Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 14:57:59 Player: J1ang-5h1 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (148) 740 Value Destroyed (4449) 4449 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10429 Bonus ------- Follower Combat Kills 40 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 85/100 System Corruption 18% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Advanced Heat Sink High-capacity Matter Pod (200) Trap Scanner Improved Signal Interpreter Hacking Suite Field Lobotomy Kit (5) Scythe Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Aluminum Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer Improved Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core High-capacity Matter Pod Trap Scanner Improved Signal Interpreter Improved Terrain Scanner Hardlight Generator Hacking Suite Flak Gun Grenade Launcher Rocket Launcher Field Lobotomy Kit Plasma Cutter Scythe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 4 | . . . 1 . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 179 | 6 25 . 55 1 1 . 36 8 21 7 3 16 Power 14 | 1 2 . 4 . . . 2 2 2 1 . . Engine 12 | 1 . . 4 . . . 2 2 2 1 . . Core 2 | . 2 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 43 | 2 11 . 9 . . . 13 2 4 1 . 1 Treads 22 | 2 2 . 6 . . . 8 2 2 . . . Leg 3 | . . . . . . . . . 2 . . 1 Wheel 18 | . 9 . 3 . . . 5 . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 45 | 2 4 . 12 1 . . 7 2 9 2 3 3 Device 18 | 1 1 . 5 . . . 2 2 5 . . 2 Storage 3 | 1 1 . . 1 . . . . . . . . Processor 3 | . . . . . . . 2 . . . 1 . Hackware 1 | . . . . . . . 1 . . . . . Protection 20 | . 2 . 7 . . . 2 . 4 2 2 1 Artifact . | . . . . . . . . . . . . . Weapon 77 | 1 8 . 30 . 1 . 14 2 6 3 . 12 Energy Gun 2 | . . . 2 . . . . . . . . . Energy Cannon 3 | . . . 3 . . . . . . . . . Ballistic Gun 43 | 1 7 . 17 . 1 . 8 1 2 2 . 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 . . . . . . . 2 . . 4 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 4 | . . . 3 . . . 1 . . . . . Slashing Weapon 12 | . . . . . . . 5 1 2 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 5 | . . . 5 . . . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . . . . . . . Parts Lost 43 | . 2 . 3 . . . 6 . 10 5 . 17 Power 5 | . . . 1 . . . 1 . 1 1 . 1 Propulsion 12 | . 1 . . . . . 3 . 3 1 . 4 Utility 16 | . 1 . 1 . . . 2 . 5 2 . 5 Weapon 10 | . . . 1 . . . . . 1 1 . 7 Highest Loss Streak 8 | . 1 . 1 . . . 2 . 5 5 . 8 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 96 100 99 100 100 100 98 95 85 86 76 81 Engine 8 | . 5 . 10 11 11 11 8 7 6 6 7 6 Treads 18 | . 3 . 26 33 33 33 20 26 23 10 7 1 Leg 2 | . . . . . . . . . . 7 7 10 Wheel 5 | . 24 28 6 . . . 5 . . 6 7 1 Device 9 | . 7 . 11 11 11 11 10 10 7 2 . 5 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 9 | . . . . . . . 12 15 15 15 23 23 Hackware 2 | . . . . . . . 8 7 . . . . Protection 7 | . 4 14 10 11 11 11 3 4 6 11 . 7 Ballistic Gun 15 | . 26 28 20 22 22 22 12 7 10 12 15 9 Slashing Weapon 2 | . . . . . . . 5 6 4 2 . 2 Peak Build Rating 42 | 7 14 13 23 23 24 24 34 40 40 38 41 42 Average Rating 26 | 3 10 13 19 23 23 24 30 37 35 37 33 35 On Entrance 24 | . 7 13 13 23 23 24 24 34 39 38 38 41 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 74 | 13 54 54 62 62 62 62 64 61 70 74 74 74 Greatest Support 93 | 40 40 32 63 63 63 63 66 93 93 56 10 25 Greatest Overweight (x) 20 | . 5 1 1 . . . 5 . 1 7 7 20 Average Overweight (x) 1 | . 2 1 . . . . 1 . . 6 6 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 18 16 20 Average Carried 18 | 5 16 20 19 20 19 20 19 19 18 16 14 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 20 20 18 15 14 12 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 9% | Assassin 7% | Scavenger-Assassin 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 4521 | 309 656 66 1445 211 . 