Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 17:05:44

Player: nameimpending

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (64)      320
Value Destroyed (1544)     1544
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 10383

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      57
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     175/300
Energy                     64/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Field Propulsion Array
>          --- UTILITY (14) -----
  Advanced Target Analyzer
  Advanced Focal Shield
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Shock Bomb Launcher
           Gamma Bomb Array
>          --- INVENTORY (5) ----
           Gamma Rifle
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
       Compact Matter Pod
      Improved Trap Scanner
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Reaction Control System
      Improved Utility Shielding
               Thermal Defense Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
  Experimental Hacking Suite
               Trap Reconfigurator
>              --- WEAPON -----------
               Greatsword
>              --- INVENTORY --------
         Light Antimatter Reactor
               Centrium Wheel
      Enhanced Gauss Cannon
      Improved Proton Missile Launcher
[Rating: 121]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Trap Reconfigurator
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   2   
  Utility                  12   | .   .   .   .   .   .   .   2   2   .   2   2   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 6   7   3   21  4   1   .   9   26  9   21  16  3   12  6   40  
  Power                    30   | 1   3   1   3   .   .   .   2   4   .   3   2   1   5   2   3   
    Engine                 11   | 1   2   1   3   .   .   .   1   1   .   .   .   1   1   .   .   
    Core                   12   | .   1   .   .   .   .   .   1   3   .   3   2   .   2   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   
  Propulsion               51   | 2   2   1   6   2   .   .   .   3   6   9   .   .   3   .   17  
    Treads                 8    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
    Leg                    7    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   4   
    Wheel                  5    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 26   | .   .   .   6   1   .   .   .   1   5   9   .   .   3   .   1   
  Utility                  57   | 1   1   1   3   1   1   .   5   13  .   6   9   .   1   4   11  
    Device                 26   | .   1   1   .   1   1   .   3   5   .   4   1   .   1   1   7   
    Storage                3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              13   | .   .   .   .   .   .   .   .   5   .   1   3   .   .   1   3   
    Hackware               10   | .   .   .   .   .   .   .   2   2   .   .   4   .   .   1   1   
    Protection             5    | .   .   .   2   .   .   .   .   1   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   1   .   9   1   .   .   2   6   3   3   5   2   3   .   9   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Energy Cannon          7    | .   .   .   1   .   .   .   .   1   1   .   2   1   .   .   1   
    Ballistic Gun          11   | 2   1   .   5   1   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               7    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   1   .   .   .   1   4   1   1   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   1   3   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   .   .   .   1   4   .   1   .   .   3   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   
Parts Lost                 65   | .   3   1   5   2   .   .   .   10  5   .   .   .   .   9   30  
  Power                    4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               31   | .   2   .   2   2   .   .   .   5   2   .   .   .   .   2   16  
  Utility                  22   | .   .   .   1   .   .   .   .   5   2   .   .   .   .   6   8   
  Weapon                   8    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   4   
  Highest Loss Streak      12   | .   2   1   4   2   .   .   .   5   4   .   .   .   .   9   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     79   | .   92  99  92  74  88  88  82  73  80  84  93  87  78  75  27  
  Engine                   2    | .   6   4   9   3   .   .   .   .   .   .   .   3   .   .   .   
  Core                     3    | .   7   8   .   .   .   .   .   3   .   4   5   5   1   .   .   
  Treads                   6    | .   21  .   .   4   11  11  9   3   .   .   .   .   .   .   8   
  Leg                      1    | .   .   9   .   .   .   .   .   .   9   .   .   .   .   .   3   
  Flight                   15   | .   .   .   44  33  33  33  27  11  14  26  23  21  16  12  .   
  Device                   11   | .   12  14  2   1   11  11  9   8   6   15  22  15  18  18  4   
  Storage                  5    | .   14  14  11  11  11  11  9   4   .   .   .   .   .   3   .   
  Processor                10   | .   .   .   .   .   .   .   .   18  30  26  20  15  14  12  2   
  Hackware                 5    | .   .   .   .   .   .   .   17  10  4   .   7   15  14  14  3   
  Protection               2    | .   .   .   6   3   .   .   .   1   .   3   5   5   4   3   .   
