Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 21:00:26 Player: Cracklepappy Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (549) 2745 Value Destroyed (30623) 30623 Prototype IDs (287) 5740 Alien Tech Used (3) 600 Bonus (48070) 48070 TOTAL SCORE: 98078 Bonus ------- High Alert Combat Kills 6556 Follower Combat Kills 464 Entered Garrisons 400 Used RIF Installer 1000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 400 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1050 Cogmind --------- Core Integrity 576/1600 Matter 212/300 Energy 1025/1042 System Corruption 1% Temperature Cool (9) Movement Flying (65) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Flying Siege-Siege Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler SHELL Armor (fused) Experimental Force Field > --- WEAPON (5) ------- Perforator Hpw. KE Omega Construct/C > --- INVENTORY (25) --- Zero-point Reactor Coolant Network Coolant Network Advanced Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Advanced Kinecellerator Heavy Regenerative Plating Advanced Force Field Advanced Force Field Multirail Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Flying Siege-Siege Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler SHELL Armor Experimental Force Field > --- WEAPON ----------- Perforator Hpw. KE Omega Construct/C > --- INVENTORY -------- Zero-point Reactor Coolant Network Coolant Network Advanced Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Advanced Kinecellerator Heavy Regenerative Plating Advanced Force Field Advanced Force Field Transdimensional Reconstructor Compact HERF Cannon Multirail [Rating: 246] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Compact Wheel Flight Unit Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Ghost Barrier Protection SHELL Armor Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . 2 . . . . 2 . . . . 2 . 2 2 . . Power 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 . . 1 . . . 1 . . . . 1 . . . . 1 . 2 1 . . Weapon 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 355 | 8 11 6 22 4 4 . 19 26 9 1 10 1 41 7 4 . 19 4 10 5 4 5 6 13 29 4 36 44 3 Power 16 | 1 1 2 2 . . . 1 6 . . . . 1 . . . . . . . . . . . . . . 2 . Engine 10 | 1 1 2 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 24 | 2 1 . 7 2 . . 5 5 2 . . . . . . . . . . . . . . . . . . . . Treads 23 | 1 1 . 7 2 . . 5 5 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 210 | 2 5 . 7 . 1 . 6 4 2 1 5 . 28 6 3 . 18 2 3 3 2 5 1 12 28 4 25 36 1 Device 124 | 1 . . . . . . . . 1 . 1 . 15 4 3 . 11 1 1 2 2 4 1 7 20 1 19 29 1 Storage 18 | 1 4 . . . . . . . 1 . 1 . 1 . . . 1 . 2 . . . . 1 2 . . 4 . Processor 16 | . 1 . . . . . 1 . . . . . . 1 . . 2 . . 1 . . . 3 . 2 2 3 . Hackware 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . 3 . . Protection 46 | . . . 7 . 1 . 4 3 . 1 3 . 12 1 . . 4 1 . . . 1 . . 6 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 3 4 4 6 2 3 . 7 11 5 . 5 1 12 1 1 . 1 2 7 2 2 . 5 1 1 . 11 6 2 Energy Gun 8 | 2 . . 1 . . . 1 . 1 . . . 2 . . . . . 1 . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . . . 1 Ballistic Gun 37 | 1 4 2 3 2 3 . 5 8 2 . . . 3 . . . . 1 . . 1 . . . . . 2 . . Ballistic Cannon 5 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 Launcher 40 | . . 2 2 . . . 1 2 . . 1 1 6 . 1 . 1 1 3 2 1 . 5 . . . 7 4 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Weapon 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . 1 . 1 1 . . . . 3 1 . . 4 . . . . 2 . 1 6 1 2 5 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Lost 44 | . 1 . 2 . . . 2 4 . . 9 1 6 . . . 6 2 . . . . 2 . 1 1 1 6 . Power 8 | . 1 . 1 . . . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . 2 . Propulsion 6 | . . . . . . . 2 1 . . 3 . . . . . . . . . . . . . . . . . . Utility 22 | . . . 1 . . . . 1 . . 3 1 3 . . . 5 1 . . . . 1 . 1 1 1 3 . Weapon 8 | . . . . . . . . 1 . . 2 . 2 . . . 1 1 . . . . . . . . . 1 . Highest Loss Streak 6 | . 1 . 1 . . . 1 1 . . 6 1 4 . . . 3 2 . . . . 1 . 1 1 1 3 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 65 | . 99 100 98 100 99 100 99 95 77 46 50 50 47 47 47 47 45 44 52 52 52 51 45 50 46 42 47 44 48 Engine 3 | . 13 14 11 11 11 11 9 4 2 6 1 . 3 3 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 4 6 . 4 5 1 1 5 5 3 5 3 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . . . . 1 5 5 5 5 4 4 4 4 4 4 Treads 13 | . 27 28 32 33 33 33 35 35 22 6 4 3 2 . . . 1 3 . . . . . . 1 . 2 2 . Device 10 | . 1 . . . . . . . 4 6 11 13 12 16 17 17 17 15 21 20 17 21 21 19 21 16 14 15 16 Storage 7 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 8 | . 12 14 11 11 11 11 18 18 13 6 . . . . . . . . . . 2 . . 4 2 4 8 8 8 Protection 4 | . . . 10 11 11 11 7 8 4 6 6 3 4 5 5 5 2 4 5 5 5 4 2 . 2 4 4 4 4 Energy Gun 1 | . 1 . . . . . . . 4 . . . 1 . . . . . . . 1 5 1 . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 6 . . . . 2 3 6 8 8 5 1 3 1 4 2 . . Ballistic Gun 6 | . 26 27 18 21 21 22 17 14 7 . 1 . 2 . . . . 2 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 6 . . 3 5 5 5 2 . 1 1 . . 2 4 2 . 1 3 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 263 | 12 89 91 98 98 98 98 105 105 105 62 109 109 148 156 153 152 152 139 159 147 147 147 159 172 157 145 190 263 263 Greatest Support 440 | 16 40 40 60 60 60 60 83 86 92 92 168 168 229 162 194 194 417 290 185 185 185 185 185 293 293 289 391 440 371 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 1 1 . 2 . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . 