Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 16:25:56 Player: Nebulae Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2827) 2827 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 5460 Bonus ------- High Alert Combat Kills 178 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 104/300 Energy 191/265 System Corruption 8% Temperature Hot (205) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- Enhanced Autogun Grenade Launcher > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Weight Redist. System Structural Scanner Improved Sensor Array Transport Network Coupler Particle Charger ECM Suite Relay Coupler [Grunt] Relay Coupler [Sentry] (27) Shock Rifle Ion Cannon High-powered Shotgun Enhanced Autogun Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Weight Redist. System Structural Scanner Improved Sensor Array Transport Network Coupler Advanced Targeting Computer Particle Charger ECM Suite Makeshift System Shield Shock Rifle Shock Rifle EM Pulse Cannon Ion Cannon High-powered Shotgun High-powered Shotgun Enhanced Autogun Grenade Launcher Datajack Heavy Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 64 | 7 7 3 34 13 Power 7 | 1 . 1 4 1 Engine 5 | 1 . 1 2 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 20 | 3 1 . 11 5 Treads 7 | . . . 7 . Leg 9 | . . . 4 5 Wheel 4 | 3 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 . 6 4 Device 3 | . 1 . 1 1 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 6 | . 1 . 4 1 Artifact . | . . . . . Weapon 23 | 2 3 2 13 3 Energy Gun 6 | 1 . . 5 . Energy Cannon 3 | . . . 3 . Ballistic Gun 10 | 1 2 1 4 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 19 | . 2 1 6 10 Power 3 | . . 1 1 1 Propulsion 9 | . 2 . 3 4 Utility 3 | . . . 1 2 Weapon 4 | . . . 1 3 Highest Loss Streak 5 | . 1 1 2 5 To Critical Strikes . | . . . . . Average Backups 16 | 2 10 17 19 18 Power . | . 1 . . . Propulsion . | 1 2 2 . . Utility 8 | . 4 9 9 8 Weapon 6 | . 2 4 8 7 Tool/Special . | . . . . . Unused Backups 21 | . 1 . 9 11 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 12 | . . . 4 8 Weapon 7 | . 1 . 4 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 90 99 97 93 Engine 7 | . 14 13 3 5 Core 3 | . . . 5 2 Treads 10 | . . . 25 . Leg 11 | . . . 6 31 Wheel 8 | . 20 28 2 . Device 9 | . 10 14 12 . Storage 10 | . 14 14 9 9 Processor 5 | . . . 5 11 Hackware 1 | . . . . 4 Protection 6 | . 2 . 8 9 Energy Gun 2 | . 4 . 3 . Energy Cannon 2 | . . . 3 5 Ballistic Gun 14 | . 23 24 10 8 Peak Build Rating 32 | 6 8 10 30 32 Average Rating 19 | 5 7 8 21 28 On Entrance 10 | . 6 8 10 30 Naked Turns . | . . . . . Heaviest Build 75 | 12 50 50 65 75 Greatest Support 83 | 26 26 26 83 50 Greatest Overweight (x) 2 | . 2 1 2 2 Average Overweight (x) . | . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 20 | 5 17 18 20 20 Average Carried 16 | 2 10 17 19 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 17 18 20 16 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 2094 | 234 208 109 905 638 Remotely . | . . . . . Salvage Created 3040 | 83 408 57 1740 752 Parts 168 | 3 20 2 112 31 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 5 | . 2 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . 1 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 61 | . 7 1 32 21 Guns 33 | . 4 1 18 10 Cannons 9 | . . . 4 5 AOE 18 | . 3 . 9 6 Classes Destroyed 13 | 2 4 1 3 3 Worker 5 | . 1 . 4 . Builder 2 | . . . 2 . Tunneler 2 | 1 1 . . . Hauler 6 | . 2 . 4 . Recycler 2 | 1 . . 1 . Operator 1 | . . . 1 . Watcher 4 | . 1 . 3 . Swarmer 11 | . . . 11 . Grunt 34 | . 7 . 11 16 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 11 | . . 1 10 . Programmer 3 | . . . . 3 Best Kill Streak 7 | 2 4 1 7 4 Combat Bots Only 6 | . 2 1 6 4 Max Kills in Single Turn 4 | 1 2 1 4 2 Gunslinging . | . . . . . Exploded 3 | . 2 . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 307 | . 31 6 139 131 Missed 81 | . 6 . 38 37 Hits 226 | . 25 6 101 94 Melee 8 | . . . . 8 Projectile 218 | . 25 6 101 86 Critical Strikes 13 | . 1 1 4 7 Part Disruptions 1 | . . . . 1 Damage Taken 3972 | . 476 90 1575 1831 Core 727 | . 176 . 209 342 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 5 | . . . 5 . Core Remaining (%) 64 | 100 . 