Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.27 @ 01:03:42 Player: Vagkalis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3392) 3392 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1514) 1514 TOTAL SCORE: 8526 Bonus ------- High Alert Combat Kills 114 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Rolling (140) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Armored Wheel > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Target Analyzer Core Shielding > --- WEAPON (2) ------- Flak Gun Flak Cannon > --- INVENTORY (18) --- Advanced Treads High-capacity Matter Pod (157) Advanced Visual Processing Unit Transmission Jammer Hardened Medium Armor Plating Relay Coupler [Behemoth] (9) System Backup Module Heavy Ion Cannon Cooled Particle Cannon Flak Cannon Advanced Assault Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Large Storage Unit High-capacity Matter Pod Transmission Jammer Relay Coupler [Behemoth] System Backup Module Pulse Rifle Autogun Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . 2 . 2 . 1 . . Weapon . | . . . . . . . . . Parts Attached 95 | 6 2 5 9 12 9 12 14 26 Power 11 | 1 . . 2 1 1 1 3 2 Engine 5 | 1 . . 2 1 1 . . . Core 6 | . . . . . . 1 3 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 1 2 3 1 4 5 6 Treads 11 | 2 . 1 1 3 1 1 1 1 Leg 6 | . . . . . . 1 3 2 Wheel 7 | . . . 1 . . 2 1 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 1 1 4 1 3 1 8 Device 7 | . . . . 1 1 1 1 3 Storage 8 | 1 2 . 1 1 . . . 3 Processor 5 | . . 1 . 1 . 2 . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 38 | 2 . 3 4 4 6 4 5 10 Energy Gun 11 | . . 1 2 . 2 1 2 3 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 18 | 2 . 1 2 4 2 1 1 5 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 5 | . . 1 . . 2 . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 39 | . . 2 5 1 6 11 8 6 Power 7 | . . 1 1 . 1 2 1 1 Propulsion 12 | . . . 1 1 2 3 4 1 Utility 4 | . . . . . . 2 1 1 Weapon 16 | . . 1 3 . 3 4 2 3 Highest Loss Streak 6 | . . 1 3 1 3 6 4 3 Average Slot Usage (%) 93 | . 96 86 92 99 88 88 89 94 Engine 5 | . 14 10 6 9 6 3 . . Core 1 | . . . . . . 2 4 4 Treads 11 | . 28 22 18 17 10 6 2 . Leg 4 | . . . . . . 2 13 12 Wheel 3 | . . . 3 . . 8 2 6 Device 6 | . . . . 9 9 4 9 9 Storage 22 | . 25 22 32 27 27 23 19 13 Processor 14 | . . 11 11 9 9 18 23 22 Protection 4 | . . . . 9 9 2 . 5 Energy Gun 2 | . . 1 5 . 1 . 2 3 Ballistic Gun 13 | . 28 19 15 18 14 9 2 6 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 13 25 26 27 35 36 35 31 64 Greatest Support 50 | 40 40 40 40 40 40 24 50 20 Greatest Overweight (x) 5 | . . . 2 1 1 2 2 5 Average Overweight (x) 1 | . . . . . . 1 . 3 Largest Inventory Capacity 18 | 6 12 12 12 12 12 12 12 18 Average Capacity 12 | 5 10 12 12 12 12 12 10 14 Most Carried 17 | 4 7 12 12 12 12 12 12 17 Average Carried 10 | 1 5 10 11 11 10 11 8 11 Final Capacity 18 | 6 12 12 12 12 12 12 8 18 Final Carried 12 | 1 7 12 11 12 10 11 7 12 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Matter Collected 2509 | 141 . 249 332 298 165 319 368 637 Remotely . | . . . . . . . . . Salvage Created 3028 | . 39 521 132 409 272 321 506 828 Parts 155 | . 4 33 11 25 12 12 24 34 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Combat Hostiles Destroyed 91 | . 1 18 8 12 11 9 18 14 Melee 5 | . . . . . . 1 4 . Guns 63 | . 1 14 8 12 5 6 7 10 Cannons 6 | . . . . . . 2 . 4 AOE 17 | . . 4 . . 6 . 7 . Classes Destroyed 13 | . 1 2 2 2 . 1 1 4 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . . . . . . 2 Watcher 1 | . . . . . . . . 1 Swarmer 37 | . . 8 6 6 3 3 10 1 Grunt 29 | . 1 6 . 1 8 1 4 8 Brawler 4 | . . . . . . . 3 1 Sentry 12 | . . 4 . 4 . 1 1 2 Demolisher 1 | . . . 1 . . . . . Hunter 4 | . . . . 1 . 3 . . Programmer 3 | . . . . . . 1 . 2 Assembled 1 | . . . 1 . . . . . Best Kill Streak 7 | . 1 7 4 3 5 3 7 4 Combat Bots Only 7 | . 1 7 4 3 5 3 7 3 Max Kills in Single Turn 3 | . 1 3 1 1 2 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . 2 . 3 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Damage Taken 6462 | . . 707 567 631 790 1404 1161 1202 Core 1179 | . . 124 163 95 88 234 322 153 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 100 . 28 . 66 . . . Volleys Fired 254 | . 2 40 30 44 24 35 22 57 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 108 | . 40 76 85 50 94 105 108 108 Shots Fired 459 | . 4 80 39 88 47 61 36 104 Gun 399 | . 4 78 39 88 38 47 31 74 Cannon 44 | . . . . . . 14 . 30 Launcher 16 | . . 2 . . 9 . 5 . Special . | . . . . . . . . . Kinetic 363 | . 4 67 26 88 34 39 17 88 Thermal 76 | . . 11 9 . 4 22 14 16 Explosive 16 | . . 2 . . 9 . 5 . Electromagnetic 4 | . . . 4 . . . . . Robot Hit Streak 20 | . 2 20 4 14 12 6 18 11 Robot Miss Streak 6 | . 1 6 4 5 3 5 5 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 349 | . 3 55 22 62 26 48 41 92 Core Hits 219 | . 2 25 10 22 24 22 46 68 Critical Hits 3 | . . 1 . 1 1 . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Melee Attacks 21 | . . . . . . 6 15 . Impact . | . . . . . . . . . Slashing 21 | . . . . . . 6 15 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7821 | . 30 997 332 861 1099 961 1728 1813 Guns 4723 | . 30 707 332 860 406 578 454 1356 Cannons 635 | . . . . . . 178 . 457 Explosions 1815 | . . 290 . . 693 . 832 . Melee 647 | . . . . . . 205 442 . Ramming 1 | . . . . 1 . . . . Kinetic 4240 | . 30 559 246 860 367 423 245 1510 Thermal 1079 | . . 148 47 . 39 333 209 303 Explosive 1815 | . . 290 . . 693 . 832 . Electromagnetic 39 | . . . 39 . . . . . Impact . | . . . . . . . . . Slashing 647 | . . . . . . 205 442 . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 1 1 4 4 7 Average Corruption 3 | . . . . 1 1 1 4 5 Corruption Purged . | . . . . . . . . . Effects 62 | . . . . 4 2 2 12 42 Message Errors 15 | . . . . 2 . . 2 11 Matter Fused 12 | . . . . . . . 4 8 Heat Flow Errors 4 | . . . . . . . 1 3 Energy Discharges 6 | . . . . 1 1 . . 4 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 7 | . . . . . 1 1 1 4 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 14 | . . . . 1 . 1 3 9 Overload Shots . | . . . . . . . . . Overflow Damage 173 | . . . . . 51 39 83 . Projectiles . | . . . . . . . . . Explosions 134 | . . . . . 51 . 83 . Melee 39 | . . . . . . 39 . . Knockbacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . . 9 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 182 | . . . . . 61 . 121 . Shots 4 | . . . . . 1 . 3 . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 168 | . . 124 32 . 4 150 145 168 Average Temperature 55 | . . 68 16 . 4 65 22 50 Received Heat Transfer 1413 | . . 219 . 90 387 126 198 393 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 Heat Transferred 2381 | . . 370 112 . 74 700 475 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Peak Influence 564 | . 50 500 209 222 406 318 564 317 Initial 296 | . . 20 124 . 102 212 156 296 Average 165 | . 31 201 101 90 301 214 350 177 Maximum Alert Level 2 | . . 2 1 1 2 1 2 1 Low Security (%) 64 | 100 100 47 94 90 22 23 19 61 Level 1 28 | . . 