2 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 25 25 Average Capacity 22 | 7 18 25 25 25 25 25 25 25 24 20 21 25 25 25 25 25 25 25 24 25 25 25 25 25 20 20 20 20 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 19 24 24 25 25 25 25 25 20 25 25 25 25 25 25 25 20 20 25 25 Average Carried 19 | 4 17 24 24 24 24 25 24 24 20 17 17 23 24 24 24 25 24 19 24 24 24 24 24 24 20 19 19 8 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 25 25 Final Carried 25 | 8 25 25 25 25 25 25 25 25 25 17 24 24 25 25 25 25 20 20 25 24 25 25 25 25 20 20 20 25 24 Scrap Engine Consumption 401 | . . . . . . . . . 42 2 38 5 61 5 8 . 27 4 6 3 4 7 25 21 37 15 34 57 . Constructs Created 6 | . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . 1 . . Constructs Modified 189 | . . . . . . . . . 15 . 19 3 27 1 6 . 12 4 3 1 4 1 16 9 18 6 14 30 . Class Distribution -------------------- 55% | Construct 32% | Mutant 6% | Scavenger-Construct 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Garrison Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Testing Construct | -2/Research Construct | -1/Access Construct | -1/Command Construct | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Matter Collected 18023 | 290 533 92 917 140 . . 990 897 680 . 240 35 656 60 107 . 582 249 207 50 70 66 272 329 2376 681 3152 4093 259 Remotely 2022 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 440 1572 . Salvage Created 36590 | 59 384 136 1129 147 . . 1526 2214 4238 . 901 247 2479 186 174 44 3484 284 767 257 310 393 1006 529 1793 3042 5257 4099 1505 Parts 1792 | 8 30 17 74 16 . . 68 120 111 . 44 8 118 14 7 3 130 15 33 17 9 6 56 28 105 165 287 193 110 Haulers Intercepted 14 | . 2 . 1 . . . 2 4 2 . . . . . . . . . 1 . . . . 1 . 1 . . . Recyclers Shooed 40 | . 1 . 1 . . . 2 4 28 . . . . . . . . . 3 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . . . . . 7 3 . 12 . 5 . 4 15 . . . . . . Prevented 45 | . . . . . . . . . . . . . . . . 1 . . . 2 6 . 36 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Combat Hostiles Destroyed 450 | . 10 9 21 11 . . 22 31 6 . 16 5 41 2 5 1 65 11 9 5 3 . 17 3 23 33 58 30 13 Melee 5 | . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . 1 . . . Guns 105 | . 10 2 21 8 . . 19 29 6 . 2 . 6 . . . . 1 . . . . 1 . . . . . . Cannons 241 | . . . . . . . . . . . 6 3 25 2 4 1 61 6 2 1 . . . 3 16 31 48 20 12 AOE 77 | . . 7 . 3 . . 3 2 . . 5 2 9 . 1 . 2 4 4 4 . . 10 . . 1 10 10 . Classes Destroyed 28 | 1 5 . 4 . . . 4 2 . . 1 . 3 . . . 5 . . 1 . . . . 1 . 1 . . Worker 16 | . . . 1 . . . . 4 . . . . . . . . . . 2 . . . . 3 1 1 2 2 . Builder 12 | . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 4 2 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 1 . . . 2 4 2 . . . . . . . . . 1 . . . . 1 . 1 . . . Recycler 63 | . . . 2 . . . 3 5 48 . . . . . . . . . 1 . . . . 1 . 1 1 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Operator 4 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Watcher 15 | . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . 2 3 2 3 . . Swarmer 83 | . 6 6 4 11 . . . 1 . . . . 9 . 2 . . 5 4 5 . . 8 . 3 9 10 . . Cutter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Grunt 130 | . 4 3 10 . . . 13 13 . . 11 5 12 . . . 2 5 4 . 3 . 5 . 3 3 25 9 . Brawler 9 | . . . . . . . 1 2 . . . . 2 . . . . . . . . . . . . 1 3 . . Duelist 8 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 3 2 . Protector 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Sentry 39 | . . . 7 . . . 2 12 5 . 2 . 2 2 . . . . . . . . . . 2 1 3 1 . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 43 | . . . . . . . 4 1 1 . . . 7 . 2 1 . . . . . . 4 . . 11 2 10 . Programmer 45 | . . . . . . . . . . . 2 . 4 . 1 . 1 . 1 . . . . 3 13 6 11 3 . Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 5 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Surgeon 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thug 30 | . . . . . . . . . 1 . . . . . . . 29 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Bouncer 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Wizard 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Mutant 10 | . . . . . . . . . . . . . . . . . 9 . . 1 . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Knight 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 21 | 2 3 4 6 6 . . 8 9 4 . 3 3 8 2 3 1 21 5 9 5 3 . 6 3 4 11 21 10 5 Combat Bots Only 20 | . 3 4 5 4 . . 7 6 4 . 3 3 8 1 3 1 20 5 6 5 3 . 6 2 4 7 16 8 5 Max Kills in Single Turn 5 | 1 1 2 1 3 . . 2 3 1 . 1 2 3 2 1 1 2 4 3 2 2 . 5 1 1 2 4 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 3 . . 1 1 . . 1 2 3 . 1 . 1 4 2 2 . . 5 . . 1 4 2 . Melee 1 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 3 Warlord (-5/Warlord) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Damage Taken 43335 | . 301 168 1012 213 . . 1327 1635 303 . 2774 559 3717 169 395 . 8021 841 472 17 65 . 361 156 1629 3758 4393 8546 2503 Core 3122 | . 80 47 98 27 . . 89 137 32 . 127 18 472 9 16 . 735 40 20 . 20 . 50 . 135 84 165 470 251 Absorbed by Shields 12455 | . . . . . . . . . . . . . . 179 123 . 822 132 462 18 69 . 350 104 1219 1691 1558 3152 2576 Redirected to Shielding 113 | . . . . . . . . . . . . . . . . . 113 . . . . . . . . . . . . Regen/Repaired (Parts) 23439 | . . . 177 . . . . 435 125 . 165 271 2233 343 50 . 2955 1003 147 28 229 . 282 234 1348 2472 3089 7285 568 Core Remaining (%) 62 | 100 . 49 . . . 68 . . 53 . . . 27 . . . . 20 . . . . 92 . 89 94 . . 36 Volleys Fired 1819 | 12 67 11 87 16 . . 82 74 146 . 63 18 175 11 16 2 241 32 36 20 6 16 26 53 115 85 133 168 108 Largest 3 | 2 2 2 2 2 . . 2 2 2 . 1 2 3 1 1 1 1 1 2 1 1 1 2 1 2 1 1 2 1 Hottest 181 | 100 70 46 46 46 . . 46 53 89 . 68 75 133 66 178 178 178 48 114 90 80 33 123 90 172 148 148 181 111 Shots Fired 2285 | 24 101 15 163 31 . . 180 181 226 . 64 19 190 11 16 2 241 31 55 20 6 16 28 53 119 83 133 169 108 Gun 959 | 24 101 8 152 30 . . 176 176 224 . 6 . 36 . . . . 7 . . . 16 3 . . . . . . Cannon 1207 | . . . . . . . . . 2 . 