Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 00:27:08 Player: TNC-RIF-Flightmelee Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (391) 1955 Value Destroyed (17851) 17851 Prototype IDs (142) 2840 Alien Tech Used (11) 2200 Bonus (51411) 51411 TOTAL SCORE: 88557 Bonus ------- High Alert Combat Kills 1317 Follower Combat Kills 1126 Entered Garrisons 2000 Used RIF Installer 5000 Aligned with FarCom 300 Met Zhirov 300 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -632 Cogmind --------- Core Integrity 1004/1600 Matter 277/300 Energy 582/600 System Corruption 8% Temperature Cool (18) Movement Flying (16) Location 0b11 Command Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Q-thruster Improved Q-thruster > --- UTILITY (15) ----- Improved Fusion Compressor Quantum Shading Machine Quantum Shading Machine Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Microactuators Nanoactuators Experimental Actuator Array Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (3) ------- Plasma Lance Plasma Lance Enhanced Force Lance > --- INVENTORY (4) ---- Superbattery (2000) Force Booster Experimental Weapon Shielding Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Superbattery Quantum Shading Machine Quantum Shading Machine Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Microactuators Nanoactuators Force Booster Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Sigix Broadsword Plasma Lance > --- INVENTORY -------- Cooled Impulse Thruster Impulse Thruster Array Microactuators Experimental Weapon Shielding Centrium Linked Plating Beam Splitter Null Cannon [Rating: 228] Favorites ----------- Power Enhanced Fission Core Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Improved Quantum Reactor Propulsion Cooled Cesium-ion Thruster Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Modified TNC Hackware Advanced System Shield Protection Improved Light Armor Plating Artifact Matter Drive Weapon Cooled Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 2 . . . 2 . . . 2 . . . . . . 2 . . . . . 2 . . 2 . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Utility 13 | . . . . . 2 . . . 2 . . . 1 . . . 1 . . . . . . 2 . . . . . 2 . . 1 . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 487 | 7 21 2 3 . 43 8 10 19 13 12 3 5 9 14 44 27 24 . 4 . 1 5 4 19 . 8 14 6 2 11 12 13 3 11 26 5 9 28 42 Power 19 | 1 . . . . 2 . . 1 1 . . 1 . 1 1 2 1 . . . . . . 1 . 1 . . . . . . . . . . . 4 2 Engine 10 | 1 . . . . 2 . . 1 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . Core 5 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Propulsion 78 | 2 3 . . . 8 1 . . 2 1 2 1 1 . 11 4 6 . . . . . . . . 1 1 3 . . 1 4 2 1 8 . . 4 11 Treads 27 | 2 . . . . 6 1 . . 2 1 2 1 1 . 9 2 . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 42 | . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . 1 1 3 . . 1 4 1 1 8 . . 4 11 Utility 201 | 2 4 . 3 . 7 2 1 9 3 2 1 . 3 5 10 9 10 . 3 . . 5 4 15 . 3 7 2 2 10 7 4 1 6 14 5 9 13 20 Device 85 | 1 1 . . . 2 . . 2 1 1 . . . . 6 2 4 . 2 . . 3 1 7 . 2 1 2 . 5 1 . 1 4 10 4 6 3 13 Storage 34 | . 1 . 3 . 1 . 1 5 1 . . . . 1 1 2 2 . . . . 1 1 2 . 1 2 . . 1 3 1 . 1 . . 1 2 . Processor 12 | 1 . . . . . . . . 1 . . . 1 . . . 1 . 1 . . . . . . . . . . . 2 1 . . . . 1 1 2 Hackware 26 | . . . . . 1 . . . . . . . . 2 1 . 3 . . . . . 2 . . . 2 . 2 3 1 2 . 1 3 1 1 1 . Protection 43 | . 2 . . . 3 2 . 2 . 1 1 . 2 2 2 5 . . . . . 1 . 6 . . 2 . . 1 . . . . 1 . . 5 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 189 | 2 14 2 . . 26 5 9 9 7 9 . 3 5 8 22 12 7 . 1 . 1 . . 3 . 3 6 1 . 1 4 5 . 4 4 . . 7 9 Energy Gun 22 | . 5 1 . . 13 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 30 | . 2 . . . 2 2 3 4 . . . . 3 4 9 . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 33 | 2 . . . . 2 . 4 3 4 5 . 2 1 . 5 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Launcher 38 | . 2 . . . 1 3 1 2 . 3 . 1 . 2 3 3 2 . . . . . . 2 . 1 3 1 . . 1 2 . 1 2 . . 2 . Special Weapon 25 | . 5 1 . . 1 . . . 2 . . . . 2 1 . 2 . . . . . . 1 . 1 3 . . . 1 2 . 1 2 . . . . Impact Weapon 17 | . . . . . 7 . . . 1 1 . . 1 . 2 2 2 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . 1 3 Piercing Weapon 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 . . . 4 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 . . . 1 . . . 1 . 4 . 1 . . . . 4 . 1 . 1 . . . . . 1 . 1 . . . 2 7 Parts Lost 28 | . 1 . . . 2 . . 2 . . . 3 . . 3 10 . . . . . . 1 . . . 1 . . 1 . . . . . . . 2 2 Power 4 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . 2 . Utility 8 | . 1 . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . 2 Weapon 9 | . . . . . 2 . . 1 . . . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 1 . . . 2 . . 2 . . . 2 . . 1 8 . . . . . . 1 . . . 1 . . 1 . . . . . . . 2 1 Average Slot Usage (%) 95 | . 99 100 93 85 89 90 89 96 100 100 100 97 98 100 98 95 99 100 100 100 98 92 89 91 94 89 93 89 89 90 88 83 85 86 93 95 96 92 95 Engine 4 | . 14 14 14 14 9 9 9 8 7 7 7 2 . 4 5 5 . . . . . . . . . . . . . . . . . . . . . 1 . Core 1 | . . . . . . . . . . . . 4 6 1 . . 4 5 5 5 5 5 . 2 5 5 5 5 5 4 4 4 4 4 4 4 4 1 . Treads 12 | . 4 . . . 18 27 27 27 23 23 23 23 25 26 24 14 . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 23 28 28 28 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . 29 29 29 29 29 29 29 26 26 25 25 25 21 19 18 14 20 21 25 26 24 23 24 Device 7 | . 9 . . . 4 . . . 7 1 7 7 . . 5 . 10 11 10 11 11 9 10 9 10 7 4 6 5 13 10 4 7 13 11 13 14 23 29 Storage 14 | . 11 14 19 14 12 9 11 26 23 23 23 23 20 13 19 20 5 5 5 5 5 5 10 5 5 7 9 10 6 6 10 14 13 15 14 13 12 10 6 Processor 8 | . 3 . . . . . . . 7 7 7 7 13 13 13 7 9 11 11 11 11 11 11 10 10 10 10 10 10 9 15 15 17 14 13 13 13 8 12 Hackware 3 | . . . . . . . . . . . . . . 2 . . 5 5 5 5 5 5 5 15 15 15 11 8 13 11 14 16 13 8 11 13 15 3 . Protection 8 | . 3 14 1 . 9 17 15 6 7 13 7 5 12 16 7 17 11 11 11 11 11 11 6 10 10 10 14 15 15 13 4 4 4 4 5 4 4 9 8 Energy Gun 3 | . 14 25 28 28 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 2 . . . . 13 9 12 . . . . 6 19 14 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 5 . . . . . 11 12 22 22 23 22 10 . 4 18 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 4 . . . . 13 5 1 . . . . . . . . 4 5 5 5 5 5 5 3 5 . 4 . 5 4 . . . . 2 4 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 10 30 30 91 91 133 109 125 167 127 133 127 127 131 131 142 130 64 38 38 38 38 37 37 36 33 44 44 46 46 47 47 54 52 59 70 69 79 105 92 Greatest Support 129 | 40 40 24 24 24 66 62 62 62 78 84 84 84 96 96 106 100 56 40 60 60 60 40 60 60 40 66 66 66 65 65 65 58 69 69 78 98 98 98 129 Greatest Overweight (x) 4 | . 2 1 3 3 4 1 2 2 2 1 1 1 1 1 1 4 1 . . . . . . 1 . . 1 . . . . 1 . 1 1 . . 1 . Average Overweight (x) . | . . 