10 812 86 278 209 . 439 Remotely . | . . . . . . . . . . . . . Salvage Created 5805 | 184 667 178 1593 63 . . 1786 107 494 253 . 480 Parts 338 | 15 44 9 100 3 . . 111 5 25 10 . 16 Haulers Intercepted 5 | . . . 4 . . . 1 . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 23 5 . 18 Prevented 4 | . . . . . . . . . 2 . . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 106 | . 14 5 26 3 . . 33 2 12 3 . 8 Melee 26 | . . . . . . . 16 1 9 . . . Guns 74 | . 12 5 26 3 . . 17 1 1 3 . 6 AOE 6 | . 2 . . . . . . . 2 . . 2 Classes Destroyed 17 | 2 5 1 4 . . . 2 . 1 1 . 1 Worker 5 | . . . 3 . . . 2 . . . . . Builder 2 | . . . 1 . . . . . . . . 1 Tunneler 6 | 4 . . 1 1 . . . . . . . . Hauler 5 | . . . 4 . . . 1 . . . . . Recycler 7 | 1 2 1 2 . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 Mechanic 2 | . 1 . 1 . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . Watcher 12 | . 2 . 4 . . . 4 . . . . 2 Swarmer 25 | . 6 3 6 3 . . 4 . 3 . . . Grunt 54 | . 8 1 13 . . . 19 1 5 2 . 5 Brawler 5 | . . . . . . . 1 . 2 1 . 1 Duelist 1 | . . . . . . . . . 1 . . . Sentry 18 | . . . 7 . . . 8 . 1 . . 2 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . Samaritan 2 | . . . . . . . . . . 2 . . Best Kill Streak 7 | 3 5 6 4 3 . . 5 1 6 2 . 7 Combat Bots Only 6 | . 3 4 4 3 . . 5 1 6 2 . 4 Max Kills in Single Turn 2 | 1 2 2 2 1 . . 1 1 2 1 . 2 Gunslinging 1 | . 1 1 . . . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 . . 2 Melee 1 | . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 796 | . 97 15 113 15 . . 153 19 115 28 . 241 Missed 216 | . 23 2 32 3 . . 33 3 26 12 . 82 Damage Taken 8170 | . 823 343 987 100 . . 1782 218 1572 358 . 1987 Core 1294 | . 131 47 104 16 . . 285 43 78 62 . 528 Absorbed by Shields 260 | . . . . . . . . . 184 . . 76 Ignored by Resistances 5 | . . . . . . . . . 5 . . . Regen/Repaired (Parts) 873 | . 271 . 116 . . . 486 . . . . . Core Remaining (%) 61 | 100 . 28 . . . 70 48 . . . . . Volleys Fired 329 | 22 69 9 104 8 . . 59 7 5 15 . 31 Largest 2 | 1 2 2 2 2 . . 2 2 2 2 . 2 Hottest 91 | 20 46 46 91 50 . . 56 56 58 56 . 56 Shots Fired 613 | 22 133 18 206 16 . . 118 14 8 29 . 49 Gun 595 | 22 130 18 203 16 . . 118 14 5 29 . 40 Cannon 3 | . . . 3 . . . . . . . . . Launcher 15 | . 3 . . . . . . . 3 . . 9 Special . | . . . . . . . . . . . . . Kinetic 595 | 22 130 18 203 16 . . 118 14 5 29 . 40 Thermal 3 | . . . 3 . . . . . . . . . Explosive 15 | . 3 . . . . . . . 3 . . 9 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | 7 21 7 17 5 . . 9 5 6 13 . 13 Robot Miss Streak 6 | 2 5 1 6 2 . . 4 3 1 2 . 4 Penetration Max 1 | . . . . . . . 1 . . . . 1 Secondary Targets 12 | . 4 2 3 . . . 1 . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . 1 . 1 Shots Hit Robots 497 | 15 82 16 141 10 . . 125 13 34 24 . 37 Core Hits 246 | 5 32 8 56 4 . . 60 3 22 8 . 48 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 . . Critical Strikes 9 | . 1 1 . . . . 2 . 4 1 . . Destroy 3 | . 1 1 . . . . . . . 1 . . Sever 6 | . . . . . . . 2 . 4 . . . Melee Attacks 131 | . . . 11 . . . 68 5 39 3 . 5 Impact 6 | . . . 5 . . . 1 . . . . . Slashing 119 | . . . . . . . 67 5 39 3 . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 17 | . . . 4 . . . 8 1 . 3 . 1 Combat Hostiles 2 | . . . . . . . 1 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10932 | 192 1260 237 2386 222 . . 3447 264 1030 579 . 1315 Guns 6989 | 192 1064 237 2366 222 . . 1597 169 97 396 . 649 Cannons 20 | . . . 20 . . . . . . . . . Explosions 985 | . 196 . . . . . . . 218 . . 571 Melee 2929 | . . . . . . . 1841 95 715 183 . 95 Ramming 9 | . . . . . . . 9 . . . . . Kinetic 6989 | 192 1064 237 2366 222 . . 1597 169 97 396 . 649 Thermal 20 | . . . 20 . . . . . . . . . Explosive 985 | . 196 . . . . . . . 