50 17 140 11 13 2 239 23 45 18 4 . 6 53 119 83 119 155 108 Launcher 114 | . . 7 11 1 . . 4 5 . . 8 2 14 . 3 . 2 1 10 2 2 . 19 . . . 9 14 . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Kinetic 1576 | 10 93 8 152 30 . . 176 176 148 . 50 . 99 11 13 2 186 7 14 10 . . 4 33 39 . 68 144 103 Thermal 427 | 14 8 . . . . . . . 78 . 6 17 77 . . . 4 . 31 5 . 16 5 20 1 83 51 11 . Explosive 74 | . . 7 11 1 . . 4 5 . . 8 2 9 . 3 . 2 1 4 2 . . 1 . . . . 14 . Electromagnetic 131 | . . . . . . . . . . . . . 5 . . . . . 6 3 6 . 18 . 79 . 9 . 5 Entropic 72 | . . . . . . . . . . . . . . . . . 49 23 . . . . . . . . . . . Robot Hit Streak 47 | 6 9 6 17 8 . . 47 47 25 . 10 11 16 5 7 3 22 10 10 8 7 21 21 12 10 10 16 23 23 Robot Miss Streak 5 | 2 3 2 2 3 . . 3 2 3 . 5 1 4 2 3 . 4 3 5 3 1 1 5 5 3 4 3 2 4 Penetration Max 2 | . . . . . . . . 2 1 . 1 . 1 1 . . 1 . . . . . . 1 . . 1 . 1 Secondary Targets 12 | . 1 . 2 1 . . 5 1 . . . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Autonomous 63 | . . . . . . . 23 36 4 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1558 | 16 69 5 108 14 . . 137 154 165 . 50 18 117 7 8 2 163 27 29 12 4 16 9 23 54 49 93 134 75 Core Hits 861 | 5 23 10 42 11 . . 55 76 76 . 39 12 63 4 6 1 74 17 40 11 11 12 54 9 14 26 78 64 28 Critical Kills 14 | . . . . . . . 1 2 1 . . . 1 . . . . . . 1 . 1 . 3 2 . . . 2 Critical Parts Destroyed 14 | . . . 1 . . . 2 2 3 . . . . . . . . . . . . . . 4 2 . . . . Critical Strikes 51 | . 1 . 1 . . . 3 5 8 . 1 . 6 1 . . 1 2 3 1 . 1 . 7 4 . 1 . 5 Burn 5 | . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Destroy 31 | . . . 1 . . . 3 5 4 . . . 1 1 . . . . . . . . . 7 4 . . . 5 Blast 6 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . . . . 1 2 3 . . . . . . . . . . Melee Attacks 32 | . . . . . . . . 1 9 . 18 3 1 . . . . . . . . . . . . . . . . Impact 10 | . . . . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . 18 3 1 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 140598 | 175 797 453 1651 371 . . 2727 3634 2969 . 2208 814 8156 572 795 182 22733 2047 2247 611 414 296 2053 2005 6951 16486 20029 27901 11321 Guns 12392 | 175 795 66 1635 202 . . 2432 3218 2793 . 119 . 527 . . . . 81 . . . 296 53 . . . . . . Cannons 112511 | . . . . . . . . . 92 . 1339 509 6424 489 622 182 21381 1770 1083 385 108 . 139 1509 6951 16202 19091 22914 11321 Explosions 14674 | . . 387 16 169 . . 295 347 84 . 439 244 1205 . 173 . 1352 196 1161 226 287 . 1861 111 . 196 938 4987 . Melee 368 | . . . . . . . . . . . 307 61 . . . . . . . . . . . . . . . . . Ramming 653 | . 2 . . . . . . 69 . . 4 . . 83 . . . . 3 . 19 . . 385 . 88 . . . Kinetic 83161 | 64 744 66 1635 202 . . 2432 3218 1573 . 1339 . 3412 489 622 182 16024 81 510 322 . . 106 1509 3949 . 12118 21343 11221 Thermal 32857 | 111 51 . . . . . . . 1396 . 166 509 3539 . . . 201 . 573 . . 296 606 . 79 16398 7361 1571 . Explosive 10485 | . . 387 16 169 . . 295 347 . . 392 244 813 . 173 . 1352 196 648 226 . . 129 111 . . . 4987 . Electromagnetic 6148 | . . . . . . . . . . . . . 392 . . . . . 513 63 395 . 1212 . 2923 . 550 . 100 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 368 | . . . . . . . . . . . 307 61 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6926 | . . . . . . . . . . . . . . . . . 5156 1770 . . . . . . . . . . . Highest Corruption 26 | . . . . . . . 2 2 2 . 4 4 8 1 4 4 18 18 2 2 . . . 1 4 5 6 26 1 Average Corruption 4 | . . . . . . . 2 2 2 . 3 4 4 1 2 4 7 18 1 1 . . . 1 1 3 3 18 1 Corruption Purged 47 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 12 . 3 30 . Corruption Blocked 23 | . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . Effects 477 | . . . . . . . 9 30 114 . 55 5 59 . 12 6 20 17 . 1 . . . 2 17 19 18 90 3 Message Errors 125 | . . . . . . . 2 7 27 . 14 3 23 . 5 1 7 6 . . . . . . 5 4 5 15 1 Matter Fused 107 | . . . . . . . 2 9 26 . 12 . 10 . 2 1 2 5 . . . . . . 4 3 3 27 1 Heat Flow Errors 55 | . . . . . . . . 1 10 . 11 . 10 . . 2 2 1 . . . . . . 2 3 3 9 1 Energy Discharges 71 | . . . . . . . 2 5 22 . 6 1 6 . 1 1 2 2 . . . . . . 2 6 2 13 . Parts Rejected 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . Parts Fused 5 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 57 | . . . . . . . . 5 13 . 8 . 5 . 4 . 1 2 . 1 . . . . 2 1 2 13 . Data Loss (major) 20 | . . . . . . . 1 . 8 . 2 . 1 . . 1 . . . . . . . 1 . . . 6 . Misfires 6 | . . . . . . . . 2 2 . 1 . . . . . . . . . . . . . . . . 1 . Alerts 8 | . . . . . . . . 1 2 . 1 . 1 . . . . . . . . . . . 1 . 1 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Weapon Failures 13 | . . . . . . . 1 . 2 . . 1 1 . . . . 1 . . . . . . 1 2 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 20049 | . . 18 . 11 . . . . . . 51 4 498 19 95 102 2713 18 111 83 51 . 69 261 2329 4710 5225 2462 1219 Projectiles 19420 | . . . . . . . . . . . 47 . 370 19 95 102 2713 18 65 58 42 . 18 184 2329 4678 5220 2243 1219 Explosions 507 | . . 18 . 11 . . . . . . . 4 128 . . . . . 46 25 . . 51 . . . 5 219 . Melee 122 | . . . . . . . . . . . 4 . . . . . . . . . 9 . . 77 . 32 . . . Knockbacks 218 | . . . . . . . . . . . 19 . 15 2 2 2 24 . 15 . 1 . . 13 10 . 16 43 56 Impact 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . Kinetic 200 | . . . . . . . . . . . 16 . 14 1 2 1 20 . 15 . . . . 11 10 . 16 41 53 Secondary 15 | . . . . . . . . . . . 3 . 1 . . 1 4 . . . . . . 1 . . . 2 3 Self-Inflicted Damage 1050 | . . . 108 20 . . . 49 40 . 88 36 158 . . . . . 3 5 . . 183 75 . 143 35 107 . Shots 58 | . . . 7 1 . . . 1 1 . 3 2 14 . . . . . 1 1 . . 22 1 . 2 1 1 . Rammed 15 | . 1 . . . . . . 8 . . 2 . . . . . . . . . . . . 4 . . . . . Targets Rammed 25 | . 1 . . . . . . 9 . . 2 . . 2 . . . . 1 . 1 . . 6 . 