1 2 3 2 1 1 1 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 4 10 10 24 24 32 32 30 40 28 28 28 28 28 28 28 28 28 8 8 8 8 8 8 8 8 8 8 8 8 8 16 16 16 16 16 16 18 18 8 Average Capacity 19 | 4 8 10 19 24 27 24 25 25 26 28 28 28 28 20 26 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 16 16 16 16 16 16 14 7 Most Carried 29 | 4 10 10 21 21 29 27 27 28 28 28 28 28 28 28 28 28 27 8 8 8 8 8 8 8 8 8 8 8 8 8 16 16 16 16 16 16 18 18 8 Average Carried 18 | 1 8 10 15 21 25 23 23 24 25 27 27 27 25 20 26 27 6 7 7 7 7 7 8 7 8 7 7 7 7 7 11 15 15 15 15 15 15 13 7 Final Capacity 32 | 4 10 10 24 24 32 24 30 24 28 28 28 28 28 20 28 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 16 16 16 16 16 16 18 8 4 Final Carried 28 | 4 10 10 21 21 27 23 27 24 28 27 27 28 28 19 28 28 8 8 7 8 8 8 8 8 8 7 7 7 8 7 16 15 16 16 16 16 15 8 3 Class Distribution -------------------- 28% | Hauler-Skirmisher 15% | Hauler-Tank 11% | Hacker-Scout 7% | Hauler-Mutant 7% | Mutant 6% | Scavenger-Sprinter 6% | Scout 5% | Scavenger-Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Tank | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Skirmisher | -7/Factory Hauler-Tank | -7/Garrison Hauler-Tank | -7/Factory Hauler-Tank | -7/Garrison Hauler-Tank | -6/Factory Hauler-Tank | -6/Garrison Hauler-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Garrison Hacker-Scout | -4/Factory Sprinter | -4/Garrison Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -3/Garrison Hacker-Scout | -2/Research Scout | -2/Testing Hacker-Scout | -2/Section 7 Hacker-Sprinter | -2/Garrison Hacker-Scout | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Matter Collected 10432 | 375 351 23 342 . 387 149 14 352 231 493 . 413 106 211 558 491 509 224 373 74 29 225 . 612 51 148 395 50 190 130 198 177 140 90 488 112 220 427 1074 Remotely 170 | . . . . . . . . . . . . . . . . 170 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20304 | 189 533 . . . 1135 279 120 728 186 866 . 662 106 843 1704 627 493 484 1021 . . 272 . 705 . 343 238 283 290 522 478 90 217 159 538 479 413 2246 3055 Parts 860 | 16 40 . . . 61 21 6 30 10 30 . 34 1 41 63 30 7 3 26 . . 1 . 24 . 31 12 12 13 20 15 9 7 7 32 19 13 55 171 Haulers Intercepted 21 | . . . . . 5 . . . . . . . 1 . 2 . 1 . 2 . . . . 1 . 1 . 1 . 2 . . . . 2 . 3 . . Recyclers Shooed 12 | 2 1 . . . 1 . . . . . . . . . 1 . 1 . 1 . . . . 2 . 1 . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Combat Hostiles Destroyed 258 | . 14 . . . 15 13 5 13 3 19 . 17 . 17 23 16 1 2 5 . . . . . . . 9 3 10 1 . 3 1 . 8 13 . 15 32 Melee 46 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . 1 1 . 1 . . 7 32 Guns 52 | . 6 . . . 11 . 1 2 3 8 . 14 . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . Cannons 30 | . . . . . 1 4 1 4 . . . . . 6 14 . . . . . . . . . . . . . . . . . . . . . . . . AOE 120 | . 8 . . . 3 8 3 6 . 10 . 3 . 7 3 12 . 2 5 . . . . . . . 9 3 8 . . 2 . . 7 13 . 8 . Classes Destroyed 17 | 3 4 . . . 3 . . 2 1 . . . . . 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . . . Worker 31 | 1 2 . . . 2 . 1 . . . . . . . . . 2 . 6 . . . . 3 . 3 . . . 2 2 . . 1 1 . 3 2 . Builder 20 | . . . . . . . . . . . . . . . 2 . 1 . 2 . . . . 1 . 7 . . . . 2 . 1 . 3 . 1 . . Tunneler 9 | 4 . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . Hauler 21 | . . . . . 5 . . . . . . . 1 . 2 . 1 . 2 . . . . 1 . 1 . 1 . 2 . . . . 2 . 3 . . Recycler 20 | 1 1 . . . . . . . . . . . . . 1 . 2 . 3 . . . . 3 . 1 . 1 . 1 3 . 1 . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . . . . Watcher 21 | . 3 . . . . . . . 1 . . . . . 3 . . . 2 . . . . 3 . . . . . 4 2 . . 1 . . 1 1 . Swarmer 89 | . 5 . . . 3 10 3 . . 6 . 7 . 7 2 9 . . 5 . . . . . . . 6 3 5 . . 2 . . 7 4 . 5 . Grunt 76 | . 9 . . . 4 1 . 6 . 10 . 6 . 8 9 3 1 . . . . . . . . . 3 . 5 . . . . . . 7 . 4 . Brawler 7 | . . . . . . . . 3 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 5 | . . . . . . . . 1 . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Sentry 30 | . . . . . 7 1 1 3 1 2 . 2 . . 4 3 . . . . . . . . . . 1 . . 1 . . 1 . 1 . . 2 . Hunter 5 | . . . . . 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . Compactor 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Surgeon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 9 . . . 4 8 3 8 1 7 . 12 1 7 4 12 3 2 7 . . . . 4 . 4 6 3 7 3 3 2 3 1 7 7 4 7 6 Combat Bots Only 12 | . 6 . . . 4 8 3 8 1 7 . 12 . 7 3 12 1 2 5 . . . . . . . 6 3 7 1 . 2 1 . 4 7 . 5 6 Max Kills in Single Turn 6 | 1 5 . . . 2 3 3 2 1 2 . 3 1 4 2 3 1 1 4 . . . . 1 . 1 2 3 4 2 1 2 1 1 2 6 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 3 . . . 2 3 3 2 . 2 . 3 . 4 2 3 . 1 2 . . . . . . . 2 3 4 . . 2 . . 2 6 . 4 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 1 . 1 . . 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Damage Taken 15912 | . 283 . . . 632 530 75 748 153 1348 44 568 . 645 1344 1844 18 . 135 . 58 . 95 56 . 81 74 . 87 351 . 399 22 179 280 603 . 1401 3859 Core 1480 | . 52 . . . 27 30 27 28 . 104 . 74 . 49 70 230 . . 35 . . . . . . 27 . . 38 86 . . . 72 23 87 . 157 264 Absorbed by Shields 5939 | . 48 . . . 82 7 . . . . . 13 . . . . . . . . . . . . . . . . . . . 81 . . 268 442 . 1246 3752 Core Remaining (%) 80 | 100 . . . 79 . . . 79 . . . 74 . . . 58 . . . . . . 96 . . . . . 94 . . 93 . . . 72 . . 62 Volleys Fired 483 | 35 34 6 . . 53 27 4 13 12 39 . 31 1 25 82 17 9 7 3 . . . . 6 . 4 14 1 8 4 5 7 . 11 10 6 1 8 . Largest 3 | 1 2 1 . . 3 1 3 3 3 3 . 3 3 3 3 3 1 1 1 . . . . 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 . Hottest 315 | 20 100 100 . . 146 68 194 194 78 78 . 81 81 105 315 109 69 39 39 . . . . 30 . 80 80 80 80 80 80 80 . 80 80 80 80 80 . Shots Fired 931 | 35 49 6 . . 152 27 10 27 34 94 . 89 3 45 222 34 9 7 3 . . . . 6 . 4 14 1 8 4 5 7 . 11 10 6 1 8 . Gun 479 | 35 32 . . . 146 . 6 7 33 83 . 88 3 . 25 21 . . . . . . . . . . . . . . . . . . . . . . . Cannon 270 | . . . . . 4 21 3 14 . . . . . 31 189 4 4 . . . . . . . . . . . . . . . . . . . . . . Launcher 116 | . 6 . . . 1 6 1 6 . 11 . 1 . 9 7 9 . 7 3 . . . . . . 1 9 1 8 4 3 3 . 1 4 6 1 8 . Special 66 | . 11 6 . . 1 . . . 1 . . . . 5 1 . 5 . . . . . . 6 . 3 5 . . . 2 4 . 10 6 . . . . Kinetic 315 | 35 10 . . . . . 6 7 33 83 . 88 3 . 25 25 . . . . . . . . . . . . . . . . . . . . . . . Thermal 256 | . 11 6 . . 1 18 . . . . . . . 31 189 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 74 | . 6 . . . . 2 1 . . 2 . 1 . . 1 2 . 7 3 . . . . . . 1 9 1 8 4 3 3 . 1 4 6 1 8 . Electromagnetic 238 | . 22 . . . 151 7 3 20 . 9 . . . 9 6 7 4 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | 9 8 . . . 10 8 15 16 20 20 . 30 21 16 29 11 4 11 13 . . . . 1 . . 6 . . 8 11 16 . 17 11 14 . 20 . Robot Miss Streak 6 | 1 1 . . . 3 2 . 1 2 3 . 1 2 2 6 4 1 . . . . . . 3 . . 1 . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 . . . 1 . . . . 3 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1039 | 28 22 . . . 89 20 5 18 27 64 . 