218 . . 571 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2929 | . . . . . . . 1841 95 715 183 . 95 Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . 1 1 . . . . . . 6 17 17 18 Average Corruption 10 | . 1 1 . . . . . . 5 12 17 17 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 141 | . 10 1 . . . . . . 20 16 5 89 Message Errors 41 | . 3 . . . . . . . 7 4 2 25 Matter Fused 27 | . . . . . . . . . 4 4 1 18 Heat Flow Errors 22 | . 1 . . . . . . . 4 2 . 15 Energy Discharges 18 | . 4 . . . . . . . 2 1 . 11 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 17 | . 1 . . . . . . . 3 3 2 8 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 5 | . . . . . . . . . . . . 5 Alerts 4 | . . 1 . . . . . . . 1 . 2 Weapon Failures 3 | . 1 . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 195 | . . . . . . . 84 14 . 53 . 44 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 195 | . . . . . . . 84 14 . 53 . 44 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . . 15 . . 73 Shots 4 | . . . . . . . . . 1 . . 3 Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 270 | . 159 77 95 60 . . 88 . 249 265 . 270 Average Temperature 59 | . 43 34 27 28 . . 23 . 84 98 . 107 Received Heat Transfer 2544 | . 276 57 366 . . . 981 . 345 135 . 384 Effects 2 | . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 37 | . . . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 402 | 25 333 232 402 228 . 15 333 175 . . . . Initial 143 | . 16 92 90 143 . . 5 66 . . . . Average 161 | 13 166 189 261 122 . . 148 127 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . 1 . . . . . Low Security (%) 65 | 100 67 29 27 57 . 100 77 100 . . . . Level 1 33 | . 32 70 68 42 . . 22 . . . . . Level 2 1 | . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 3 . . . 6 3 . . . 1 Investigation 8 | . 2 . 3 . . . 3 . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . 3 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 1 . 4 . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 22 9 39 4 . 1 47 2 16 4 . 16 Peak Tracking Total 6 | . 4 6 5 3 . 1 5 1 5 3 . 6 Tactical Retreats 15 | . 1 . 2 1 . . 3 . 6 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 3 | . . . . . . . . . 1 . . 2 Most Traps Carried 5 | . . . . . . . . . . . . 5 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . 2 . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 52 | . 11 . 16 1 2 . 15 3 . . 4 . Terminals 32 | . 8 . 12 1 . . 10 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 201 | . 44 . 51 3 5 . 60 7 . . 31 . Successful 138 | . 32 . 29 . 5 . 38 3 . . 31 . Failed 63 | . 12 . 22 3 . . 22 4 . . . . Catastrophic 7 | . . . 2 . . . 4 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 77 | . 22 . 22 . 1 . 31 1 . . . . Terminals 107 | . 28 . 38 3 . . 36 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 28 | . 8 . 7 . . . 13 . . . . . Recycling Units 19 | . 8 . 4 . . . 7 . . . . . Scanalyzers 6 | . . . 2 . . . . 4 . . . . Garrison Access 5 | . . . . . . . 4 1 . . . . Terminal Hacks 67 | . 11 . 12 . 5 . 7 1 . . 31 . Record 15 | . . . . . 4 . . . . . 11 . Part Schematic 15 | . . . 2 . . . . . . . 13 . Robot Schematic 4 | . . . . . . . . . . . 4 . Robot Analysis 7 | . 4 . 3 . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . . 3 . Level Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . Alert Level 3 | . . . 1 . . . 2 . . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . Locate Traps 5 | . 4 . . . . . 1 . . . . . Recall Investigation 2 | . . . 1 . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 24 | . 8 . 4 . . . 12 . . . . . Scan Component 12 | . 4 . 2 . . . 6 . . . . . Repair 12 | . 4 . 2 . . . 6 . . . . . Recycling Unit Hacks 9 | . 3 . 2 . . . 4 . . . . . Report Inventory 6 | . 2 . 2 . . . 2 . . . . . Retrieve Components 3 | . 