Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 13:26:48 Player: Exp. Geonium Core Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (4096) 4096 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 9701 Bonus ------- High Alert Combat Kills 855 Cogmind --------- Core Integrity 0/1000 Matter 168/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Improved Targeting Computer Advanced Targeting Computer Improved Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Storage Unit Enhanced Gauss Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Compact Wheel Compact Wheel Large Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Hardlight Generator Point Defense System Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . 2 2 2 . . 2 2 Weapon . | . . . . . . . . . Parts Attached 106 | 7 4 4 12 15 8 . 17 39 Power 8 | 1 1 . . 1 1 . 1 3 Engine 4 | 1 1 . . . . . 1 1 Core 3 | . . . . 1 1 . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 1 . 1 3 . . 3 5 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 15 | 2 1 . 1 3 . . 3 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 1 1 2 8 5 4 . 6 17 Device 16 | . . . 1 . 2 . 2 11 Storage 4 | 1 . . . . . . 2 1 Processor 13 | . . . 3 4 2 . 1 3 Hackware . | . . . . . . . . . Protection 11 | . 1 2 4 1 . . 1 2 Artifact . | . . . . . . . . . Weapon 39 | 3 1 2 3 6 3 . 7 14 Energy Gun 16 | 3 1 2 1 2 . . 4 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | . . . 1 2 1 . 2 1 Ballistic Cannon 6 | . . . . . . . . 6 Launcher 9 | . . . 1 2 2 . 1 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . . Parts Lost 43 | . . . 2 6 2 . 7 26 Power 5 | . . . . 1 1 . 1 2 Propulsion 11 | . . . 1 1 1 . 1 7 Utility 16 | . . . 1 1 . . 2 12 Weapon 11 | . . . . 3 . . 3 5 Highest Loss Streak 8 | . . . 1 2 1 . 3 8 Average Slot Usage (%) 91 | . 88 100 99 85 90 84 95 92 Engine 3 | . 14 11 9 3 . . 1 3 Core 2 | . . . . 1 5 7 4 . Wheel 8 | . 27 22 18 7 6 . 9 8 Device 9 | . . . 8 5 6 7 11 15 Storage 6 | . 14 11 9 7 . . 6 10 Processor 40 | . . . 13 45 53 53 45 35 Protection 3 | . 4 33 22 1 . . . 2 Energy Gun 4 | . 28 22 9 3 . . 6 3 Ballistic Gun 5 | . . . 8 6 12 7 5 . Ballistic Cannon 2 | . . . . . . . . 7 Launcher 1 | . . . . 1 2 7 1 . Naked Turns . | . . . . . . . . . Heaviest Build 101 | 11 19 28 42 25 22 16 51 101 Greatest Support 32 | 32 32 26 26 28 10 3 20 32 Greatest Overweight (x) 10 | . . 1 1 2 5 5 5 10 Average Overweight (x) 1 | . . 1 . . 1 5 1 3 Largest Inventory Capacity 18 | 6 6 6 6 6 6 4 16 18 Average Capacity 9 | 5 6 6 6 6 4 4 9 16 Most Carried 16 | 6 6 5 6 6 6 4 12 16 Average Carried 7 | 2 5 4 5 5 3 4 7 14 Final Capacity 16 | 6 6 6 6 6 4 4 16 4 Final Carried 12 | 6 6 5 6 6 4 4 12 4 Class Distribution -------------------- 58% | Mutant 23% | Scavenger-Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2770 | 270 . . 300 143 370 43 389 1255 Remotely . | . . . . . . . . . Salvage Created 4501 | 135 48 43 839 484 142 61 755 1994 Parts 212 | 10 8 3 32 24 12 3 38 82 Haulers Intercepted 5 | . . . 2 . . . 2 1 Recyclers Shooed 8 | . . . 2 1 . . 1 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 16 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 75 | . 3 1 10 11 4 3 6 37 Guns 20 | . 1 1 7 1 2 1 3 4 Cannons 24 | . . . . . . . . 24 AOE 30 | . 2 . 3 10 2 2 2 9 Classes Destroyed 15 | 2 1 1 4 2 1 . 2 2 Worker 7 | . . . . . . . 6 1 Builder 2 | . . . 1 . . . . 1 Tunneler 5 | 3 1 . . . . . 1 . Hauler 5 | . . . 2 . . . 2 1 Recycler 9 | 1 . . 2 2 . . . 4 Mechanic 2 | . . . . . . . 1 1 Watcher 9 | . . . 1 1 . . 3 4 Swarmer 20 | . 3 . . 4 1 3 . 9 Grunt 26 | . . 1 5 4 . . 1 15 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . Protector 1 | . . . . . . . . 1 Sentry 11 | . . . 5 1 1 . 1 3 Hunter 1 | . . . . . 1 . . . Programmer 14 | . . . . 