Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 10:07:01 Player: FR-13D Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1823) 1823 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 4529 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 246/250 System Corruption 0% Temperature Cool (9) Movement Rolling (115) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Transport Network Coupler Improved Core Shielding > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Ion Engine Armored Huge Wheel Improved Heat Sink Cooling System Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Gauss Rifle Gauss Rifle Grenade Launcher Grenade Launcher Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Transport Network Coupler Improved Core Shielding > --- WEAPON ----------- Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Armored Huge Wheel Improved Heat Sink Cooling System Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Gauss Rifle Gauss Rifle Grenade Launcher Grenade Launcher Great Maul [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 68 | 7 5 21 1 23 11 Power 9 | 1 1 3 . 1 3 Engine 9 | 1 1 3 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 3 . 7 2 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 13 | 2 . 3 . 7 1 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 1 6 . 10 2 Device 9 | 1 . 1 . 6 1 Storage 3 | 1 1 1 . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 6 | . . 3 . 2 1 Artifact . | . . . . . . Weapon 24 | 2 3 9 1 5 4 Energy Gun 6 | . . 4 1 . 1 Energy Cannon 4 | . . 2 . 1 1 Ballistic Gun 10 | 2 2 2 . 3 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 12 | . . 2 . 7 3 Power . | . . . . . . Propulsion 7 | . . 1 . 4 2 Utility 3 | . . 1 . 2 . Weapon 2 | . . . . 1 1 Highest Loss Streak 3 | . . 1 . 3 2 To Critical Strikes . | . . . . . . Average Backups 16 | 3 6 16 20 19 19 Power 2 | . 1 2 2 2 1 Propulsion 1 | 1 2 1 1 . . Utility 3 | . . 3 5 4 5 Weapon 9 | 1 2 9 12 12 11 Tool/Special . | . . . . . . Unused Backups 24 | 2 . 2 . 5 15 Power 2 | . . 1 . . 1 Propulsion 3 | 2 . . . . 1 Utility 9 | . . 1 . 3 5 Weapon 9 | . . . . 2 7 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 95 | . 100 96 100 93 94 Engine 10 | . 14 11 11 9 8 Wheel 22 | . 28 21 22 22 19 Device 14 | . 14 16 22 16 9 Storage 10 | . 14 11 11 9 9 Processor 9 | . . 2 . 16 18 Protection 6 | . . 11 11 2 8 Energy Gun 6 | . . 9 5 8 . Energy Cannon 1 | . . 1 5 . 6 Ballistic Gun 11 | . 27 10 11 7 9 Peak Build Rating 37 | 7 7 17 17 30 37 Average Rating 19 | 5 7 13 17 24 28 On Entrance 12 | . 7 7 17 17 24 Avg Prop Armor Cover (%) 9 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 65 | 11 28 58 57 64 65 Greatest Support 38 | 20 20 22 22 36 38 Greatest Overweight (x) 5 | . 1 2 2 5 2 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 18 | 7 9 19 20 20 20 Most Carried 20 | 7 9 20 20 20 20 Average Carried 16 | 3 6 16 20 19 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 5 9 20 20 19 20 Class Distribution -------------------- 47% | Scavenger-Mutant 36% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1864 | 284 109 374 42 689 366 Remotely . | . . . . . . Salvage Created 2797 | 100 143 586 42 1137 789 Parts 160 | 9 19 38 5 53 36 Haulers Intercepted 6 | . 1 2 . 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 50 | . 6 11 3 17 13 Guns 42 | . 6 10 3 17 6 Cannons 4 | . . . . . 4 AOE 3 | . . . . . 3 Classes Destroyed 10 | 2 3 3 . 2 . Worker 3 | . . . . 3 . Tunneler 3 | 2 . . . 1 . Hauler 6 | . 1 2 . 3 . Recycler 2 | 1 . . . 1 . Watcher 3 | . 1 2 . . . Swarmer 18 | . 6 2 3 . 7 Grunt 19 | . . 4 . 12 3 Duelist 1 | . . 1 . . . Sentry 9 | . . 4 . 3 2 Hunter 3 | . . . . 2 1 Best Kill Streak 4 | 2 3 3 3 4 4 Combat Bots Only 4 | . 3 2 3 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . 1 . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 320 | . 33 68 12 124 83 Missed 106 | . 11 30 2 41 22 Hits 214 | . 22 38 10 83 61 Melee 1 | . . 1 . . . Projectile 213 | . 22 37 10 83 61 Critical Strikes 11 | . 1 1 . 5 4 Actively Blocked 2 | . . 1 . . 1 Damage Taken 3125 | . 185 583 86 1424 847 Core 790 | . 47 174 19 345 205 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . . 55 . 9 47 Core Remaining (%) 77 | 100 81 . 51 . . Volleys Fired 276 | 7 29 55 4 102 79 Largest 2 | 2 2 2 2 2 2 Hottest 106 | 40 100 106 79 100 92 Shots Fired 528 | 14 57 107 8 193 149 Gun 462 | 14 56 101 8 186 97 Cannon 52 | . . 