1 . . . . . 2 . . . . . Scanalyzer 4 | . . . 2 . . . . 2 . . . . Insert Component 2 | . . . 1 . . . . 1 . . . . Analyze 2 | . . . 1 . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 34 | . 10 . 9 . . . 15 . . . . . Terminals 26 | . 7 . 7 . . . 12 . . . . . Botnet 8 | . 2 . 2 . . . 4 . . . . . Disrupt 1 | . . . . . . . 1 . . . . . Skim 17 | . 5 . 5 . . . 7 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . 1 . . . . . Recycling Units 7 | . 3 . 2 . . . 2 . . . . . Reject 1 | . . . . . . . 1 . . . . . Mask 2 | . 1 . . . . . 1 . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 41 | . 10 . 14 1 . . 13 3 . . . . Full Trace Events 4 | . . . . 1 . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 . . . . 1 . . 13 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 12 | . 4 . 2 . . . 6 . . . . . Time 403 | . 110 . 52 . . . 241 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 26 | . 7 . . . . . 19 . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . Non-combat 4 | . . . 4 . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . no_distress 4 | . . . 4 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . 5 Total Damage 141 | . . . . . . . . . . . . 141 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 7 | . 4 . 3 . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 12737 | 303 1103 41 2134 795 383 519 3358 431 1035 385 163 2087 Spaces Moved 5866 | 165 617 16 1086 479 236 313 1345 229 459 188 93 640 Core 32 | 21 . . . . . . . . . . . 11 Treads 3430 | 144 15 . 853 479 236 313 700 229 459 2 . . Legs 428 | . . . . . . . . . . . . 428 Wheels 1976 | . 602 16 233 . . . 645 . . 186 93 201 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 105 115 108 160 160 160 110 155 155 155 170 170 Average Speed 171 | 146 116 115 150 160 160 160 157 155 187 172 170 307 Slowest Speed 1050 | 160 160 115 240 160 160 160 240 156 240 240 185 1050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 8 92 8 86 97 64 65 76 7 62 35 72 59 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 10 | . 3 . 2 1 1 . 2 . . . 1 . Known Exits Taken 3 | . . . . . . . 1 . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 . . 1 . Scrap Searched 9 | . . . . 2 . 1 . . 2 2 . 2 Spaces Dug 26 | . . . 5 . . . 15 3 1 . . 2 Terrain Destroyed 76 | . 19 . 5 . . . 18 3 13 2 . 16 Melee 26 | . . . 5 . . . 15 3 1 . . 2 Projectile 4 | . . . . . . . 3 . . 1 . . AOE 45 | . 19 . . . . . . . 12 . . 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 7846 | 204 885 24 1437 500 242 331 2359 280 565 213 99 707 Wait 1147 | . 126 . 128 10 4 19 812 28 15 . . 5 Move 5854 | 164 616 15 1085 478 235 312 1344 228 458 187 92 640 Hop . | . . . . . . . . . . . . . Pick Up 113 | 12 31 . 23 1 1 . 22 3 10 1 2 7 Fast Attach 14 | 2 3 . 4 . . . 5 . . . . . Attach 63 | 4 8 . 9 . . . 9 3 14 4 3 9 Detach 4 | . . . 1 . . . . . 2 . . 1 Swap 103 | . 14 . 43 1 1 . 22 5 7 3 . 7 Drop 71 | . 18 . 29 2 1 . 17 1 . . 2 1 Fire 329 | 22 69 9 104 8 . . 59 7 5 15 . 31 Melee 131 | . . . 11 . . . 68 5 39 3 . 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . 15 . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 304 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Discovered new exit (range 10) 999 | -10/Materials | Learned 4 Recycling zone layouts 1003 | -10/Materials | Core integrity fell below 50% 1055 | -10/Materials | Learned location of 1 exit from Recycling 1099 | -10/Materials | Learned location of 2 exits from Subcaves 1121 | -10/Materials | Repaired Autogun 1148 | -10/Materials | Repaired Structural Scanner 1158 | -10/Materials | Learned Recycling recycling unit intel 1175 | -10/Materials | Repaired Lgt. Armor Plating 1198 | -10/Materials | Learned Storage garrison access intel 1202 | -10/Materials | Repaired Lgt. Treads 1236 | -10/Materials | Learned