Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 23:27:48 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (17) 85 Value Destroyed (502) 502 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 6354 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 211/1300 Matter 21/300 Energy 20/100 System Corruption 2% Temperature Cool (52) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Energy Well (500) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Advanced Coolant Injector Gravity Neutralizing Apparatus Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Quantum Capacitor Advanced Transmission Jammer Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Micro Fission Core Energy Well Advanced ECM Suite Enhanced Quantum Rifle [Rating: 97] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Transmission Jammer Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 14 | . . 2 2 2 2 2 . . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 110 | 1 8 14 2 15 28 8 1 10 17 6 Power 18 | 1 2 3 . 2 2 . . 2 3 3 Engine 7 | 1 2 3 . 1 . . . . . . Core 7 | . . . . 1 2 . . 2 2 . Reactor 4 | . . . . . . . . . 1 3 Propulsion 20 | . 3 4 . 5 5 . 1 1 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . 3 4 . 5 5 . 1 1 1 . Utility 50 | . . 3 2 5 16 5 . 7 11 1 Device 16 | . . 1 . . 4 . . 5 5 1 Storage . | . . . . . . . . . . . Processor 21 | . . 2 1 2 7 4 . 1 4 . Hackware 11 | . . . 1 3 3 1 . 1 2 . Protection 2 | . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | . 3 4 . 3 5 3 . . 2 2 Energy Gun 15 | . 2 1 . 2 4 3 . . 2 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 4 | . 1 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 3 1 . 1 . 1 Parts Lost 49 | . 1 2 2 9 11 . . 12 7 5 Power 6 | . . . 1 1 2 . . . 2 . Propulsion 10 | . . . . 4 3 . . 2 1 . Utility 24 | . . . . 2 5 . . 10 3 4 Weapon 9 | . 1 2 1 2 1 . . . 1 1 Highest Loss Streak 6 | . 1 2 2 6 3 . . 5 3 4 Average Slot Usage (%) 68 | . 34 67 79 79 76 76 77 58 64 32 Engine 1 | . 14 11 6 4 . . . . . . Core 2 | . . . . . 5 . . 3 2 . Flight 9 | . 6 22 18 13 11 9 6 4 4 . Device 8 | . . 1 9 7 9 5 5 9 12 5 Processor 26 | . . 12 25 23 34 26 29 24 29 20 Hackware 12 | . . . 3 21 8 27 29 13 9 3 Protection 1 | . . . . . 2 5 5 . . . Energy Gun 1 | . 8 7 7 3 . . . . 1 . Ballistic Gun 1 | . 5 12 9 3 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 29 | 3 6 8 8 8 16 4 4 19 29 26 Greatest Support 32 | 3 8 8 8 8 16 13 17 17 32 15 Greatest Overweight (x) 2 | . 1 . . 1 2 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 4 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 3 4 4 4 4 4 3 Class Distribution -------------------- 61% | Hacker-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 897 | 210 88 120 . 96 177 144 . 49 13 . Remotely . | . . . . . . . . . . . Salvage Created 375 | . 88 120 . 50 117 . . . . . Parts 28 | . 9 15 . 1 3 . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 17 | . 6 7 . 2 2 . . . . . Guns 13 | . 5 7 . . 1 . . . . . AOE 3 | . 1 . . 2 . . . . . . Classes Destroyed 4 | . 1 . . 1 2 . . . . . Swarmer 13 | . 6 7 . . . . . . . . Grunt 2 | . . . . 2 . . . . . . Brawler 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 4 | . 3 4 . 2 1 . . . . . Combat Bots Only 4 | . 3 4 . 2 1 . . . . . Max Kills in Single Turn 2 | . 1 1 . 2 1 . . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 6742 | . 234 250 278 868 1411 95 . 1315 896 1395 Core 3744 | . 108 71 48 504 668 37 . 809 410 1089 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 57 | 100 56 82 91 28 21 . . 15 64 . Volleys Fired 68 | . 15 23 . 2 20 4 . . 1 3 Largest 2 | . 2 2 . 1 1 1 . . 1 1 Hottest 94 | . 60 65 . 75 75 75 . . 81 94 Shots Fired 97 | . 29 37 . 2 21 4 . . 1 3 Gun 94 | . 29 37 . 1 19 4 . . 1 3 Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 2 . . . . . Special . | . . . . . . . . . . . Kinetic 38 | . 