Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 20:51:18 Player: Kojian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1452) 1452 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3332 Bonus ------- None Cogmind --------- Core Integrity 162/550 Matter 4/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Terrain Scanner Targeting Computer > --- WEAPON (2) ------- Advanced Assault Cannon Grenade Launcher > --- INVENTORY (10) --- Ion Engine Heavy Ion Engine Improved Treads Aluminum Leg Aluminum Leg High-capacity Storage Unit Light Armor Plating Beam Rifle Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Heavy Ion Engine Improved Treads Aluminum Leg Aluminum Leg High-capacity Storage Unit Light Armor Plating Beam Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 59 | 6 1 24 28 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 26 | 2 . 15 9 Treads 12 | . . 8 4 Leg 11 | 2 . 5 4 Wheel 2 | . . 2 . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | 1 1 2 6 Device 3 | . . . 3 Storage 4 | 1 . 2 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 19 | 2 . 5 12 Energy Gun 6 | 1 . 1 4 Energy Cannon . | . . . . Ballistic Gun 9 | 1 . 4 4 Ballistic Cannon 1 | . . . 1 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . . 10 10 Power 2 | . . 1 1 Propulsion 9 | . . 4 5 Utility 1 | . . . 1 Weapon 8 | . . 5 3 Highest Loss Streak 8 | . . 8 6 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 99 90 90 Engine 9 | . 14 10 8 Treads 17 | . . 23 16 Leg 14 | . 28 10 13 Wheel 1 | . . 2 . Device 3 | . . . 7 Storage 10 | . 14 11 9 Processor 13 | . 13 11 15 Protection 1 | . . . 2 Energy Gun 8 | . 14 7 6 Ballistic Gun 10 | . 14 13 5 Launcher 1 | . . . 3 Peak Build Rating 21 | 6 7 13 21 Average Rating 12 | 4 6 10 16 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 55 | 14 14 51 55 Greatest Support 83 | 20 20 83 83 Greatest Overweight (x) 2 | 2 . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 13 | 6 8 16 12 Most Carried 14 | 5 8 13 14 Average Carried 7 | 3 5 8 8 Final Capacity 20 | 8 8 20 10 Final Carried 13 | 4 7 13 10 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 929 | 235 95 404 195 Remotely . | . . . . Salvage Created 1646 | . 269 813 564 Parts 126 | . 23 48 55 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 9 15 14 Guns 35 | . 9 15 11 AOE 3 | . . . 3 Classes Destroyed 11 | . 4 3 4 Worker 2 | . 1 . 1 Builder 3 | . . . 3 Hauler 1 | . . . 1 Recycler 1 | . . 1 . Operator 2 | . . . 2 Watcher 5 | . 1 2 2 Swarmer 10 | . 6 . 4 Grunt 19 | . 3 9 7 Duelist 1 | . . 1 . Sentry 5 | . . 5 . Hunter 3 | . . . 3 Best Kill Streak 6 | . 6 5 6 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 348 | . 32 156 160 Missed 107 | . 13 37 57 Damage Taken 3489 | . 173 1731 1585 Core 786 | . 35 363 388 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 18 | . . 18 . Core Remaining (%) 65 | 100 86 9 . Volleys Fired 136 | . 20 57 59 Largest 2 | . 2 2 2 Hottest 119 | . 70 88 119 Shots Fired 243 | . 40 103 100 Gun 229 | . 40 103 86 Cannon . | . . . . Launcher 14 | . . . 14 Special . | . . . . Kinetic 134 | . 20 77 37 Thermal 95 | . 20 26 49 Explosive 14 | . . . 14 Electromagnetic . | . . . . Robot Hit Streak 24 | . 5 24 10 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 157 | . 25 70 62 Core Hits 90 | . 13 29 48 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | . 1 3 2 Burn 5 | . 1 2 2 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2974 | . 319 1011 1644 Guns 2144 | . 319 995 830 Cannons . | . . . . Explosions 801 | . . . 801 Melee . | . . . . Ramming 29 | . . 16 13 Kinetic 1217 | . 168 730 319 Thermal 927 | . 151 265 511 Explosive 801 | . . . 801 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 55 | . . . 55 Shots 3 | . . . 3 Rammed 3 | . . 2 1 Targets Rammed 4 | . . 2 2 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 234 | . 120 108 234 Average Temperature 52 | . 42 37 69 Received Heat Transfer 1242 | . 54 648 540 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 2701 | . 518 814 1369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 399 | . 307 399 379 Initial 129 | . . 129 104 Average 211 | . 125 251 218 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 47 | 100 69 36 46 Level 1 52 | . 30 63 53 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 1 7 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 7 | . 1 . 6 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 1 2 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 11 29 31 Peak Tracking Total 10 | . 