Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 22:06:06 Player: Luminiferous Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1437) 1437 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 3737 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 125/125 System Corruption 9% Temperature Cool (0) Movement Rolling (175) Ox5 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (3) ------ Huge Storage Unit Modified TNC Light Armor Plating > --- WEAPON (2) ------- Grenade Launcher (fused) Axe > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Medium Storage Unit High-capacity Battery (250) Weight Redist. System Signal Interpreter ECM Suite Light Armor Plating Light Armor Plating Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Modified TNC Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Medium Storage Unit High-capacity Battery Weight Redist. System Signal Interpreter ECM Suite Light Armor Plating Light Armor Plating Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 82 | 6 11 43 13 1 8 Power 7 | 1 . 5 1 . . Engine 7 | 1 . 5 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 25 | 2 3 18 2 . . Treads 15 | . 1 13 1 . . Leg 2 | 2 . . . . . Wheel 7 | . 2 4 1 . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 16 | 1 5 7 2 1 . Device 3 | . 1 1 1 . . Storage 4 | 1 3 . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 6 | . . 5 1 . . Artifact . | . . . . . . Weapon 34 | 2 3 13 8 . 8 Energy Gun 7 | 1 2 4 . . . Energy Cannon 7 | . . 7 . . . Ballistic Gun 10 | 1 1 2 3 . 3 Ballistic Cannon . | . . . . . . Launcher 6 | . . . 3 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 2 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 5 . 1 . Parts Lost 15 | . 2 6 5 . 2 Power 3 | . . 2 1 . . Propulsion 7 | . 1 3 1 . 2 Utility 4 | . 1 1 2 . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . 1 1 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 94 96 77 98 Engine 10 | . 14 9 9 11 11 Treads 19 | . 11 20 22 22 21 Wheel 11 | . 11 11 10 11 11 Device 3 | . 9 2 5 6 . Storage 11 | . 14 11 11 11 11 Processor 8 | . 1 11 5 4 11 Protection 7 | . . 7 10 11 11 Energy Gun 4 | . 13 7 . . . Energy Cannon 4 | . . 11 . . . Ballistic Gun 6 | . 14 2 6 . 8 Launcher 3 | . . . 7 . 6 Slashing Weapon 2 | . . . 7 . 5 Naked Turns . | . . . . . . Heaviest Build 105 | 14 90 105 100 87 92 Greatest Support 20 | 20 20 20 16 16 16 Greatest Overweight (x) 32 | 1 8 32 6 5 5 Average Overweight (x) 5 | . 4 6 5 5 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 Most Carried 25 | 7 21 25 25 25 25 Average Carried 22 | 4 12 24 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 2 18 24 24 25 25 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Mat Min Exi Min Matter Collected 1466 | 197 279 501 273 . 216 Remotely . | . . . . . . Salvage Created 2388 | . 542 1332 380 . 134 Parts 132 | . 30 73 22 . 7 Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Combat Hostiles Destroyed 43 | . 11 18 9 . 5 Melee 1 | . . . 1 . . Guns 23 | . 11 8 3 . 1 Cannons 10 | . . 10 . . . AOE 9 | . . . 5 . 4 Classes Destroyed 9 | . 5 4 . . . Worker 4 | . 3 1 . . . Builder 2 | . . 1 1 . . Hauler 5 | . 1 4 . . . Recycler 8 | . 1 4 2 . 1 Watcher 2 | . . 2 . . . Swarmer 12 | . 3 3 4 . 2 Grunt 25 | . 8 10 4 . 3 Brawler 2 | . . 1 1 . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 5 6 4 . 3 Combat Bots Only 4 | . 4 3 4 . 3 Max Kills in Single Turn 2 | . 2 1 2 . 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 . 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Jun Mat Mat Min Exi Min Damage Taken 2734 | . 465 1099 596 . 574 Core 502 | . 96 158 41 . 207 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 169 | . . 169 . . . Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 138 | . 