  Ballistic Gun            8    | .   28  28  18  17  22  22  4   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   6   8   11  4   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   4   4   3   3   .   
Peak Build Rating          121  | 6   12  12  17  23  23  24  32  37  46  71  79  77  108 121 91  
  Average Rating           42   | 4   10  11  13  13  23  23  27  30  39  60  77  76  96  108 50  
  On Entrance              33   | .   6   12  10  14  23  23  24  23  32  39  70  76  76  101 3   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  6   
Heaviest Build             45   | 12  15  14  17  15  12  12  19  26  12  23  24  31  32  36  45  
  Greatest Support         120  | 40  40  20  16  16  12  12  12  23  35  24  24  24  38  38  120 
  Greatest Overweight (x)  4    | .   4   1   1   .   .   .   1   2   1   .   .   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   8   6   5   5   5   5   5   5   5   
  Most Carried             8    | 3   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Carried          5    | 1   6   7   7   7   8   7   7   5   5   4   4   4   4   4   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 3   6   8   8   8   8   8   8   5   5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 39% | Mutant
 17% | Sprinter
 15% | Hacker-Scout
  5% | Scout
  5% | Hacker-Assassin
  5% | Gladiator
  4% | Hacker-Gladiator
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
         Sprinter | -9/Materials
         Sprinter | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
  Hacker-Assassin | -7/Factory
            Scout | -7/Storage
         Sprinter | -6/Factory
     Hacker-Scout | -5/Factory
 Hacker-Gladiator | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -2/Research
           Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Matter Collected           2408 | 182 435 82  350 51  .   27  17  295 .   162 116 29  270 198 194 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2147 | .   612 173 244 17  .   .   .   155 .   172 88  29  270 44  343 
  Parts                    155  | .   47  10  18  4   .   .   .   10  .   8   6   1   8   4   39  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  33   | .   14  3   8   .   .   .   .   1   .   2   .   .   .   .   5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     22   | .   14  3   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  AOE                      3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   5   2   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Worker                   3    | .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Builder                  8    | .   .   1   .   .   .   .   .   6   .   1   .   .   .   .   .   
  Tunneler                 6    | .   .   1   .   1   .   .   .   .   .   2   1   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 5    | .   1   .   1   .   .   .   .   .   .   2   1   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Swarmer                  11   | .   3   .   7   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    15   | .   11  3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   5   
Best Kill Streak           8    | .   5   4   8   1   .   .   .   4   .   2   1   1   1   1   5   
  Combat Bots Only         7    | .   3   3   7   .   .   .   .   1   .   1   .   .   .   .   5   
Max Kills in Single Turn   2    | .   1   1   2   1   .   .   .   1   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1021  | .    84   13   60   18   .    5    30   83   164  44   5    .    8    78   429  
  Missed                   429   | .    16   5    21   5    .    5    17   30   96   26   2    .    6    38   162  
Damage Taken               11150 | .    775  93   428  195  .    .    169  873  761  230  65   .    17   1637 5907 
  Core                     3576  | .    163  10   76   86   .    .    44   195  281  80   .    .    .    1025 1616 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  170   | .    .    .    3    14   .    .    .    .    .    .    41   .    .    112  .    
  Ignored by Resistances   205   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    205  
  Regen/Repaired (Parts)   41    | .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    30   .    .    .    59   92   .    32   90   100  100  100  29   .    
Volleys Fired              150   | .    55   13   43   2    .    .    .    4    3    .    3    2    4    .    21   
  Largest                  2     | .    2    2    2    2    .    .    .    1    1    .    1    1    1    .    2    
  Hottest                  195   | .    40   40   98   46   .    .    .    75   65   .    81   88   57   .    195  
Shots Fired                250   | .    110  26   69   4    .    .    .    4    3    .    3    2    4    .    25   
  Gun                      213   | .    110  26   60   4    .    .    .    .    .    .    .    .    .    .    13   
  Cannon                   33    | .    .    .    5    .    .    .    .    4    3    .    3    2    4    .    12   
  Launcher                 4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  204   | .    110  26   60   4    .    .    .    .    .    .    .    .    4    .    .    