38 5 9 34 76 41 38 Level 2 7 | . . 14 . . 43 . 39 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 3 . 1 . 3 . 7 Investigation 4 | . . . . . . 2 . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . 3 . . . 1 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . . . 2 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Distress Signals 9 | . . 3 . 2 . 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 7 25 8 21 15 16 18 23 Peak Tracking Total 8 | . 4 8 4 4 7 6 7 3 Tactical Retreats 6 | . . . . . 2 1 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Traps Triggered 5 | . . . . 1 . 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Machines Disabled 4 | . . . . 1 2 . 1 . Max in Single Turn 2 | . . . . 1 2 . 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Machines Accessed 18 | . . . 1 6 . 4 . 7 Terminals 10 | . . . . 5 . 1 . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . . 1 Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 39 | . . . 1 12 . 13 . 13 Successful 21 | . . . 1 7 . 8 . 5 Failed 18 | . . . . 5 . 5 . 8 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 1 . . . 2 Terminals 18 | . . . . 10 . 2 . 6 Fabricators 3 | . . . . . . . . 3 Repair Stations 4 | . . . . . . . . 4 Recycling Units 10 | . . . . . . 10 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . Terminal Hacks 7 | . . . 1 6 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . 4 Scan Component 2 | . . . . . . . . 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks 7 | . . . . . . 7 . . Process 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 5 | . . . . . . 5 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . . . 4 . 3 . 7 Full Trace Events 4 | . . . . . . 2 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 Time 76 | . . . . . . . . 76 Parts Recycled . | . . . . . . . . . Recycled Matter 19 | . . . . . . 19 . . Retrieved Matter 19 | . . . . . . 19 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Robot Detection 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Turns Passed 6174 | 68 288 438 831 1447 470 598 441 1593 Spaces Moved 3464 | 45 168 175 530 769 190 370 226 991 Core 15 | 15 . . . . . . . . Treads 1808 | 30 168 175 340 769 190 78 40 18 Legs 113 | . . . . . . . 112 1 Wheels 1528 | . . . 190 . . 292 74 972 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 100 160 160 100 100 100 Average Speed 140 | 123 160 160 138 160 175 116 126 126 Slowest Speed 180 | 160 160 160 180 180 180 180 165 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 30 26 80 47 39 8 48 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 95 | . . 14 . . 54 . 27 . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 94 | . . 14 . . 53 . 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Total 4276 | 57 183 253 593 908 280 466 315 1221 Wait 305 | 1 5 26 9 57 55 23 17 112 Move 3457 | 44 167 174 529 769 189 369 225 991 Hop . | . . . . . . . . . Pick Up 92 | 6 7 7 10 12 3 16 11 20 Fast Attach 15 | 1 . . 2 . . 1 2 9 Attach 55 | 5 1 2 6 3 5 11 11 11 Detach 1 | . . . . . . . 1 . Swap 25 | . 1 3 1 9 4 . 1 6 Drop 42 | . . 1 6 13 . 5 2 15 Fire 254 | . 2 40 30 44 24 35 22 57 Melee 21 | . . . . . . 