15 23 . . . . . . . . Thermal 32 | . 3 6 . 1 14 4 . . 1 3 Explosive . | . . . . . . . . . . . Electromagnetic 27 | . 11 8 . 1 7 . . . . . Robot Hit Streak 10 | . 4 4 . 5 10 2 . . 2 1 Robot Miss Streak 4 | . 4 4 . 3 1 2 . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 57 | . 16 18 . 2 17 2 . . 1 1 Core Hits 29 | . 7 9 . 5 3 2 . . 1 2 Critical Hits 1 | . . 1 . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1576 | . 205 162 3 661 380 43 . . 78 44 Guns 791 | . 170 162 . 21 334 43 . . 24 37 Cannons . | . . . . . . . . . . . Explosions 721 | . 35 . . 640 46 . . . . . Melee . | . . . . . . . . . . . Ramming 64 | . . . 3 . . . . . 54 7 Kinetic 116 | . 56 60 . . . . . . . . Thermal 860 | . 69 33 . 406 248 43 . . 24 37 Explosive 182 | . . . . 182 . . . . . . Electromagnetic 354 | . 80 69 . 73 132 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 10 . 5 5 . 2 Average Corruption 4 | . . . . . 3 . 5 4 . 1 Corruption Purged 1 | . . . . . . . . 1 . . Effects 41 | . . . . . 25 . 1 15 . . Message Errors 12 | . . . . . 6 . 1 5 . . Matter Fused 11 | . . . . . 5 . . 6 . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 10 | . . . . . 8 . . 2 . . Data Loss (minor) 3 | . . . . . 2 . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . 1 . . . . . Targeting Errors 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 111 | . . . . 111 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 111 | . . . . 111 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 80 | . 40 . 1 10 . . . . 26 3 Shots 2 | . 1 . . 1 . . . . . . Rammed 5 | . . . 2 . . . . . 2 1 Targets Rammed 5 | . . . 2 . . . . . 2 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 173 | . 52 47 4 14 173 6 . . 16 52 Average Temperature 41 | . 26 21 4 11 76 3 . . 12 40 Received Heat Transfer 945 | . 6 6 90 237 351 45 . 27 72 111 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 3 | . . 1 . . 2 . . . . . Heat Transferred 1077 | . 125 75 . 270 433 100 . . 37 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 515 | . 175 245 199 515 434 15 35 123 341 147 Average Influence 147 | . 70 173 144 297 218 3 19 22 172 131 Maximum Alert Level 2 | . . 1 . 2 2 . . . 1 . Low Security (%) 68 | 100 100 75 100 32 48 100 100 100 51 100 Level 1 23 | . . 24 . 37 37 . . . 48 . Level 2 8 | . . . . 30 14 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 1 2 3 3 10 1 . 4 4 . Investigation 18 | . . 1 2 1 8 . . 2 4 . Extermination 1 | . . . . . 1 . . . . . Reinforcement 8 | . 1 1 1 1 1 1 . 2 . . Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 7 | . . 1 . . 2 1 . . 3 . Communications Jammed 18 | . . . . . 8 . . . 10 . Distress Signals 8 | . . . . . 8 . . . . . Times Spotted 242 | . 9 10 9 28 71 8 6 49 38 14 Peak Tracking Total 14 | . 3 4 8 12 13 8 6 11 8 14 Tactical Retreats 53 | . . 1 . 8 22 . . 11 10 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 8 | . . . . . 4 1 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . Reused 3 | . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 8 | . 2 . . 6 . . . . . . Max in Single Turn 3 | . 2 . . 3 . . . . . . Garrison Access 7 | . . . 1 1 1 . . 1 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 66 | . . 3 4 9 20 1 . 12 17 . Terminals 38 | . . 2 3 5 12 . . 8 8 . Fabricators 10 | . . . . 3 3 . . 1 3 . Repair Stations 5 | . . . . 1 1 . . 1 2 . Recycling Units 2 | . . . . . 1 . . 1 . . Scanalyzers 4 | . . 1 . . 1 1 . . 1 . Garrison Access 7 | . . . 1 . 2 . . 1 3 . Total Hacks 236 | . . 8 11 57 62 6 . 42 50 . Successful 116 | . . 4 4 34 25 5 . 14 30 . Failed 118 | . . 4 6 22 37 1 . 28 20 . Catastrophic 30 | . . 1 2 5 9 . . 6 7 . Database Lockouts 2 | . . . 1 1 . . . . . . Manual 103 | . . 4 9 26 27 . . 18 19 . Terminals 154 | . . 4 9 43 39 . . 