  Thermal                  26    | .    .    .    5    .    .    .    .    4    3    .    .    .    .    .    14   
  Explosive                4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    11   
  Robot Hit Streak         15    | .    15   6    8    9    .    .    .    1    .    .    .    .    .    .    3    
  Robot Miss Streak        6     | .    6    3    5    1    .    .    .    1    .    .    .    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           167   | .    69   16   32   2    .    .    1    9    .    13   7    1    2    2    13   
  Core Hits                76    | .    34   8    21   1    .    .    .    1    .    3    2    .    .    .    6    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Critical Strikes         7     | .    1    .    .    .    .    .    .    1    .    3    .    .    .    1    1    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  4     | .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              86    | .    .    .    1    .    .    .    7    25   6    22   17   2    3    3    .    
  Impact                   56    | .    .    .    1    .    .    .    7    25   6    17   .    .    .    .    .    
  Slashing                 30    | .    .    .    .    .    .    .    .    .    .    5    17   2    3    3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    6    .    6    2    1    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5181  | .    925  192  593  28   .    .    43   590  .    1206 541  116  231  180  536  
  Guns                     1648  | .    908  192  391  28   .    .    .    .    .    .    .    .    .    .    129  
  Cannons                  467   | .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    405  
  Explosions               202   | .    .    .    202  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2843  | .    .    .    .    .    .    .    43   528  .    1206 541  116  231  178  .    
  Ramming                  21    | .    17   .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Kinetic                  1519  | .    908  192  391  28   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  507   | .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    445  
  Explosive                202   | .    .    .    202  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   
  Impact                   1502  | .    .    .    .    .    .    .    43   528  .    931  .    .    .    .    .    
  Slashing                 1341  | .    .    .    .    .    .    .    .    .    .    275  541  116  231  178  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    1    1    1    1    .    11   12   2    .    .    .    5    28   
  Average Corruption       8     | .    .    .    1    1    1    1    .    6    11   2    .    .    .    3    24   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    2    2    .    .    21   15   8    .    .    .    .    31   
    Message Errors         13    | .    .    .    .    1    .    .    .    1    2    2    .    .    .    .    7    
    Matter Fused           20    | .    .    .    .    1    1    .    .    4    5    2    .    .    .    .    7    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    4    4    1    .    .    .    .    3    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    3    1    1    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    1    .    .    2    .    2    .    .    .    .    3    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1547  | .    .    .    .    .    .    .    8    353  .    659  201  96   171  58   1    
  Projectiles              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1546  | .    .    .    .    .    .    .    8    353  .    659  201  96   171  58   .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    4    .    4    .    .    .    .    .    
  Impact                   8     | .    .    .    .    .    .    .    .    4    .    4    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      31    | .    .    .    29   .    .    .    .    .    .    .    .    .    .    1    1    
  Shots                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Targets Rammed             9     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        236   | .    6    6    145  13   .    .    2    169  179  133  120  88   .    .    236  
  Average Temperature      50    | .    2    3    31   6    .    .    2    61   74   68   59   49   .    .    75   
  Received Heat Transfer   1384  | .    384  51   138  64   .    .    81   336  126  24   18   .    .    9    153  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    .    4    .    6    .    .    .    .    .    
  Impact Corruptions       30    | .    .    .    .    .    .    .    1    13   .    16   .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         407   | .    .    .    .    .    .    .    .    74   .    .    .    .    .    .    333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Peak Influence             692  | .   257 125 610 95  .   120 692 316 367 368 496 202 129 205 235 
  Initial                  314  | .   .   40  48  65  .   .   46  314 68  173 91  172 8   72  60  
  Average                  167  | .   138 78  279 78  .   16  191 213 150 252 279 148 27  108 70  
Maximum Alert Level        2    | .   1   .   2   .   .   .   2   1   1   1   2   1   .   1   1   
  Low Security (%)         66   | 100 80  100 51  100 .   100 50  41  76  29  22  92  100 94  92  
  Level 1                  30   | .   19  .   16  .   .   .   45  58  23  70  66  7   .   5   7   
  Level 2                  3    | .   .   .   32  .   .   .   4   .   .   .   10  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   5   .   5   .   .   .   1   5   2   4   5   .   2   7   3   
  Investigation            18   | .   4   .   4   .   .   .   1   1   .   2   5   .   1   .   .   
