Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 18:46:35 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (1053)     1053
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 2492

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/600
Matter                     282/300
Energy                     220/220
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (31)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY (4) ------
  Improved Heat Sink
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
           Hammer
>          --- INVENTORY (2) ----
      Mini Grenade Launcher
           Explosive Trap

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
           Signal Interpreter
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
      Mini Grenade Launcher
           Hammer
>          --- INVENTORY --------
      Mini Grenade Launcher
           Explosive Trap
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Matter Pod
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              8    | 3   3   1   1   
  Power                    1    | .   1   .   .   
  Propulsion               3    | 1   1   1   .   
  Utility                  3    | 1   1   .   1   
  Weapon                   1    | 1   .   .   .   
Parts Attached             30   | 9   17  3   1   
  Power                    10   | 3   5   2   .   
    Engine                 7    | 3   3   1   .   
    Core                   3    | .   2   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   4   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   4   1   .   
  Utility                  8    | 2   5   .   1   
    Device                 3    | .   3   .   .   
    Storage                1    | 1   .   .   .   
    Processor              3    | 1   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   3   .   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
Average Slot Usage (%)     95   | .   94  100 93  
  Engine                   5    | .   9   1   .   
  Core                     10   | .   6   16  16  
  Leg                      5    | .   10  .   .   
  Flight                   25   | .   18  35  33  
  Device                   12   | .   15  9   8   
  Processor                7    | .   4   9   14  
  Protection               4    | .   2   9   3   
  Energy Cannon            5    | .   9   .   .   
  Ballistic Gun            5    | .   10  .   .   
  Launcher                 4    | .   2   9   8   
  Impact Weapon            4    | .   2   9   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 8   17  17  17  
  Greatest Support         25   | 25  25  21  21  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | 2   2   2   2   
  Average Capacity         1    | 1   2   2   2   
  Most Carried             2    | 2   2   2   2   
  Average Carried          1    | 1   1   2   2   
  Final Capacity           2    | 2   2   2   2   
  Final Carried            2    | 2   2   2   2   

 Class Distribution 
--------------------
 43% | Mutant
 37% | Scavenger-Sprinter
 19% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -10/Mines
 Scavenger-Sprinter | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           761  | 340 264 110 47  
  Remotely                 .    | .   .   .   .   
Salvage Created            1487 | 161 843 210 273 
  Parts                    110  | 11  54  15  30  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  38   | .   17  10  11  
  Melee                    3    | .   .   1   2   
  Guns                     1    | .   1   .   .   
  Cannons                  11   | .   11  .   .   
  AOE                      21   | .   5   8   8   
Classes Destroyed          10   | 3   6   .   1   
  Worker                   3    | 1   1   1   .   
  Builder                  2    | .   1   .   1   
  Tunneler                 4    | 3   .   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 4    | .   2   .   2   
  Watcher                  4    | .   3   .   1   
  Swarmer                  22   | .   9   6   7   
  Grunt                    15   | .   8   4   3   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | 5   7   6   5   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   3    | 2   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1258 | .    572  143  543  
  Core                     961  | .    471  103  387  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       710  | .    294  78   338  
Core Remaining (%)         72   | 100  .    45   .    
Volleys Fired              100  | 9    77   8    6    
  Largest                  2    | 2    2    1    1    
  Hottest                  76   | 60   76   30   30   
Shots Fired                155  | 18   123  8    6    
  Gun                      92   | 18   74   .    .    
  Cannon                   46   | .    46   .    .    
  Launcher                 17   | .    3    8    6    
  Special                  .    | .    .    .    .    
  Kinetic                  83   | 9    74   .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                17   | .    3    8    6    
  Electromagnetic          55   | 9    46   .    .    
  Robot Hit Streak         11   | 4    11   7    2    
  Robot Miss Streak        5    | 4    5    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           118  | 8    74   8    28   
  Core Hits                72   | 5    39   12   16   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              40   | .    .    5    35   
  Impact                   40   | .    .    5    35   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    1    2    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3727 | 124  1674 734  1195 
  Guns                     403  | 103  300  .    .    
  Cannons                  867  | .    867  .    .    
  Explosions               1849 | 21   507  644  677  
  Melee                    608  | .    .    90   518  
  Ramming                  .    | .    .    .    .    
  Kinetic                  324  | 24   300  .    .    
  Thermal                  240  | 21   219  .    .    
  Explosive                1609 | .    288  644  677  
  Electromagnetic          946  | 79   867  .    .    
  Impact                   608  | .    .    90   518  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            156  | .    58   10   88   
  Projectiles              46   | .    46   .    .    
  Explosions               35   | .    12   5    18   
  Melee                    75   | .    .    5    70   
Knockbacks                 3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      114  | .    68   46   .    
  Shots                    5    | .    2    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        160  | 40   160  16   .    
  Average Temperature      37   | 17   42   9    .    
  Received Heat Transfer   474  | .    210  18   246  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              8    | .    4    2    2    
  Impact Corruptions       5    | .    .    1    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         300  | 50   250  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | 1    4    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             451  | 25  288 321 451 
  Average Influence        186  | 10  146 275 300 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         54   | 100 70  27  14  
  Level 1                  44   | .   29  72  81  
  Level 2                  .    | .   .   .   4   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   27  10  19  
  Peak Tracking Total      5    | .   3   3   5   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   3   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   5   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   6   .   3   
  Terminals                7    | .   5   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   22  .   12  
  Successful               21   | .   11  .   10  
  Failed                   13   | .   11  .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   10  .   6   
  Terminals                30   | .   20  .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   8   .   6   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           2    | .   1   .   1   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          4    | .   2   .   2   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              3    | .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
    Botnet                 3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   6   .   2   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     38   | .   38  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   .   3   
  Total Damage             44   | .   .   .   44  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1380 | 144 709 274 253 
Spaces Moved               1677 | 87  841 568 181 
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     217  | 86  131 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1459 | .   710 568 181 
  Fastest Speed            31   | 50  34  31  31  
  Average Speed            45   | 119 49  31  31  
  Slowest Speed            120  | 120 120 34  31  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            4    | .   2   1   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       54   | 5   94  97  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          155  | 2   27  77  49  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      155  | 2   27  77  49  