68 3 31 126 30 18 7 37 . . 5 . 27 . 18 11 3 3 17 17 9 3 15 28 3 17 68 202 Core Hits 661 | 7 31 . . . 34 14 6 18 10 39 . 33 3 26 65 44 3 6 18 . . 2 . 10 . 10 16 5 16 12 8 3 2 6 23 37 8 43 103 Critical Hits 89 | . . . . . . 4 . . . . . . . . 1 . . . . . . . . 2 . 2 . . . 3 2 1 . 3 4 . 2 7 58 Critical Kills 23 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . 1 2 . . 2 12 Critical Parts Destroyed 50 | . . . . . . 3 . . . . . . . . 1 . . . . . . . . 2 . . . . . . 2 1 . 2 2 . 2 2 33 Melee Attacks 1007 | . . . . . 18 . 1 . 3 . . . 3 . 4 7 22 . 59 14 8 5 11 51 . 36 6 29 17 76 41 9 25 46 62 8 42 119 285 Impact 138 | . . . . . 18 . . . 3 . . . 3 . 4 7 22 . 59 14 8 . . . . . . . . . . . . . . . . . . Slashing 584 | . . . . . . . 1 . . . . . . . . . . . . . . 5 11 51 . 16 . . . . 9 9 25 45 62 8 42 73 227 Piercing 285 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 6 29 17 76 32 . . 1 . . . 46 58 Sneak Attacks 111 | . . . . . 1 . . . . . . . . . . . 6 . 16 . . . . 18 . 12 1 3 . 7 8 . 3 5 9 . 10 6 6 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . 6 Follow-up Attacks 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 37 Damage Inflicted 76777 | 373 930 . . . 1671 899 242 915 497 1854 . 1491 49 1911 4853 1623 951 760 2530 . . 863 . 3571 . 2367 1636 776 1478 2010 2333 680 801 1574 5145 2458 3275 8908 17353 Guns 5739 | 373 386 . . . 1245 . 101 97 488 883 . 1232 49 . 452 433 . . . . . . . . . . . . . . . . . . . . . . . Cannons 5045 | . . . . . 77 414 32 239 . . . . . 619 3475 68 121 . . . . . . . . . . . . . . . . . . . . . . Explosions 17326 | . 544 . . . 207 485 109 579 . 951 . 259 . 1292 693 1122 . 760 575 . . . . . . . 1415 322 1289 275 261 289 . 139 1405 2458 99 1798 . Melee 48372 | . . . . . 109 . . . . . . . . . . . 830 . 1955 . . 863 . 3571 . 2367 221 454 189 1735 2072 391 801 1435 3740 . 3176 7110 17353 Ramming 295 | . . . . . 33 . . . 9 20 . . . . 233 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4255 | 373 79 . . . . . 101 97 488 883 . 1232 49 . 452 501 . . . . . . . . . . . . . . . . . . . . . . . Thermal 5312 | . 91 . . . 135 346 . 84 . . . . . 923 3475 258 . . . . . . . . . . . . . . . . . . . . . . . Explosive 12956 | . 378 . . . . 289 109 . . 202 . 259 . . 356 278 . 760 575 . . . . . . . 1415 322 1289 275 261 289 . 139 1405 2458 99 1798 . Electromagnetic 5587 | . 382 . . . 1394 264 32 734 . 749 . . . 988 337 586 121 . . . . . . . . . . . . . . . . . . . . . . Impact 2894 | . . . . . 109 . . . . . . . . . . . 830 . 1955 . . . . . . . . . . . . . . . . . . . . Slashing 35064 | . . . . . . . . . . . . . . . . . . . . . . 863 . 3571 . 1079 . . . . 873 391 801 1288 3740 . 3176 4650 14632 Piercing 10414 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1288 221 454 189 1735 1199 . . 147 . . . 2460 2721 Highest Corruption 8 | . . . . . . . . 2 2 3 3 3 . . 5 5 . . . . . . . 1 1 1 1 1 1 2 8 8 . . . 1 . 6 8 Average Corruption 3 | . . . . . . . . 1 1 2 3 3 . . 3 5 . . . . . . . 1 1 1 1 1 1 2 3 8 . . . 1 . 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 202 | . . . . . . . . 4 6 15 . 14 . . 67 13 . . . . . . . 1 1 . 3 1 . 2 7 5 . . . . . 26 37 Message Errors 56 | . . . . . . . . 1 3 5 . 1 . . 21 4 . . . . . . . 1 . . 2 . . 1 1 1 . . . . . 5 10 Matter Fused 33 | . . . . . . . . . . 3 . 5 . . 14 2 . . . . . . . . . . . . . . . . . . . . . 4 5 Heat Flow Errors 20 | . . . . . . . . . . . . 1 . . 9 1 . . . . . . . . . . . . . 1 2 1 . . . . . 2 3 Energy Discharges 19 | . . . . . . . . 1 1 1 . 1 . . 9 . . . . . . . . . . . . . . . . . . . . . . 4 2 Parts Rejected 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 Data Loss (minor) 29 | . . . . . . . . 2 1 3 . 2 . . 8 3 . . . . . . . . 1 . 1 1 . . 1 1 . . . . . 4 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 34 | . . . . . . . . . 1 2 . 4 . . 2 1 . . . . . . . . . . . . . . 3 . . . . . . 7 14 Weapon Failures 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9756 | . 7 . . . 94 25 . 8 . 4 . . . 24 294 18 426 . 741 . . 424 . 1434 . 659 78 173 62 608 498 29 254 315 874 87 1306 859 455 Projectiles 254 | . . . . . . . . . . . . . . 24 223 7 . . . . . . . . . . . . . . . . . . . . . . . Explosions 633 | . 7 . . . . 25 . 8 . 1 . . . . 55 11 . . 60 . . . . . . . 78 7 62 . 3 29 . . 53 87 . 147 . Melee 8869 | . . . . . 94 . . . . 3 . . . . 16 . 426 . 681 . . 424 . 1434 . 659 . 166 . 608 495 . 254 315 821 . 1306 712 455 Knockbacks 19 | . . . . . 1 . . . . . . . . . 3 4 3 . 8 . . . . . . . . . . . . . . . . . . . . Impact 15 | . . . . . 1 . . . . . . . . . 3 . 3 . 8 . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 598 | . 27 . . . . 72 . 178 . 47 . . . . 80 20 . . 15 . . . . . . . 16 . . . . 143 . . . . . . . Shots 18 | . 1 . . . . 3 . 5 . 3 . . . . 1 1 . . 1 . . . . . . . 1 . . . . 2 . . . . . . . Rammed 21 | . . . . . 5 . . . 1 2 . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . . . . . 5 . 1 . 1 2 . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . 124 158 . . 273 192 123 288 82 347 . 242 30 135 269 161 129 36 143 103 171 10 210 161 1 58 97 107 53 174 148 116 33 43 113 . . 128 130 Average Temperature 58 | . 38 79 . . 101 76 55 104 39 167 . 27 16 42 51 28 19 15 12 33 45 5 82 41 1 5 25 45 23 56 75 29 18 16 35 . . 62 53 Received Heat Transfer 2439 | . 61 . . . 171 36 18 189 . 378 . 165 . 147 249 456 9 . 27 . 21 . . . . . 9 . 30 81 . 21 . 36 20 86 . 84 145 Effects 5 | . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 1 . 1 . 1 . . . 4 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 9 | . . . . . . 1 . 1 . 1 . . . 4 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 51 | . 1 . . . 4 2 1 6 . 1 . . . 7 2 4 10 . 13 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 45 | . . . . . 3 . . . . 1 . . . . 2 . 13 . 26 . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . 3 . . . . . . . 1 15 . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 7205 | . 150 . . . 100 515 . 100 . . . . . 1000 4990 350 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 . . . 3 . . 1 . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Peak Influence 846 | 30 515 142 . . 221 470 387 554 308 535 280 636 342 756 506 598 479 275 650 . . . . 244 8 266 835 670 624 846 317 431 242 638 625 741 726 536 . Average Influence 317 | 18 378 142 . . 82 337 299 492 193 314 280 463 336 551 287 537 397 255 393 . . . . 95 8 113 474 570 401 660 207 330 165 457 321 405 561 324 . Maximum Alert Level 3 | . 2 . . . 1 2 1 2 1 2 1 2 1 3 2 2 2 1 2 . . . . 1 . 1 3 2 2 3 1 2 1 2 2 3 3 3 . Low Security (%) 32 | 100 17 100 . 100 97 12 . . 48 29 . 11 . . 31 . . 16 18 . . . . 85 100 88 11 . . . 48 . 79 7 23 11 3 6 . Level 1 31 | . 19 . . . 2 55 100 9 51 31 100 25 100 35 42 15 46 83 32 . . . . 14 . 11 26 8 62 4 51 91 20 9 43 53 . 11 . Level 2 30 | . 63 . . . . 32 . 90 . 39 . 63 . 16 26 84 53 . 49 . . . . . . . 38 91 37 45 . 8 . 