Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 14:43:43 Player: animal_waves Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3766) 3766 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 8899 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 139 Cogmind --------- Core Integrity 0/1000 Matter 95/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Leg Long-range Sensor Array Transmission Jammer High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Shock Rifle Gatling Laser Gatling Laser Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Wheel Shock Rifle High-powered Shock Rifle [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 2 1 . . . . . Utility 4 | . . . 1 1 . . 1 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 122 | 6 6 5 29 3 . 18 30 25 Power 10 | 1 1 1 3 . . 1 2 1 Engine 8 | 1 1 1 3 . . . 1 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 49 | 2 1 4 18 . . 6 12 6 Treads 12 | . . . 5 . . 4 2 1 Leg 28 | 2 1 4 12 . . 1 8 . Wheel 1 | . . . 1 . . . . . Hover 6 | . . . . . . 1 2 3 Flight 2 | . . . . . . . . 2 Utility 30 | 1 2 . 2 1 . 4 8 12 Device 17 | . 1 . . . . . 6 10 Storage 4 | 1 1 . 1 . . 1 . . Processor 7 | . . . 1 1 . 2 2 1 Hackware 2 | . . . . . . 1 . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 2 . 6 2 . 7 8 6 Energy Gun 6 | . . . . . . 2 4 . Energy Cannon 7 | . . . . 1 . . 1 5 Ballistic Gun 11 | 2 2 . 3 . . 3 1 . Ballistic Cannon 4 | . . . 3 . . . 1 . Launcher 4 | . . . . 1 . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 59 | . . . 16 . 2 14 21 6 Power 5 | . . . 2 . . 1 1 1 Propulsion 25 | . . . 10 . . 6 7 2 Utility 8 | . . . . . 1 1 5 1 Weapon 21 | . . . 4 . 1 6 8 2 Highest Loss Streak 8 | . . . 6 . 2 7 8 4 Average Slot Usage (%) 75 | . 92 100 86 100 92 50 76 22 Engine 5 | . 14 11 8 7 7 1 . 3 Core 1 | . . . . . . 2 5 . Treads 6 | . . . 8 38 35 10 3 . Leg 16 | . 28 44 24 . . 1 9 . Hover 2 | . . . . . . 1 8 2 Device 9 | . 7 11 9 7 4 . 13 8 Storage 5 | . 14 11 9 7 7 4 . . Processor 7 | . . . 9 15 15 9 11 1 Energy Gun 3 | . . . . . . 2 11 . Ballistic Gun 7 | . 28 22 4 . . 6 . . Ballistic Cannon 4 | . . . 12 15 12 2 . . Launcher 1 | . . . . 6 7 2 4 . Naked Turns 154 | . . . . . . 88 38 28 Heaviest Build 58 | 9 41 45 53 58 58 54 30 23 Greatest Support 109 | 20 26 46 109 109 109 91 65 70 Greatest Overweight (x) 15 | 1 1 1 2 . . 15 7 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 4 4 Average Capacity 8 | 5 11 12 12 12 12 9 4 4 Most Carried 12 | 2 12 12 12 10 10 11 4 4 Average Carried 6 | . 7 10 11 9 10 6 3 2 Final Capacity 12 | 6 12 12 12 12 12 4 4 4 Final Carried 12 | 2 12 12 11 10 10 2 1 4 Class Distribution -------------------- 59% | Mutant 22% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 3316 | 201 179 356 1352 183 . 267 741 37 Remotely . | . . . . . . . . . Salvage Created 3987 | . 246 437 1099 . . 623 1460 122 Parts 224 | . 23 38 53 . . 38 68 4 Haulers Intercepted 6 | . 1 1 1 . . 1 2 . Recyclers Shooed 5 | . 1 . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 82 | . 8 11 23 . . 17 22 1 Melee 1 | . . . . . . . . 1 Guns 41 | . 8 11 9 . . 8 5 . Cannons 23 | . . . 14 . . 2 7 . AOE 16 | . . . . . . 7 9 . Classes Destroyed 15 | . 4 2 5 . . 1 3 . Worker 9 | . 1 . 1 . . 3 4 . Builder 4 | . . . . . . 1 3 . Tunneler 1 | . . . . . . . 1 . Hauler 6 | . 1 1 1 . . 1 2 . Recycler 5 | . . . 2 . . 2 1 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 6 | . . 1 3 . . . 1 1 Swarmer 20 | . 6 3 . . . 7 4 . Grunt 40 | . 2 7 14 . . 7 10 . Brawler 4 | . . . 2 . . . 2 . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . 1 3 . . 1 1 1 Hunter 8 | . . . 3 . . 2 3 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 10 | . 3 3 4 . . 10 6 1 Combat Bots Only 7 | . 3 3 3 . . 7 4 1 Max Kills in Single Turn 4 | . 1 2 1 . . 4 4 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . . 3 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 9125 | . 