3 . . 49 Launcher 3 | . . . . . 3 Special 11 | . 1 3 . 7 . Kinetic 291 | 14 56 45 4 98 74 Thermal 234 | . 1 62 4 95 72 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 37 | 5 7 12 9 15 37 Robot Miss Streak 5 | 1 5 3 1 4 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 348 | 11 27 63 6 126 115 Core Hits 148 | 5 12 23 3 51 54 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 11 | . . 4 . 5 2 Burn 9 | . . 4 . 3 2 Destroy 2 | . . . . 2 . Melee Attacks 4 | . . 1 . 3 . Impact 4 | . . 1 . 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5568 | 86 212 944 93 2055 2178 Guns 4320 | 86 212 883 93 2055 991 Cannons 764 | . . 61 . . 703 Explosions 484 | . . . . . 484 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2243 | 86 212 372 42 977 554 Thermal 2841 | . . 572 51 1078 1140 Explosive 484 | . . . . . 484 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 146 | . . . . 146 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . 20 234 . 54 27 Average Temperature 36 | . 12 69 . 14 16 Received Heat Transfer 1056 | . 6 195 . 639 216 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 10 | . . 7 . 2 1 Heat Transferred 6621 | . . 1628 111 2664 2218 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 61 | 100 100 100 100 44 . Level 1 25 | . . . . 55 42 Level 2 12 | . . . . . 57 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 623 | 5 90 132 107 383 623 Initial 243 | . . 26 47 37 243 Average 168 | 1 36 34 66 185 436 Influence Increases 2029 | 15 230 517 70 807 390 Destroy 0b10 Robot/C 1000 | . 120 220 60 340 260 Destroy 0b10 Robot/NC 110 | 15 10 20 . 40 25 Destroy Leader 228 | . 24 78 10 86 30 Successful Hack 49 | . 30 16 . 3 . Disable Machine 105 | . . 15 . 90 . Destroy Structure 87 | . 1 3 . 38 45 Partial Spotted 30 | . . 15 . . 15 Lose Combat Pursuer 420 | . 45 150 . 210 15 Influence Decreases 1426 | 15 166 459 95 530 161 Entered New Map 304 | . . 38 75 60 131 Time Decay 1002 | 15 166 401 20 400 . Lost Part 120 | . . 20 . 70 30 Squads Dispatched 6 | . . 1 . 5 . Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 9 | . . 5 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 13 32 3 39 18 Peak Tracking Total 12 | . 4 6 3 12 4 Tactical Retreats 16 | . 2 7 . 6 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 7 | . . 1 . 6 . Max in Single Turn 3 | . . 1 . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 19 | . 4 8 . 5 2 Terminals 15 | . 4 6 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 43 | . 12 19 . 10 2 Successful 26 | . 8 11 . 6 1 Failed 15 | . 4 7 . 3 1 Catastrophic 1 | . . . . 1 . Database Lockouts 2 | . . 1 . 1 . Manual 19 | . 6 8 . 5 . Terminals 34 | . 12 13 . 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 6 . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 4 3 . 1 1 Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 4 . 1 . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 2 . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 4 4 . 3 . Terminals 11 | . 4 4 . 3 . Assimilate 1 | . 1 . . . . Botnet 8 | . 3 3 . 2 . Search 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 5 . 2 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 2 . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 3805 | 37 433 1227 44 1165 899 Sensors 594 | . . . . 594 . Seismic 1924 | 37 433 1227 44 183 . T.N.C. 2340 | . . 284 . 1157 899 Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 4014 | 115 433 1358 44 1165 899 Spaces Moved 2812 | 99 353 1012 27 727 594 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2811 | 98 353 1012 27 727 594 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 110 91 95 Average Speed 99 | 79 83 101 110 104 104 Slowest Speed 145 | 80 95 110 110 145 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 46 70 8 56 55 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 11 | . 1 3 . 7 . Terrain Destroyed 46 | . 1 3 . 42 . Melee 2 | . . . . 2 . Projectile 11 | . 1 3 . 7 . AOE 33 | . . . . 33 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 3511 | 121 443 1235 32 951 729 Wait 201 | . 50 95 1 43 12 Move 2808 | 98 352 1011 26 727 594 Hop . | . . . . . . Pick Up 62 | 7 3 25 . 18 9 Fast Attach 15 | 7 . 2 . 4 2 Attach 13 | . . 4 . 6 3 Detach 3 | . . 2 . . 1 Swap 67 | . 6 23 1 28 9 Drop 54 | 2 3 17 . 