83 32 25 90 21 . Level 3 6 | . . . . . . . . . . . . . . 47 . . . . . . . . . . . . 23 . . 50 . . . . . 10 6 61 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 4 . . . 4 . . . 5 . . . . . 11 . 3 . 4 . . . . 6 . 1 . 3 . 1 2 . 2 4 5 . 1 . . Investigation 11 | . 2 . . . 2 . . . 4 . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . Extermination 9 | . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . 2 . . . . Reinforcement 30 | . 2 . . . 1 . . . . . . . . . 5 . 1 . 4 . . . . 5 . . . 1 . 1 2 . 1 3 3 . 1 . . Assault 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . 3 . . . 1 . . 1 . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Distress Signals 42 | . 1 . . . 2 . 1 . . . . . . . 2 . 1 . 4 . . . . 2 . 1 . . . 1 . . 2 2 2 . . 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 507 | . 22 . . . 26 16 3 15 4 20 . 14 . 27 41 22 4 3 16 1 6 . 2 14 . 4 14 5 14 15 4 13 8 16 39 33 5 24 57 Peak Tracking Total 19 | . 6 . . . 4 6 2 9 1 7 . 8 . 7 3 12 2 3 6 1 5 . 2 6 . 3 6 3 6 4 1 6 12 5 11 17 3 5 19 Tactical Retreats 67 | . 2 . . . 3 4 . 3 . 2 . 1 . 1 2 5 . . . . 2 . 1 4 . 1 2 . 1 4 . 1 1 3 7 1 2 2 12 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Traps Triggered 69 | . 1 . . . . 5 . 4 1 6 1 2 . 6 8 1 1 . 1 . . . . 3 . 2 10 . 1 1 2 3 1 1 . 7 . 1 . Indirectly 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Machines Disabled 70 | . 3 . . . 5 . . 2 . 1 . 2 . 3 6 . . . . . . . . 1 . 1 3 1 1 5 4 2 . 6 8 5 . 4 7 Max in Single Turn 3 | . 3 . . . 1 . . 2 . 1 . 1 . 1 2 . . . . . . . . . . 1 1 1 1 1 1 1 . 1 1 1 . 1 1 Garrison Access 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . 1 1 . . 3 . . Garrison Relay 14 | . . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . 3 . 1 . . 2 . . . 4 . . . Phase Generator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Machines Accessed 119 | . 9 . 2 . 10 . 1 . 4 . 1 . 1 . 6 . 4 . 3 . . 4 1 8 . 9 . 7 . 9 9 . 3 3 16 . 8 1 . Terminals 79 | . 7 . . . 6 . . . 2 . . . . . 5 . 2 . 1 . . . 1 5 . 7 . 5 . 7 8 . 2 1 15 . 5 . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Garrison Access 19 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . 1 . 1 . 2 1 . 1 1 1 . 3 . . Total Hacks 341 | . 36 . 2 . 28 . 1 . 13 . 2 . 1 . 16 . 5 . 5 . . 17 2 33 . 23 . 13 . 23 22 . 9 5 42 . 39 4 . Successful 199 | . 23 . 2 . 19 . 1 . 6 . 1 . 1 . 8 . 2 . 2 . . 17 1 22 . 10 . 3 . 8 17 . 4 3 25 . 22 2 . Failed 141 | . 12 . . . 9 . . . 7 . 1 . . . 8 . 3 . 3 . . . 1 11 . 13 . 10 . 15 5 . 5 2 17 . 17 2 . Catastrophic 26 | . 1 . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . 1 . 3 . 2 . 5 1 . 1 . 6 . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 20 . 1 . 12 . . . 4 . 1 . . . 4 . 3 . 2 . . . 2 10 . 1 . 7 . 7 8 . 1 1 27 . 16 2 . Terminals 258 | . 32 . . . 20 . . . 7 . . . . . 15 . 2 . 2 . . . 2 24 . 18 . 9 . 21 20 . 8 1 41 . 36 . . Fabricators 11 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . 3 . 2 . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 4 . . . 1 . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . Scanalyzers 11 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . . Garrison Access 27 | . . . . . 1 . 1 . 3 . 2 . 1 . 1 . 2 . . . . . . 2 . 2 . 2 . 2 2 . 1 1 1 . 3 . . Terminal Hacks 126 | . 13 . 2 . 8 . . . 2 . . . . . 6 . . . . . . 17 1 12 . 7 . 2 . 6 12 . 2 . 17 . 19 . . Record 6 | . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . . . . . . 4 1 1 . . . . . . 1 . . . 2 . 2 . . Robot Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Analysis 21 | . 2 . . . 1 . . . 1 . . . . . . . . . . . . 4 . 2 . 2 . . . . 2 . . . 2 . 5 . . Prototype ID Bank 14 | . 2 . . . . . . . . . . . . . 2 . . . . . . 4 . 1 . 1 . . . . 3 . . . . . 1 . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Level Access Points 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Branch Access Points 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . 1 . . . . . . Emergency Access Points 5 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 20 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . . 2 . 2 2 . 1 . 5 . 4 . . Locate Traps 7 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 9 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . Insert Component 6 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . Analyze 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 19 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . 1 . 1 . 2 1 . 1 1 1 . 3 . . Unlock Access 10 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . . . 1 . 1 . . 1 . . . 1 . . . . Seal Access 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . 1 1 . . 3 . . Unauthorized Hacks 97 | . 24 . . . 10 . . . 6 . 1 . . . 5 . 3 . 3 . . . . 9 . 2 . 3 . 2 8 . 2 2 14 . . 3 . Terminals 26 | . 9 . . . 3 . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 3 . 1 . 7 . . . . Track 8 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Assimilate 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Botnet 12 | . 2 . . . 2 . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 2 . 1 . 2 . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disrupt 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 4 | . 1 . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . Reprogram 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 86 | . 8 . . . 7 . . . 3 . 1 . 1 . 5 . 3 . 2 . . . . 7 . 9 . 7 . 7 5 . 2 2 13 . 3 1 . Full Trace Events 4 | . 1 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 2 . . . . . . . . . . . . . . . . 4 1 2 . . . . . . 1 . . . 2 . 2 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Matter 541 | . . . . . . . . . . . . . . . . . . . . . . . . 285 . 256 . . . . . . . . . . . . . Time 216 | . . . . . . . . . . . . . . . . . . . . . . . . 152 . 64 . . . . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 8 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Scanalyzed 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Used RIF Installer 10 | . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . . . 1 . 1 . . 1 . . . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Autooverride 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Crosswire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 40 | . . . . . . . . . 1 . . . . 4 . . 1 . . . . . . 1 . . 2 . 2 . 1 6 1 7 5 9 . . . Non-combat 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Combat 37 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . 2 . 1 6 1 7 5 9 . . . Autooverrided 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 3 1 7 . . . Autoassimilated 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 2 . . . Robot Hacks Applied 29 | . . . . . . . . . 1 . . . . 4 . . 1 . . . . . . 1 . . 2 . . . 2 4 . 