29 . . Volleys Fired 236 | 4 53 8 99 72 Largest 2 | 2 2 2 2 2 Hottest 93 | 60 60 40 90 93 Shots Fired 457 | 8 106 12 191 140 Gun 359 | 8 105 8 149 89 Cannon 77 | . . . 37 40 Launcher 21 | . 1 4 5 11 Special . | . . . . . Kinetic 283 | 4 84 8 112 75 Thermal 54 | 4 21 . . 29 Explosive 21 | . 1 4 5 11 Electromagnetic 99 | . . . 74 25 Robot Hit Streak 17 | 3 17 3 16 10 Robot Miss Streak 8 | 1 8 6 4 7 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 308 | 5 68 6 131 98 Core Hits 159 | 3 27 2 84 43 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 44 | . . 1 8 35 Impact 35 | . . . . 35 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6844 | 52 938 39 3219 2596 Guns 3752 | 52 600 39 1769 1292 Cannons 1355 | . . . 722 633 Explosions 1737 | . 338 . 728 671 Melee . | . . . . . Ramming . | . . . . . Kinetic 2870 | 6 448 39 1283 1094 Thermal 1031 | 46 407 . 132 446 Explosive 1350 | . 83 . 596 671 Electromagnetic 1593 | . . . 1208 385 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 5 8 Average Corruption 5 | . . . 3 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 67 | . . . 23 44 Message Errors 19 | . . . 5 14 Matter Fused 16 | . . . 7 9 Heat Flow Errors 9 | . . . 3 6 Energy Discharges 5 | . . . 1 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 6 | . . . 4 2 Data Loss (major) 3 | . . . 2 1 Misfires 3 | . . . 1 2 Alerts 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 130 | . 83 . 42 5 Projectiles 16 | . . . 16 . Explosions 114 | . 83 . 26 5 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 322 | . 98 . 137 87 Shots 10 | . 2 . 3 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 717 | 20 126 7 303 717 Average Temperature 137 | 15 48 7 99 194 Received Heat Transfer 1665 | . 189 45 711 720 Effects 39 | . . . . 39 Shutdowns 4 | . . . . 4 Energy Bleed 7 | . . . . 7 Interference 2 | . . . . 2 Matter Decay 6 | . . . . 6 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 13 | . . . . 13 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1366 | 100 500 . 100 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 3 | . . . 1 3 Low Security (%) 57 | 100 100 . 70 7 Level 1 20 | . . . 29 22 Level 2 21 | . . . . 69 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 729 | 5 127 . 303 729 Initial 189 | . . . . 189 Average 218 | . 42 . 135 470 Influence Increases 2001 | 10 293 20 1018 660 Destroy 0b10 Robot/C 1220 | . 140 20 640 420 Destroy 0b10 Robot/NC 110 | 10 25 . 75 . Destroy Leader 250 | . 46 . 184 20 Successful Hack 19 | . 10 . 9 . Disable Machine 75 | . 30 . 45 . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 162 | . 42 . 65 55 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1252 | 10 293 20 727 202 Entered New Map 102 | . . . . 102 Time Decay 820 | 10 273 20 517 . Lost Part 180 | . 20 . 60 100 Purge Threat 150 | . . . 150 . Squads Dispatched 8 | . 1 . 7 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 13 1 48 21 Peak Tracking Total 7 | . 4 1 7 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 10 | . 2 . 3 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 6 | . 2 . 3 1 Max in Single Turn 2 | . 2 . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 13 | . 4 2 6 1 Terminals 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 8 3 8 2 Successful 15 | . 4 3 8 . Failed 6 | . 4 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 7 . 3 . Terminals 10 | . 6 . 2 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 2 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 2 3 1 . Record 1 | . . 1 . . Open Door 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 2 . 2 . Terminals 2 | . 1 . 1 . Track 1 | . 1 . . . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Reject 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 44 | . . . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 4153 | . 598 553 1825 1177 Optics 2281 | . . . 1104 1177 Structural 2980 | . 598 553 1825 4 Seismic 718 | . . . 718 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 4478 | 75 805 553 1825 1220 Spaces Moved 2312 | 56 535 488 817 416 Core 1 | 1 . . . . Treads 531 | . . . 531 . Legs 576 | . . . 