1 1 . 4 8 Best Kill Streak 7 | 2 2 1 7 6 2 3 3 7 Combat Bots Only 7 | . 2 1 4 6 2 3 2 7 Max Kills in Single Turn 6 | 1 2 1 1 3 1 2 2 6 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 1 3 1 2 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 6717 | . 61 205 532 1231 272 30 719 3667 Core 1821 | . 40 22 35 430 68 . 223 1003 Absorbed by Shields 24 | . . . . . . . . 24 Core Remaining (%) 78 | 100 84 94 93 . . 28 73 . Volleys Fired 268 | 11 4 4 31 43 9 2 50 114 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 144 | 80 80 85 73 73 64 64 144 144 Shots Fired 452 | 22 8 8 60 59 18 3 89 185 Gun 281 | 22 8 8 56 43 14 2 88 40 Cannon 142 | . . . . . . . . 142 Launcher 29 | . . . 4 16 4 1 1 3 Special . | . . . . . . . . . Kinetic 260 | . . . 30 26 14 2 41 147 Thermal 62 | . . 4 . . . . 37 21 Explosive 25 | . . . . 16 4 1 1 3 Electromagnetic 105 | 22 8 4 30 17 . . 10 14 Robot Hit Streak 47 | 4 1 3 20 24 22 23 27 47 Robot Miss Streak 3 | 2 3 3 1 2 1 1 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 350 | 10 2 5 47 47 12 3 76 148 Core Hits 214 | 4 4 2 32 41 10 3 37 81 Critical Hits 29 | . . . 2 . . . 1 26 Critical Kills 15 | . . . 1 . . . . 14 Critical Parts Destroyed 14 | . . . 1 . . . 1 12 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11365 | 109 265 68 1000 1704 309 227 1860 5823 Guns 3927 | 109 58 68 713 462 202 67 1633 615 Cannons 4173 | . . . . . . . . 4173 Explosions 3240 | . 207 . 287 1217 107 160 227 1035 Melee . | . . . . . . . . . Ramming 25 | . . . . 25 . . . . Kinetic 6173 | . . . 366 371 202 67 958 4209 Thermal 1575 | . 207 22 34 111 . . 743 458 Explosive 2342 | . . . . 1106 107 160 75 894 Electromagnetic 1250 | 109 58 46 600 91 . . 84 262 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 1 3 3 3 2 13 Average Corruption 4 | . . . 1 2 3 3 1 8 Corruption Purged . | . . . . . . . . . Effects 114 | . . . . 10 13 11 13 67 Message Errors 18 | . . . . 3 1 4 2 8 Matter Fused 18 | . . . . 1 7 1 . 9 Heat Flow Errors 15 | . . . . 5 2 2 1 5 Energy Discharges 14 | . . . . . 1 . 6 7 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . 1 2 4 1 3 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 Misdirections 3 | . . . . . . . . 3 Targeting Errors 26 | . . . . . . . 3 23 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 235 | . 3 . 5 85 4 16 49 73 Projectiles 67 | . . . . . . . . 67 Explosions 168 | . 3 . 5 85 4 16 49 6 Melee . | . . . . . . . . . Knockbacks 37 | . . . . . . . . 37 Impact . | . . . . . . . . . Kinetic 30 | . . . . . . . . 30 Secondary 7 | . . . . . . . . 7 Self-Inflicted Damage 1005 | . 31 . 143 446 30 . 197 158 Shots 26 | . 1 . 5 11 2 . 4 3 Rammed 3 | . . . . 3 . . . . Targets Rammed 3 | . . . . 3 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 353 | 108 36 186 83 250 283 199 241 353 Average Temperature 82 | 43 18 93 26 107 108 100 34 122 Received Heat Transfer 1536 | . . 114 117 234 18 . 87 966 Effects 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 2 . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 7 | . . . . . . . 6 1 Heat Transferred 2497 | . 200 50 100 100 . . 1266 781 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . 2 . 4 2 . . 2 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 1342 | 20 148 122 456 529 . . 182 1342 Initial 207 | . 13 62 51 207 . . 44 46 Average 363 | 8 100 82 241 281 . . 82 656 Maximum Alert Level 4 | . . . 2 2 . . . 4 Low Security (%) 50 | 100 100 100 48 20 . . 100 25 Level 1 16 | . . . 30 63 . . . 4 Level 2 14 | . . . 21 16 . . . 22 Level 3 13 | . . . . . . . . 33 Level 4 5 | . . . . . . . . 14 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 2 1 2 . . 3 6 Investigation 1 | . . 1 . . . . . . Extermination 6 | . . . . 1 . . 2 3 Reinforcement 6 | . . 