Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 16:37:51 Player: Peace Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (2) 10 Value Destroyed (8) 8 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6298 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1450 Matter 137/300 Energy 96/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Improved Stasis Canceller Improved Utility Shielding Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Drive Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Advanced Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Stasis Canceller Improved Utility Shielding System Shield > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Long-range Sensor Array Improved Utility Shielding Grenade Launcher [Rating: 79] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Advanced Heavy Siege Treads Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Stasis Canceller Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Heavy Flail Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 16 | . . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 52 | 1 . 2 5 13 4 4 3 4 6 10 Power 6 | 1 . . 2 1 . . . . . 2 Engine 4 | 1 . . 2 1 . . . . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 16 | . . 1 1 5 1 . . 1 3 4 Treads 1 | . . . . . . . . . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 14 | . . 1 1 5 1 . . 1 3 2 Utility 25 | . . 1 1 5 2 3 3 3 3 4 Device 3 | . . . . . . . . . 2 1 Storage . | . . . . . . . . . . . Processor 16 | . . 1 1 5 1 1 3 2 1 1 Hackware 1 | . . . . . . . . 1 . . Protection 5 | . . . . . 1 2 . . . 2 Artifact . | . . . . . . . . . . . Weapon 5 | . . . 1 2 1 1 . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . 1 2 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . . 2 Parts Lost 22 | . 1 . 2 2 . . 1 1 2 13 Power 3 | . 1 . 1 . . . 1 . . . Propulsion 10 | . . . 1 2 . . . 1 2 4 Utility 8 | . . . . . . . . . . 8 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 10 | . 1 . 1 2 . . 1 1 1 10 Average Slot Usage (%) 62 | . 10 . 28 68 75 84 82 87 78 64 Engine 1 | . 10 . . . 7 6 2 . . . Flight 7 | . . . 3 14 15 13 11 10 7 4 Processor 40 | . . . 19 44 46 48 49 60 52 46 Hackware 1 | . . . . . . . . . 4 2 Protection 4 | . . . . . 1 8 11 10 6 4 Impact Weapon 4 | . . . 5 8 3 6 5 5 4 2 Naked Turns 70 | . 31 39 . . . . . . . . Heaviest Build 20 | 5 5 . 6 8 10 12 12 7 10 20 Greatest Support 80 | 3 3 4 6 12 13 13 13 12 17 80 Greatest Overweight (x) 2 | 1 1 . . . . . . 2 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 1 2 4 4 4 4 4 4 4 Average Carried 3 | . . . 1 3 3 3 4 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 1 2 4 3 4 4 3 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Matter Collected 446 | 126 . 89 55 50 . . . . 84 42 Remotely . | . . . . . . . . . . . Salvage Created 145 | . . . 145 . . . . . . . Parts 7 | . . . 7 . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed 2 | . . . 2 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . Best Kill Streak 2 | . . . 2 . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Damage Taken 4249 | . 145 90 257 501 . . 79 158 355 2664 Core 2458 | . 85 90 167 320 . . 58 104 179 1455 Absorbed by Shields 29 | . . . . . . . . . 29 . Core Remaining (%) 77 | 100 . 30 58 41 100 100 94 90 86 . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 3 | . . . 3 . . . . . . . Core Hits 2 | . . . 1 . . . . . . 1 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 19 | . . . 6 3 6 . 1 . . 3 Impact 19 | . . . 6 3 6 . 1 . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 213 | . . . 208 . . . . . . 5 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 208 | . . . 208 . . . . . . . Ramming 5 | . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 208 | . . . 208 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 6 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 53 | . . . 53 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 53 | . . . 