Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 01:41:19 Player: Mogwok Wargfriend Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (4950) 4950 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 10980 Bonus ------- Follower Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 550/550 Energy 500/500 System Corruption 45% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Energy Well Matter Compressor > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Energy Well Improved Energy Well Matter Compressor Enhanced Optical Array Improved Target Analyzer Phase Shifter > --- WEAPON ----------- Shock Maul Shock Maul Falx > --- INVENTORY -------- Light Fission Core Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved Shield Generator [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Enhanced Optical Array Device Improved Heat Sink Storage Energy Well Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Compact Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Field Lobotomy Kit Impact Weapon Impact Mace Slashing Weapon Falx Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . 1 . . . Utility 5 | . . . . . 2 2 . . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 231 | 6 8 4 3 9 41 50 18 7 41 44 Power 26 | 1 1 . . 1 5 5 1 . 6 6 Engine 18 | 1 1 . . 1 4 4 1 . 4 2 Core 8 | . . . . . 1 1 . . 2 4 Reactor . | . . . . . . . . . . . Propulsion 75 | 2 1 2 . 1 13 13 3 4 14 22 Treads 7 | . . . . . . 3 . 1 1 2 Leg 43 | 2 1 2 . 1 13 2 . . 12 10 Wheel 22 | . . . . . . 7 3 3 . 9 Hover 2 | . . . . . . . . . 1 1 Flight 1 | . . . . . . 1 . . . . Utility 76 | 1 2 1 1 5 9 19 12 1 13 12 Device 38 | . 1 1 1 3 3 8 9 1 6 5 Storage 13 | 1 1 . . 2 1 1 2 . 2 3 Processor 12 | . . . . . 2 4 1 . 3 2 Hackware 1 | . . . . . . . . . . 1 Protection 12 | . . . . . 3 6 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 54 | 2 4 1 2 2 14 13 2 2 8 4 Energy Gun 17 | 1 3 1 . . 6 6 . . . . Energy Cannon 5 | . . . . . 1 1 . . 3 . Ballistic Gun 9 | 1 . . . 1 5 1 1 . . . Ballistic Cannon 4 | . 1 . 1 1 . . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon 5 | . . . 1 . 2 1 . . . 1 Impact Weapon 6 | . . . . . . 2 . 1 . 3 Slashing Weapon 6 | . . . . . . . . 1 5 . Piercing Weapon 2 | . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . 1 1 . 2 . . 2 4 Corrupted Parts 10 | . . . . . 4 2 . . . 4 System Corruption 41 | . . . . . 12 11 . . . 18 Parts Lost 100 | . 2 1 . 2 17 18 . 12 9 39 Power 16 | . 1 . . 1 2 3 . 1 1 7 Propulsion 43 | . . . . 1 8 7 . 3 6 18 Utility 23 | . . . . . 2 6 . 5 1 9 Weapon 18 | . 1 1 . . 5 2 . 3 1 5 Highest Loss Streak 12 | . 1 1 . 2 10 12 . 12 4 10 To Critical Strikes 3 | . . . . . . 2 . 1 . . Average Slot Usage (%) 92 | . 98 99 99 98 90 88 91 49 87 91 Engine 7 | . 13 14 14 14 8 6 6 3 1 6 Core 1 | . . . . . . . . . 3 2 Treads 1 | . . . . . . 3 1 . 1 2 Leg 19 | . 28 28 28 27 30 8 . . 22 14 Wheel 4 | . . . . . . 11 24 13 . 7 Device 8 | . 12 14 13 14 10 10 5 3 2 5 Storage 11 | . 14 14 14 14 9 8 6 3 12 12 Processor 11 | . . . . . 6 18 20 11 18 14 Protection 2 | . . . . . 6 2 6 3 2 . Energy Gun 4 | . 14 13 14 3 6 1 . . . . Energy Cannon 3 | . . . . . . . . . 11 5 Ballistic Gun 2 | . . . . 8 8 2 1 3 . . Ballistic Cannon 4 | . 13 14 6 14 2 . 2 . . . Impact Weapon 1 | . . . . . . 4 6 3 . 4 Slashing Weapon 1 | . . . . . . . . . 4 4 Piercing Weapon 1 | . . . . . . 4 6 3 . . Naked Turns 43 | . . . . . . . . 43 . . Heaviest Build 47 | 12 16 16 19 19 32 35 47 45 40 47 Greatest Support 84 | 20 20 20 20 20 45 40 44 44 57 84 Greatest Overweight (x) 6 | . . . . 