263 432 2352 . 35 1954 2483 1606 Core 2641 | . 71 88 488 . . 356 638 1000 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 71 78 11 . . 49 24 . Volleys Fired 303 | . 40 36 117 . 1 41 65 3 Largest 3 | . 2 2 2 . 1 3 3 1 Hottest 210 | . 46 46 96 . 48 160 210 81 Shots Fired 579 | . 80 72 220 . 1 75 128 3 Gun 359 | . 80 72 89 . . 45 73 . Cannon 201 | . . . 131 . 1 21 45 3 Launcher 19 | . . . . . . 9 10 . Special . | . . . . . . . . . Kinetic 455 | . 80 72 220 . 1 54 28 . Thermal 57 | . . . . . . 12 45 . Explosive 19 | . . . . . . 9 10 . Electromagnetic 48 | . . . . . . . 45 3 Robot Hit Streak 16 | . 6 11 16 . 5 7 11 2 Robot Miss Streak 4 | . 4 3 4 . . 3 4 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . 1 2 1 . . 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 369 | . 44 42 154 . 1 40 84 4 Core Hits 217 | . 17 19 55 . . 42 81 3 Critical Hits 11 | . . 1 6 . . 1 3 . Critical Kills 7 | . . . 5 . . 1 1 . Critical Parts Destroyed 4 | . . 1 1 . . . 2 . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9795 | . 415 596 3015 . 29 1958 3583 199 Guns 3635 | . 415 596 977 . . 511 1136 . Cannons 3326 | . . . 2038 . 29 281 860 118 Explosions 2728 | . . . . . . 1166 1562 . Melee 81 | . . . . . . . . 81 Ramming 25 | . . . . . . . 25 . Kinetic 5092 | . 415 596 3015 . 29 620 417 . Thermal 1447 | . . . . . . 172 1275 . Explosive 2429 | . . . . . . 1166 1263 . Electromagnetic 721 | . . . . . . . 603 118 Impact . | . . . . . . . . . Slashing 81 | . . . . . . . . 81 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 3 13 18 3 1 Average Corruption 6 | . . . . 3 8 15 1 1 Corruption Purged . | . . . . . . . . . Effects 63 | . . . . 2 4 46 10 1 Message Errors 9 | . . . . 1 1 3 4 . Matter Fused 8 | . . . . . 1 5 2 . Heat Flow Errors 3 | . . . . . 2 1 . . Energy Discharges 7 | . . . . 1 . 3 2 1 Parts Rejected 3 | . . . . . . 3 . . Data Loss (minor) 6 | . . . . . . 4 2 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . Misdirections 6 | . . . . . . 6 . . Targeting Errors 13 | . . . . . . 13 . . Weapon Failures 4 | . . . . . . 4 . . Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . . 113 . . 32 49 6 Projectiles 172 | . . . 113 . . 5 48 6 Explosions 28 | . . . . . . 27 1 . Melee . | . . . . . . . . . Knockbacks 29 | . . . 22 . . 3 4 . Impact . | . . . . . . . . . Kinetic 29 | . . . 22 . . 3 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . 68 16 . Shots 3 | . . . . . . 2 1 . Rammed 7 | . . . . . . . 7 . Targets Rammed 9 | . . . . . . . 9 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 177 | . 28 22 126 . 168 117 177 44 Average Temperature 35 | . 10 6 33 . 89 52 53 22 Received Heat Transfer 1998 | . 60 189 882 . . 315 453 99 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 3 | . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . . . 7 . Heat Transferred 2321 | . . . . . . 346 1975 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 581 | . 167 277 330 131 45 468 581 324 Initial 212 | . . 33 117 119 45 17 128 212 Average 190 | . 29 102 213 121 38 239 293 193 Maximum Alert Level 2 | . . 1 1 . . 2 2 1 Low Security (%) 55 | 100 100 89 40 100 100 20 45 36 Level 1 37 | . . 10 59 . . 73 30 64 Level 2 6 | . . . . . . 6 24 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 2 3 8 . . 5 8 2 Investigation 9 | . 1 2 1 . . 1 3 1 Extermination 2 | . . . . . . . 2 . Reinforcement 13 | . 1 1 4 . . 4 2 1 Assault 1 | . . . . . . . 1 . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 8 | . . 1 2 . . . 2 3 Communications Jammed 27 | . . . . . . . 11 16 Distress Signals 18 | . . . . . . . 11 7 Times Spotted 187 | . 12 22 39 . 6 23 42 43 Peak Tracking Total 12 | . 5 5 4 . 6 8 6 12 Tactical Retreats 19 | . . 2 5 . . 1 2 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 7 | . . 1 . 1 . 2 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 10 | . . 