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2096 | 108  1022 648  318  
  Wait                     203  | .    56   56   91   
  Move                     1666 | 86   836  565  179  
  Hop                      4    | .    2    1    1    
  Pick Up                  8    | 2    5    1    .    
  Fast Attach              24   | 8    12   3    1    
  Attach                   1    | .    1    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     5    | 1    4    .    .    
  Drop                     21   | 2    16   3    .    
  Fire                     100  | 9    77   8    6    
  Melee                    40   | .    .    5    35   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     3    | .    .    3    .    
  Miscellaneous            21   | .    13   3    5    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    7 | -11/Scrapyard | Upgraded with Utility slot (x1)
    7 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   11 | -11/Scrapyard | Discovered new exit (range 15)
  145 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 10)
  307 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Identified exit to Mines
  336 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Discovered new exit (range 13)
  599 | -10/Materials | Reached level 2
  604 | -10/Materials | Upgraded with Power slot (x1)
  604 | -10/Materials | Upgraded with Propulsion slot (x1)
  604 | -10/Materials | Upgraded with Utility slot (x1)
  616 | -10/Materials | Discovered new exit (range 9)
  782 | -10/Materials | Repaired Lgt. Nuclear Core
  820 | -10/Materials | Identified exit to Materials
  854 | -10/Materials | Entered Mines
  856 | -10/Mines     | Reached level 3
  864 | -10/Mines     | Core integrity fell below 50%
  868 | -10/Mines     | Upgraded with Propulsion slot (x1)
  918 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  936 | -10/Mines     | Discovered exit to Materials (range 10)
  986 | -10/Mines     | Found a hidden stash of uninstalled traps
 1020 | -10/Mines     | Discovered exit to Materials (range 16)
 1037 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1128 | -10/Mines     | Entered Materials
 1128 | -9/Materials  | Accompanied by 3 allies
 1129 | -9/Materials  | Core integrity fell below 50%
 1130 | -9/Materials  | Reached level 4
 1130 | -9/Materials  | Upgraded with Utility slot (x1)
 1142 | -9/Materials  | Reached level 5
 1178 | -9/Materials  | Build established: Scavenger-Sprinter
 1244 | -9/Materials  | Core integrity fell below 20%
 1344 | -9/Materials  | Discovered new exit (range 12)
 1381 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01355_ Acquired 2 matter.
01355_ R-06 Scavenger collects Lgt. Assault Rifle.
01356_ K-01 Serf collects debris.
01358_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 6Y layout...
  Downloaded map data.
01358_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
01361_ O-16 Technician uses terminal to summon reinforcements.
01361_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002.
01361_ O-16 Technician locks terminal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#         #?????????????????? |
| #######??????????????# """  "" #####?????????????? |
|   """ #??????????????# """ S"" #   ###########???? |
|   """ ############???# """ ""  # <           #???? |
|   """ ##         #???#                       #???? |
|       ##         #########  +    [  =  """   #???? |
|       ##         #               * [%="""""  #???? |
|       ##        [+%  %!          %    """""  #???? |
| #/######        =#!                #% """""  #???? |
|     ####         #+##+######   #       """   #???? |
|        +%[       #%* !  #  """      |        #???? |
| #    ###=        #[=[   #  """ #   ############??? |
| #    #?###########  """ #  """ +   #????????#  ??? |