6 15 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x2 358 | -9/Materials | Discovered new exit (range 15) 554 | -9/Materials | Destroyed 7 combat bots 712 | -9/Materials | Discovered new exit (range 12) 795 | -9/Materials | Entered Mines 938 | -9/Mines | Learned location of Zion (-7) 1013 | -9/Mines | Assembled infested the area 1071 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1126 | -9/Mines | Core integrity fell below 50% 1204 | -9/Mines | Lost 3 parts (1p1n1w) 1237 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1290 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1578 | -9/Mines | Build established: Scavenger-Mutant 1607 | -9/Mines | Discovered new exit (range 9) 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Utility x2 2414 | -8/Materials | Discovered new exit (range 16) 2454 | -8/Materials | Build established: Mutant 3014 | -8/Materials | Garrison activated, responded to threat 3073 | -8/Materials | Identified exit to Garrison 3073 | -8/Materials | Entered Garrison 3081 | -8/Garrison | Installed Relay Interface Framework 3202 | -8/Garrison | Lost 3 parts (1p1n1w) 3242 | -8/Garrison | Triggered checkpoint 3244 | -8/Garrison | Triggered checkpoint 3326 | -8/Garrison | Lost 3 parts (1n2w) 3478 | -8/Garrison | Discovered new exit (range 10) 3543 | -8/Garrison | Entered Factory 3543 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3859 | -7/Factory | Lost 6 parts (1p2n2u1w) 4055 | -7/Factory | Lost 3 parts (1n2w) 4132 | -7/Factory | Identified exit to Garrison 4141 | -7/Factory | Entered Garrison 4150 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4280 | -7/Garrison | Triggered checkpoint 4332 | -7/Garrison | Garrison Relay disabled 4358 | -7/Garrison | Triggered checkpoint 4362 | -7/Garrison | Core integrity fell below 50% 4406 | -7/Garrison | Triggered checkpoint 4445 | -7/Garrison | Lost 4 parts (1n1u2w) 4456 | -7/Garrison | Destroyed 7 combat bots 4464 | -7/Garrison | Triggered checkpoint 4471 | -7/Garrison | Triggered checkpoint 4567 | -7/Garrison | Discovered new exit (range 10) 4580 | -7/Garrison | Identified exit to Factory 4582 | -7/Garrison | Entered Factory 4761 | -7/Factory | Build established: Scavenger-Mutant 5299 | -7/Factory | Repaired Gatling Laser 5490 | -7/Factory | Repaired Arm. Wheel 5525 | -7/Factory | Core integrity fell below 20% 5592 | -7/Factory | Lost 3 parts (1p1u1w) 5817 | -7/Factory | Garrison activated, responded to threat 5838 | -7/Factory | Build established: Mutant 6025 | -7/Factory | Garrison activated, responded to threat 6175 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06023_ R-06 Scavenger collects Imp. Heat Sink. 06024_ Imp. Titanium Leg destroyed. 06025_ R-06 Scavenger knocked back. 06025_ R-06 Scavenger calls for garrison support. 06025_ ALERT: Activating Garrison Access F003. 06027_ R-06 Scavenger knocked back. 06036_ S-27 Virus destroyed. 06036_ System corrupted: Flak Cannon targeting data glitched. 06036_ K-01 Serf knocked back. 06039_ Acquired 49 matter. 06047_ K-01 Serf collects debris. 06082_ System corrupted: Energy discharge (-20). 06108_ WLHCKU9W2=6T>MGLAGC6HECG=W4 06111_ K-01 Serf cleans the Fusion Modulator. 06121_ Connecting with Terminal... 06121_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 06123_ System corrupted: Component data lost. 06138_ Detecting nearby Garrison Access. 06160_ System corrupted: Matter fused (-5). 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""" """ ???????????????????? | | ????????????? ##????# """ "T" #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotDeliveryDesublimator Manual? 0 Play Time 00:51:41 Cumulative 55.9 hours Start 2021.05.27 @ 00:09:46 End 2021.05.27 @ 01:03:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c95d0a6-33e0-4f45-a1f2-59e6de786a46