1 1 1 . . 1 2 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . . . . 1 . . 1 2 Communications Jammed 74 | . . . . . . . 1 73 Distress Signals 74 | . . . . . . . 1 73 Times Spotted 148 | . 7 11 13 24 4 2 14 73 Peak Tracking Total 14 | . 4 9 5 8 2 2 2 14 Tactical Retreats 9 | . 1 . . 3 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 7 | . . 1 . 1 1 . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 15 | . . . 1 4 . . 2 8 Max in Single Turn 5 | . . . 1 2 . . 2 5 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 17 | . 1 . 3 4 . . 3 6 Terminals 14 | . 1 . 3 3 . . 3 4 Fabricators 3 | . . . . 1 . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 1 . 10 7 . . 7 21 Successful 18 | . 1 . 4 3 . . 2 8 Failed 28 | . . . 6 4 . . 5 13 Catastrophic 3 | . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 33 | . . . 7 5 . . 7 14 Terminals 37 | . 1 . 10 5 . . 7 14 Fabricators 9 | . . . . 2 . . . 7 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . 2 . . . . 2 Part Schematic 3 | . . . 1 . . . . 2 Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . 4 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . . . 2 3 . . 2 2 Terminals 9 | . . . 2 3 . . 2 2 Botnet 7 | . . . 1 2 . . 2 2 Operators 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . . 3 4 . . 3 6 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 Parts Built 1 | . . . . . . . . 1 Matter 146 | . . . . . . . . 146 Time 36 | . . . . . . . . 36 Total Part Build Rating 3 | . . . . . . . . 3 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 5840 | 96 170 100 399 759 1000 681 966 1669 Spaces Moved 3973 | 50 116 76 272 591 989 226 673 980 Core 270 | 3 . . . . 4 226 30 7 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3703 | 47 116 76 272 591 985 . 643 973 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 90 90 80 300 80 50 Average Speed 114 | 97 96 100 96 99 90 300 104 120 Slowest Speed 550 | 100 100 100 100 100 300 300 300 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 30 11 36 23 93 28 23 34 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug 35 | . . . . 10 17 . 6 2 Terrain Destroyed 361 | . 8 . 17 99 60 15 43 119 Melee . | . . . . . . . . . Projectile 31 | . . . . . . . . 31 AOE 330 | . 8 . 17 99 60 15 43 88 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 4810 | 72 166 91 349 704 1073 227 846 1282 Wait 331 | . 35 7 20 27 60 . 87 95 Move 3966 | 49 115 75 271 591 988 225 672 980 Hop . | . . . . . . . . . Pick Up 67 | 5 4 . 6 9 2 . 17 24 Fast Attach 36 | 6 1 1 5 6 3 . 5 9 Attach 41 | . 1 2 5 6 1 . 8 18 Detach 8 | . . 1 3 1 . . . 3 Swap 29 | 1 2 1 2 3 4 . 4 12 Drop 54 | . 4 . 6 8 6 . 3 27 Fire 268 | 11 4 4 31 43 9 2 50 114 Melee . | . . . . . . . . . Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Utility x2 325 | -9/Materials | Build established: Mutant 351 | -9/Materials | Discovered new exit (range 16) 367 | -9/Materials | Entered another Materials area 367 | -8/Materials | Evolved 2 slots: Utility x2 753 | -8/Materials | Discovered new exit (range 16) 766 | -8/Materials | Entered Factory 766 | -7/Factory | Evolved 2 slots: Utility x2 992 | -7/Factory | Discovered new exit (range 4) 995 | -7/Factory | Identified exit to Storage 1413 | -7/Factory | Core integrity fell below 50% 1519 | -7/Factory | Discovered new exit (range 5) 1525 | -7/Factory | Entered Lower Caves 1667 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1702 | -7/Lower Caves | Encountered a Warlord checkpoint 1727 | -7/Lower Caves | Learned location of Zion (-6) 2481 | -7/Lower Caves | Discovered new exit (range 16) 2494 | -7/Lower Caves | Identified exit to Lower Caves 2525 | -7/Lower Caves | Entered another Lower Caves area 3191 | -7/Lower Caves | Discovered new exit (range 4) 3203 | -7/Lower Caves | Identified exit to Factory 3206 | -7/Lower Caves | Entered Factory 3206 | -6/Factory | Evolved 2 slots: Utility x2 3779 | -6/Factory | Build established: Scavenger-Skirmisher 3781 | -6/Factory | Lost 3 parts (1n1u1w) 4064 | -6/Factory | Discovered new exit (range 8) 4081 | -6/Factory | Identified exit to Factory 4167 | -6/Factory | Build established: Scavenger-Mutant 4172 | -6/Factory | Entered another Factory area 4172 | -5/Factory | Evolved 2 slots: Utility x2 4274 | -5/Factory | Fabricated Transmission Jammer (x1) 4467 | -5/Factory | Lost 3 parts (1n2w) 4480 | -5/Factory | Build established: Scavenger-Skirmisher 4670 | -5/Factory | Local fabrication network quarantined 4816 | -5/Factory | Discovered new exit (range 19) 4851 | -5/Factory | Identified exit to Upper Caves 5072 | -5/Factory | First assault squad dispatched 5313 | -5/Factory | Lost 3 parts (1n2u) 5323 | -5/Factory | Destroyed 7 combat bots 5462 | -5/Factory | Build established: Scavenger-Mutant 5496 | -5/Factory | System corruption reached 10% 5788 | -5/Factory | Lost 4 parts (1p1n2w) 5814 | -5/Factory | Core integrity fell below 50% 5836 | -5/Factory | Core integrity fell below 20% 5841 | -5/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05806_ G-50 Soldier emerges from a hatch in the floor. 05806_ Com. Wheel destroyed. 05824_ Dropped Hcp. Storage Unit. 05825_ Dropped Enh. Gauss Cannon. 05825_ Acquired Hcp. Storage Unit. 05826_ Dropped Enh. Gauss Cannon. 05828_ Com. Wheel destroyed. 05833_ Enh. Gauss Cannon destroyed. 05834_ Dropped Point Defense System. 05835_ Dropped Imp. Hardlight Generator. 05835_ Adv. Targeting Computer destroyed. 05835_ Dropped Adv. Signal Interpreter. 05836_ Dropped Enh. Gauss Cannon. 05836_ Adv. Targeting Computer destroyed. 05837_ Transmission Jammer destroyed. 05837_ Imp. Heat Sink destroyed. 05837_ Dropped Lrg. Storage Unit. 05837_ Dropped Mic. Fission Core. 05841_ Imp. Target Analyzer destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????????????????? ?# #???????? | | ?????????????????????????? ?# #???????? | | ??????????????????????????""""" # #???????? | | ??????????????????????????""""" # #???????? | | ??????????????????????????""""" + /???????? | | ??????????????????????????""""" # #???????? | | ??????????????????????????""""" # #???????? | | ???????????????????????????"""" ?# #???????? | | ??????????????????????????? ?# #???????? | | ?????????????????????????? ??# #???????? | | ????????????????????????? ??# #???????? | | ?????????????????????????#####???# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# ########? | | ?????????????????????????###+###?# #? | | ?????????????????????????# #?# #? | | ?????????????????????????# #?# #? | | ?????????????????????????# #?# #? | | ???????????????????####### #?# #? | | ???????????????????+ #?# #? | | ???????????????????# w@ #?# #? | | ??????????????????## *l### #? | | ??????????? g l!!gg +? | | ?????????? Rt gg ] #? | | ??????????? g #? | | ??????????? g #? | | ???????????? ?? | | ???????????? ?? | | ???????????? ?? | | ?????????????##############+############### ??? | | ??????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 900 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 43 Target Analysis 6 Core Analysis 8 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Transmission Jammer | -8/Materials | Hacked Adv. Targeting Computer | -5/Factory | Hacked Arm. Wheel | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Tester Challenges ------------ None Game ------ Seed TerrainPulsePenetrator Manual? 0 Play Time 01:13:31 Cumulative 54.2 hours Start 2021.03.11 @ 12:04:20 End 2021.03.11 @ 13:26:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edcec3f4-7ca4-4a91-97da-e27dd43160e0