160 416 Wheels 1204 | 55 535 488 126 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 105 120 190 Average Speed 143 | 86 113 105 160 200 Slowest Speed 260 | 100 130 105 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 82 26 60 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 176 | . 38 26 67 45 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 175 | . 38 26 66 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 2978 | 71 638 515 1156 598 Wait 171 | . 28 12 116 15 Move 2308 | 55 534 487 816 416 Hop . | . . . . . Pick Up 54 | 5 12 1 33 3 Fast Attach 26 | 6 3 . 11 6 Attach 16 | . 1 1 8 6 Detach . | . . . . . Swap 54 | 1 5 5 28 15 Drop 44 | . 2 . 37 5 Fire 236 | 4 53 8 99 72 Melee 44 | . . 1 8 35 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 25 | . . . . 25 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 201 | -10/Materials | Core integrity fell below 50% 304 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 12) 658 | -10/Materials | Discovered new exit (range 5) 820 | -10/Materials | Discovered new exit (range 16) 824 | -10/Materials | Discovered new exit (range 9) 881 | -10/Materials | Entered Subcaves 1029 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1189 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1204 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1377 | -10/Subcaves | Discovered new exit (range 9) 1434 | -10/Subcaves | Entered Materials 1434 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1745 | -8/Materials | Repaired Mak. System Shield 2585 | -8/Materials | Discovered new exit (range 5) 3160 | -8/Materials | Garrison activated, responded to threat 3166 | -8/Materials | Build established: Scavenger-Mutant 3255 | -8/Materials | Identified exit to Garrison 3259 | -8/Materials | Entered Garrison 3547 | -8/Garrison | Triggered checkpoint 3592 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Core integrity fell below 50% 3769 | -8/Garrison | Core integrity fell below 20% 3789 | -8/Garrison | Lost 4 parts (1p2n1u) 4017 | -8/Garrison | Triggered checkpoint 4119 | -8/Garrison | Lost 5 parts (2n1u2w) 4185 | -8/Garrison | Garrison Relay disabled 4234 | -8/Garrison | Discovered new exit (range 12) 4420 | -8/Garrison | Discovered new exit (range 12) 4469 | -8/Garrison | Triggered checkpoint 4479 | -8/Garrison | Destroyed self with Grenade Launcher Last Messages --------------- 04253_ System corrupted: FCS attempts to trigger EM Pulse Cannon. 04253_ System corrupted: EM Pulse Cannon misfires. 04277_ System corrupted: Component data lost. 04310_ Acquired 49 matter. 04321_ System corrupted: Heat flow error (+274). 04322_ Overheating: Energy bleed (-29). 04355_ System corrupted: Energy discharge (-53). 04382_ System corrupted: Matter fused (-7). 04420_ EXIT=FOUND 04436_ E2ANQMU3CLCD54NK FNY4CQ 04459_ ALERT: Garrison interior compromised. 04469_ Beams of light sweep through the air. An alarm sounds. 04473_ System corrupted: Heat flow error (+131). 04473_ Critical hit (Burn: +37). 04475_ G-47 Trooper shuts down. 04475_ G-47 Trooper destroyed. 04475_ EM Pulse Cannon destroyed. 04475_ Destroyed EM Pulse Cannon. 04478_ Overheating: Energy bleed (-29). 04479_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | #####???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ## #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????#####???????????????????? | | ?# #???????# #???????????????????? | | ?# ######### < ###########?????????? | | ?# #?????????? | | ?# #?????????? | | ?####################### @#?????????? | | ??????????????????????# ????????? | | ??????????????????????## = #???????? | | ??????????????????????? % ###???????? | | ?????????????????????? ?????????? | | ?????????????????????# ?????????? | | ?????????????????????### #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ^#?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ??????????????????????? #?????????? | | ??????????????????????? #?????????? | | ???????????????????????###??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 11 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. System Shield | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonEfficiencyStrikerail Manual? 0 Play Time 00:59:31 Cumulative 29.0 hours Start 2025.05.30 @ 11:36:33 End 2025.05.30 @ 16:25:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7fb0e3ff-8384-4163-a31f-26bbb86ba5dc