Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 17:48:47 Player: iromakkem Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (104) 520 Value Destroyed (2312) 2312 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4503 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 73/160 System Corruption 12% Temperature Hot (226) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer Recalibrator > --- WEAPON (3) ------- Gatling Laser Minigun > --- INVENTORY (25) --- Light Ion Engine Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Sensor Array Improved Signal Interpreter Improved Terrain Scanner Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Particle Gun Pulse Rifle Flak Cannon Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Pulse Rifle Gatling Laser Power Maul > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Sensor Array Sensor Array Improved Signal Interpreter Improved Terrain Scanner Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Recalibrator Pulse Rifle Advanced Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Flak Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 102 | 11 29 25 37 Power 9 | 1 2 2 4 Engine 6 | 1 2 2 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 33 | 5 12 6 10 Treads 16 | 2 . 6 8 Leg 9 | 3 4 . 2 Wheel . | . . . . Hover 8 | . 8 . . Flight . | . . . . Utility 29 | 3 6 10 10 Device 16 | 1 3 4 8 Storage 9 | 2 2 5 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 31 | 2 9 7 13 Energy Gun 9 | 1 3 . 5 Energy Cannon 5 | . 1 3 1 Ballistic Gun 11 | 1 2 4 4 Ballistic Cannon 2 | . . . 2 Launcher 3 | . 3 . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 17 | . 4 1 12 Power 4 | . 1 1 2 Propulsion 5 | . 2 . 3 Utility 3 | . . . 3 Weapon 5 | . 1 . 4 Highest Loss Streak 5 | . 3 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 9 | . 14 10 3 Core 1 | . . . 5 Treads 14 | . . 21 26 Leg 3 | . 8 . . Hover 7 | . 18 . . Device 11 | . 11 11 10 Storage 11 | . 14 11 9 Processor 8 | . . 11 15 Energy Gun 7 | . 7 1 12 Energy Cannon 8 | . 8 17 . Ballistic Gun 10 | . 11 13 7 Ballistic Cannon 1 | . . . 6 Peak Build Rating 31 | 7 9 18 31 Average Rating 16 | 4 8 15 26 On Entrance 8 | . 7 9 18 Naked Turns . | . . . . Heaviest Build 109 | 15 31 97 109 Greatest Support 60 | 40 20 40 60 Greatest Overweight (x) 9 | 1 9 2 4 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 18 | 7 14 18 25 Most Carried 25 | 4 15 25 25 Average Carried 17 | 2 13 17 24 Final Capacity 25 | 8 15 25 25 Final Carried 25 | 4 15 25 19 Class Distribution -------------------- 32% | Mutant 30% | Gunner 20% | Scavenger-Skirmisher 11% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2056 | 332 625 380 719 Remotely 70 | 70 . . . Salvage Created 3389 | 126 1029 857 1377 Parts 211 | 9 67 54 81 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 62 | . 17 12 33 Guns 40 | . 10 4 26 Cannons 17 | . 5 5 7 AOE 5 | . 2 3 . Classes Destroyed 10 | 3 6 1 . Worker 13 | 1 7 1 4 Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 5 | . 2 3 . Recycler 8 | 1 3 2 2 Operator 4 | . 2 2 . Watcher 9 | . 1 3 5 Swarmer 21 | . 6 2 13 Grunt 33 | . 11 6 16 Sentry 8 | . . 4 4 Best Kill Streak 6 | 3 6 4 5 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . . 1 Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 284 | . 67 28 189 Missed 49 | . 13 5 31 Damage Taken 3546 | . 615 251 2680 Core 723 | . 103 67 553 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 111 | . . . 111 Core Remaining (%) 80 | 100 58 83 . Volleys Fired 199 | 6 81 32 80 Largest 3 | 2 2 3 3 Hottest 204 | 60 80 156 204 Shots Fired 445 | 12 153 87 193 Gun 332 | 12 117 41 162 Cannon 107 | . 30 46 31 Launcher 6 | . 6 . . Special . | . . . . Kinetic 212 | 6 72 38 96 Thermal 182 | 6 75 4 97 Explosive 6 | . 6 . . Electromagnetic 45 | . . 45 . Robot Hit Streak 15 | 5 15 10 13 Robot Miss Streak 5 | 1 3 4 5 Penetration Max . | . . . . Secondary Targets 8 | . . . 8 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 294 | 8 98 49 139 Core Hits 165 | 5 46 32 82 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 1 4 Burn 3 | . . . 3 Blast 1 | . . . 1 Corrupt 1 | . . 1 . Melee Attacks 4 | . . . 4 Impact 4 | . . . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5523 | 91 1502 1203 2727 Guns 3496 | 91 960 247 2198 Cannons 1492 | . 336 704 452 Explosions 433 | . 205 228 . Melee . | . . . . Ramming 102 | . 1 24 77 Kinetic 1969 | 39 589 224 1117 Thermal 2543 | 52 707 251 1533 Explosive 205 | . 205 . . Electromagnetic 704 | . . 704 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . 1 1 12 Average Corruption 1 | . 1 1 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . 10 6 10 Message Errors 5 | . 3 . 2 Matter Fused 7 | . 4 2 1 Heat Flow Errors 3 | . . . 3 Energy Discharges 3 | . . 1 2 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . 1 2 . Data Loss (major) 3 | . 2 . 1 Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 16 | . 3 10 3 Projectiles 16 | . 