Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.19 @ 00:24:36

Player: darki

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (91)      455
Value Destroyed (3692)     3692
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (563)                563
              TOTAL SCORE: 8270

 Bonus
-------
High Alert Combat Kills    258
Follower Combat Kills      105
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     288/300
Energy                     260/260
System Corruption          6%
Temperature                Cool (458)
Movement                   Walking (180) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY (4) ------
       Improved Cryofiber Web
  High-capacity Storage Unit
                Microactuators
       Improved Transmission Jammer
>               --- WEAPON (6) -------
        Compact Ion Cannon
          Heavy Flak Cannon
                Antimatter Cannon
                Flail
                Power Maul
>               --- INVENTORY (12) ---
         Medium Treads
       Improved Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
        Armored Leg
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
       Improved Heat Sink
        Compact Battery (300)
       Improved Hardlight Generator
                Remote Shield
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
  High-capacity Storage Unit
                Microactuators
       Improved Transmission Jammer
>               --- WEAPON -----------
   High-powered Shock Rifle
        Compact Ion Cannon
          Heavy Flak Cannon
                Antimatter Cannon
                Flail
                Power Maul
>               --- INVENTORY --------
         Medium Treads
       Improved Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
        Armored Leg
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
       Improved Heat Sink
        Compact Battery
       Improved Hardlight Generator
                Remote Shield
                Power Maul
[Rating: 71]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    2    | .   .   1   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   .   1   
  Weapon                   4    | .   .   1   .   1   1   .   1   
Parts Attached             135  | 7   2   3   2   14  3   25  79  
  Power                    27   | 1   .   1   1   1   1   4   18  
    Engine                 18   | 1   .   1   1   1   .   .   14  
    Core                   9    | .   .   .   .   .   1   4   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   3   .   3   11  
    Treads                 13   | .   .   .   .   3   .   3   7   
    Leg                    5    | 2   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 2   .   1   .   4   .   2   14  
    Device                 14   | .   .   .   .   3   .   1   10  
    Storage                6    | 2   .   1   .   .   .   .   3   
    Processor              2    | .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   2   1   1   6   2   16  36  
    Energy Gun             21   | 1   .   1   1   2   .   7   9   
    Energy Cannon          6    | .   .   .   .   .   1   3   2   
    Ballistic Gun          25   | 1   2   .   .   4   .   6   12  
    Ballistic Cannon       6    | .   .   .   .   .   1   .   5   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   8   
Parts Lost                 56   | .   .   .   1   3   .   14  38  
  Power                    18   | .   .   .   1   .   .   5   12  
  Propulsion               9    | .   .   .   .   1   .   2   6   
  Utility                  7    | .   .   .   .   .   .   2   5   
  Weapon                   22   | .   .   .   .   2   .   5   15  
  Highest Loss Streak      11   | .   .   .   1   2   .   10  11  
Average Slot Usage (%)     86   | .   98  100 99  99  99  80  79  
  Engine                   10   | .   14  22  21  18  15  5   8   
  Core                     4    | .   .   .   .   .   7   9   4   
  Treads                   7    | .   .   .   .   8   15  15  5   
  Leg                      7    | .   28  22  22  9   .   .   4   
  Device                   9    | .   .   .   .   9   15  7   12  
  Storage                  11   | .   28  22  22  13  7   7   9   
  Energy Gun               5    | .   1   11  11  8   7   4   5   
  Energy Cannon            2    | .   .   .   .   .   6   4   1   
  Ballistic Gun            16   | .   25  22  22  27  16  20  10  
  Ballistic Cannon         2    | .   .   .   .   .   6   2   3   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   
  Piercing Weapon          2    | .   .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             93   | 14  15  50  53  65  81  82  93  
  Greatest Support         56   | 20  20  20  20  44  44  44  56  
  Greatest Overweight (x)  18   | 2   .   2   2   18  1   1   18  
  Average Overweight (x)   1    | .   .   1   2   1   1   .   1   
Largest Inventory Capacity 14   | 8   8   14  14  14  12  12  12  
  Average Capacity         11   | 5   8   12  14  12  12  12  12  
  Most Carried             14   | 4   8   13  14  14  12  12  12  
  Average Carried          9    | 1   5   7   12  11  10  7   9   
  Final Capacity           14   | 8   8   14  14  12  12  12  12  
  Final Carried            13   | 4   8   13  13  11  12  5   12  

 Class Distribution 
--------------------
 21% | Scavenger-Gunner
 15% | Scavenger-Mutant
 15% | Mutant
 15% | Scavenger-Tank
 14% | Gunner
 12% | Scavenger-Executioner
  4% | Generator-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Garrison
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Matter Collected           3081 | 285  82   109  73   196  121  498  1717 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3649 | 76   99   161  150  465  .    718  1980 
  Parts                    182  | 4    12   14   7    26   .    32   87   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  78   | .   4   5   3   11  .   18  37  
  Melee                    9    | .   .   .   .   .   .   .   9   
  Guns                     56   | .   4   5   3   11  .   13  20  
  Cannons                  10   | .   .   .   .   .   .   3   7   
  AOE                      2    | .   .   .   .   .   .   2   .   