Storage trap positions 1262 | -10/Materials | Discovered new exit (range 11) 1407 | -10/Materials | Entered Mines 1408 | -10/Mines | Assembled infested the area 1413 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1424 | -10/Mines | Discovered new exit (range 8) 1448 | -10/Mines | Entered Materials 1448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Discovered new exit (range 7) 2244 | -9/Materials | Discovered new exit (range 15) 2635 | -9/Materials | Discovered new exit (range 16) 3178 | -9/Materials | Discovered new exit (range 16) 3353 | -9/Materials | Repaired Lgt. Treads 3394 | -9/Materials | Repaired Grenade Launcher 3494 | -9/Materials | Loaded intel: 2 recycling unit locations 3582 | -9/Materials | Entered Mines 3802 | -9/Mines | Learned location of Zion (-6) 3893 | -9/Mines | Discovered new exit (range 13) 3975 | -9/Mines | Discovered new exit (range 6) 4019 | -9/Mines | Learned Materials trap positions 4154 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4366 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4366 | -9/Mines | Discovered new exit (range 6) 4377 | -9/Mines | Entered Exiles 4416 | -9/Exiles | Met 8R-AWN 4443 | -9/Exiles | Met EX-HEX 4493 | -9/Exiles | Met EX-BIN 4510 | -9/Exiles | Aligned with FarCom system 4512 | -9/Exiles | Given EX-Vault access code 4553 | -9/Exiles | Opened EX-Vault 4562 | -9/Exiles | Found Field Lobotomy Kit 4595 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4621 | -9/Exiles | Exiles lab attacked by MAIN.C 4732 | -9/Exiles | Discovered new exit (range 14) 4760 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4760 | -9/Exiles | Entered Mines 5266 | -8/Mines | Discovered new exit (range 8) 5279 | -8/Mines | Entered Materials 5279 | -8/Materials | Evolved 2 slots: Utility x2 5280 | -8/Materials | Loaded intel: 12 trap records 5595 | -8/Materials | Build established: Skirmisher 6688 | -8/Materials | Build established: Scavenger-Assassin 7145 | -8/Materials | Repaired Imp. Treads 7193 | -8/Materials | Repaired Gauss Rifle 7238 | -8/Materials | Repaired Gauss Rifle 7362 | -8/Materials | Discovered new exit (range 3) 7593 | -8/Materials | Build established: Assassin 8042 | -8/Materials | Core integrity fell below 50% 8303 | -8/Materials | Build established: Mutant 8344 | -8/Materials | Repaired Hvy. Ion Engine 8377 | -8/Materials | Repaired Imp. Treads 8417 | -8/Materials | Repaired Imp. Light Armor Plating 8432 | -8/Materials | Discovered new exit (range 9) 8477 | -8/Materials | Identified exit to Factory 8511 | -8/Materials | Learned location of 1 exit from Recycling 8537 | -8/Materials | Learned Storage non-interactive machine intel 8555 | -8/Materials | Learned location of 2 exits from Lower Caves 8562 | -8/Materials | Learned Storage security intel 8563 | -8/Materials | Learned 4 Factory zone layouts 8564 | -8/Materials | Learned 2 Storage zone layouts 8573 | -8/Materials | Learned 2 Storage zone layouts 8589 | -8/Materials | Learned location of Extension (-6) 8615 | -8/Materials | Learned Factory stockpile data 8637 | -8/Materials | Entered Factory 8637 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8680 | -7/Factory | Identified exit to Factory 8750 | -7/Factory | Garrison activated, responded to threat 9043 | -7/Factory | Discovered new exit (range 14) 9068 | -7/Factory | Entered Lower Caves 9069 | -7/Lower Caves | Identified exit to Lower Caves 9160 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9308 | -7/Lower Caves | Lost 3 parts (1p1n1u) 9465 | -7/Lower Caves | Learned Factory stockpile data 9690 | -7/Lower Caves | Lost 5 parts (2n2u1w) 9800 | -7/Lower Caves | Encountered a Warlord checkpoint 10103 | -7/Lower Caves | Entered another Lower Caves area 10212 | -7/Lower Caves | Identified exit to Data Miner 10265 | -7/Lower Caves | System corruption reached 10% 10309 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 10488 | -7/Lower Caves | Entered Data Miner 10490 | -7/Data Miner | Discovered new exit (range 7) 10516 | -7/Data Miner | Met Data Miner 10567 | -7/Data Miner | Build established: Scavenger-Mutant 10567 | -7/Data Miner | Learned location of Section 7 (-2) 10567 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10584 | -7/Data Miner | Received God Mode back door access code from Data Miner 10651 | -7/Data Miner | Entered Proximity Caves 10975 | -6/Proximity Caves | Learned Factory terminal intel 11088 | -6/Proximity Caves | Lost 3 parts (2n1w) 12493 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12575 | -6/Proximity Caves | Core integrity fell below 50% 12591 | -6/Proximity Caves | Escorted by Enhanced Grunt 12610 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 12732 | -6/Proximity Caves | Core integrity fell below 20% 12738 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 12725_ Slug penetrates H-66 Slayer. 12725_ Penetrated by Slug. 12727_ Slug penetrates H-66 Slayer. 12727_ Penetrated by Slug. 12727_ Rnf. Deuterium Engine destroyed. 12727_ Gauss Rifle destroyed. 12728_ R-10 Processor collects Lyr. Medium Armor Plating. 12729_ System corrupted: Energy discharge (-19). 12730_ Penetrated by Slug. 12730_ Hardlight Generator destroyed. 12731_ Penetrated by Slug. 12731_ R-10 Processor collects Adv. Heat Sink. 12733_ Penetrated by Slug. 12733_ Greatsword destroyed. 12735_ R-10 Processor collects Adv. Heat Sink. 12735_ Penetrated by Slug. 12735_ Machine Analyzer destroyed. 12738_ R-10 Processor collects Prototype Leg. 12738_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????#g #??????????????????????? | | ???????????????????????#%R# ?????????????????????? | | ?????????????????#?#???#hh#??????????????????????? | | ???????????????????????#% #? ????????????????????? | | ?????????????????????#?# #?? ???????????????????? | | ?????????????????#????## @#??????????????????????? | | ???????????????????#??## !#??????????????????????? | | ???????????????????????#%%#??????#???????????????? | | ???????????????????????#! #??????????#???????????? | | ????????????#??????????# ##??????????#??????????? | | ???????????????????????# #??????????????????????? | | ??????????? ??????#????# #??#????#??????????????? | | ???????????? ???????### ###????????????????????? | | ????????????????#?#??# #?????##?????????????? | | ??????????????????#??### ###????????#???????????? | | ???????????????????????# ##???#????#????????????? | | ????????#???? ?????????# #??????????????????????? | | ????????????????#?????## #?????????#??#?????????? | | ??#???#????????#???#???# #??#???????????????????? | | ?????????#?????????????# #?##???#??????#????????? | | ????#?#??????#??#???#??# #??????????????????????? | | ?#??????#??#??#????????#+;#?#????????????????????? | | ????????????#????#???#?# #????????#?????????????? | | ????????#??#???#????#??# #??##?????#????????????? | | #?##????????#??????????# ##???##????????????????? | | ##??????#????#?#????#### #?#???#????????????????? | | ###???????????#????# #???##?????????????????? | | #??#??????????##### #???####???????????????? | | #??#?########### ## # ##### ##??????????????? | | #??#?## # # # ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Cooling System | -9/Materials | Hacked Plasma Cutter | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Hvy. Pick | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed SeismicMeleeImmobilizer Manual? 0 Play Time 01:54:47 Cumulative 362.4 hours Start 2025.03.03 @ 12:28:26 End 2025.03.04 @ 14:57:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 246 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e0d479d-4116-4a85-b850-d43e080c1687