3 . . . Kicked 7 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 3 . . . Crushed 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Highest Temperature 687 | 78 100 31 361 40 . . 123 273 279 . 345 19 355 . 204 184 440 63 19 . . . 6 122 484 218 309 687 77 Average Temperature 68 | 28 26 11 40 17 . . 30 36 51 . 133 19 72 . 96 88 61 37 19 . . . 3 62 108 46 55 104 37 Received Heat Transfer 5668 | . 75 93 354 . . . 459 603 72 . 1017 213 546 49 . . 901 114 83 . 8 . 22 9 69 68 538 375 . Effects 16 | . . . . . . . . 2 3 . . . . . . . 1 . . . . . . . 7 . . 3 . Shutdowns 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Interference 8 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . 4 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . . . . . . 1 . . . . . 3 . 3 . 6 . 7 . . . 1 Combat Hostiles 20 | . . . . . . . . . . . . . 1 . . . . . 2 . 3 . 6 . 7 . . . 1 Parts Fried 83 | . . . . . . . . . . . . . 7 . . . . . 2 . 3 . 14 3 48 1 1 . 4 Impact Corruptions 13 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . 5 . 1 . 2 2 Robots Melted 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Parts Melted 14 | . . . . . . . . . 5 . . . 2 . . . . . 2 1 . 2 1 . . . 1 . . Heat Transferred 8980 | 333 222 . . . . . . . 2653 . 175 518 2061 . . . 111 . 703 . . 1036 522 . 37 150 200 259 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . 3 . 1 . . . . . . . . . . . 3 . . 2 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Peak Influence 2604 | 15 171 161 627 518 . . 420 634 321 241 1383 841 2604 1509 . . . . 388 . . . . 362 380 926 1417 1517 . Initial 1367 | . 9 9 . 244 . . . 27 228 241 168 725 588 1367 . . . . 18 . . . . . 65 186 555 854 . Average 383 | 5 50 23 135 457 . . 180 285 80 241 717 785 1588 1431 . . . . 120 . . . . 114 176 453 839 1120 . Maximum Alert Level 5 | . . . 2 2 . . 2 2 1 1 4 3 5 4 . . . . 1 . . . . 1 1 3 4 5 . Low Security (%) 43 | 100 100 100 78 . . 100 54 42 87 . 2 . . . . . . . 69 . . . . 79 63 16 . . . Level 1 10 | . . . 3 22 . . 32 23 12 100 7 . . . . . . . 30 . . . . 20 36 34 . . . Level 2 10 | . . . 18 77 . . 12 33 . . 35 . 3 . . . . . . . . . . . . 34 45 . . Level 3 6 | . . . . . . . . . . . 40 100 12 . . . . . . . . . . . . 15 33 4 . Level 4 5 | . . . . . . . . . . . 13 . 32 100 . . . . . . . . . . . . 20 5 . Level 5 23 | . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 4 . . . 4 4 . . . . . 3 . . . . 3 . . . . 3 5 6 11 3 . Investigation 6 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . Extermination 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 5 1 4 1 . Reinforcement 11 | . 1 . 1 . . . 4 . . . . . . . . . . . 1 . . . . 2 . 1 1 . . Assault 16 | . . . 1 . . . . 3 . . . . . 2 . . . . . . . . . . . 2 6 2 . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Distress Signals 29 | . 1 . 3 . . . 2 . . . . . . . . . . . 1 . . . . . 1 . . 21 . Communications Jammed 117 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 46 28 39 . Distress Signals 116 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 45 28 39 . Times Spotted 683 | . 26 9 33 8 . . 26 49 5 . 16 5 49 9 6 2 133 10 28 4 3 . 20 20 31 47 78 42 24 Peak Tracking Total 48 | . 5 4 8 4 . . 5 9 2 . 6 3 10 9 3 2 48 5 14 4 3 . 5 5 4 8 10 8 4 Tactical Retreats 41 | . . . 5 . . . 1 1 . . 1 . 2 . 2 . 3 . 3 . . . 3 3 3 1 5 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Traps Triggered 47 | . 1 . 2 . . . 1 1 . . 4 . 10 . . . 6 . 3 . . . . 1 2 3 3 10 . Indirectly 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 38 | . . . . . . . . . . . . . . . . . 25 . . . . . . . . 3 . 10 . Most Traps Carried 1 | . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Machines Disabled 62 | . . . 6 . . . 1 10 1 . 3 . 11 . . . 8 . . 1 . . . 3 5 1 3 4 5 Max in Single Turn 2 | . . . 2 . . . 1 1 1 . 1 . 2 . . . 1 . . 1 . . . 2 1 1 1 1 1 Garrison Access 11 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 1 3 3 . . Garrison Relay 4 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Machines Accessed 94 | . 8 . 5 . 1 . 5 12 3 1 2 2 3 4 2 1 1 1 2 . . 7 . 8 8 8 9 1 . Terminals 50 | . 7 . 3 . . . 4 7 . . 2 1 3 2 1 1 . 1 . . . . . 4 5 3 5 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 6 | . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . 1 . . . . Recycling Units 10 | . 1 . 1 . . . 1 2 3 . . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . Garrison Access 12 | . . . . . . . . 1 . 1 . 1 . . . . . . 1 . . . . 2 1 2 3 . . Total Hacks 237 | . 23 . 14 . 7 . 9 26 10 1 3 2 3 13 2 1 1 1 2 . . 46 . 19 11 15 20 8 . Successful 139 | . 9 . 11 . 7 . 5 13 6 1 2 2 2 4 2 1 1 1 1 . . 46 . 7 2 5 8 3 . Failed 97 | . 13 . 3 . . . 4 13 4 . 1 . 1 9 . . . . 1 . . . . 12 9 10 12 5 . Catastrophic 21 | . 1 . . . . . 1 3 . . . . 1 1 . . . . . . . . . 5 2 4 2 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 6 . 2 . 1 . 4 11 6 . . . . . . . . . . . . . . 7 4 . . 8 . Terminals 114 | . 19 . 8 . . . 8 14 . . 3 1 3 9 1 1 . 1 . . . . . 12 7 6 13 8 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Repair Stations 14 | . . . 4 . . . . 6 . . . . . 2 . . . . 1 . . . . . 1 . . . . Recycling Units 24 | . 4 . 2 . . . 1 3 10 . . . . 2 . . . . . . . . . . . 2 . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 5 2 . . Garrison Access 16 | . . . . . . . . 3 . 1 . 1 . . . . . . 1 . . . . 2 1 2 5 . . Terminal Hacks 95 | . 8 . 6 . 7 . 4 4 . . 2 1 2 1 2 1 1 1 . . . 46 . 5 . 1 3 . . Record 46 | . . . 1 . 7 . . . . . . . . . 1 1 . 1 . . . 34 . . . . 1 . . Part Schematic 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . 3 . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . 2 . . . . 1 . 1 . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . 2 . 1 . . . Locate Traps 5 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 4 . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . Scan Component 6 | . . . 