8 6 . . . . find_chute 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . disable_scanner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . locate_prototypes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . report_prototypes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . report_analyses 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 1 . . . . disable_weapons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . formatsys_high 9 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . Relay Couplers Released 55 | . . . . . . . . . . 5 . 8 . 5 . . . . . . . . . 1 . . 10 . 4 . . 7 . . . 15 . . . Machine Destruction 55 | . . . . . . . . . . 5 . 8 . 5 . . . . . . . . . 1 . . 10 . 4 . . 7 . . . 15 . . . Attached 14 | . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 2 . 2 . 1 2 . 1 1 1 . 1 . Crosswired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Robots Rewired 9 | . . . . . . . . 6 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Total Allies 66 | . . 3 . . . . . 6 . . . . . 4 . . 1 18 . . . . . 3 . 1 2 . 2 . 2 5 1 6 3 9 . . . Largest Group 18 | . . 3 3 3 3 . . 6 . . . . . 1 . . 1 18 14 . . . . 3 . 1 2 . 1 . 2 5 1 3 1 3 . . . Highest-Rated Group 650 | . . 40 40 40 40 . . 30 . . . . . 32 . . 49 650 550 . . . . 124 . 49 171 . 49 . 112 262 58 174 44 174 . . . Highest-Rated Ally 127 | . . 16 16 16 16 . . 5 . . . . . 32 . . 49 50 50 . . . . 56 . 49 115 . 49 . 56 56 58 127 44 58 . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 1 . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Ally Attacks 252 | . . . . . 21 . . 7 . . . . . 12 . . 5 56 43 . . . . 21 . . 21 . 6 . . 26 1 16 1 16 . . . Total Damage 10060 | . . . . . 232 . . 50 . . . . . 359 . . 247 2794 857 . . . . 674 . . 1118 . 210 . . 658 45 2168 23 625 . . . Kills 35 | . . . . . 2 . . . . . . . . 4 . . 2 7 3 . . . . 3 . . 6 . . . . 2 . 5 . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Robot Analysis Total 21 | . 2 . . . 1 . . . 1 . . . . . . . . . . . . 4 . 2 . 2 . . . . 2 . . . 2 . 5 . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Turns Passed 19475 | 205 832 146 592 32 1646 428 221 469 867 760 215 512 138 585 4099 605 319 145 425 180 93 67 124 508 54 322 309 273 180 520 344 190 186 445 506 121 246 674 892 Spaces Moved 22110 | 76 680 108 494 22 810 190 94 180 432 352 100 219 61 258 1946 253 585 306 871 538 248 154 323 1034 234 718 614 568 321 1140 770 290 318 915 1271 431 718 1104 2364 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4552 | 72 6 . . . 389 190 94 180 432 352 100 219 61 258 1946 253 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1719 | . 674 108 494 22 421 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15835 | . . . . . . . . . . . . . . . . . 585 306 871 538 248 154 323 1034 234 718 614 568 321 1140 770 290 318 915 1271 431 718 1104 2364 Fastest Speed 5 | 50 80 100 100 120 110 181 181 181 175 175 180 180 180 160 176 176 11 23 5 5 5 23 5 5 23 5 5 5 17 17 17 24 18 17 14 15 15 15 7 Average Speed 61 | 154 96 100 112 120 152 181 183 182 179 179 180 180 180 179 179 196 24 23 22 22 21 23 20 22 23 22 22 22 26 26 27 32 24 24 16 15 15 23 15 Slowest Speed 240 | 160 160 100 120 120 201 181 201 201 201 180 180 180 180 180 180 240 104 23 23 23 23 23 23 106 23 23 102 27 27 27 32 102 27 104 94 15 15 87 19 Overloaded Moves 632 | . . . . . . . . . . . . . . . . . 1 . 9 16 18 . 37 38 . 5 16 11 1 24 2 46 20 23 46 . . . 319 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . . . . . . . . . . . 3 . 3 1 . . . 7 . . 2 . . 4 1 1 . 1 7 13 1 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploration Rate (%) 46 | 5 92 27 70 8 72 42 15 47 13 73 4 38 3 61 62 63 16 90 21 73 53 60 50 28 89 22 73 18 47 44 65 48 12 71 73 79 37 38 77 Regions Visited 39 Branch Regions 12 Pre-discovered Areas 9 | . 1 . 1 . 1 . . . 1 . . . . . . . 1 . . . . 3 1 . . . . . . . . . . . . . . . . Known Exits Taken 19 | . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . . . 1 1 1 1 1 . . 1 . 1 . 1 1 . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 7 | . . 1 . . . . . . . . . . . . . . . . . 4 1 . 1 . . . . . . . . . . . . . . . . Spaces Dug 492 | . 6 4 . . 12 . 8 . 1 . . . 2 . 67 7 8 . 18 13 6 . 11 21 . 15 21 24 5 48 17 14 22 33 32 1 21 29 26 Terrain Destroyed 1492 | . 54 6 . . 21 4 8 91 1 38 . . 2 15 128 27 8 59 37 13 6 . 11 21 . 29 139 42 113 104 69 56 22 48 94 70 34 96 26 Melee 366 | . . . . . 11 . 1 . 1 . . . 2 . 2 2 8 . 13 13 6 . 11 21 . 15 2 24 5 48 17 . 22 33 32 1 21 29 26 Projectile 90 | . 11 6 . . 1 . . . . . . . . 5 67 . . . . . . . . . . . . . . . . . . . . . . . . AOE 1036 | . 43 . . . 9 4 7 91 . 38 . . . 10 59 25 . 59 24 . . . . . . 14 137 18 108 56 52 56 . 15 62 69 13 67 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Fac Gar Res Qua Gar Res Tes Sec Gar Acc Com Ac0 Total 26121 | 127 780 127 534 27 1071 245 130 296 501 424 137 294 83 343 2367 313 729 372 1014 574 275 175 354 1190 233 799 756 653 371 1259 857 368 378 1073 1421 454 796 1464 2757 Wait 1400 | . 16 12 9 6 95 8 12 27 18 5 28 25 1 19 221 . 61 56 60 23 15 . 17 81 . 21 58 41 17 26 10 15 26 68 25 4 15 170 89 Move 21994 | 75 679 107 493 21 810 189 94 179 432 351 100 218 61 257 1946 252 580 305 864 535 247 153 322 1020 233 717 610 568 320 1131 767 287 317 912 1257 408 715 1103 2359 Hop 40 | . . . . . . . . . . . . . . . . . 2 . 3 1 . . . 7 . . 1 . . 4 1 1 . 1 7 9 1 . 2 Pick Up 244 | 7 16 . 25 . 24 . 5 12 12 3 3 6 3 3 26 7 8 2 4 1 1 3 . 3 . 1 5 2 1 4 9 4 3 4 10 2 7 13 5 Fast Attach 132 | 7 5 . 1 . 8 . 1 2 3 . . 2 3 1 10 6 6 . 1 . 1 6 . 2 . 3 3 3 1 2 6 4 2 3 12 . . 6 22 Attach 122 | . 2 . 1 . 9 2 2 6 2 3 2 1 3 2 11 6 13 . 1 . . . . 3 . 1 4 1 . 4 5 4 1 4 8 1 5 8 7 Detach 57 | . 1 . 1 . 2 . 1 1 . . . . 2 1 4 . 2 . . . . . . . . 1 3 1 1 2 7 3 1 7 4 . . 8 4 Swap 248 | . 14 2 1 . 26 6 7 11 8 9 1 2 3 11 23 15 5 . 2 . . . 4 14 . 4 7 2 1 5 2 5 . 4 16 5 4 15 14 Drop 245 | 3 13 . 3 . 21 3 2 7 10 4 3 5 3 11 24 1 21 2 5 . 3 8 . 3 . 5 4 5 1 1 7 2 3 3 10 1 5 18 25 Fire 483 | 35 34 6 . . 53 27 4 13 12 39 . 31 1 25 82 17 9 7 3 . . . . 6 . 4 14 1 8 4 5 7 . 11 10 6 1 8 . Melee 941 | . . . . . 18 . 1 . 3 . . . 3 . 4 7 22 . 59 14 8 5 11 51 . 36 6 29 17 76 38 9 25 45 62 8 42 112 230 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . . . . . 5 . 1 . 1 2 . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 149 | . . . . . . 10 . 2 . 8 . 4 . 12 2 2 . . 12 . . . . . . 6 41 . 4 . . 27 . 9 . 10 . . . Rewire 39 | . . . . . . . . 36 . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Waste -4/Factory (discovered 4 exits: Upp x2 / Arm / Gar) -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / Gar) -3/Garrison -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 2 exits: *Acc / Gar) -2/Garrison (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 486 | -10/Materials | Discovered new exit (range 5) 632 | -10/Materials | Discovered new exit (range 4) 639 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 12) 722 | -10/Materials | Central database locked down 836 | -10/Materials | Discovered new exit (range 9) 1038 | -10/Materials | Entered Mines 1052 | -10/Mines | Discovered new exit (range 10) 1059 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1101 | -10/Mines | Identified exit to Exiles 1167 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1184 | -10/Mines | Entered Exiles 1184 | -10/Exiles | Accompanied by 3 allies 1209 | -10/Exiles | Met 8R-AWN 1225 | -10/Exiles | Met EX-HEX 1410 | -10/Exiles | Met EX-DEC 1430 | -10/Exiles | Learned location of Zion (-7) 1589 | -10/Exiles | Met EX-BIN 1606 | -10/Exiles | Aligned with FarCom system 1607 | -10/Exiles | Given EX-Vault access code 1637 | -10/Exiles | Opened EX-Vault 1643 | -10/Exiles | Found Modified TNC 1645 | -10/Exiles | Found Supersonic Drone Bay 1649 | -10/Exiles | Found Superbattery 1675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1753 | -10/Exiles | Discovered new exit (range 10) 1776 | -10/Exiles | Stole three prototypes: Superbattery, Modified TNC, Supersonic Drone Bay 1776 | -10/Exiles | Entered Mines 1776 | -9/Mines | Accompanied by 3 allies 1780 | -9/Mines | Found a hidden stash of uninstalled traps 1793 | -9/Mines | Discovered new exit (range 6) 1808 | -9/Mines | Entered Materials 1808 | -8/Materials | Accompanied by 3 allies 1808 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2120 | -8/Materials | Build established: Hauler-Tank 2199 | -8/Materials | Discovered new exit (range 7) 2566 | -8/Materials | Repaired Hvy. EM Pulse Gun 2803 | -8/Materials | Discovered new exit (range 16) 3044 | -8/Materials | Discovered new exit (range 10) 3046 | -8/Materials | Build established: Hauler-Skirmisher 3412 | -8/Materials | Garrison activated, responded to threat 3454 | -8/Materials | Identified exit to Garrison 3454 | -8/Materials | Entered Garrison 3508 | -8/Garrison | Triggered checkpoint 3574 | -8/Garrison | Destroyed 8 combat bots 3610 | -8/Garrison | Discovered new exit (range 8) 3702 | -8/Garrison | Triggered checkpoint 3736 | -8/Garrison | Build established: Hauler-Mutant 3849 | -8/Garrison | Discovered new exit (range 8) 3875 | -8/Garrison | Installed Relay Interface Framework 3882 | -8/Garrison | Entered Materials 4103 | -8/Materials | Identified exit to Garrison 4103 | -8/Materials | Entered Garrison 4169 | -8/Garrison | Destroyed 8 combat bots 4178 | -8/Garrison | Phase Generator disabled 4330 | -8/Garrison | Build established: Hauler-Skirmisher 4360 | -8/Garrison | Triggered checkpoint 4444 | -8/Garrison | Triggered checkpoint 4534 | -8/Garrison | Discovered new exit (range 10) 4564 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4572 | -8/Garrison | Entered Factory 4572 | -7/Factory | Evolved 2 slots: Utility x2 4574 | -7/Factory | FarCom data flow suspended 5439 | -7/Factory | Identified exit to Garrison 5439 | -7/Factory | Entered Garrison 5536 | -7/Garrison | Triggered checkpoint 5566 | -7/Garrison | Garrison Relay disabled 5646 | -7/Garrison | Triggered checkpoint 5648 | -7/Garrison | Triggered checkpoint 5708 | -7/Garrison | Destroyed 7 combat bots 5746 | -7/Garrison | Build established: Hauler-Tank 5765 | -7/Garrison | Discovered new exit (range 8) 5927 | -7/Garrison | Discovered new exit (range 14) 6024 | -7/Garrison | Triggered checkpoint 6157 | -7/Garrison | Discovered new exit (range 10) 6179 | -7/Garrison | Identified exit to Factory 6191 | -7/Garrison | Expanded RIF knowledge: Autooverride 6199 | -7/Garrison | Entered Factory 6250 | -7/Factory | Found Powered Armor 6414 | -7/Factory | Identified exit to Garrison 6414 | -7/Factory | Entered Garrison 6490 | -7/Garrison | Triggered checkpoint 6521 | -7/Garrison | Garrison Relay disabled 6646 | -7/Garrison | Triggered checkpoint 6665 | -7/Garrison | Destroyed 12 combat bots 6694 | -7/Garrison | Discovered new exit (range 9) 6716 | -7/Garrison | Identified exit to Factory 6728 | -7/Garrison | Expanded RIF knowledge: Program Shield 6794 | -7/Garrison | Triggered checkpoint 6838 | -7/Garrison | Garrison Relay disabled 6926 | -7/Garrison | Entered Factory 6926 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7064 | -6/Factory | Identified exit to Garrison 7064 | -6/Factory | Entered Garrison 7142 | -6/Garrison | Triggered checkpoint 7183 | -6/Garrison | Garrison Relay disabled 7266 | -6/Garrison | Triggered checkpoint 7301 | -6/Garrison | Triggered checkpoint 7302 | -6/Garrison | Triggered checkpoint 7313 | -6/Garrison | Triggered checkpoint 7344 | -6/Garrison | Destroyed 7 combat bots 7435 | -6/Garrison | Discovered new exit (range 13) 7606 | -6/Garrison | Discovered new exit (range 9) 7626 | -6/Garrison | Identified exit to Factory 7639 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 7649 | -6/Garrison | Entered Factory 7944 | -6/Factory | Build established: Hauler-Skirmisher 8551 | -6/Factory | Discovered new exit (range 6) 8558 | -6/Factory | Identified exit to Factory 8760 | -6/Factory | Discovered new exit (range 15) 8806 | -6/Factory | Identified exit to Lower Caves 8878 | -6/Factory | Discovered exit to Lower Caves (range 6) 11748 | -6/Factory | Identified exit to Garrison 11748 | -6/Factory | Entered Garrison 11824 | -6/Garrison | Triggered checkpoint 11828 | -6/Garrison | Triggered checkpoint 11897 | -6/Garrison | Destroyed 12 combat bots 11902 | -6/Garrison | Lost 8 parts (1p2n2u3w) 12061 | -6/Garrison | Discovered exit to Factory (range 10) 12303 | -6/Garrison | Discovered exit to Factory (range 14) 12345 | -6/Garrison | Expanded RIF knowledge: Autooverride 12353 | -6/Garrison | Entered Factory 12353 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12434 | -5/Factory | Found Prototype Processor 12434 | -5/Factory | Identified Exp. Signal Interpreter 12462 | -5/Factory | Discovered new exit (range 3) 12463 | -5/Factory | Identified exit to Upper Caves 12627 | -5/Factory | Discovered new exit (range 14) 12653 | -5/Factory | First assault squad dispatched 12658 | -5/Factory | Build established: Scavenger-Scout 12669 | -5/Factory | Identified exit to Factory 12672 | -5/Factory | Manually triggered Chute Trap 12672 | -5/Factory | Sucked down chute 12672 | -5/Factory | Entered Waste 12677 | -5/Waste | Spotted C-40 Crusher 12677 | -5/Waste | Spotted C-40 Crusher 12680 | -5/Waste | Spotted C-40 Crusher 12683 | -5/Waste | Warlord forces began an assault 12696 | -5/Waste | Spotted C-40 Crusher 12696 | -5/Waste | Destroyed C-40 Crusher 12696 | -5/Waste | Spotted C-40 Crusher 12705 | -5/Waste | Allies destroyed C-40 Crusher 12709 | -5/Waste | Destroyed C-40 Crusher 12723 | -5/Waste | Discovered new exit (range 13) 12758 | -5/Waste | Identified exit to Factory 12817 | -5/Waste | Entered Factory 12817 | -5/Factory | Accompanied by 14 allies 12991 | -5/Factory | Discovered exit to Upper Caves (range 5) 13242 | -5/Factory | Entered Upper Caves 13364 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13397 | -5/Upper Caves | Spotted B-75 Beast 13420 | -5/Upper Caves | Discovered new exit (range 9) 13422 | -5/Upper Caves | Identified exit to Upper Caves 13422 | -5/Upper Caves | Entered another Upper Caves area 13505 | -5/Upper Caves | Discovered new exit (range 8) 13506 | -5/Upper Caves | Identified exit to Zhirov 13515 | -5/Upper Caves | Entered Zhirov 13515 | -5/Zhirov | Discovered new exit (range 3) 13520 | -5/Zhirov | Met Zhirov 13524 | -5/Zhirov | Learned location of Testing (-2) 13524 | -5/Zhirov | Learned location of Command (-1) 13526 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13530 | -5/Zhirov | Found Alien Artifact 13530 | -5/Zhirov | Identified Integrated Reactor 13530 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13572 | -5/Zhirov | Found Alien Artifact 13581 | -5/Zhirov | Identified exit to Proximity Caves 13582 | -5/Zhirov | Entered Proximity Caves 13693 | -4/Proximity Caves | Discovered exit to Factory (range 9) 13706 | -4/Proximity Caves | Entered Factory 13706 | -4/Factory | Evolved 2 slots: Utility x2 13707 | -4/Factory | Identified exit to Armory 13790 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 13888 | -4/Factory | Identified exit to Upper Caves 14078 | -4/Factory | Found Prototype Launcher 14078 | -4/Factory | Identified Mni. Smartbomb Launcher 14129 | -4/Factory | Identified Transdimensional Reconstructor 14214 | -4/Factory | Sucked down chute 14214 | -4/Factory | Entered Waste 14214 | -4/Waste | The area was eerily silent 14246 | -4/Waste | Discovered new exit (range 12) 14268 | -4/Waste | Identified exit to Factory 14268 | -4/Waste | Entered Factory 14306 | -4/Factory | Build established: Hacker-Scout 14414 | -4/Factory | Fabricated Enh. Force Lance (x1) 14550 | -4/Factory | Identified exit to Garrison 14590 | -4/Factory | Entered Garrison 14590 | -4/Garrison | Accompanied by 1 ally 14626 | -4/Garrison | Triggered checkpoint 14646 | -4/Garrison | Garrison Relay disabled 14672 | -4/Garrison | Spotted B-86 Titan 14688 | -4/Garrison | Discovered new exit (range 12) 14698 | -4/Garrison | Triggered checkpoint 14699 | -4/Garrison | Garrison Relay disabled 14729 | -4/Garrison | Assimilated Titan 7a with formatsys_high 14740 | -4/Garrison | Triggered checkpoint 14758 | -4/Garrison | Triggered checkpoint 14759 | -4/Garrison | Triggered checkpoint 14856 | -4/Garrison | Garrison Relay disabled 14870 | -4/Garrison | Build established: Hacker-Sprinter 14894 | -4/Garrison | Discovered new exit (range 8) 14896 | -4/Garrison | Identified exit to Factory 14898 | -4/Garrison | Expanded RIF knowledge: Autooverride 14899 | -4/Garrison | Entered Factory 15149 | -4/Factory | First assault squad dispatched 15172 | -4/Factory | Identified exit to Garrison 15172 | -4/Factory | Entered Garrison 15209 | -4/Garrison | Triggered checkpoint 15229 | -4/Garrison | Garrison Relay disabled 15286 | -4/Garrison | Triggered checkpoint 15291 | -4/Garrison | Triggered checkpoint 15339 | -4/Garrison | Triggered checkpoint 15347 | -4/Garrison | Discovered new exit (range 10) 15349 | -4/Garrison | Identified exit to Research 15351 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 15352 | -4/Garrison | Entered Research 15352 | -3/Research | Evolved 2 slots: Utility x2 15360 | -3/Research | Destroyed 7 combat bots 15385 | -3/Research | Discovered new exit (range 16) 15459 | -3/Research | Identified exit to Research 15659 | -3/Research | Build established: Scout 15668 | -3/Research | Spotted B-86 Titan 15798 | -3/Research | Identified exit to Quarantine 15828 | -3/Research | Spotted B-90 Cyclops 15872 | -3/Research | Entered Quarantine 15895 | -3/Quarantine | Found Subatomic Replicator 15919 | -3/Quarantine | Found Sigix Broadsword 15978 | -3/Quarantine | Found Dimensional Node Initializer 15978 | -3/Quarantine | Initialized slip node 15983 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15985 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15986 | -3/Quarantine | Found Transdimensional Reconstructor 15988 | -3/Quarantine | Found Transdimensional Reconstructor 16081 | -3/Quarantine | Discovered exit to Research (range 15) 16103 | -3/Quarantine | Build established: Hacker-Scout 16147 | -3/Quarantine | Found Core Stripper 16214 | -3/Quarantine | Identified exit to Garrison 16216 | -3/Quarantine | Entered Garrison 16216 | -3/Garrison | Accompanied by 2 allies 16218 | -3/Garrison | Expanded RIF knowledge: Crosswire 16234 | -3/Garrison | Triggered checkpoint 16235 | -3/Garrison | Garrison Relay disabled 16340 | -3/Garrison | Spotted B-86 Titan 16342 | -3/Garrison | Triggered checkpoint 16347 | -3/Garrison | Triggered checkpoint 16380 | -3/Garrison | Discovered exit to Research (range 8) 16389 | -3/Garrison | Garrison Relay disabled 16406 | -3/Garrison | Entered Research 16406 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16434 | -2/Research | Identified exit to Testing 16592 | -2/Research | Entered Testing 16606 | -2/Testing | Spotted PD-MBISCX3N1V 16660 | -2/Testing | Found Prototype Energy Gun 16660 | -2/Testing | Identified Warp Gun 16757 | -2/Testing | Found Null Cannon 16770 | -2/Testing | Found AEGIS Remote Shield 16818 | -2/Testing | Found Exp. System Shield 16823 | -2/Testing | Spotted Striker 16823 | -2/Testing | Spotted Striker 16842 | -2/Testing | First assault squad dispatched 16909 | -2/Testing | Found System Mapper 16963 | -2/Testing | Discovered new exit (range 11) 16965 | -2/Testing | Identified exit to Access 17020 | -2/Testing | Spotted Fortress 17036 | -2/Testing | Discovered new exit (range 5) 17037 | -2/Testing | Identified exit to Section 7 17037 | -2/Testing | Entered Section 7 17074 | -2/Section 7 | Found Integrity Redistributor 17076 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-51) 17196 | -2/Section 7 | Found Integrated Reactor 17196 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 17233 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 17234 | -2/Section 7 | Found Integrated Singularity Reactor 17234 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 17235 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 17236 | -2/Section 7 | Spotted S7 Guard 17294 | -2/Section 7 | Found Integrated Dissipator 17295 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 17314 | -2/Section 7 | Spotted S7 Guard 17318 | -2/Section 7 | Found Integrated Heat Negator 17328 | -2/Section 7 | Found Integrity Redistributor 17333 | -2/Section 7 | Warped through subspace 17362 | -2/Section 7 | Spotted B-90 Cyclops 17363 | -2/Section 7 | Discovered exit to Access (range 5) 17405 | -2/Section 7 | Found Exp. System Shield 17426 | -2/Section 7 | Found Transdimensional Reconstructor 17428 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 17431 | -2/Section 7 | Found Transdimensional Reconstructor 17440 | -2/Section 