Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.09 @ 21:31:06

Player: Conner

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (525)      525
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1585

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     199/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Seismic Analyzer
           System Shield
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
  Improved Ion Engine
           Heat Sink

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Analyzer
           System Shield
           System Shield
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Heat Sink
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Hackware                 System Shield
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 9   11  10  
  Power                    7    | 1   5   1   
    Engine                 7    | 1   5   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 4   2   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 4   2   1   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   .   3   
    Device                 1    | 1   .   .   
    Storage                .    | .   .   .   
    Processor              2    | 1   .   1   
    Hackware               2    | .   .   2   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             7    | 1   3   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     94   | .   100 85  
  Engine                   12   | .   14  10  
  Wheel                    23   | .   28  17  
  Device                   12   | .   14  9   
  Processor                12   | .   14  11  
  Hackware                 7    | .   .   18  
  Energy Gun               12   | .   14  9   
  Ballistic Gun            12   | .   14  9   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 7   12  14  
  Greatest Support         32   | 32  26  26  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   4   3   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   4   3   

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 25% | Mutant
 20% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           502  | 117 245 140 
  Remotely                 .    | .   .   .   
Salvage Created            922  | 106 486 330 
  Parts                    65   | 13  30  22  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           3    | .   2   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   7   5   
  Guns                     8    | .   3   5   
  AOE                      4    | .   4   .   
Classes Destroyed          10   | 2   6   2   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   3    | .   2   1   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  2    | .   2   .   
  Grunt                    7    | .   5   2   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | 4   7   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1239 | .   248 991 
  Core                     496  | .   96  400 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         80   | 100 61  .   
Volleys Fired              68   | 6   31  31  
  Largest                  2    | 2   2   2   
  Hottest                  79   | 70  70  79  
Shots Fired                126  | 12  62  52  
  Gun                      126  | 12  62  52  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  68   | 6   31  31  
  Thermal                  20   | 6   9   5   
  Explosive                .    | .   .   .   
  Electromagnetic          38   | .   22  16  
  Robot Hit Streak         9    | 3   7   9   
  Robot Miss Streak        5    | 2   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           79   | 6   32  41  
  Core Hits                36   | 5   17  14  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1367 | 75  724 568 
  Guns                     1004 | 75  379 550 
  Cannons                  .    | .   .   .   
  Explosions               344  | .   344 .   
  Melee                    .    | .   .   .   
  Ramming                  19   | .   1   18  
  Kinetic                  444  | 25  112 307 
  Thermal                  443  | 50  320 73  
  Explosive                120  | .   120 .   
  Electromagnetic          341  | .   171 170 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            39   | .   39  .   
  Projectiles              .    | .   .   .   
  Explosions               39   | .   39  .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      48   | .   39  9   
  Shots                    1    | .   1   .   
  Rammed                   3    | .   2   1   
Targets Rammed             3    | .   2   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        116  | 70  73  116 
  Average Temperature      34   | 27  24  44  
  Received Heat Transfer   423  | .   60  363 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         757  | 148 424 185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | .   3   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             394  | 20  394 166 
  Initial                  166  | .   13  166 
  Average                  157  | 8   246 84  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         66   | 100 34  100 
  Level 1                  33   | .   65  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   15  18  
  Peak Tracking Total      10   | .   6   10  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       2    | .   2   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   2   5   
  Successful               3    | .   1   2   
  Failed                   4    | .   1   3   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   .   5   
  Terminals                7    | .   2   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Botnet                 1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               685  | 88  350 247 
Spaces Moved               508  | 60  281 167 
  Core                     50   | 1   .   49  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   458  | 59  281 118 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            85   | 92  84  84  
  Slowest Speed            150  | 100 90  150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   45  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          34   | .   34  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      34   | .   34  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      649  | 84  344 221 
  Wait                     9    | .   3   6   
  Move                     506  | 59  280 167 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 6   3   2   
  Fast Attach              11   | 7   .   4   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     16   | 2   11  3   
  Drop                     22   | 4   14  4   
  Fire                     68   | 6   31  31  
  Melee                    .    | .   .   .   
  Ram                      3    | .   2   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 12)
  404 | -10/Materials | Discovered new exit (range 15)
  439 | -10/Materials | Entered another Materials area
  439 | -9/Materials  | Evolved 2 slots: Utility x2
  654 | -9/Materials  | Core integrity fell below 50%
  679 | -9/Materials  | Core integrity fell below 20%
  686 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00628_ G-34 Mercenary destroyed.
00631_ K-01 Serf collects debris.
00631_ Com. Wheel destroyed.
00634_ K-01 Serf collects debris.
00639_ Wheel destroyed.
00639_ K-01 Serf collects debris. <x3>
00643_ Beam Rifle destroyed.
00643_ K-01 Serf collects debris. <x3>
00648_ Hvy. Assault Rifle destroyed.
00649_ U-05 Engineer lays Concrete.
00649_ K-01 Serf collects debris. <x2>
00659_ Imp. Terrain Scanner destroyed.
00662_ W-16 Scout sends out distress signal.
00664_ Imp. Ion Engine destroyed.
00667_ Acquired Hover Unit.
00671_ Slammed into G-34 Mercenary.
00671_ G-34 Mercenary knocked back.
00675_ Hover Unit destroyed.
00678_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              241
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                50
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterCoilGreatsword
  Manual?         0
Play Time         00:06:11
  Cumulative      40.2 hours
  Start           2022.02.08 @ 19:40:59
  End             2022.02.09 @ 21:31:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          49
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ef825c9-d981-45ad-8038-4b36d80b33c2