31 28 . Fabricators 34 | . . . . 12 9 . . 4 9 . Repair Stations 10 | . . . . 2 2 . . 2 4 . Recycling Units 4 | . . . . . 1 . . 3 . . Scanalyzers 16 | . . 4 . . 3 6 . . 3 . Garrison Access 18 | . . . 2 . 8 . . 2 6 . Terminal Hacks 41 | . . . 3 16 10 . . 4 8 . Record 1 | . . . . 1 . . . . . . Part Schematic 8 | . . . 2 2 2 . . 1 1 . Robot Analysis 1 | . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . Emergency Access Points 3 | . . . . 1 . . . 1 1 . Terminal Index 4 | . . . . 1 1 . . 1 1 . Fabricator Index 2 | . . . . . 1 . . . 1 . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 6 | . . . . 3 3 . . . . . Locate Traps 3 | . . . . 1 1 . . . 1 . Reprogram Traps 1 | . . . . . . . . . 1 . Investigation Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Fabricator Hacks 24 | . . . . 9 6 . . 2 7 . Network Status 6 | . . . . 3 1 . . . 2 . Load Schematic 8 | . . . . 3 2 . . 1 2 . Build 10 | . . . . 3 3 . . 1 3 . Repair Station Hacks 9 | . . . . 2 1 . . 2 4 . Scan Component 5 | . . . . 1 1 . . 1 2 . Repair 4 | . . . . 1 . . . 1 2 . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . Retrieve Components 2 | . . . . . 1 . . 1 . . Scanalyzer 13 | . . 4 . . 2 5 . . 2 . Insert Component 6 | . . 2 . . 1 2 . . 1 . Analyze 7 | . . 2 . . 1 3 . . 1 . Garrison Access Hacks 4 | . . . 1 . . . . 1 2 . Seal Access 4 | . . . 1 . . . . 1 2 . Unauthorized Hacks 23 | . . . . 7 5 . . 4 7 . Terminals 15 | . . . . 5 3 . . 3 4 . Track 3 | . . . . 1 . . . 1 1 . Assimilate 3 | . . . . 1 1 . . . 1 . Botnet 7 | . . . . 2 1 . . 2 2 . Detonate 1 | . . . . 1 . . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators 6 | . . . . 2 1 . . 1 2 . Report 3 | . . . . 1 1 . . . 1 . Siphon 3 | . . . . 1 . . . 1 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Jam 2 | . . . . . 1 . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 54 | . . 2 2 7 18 1 . 10 14 . Full Trace Events 14 | . . 1 1 . 7 . . 2 3 . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . 2 2 2 3 2 . 1 2 . Parts Built 11 | . . . . 3 3 . . 1 4 . Matter 1770 | . . . . 401 570 . . 189 610 . Time 874 | . . . . 219 285 . . 134 236 . Total Part Build Rating 56 | . . . . 9 15 . . 4 28 . Parts Repaired 4 | . . . . 1 . . . 1 2 . Time 159 | . . . . 26 . . . 51 82 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . 1 . . 3 . . Parts Scanalyzed 6 | . . 2 . . 1 2 . . 1 . Part Schematics Acquired 6 | . . 2 . . 1 2 . . 1 . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 3 | . . . . 1 1 . . . 1 . Largest Group 1 | . . . . 1 1 . . . 1 . Highest-Rated Group 26 | . . . . 26 26 . . . 10 . Highest-Rated Ally 26 | . . . . 26 26 . . . 10 . Total Orders 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total 1 | . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 6 | . . . . . 2 . . 4 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 4598 | 23 152 165 69 640 1314 395 32 1046 635 127 Spaces Moved 7061 | 35 175 211 169 815 2357 418 76 1204 1383 218 Core 989 | 35 124 . . 122 201 . . 248 41 218 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6072 | . 51 211 169 693 2156 418 76 956 1342 . Fastest Speed 32 | 50 37 37 37 37 34 34 37 32 35 50 Average Speed 38 | 50 48 37 37 39 36 36 39 38 40 50 Slowest Speed 150 | 50 120 37 37 120 150 40 40 100 100 100 Overloaded Moves 11 | . . . . . . . . 11 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 86 | . . 1 6 5 36 2 . 23 13 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 31 28 19 25 57 7 93 25 35 9 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 82 | . 3 . . 78 . . . . . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 81 | . 3 . . 78 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 8725 | 39 215 265 168 1127 2750 655 77 1755 1443 231 Wait 1476 | . 15 8 2 293 341 213 . 