3 10 3 Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact 1 | . . . 1 Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 12 | . 1 5 6 Targets Rammed 14 | . 1 5 8 Kicked 1 | . . . 1 Crushed 1 | . . . 1 Highest Temperature 714 | . 204 57 714 Average Temperature 127 | . 51 21 190 Received Heat Transfer 1050 | . 258 63 729 Effects 26 | . . . 26 Shutdowns 5 | . . . 5 Interference 7 | . . . 7 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (major) 7 | . . . 7 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 2 . 4 Heat Transferred 5535 | 125 1528 350 3532 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 5 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 406 | 20 210 214 406 Initial 56 | . 13 56 31 Average 100 | 10 77 97 139 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 91 | 100 98 98 74 Level 1 8 | . 1 1 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 4 4 3 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 6 | . 3 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 6 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 91 | . 25 17 49 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 7 7 3 Terminals 14 | . 6 6 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 51 | . 20 24 7 Successful 25 | . 9 11 5 Failed 26 | . 11 13 2 Catastrophic 4 | . 3 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 45 | . 18 23 4 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 7 10 3 Record 2 | . 1 1 . Robot Analysis 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Unreport Threat 3 | . 1 1 1 Locate Traps 3 | . 1 1 1 Reprogram Traps 1 | . . 1 . Security Status 1 | . 1 . . Transport Status 1 | . . 1 . Hauler Manifests 3 | . 1 1 1 Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 3 | . 2 1 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 2 . Used 1 | . . 1 . Hacking Detections 12 | . 5 5 2 Full Trace Events 5 | . 2 1 2 Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 7 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6264 | 194 2317 1875 1878 Spaces Moved 2374 | 93 995 815 471 Core 8 | 2 6 . . Treads 1301 | 44 . 794 463 Legs 425 | 47 349 21 8 Wheels . | . . . . Hover 640 | . 640 . . Flight . | . . . . Fastest Speed 50 | 50 120 160 240 Average Speed 196 | 138 180 194 243 Slowest Speed 500 | 190 500 320 480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 52 | 5 99 58 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 43 | . 28 10 5 Melee 4 | . . . 4 Projectile 1 | . . . 1 AOE 38 | . 28 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3554 | 142 1372 1031 1009 Wait 702 | 26 207 105 364 Move 2371 | 92 994 814 471 Hop . | . . . . Pick Up 74 | 4 29 22 19 Fast Attach 38 | 9 10 7 12 Attach 33 | . 11 6 16 Detach 9 | 1 5 1 2 Swap 32 | 2 8 13 9 Drop 78 | 2 26 26 24 Fire 199 | 6 81 32 80 Melee 4 | . . . 4 Ram 1 | . 1 . . Kick 1 | . . . 1 Crush 12 | . . 5 7 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 579 | -10/Materials | Lost 3 parts (1p1n1w) 650 | -10/Materials | Discovered new exit (range 15) 864 | -10/Materials | Identified exit to Mines 1604 | -10/Materials | Discovered new exit (range 3) 1763 | -10/Materials | Discovered new exit (range 16) 2266 | -10/Materials | Build established: Scavenger-Mutant 2512 | -10/Materials | Entered another Materials area 2512 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2999 | -9/Materials | Discovered new exit (range 7) 3078 | -9/Materials | Build established: Gunner 3175 | -9/Materials | Discovered new exit (range 15) 4387 | -9/Materials | Entered another Materials area 4387 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5322 | -8/Materials | Build established: Scavenger-Skirmisher 5707 | -8/Materials | Discovered new exit (range 13) 5975 | -8/Materials | Repaired Lgt. Treads 6009 | -8/Materials | Crushed by falling debris 6009 | -8/Materials | Core integrity fell below 50% 6023 | -8/Materials | Crushed by falling debris 6023 | -8/Materials | System corruption reached 10% 6065 | -8/Materials | Lost 5 parts (1p2u2w) 6157 | -8/Materials | Core integrity fell below 20% 6185 | -8/Materials | Lost 3 parts (1p2n) 6265 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06245_ Critical hit (Burn: +37). 06246_ K-01 Serf collects debris. 06250_ K-01 Serf destroyed. 06251_ Lgt. Treads broken. 06251_ Overheating: Short circuit. 06251_ K-01 Serf collects debris. 06252_ R-06 Scavenger collects Lgt. Assault Rifle. 06255_ K-01 Serf collects debris. 06256_ R-06 Scavenger collects Imp. Heat Sink. 06258_ Extracted 50 matter. 06259_ K-01 Serf collects debris. 06259_ Hvy. Assault Rifle destroyed. 06259_ M-13 Machinist repairs G-47 Trooper. 06260_ R-06 Scavenger collects Heat Sink. 06261_ Overheating: System interference. 06261_ Targeting Computer temporarily disabled. 06261_ Recalibrator temporarily disabled. 06263_ R-06 Scavenger collects Flight Unit. 06263_ K-01 Serf collects debris. 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