2 . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Repair 6 | . . . 2 . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 1 . . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 8 | . 1 . 1 . . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 14 | . . . . . . . . 1 . 1 . 1 . . . . . . 1 . . . . 2 1 2 5 . . Unlock Access 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Seal Access 10 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 1 2 3 . . Coupler Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 8 | . . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . 3 . Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 8 . 4 . . . 5 9 2 . 1 1 2 3 . . . . 1 . . . . 6 6 6 8 1 . Full Trace Events 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 2 . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Time 246 | . . . 58 . . . . 120 . . . . . 68 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 9 . 2 . . . 1 16 4 . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Used RIF Installer 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . purge_threat 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Relay Couplers Released 25 | . . . . . . . . . . . 18 . 3 . . . . . . . . . . . . 2 2 . . Machine Destruction 21 | . . . . . . . . . . . 14 . 3 . . . . . . . . . . . . 2 2 . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Attached 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Total Allies 10 | . . . . . 2 . . 2 . . . . 6 . . . . . . . . . . . . . . . . Largest Group 4 | . . . . . 2 2 2 2 1 . . . 4 . . . . . . . . . . . . . . . . Highest-Rated Group 184 | . . . . . 29 29 29 62 31 . . . 184 . . . . . . . . . . . . . . . . Highest-Rated Ally 116 | . . . . . 21 21 21 31 31 . . . 116 . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . 14 10 . . . . 45 . . . . . . . . . . . . . . . . Total Damage 2456 | . . . . . . . 228 211 . . . . 2017 . . . . . . . . . . . . . . . . Kills 15 | . . . . . . . . 3 . . . . 12 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . . . . . 2 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Turns Passed 45708 | 123 1869 2030 2845 467 1079 156 1072 2466 7338 39 2610 191 2485 333 638 265 1171 424 439 560 340 489 1208 752 2558 1114 1610 8717 320 Spaces Moved 24431 | 71 755 621 778 166 423 65 337 813 1705 19 825 58 1961 361 797 544 991 461 446 702 390 181 902 1182 1787 751 1065 5067 207 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11510 | . 684 621 778 166 423 65 337 813 1705 19 670 35 862 . . . 176 303 . . . . . 249 721 . 684 2199 . Legs 5836 | . . . . . . . . . . . 18 23 488 361 797 544 726 145 446 702 390 181 447 . 1 567 . . . Wheels 710 | 68 71 . . . . . . . . . . . . . . . . . . . . . . . 571 . . . . Hover 627 | . . . . . . . . . . . 137 . . . . . 89 13 . . . . . 205 183 . . . . Flight 5745 | . . . . . . . . . . . . . 611 . . . . . . . . . 455 728 311 184 381 2868 207 Fastest Speed 40 | 50 100 320 240 240 240 240 240 245 141 189 153 123 48 48 48 48 48 54 65 65 65 65 51 40 40 94 94 65 65 Average Speed 123 | 97 217 320 240 240 240 240 242 246 208 189 199 141 68 48 48 48 58 57 65 65 65 65 58 43 89 96 104 123 65 Slowest Speed 365 | 100 320 320 240 240 240 240 245 250 263 189 365 153 123 48 48 48 75 65 65 65 65 65 77 51 126 104 165 216 65 Overloaded Moves 89 | . . . . . . . . . . . . . . . . . 89 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 3 10 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 54 | 4 96 99 46 46 90 17 33 94 99 1 63 3 94 9 77 75 84 63 13 73 45 62 84 31 95 21 26 71 21 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 8 | . . . . . 1 . . . 2 . . . . . . . . . . 1 1 3 . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 20 | 1 1 1 . 1 1 1 . 1 1 . . . . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . 1 . . . . . . . . . . . . 2 1 . 3 . 2 . . 2 . . . . . . Spaces Dug 288 | . . 46 72 9 . . 6 9 . . . . 18 . 1 . 23 5 7 17 . . 3 19 37 4 5 7 . Terrain Destroyed 1201 | . . 49 80 9 . . 37 58 12 . 72 6 232 9 32 . 224 17 29 19 . . 34 38 61 38 46 75 24 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 454 | . . . . . . . 16 13 4 . 23 1 27 9 7 . 123 12 14 6 . . 4 38 61 28 26 18 24 AOE 747 | . . 49 80 9 . . 21 45 8 . 49 5 205 . 25 . 101 5 15 13 . . 30 . . 10 20 57 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Ac0 Total 37696 | 98 902 651 1633 213 491 66 473 1128 5310 23 1718 143 2923 510 1036 545 1346 589 543 785 471 537 1553 1367 2630 997 1350 7335 330 Wait 10279 | . 15 9 701 16 . 2 1 170 3394 1 758 62 663 115 211 . 57 88 24 54 64 322 612 96 654 141 82 1962 5 Move 24369 | 70 754 620 777 165 422 64 336 812 1704 19 824 58 1960 360 796 543 990 460 446 701 389 180 901 1179 1782 744 1058 5049 206 Hop 15 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 3 7 . Pick Up 297 | 8 34 2 20 6 4 . 15 20 16 . 18 . 26 8 2 . 17 2 14 2 1 3 1 5 16 8 12 34 3 Fast Attach 116 | 7 2 . 5 . 3 . 4 4 2 . . . 19 3 1 . 5 1 2 . 3 5 . 11 5 2 16 15 1 Attach 97 | . 1 . 4 . . . 6 4 4 1 9 1 12 1 1 . 9 3 5 2 1 . 5 2 5 2 7 10 2 Detach 41 | . . . . . . . 2 1 1 . 4 1 7 . 1 . 1 1 3 1 2 . 5 . 2 2 5 2 . Swap 145 | 1 8 6 13 4 1 . 9 18 3 . 1 . 10 3 2 . 5 . 3 3 . 1 1 . 19 . 13 20 1 Drop 342 | . 20 3 26 6 8 . 18 15 30 2 6 . 37 7 4 . 21 2 8 2 4 8 2 13 29 7 21 39 4 Fire 1819 | 12 67 11 87 16 . . 82 74 146 . 63 18 175 11 16 2 241 32 36 20 6 16 26 53 115 85 133 168 108 Melee 32 | . . . . . . . . 1 9 . 18 3 1 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . Crush 18 | . 1 . . . . . . 9 . . 2 . . . . . . . . . . . . 6 . . . . . Escape Stasis 20 | . . . . . . . . . . . 15 . . . . . . . 2 . . . . 1 2 . . . . Rewire 100 | . . . . . 53 . . . 1 . . . 13 . 2 . . . . . . 2 . . . . . 