559 44 1 Move 6889 | 34 174 208 159 805 2286 414 75 1160 1356 218 Hop 78 | . . 1 4 4 34 2 . 20 13 . Pick Up 23 | 4 . 2 . 2 7 4 1 . 3 . Fast Attach 71 | 1 3 6 2 8 19 6 . 8 14 4 Attach 23 | . 3 1 . 4 7 2 1 1 2 2 Detach 24 | . 2 . . 4 9 4 . 2 2 1 Swap 16 | . 2 7 . 3 2 . . 1 1 . Drop 32 | . 1 9 . 2 6 6 . 2 5 1 Fire 68 | . 15 23 . 2 20 4 . . 1 3 Melee . | . . . . . . . . . . . Ram 4 | . . . 1 . . . . . 2 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . 1 . . 2 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / *Ext) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: [*Res] / Upp x2) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 9) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Discovered new exit (range 15) 334 | -9/Materials | Identified exit to Materials 341 | -9/Materials | Entered another Materials area 341 | -8/Materials | Evolved 2 slots: Utility x2 354 | -8/Materials | Discovered new exit (range 15) 371 | -8/Materials | Build established: Mutant 402 | -8/Materials | Discovered new exit (range 6) 403 | -8/Materials | Discovered new exit (range 15) 403 | -8/Materials | Central database locked down 406 | -8/Materials | Identified exit to Factory 410 | -8/Materials | Entered Factory 410 | -7/Factory | Evolved 2 slots: Utility x2 516 | -7/Factory | Fabricated System Shield (x1) 594 | -7/Factory | Fabricated System Shield (x1) 615 | -7/Factory | Local fabrication network quarantined 671 | -7/Factory | Fabricated Hacking Suite (x1) 817 | -7/Factory | Build established: Hacker-Mutant 825 | -7/Factory | Central database locked down 857 | -7/Factory | Repaired Flight Unit 897 | -7/Factory | Identified exit to Factory 897 | -7/Factory | Identified exit to Lower Caves 997 | -7/Factory | Core integrity fell below 50% 1021 | -7/Factory | Lost 6 parts (4n2u) 1050 | -7/Factory | Entered another Factory area 1050 | -6/Factory | Evolved 2 slots: Utility x2 1102 | -6/Factory | Discovered new exit (range 22) 1453 | -6/Factory | Build established: Mutant 1591 | -6/Factory | Discovered new exit (range 8) 1650 | -6/Factory | Lost 3 parts (1p1n1w) 1667 | -6/Factory | Spotted B-75 Beast 1669 | -6/Factory | Found Prototype Processor 1669 | -6/Factory | Identified Exp. Terrain Scan Processor 1671 | -6/Factory | Found Exp. Terrain Scan Processor 1672 | -6/Factory | Core integrity fell below 50% 1816 | -6/Factory | Discovered new exit (range 6) 1821 | -6/Factory | Identified exit to Extension 2115 | -6/Factory | Fabricated Imp. System Shield (x1) 2212 | -6/Factory | Fabricated Imp. System Shield (x1) 2312 | -6/Factory | Fabricated Imp. System Shield (x1) 2316 | -6/Factory | System corruption reached 10% 2346 | -6/Factory | Lost 3 parts (3u) 2355 | -6/Factory | Discovered new exit (range 16) 2364 | -6/Factory | Identified exit to Factory 2364 | -6/Factory | Entered another Factory area 2364 | -5/Factory | Evolved 2 slots: Utility x2 2390 | -5/Factory | Build established: Hacker-Mutant 2759 | -5/Factory | Sucked down chute 2759 | -5/Factory | Entered Waste 2763 | -5/Waste | Spotted C-40 Crusher 2772 | -5/Waste | Spotted C-40 Crusher 2772 | -5/Waste | Spotted C-40 Crusher 2774 | -5/Waste | EMP discharged 2776 | -5/Waste | Spotted C-40 Crusher 2777 | -5/Waste | Spotted C-40 Crusher 2779 | -5/Waste | Spotted C-40 Crusher 2781 | -5/Waste | Discovered new exit (range 13) 2788 | -5/Waste | Identified exit to Factory 2791 | -5/Waste | Entered Factory 2862 | -5/Factory | Lost 5 parts (1n4u) 2862 | -5/Factory | Discovered new exit (range 16) 2960 | -5/Factory | Fabricated Cld. VTOL Module? 3015 | -5/Factory | Core integrity fell below 50% 3086 | -5/Factory | Repaired Broken Adv. Reaction Control System 3753 | -5/Factory | Core integrity fell below 20% 3837 | -5/Factory | Identified exit to Factory 3837 | -5/Factory | Entered another Factory area 3837 | -4/Factory | Evolved 2 slots: Utility x2 3982 | -4/Factory | Repaired Mic. Fission Core 4004 | -4/Factory | Fabricated Imp. System Shield? 