1 2 4 1 1 1 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 Average Capacity 7 | 7 8 8 8 8 10 10 10 7 5 5 Most Carried 10 | 6 8 8 8 8 10 10 10 10 5 5 Average Carried 7 | 3 7 7 8 7 8 9 9 6 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 8 8 10 9 10 5 5 1 Class Distribution -------------------- 55% | Scavenger-Mutant 29% | Mutant 14% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 3742 | 197 256 159 . 317 667 642 152 . 675 677 Remotely . | . . . . . . . . . . . Salvage Created 8869 | . 459 345 . 491 1531 1350 382 . 2140 2171 Parts 377 | . 31 12 . 31 83 35 8 . 85 92 Haulers Intercepted 8 | . 1 . . . 1 4 . . . 2 Recyclers Shooed 15 | . . . . 3 2 1 3 . 3 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 107 | . 9 8 . 11 25 20 2 . 15 17 Melee 33 | . . . . . . 9 2 . 10 12 Guns 32 | . 5 1 . 3 20 3 . . . . Cannons 28 | . 2 7 . 8 2 3 . . 4 2 AOE 5 | . 2 . . . 3 . . . . . Classes Destroyed 17 | . 8 1 . 2 3 2 . . . 1 Worker 17 | . 1 . . 1 1 6 . . 4 4 Builder 13 | . 1 1 . . 2 1 1 . 2 5 Tunneler 3 | . . . . 1 . 1 . . 1 . Hauler 8 | . 1 . . . 1 4 . . . 2 Recycler 33 | . 1 3 . 4 5 4 2 . 8 6 Operator 3 | . 1 . . . 1 . 1 . . . Watcher 9 | . 2 . . . 1 1 2 . 3 . Swarmer 28 | . 3 . . 7 8 10 . . . . Grunt 43 | . 6 2 . 3 13 4 . . 8 7 Brawler 2 | . . . . 1 . . . . 1 . Duelist 2 | . . . . . 1 1 . . . . Sentry 6 | . . . . . 2 2 1 . . 1 Specialist 1 | . . . . . . 1 . . . . Hunter 2 | . . . . . 1 . . . . 1 Programmer 16 | . . . . . . 2 1 . 6 7 Heavy 1 | . . . . . . . . . . 1 Assembled 6 | . . 6 . . . . . . . . Best Kill Streak 9 | . 5 3 . 9 8 8 1 . 4 9 Combat Bots Only 8 | . 3 2 . 8 8 4 1 . 3 3 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . 2 . . . . . Melee 1 | . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 1009 | . 23 23 . 57 171 273 7 15 131 309 Missed 260 | . 3 6 . 11 38 76 3 1 29 93 Damage Taken 12881 | . 275 252 . 464 2152 2554 60 661 1814 4649 Core 2300 | . . 61 . 109 246 426 . 295 157 1006 Absorbed by Shields 39 | . . . . . . 39 . . . . Regen/Repaired (Parts) 243 | . . . . . . 243 . . . . Core Remaining (%) 54 | 100 . . . 32 55 39 . . 46 . Volleys Fired 270 | . 27 31 . 44 111 29 1 . 19 8 Largest 2 | . 2 2 . 2 2 2 1 . 2 2 Hottest 180 | . 84 84 . 79 108 91 53 . 180 180 Shots Fired 518 | . 54 62 . 83 205 56 1 . 41 16 Gun 320 | . 27 31 . 36 181 45 . . . . Cannon 193 | . 27 31 . 47 21 9 1 . 41 16 Launcher . | . . . . . . . . . . . Special 5 | . . . . . 3 2 . . . . Kinetic 260 | . 27 31 . 66 108 27 1 . . . Thermal 70 | . . . . . . 13 . . 41 16 Explosive . | . . . . . . . . . . . Electromagnetic 183 | . 27 31 . 17 94 14 . . . . Robot Hit Streak 11 | . 8 7 . 5 11 8 . . 7 8 Robot Miss Streak 8 | . 3 8 . 2 3 4 1 . 5 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 512 | . 31 27 . 46 129 89 16 3 77 94 Core Hits 202 | . 18 16 . 20 57 23 4 . 31 33 Critical Kills 9 | . . . . . 2 2 1 . 1 3 Critical Parts Destroyed 19 | . . . . . 1 12 4 . . 2 Critical Strikes 56 | . 1 1 . 1 6 18 7 . 10 12 Burn 1 | . . . . . . 1 . . . . Meltdown 1 | . . . . . . . . . 1 . Destroy 3 | . . . . . 3 . . . . . Blast 3 | . 1 1 . 1 . . . . . . Corrupt 3 | . . . . . 3 . . . . . Smash 27 | . . . . . . 15 7 . . 5 Sever 16 | . . . . . . . . . 9 7 Impale 2 | . . . . . . 2 . . . . Melee Attacks 325 | . . . . . . 85 27 3 77 133 Impact 136 | . . . . . . 71 22 2 . 41 Slashing 169 | . . . . . . . . . 77 92 Piercing 20 | . . . . . . 14 5 1 . . Sneak Attacks 53 | . . . . . . 14 4 . 18 17 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . 10 1 . . 14 Damage Inflicted 17769 | . 806 475 . 827 2362 3841 997 119 3790 4552 Guns 2819 | . 302 136 . 173 1818 390 . . . . Cannons 2555 | . 355 339 . 654 240 119 . . 555 293 Explosions 449 | . 149 . . . 300 . . . . . Melee 11919 | . . . . . . 3332 997 102 3235 4253 Ramming 27 | . . . . . 4 . . 17 . 6 Kinetic 2735 | . 355 339 . 724 1069 248 . . . . Thermal 1352 | . 