29 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 124 | -11/Junkyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 6) 327 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 12) 568 | -10/Materials | Discovered new exit (range 16) 851 | -10/Materials | Discovered new exit (range 11) 1878 | -10/Materials | Central database locked down 1993 | -10/Materials | Entered Mines 2309 | -10/Mines | Discovered new exit (range 5) 2564 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2612 | -10/Mines | Core integrity fell below 50% 2748 | -10/Mines | Found a hidden stash of uninstalled traps 2963 | -10/Mines | Discovered new exit (range 5) 2992 | -10/Mines | Learned Materials terminal intel 2995 | -10/Mines | Learned location of 1 exit from Materials 4023 | -10/Mines | Entered Materials 4023 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4024 | -9/Materials | Identified exit to Mines 4025 | -9/Materials | Loaded intel: 12 terminal locations 4913 | -9/Materials | Repaired Lgt. Treads 4947 | -9/Materials | Repaired Autogun 6823 | -9/Materials | First assault squad dispatched 6829 | -9/Materials | Build established: Scavenger-Mutant 6868 | -9/Materials | Entered Mines 7164 | -9/Mines | Build established: Mutant 7265 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7272 | -9/Mines | Found Prototype Device 7292 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7326 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7326 | -9/Mines | Discovered new exit (range 5) 7335 | -9/Mines | Entered Exiles 7335 | -9/Exiles | Found Exiles lab destroyed 7595 | -9/Exiles | Opened EX-Vault 7603 | -9/Exiles | Found Prototype Ballistic Gun 7603 | -9/Exiles | Identified AWS/Gauss 8223 | -9/Exiles | Learned location of Zion (-6) 8393 | -9/Exiles | Discovered new exit (range 10) 8414 | -9/Exiles | Entered Mines 8414 | -8/Mines | Accompanied by 2 allies 8434 | -8/Mines | Discovered new exit (range 11) 8570 | -8/Mines | Entered Materials 8570 | -8/Materials | Accompanied by 2 allies 8570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9043 | -8/Materials | Destroyed 7 combat bots 9049 | -8/Materials | Identified exit to Storage 9148 | -8/Materials | Discovered new exit (range 16) 9476 | -8/Materials | Build established: Scavenger-Mutant 9642 | -8/Materials | Entered Storage 10050 | -8/Storage | Repaired Arm. Treads 10095 | -8/Storage | Repaired Hrd. Heavy Armor Plating 10413 | -8/Storage | Garrison activated, responded to threat 10570 | -8/Storage | Build established: Mutant 10638 | -8/Storage | Repaired Nuclear Core 10729 | -8/Storage | Discovered new exit (range 5) 10897 | -8/Storage | Build established: Scavenger-Mutant 11435 | -8/Storage | Build established: Mutant 11481 | -8/Storage | Met a pair of Derelict thieves 11765 | -8/Storage | Used back door to open Recycling access 11765 | -8/Storage | Discovered new exit (range 3) 12042 | -8/Storage | First assault squad dispatched 12108 | -8/Storage | Entered Recycling 12108 | -8/Recycling | Accompanied by 2 allies 15693 | -8/Recycling | Found Scrap Engine 16134 | -8/Recycling | Build established: Construct 17528 | -8/Recycling | Discovered new exit (range 15) 19446 | -8/Recycling | Entered Factory 19446 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 19485 | -6/Factory | Identified exit to Garrison 19485 | -6/Factory | Entered Garrison 19529 | -6/Garrison | Learned Factory security intel 19588 | -6/Garrison | Garrison Relay disabled 19686 | -6/Garrison | Triggered checkpoint 19904 | -6/Garrison | Lost 6 parts (1p2n1u2w) 20065 | -6/Garrison | Build established: Mutant 20496 | -6/Garrison | Triggered checkpoint 20521 | -6/Garrison | Discovered new exit (range 14) 20659 | -6/Garrison | Triggered checkpoint 20806 | -6/Garrison | Installed Relay Interface Framework 20871 | -6/Garrison | Discovered new exit (range 12) 21047 | -6/Garrison | Build established: Construct 21286 | -6/Garrison | Found Fusion Bomb Launcher 21411 | -6/Garrison | Found Adv. Powered Armor 21606 | -6/Garrison | Garrison Relay disabled 21920 | -6/Garrison | Triggered checkpoint 21938 | -6/Garrison | Garrison Relay disabled 22058 | -6/Garrison | Found Gamma Bomb Array 22095 | -6/Garrison | Entered Factory 22117 | -6/Factory | Identified exit to DSF 22244 | -6/Factory | Identified exit to Garrison 22286 | -6/Factory | Entered Garrison 22343 | -6/Garrison | Triggered checkpoint 22527 | -6/Garrison | Triggered checkpoint 22565 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 22600 | -6/Garrison | Garrison Relay disabled 22677 | -6/Garrison | Phase Generator disabled 22677 | -6/Garrison | Spotted B-75 Beast 22706 | -6/Garrison | Discovered new exit (range 11) 22799 | -6/Garrison | Lost 4 parts (2u2w) 23107 | -6/Garrison | Found embedded Infiltrators 23169 | -6/Garrison | Triggered checkpoint 23228 | -6/Garrison | Discovered new exit (range 12) 23297 | -6/Garrison | Identified Exp. Sensor Array 23370 | -6/Garrison | Triggered checkpoint 23480 | -6/Garrison | Triggered checkpoint 23532 | -6/Garrison | Discovered new exit (range 10) 23541 | -6/Garrison | Spotted B-86 Titan 23589 | -6/Garrison | Spotted B-86 Titan 23610 | -6/Garrison | Destroyed B-86 Titan 23621 | -6/Garrison | Core integrity fell below 50% 23642 | -6/Garrison | Destroyed B-86 Titan 23971 | -6/Garrison | Triggered checkpoint 24058 | -6/Garrison | Destroyed 8 combat bots 24099 | -6/Garrison | Rewired B-86 Titan 24214 | -6/Garrison | Spotted Executioner 24214 | -6/Garrison | Spotted Executioner 24255 | -6/Garrison | Triggered checkpoint 24280 | -6/Garrison | Triggered checkpoint 24326 | -6/Garrison | Destroyed Executioner 24355 | -6/Garrison | Destroyed Executioner 24369 | -6/Garrison | Destroyed Titan 5a 24771 | -6/Garrison | Entered Factory 24771 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24853 | -5/Factory | Repaired Adv. Powered Armor 24895 | -5/Factory | Discovered new exit (range 4) 25009 | -5/Factory | Identified exit to Upper Caves 25071 | -5/Factory | First assault squad dispatched 25104 | -5/Factory | Entered Upper Caves 25421 | -5/Upper Caves | Ambushed by research squad 25518 | -5/Upper Caves | Discovered new exit (range 15) 25742 | -5/Upper Caves | Entered another Upper Caves area 25768 | -5/Upper Caves | Learned 8 Factory zone layouts 25907 | -5/Upper Caves | Learned Factory garrison access intel 26002 | -5/Upper Caves | Discovered new exit (range 5) 26007 | -5/Upper Caves | Entered Warlord 26019 | -5/Warlord | Discovered new exit (range 15) 26056 | -5/Warlord | System corruption cleaned by Quarantine Array 26167 | -5/Warlord | Attacked by Warlord forces 26178 | -5/Warlord | Spotted IG-A7D(B) 26208 | -5/Warlord | Spotted FC-0VD(B) 26217 | -5/Warlord | Destroyed FC-0VD(B) 26220 | -5/Warlord | Destroyed IG-A7D(B) 26287 | -5/Warlord | Destroyed 9 combat bots 26385 | -5/Warlord | Found Prototype Device 26385 | -5/Warlord | Identified Minesniffer Drone Bay 26399 | -5/Warlord | Warlord's base attacked by MAIN.C 26597 | -5/Warlord | Spotted 7F-VA0(g) 26602 | -5/Warlord | Destroyed 7F-VA0(g) 26707 | -5/Warlord | Destroyed 20 combat bots 26749 | -5/Warlord | Warlord forces counterattacked 26806 | -5/Warlord | Found Prototype Energy Gun 26810 | -5/Warlord | Found Prototype Energy Gun 26813 | -5/Warlord | Found Prototype Energy Cannon 26919 | -5/Warlord | Spotted VZ-SBR(K) 26926 | -5/Warlord | Spotted 36-9Q6(K) 26944 | -5/Warlord | Destroyed 36-9Q6(K) 26959 | -5/Warlord | Destroyed VZ-SBR(K) 26988 | -5/Warlord | System corruption reached 10% 27002 | -5/Warlord | Destroyed Warlord 27010 | -5/Warlord | Found Prototype Processor 27011 | -5/Warlord | Identified Exp. Melee Analysis Suite 27053 | -5/Warlord | Found Prototype Device 27053 | -5/Warlord | Identified Exp. Phase Shifter 27063 | -5/Warlord | Found Prototype Hackware 27070 | -5/Warlord | Found Prototype Processor 27074 | -5/Warlord | Warlord base infiltrated, sounded retreat 27088 | -5/Warlord | Spotted Striker 27118 | -5/Warlord | Spotted Executioner 27119 | -5/Warlord | Spotted Executioner 27124 | -5/Warlord | Core integrity fell below 50% 27143 | -5/Warlord | Spotted Executioner 27148 | -5/Warlord | Spotted Striker 27166 | -5/Warlord | Spotted Striker 27178 | -5/Warlord | Entered Proximity Caves 27190 | -4/Proximity Caves | Spotted B-86 Titan 27192 | -4/Proximity Caves | Lost 3 parts (2u1w) 27205 | -4/Proximity Caves | Destroyed B-86 Titan 27591 | -4/Proximity Caves | Discovered new exit (range 8) 27602 | -4/Proximity Caves | Entered Factory 27602 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 27603 | -4/Factory | Identified exit to Upper Caves 27604 | -4/Factory | Loaded intel: 4 garrison access locations 28041 | -4/Factory | Entered Upper Caves 28042 | -4/Upper Caves | Encountered a Warlord checkpoint 28525 | -4/Upper Caves | Learned location of Quarantine (-2) 28554 | -4/Upper Caves | Discovered new exit (range 5) 28569 | -4/Upper Caves | Found Alien Artifact 28601 | -4/Upper Caves | Entered another Upper Caves area 28624 | -4/Upper Caves | Discovered new exit (range 16) 28922 | -4/Upper Caves | Discovered new exit (range 15) 28941 | -4/Upper Caves | Entered Zhirov 28941 | -4/Zhirov | Discovered new exit (range 3) 28953 | -4/Zhirov | Met Zhirov 28966 | -4/Zhirov | Learned location of Testing (-3) 28966 | -4/Zhirov | Learned location of Command (-1) 28978 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28989 | -4/Zhirov | Found Alien Artifact 28989 | -4/Zhirov | Identified Integrated Reactor 28989 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29402 | -4/Zhirov | Found Alien Artifact 29430 | -4/Zhirov | Entered Proximity Caves 30366 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30540 | -3/Proximity Caves | Spotted B-86 Titan 30621 | -3/Proximity Caves | Discovered new exit (range 10) 30638 | -3/Proximity Caves | Entered Research 30638 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 30664 | -3/Research | Discovered new exit (range 5) 31357 | -3/Research | Identified exit to Armory 31357 | -3/Research | Identified exit to Testing 31390 | -3/Research | Entered Testing 31405 | -3/Testing | Found Gamma Bomb Array 32045 | -3/Testing | Found Prototype Protection 32046 | -3/Testing | Identified Med. Regenerative Plating 32049 | -3/Testing | Found Prototype Protection 32049 | -3/Testing | Identified Lgt. Regenerative Plating 32058 | -3/Testing | Found Prototype Protection 32110 | -3/Testing | Crushed by falling debris 32114 | -3/Testing | Crushed by falling debris 32320 | -3/Testing | Found Prototype Energy Cannon 32620 | -3/Testing | Spotted PL-U9ZKT1X4EF 32658 | -3/Testing | Destroyed PL-U9ZKT1X4EF 33122 | -3/Testing | Spotted Striker 33123 | -3/Testing | Spotted Striker 33311 | -3/Testing | Spotted Alpha 7 33392 | -3/Testing | Discovered new exit (range 15) 33517 | -3/Testing | Destroyed Alpha 7 33592 | -3/Testing | Found Prototype Device 33592 | -3/Testing | Identified Exp. ECM Suite 33600 | -3/Testing | Found Prototype Processor 33644 | -3/Testing | Found Prototype Ballistic Cannon 33948 | -3/Testing | Entered Research 33948 | -2/Research | Evolved 2 slots: Utility x2 33949 | -2/Research | Identified SHELL Armor 34015 | -2/Research | Spotted B-90 Cyclops 34027 | -2/Research | Destroyed B-90 Cyclops 34344 | -2/Research | Found Quantum Capacitor 34427 | -2/Research | Discovered new exit (range 11) 34698 | -2/Research | First assault squad dispatched 34852 | -2/Research | Destroyed 7 combat bots 34887 | -2/Research | Identified Ghost Barrier 34887 | -2/Research | Identified Exp. Armor Integrity Analyzer 