  Extermination            9    | .   .   .   .   .   .   .   .   2   1   1   .   .   1   2   2   
  Reinforcement            12   | .   1   .   1   .   .   .   .   2   1   1   .   .   .   5   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Distress Signals           17   | .   1   2   5   .   .   .   1   1   2   .   2   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              262  | .   30  4   35  32  .   8   19  24  24  11  14  1   6   23  31  
  Peak Tracking Total      22   | .   5   2   6   22  .   7   11  14  14  4   7   1   10  15  15  
  Tactical Retreats        58   | .   5   1   7   3   .   3   6   4   6   5   5   1   .   5   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   2   .   .   .   .   .   .   1   1   2   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   9    | .   .   .   .   .   .   .   1   .   .   2   3   .   2   1   .   
Traps Reconfigurated       71   | .   .   .   .   .   .   .   4   .   .   14  21  15  12  5   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   1   .   .   2   3   .   2   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Machines Disabled          4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Machines Accessed          60   | .   8   .   11  .   2   .   8   2   3   5   9   3   3   3   3   
  Terminals                41   | .   6   .   10  .   .   .   6   1   3   2   5   3   2   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   .   .   .   2   1   .   1   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
Total Hacks                174  | .   18  .   32  .   24  .   31  7   3   11  28  4   9   4   3   
  Successful               113  | .   9   .   18  .   24  .   24  6   .   7   15  2   7   1   .   
  Failed                   61   | .   9   .   14  .   .   .   7   1   3   4   13  2   2   3   3   
    Catastrophic           6    | .   .   .   2   .   .   .   .   .   2   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   15  .   29  .   1   .   21  3   3   6   18  3   4   4   2   
  Terminals                114  | .   16  .   30  .   .   .   25  3   3   5   17  4   7   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   2   .   .   .   .   .   .   3   2   .   2   .   1   
  Scanalyzers              10   | .   .   .   .   .   .   .   4   .   .   3   3   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   .   .   4   .   .   2   .   
Terminal Hacks             53   | .   3   .   5   .   24  .   11  1   .   .   2   1   5   1   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   .   
  Recycling Unit Index     5    | .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   4   .   .   3   1   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         44   | .   6   .   12  .   .   .   9   1   .   3   10  1   2   .   .   
  Terminals                34   | .   4   .   11  .   .   .   9   1   .   2   5   1   1   .   .   
    Track                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   2   .   .   .   1   1   .   1   1   .   .   .   .   
    Botnet                 24   | .   4   .   7   .   .   .   6   .   .   1   4   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   .   .   .   1   1   .   1   .   .   
    Tunnel                 6    | .   2   .   1   .   .   .   .   .   .   1   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         50   | .   6   .   11  .   .   .   7   1   3   3   8   2   3   3   3   
  Full Trace Events        13   | .   1   .   4   .   .   .   2   1   .   1   4   .   .   .   .   
  Feedback Events          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Total Allies               8    | .   .   2   2   .   .   .   1   1   .   1   1   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   1   1   .   1   1   .   .   .   .   
  Highest-Rated Group      48   | .   .   48  48  .   .   .   10  10  .   10  26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   10  10  .   10  26  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             147  | .   .   .   147 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               8533  | 120  1703 201  618  130  124  129  344  1280 347  857  607  513  269  526  765  
Spaces Moved               12415 | 69   940  174  1448 298  249  258  517  950  521  2445 1453 686  463  1219 725  
  Core                     574   | 1    2    .    .    .    .    .    .    365  .    .    .    .    .    42   164  
  Treads                   1264  | 68   905  .    .    .    .    .    .    250  .    .    .    .    .    .    41   
  Legs                     458   | .    .    .    .    .    .    .    .    85   109  .    .    .    .    .    264  
  Wheels                   346   | .    33   174  .    .    .    .    .    120  .    .    .    .    .    .    19   
  Hover                    53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Flight                   9720  | .    .    .    1448 298  249  258  517  130  412  2445 1453 686  463  1177 184  
  Fastest Speed            26    | 50   95   80   26   28   49   49   49   49   29   27   28   28   28   35   50   
  Average Speed            55    | 158  157  88   27   36   49   49   50   108  55   28   28   63   31   35   88   
  Slowest Speed            250   | 160  250  95   108  49   49   49   129  160  125  34   28   100  35   109  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            132   | .    .    .    23   7    .    1    10   .    38   8    5    .    2    29   9    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 7    96   50   72   53   63   64   38   16   73   33   27   9    14   21   20   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     7     | .    2    .    1    .    1    .    .    .    .    1    1    .    1    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    1    1    .    1    1    1    1    1    .    1    .    
