Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.29 @ 22:19:22 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1028) 1028 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 2739 Bonus ------- Follower Combat Kills 66 Friendly Fire -30 Cogmind --------- Core Integrity 141/400 Matter 224/300 Energy 100/100 System Corruption 4% Temperature Danger (408) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Experimental Sensor Array Signal Interpreter Light Regenerative Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Light Regenerative Plating Beam Rifle Beam Rifle Minigun Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Signal Interpreter Light Regenerative Plating > --- WEAPON ----------- Improved Medium Laser Minigun > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Light Regenerative Plating Beam Rifle Beam Rifle Minigun Minigun Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 38 | 6 11 5 10 6 Power 7 | 1 2 2 1 1 Engine 5 | 1 2 2 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 12 | 2 4 2 2 2 Treads . | . . . . . Leg 12 | 2 4 2 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 3 3 Device 3 | . . . 2 1 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware 1 | . 1 . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 11 | 2 4 1 4 . Energy Gun 7 | . 3 1 3 . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 7 | . . 1 1 5 Power 2 | . . 1 . 1 Propulsion 3 | . . . 1 2 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 99 99 98 Engine 8 | . 14 13 3 . Core 3 | . . . 7 10 Leg 25 | . 28 28 22 21 Device 9 | . . . 22 20 Storage 12 | . 14 14 11 11 Processor 3 | . . . 5 11 Hackware 8 | . 12 14 5 . Energy Gun 13 | . 15 14 10 10 Ballistic Gun 4 | . 11 . . 11 Ballistic Cannon 7 | . . 14 10 . Naked Turns . | . . . . . Heaviest Build 21 | 10 12 14 18 21 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 1 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 8 7 8 8 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 853 | 221 180 133 237 82 Remotely . | . . . . . Salvage Created 1396 | . 439 161 318 478 Parts 101 | . 38 13 24 26 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 34 | . 10 10 6 8 Guns 25 | . 10 4 3 8 Cannons 9 | . . 6 3 . Classes Destroyed 11 | . 5 1 3 2 Worker 1 | . . . 1 . Tunneler 1 | . . 1 . . Hauler 3 | . . . 2 1 Recycler 2 | . 2 . . . Mechanic 1 | . . . . 1 Operator 3 | . 2 . . 1 Watcher 2 | . 1 . 1 . Swarmer 16 | . 6 8 2 . Grunt 9 | . 4 2 . 3 Duelist 1 | . . . . 1 Sentry 8 | . . . 4 4 Best Kill Streak 6 | . 4 6 2 4 Combat Bots Only 6 | . 3 6 2 4 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1748 | . 227 381 336 804 Core 419 | . 63 97 23 236 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 3 | . . . . 3 Core Remaining (%) 68 | 100 . 36 . . Volleys Fired 128 | . 43 25 31 29 Largest 2 | . 2 2 2 2 Hottest 100 | . 80 100 100 81 Shots Fired 246 | . 86 49 59 52 Gun 194 | . 86 24 32 52 Cannon 52 | . . 25 27 . Launcher . | . . . . . Special . | . . . . . Kinetic 126 | . 41 25 31 29 Thermal 120 | . 45 24 28 23 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 4 5 7 Robot Miss Streak 4 | . 3 4 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 139 | . 44 22 38 35 Core Hits 71 | . 28 12 14 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 4 1 Burn 2 | . . . 1 1 Blast 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2160 | . 445 426 680 609 Guns 1571 | . 445 151 366 609 Cannons 580 | . . 266 314 . Explosions . | . . . . . Melee . | . . . . . Ramming 9 | . . 9 . . Kinetic 1141 | . 191 266 350 334 Thermal 1010 | . 254 151 330 275 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 2 . 4 Average Corruption 2 | . 1 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 2 9 . 2 Message Errors 5 | . 1 4 . . Matter Fused 2 | . . 1 . 1 Heat Flow Errors 3 | . . 2 . 1 Parts Rejected 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . 4 1 . Impact . | . . . . . Kinetic 5 | . . 4 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 3 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 439 | . 78 300 23 439 Average Temperature 72 | . 26 69 11 164 Received Heat Transfer 546 | . 45 57 96 348 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2415 | . 575 323 851 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 399 | . 320 286 399 366 Initial 104 | . . 46 76 104 Average 194 | . 150 197 241 214 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 48 | 100 62 40 37 52 Level 1 51 | . 37 59 62 47 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 1 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 10 | . 6 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 16 15 11 13 Peak Tracking Total 7 | . 3 3 5 7 Tactical Retreats 6 | . . 3 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 7 | . 3 . 3 1 Terminals 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 12 . 6 2 Successful 11 | . 5 . 5 1 Failed 9 | . 7 . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 7 . 2 . Terminals 19 | . 