Classes Destroyed          13   | 2   3   1   1   .   .   1   5   
  Worker                   7    | 1   .   .   .   .   .   .   6   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Recycler                 2    | 1   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  29   | .   3   3   .   3   .   9   11  
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    27   | .   1   .   2   4   .   6   14  
  Brawler                  4    | .   .   .   1   1   .   1   1   
  Duelist                  3    | .   .   .   .   .   .   1   2   
  Sentry                   12   | .   .   2   .   3   .   1   6   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           7    | 2   3   4   3   4   .   3   7   
  Combat Bots Only         7    | .   3   4   3   4   .   3   7   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Damage Taken               7625 | .    107  281  108  457  .    2083 4589 
  Core                     1356 | .    20   84   22   70   .    307  853  
  Absorbed by Shields      749  | .    .    .    .    .    .    213  536  
Core Remaining (%)         81   | 100  92   .    73   87   .    56   .    
Volleys Fired              194  | 5    12   12   8    23   .    47   87   
  Largest                  6    | 2    2    3    3    4    .    5    6    
  Hottest                  288  | 60   40   80   96   152  .    260  288  
Shots Fired                591  | 9    23   36   24   84   .    160  255  
  Gun                      502  | 9    23   36   24   84   .    132  194  
  Cannon                   89   | .    .    .    .    .    .    28   61   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  409  | 5    23   24   16   66   .    108  167  
  Thermal                  102  | 4    .    .    8    18   .    19   53   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          80   | .    .    12   .    .    .    33   35   
  Robot Hit Streak         23   | 3    9    5    8    8    .    17   23   
  Robot Miss Streak        8    | 3    3    2    4    5    .    4    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    1    .    5    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    1    
Shots Hit Robots           428  | 3    16   20   15   56   .    85   233  
  Core Hits                240  | 2    7    7    6    21   .    41   156  
  Critical Hits            4    | .    .    .    .    1    .    1    2    
  Critical Kills           3    | .    .    .    .    1    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
Melee Attacks              57   | .    .    .    .    .    .    .    57   
  Impact                   20   | .    .    .    .    .    .    .    20   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 37   | .    .    .    .    .    .    .    37   
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    7    
Damage Inflicted           8462 | 70   226  169  189  617  .    1522 5669 
  Guns                     4883 | 70   225  169  189  613  .    1085 2532 
  Cannons                  1674 | .    .    .    .    .    .    337  1337 
  Explosions               284  | .    .    .    .    .    .    100  184  
  Melee                    1616 | .    .    .    .    .    .    .    1616 
  Ramming                  5    | .    1    .    .    4    .    .    .    
  Kinetic                  4427 | 58   225  124  132  541  .    734  2613 
  Thermal                  1490 | 12   .    .    57   72   .    381  968  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          924  | .    .    45   .    .    .    407  472  
  Impact                   671  | .    .    .    .    .    .    .    671  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 945  | .    .    .    .    .    .    .    945  
Highest Corruption         6    | .    .    .    3    .    .    .    6    
  Average Corruption       4    | .    .    .    3    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    1    .    .    .    46   
    Message Errors         6    | .    .    .    .    .    .    .    6    
    Matter Fused           12   | .    .    .    1    .    .    .    11   
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    7    
    Data Loss (major)      5    | .    .    .    .    .    .    .    5    
    Targeting Errors       8    | .    .    .    .    .    .    .    8    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            188  | .    .    .    .    .    .    3    185  
  Projectiles              16   | .    .    .    .    .    .    3    13   
  Explosions               40   | .    .    .    .    .    .    .    40   
  Melee                    132  | .    .    .    .    .    .    .    132  
Knockbacks                 15   | .    .    .    .    .    .    .    15   
  Impact                   2    | .    .    .    .    .    .    .    2    
  Kinetic                  11   | .    .    .    .    .    .    .    11   
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      150  | .    .    .    .    .    .    .    150  
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   2    | .    .    .    .    2    .    .    .    