Scrap Searched             5     | .    .    2    .    2    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 51    | .    .    .    6    .    .    .    5    13   4    8    9    1    4    1    .    
Terrain Destroyed          99    | .    .    .    50   .    .    .    5    13   4    8    9    1    4    1    4    
  Melee                    40    | .    .    .    1    .    .    .    5    13   1    8    9    1    1    1    .    
  Projectile               15    | .    .    .    5    .    .    .    .    .    3    .    .    .    3    .    4    
  AOE                      44    | .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  Res  Acc  
Total                      13517 | 77   1048 197  1574 309  249  260  573  1145 522  2551 1609 756  575  1273 799  
  Wait                     586   | .    25   3    65   6    .    .    42   122  21   29   108  3    80   68   14   
  Move                     12155 | 68   939  173  1403 283  248  255  496  949  451  2428 1442 685  459  1166 710  
  Hop                      113   | .    .    .    21   7    .    1    10   .    31   8    5    .    1    23   6    
  Pick Up                  60    | 3    9    3    9    2    .    2    3    8    .    7    6    2    2    1    3    
  Fast Attach              99    | 6    2    1    6    4    .    .    2    13   7    8    7    2    8    3    30   
  Attach                   39    | .    2    1    3    .    .    .    2    10   .    5    1    1    2    2    10   
  Detach                   24    | .    .    1    .    .    .    .    2    6    .    5    1    1    2    2    4    
  Swap                     46    | .    3    1    12   .    1    .    5    3    2    8    8    .    2    1    .    
  Drop                     80    | .    7    1    11   5    .    2    4    6    2    13   11   4    12   2    .    
  Fire                     150   | .    55   13   43   2    .    .    .    4    3    .    3    2    4    .    21   
  Melee                    84    | .    .    .    1    .    .    .    7    24   5    22   17   2    3    3    .    
  Ram                      4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    .    .    .    18   .    54   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Ext])
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  121 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Discovered new exit (range 12)
 1016 | -10/Materials | Discovered new exit (range 14)
 1093 | -10/Materials | Core integrity fell below 50%
 1166 | -10/Materials | Discovered new exit (range 8)
 1513 | -10/Materials | Discovered new exit (range 15)
 1824 | -10/Materials | Entered Mines
 1866 | -10/Mines     | Excavation squad dispatched
 1866 | -10/Mines     | A large section of the Mines collapsed
 2003 | -10/Mines     | Discovered new exit (range 7)
 2025 | -10/Mines     | Entered Materials
 2025 | -9/Materials  | Accompanied by 2 allies
 2025 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2030 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2201 | -9/Materials  | Destroyed 7 combat bots
 2201 | -9/Materials  | Discovered new exit (range 15)
 2221 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 2345 | -9/Materials  | Build established: Sprinter
 2355 | -9/Materials  | Discovered new exit (range 16)
 2425 | -9/Materials  | Search patrols dispatched
 2511 | -9/Materials  | Discovered new exit (range 10)
 2618 | -9/Materials  | Identified exit to Mines
 2643 | -9/Materials  | Entered Mines
 2659 | -9/Mines      | Assembled infested the area
 2660 | -9/Mines      | Met a Derelict bent on vengeance
 2664 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2753 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2754 | -9/Mines      | Found Prototype Device
 2754 | -9/Mines      | Identified Exp. Sensor Array