40 60 25 . 13 Largest 2 | . 2 2 2 . 2 Hottest 136 | . 70 136 46 . 53 Shots Fired 261 | . 80 118 39 . 24 Gun 186 | . 80 56 34 . 16 Cannon 62 | . . 62 . . . Launcher 13 | . . . 5 . 8 Special . | . . . . . . Kinetic 119 | . 40 29 34 . 16 Thermal 129 | . 40 89 . . . Explosive 13 | . . . 5 . 8 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 10 17 6 . 4 Robot Miss Streak 6 | . 4 5 6 . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 172 | . 53 80 24 . 15 Core Hits 95 | . 25 39 19 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 3 1 . . . Burn 4 | . 3 1 . . . Melee Attacks 31 | . . . 9 . 22 Impact . | . . . . . . Slashing 31 | . . . 9 . 22 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3616 | . 681 1384 762 . 789 Guns 1678 | . 681 560 282 . 155 Cannons 824 | . . 824 . . . Explosions 844 | . . . 356 . 488 Melee 270 | . . . 124 . 146 Ramming . | . . . . . . Kinetic 1078 | . 328 313 282 . 155 Thermal 1424 | . 353 1071 . . . Explosive 844 | . . . 356 . 488 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 270 | . . . 124 . 146 Piercing . | . . . . . . Highest Corruption 9 | . . . 6 6 9 Average Corruption 6 | . . . 6 6 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 64 | . . . 18 8 38 Message Errors 18 | . . . 3 2 13 Matter Fused 9 | . . . 2 1 6 Heat Flow Errors 6 | . . . 1 1 4 Energy Discharges 8 | . . . 2 1 5 Parts Fused 2 | . . . . 1 1 Data Loss (minor) 7 | . . . 2 . 5 Data Loss (major) 7 | . . . 3 2 2 Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 2 . . Weapon Failures 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 84 | . . . 6 . 78 Projectiles . | . . . . . . Explosions 8 | . . . 6 . 2 Melee 76 | . . . . . 76 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 79 | . . . 26 . 53 Shots 5 | . . . 2 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 573 | . 177 573 165 210 250 Average Temperature 97 | . 55 113 68 120 84 Received Heat Transfer 963 | . 204 429 204 . 126 Effects 15 | . . 15 . . . Energy Bleed 2 | . . 2 . . . Interference 4 | . . 4 . . . Matter Decay 1 | . . 1 . . . Damage (major) 7 | . . 7 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 8 . . . Heat Transferred 3515 | . 1258 2257 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Peak Influence 361 | . 301 361 136 . 181 Initial 69 | . . 69 17 . . Average 90 | . 93 129 53 . 58 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 90 | 100 90 80 100 . 100 Level 1 9 | . 9 19 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 3 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Min Exi Min Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 19 23 11 . 9 Peak Tracking Total 4 | . 4 3 4 . 3 Tactical Retreats 9 | . 1 2 . . 6 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Traps Triggered 7 | . 2 5 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Mat Min Exi Min Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Min Exi Min Machines Accessed 6 | . 3 3 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 14 13 . . . Successful 15 | . 6 9 . . . Failed 12 | . 8 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 21 | . 13 7 . 1 . Terminals 22 | . 14 8 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Record 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Botnet 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Jun Mat Mat Min Exi Min Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 2 2 Highest-Rated Group 40 | . . . 40 32 32 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 25 | . . . 13 . 12 Total Damage 295 | . . . 162 . 133 Kills 3 | . . . 2 . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Mat Min Exi Min Turns Passed 6127 | 40 864 2272 1045 390 1516 Spaces Moved 2371 | 32 412 586 507 222 612 Core 32 | 31 . 