1 4 . . 1 4 . Max in Single Turn 1 | . . 1 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 26 | . 3 6 4 1 . 2 8 2 Terminals 13 | . 1 4 2 1 . 1 2 2 Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 7 | . 2 1 2 . . . 2 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 62 | . 7 18 8 3 . 4 16 6 Successful 28 | . 3 10 5 1 . 1 5 3 Failed 34 | . 4 8 3 2 . 3 11 3 Catastrophic 10 | . 1 1 1 . . 2 5 . Database Lockouts . | . . . . . . . . . Manual 20 | . . 8 2 2 . 2 4 2 Terminals 38 | . 3 13 5 3 . 2 6 6 Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . . . . . . 2 2 . Recycling Units 13 | . 4 2 3 . . . 4 . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 13 | . 1 4 2 1 . . 2 3 Record 4 | . . . . 1 . . 1 2 Prototype ID Bank 3 | . 1 1 . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks 1 | . . . . . . 1 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 7 | . 2 2 3 . . . . . Report Inventory 4 | . 1 1 2 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . . 1 . Terminals 1 | . . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 4 2 1 . 2 7 2 Full Trace Events 8 | . 1 1 1 . . 1 3 1 Feedback Events 3 | . . . . . . . 2 1 Corruption 2 | . . . . . . . 1 1 Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 3 8 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 87 | . . . . . . . 87 . Highest-Rated Ally 29 | . . . . . . . 29 . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 34 | . . . . . . . 34 . Total Damage 471 | . . . . . . . 471 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 5219 | 57 560 638 1172 173 137 580 1277 625 Spaces Moved 3391 | 41 255 368 541 104 84 369 849 780 Core 600 | 10 . . . . . 185 135 270 Treads 520 | . . . 140 104 84 131 50 11 Legs 1540 | 31 255 368 379 . . 27 480 . Wheels 22 | . . . 22 . . . . . Hover 464 | . . . . . . 26 184 254 Flight 245 | . . . . . . . . 245 Fastest Speed 37 | 50 120 120 110 162 162 50 50 37 Average Speed 109 | 113 147 121 138 162 162 116 112 52 Slowest Speed 800 | 120 150 150 180 162 162 800 400 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 27 | 3 31 31 47 3 85 13 21 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . . . . . 9 . . Terrain Destroyed 203 | . . . 33 . . 55 115 . Melee . | . . . . . . . . . Projectile 41 | . . . 33 . . 5 3 . AOE 162 | . . . . . . 50 112 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 4358 | 48 380 504 756 111 84 443 1042 990 Wait 403 | . 58 85 45 . . 1 59 155 Move 3385 | 40 254 367 540 104 83 368 849 780 Hop . | . . . . . . . . . Pick Up 68 | 2 13 5 13 2 . 13 12 8 Fast Attach 55 | 6 2 . 11 . . 9 15 12 Attach 48 | . . 2 9 3 . 9 12 13 Detach 19 | . 1 . 1 1 . . 4 12 Swap 19 | . 4 3 9 . . . 3 . Drop 43 | . 8 6 11 1 . 2 10 5 Fire 303 | . 40 36 117 . 1 41 65 3 Melee 2 | . . . . . . . . 2 Ram 3 | . . . . . . . 3 . Kick 5 | . . . . . . . 5 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x2 1207 | -9/Materials | Discovered new exit (range 10) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1405 | -8/Materials | Lost 3 parts (1n2w) 1552 | -8/Materials | Lost 3 parts (2n1w) 1678 | -8/Materials | Garrison activated, responded to threat 1744 | -8/Materials | Build established: Scavenger-Mutant 1809 | -8/Materials | Core integrity fell below 50% 1860 | -8/Materials | Lost 6 parts (1p5n) 2065 | -8/Materials | Build established: Mutant 2112 | -8/Materials | Core integrity fell below 20% 2253 | -8/Materials | Discovered new exit (range 19) 2428 | -8/Materials | Entered Factory 2428 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2601 | -7/Factory | Sucked down chute 2601 | -7/Factory | Entered Waste 2616 | -7/Waste | EMP discharged 2642 | -7/Waste | Spotted C-40 Crusher 2665 | -7/Waste | Spotted C-40 Crusher 2666 | -7/Waste | Spotted C-40 Crusher 2668 | -7/Waste | Spotted C-40 Crusher 2670 | -7/Waste | Spotted C-40 Crusher 2681 | -7/Waste | Spotted C-40 Crusher 2693 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2705 | -7/Waste | Discovered new exit (range 20) 2716 | -7/Waste | EMP discharged 2716 | -7/Waste | System corruption reached 10% 2738 | -7/Waste | Entered Factory 2861 | -7/Factory | Destroyed 7 combat bots 2927 | -7/Factory | Crushed by falling debris 2986 | -7/Factory | Released all parts (3) 3006 | -7/Factory | Lost 7 parts (3n1u3w) 3162 | -7/Factory | Released all parts (4) 3174 | -7/Factory | Core integrity fell below 50% 3239 | -7/Factory | Discovered new exit (range 5) 3318 | -7/Factory | Entered another Factory area 3318 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3917 | -6/Factory | Hacking Suite fried by hacking feedback 4027 | -6/Factory | Build established: Scavenger-Gunner 4033 | -6/Factory | Lost 3 parts (1u2w) 4328 | -6/Factory | Lost 3 parts (1n2w) 4368 | -6/Factory | First assault squad dispatched 4454 | -6/Factory | Lost 8 parts (1p4n1u2w) 4520 | -6/Factory | Released all parts (4) 4531 | -6/Factory | Core integrity fell below 50% 4548 | -6/Factory | Lost 5 parts (2n2u1w) 4575 | -6/Factory | Discovered new exit (range 9) 4588 | -6/Factory | Released all parts (2) 4595 | -6/Factory | Entered another Factory area 4595 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4963 | -5/Factory | Build established: Infiltrator-Mutant 5114 | -5/Factory | Lost 4 parts (1p2n1w) 5142 | -5/Factory | Released all parts (4) 5163 | -5/Factory | Core integrity fell below 50% 5196 | -5/Factory | Core integrity fell below 20% 5220 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Released Transmission Jammer. Released Imp. System Shield. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Acquired Power Sword. Acquired Arm. Leg. Acquired Hpw. Shock Rifle. Penetrated by Slug. Slug penetrates H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. Y-64 Sentinel destroyed. Penetrated by Slug. Power Sword destroyed. Penetrated by Slug. Slug penetrates H-66 Slayer. Triggered Ambush Trap. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????#########???????????????????? | | ???????????????????? #??????????????????? | | ????????????????????" ###########????????? | | ????????????????????" """" [# #????????? | | ???????????????????"T """" # #????????? | | ??????????????????#"" """" + """ #????????? | | ??????????????????#"" """" # """ #????????? | | ??????????????????# # """ ########?? | | ??????????????????# ## #! #?? | | ??????????????????############ """ # """ #?? | | ???????????????????# / """ # """ #?? | | ???????????????????# # """ + """ #?? | | ???????????????????# # # #?? | | ???????????????????# """ """ # !!! # #?? | | ???????????????????# """ """ # !!! #####+##?? | | ???????????????????# """ """ # !!! #???# #??? | | ???????????????????# ss# #???# #??? | | ???????????????????# @! # #??##+#### | | ???????????????????##+######## ### #??#[%= | | ?????????????????????????????# ??# ####![ | | ????????????????????????????? ??# + | | ????????????????????????????#?#??# ####### | | ?????????????????????????????????# ??????# | | ?????????????????????????????????# ??????# / / | | ?????????????????????????????????# ??????# /// | | ?????????????????????????????????#???????# // | | ??????????????????????????????????????########## | | ??????????????????????????????????? | | ??????????????????????????????????? ^ | | ??????????????????????????????????? | | ???????????????????????????????????? ########### | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 6 Evasion (%) 62 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Universal Adapter Challenges ------------ None Game ------ Seed PhasingSalvageBox Manual? 0 Play Time 01:01:12 Cumulative 15.4 hours Start 2020.09.22 @ 10:40:28 End 2020.09.22 @ 14:43:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6829a733-526e-4d62-96a7-21e73cf497ed