104 . . . 300 100 . . 555 293 Explosive . | . . . . . . . . . . . Electromagnetic 1736 | . 347 136 . 103 989 161 . . . . Impact 5321 | . . . . . . 3095 970 87 . 1169 Slashing 6319 | . . . . . . . . . 3235 3084 Piercing 279 | . . . . . . 237 27 15 . . Highest Corruption 45 | . . . . . 12 14 1 12 21 45 Average Corruption 10 | . . . . . 7 10 1 5 15 9 Corruption Purged 9 | . . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 274 | . . . . . 35 51 4 4 130 50 Message Errors 76 | . . . . . 8 15 . . 37 16 Matter Fused 56 | . . . . . 5 8 2 . 28 13 Heat Flow Errors 39 | . . . . . 4 7 . 1 22 5 Energy Discharges 30 | . . . . . 4 4 1 2 14 5 Parts Rejected 7 | . . . . . . 1 . 1 2 3 Parts Fused 2 | . . . . . . . . . 1 1 Data Loss (minor) 29 | . . . . . 4 11 . . 9 5 Data Loss (major) 11 | . . . . . 1 3 1 . 5 1 Misfires 12 | . . . . . 5 . . . 7 . Alerts 4 | . . . . . 1 1 . . 1 1 Misdirections 3 | . . . . . . 1 . . 2 . Weapon Failures 5 | . . . . . 3 . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 3262 | . 60 12 . 24 14 1490 448 . 725 489 Projectiles 53 | . 17 12 . 24 . . . . . . Explosions 57 | . 43 . . . 14 . . . . . Melee 3152 | . . . . . . 1490 448 . 725 489 Knockbacks 35 | . 3 3 . 5 3 10 4 . . 7 Impact 21 | . . . . . . 10 4 . . 7 Kinetic 14 | . 3 3 . 5 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 236 | . 77 . . . 150 . . 7 . 2 Shots 5 | . 2 . . . 3 . . . . . Rammed 9 | . . . . . . . . 7 . 2 Targets Rammed 10 | . . . . . 1 . . 7 . 2 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 554 | . 102 144 . 301 251 132 2 198 554 253 Average Temperature 76 | . 34 41 . 139 47 58 1 105 98 77 Received Heat Transfer 2682 | . 51 9 . 117 981 249 . . 549 726 Effects 8 | . . . . 3 . . . . 5 . Shutdowns 1 | . . . . . . . . . 1 . Interference 5 | . . . . 2 . . . . 3 . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 37 | . 1 . . . 1 22 5 . . 8 Impact Corruptions 66 | . . . . . . 39 14 . . 13 Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 2 | . 1 . . . . . . . 1 . Heat Transferred 2019 | . 200 . . . 450 333 . . 703 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . . 5 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 388 | . 181 135 . 180 388 263 170 30 314 250 Initial 176 | . . 70 . . . 176 95 10 21 153 Average 88 | . 88 41 . 50 121 104 60 16 93 110 Maximum Alert Level 1 | . . . . . 1 1 . . 1 1 Low Security (%) 89 | 100 100 100 . 100 83 88 100 100 78 86 Level 1 10 | . . . . . 16 11 . . 21 13 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 4 4 4 . 7 7 Investigation 5 | . 1 . . . 1 . 1 . 1 1 Extermination 12 | . . . . . . 2 2 . 5 3 Reinforcement 10 | . 1 . . . 3 1 1 . 1 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 11 | . 2 . . . 3 1 . . 4 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 15 14 . 14 35 32 6 6 36 36 Peak Tracking Total 10 | . 3 3 . 7 10 7 1 6 4 6 Tactical Retreats 20 | . 3 4 . . 2 2 . . 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 8 | . . . . . 2 1 1 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 10 | . 3 . . . 4 1 1 . 1 . Max in Single Turn 1 | . 1 . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 37 | . 6 . 4 . 3 5 4 . 11 4 Terminals 24 | . 6 . . . 3 3 3 . 6 3 Fabricators 4 | . . . . . . . 1 . 2 1 Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 120 | . 15 . 49 . 8 10 6 . 22 10 Successful 71 | . 3 . 49 . 2 2 1 . 9 5 Failed 48 | . 11 . . . 6 8 5 . 13 5 Catastrophic 11 | . . . . . 1 3 2 . 4 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 59 | . 21 . 1 . 9 7 5 . 11 5 Terminals 56 | . 15 . . . 8 7 5 . 13 8 Fabricators 8 | . . . . . . . 1 . 5 2 Repair Stations 3 | . . . . . . 2 . . 1 . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 58 | . 