4115 | -4/Factory | Found Quantum Capacitor 4123 | -4/Factory | Fabricated Enh. Quantum Rifle? 4307 | -4/Factory | Repaired Gravity Neutralizing Apparatus? 4347 | -4/Factory | Fabricated Imp. System Shield? 4440 | -4/Factory | Identified exit to Upper Caves 4465 | -4/Factory | Discovered new exit (range 13) 4472 | -4/Factory | Entered Research 4472 | -3/Research | Evolved 2 slots: Utility x2 4502 | -3/Research | Lost 3 parts (1p1n1u) 4573 | -3/Research | Core integrity fell below 50% 4592 | -3/Research | Lost 4 parts (4u) 4596 | -3/Research | Core integrity fell below 20% 4599 | -3/Research | Self-destructed Last Messages --------------- 04503_ Dropped Lrn. Phase Cannon. 04507_ U-05 Engineer lays Concrete. 04516_ Triggered Blade Trap. 04516_ Massive razor-sharp blades shoot up from within the floor. 04516_ Lgt. Particle Reactor severed. 04516_ Exp. Terrain Scan Processor severed. 04516_ Imp. Targeting Computer severed. 04537_ C-30 ARC bursts open, deploying its payload. 04537_ P-80 Master unfolds itself. 04541_ Gravity Neutralizing Apparatus destroyed. 04555_ Imp. Targeting Computer destroyed. 04557_ Subatomic Condenser disabled. 04558_ Adv. Coolant Injector destroyed. 04560_ P-80 Master resets S-43 Plague, system corruption cleaned. 04561_ System Shield destroyed. 04570_ Door malfunctions. 04570_ T-07 Excavator destroyed. 04572_ Slammed into G-67 Veteran. 04572_ Destabilizing: Core damaged (-65). 04598_ Enh. Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ???????? ! #?????#########???????????????? | | ?????????? ?????# #???????????????? | | ???????????? ??###### #???????????????? | | ????????????##+##### # s #???????????????? | | ############# # s s #???????????????? | | # ! ## p p" ""p #???????????????? | | # ## ##### #sp"R"" #???????????????? | | # ## #?######## """" #???????????????? | | #! ## #? ##; #???????????????? | | # ## # #?#@ #???????????????? | | # ## # #?##########???????????????? | | # ## " #??????????????????????????? | | # ## # #??????????????????????????? | | #!! ! ## # #??????????????????????????? | | !#!! ## #?######??????????????????????????? | | ?#!! ## #?????????????????????????????????? | | ???# ## #?????????????????????????????????? | | #???? ??# #?????????????????????????????????? | | #######+##### #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ################?????????????????????????????????? | | #??###########???????????????????????????????????? | | #?? | ???????????????????????????????????? | | #? #??????????????????????????????????? | | #? #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | + #??????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 2410 ECM Strength 3 Jamming Range 16 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 77 Targeting Accuracy 20 Target Analysis 8 Armor Integrity Analysis 50 Salvage Targeting 12 Offensive Hacking 10 Defensive Hacking 48 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Enh. Force Rifle | -5/Factory | Scanalyzed Cld. VTOL Module | -5/Factory | Scanalyzed Q-thruster | -5/Factory | Hacked Stasis Canceller | -4/Factory | Hacked Enh. Quantum Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Imp. System Shield | x1 | -4/Factory Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Imp. System Shield | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Production Line Challenges ------------ None Game ------ Seed ShockOverloadBoomstick Manual? 0 Play Time 01:30:18 Cumulative 58.4 hours Start 2020.07.20 @ 21:56:43 End 2020.07.20 @ 23:27:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bba44e65-e2f9-4097-887f-1a1ba7de9a87