35062 | -2/Research | Entered Access 35062 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 35212 | -1/Access | Destroyed 16 combat bots 35264 | -1/Access | Found Prototype Launcher 35264 | -1/Access | Identified Mni. Smartbomb Launcher 35269 | -1/Access | Found Mni. Smartbomb Launcher 35346 | -1/Access | Found Prototype Launcher 35346 | -1/Access | Identified Ragnarok Missile Launcher 35447 | -1/Access | Spotted B-99 Colossus 35562 | -1/Access | First assault squad dispatched 36669 | -1/Access | Discovered new exit (range 3) 36672 | -1/Access | Entered Command 36695 | -1/Command | Build established: Hacker-Construct 36922 | -1/Command | First assault squad dispatched 36948 | -1/Command | Identified Exp. Targeting Computer 37030 | -1/Command | Destroyed 8 combat bots 37048 | -1/Command | Spotted M Guard 37050 | -1/Command | Spotted M Guard 37050 | -1/Command | Spotted Combat Programmer 37070 | -1/Command | Spotted Combat Programmer 37072 | -1/Command | Destroyed Combat Programmer 37081 | -1/Command | System corruption reached 10% 37130 | -1/Command | Destroyed M Guard 37147 | -1/Command | Found Prototype Reactor 37147 | -1/Command | Identified Zero-point Reactor 37150 | -1/Command | Found Exp. Targeting Computer 37154 | -1/Command | Lost 3 parts (1p2u) 37162 | -1/Command | Found Prototype Device 37162 | -1/Command | Identified AEGIS Remote Shield 37187 | -1/Command | Found Prototype Protection 37248 | -1/Command | Build established: Scavenger-Construct 37378 | -1/Command | Met MAIN.C 37384 | -1/Command | 0b10 Conduit disabled 37420 | -1/Command | Destroyed MAIN.C Shell 37422 | -1/Command | MAIN.C activated Command garrisons 37526 | -1/Command | Destroyed MAIN.C 37559 | -1/Command | All MAIN.C guards destroyed 38384 | -1/Command | Discovered new exit (range 41) 38384 | -1/Command | Discovered new exit (range 80) 38384 | -1/Command | Identified Hvy. Regenerative Plating 38384 | -1/Command | Identified Transdimensional Reconstructor 38384 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 38542 | -1/Command | Found Exp. System Purifier 38804 | -1/Command | Found Perforator 38939 | -1/Command | Found Zero-point Reactor 39153 | -1/Command | Found Singularity Reactor 39560 | -1/Command | Found Exp. Force Field 39563 | -1/Command | Found Exp. Weapon Cycler 40007 | -1/Command | Build established: Construct 44341 | -1/Command | Found Adv. Kinecellerator 44361 | -1/Command | Found Exp. Core Analyzer 44371 | -1/Command | Found Adv. Kinecellerator 44473 | -1/Command | Found Exp. Core Analyzer 44812 | -1/Command | Found Hvy. Regenerative Plating 45052 | -1/Command | Found Exp. Targeting Computer 45158 | -1/Command | Found Exp. Targeting Computer 45378 | -1/Command | Found Multirail 45382 | -1/Command | Warped through subspace to slip node 45382 | -1/Command | Discovered new exit (range 5) 45389 | -1/Command | Entered Access_0 45391 | -1/Access_0 | Met Architect 45399 | -1/Access_0 | Destroyed A8 45403 | -1/Access_0 | Architect warped through subspace 45432 | -1/Access_0 | Subspace Access Node disabled 45477 | -1/Access_0 | Architect warped through subspace 45483 | -1/Access_0 | Subspace Access Node disabled 45511 | -1/Access_0 | Architect warped through subspace 45534 | -1/Access_0 | Architect warped through subspace 45563 | -1/Access_0 | Architect warped through subspace 45567 | -1/Access_0 | A6 warped into view 45576 | -1/Access_0 | Core integrity fell below 50% 45577 | -1/Access_0 | Destroyed A6 45585 | -1/Access_0 | Architect warped through subspace 45611 | -1/Access_0 | Architect warped through subspace 45616 | -1/Access_0 | Subspace Access Node disabled 45628 | -1/Access_0 | Architect warped through subspace 45650 | -1/Access_0 | Architect warped through subspace 45670 | -1/Access_0 | Architect warped through subspace 45680 | -1/Access_0 | Architect warped through subspace 45690 | -1/Access_0 | Subspace Access Node disabled 45700 | -1/Access_0 | Destroyed Architect 45701 | -1/Access_0 | Architect triggered a singularity event 45702 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 45703 | -1/Access_0 | Warped through subspace to slip node 45703 | -1/Access_0 | Discovered new exit (range 8) 45709 | *** | Escaped singularity! Last Messages --------------- 45695_ Quantum Shear penetrates Wall. 45696_ Architect knocked back. 45698_ Quantum Shear penetrates Wall. 45698_ Penetrated by Quantum Shear. 45698_ Quantum Shear penetrates Wall. 45699_ Dropped Corrupted Cld. Antigrav System. 45700_ Architect: "If I can't win, no one wins!" 45700_ Architect destroyed. 45701_ A0_COM: Initiating irreversible singularity event. Goodbye. 45702_ A0_COM: 10. 45702_ Acquired Hpw. Transdimensional Reconstructor. 45703_ A0_COM: 9. 45703_ Warped through subspace, drawn to slip node. 45703_ EXIT=FOUND 45704_ A0_COM: 8. 45705_ A0_COM: 7. 45706_ A0_COM: 6. 45707_ A0_COM: 5. 45708_ A0_COM: 4. 45709_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 220 Energy Generation 111 Energy Capacity 1229 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 Armor Coverage 900 Resistance: TH 10 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 24 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 6 Particle Charging 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 11 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 7 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Traitor Challenges ------------ None Game ------ Seed SystemWeaponLoader Manual? 0 Play Time 07:44:32 Cumulative 444.7 hours Start 2023.03.11 @ 23:24:03 End 2023.03.12 @ 21:00:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type 6 Total 10 Types 6/2/0/0/0/0/2/0/0 Lore% 76 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f2e93f0-324c-4a5f-9e75-fc92839000fb