7 | Found Matter Drive 17453 | -2/Section 7 | Spotted B-99 Colossus 17462 | -2/Section 7 | Found Integrated Reactor 17462 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 17471 | -2/Section 7 | Found LRC Energy Well 17471 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17495 | -2/Section 7 | Spotted Executioner 17543 | -2/Section 7 | Identified exit to Garrison 17543 | -2/Section 7 | Entered Garrison 17548 | -2/Garrison | Garrison Relay disabled 17559 | -2/Garrison | Triggered checkpoint 17559 | -2/Garrison | Triggered checkpoint 17564 | -2/Garrison | Triggered checkpoint 17564 | -2/Garrison | Spotted B-90 Cyclops 17573 | -2/Garrison | Discovered exit to Access (range 10) 17578 | -2/Garrison | Triggered checkpoint 17578 | -2/Garrison | Garrison Relay disabled 17609 | -2/Garrison | Triggered checkpoint 17611 | -2/Garrison | Discovered exit to Access (range 13) 17617 | -2/Garrison | Garrison Relay disabled 17651 | -2/Garrison | Garrison Relay disabled 17655 | -2/Garrison | Used Integrity Redistributor, redistributed integrity from core (-64) 17660 | -2/Garrison | Triggered checkpoint 17661 | -2/Garrison | Discovered exit to Access (range 10) 17663 | -2/Garrison | Expanded RIF knowledge: Patrol Navigation 17664 | -2/Garrison | Entered Access 17664 | -1/Access | Evolved 2 slots: Utility x2 17666 | -1/Access | Destroyed 7 combat bots 17698 | -1/Access | Spotted B-99 Colossus 17781 | -1/Access | Identified exit to Surface 17829 | -1/Access | Spotted B-99 Colossus 17907 | -1/Access | Discovered new exit (range 3) 17910 | -1/Access | Entered Command 17939 | -1/Command | Found Gamma Bomb Array 17963 | -1/Command | Spotted Combat Programmer 17963 | -1/Command | Spotted Combat Programmer 17996 | -1/Command | Met MAIN.C 17998 | -1/Command | 0b10 Conduit disabled 18091 | -1/Command | Destroyed MAIN.C Shell 18093 | -1/Command | MAIN.C activated Command garrisons 18094 | -1/Command | Found Prototype Protection 18098 | -1/Command | Identified Centrium Heavy Armor Plating 18137 | -1/Command | Destroyed MAIN.C 18140 | -1/Command | Found Prototype Processor 18192 | -1/Command | Spotted B-99 Colossus 18197 | -1/Command | Found Prototype Protection 18197 | -1/Command | Identified Exp. Powered Armor 18199 | -1/Command | Found Beam Splitter 18351 | -1/Command | Phase Generator disabled 18354 | -1/Command | Found Exp. Powered Armor 18402 | -1/Command | Discovered exit to Surface (range 15) 18550 | -1/Command | Warped through subspace to slip node 18550 | -1/Command | Discovered new exit (range 4) 18584 | -1/Command | Entered Access_0 18585 | -1/Access_0 | Met Architect 18599 | -1/Access_0 | Identified Exp. Target Analyzer 18611 | -1/Access_0 | Architect warped through subspace 18654 | -1/Access_0 | Architect warped through subspace 18702 | -1/Access_0 | Architect warped through subspace 18705 | -1/Access_0 | Found Prototype Protection 18706 | -1/Access_0 | Identified Centrium Linked Plating 18710 | -1/Access_0 | A6 warped into view 18744 | -1/Access_0 | Subspace Access Node disabled 18752 | -1/Access_0 | Architect warped through subspace 18762 | -1/Access_0 | Destroyed A6 18764 | -1/Access_0 | Found Enh. Force Lance 18768 | -1/Access_0 | Subspace Access Node disabled 18775 | -1/Access_0 | Found Sigix Broadsword 18802 | -1/Access_0 | Architect warped through subspace 18815 | -1/Access_0 | Architect warped through subspace 18821 | -1/Access_0 | Subspace Access Node disabled 18822 | -1/Access_0 | A5 warped into view 18833 | -1/Access_0 | Destroyed A5 18835 | -1/Access_0 | Build established: Scavenger-Sprinter 18876 | -1/Access_0 | Subspace Access Node disabled 18894 | -1/Access_0 | A4 warped into view 18912 | -1/Access_0 | Destroyed A4 19008 | -1/Access_0 | Found Prototype Device 19008 | -1/Access_0 | Identified Exp. Phase Shifter 19016 | -1/Access_0 | Found Prototype Device 19016 | -1/Access_0 | Identified Exp. Actuator Array 19178 | -1/Access_0 | Destroyed A2 19179 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 19202 | -1/Access_0 | Singularity Gate disabled 19203 | -1/Access_0 | A3 warped into view 19312 | -1/Access_0 | Destroyed Architect 19315 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 19324 | -1/Access_0 | Found Exp. Core Analyzer 19328 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19372 | -1/Access_0 | Destroyed A3 19398 | -1/Access_0 | Found Exp. Powered Armor 19439 | -1/Access_0 | Destroyed A8 19472 | -1/Access_0 | Warped through subspace to slip node 19472 | -1/Access_0 | Discovered exit to Surface (range 8) 19476 | *** | Establishing 0b11! Last Messages --------------- 19445_ Acquired 3 matter. 19447_ HV Slug penetrates Wall. 19447_ Penetrated by HV Slug. 19447_ Critical hit. 19447_ HV Slug penetrates Wall. 19447_ Enhanced Hunter suffers critical hit. 19447_ Enhanced Hunter destroyed. 19449_ Acquired 3 matter. 19451_ J%DR9G/L9XT0,B&T7KNW&HP1M# KLX 19461_ Dropped Ionic Axe. 19461_ Acquired Plasma Lance. 19464_ Acquired 24 matter. 19465_ Dropped Plasma Lance. 19465_ Acquired Prototype Piercing Weapon. 19465_ Identified Kinetic Spear. 19467_ Dropped Kinetic Spear. 19468_ Acquired Plasma Lance. 19472_ Acquired 26 matter. 19472_ Warped through subspace, drawn to slip node. 19472_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 100 Energy Generation 99 Energy Capacity 2600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 40 Armor Coverage 1200 Resistance: KI 20 Utility Shielding 90 Weapon Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 88 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Force Boost 3 Offensive Hacking 26 Defensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Utility Shielding | -4/Proximity Caves | Hacked Hvy. Disruptor Cannon | -4/Factory | Hacked Exp. Weapon Shielding | -4/Factory | Scanalyzed Adv. Heavy Treads | -3/Quarantine | Hacked Cmb. Linear Gravjet | -2/Section 7 | Hacked Exp. Melee Analysis Suite | -2/Section 7 | Hacked Biometal Heavy Treads | -1/Access | Hacked Rnf. Quantum Reactor | -1/Access | Hacked Robot Schematics ------------------ G-50 Soldier | -4/Factory | Hacked Fabricated ------------ Exp. Utility Shielding | x1 | -4/Factory Enh. Force Lance | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Dimensional Node Initializer Integrity Redistributor Subatomic Replicator Integrated Singularity Reactor Integrated Dissipator High-powered Transdimensional Reconstructor Integrated Heat Negator LRC Energy Well Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed CannonGodDoublenader Manual? 0 Play Time 04:58:25 Cumulative 1490.3 hours Start 2020.02.29 @ 17:10:10 End 2020.03.01 @ 00:27:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2396 Rogue 2389 Adventurer 0 Explorer 7 Win Type 1 Total 122 Types 39/8/54/3/3/3/12 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89e8ca62-f7b9-41d1-b45f-4b48c19aef77