 2770 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2771 | -9/Mines      | Discovered new exit (range 5)
 2773 | -9/Mines      | Entered Exiles
 2785 | -9/Exiles     | Met 8R-AWN
 2794 | -9/Exiles     | Met EX-HEX
 2807 | -9/Exiles     | Met EX-BIN
 2813 | -9/Exiles     | Aligned with FarCom system
 2814 | -9/Exiles     | Given EX-Vault access code
 2830 | -9/Exiles     | Opened EX-Vault
 2834 | -9/Exiles     | Found Trap Reconfigurator
 2846 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2861 | -9/Exiles     | Met EX-DEC
 2867 | -9/Exiles     | Learned location of Zion (-7)
 2891 | -9/Exiles     | Discovered new exit (range 12)
 2897 | -9/Exiles     | Left Exiles lab with Trap Reconfigurator
 2897 | -9/Exiles     | Entered Mines
 3018 | -8/Mines      | Build established: Mutant
 3023 | -8/Mines      | Discovered new exit (range 7)
 3026 | -8/Mines      | Entered Materials
 3026 | -8/Materials  | Evolved 2 slots: Utility x2
 3060 | -8/Materials  | Identified exit to Factory
 3370 | -8/Materials  | Entered Factory
 3370 | -7/Factory    | Evolved 2 slots: Utility x2
 3544 | -7/Factory    | Repaired Imp. Terrain Scanner
 3623 | -7/Factory    | Repaired VTOL Module
 3853 | -7/Factory    | Build established: Hacker-Assassin
 3982 | -7/Factory    | Lost 5 parts (3n2u)
 4181 | -7/Factory    | Crushed by falling debris
 4212 | -7/Factory    | Lost 3 parts (1n2u)
 4420 | -7/Factory    | System corruption reached 10%
 4579 | -7/Factory    | Discovered new exit (range 12)
 4650 | -7/Factory    | Entered Storage
 4656 | -7/Storage    | Build established: Gladiator
 4950 | -7/Storage    | Core integrity fell below 50%
 4978 | -7/Storage    | Discovered new exit (range 16)
 4995 | -7/Storage    | Lost 4 parts (2n1u1w)
 4997 | -7/Storage    | Entered Factory
 4997 | -6/Factory    | Evolved 2 slots: Utility x2
 5062 | -6/Factory    | Discovered new exit (range 14)
 5087 | -6/Factory    | Discovered new exit (range 16)
 5380 | -6/Factory    | Discovered new exit (range 14)
 5488 | -6/Factory    | Build established: Sprinter
 5854 | -6/Factory    | Entered another Factory area
 5854 | -5/Factory    | Evolved 2 slots: Utility x2
 5959 | -5/Factory    | Discovered new exit (range 13)
 5972 | -5/Factory    | Fabricated Hacking Suite?
 6458 | -5/Factory    | Build established: Hacker-Scout
 6461 | -5/Factory    | Entered another Factory area
 6461 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6765 | -4/Factory    | Build established: Hacker-Gladiator
 6923 | -4/Factory    | Discovered new exit (range 9)
 6929 | -4/Factory    | Discovered new exit (range 5)
 6974 | -4/Factory    | Entered Research
 6974 | -3/Research   | Evolved 2 slots: Utility x2
 7032 | -3/Research   | Identified exit to Research
 7176 | -3/Research   | Build established: Hacker-Scout
 7243 | -3/Research   | Entered another Research area
 7243 | -2/Research   | Evolved 2 slots: Utility x2
 7448 | -2/Research   | Found Prototype Hackware
 7448 | -2/Research   | Identified Exp. Hacking Suite
 7485 | -2/Research   | Discovered new exit (range 13)
 7644 | -2/Research   | Spotted B-90 Cyclops
 7757 | -2/Research   | Core integrity fell below 50%
 7769 | -2/Research   | Entered Access
 7769 | -1/Access     | Evolved 2 slots: Propulsion x2
 7777 | -1/Access     | Lost 9 parts (2n6u1w)
 7956 | -1/Access     | Found Quantum Capacitor
 8053 | -1/Access     | Build established: Mutant
 8098 | -1/Access     | System corruption reached 10%
 8202 | -1/Access     | Lost 10 parts (7n1u2w)
 8254 | -1/Access     | Core integrity fell below 50%
 8314 | -1/Access     | Core integrity fell below 20%
 8333 | -1/Access     | Lost 12 parts (1p5n4u2w)
 8471 | -1/Access     | Lost 3 parts (1p2n)
 8528 | -1/Access     | Found Gamma Bomb Array
 8534 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
08487_ Slug penetrates Wall.