20 12 Fire 276 | 7 29 55 4 102 79 Melee 4 | . . 1 . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 894 | -9/Materials | Central database locked down 1773 | -9/Materials | Build established: Scavenger-Mutant 1827 | -9/Materials | Discovered new exit (range 9) 1907 | -9/Materials | Entered Mines 1908 | -9/Mines | Learned location of Storage (-8) 1921 | -9/Mines | Discovered new exit (range 10) 1951 | -9/Mines | Entered Materials 1951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2482 | -8/Materials | Central database locked down 2567 | -8/Materials | Discovered new exit (range 8) 2604 | -8/Materials | Identified exit to Factory 2784 | -8/Materials | Core integrity fell below 50% 2831 | -8/Materials | Lost 3 parts (1n1u1w) 3033 | -8/Materials | Garrison activated, responded to threat 3116 | -8/Materials | Identified exit to Garrison 3116 | -8/Materials | Entered Garrison 3158 | -8/Garrison | Triggered checkpoint 3334 | -8/Garrison | Triggered checkpoint 3469 | -8/Garrison | Discovered new exit (range 9) 3492 | -8/Garrison | Triggered checkpoint 3762 | -8/Garrison | Triggered checkpoint 3763 | -8/Garrison | Core integrity fell below 20% 3961 | -8/Garrison | Discovered new exit (range 13) 3973 | -8/Garrison | Identified exit to Materials 4015 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03925_ Field strength at 80. 03926_ Field strength at 70. 03927_ Field strength at 60. 03928_ Field strength at 50. 03929_ Field strength at 40. 03930_ Field strength at 30. 03931_ Field strength at 20. 03932_ Field strength at 10. 03933_ Stasis field depleted. 03961_ EXIT=FOUND 03973_ EXIT=IDENTIFIED: MATERIALS 03997_ Y-45 Defender destroyed. 04000_ Slug penetrates Wall. 04000_ Wheel+ destroyed. 04003_ Slug penetrates Wall. 04010_ Critical hit (Burn: +37). 04012_ Penetrated by Slug. 04012_ Imp. Assault Rifle destroyed. 04013_ Critical hit (Burn: +37). 04015_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????+???+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ??????????????????""""#??????????????????????????? | | ???????????????### "#???????????????+??????????? | | ?+?????????????# "#??????????????????????????? | | ???????????????# "#??#######?????????????????? | | ?+?????????????# #?????# #?????????????????? | | ???????????????# #?????# ###### " ?????? | | ???????????????# ###?????# < " ""??????? | | ???????????????# #######?# ###### " ?????? | | ???????????????# #]] |### #?????????????????? | | ???????????????# [ ## ##?????????????????? | | ???????????????# ^ ## #??????????????????? | | ???????????????# #!! !!# ## #??????????????????? | | ???????????????# ####### ## #??????????????????? | | ???????????????# #?????# ## #???????????+??????? | | ???????????????# #?????# ## #??????????????????? | | ???????????????# #?????# ## #??????????????????? | | ??????????????## ####### ## #####??????????????? | | ??????????????# @ ; h #??????????????? | | ??????????????# Y =![### #??????????????? | | ??????????????# ####### ###Y%#??????????????????? | | ??????????????? ??????# #?#* #??+???????????????? | | ??????????????# ??????# #?####??????????????????? | | ???????????#### ####### #######"????????????????? | | ???????????# " " ; ????+????? | | ???????????# ## ##### #####+####????????????????? | | ??????????????# ????# #?????????????????????????? | | ????????????+?# ????# #?????????????????????????? | | ??????????????# ????# #?????????????????????????? | | ???######""""##^ ##??# #?????????????????????????? | | ???# #### ##### ##??????????????????? | | ??? + #??????????????? | | ??? #### ########??????????????????? | | ???# ## ## #??# #?????????????????????????? | | ???# ## ## #### #?????????????????????????? | | ???" [% #?????????????????????????? | | ???" =####?????????????????????????? | | ???" !%#????????????????????????????? | | ???" [%#???????????#####????????????? | | ???# ## ## ###???????????#"# #????????????? | | #### ## ## #?????????????#" #????????????? | | =% ######????????#" #????????????? | | *%= + #????????#" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 1 Authchip Count 3 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerDiametricDevice Manual? 0 Play Time 00:39:03 Cumulative 101.4 hours Start 2025.12.03 @ 22:39:54 End 2025.12.04 @ 10:07:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4cf5fd5-03a2-40a2-8db2-5f1833ef2c7e