53 . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . 2 Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . Received Heat Transfer 561 | . 84 . 60 135 . . . 18 57 207 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Peak Influence 299 | . 70 27 101 294 151 88 74 125 240 299 Initial 135 | . . 27 10 42 133 73 42 30 65 135 Average 101 | . 22 27 34 131 146 85 57 63 129 175 Maximum Alert Level 1 | . . . . 1 . . . . 1 1 Low Security (%) 86 | 100 100 100 100 61 100 100 100 100 74 78 Level 1 13 | . . . . 38 . . . . 25 21 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 2 1 . . . . . 1 Investigation 2 | . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Distress Signals 4 | . . . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 111 | . 7 4 20 33 . . 2 6 6 33 Peak Tracking Total 23 | . 6 5 13 23 . . 3 6 8 21 Tactical Retreats 11 | . . . 1 4 . . . 1 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 5 | . . . . 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 15 | . 4 . 2 1 1 . . 3 1 3 Terminals 14 | . 4 . 2 1 1 . . 3 . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 36 | . 13 . 4 3 2 . . 8 1 5 Successful 12 | . 5 . 2 . 2 . . 3 . . Failed 24 | . 8 . 2 3 . . . 5 1 5 Catastrophic 5 | . 3 . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 10 . 4 2 2 . . 4 . 4 Terminals 35 | . 13 . 4 3 2 . . 8 . 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 12 | . 5 . 2 . 2 . . 3 . . Record 1 | . . . . . . . . 1 . . Robot Analysis 4 | . 4 . . . . . . . . . Level Access Points 3 | . . . 1 . 1 . . 1 . . Terminal Index 3 | . 1 . 1 . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 4 . 1 1 . . . 2 1 3 Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 4 | . 4 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Turns Passed 1363 | 20 110 43 151 163 76 54 80 154 246 266 Spaces Moved 2578 | 21 141 79 233 329 167 135 203 351 415 504 Core 481 | 21 141 77 135 6 . . . 2 2 97 Treads 15 | . . . . . . . . . . 15 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 14 | . . . . . . . . . . 14 Flight 2068 | . . 2 98 323 167 135 203 349 413 378 Fastest Speed 34 | 50 50 40 35 34 34 34 34 34 34 37 Average Speed 42 | 90 78 49 44 38 34 34 35 40 36 45 Slowest Speed 160 | 100 100 50 50 50 34 34 40 150 150 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 60 | . . . 2 19 1 2 4 14 6 12 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 18 | 3 37 32 23 36 5 4 8 11 20 20 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 16 | . . . 3 3 6 . 1 . . 3 Terrain Destroyed 16 | . . . 3 3 6 . 1 . . 3 Melee 16 | . . . 3 3 6 . 1 . . 3 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Total 2728 | 21 140 81 264 335 176 140 202 346 501 522 Wait 98 | . . . 22 . . . . 5 67 4 Move 2452 | 20 140 78 228 291 164 130 194 323 403 481 Hop 56 | . . . 2 18 1 2 4 13 5 11 Pick Up 7 | . . 1 . 4 . . . . 1 1 Fast Attach 44 | 1 . 2 5 11 2 4 3 3 5 8 Attach 5 | . . . . 1 1 . . 1 1 1 Detach 10 | . . . 1 2 . 3 . 1 . 3 Swap 3 | . . . . 1 1 . . . . 1 Drop 16 | . . . . 4 1 1 . . 3 7 Fire . | . . . . . . . . . . . Melee 19 | . . . 6 3 6 . 1 . . 3 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 13) 131 | -10/Materials | Entered Mines 163 | -10/Mines | Discovered new exit (range 16) 171 | -10/Mines | Core integrity fell below 50% 174 | -10/Mines | Entered Materials 174 | -9/Materials | Evolved 2 slots: Utility x2 198 | -9/Materials | Identified exit to Materials 315 | -9/Materials | Build established: Mutant 325 | -9/Materials | Entered another Materials area 325 | -8/Materials | Evolved 2 slots: Utility x2 414 | -8/Materials | Discovered new exit (range 2) 414 | -8/Materials | Identified exit to Storage 465 | -8/Materials | Core integrity fell below 50% 480 | -8/Materials | Discovered new exit (range 16) 487 | -8/Materials | Identified exit to Factory 488 | -8/Materials | Entered Factory 488 | -7/Factory | Evolved 2 slots: Utility x2 504 | -7/Factory | Identified exit to