12 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 4 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Terminal Index 1 | . 1 . . . Locate Traps 2 | . . . 2 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 10 | . . . 10 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 30 | . . 6 24 . Total Damage 337 | . . 38 299 . Kills 4 | . . 1 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1863 | 55 424 594 459 331 Spaces Moved 1143 | 36 213 414 284 196 Core 14 | 14 . . . . Treads . | . . . . . Legs 1129 | 22 213 414 284 196 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 106 120 120 120 121 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 39 74 23 39 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1415 | 50 307 463 352 243 Wait 53 | 5 23 12 5 8 Move 1139 | 35 212 413 283 196 Hop . | . . . . . Pick Up 22 | 4 6 1 10 1 Fast Attach 18 | 4 4 1 6 3 Attach 7 | 2 . 1 3 1 Detach 4 | . 2 . 1 1 Swap 13 | . 7 3 1 2 Drop 28 | . 10 4 12 2 Fire 128 | . 43 25 31 29 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 14) 434 | -10/Materials | Discovered new exit (range 9) 480 | -10/Materials | Entered Mines 527 | -10/Mines | Build established: Scavenger-Mutant 577 | -10/Mines | Found a hidden stash of uninstalled traps 660 | -10/Mines | Learned Materials terminal intel 695 | -10/Mines | Core integrity fell below 50% 770 | -10/Mines | Learned location of Zion (-7) 911 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 914 | -10/Mines | Found Prototype Device 1037 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1058 | -10/Mines | Discovered new exit (range 6) 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Accompanied by 3 allies 1074 | -9/Materials | Evolved 2 slots: Utility x2 1074 | -9/Materials | Identified Exp. Sensor Array 1075 | -9/Materials | Loaded intel: 12 terminal locations 1182 | -9/Materials | Discovered new exit (range 10) 1303 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | Discovered new exit (range 15) 1531 | -9/Materials | Identified exit to Storage 1533 | -9/Materials | Entered Storage 1826 | -9/Storage | Found Prototype Protection 1826 | -9/Storage | Identified Lgt. Regenerative Plating 1830 | -9/Storage | Found Corrupted Lgt. Regenerative Plating 1859 | -9/Storage | Core integrity fell below 50% 1864 | -9/Storage | Self-destructed Last Messages --------------- 01830_ Acquired Corrupted Lgt. Regenerative Plating. 01833_ Integrated Corrupted Lgt. Regenerative Plating (+4). 01835_ System corrupted: Heat flow error (+296). 01836_ R-06 Scavenger collects Imp. Light Armor Plating. 01837_ Y-45 Defender destroyed. 01838_ R-06 Scavenger collects Heat Sink. 01839_ U-05 Engineer lays Concrete. 01839_ R-06 Scavenger collects Heat Sink. 01839_ R-06 Scavenger collects Lgt. Armor Plating. 01840_ U-05 Engineer repairs door. 01841_ U-05 Engineer lays Concrete. 01846_ Aluminum Leg destroyed. 01849_ Critical hit (Burn: +37). 01850_ Power failure, Lgt. Nuclear Core shutdown. 01852_ Imp. Medium Laser destroyed. 01858_ Overheating: Energy bleed (-38). 01858_ Critical hit (Burn: +37). 01861_ Lgt. Nuclear Core destroyed. 01864_ System corrupted: Matter fused (-7). 01864_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????#x !??????????????????????????? | | ?????????????????#x ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????? *x ??????????????????????????? | | ??????????????????# %=#??????????????????????????? | | ??????????????????# [ #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????X???????# ######?????????????????????? | | ???????????????# + Y@!#?????????????????????? | | ???????????????# #% !Y#?????????????????????? | | ???????????????# # ^! #??????????????X??????? | | ???????????????# ######??????X??????????????? | | +??????????????# #???????????????x????x?????? | | #??????????????# #??????????????????????????? | | #??????????????# ######?????????????????????? | | #??????????????# # #?????????????????????? | | ##########?????# # #???????????x?????????? | | # #?????# x# #?????????????????????? | | # """""" #?????# xx# #?????????????????????? | | # "????" #?????# # #????? #?????????????? | | ^^# "????" #?????# ##+#### #?????????????? | | # """""" #?????# x "??????????? | | + #????## x #######?????????????????? | | # #????#T% %%x ###########?????????????? | | # #????## % # x #?????????????? | | # #?????# # """ #+#+####??????? | | #######+##?????# # """"?" + / | | #?????# #??????# + "????" # #? | | #?????# #??????# # "????" #??######## +? | | #?????# ######## % # "?"""" #?????????????? | | #?????# # "?" #?????????????? | | #?????########## ^^^^# #?????????????? | | #??????????????# ###########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Mace | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileAnalysisModule Manual? 0 Play Time 00:26:04 Cumulative 157.5 hours Start 2022.09.29 @ 21:11:26 End 2022.09.29 @ 22:19:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6280f372-b7ba-4891-a4ca-da7e0ee1bddf