2 . 49 . 2 . . . 3 2 Record 50 | . . . 49 . . . . . . 1 Robot Schematic 1 | . 1 . . . . . . . . . Robot Analysis 5 | . . . . . 2 . . . 2 1 Open Door 1 | . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 3 1 Network Status 2 | . . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . 1 1 Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . . 1 . 2 2 Terminals 6 | . 1 . . . . . 1 . 2 2 Assimilate 2 | . . . . . . . . . 1 1 Operators 4 | . 1 . . . . . 1 . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 6 . . . 3 5 4 . 9 4 Full Trace Events 4 | . 1 . . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 22 | . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 7 | . . . . . 3 3 . . 1 . Largest Group 3 | . . . . . 3 3 1 . 1 . Highest-Rated Group 90 | . . . . . 60 90 90 . 10 . Highest-Rated Ally 90 | . . . . . 29 90 90 . 10 . Total Orders . | . . . . . . . . . . . Ally Attacks 36 | . . . . . 16 15 5 . . . Total Damage 699 | . . . . . 267 195 237 . . . Kills 4 | . . . . . 2 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Field Lobotomies 5 | . . . . . 3 2 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total 5 | . . . . . 2 . . . 2 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 14351 | 70 1005 1230 884 1135 1569 2332 1014 126 3093 1893 Spaces Moved 9346 | 48 688 877 731 797 634 1810 774 131 1839 1017 Core 135 | 3 . . . . . 5 . 85 35 7 Treads 33 | . . . . . . 6 . . . 27 Legs 6727 | 45 688 877 731 797 634 473 . . 1804 678 Wheels 2451 | . . . . . . 1326 774 46 . 305 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 90 100 50 50 93 Average Speed 117 | 115 120 120 120 120 133 103 111 72 125 120 Slowest Speed 350 | 120 120 120 120 190 260 260 115 115 190 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 56 | 3 93 96 95 93 47 31 16 90 43 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 28 | . . . . . . . 6 . 5 17 Terrain Destroyed 77 | . 9 2 . 1 24 1 7 . 10 23 Melee 28 | . . . . . . . 6 . 5 17 Projectile 19 | . 2 2 . 1 1 1 1 . 5 6 AOE 29 | . 7 . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 11696 | 60 819 994 737 897 1151 2103 900 156 2451 1428 Wait 1307 | . 68 77 2 34 333 89 58 7 423 216 Move 9337 | 47 687 876 730 796 633 1809 774 130 1838 1017 Hop . | . . . . . . . . . . . Pick Up 84 | 7 12 2 . 4 14 15 5 2 15 8 Fast Attach 145 | 5 5 1 2 3 18 38 12 2 29 30 Attach 65 | 1 2 2 . 2 13 10 6 5 11 13 Detach 42 | . 2 1 . 3 6 7 9 . 4 10 Swap 22 | . 2 1 1 4 10 2 . . 1 1 Drop 109 | . 14 3 2 7 12 28 13 . 19 11 Fire 270 | . 27 31 . 44 111 29 1 . 19 8 Melee 285 | . . . . . . 71 22 3 77 112 Ram 9 | . . . . . . . . 7 . 2 Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . Rewire 5 | . . . . . . 5 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 5) 547 | -10/Materials | Discovered new exit (range 7) 663 | -10/Materials | Central database locked down 704 | -10/Materials | Discovered new exit (range 12) 1020 | -10/Materials | Discovered new exit (range 6) 1076 | -10/Materials | Entered Mines 1077 | -10/Mines | Assembled infested the area 1124 | -10/Mines | Learned 2 Materials zone layouts 1212 | -10/Mines | Discovered new exit (range 8) 1786 | -10/Mines | Discovered new exit (range 6) 1865 | -10/Mines | Build established: Scavenger-Mutant 2006 | -10/Mines | Discovered new exit (range 6) 2253 | -10/Mines | Found a hidden stash of uninstalled traps 2285 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2285 | -10/Mines | Discovered new exit (range 6) 2306 | -10/Mines | Entered Exiles 2324 | -10/Exiles | Discovered new exit (range 15) 2335 | -10/Exiles | Met 8R-AWN 2356 | -10/Exiles | Met EX-HEX 2402 | -10/Exiles | Met EX-DEC 2534 | -10/Exiles | Met EX-BIN 2590 | -10/Exiles | Aligned with FarCom system 2591 | -10/Exiles | Given EX-Vault access code 2639 | -10/Exiles | Opened EX-Vault 2654 | -10/Exiles | Found Prototype Special Weapon 2654 | -10/Exiles | Identified Field Lobotomy Kit 2707 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2800 | -10/Exiles | Learned location of Zion (-7) 2851 | -10/Exiles | Discovered new exit (range 10) 2934 | -10/Exiles | Visited The Gauntlet 3190 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3190 | -10/Exiles | Entered Mines 3231 | -9/Mines | Met a Derelict bent on vengeance 3411 | -9/Mines | Discovered new exit (range 14) 3454 | -9/Mines | Core integrity fell below 50% 3485 | -9/Mines | Destroyed 8 combat bots 3549 | -9/Mines | Discovered new exit (range 9) 3821 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3824 | -9/Mines | Found Prototype Device 3825 | -9/Mines | Identified Exp. Sensor Array 4325 | -9/Mines | Entered Materials 4325 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5125 | -8/Materials | System corruption reached 10% 5138 | -8/Materials | Lost 4 parts (3n1w) 5140 | -8/Materials | Discovered new exit (range 16) 5556 | -8/Materials | Assimilated G-50 Soldier with FLK Orb 5558 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 5571 | -8/Materials | Destroyed 8 combat bots 5584 | -8/Materials | Lost 10 parts (1p4n2u3w) 5702 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 5812 | -8/Materials | Discovered new exit (range 13) 5893 | -8/Materials | Identified exit to Factory 5894 | -8/Materials | Entered Factory 5894 | -7/Factory | Accompanied by 3 allies 5894 | -7/Factory | Evolved 2 slots: Utility x2 5997 | -7/Factory | Lost 3 allies 6647 | -7/Factory | Lost 12 parts (2p6n3u1w) 6715 | -7/Factory | Discovered new exit (range 19) 6826 | -7/Factory | Cargo convoy interrupted 7120 | -7/Factory | Core integrity fell below 50% 7396 | -7/Factory | Build established: Gladiator 7515 | -7/Factory | Garrison activated, responded to threat 7676 | -7/Factory | System corruption reached 10% 7889 | -7/Factory | Repaired Arm. Huge Wheel 8046 | -7/Factory | Assimilated X-57 Shotgunner with FLK Orb 8069 | -7/Factory | Discovered new exit (range 4) 8070 | -7/Factory | Assimilated H-61 Shepherd with FLK Orb 8226 | -7/Factory | Entered another Factory area 8226 | -6/Factory | Accompanied by 1 ally 8226 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9240 | -6/Factory | Sucked down chute 9240 | -6/Factory | Entered Waste 9244 | -6/Waste | Spotted C-40 Crusher 9247 | -6/Waste | Spotted C-40 Crusher 9255 | -6/Waste | EMP discharged 9296 | -6/Waste | Spotted C-40 Crusher 9302 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9303 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9305 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9306 | -6/Waste | Crushed by Compactor (1 part destroyed) 9308 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9311 | -6/Waste | Crushed by Compactor (1 part destroyed) 9312 | -6/Waste | Crushed by Compactor (1 part destroyed) 9314 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9317 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9321 | -6/Waste | Crushed by Compactor (1 part destroyed) 9324 | -6/Waste | Spotted C-40 Crusher 9339 | -6/Waste | Spotted C-40 Crusher 9349 | -6/Waste | Spotted C-40 Crusher 9352 | -6/Waste | Lost 12 parts (1p3n5u3w) 9352 | -6/Waste | Discovered new exit (range 16) 9355 | -6/Waste | EMP discharged 9355 | -6/Waste | System corruption reached 10% 9366 | -6/Waste | Entered Factory 9622 | -6/Factory | Build established: Mutant 10139 | -6/Factory | Discovered new exit (range 8) 10145 | -6/Factory | Identified exit to Lower Caves 10884 | -6/Factory | Discovered new exit (range 10) 10897 | -6/Factory | Identified exit to Extension 11907 | -6/Factory | Build established: Scavenger-Mutant 11990 | -6/Factory | Core integrity fell below 50% 12046 | -6/Factory | Lost 4 parts (3n1w) 12121 | -6/Factory | Discovered new exit (range 11) 12236 | -6/Factory | Identified exit to Factory 12459 | -6/Factory | Entered another Factory area 12459 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12810 | -5/Factory | Lost 4 parts (1p3n) 13371 | -5/Factory | Lost 5 parts (1p2n1u1w) 13418 | -5/Factory | Lost 3 parts (1p1u1w) 13463 | -5/Factory | Lost 3 parts (3n) 13598 | -5/Factory | System corruption reached 10% 14234 | -5/Factory | Core integrity fell below 50% 14298 | -5/Factory | System corruption reached 30% 14299 | -5/Factory | Lost 10 parts (1p5n3u1w) 14321 | -5/Factory | Core integrity fell below 20% 14341 | -5/Factory | Crushed by falling debris 14352 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14341_ The unstable cave ceiling collapses. 14341_ Crushed by falling debris. 14341_ Imp. Energy Well destroyed. 14341_ System corrupted by crushing effect (+4). 14341_ Falx destroyed. 14341_ System corrupted by crushing effect (+3). 14341_ Enh. Optical Array destroyed. 14341_ System corrupted by crushing effect (+2). 14344_ K-01 Serf collects debris. 14345_ U-05 Engineer lays Concrete. 14347_ U-05 Engineer builds a Wall. 14347_ K-01 Serf collects debris. 14348_ U-05 Engineer lays Concrete. 14349_ Slammed into G-50 Soldier. 14350_ U-05 Engineer lays Concrete. 14350_ K-01 Serf collects debris. 14351_ U-05 Engineer lays Concrete. 14351_ U-05 Engineer builds a Wall. 14351_ Slammed into G-50 Soldier. 14352_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # # " " # #??????##???? | | # # " " * + #???????????? | | # # " " # #???????????? | | # # " " # #???????????? | | # # "|" # % #???????????? | | # # " " # #???????????? | | # !!! # "!" # #???????????? | | # !!! ! # !!! ![ # #?#?????????? | | # !! # !!= # # ??????????? | | # =%! % ######## ### # ??????????? | | # ! ^% !#?????####?# /???????????? | | ############+##############??# # ??????????? | | %+% #??# # ?????????? | | !##### """ ##?# #? ????????? | | ##??# """ ### #?? ???????? | | #???# """ # # #??? ??????? | | #??## # # #???? ?????? | | #+###########??# # #????? ?????? | | # ! #??# u k # #???????????? | | # ! #??## # # #???????????? | | # """""" #??# % u# # #???????????? | | # !! """""" #??## [%## # #???????????? | | # !! 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"""?????? | | ########+########## #??? ?????? | | #???# #????# #??????????? | | #???# #????### ###??????????? | | ##### #???# #??????# #????????????? | | #???# #???# #??????? ???????????? | | #???# #???# #??????? ###??????????? | | #???# #???# +??????? #????????????? | | ###### ##### #??????? #????????????? | | # + +??????? #????????????? | | = # ######## #???????##+#+#????????????? | | # ####???##########?????????????????????????? | | """ + #??????????????????????????????????????? | | """ #### #?#####????????????????????????????????? | | """ #??# ### #########????????????????????????? | | #??# +???????????????????????? | | """ #??##### #########????????????????????????? | | """ #??????#####????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 1140 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Resistance: EM 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 11 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertGravitonOptics Manual? 0 Play Time 02:08:29 Cumulative 95.9 hours Start 2024.03.14 @ 17:02:05 End 2024.03.15 @ 01:41:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15b698dd-0121-4036-a1a0-73a672263e25