4 10 7 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . . 3 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 4 . Successful 3 | . . 3 . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2093 | 81 281 847 884 Spaces Moved 1046 | 60 176 408 402 Core 27 | 27 . . . Treads 491 | . . 224 267 Legs 489 | 33 176 145 135 Wheels 39 | . . 39 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 120 Average Speed 141 | 111 120 147 148 Slowest Speed 260 | 150 120 240 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 34 45 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 78 | . . . 78 Melee . | . . . . Projectile . | . . . . AOE 78 | . . . 78 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1410 | 72 207 548 583 Wait 97 | . 3 28 66 Move 1043 | 59 175 407 402 Hop . | . . . . Pick Up 52 | 7 6 23 16 Fast Attach 4 | 3 . . 1 Attach 33 | 3 1 15 14 Detach 5 | . . 2 3 Swap 23 | . . 9 14 Drop 13 | . 2 5 6 Fire 136 | . 20 57 59 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . . 2 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x2 592 | -9/Materials | Core integrity fell below 50% 621 | -9/Materials | Lost 8 parts (1p4n3w) 813 | -9/Materials | Core integrity fell below 20% 969 | -9/Materials | Repaired Ion Engine 1143 | -9/Materials | Build established: Scavenger-Mutant 1184 | -9/Materials | Discovered new exit (range 16) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Utility x2 1791 | -8/Materials | Core integrity fell below 50% 1874 | -8/Materials | Lost 6 parts (3n1u2w) 2094 | -8/Materials | Self-destructed Last Messages --------------- 01878_ U-05 Engineer builds a Wall. 01878_ U-05 Engineer lays Concrete. 01878_ U-05 Engineer builds a Wall. 01879_ Slammed into W-25 Informer. 01882_ U-05 Engineer builds a Wall. 01883_ U-05 Engineer lays Concrete. 01889_ U-05 Engineer builds a Wall. 01895_ U-05 Engineer lays Concrete. 01914_ Acquired Prototype Engine. 01928_ Acquired Imp. Terrain Scanner. 01970_ Acquired Adv. Assault Cannon. 02029_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: Oops] 02031_ O-16 Technician sends out distress signal. 02043_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02066_ Critical hit (Burn: +37). 02070_ Triggered Alarm Trap. 02070_ An alarm sounds. 02070_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ???# ???# # #???????????????????????????# | | ???#+##+##### # #???????????????????? | | ???# # #???????????????? | | ???# # #????????????????? | | ???# # #?????????????????+########## | | ???### #### + #???????????????????????????? | | ?????#????# # #???????????????????????????? | | ??????????# #?######???????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #????????????????? ????????????????? | | ??????????# #??????????????????????????????????? | | ###+####### ###+#########??????????????????????? | | ?? ??????????????????? | | ^ ?????????????????????? | | == ?????????????????????? | | ###+####### = ######??????????????????????? | | ??????????# #???????????????????????????? | | ??????????# #??? ???????????????????????? | | ??????????# #?????? ????????????????????? | | ??????????# """" #???????????????????????????? | | ??????????# """" ###########?????????????????? | | ????? ????# """" ## @ g #?????????#???????? | | ??????????# !!## """""g#?????????????????? | | ??????????# !!## """""g#?????????????????? | | ??????????# """" ##[ """"" #?????????????????? | | ????#????## """" ## g"""""g#?????????????????? | | ???? ###### """" ## """"" #????????????#????? | | ?# # ## """"" #??????????#??????? | | ?# """ # ## """"" #?????????????????? | | ?# "R" ! # " " ## #?????????????????? | | ?# " " !# "G" #######/### ##???????#????? | | ?# * # """ ?????? | | ?# """ + ?????? | | ?# """ # ?????? | | ?# """ / ### ###########+#############+??????? | | ?# #?# !!#???? ??????????????????????? | | #######+##### !!##??????????????????????????? | | # #???# //#???????????????????????????? | | # ##### //#???"???????????????????????? | | + #?#?? ??????????????????????? | | ############ ] #?#????"??"?????????????????? | | #??#??????######?#???"?????????????????????? | | ##?????????#??????? ???????????????????????? | | ######?????????????????????????#?????????????????? | | ?????????????????????????#???????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Spy Oops Challenges ------------ None Game ------ Seed BladeBiomechanicalBeacon Manual? 0 Play Time 00:32:20 Cumulative 5.0 hours Start 2025.02.10 @ 20:21:32 End 2025.02.10 @ 20:51:18 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26ae91eb-269c-41a3-b319-27af0b9ff399