| #    #???????????#  """ #      #   #????????#  ??? |
| #    #???????????#  """ #      #   ##########  ??? |
| #    #???????????#*     #  !   #   #        #  ??? |
| #    ###########################   #    """ #  ??? |
|                          #????#T   #    """ #  ??? |
| #         #####?######## #????##   #    """ #  ??? |
| # =[      #?????    #??# #?????#   +        #  ??? |
| #  [      #?????    #### #######   #    """ #  ??? |
| #  = ^    #?????"   +              #    """ ###??? |
| # *  !=   # """""   #########o##   #    """ #????? |
| # =  !=   + """""   #???#!/    # ###        #????? |
| #    [=   #  """    #??##!/    # #?##########????? |
| #         #         #??#Y@  "" # #???????????????? |
|           +         #??##   T" # #???????????????? |
|      #### ###########???#   "" # #???????????????? |
|  *   #??# #?????????????#      # #???????????????? |
|  %[   ??# #???########??######## #???????????????? |
|      ####/#####      #??#      # #???????????????? |
|      #        #      #??#      # #???????????????? |
|   |  #  """   #""    ##?#"S    # #???????????????? |
|         """   #"T     #????????? ????????????????? |
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|   *           #      #?????????? ????????????????? |
|  [%[          ####+#####???????? ????????????????? |
|   !  # "T" ]  ##        ?????????????????????????? |
|        """    +         ?????????????????????????? |
|     ##        ##        ?????????????????????????? |
| #   ###################+?????????????????????????? |
| #   ##            #     ?????????????????????????? |
| #   ##            #   ""?????????????????????????? |
| #   ##            #   ""?????????????????????????? |
| #   ##       """  #   ""?????????????????????????? |
|     ##"""    """  #     ?????????????????????????? |
|     ##"R     """  #   ""?????????????????????????? |
|     ##"""    """  #   ""?????????????????????????? |
| ######            #   ""?????????????????????????? |
| ??###########+#####     ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            310
Matter Stores              350
Matter Capacity            350
Sight Range                17
Robot Scan Range           8
Terrain Scan Range         14
Terrain Scan Density       60
ECM Strength               1
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   
---------                  Run   | Scr  Mat  Min  Mat  
Levels Raised              4     | .    1    1    2    
  XP Earned                10202 | 3000 2515 1700 2987 
  XP Spent                 7450  | 2350 2100 1550 1450 
Upgrades                   18    | 6    3    6    3    
  Power Slot               1     | .    1    .    .    
  Propulsion Slot          3     | 1    1    1    .    
  Utility Slot             3     | 1    1    .    1    
  Weapon Slot              1     | 1    .    .    .    
  Heat Dissipation         1     | .    .    .    1    
  Energy Generation        1     | .    .    .    1    
  Mass Support             1     | 1    .    .    .    
  Inventory Capacity       2     | 2    .    .    .    
  Sight Range              1     | .    .    1    .    
  Sensor Range             4     | .    .    4    .    
Protomatter Created        130   | .    78   15   37   
  Integrity Restored       383   | .    227  45   111  
    Core                   357   | .    201  45   111  
    Parts                  26    | .    26   .    .    
Protomatter Decayed        .     | .    .    .    .    

 Game 
------
Seed              ElectronInertialReactor
  Manual?         0
Play Time         00:27:22
  Cumulative      51.0 hours
  Start           2020.07.14 @ 18:20:08
  End             2020.07.14 @ 18:46:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             54
Gallery%          39
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc6e1383-0322-4170-bcb1-5b843b520037