08489_ Connecting with Terminal...
08491_ Slug penetrates Wall. <x4>
08494_ Cloaking Device destroyed.
08494_ Slug penetrates Wall.
08494_ Penetrated by Slug. <x4>
08497_ Slug penetrates Wall.
08497_ Arm. Huge Wheel destroyed.
08499_ System corrupted: Matter fused (-7).
08500_ Slug penetrates Wall.
08500_ Penetrated by Slug. <x3>
08519_ ALERT: Rogue bot located, Programmers
  report to Access Zone 3G.
08521_ Acquired Enh. Nova Cannon.
08522_ System corrupted: Matter fused (-6).
08528_ Acquired Gamma Bomb Array.
08533_ Slug penetrates Door.
08533_ Critical hit (Destroy).
08533_ Biometal Leg destroyed.
08533_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
|             "  """"???????????????????????????     |
|             #  """"???????????????????????????     |
| #/######### #  """"???????????????????????????     |
|        #??# #? """????????????????????????????     |
|        #??# #?    ????????????????????????????     |
|        #??# #??  * ???????????????????????????     |
|        #?## #??#####??????????????????????????     |
| !!!    ###" ###???????????????????????????????     |
| !!!    ##     #???????????????????????????????     |
| !!!    ##     #???????????????????????????????     |
|        +      #???????????????????????????????     |
|        ##     #???????????????????????????????     |
|        ##     #???????????????????????????????     |
| ""     ##""+"####?????????????????????????????     |
| ""     #        #?????????????????????????????     |
| ######          #?????????????????????????????     |
| ????#           #?????????????????????????????     |
| ????#           #?????????????????????????????     |
| ????#           #?????????????##########??????     |
| ????#           #?????????????#        #??????     |
| ????#           #?????????????#      ! #??????     |
| ????#     p     #?????????????#        #??????     |
| ######          #??########???#        #??????     |
|          #     ##??#      #####        #??????     |
|        # #   p##???#      #   #    "   #??????     |
|        # #   w#????#     @/   +   """  #??????     |
|        ###    #????#      #   #  """   #??????     |
|  [     #?#p   #????#     =## ##   "    #??????     |
|        #?#    #????#      ## ###########??????     |
|        #??p   #???#######;## #????????????????     |
|        #??    #???#          #????????????????     |
| #+########    #####         ##????????????????     |
|                             #?????????????????     |
|   ##########                #######+###?   ???     |
|   #        #                          #?   ???     |
|   #        #      "                 hh+?   ???     |
|   #        #     """                  #?   ???     |
|   # !      #      """       ##+########?   ???     |
|   +        #       "        #???????????   ???     |
| ###   /!   +              hh#???????????   ???     |
| ??#   /    #              h #???????????   ???     |
| ??#   !!   +              h #???????????   ???     |
| ??#        #                #???????????#/#???     |
| ??#        #    ===        ##???????????# #???     |
| ??#        #    ===        #????????????# #???     |
| ??#    "   #    ===        #????????????# #???     |
| ??#   """  #               ############## #???     |
| ??#  """   #                              #???     |
| ??#   "    #               ############## #???     |
| ??#        #################????#      ## #???     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          43
Energy Capacity            400
Matter Stores              353
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       510
Armor Coverage             150
Resistance: KI             30
Resistance: TH             20
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                74
Melee Accuracy             14
Target Analysis            12
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          46
Defensive Hacking          10

 Item Schematics 
-----------------
   Melee Analysis Suite | -8/Materials | Scanalyzed
          Hacking Suite | -8/Materials | Scanalyzed
 Nuclear Pulse Thruster | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              DimensionalBoltSheargun
  Manual?         0
Play Time         02:23:33
  Cumulative      48.3 hours
  Start           2024.12.09 @ 23:34:04
  End             2024.12.10 @ 17:05:44
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           44
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 875e6096-b95d-4275-af82-1f42dc97415e