1 . . . Treads 1 | . . 1 . . . Legs 100 | 1 99 . . . . Wheels 2238 | . 313 584 507 222 612 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 175 175 175 175 Average Speed 178 | 85 165 194 183 175 175 Slowest Speed 1650 | 120 400 1650 190 175 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 51 | 4 59 41 75 62 67 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 30 | . . . . . 30 Terrain Destroyed 99 | . . . 29 . 70 Melee 20 | . . . . . 20 Projectile . | . . . . . . AOE 79 | . . . 29 . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Min Exi Min Total 3947 | 45 516 1605 563 223 995 Wait 1206 | . 25 846 3 . 332 Move 2366 | 31 411 585 506 221 612 Hop . | . . . . . . Pick Up 76 | 8 23 35 4 1 5 Fast Attach 21 | . 2 19 . . . Attach 28 | 6 4 10 5 . 3 Detach 3 | . . 1 2 . . Swap 33 | . 5 14 8 1 5 Drop 45 | . 6 35 1 . 3 Fire 138 | . 40 60 25 . 13 Melee 31 | . . . 9 . 22 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 3 exits: [*Mat] / *Exi / *Zio) -9/Exiles -8/Mines History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 41 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 3) 652 | -10/Materials | Discovered new exit (range 6) 718 | -10/Materials | Discovered new exit (range 3) 897 | -10/Materials | Identified exit to Materials 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -9/Materials | Repaired Lgt. Treads 1656 | -9/Materials | Repaired Lgt. Treads 2981 | -9/Materials | Build established: Scavenger-Mutant 3094 | -9/Materials | Discovered new exit (range 12) 3115 | -9/Materials | Identified exit to Storage 3154 | -9/Materials | Discovered new exit (range 12) 3175 | -9/Materials | Identified exit to Mines 3177 | -9/Materials | Entered Mines 3178 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3184 | -9/Mines | Identified exit to Zion 3962 | -9/Mines | Discovered new exit (range 15) 4097 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4212 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4214 | -9/Mines | Discovered new exit (range 5) 4222 | -9/Mines | Entered Exiles 4222 | -9/Exiles | Accompanied by 2 allies 4266 | -9/Exiles | Met 8R-AWN 4294 | -9/Exiles | Met EX-HEX 4341 | -9/Exiles | Met EX-BIN 4366 | -9/Exiles | Aligned with FarCom system 4368 | -9/Exiles | Given EX-Vault access code 4424 | -9/Exiles | Opened EX-Vault 4439 | -9/Exiles | Found Prototype Processor 4440 | -9/Exiles | Identified Modified TNC 4480 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4497 | -9/Exiles | Exiles lab attacked by MAIN.C 4592 | -9/Exiles | Discovered new exit (range 14) 4612 | -9/Exiles | Left Exiles lab with Modified TNC 4612 | -9/Exiles | Entered Mines 4612 | -8/Mines | Accompanied by 2 allies 4706 | -8/Mines | Core integrity fell below 50% 6108 | -8/Mines | Crushed by falling debris 6108 | -8/Mines | Core integrity fell below 20% 6129 | -8/Mines | Crushed by falling debris 6129 | -8/Mines | Smashed by cave-in Last Messages --------------- 06059_ K-01 Serf collects debris. 06061_ U-05 Engineer lays Concrete. 06062_ U-05 Engineer builds a Wall. 06066_ U-05 Engineer lays Concrete. 06067_ KM81C0BIWDT%YK28EBNQH8: 06067_ U-05 Engineer builds a Wall. 06067_ U-05 Engineer lays Concrete. 06069_ U-05 Engineer builds a Wall. 06071_ U-05 Engineer lays Concrete. 06073_ U-05 Engineer builds a Wall. 06073_ U-05 Engineer lays Concrete. 06089_ U-05 Engineer builds a Wall. 06108_ The unstable cave ceiling collapses. 06108_ Crushed by falling debris. 06108_ Lgt. Treads destroyed. 06108_ System corrupted by crushing effect (+2). 06108_ Lgt. Treads destroyed. 06108_ System corrupted by crushing effect (+1). 06129_ The unstable cave ceiling collapses. 06129_ Crushed by falling debris. 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