Factory 564 | -7/Factory | Entered another Factory area 564 | -6/Factory | Evolved 2 slots: Utility x2 604 | -6/Factory | Discovered new exit (range 15) 609 | -6/Factory | Identified exit to Factory 618 | -6/Factory | Entered another Factory area 618 | -5/Factory | Evolved 2 slots: Utility x2 693 | -5/Factory | Discovered new exit (range 4) 698 | -5/Factory | Identified exit to Factory 698 | -5/Factory | Entered another Factory area 698 | -4/Factory | Evolved 2 slots: Utility x2 781 | -4/Factory | Identified exit to Research 852 | -4/Factory | Entered Research 852 | -3/Research | Evolved 2 slots: Utility x2 961 | -3/Research | Discovered new exit (range 6) 972 | -3/Research | Identified exit to Testing 1091 | -3/Research | Discovered new exit (range 11) 1094 | -3/Research | Identified exit to Research 1098 | -3/Research | Entered another Research area 1098 | -2/Research | Evolved 2 slots: Utility x2 1308 | -2/Research | Core integrity fell below 50% 1337 | -2/Research | Core integrity fell below 20% 1354 | -2/Research | Lost 10 parts (3n6u1w) 1364 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 01309_ K-01 Serf collects debris. 01312_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 01314_ Dropped Cmb. Linear Gravjet. 01315_ Acquired Field Propulsion Array. 01316_ Imp. Targeting Computer destroyed. 01317_ Slug penetrates Wall. 01319_ Field Propulsion Array destroyed. 01321_ K-01 Serf collects debris. 01323_ Penetrated by Slug. 01323_ Adv. Melee Analysis Suite destroyed. 01328_ Penetrated by Slug. 01336_ C-30 ARC bursts open, deploying its payload. 01336_ G-73 Enforcer unfolds itself. 01339_ Acquired Adv. Heavy Siege Treads. 01362_ Core Analyzer destroyed. 01362_ W-44 Eye sends out distress signal. 01363_ Critical hit. 01363_ Adv. Heavy Siege Treads destroyed. 01363_ Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????### ???????????????????????? | | ??????????????????? # ???????????????????????? | | ????? ????????????? !# ???????????????????????? | | ???? ???????????? # ##?????????????????????? | | ???? ?????????? # k ???????????????????? | | ????| ????????? # ???????????????????? | | ????? 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""??????? # ?????????????????????? | | ??????? ??????? !# #??????????????????????? | | ????????? ?????? # #??????????????????????? | | ???????####/######+### #??????????????????????? | | ???????# k k #??????????????????????? | | ???????# w #??????????????????????? | | ???????# h #??????????????????????? | | ???????# g ggg @#??????????????????????? | | ???????# ######+### #??????????????????????? | | ???????# ## # l#??????????????????????? | | ######## ## # p #??????????????????????? | | ## # #??????????????????????? | | +####### ## # g #??????????????????????? | | ????# ## """ #g p #??????????????????????? | | ??# ## """ /p #??????????????????????? | | ## ## """ #/##+######?????????????????? | | ## ## """ # #?????????????????? | | ######## ## """ # !#?????????????????? | | ??????? ## # #?????????????????? | | ????? ## # ! #?????????????????? | | ????? ####################?????????????????? | | =| ????" #????????????????????????????????????? | | =| ????" #????????????????????????????????????? | | = !???? #????????????????????????????????????? | | ??? #????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ????????????????????????????????????????????? | | "" ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 285 Armor Coverage 150 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 20 Melee Accuracy 19 Launcher Accuracy 20 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Stasis Canceling 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectAngularRail Manual? 0 Play Time 00:31:53 Cumulative 72.5 hours Start 2021.10.23 @ 16:06:35 End 2021.10.23 @ 16:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 55 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fac94ef-c446-4de7-8dc6-2c8ad061a711