Targets Rammed             3    | .    1    .    .    2    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        700  | .    .    149  309  369  .    535  700  
  Average Temperature      178  | .    .    63   158  183  .    193  186  
  Received Heat Transfer   1683 | .    42   54   48   153  .    250  1136 
  Effects                  51   | .    .    .    .    2    .    22   27   
    Shutdowns              13   | .    .    .    .    .    .    10   3    
    Energy Bleed           6    | .    .    .    .    .    .    3    3    
    Interference           14   | .    .    .    .    2    .    6    6    
    Matter Decay           7    | .    .    .    .    .    .    3    4    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    1    2    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         2494 | 25   .    .    148  185  .    508  1628 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Peak Influence             646  | 10  161 227 148 352 82  646 542 
  Average Influence        284  | 1   63  138 135 175 68  374 370 
Maximum Alert Level        2    | .   .   1   .   1   .   2   2   
  Low Security (%)         36   | 100 100 85  100 79  100 25  .   
  Level 1                  41   | .   .   14  .   20  .   34  68  
  Level 2                  22   | .   .   .   .   .   .   39  31  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   .   3   .   .   12  
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   2   1   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 8    | .   .   .   .   3   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Distress Signals           7    | .   .   1   .   4   .   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   1   
Times Spotted              123  | .   7   7   3   21  .   31  54  
  Peak Tracking Total      9    | .   3   5   3   8   .   9   6   
  Tactical Retreats        17   | .   .   .   .   2   .   10  5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Traps Triggered            8    | .   .   .   .   .   .   1   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Disabled          6    | .   .   .   .   1   .   3   2   
  Max in Single Turn       2    | .   .   .   .   1   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Machines Accessed          4    | .   1   .   .   .   1   .   2   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                6    | .   2   .   .   .   1   .   3   
  Successful               4    | .   2   .   .   .   1   .   1   
  Failed                   2    | .   .   .   .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   14  3   
  Machine Destruction      17   | .   .   .   .   .   .   14  3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   
Ally Attacks               29   | .   .   .   .   29  .   .   .   
  Total Damage             392  | .   .   .   .   392 .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   6   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Turns Passed               5053 | 163  270  277  184  594  232  1016 2317 
Spaces Moved               2353 | 153  168  134  85   248  136  456  973  
  Core                     93   | 89   .    .    .    1    .    .    3    
  Treads                   1143 | .    .    .    .    149  136  456  402  
  Legs                     1020 | 64   168  134  85   98   .    .    471  
  Wheels                   97   | .    .    .    .    .    .    .    97   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  165  165  145  110  
  Average Speed            162  | 84   120  170  180  189  165  164  172  
  Slowest Speed            950  | 150  120  180  180  950  165  165  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 6    25   13   24   24   4    48   29   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    .    .    .    .    4    25   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    7    
  AOE                      22   | .    .    .    .    .    .    4    18   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Total                      3086 | 174  213  156  98   325  145  628  1347 
  Wait                     214  | 6    25   2    1    10   .    83   87   
  Move                     2343 | 152  167  133  84   247  135  452  973  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  76   | 4    4    6    2    12   4    7    37   
  Fast Attach              64   | 7    2    .    .    3    1    7    44   
  Attach                   60   | .    .    2    1    8    2    17   30   
  Detach                   19   | .    1    .    .    4    1    4    9    
  Swap                     11   | .    .    1    1    3    .    1    5    
  Drop                     50   | .    1    .    1    13   2    8    25   
  Fire                     194  | 5    12   12   8    23   .    47   87   
  Melee                    47   | .    .    .    .    .    .    .    47   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    1    .    .    1    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            3    | .    .    .    .    .    .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 16)
  164 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Repaired Assault Rifle
  407 | -10/Materials | Discovered new exit (range 3)
  434 | -10/Materials | Entered another Materials area
  434 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  656 | -9/Materials  | Discovered new exit (range 8)
  711 | -9/Materials  | Entered Mines
  731 | -9/Mines      | Build established: Gunner
  796 | -9/Mines      | Discovered new exit (range 16)
  817 | -9/Mines      | Learned 4 Materials zone layouts
  842 | -9/Mines      | Discovered new exit (range 10)
  862 | -9/Mines      | Learned location of 1 exit from Materials
  889 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  895 | -9/Mines      | Entered Materials
  895 | -8/Materials  | Accompanied by 3 allies
  895 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  896 | -8/Materials  | Identified exit to Factory
  975 | -8/Materials  | Garrison activated, responded to threat
 1205 | -8/Materials  | Build established: Scavenger-Gunner
 1489 | -8/Materials  | Entered Factory
 1489 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1720 | -7/Factory    | Identified exit to Garrison
 1721 | -7/Factory    | Entered Garrison
 1751 | -7/Garrison   | Build established: Scavenger-Tank
 1768 | -7/Garrison   | Triggered checkpoint
 1814 | -7/Garrison   | Garrison Relay disabled
 1842 | -7/Garrison   | Triggered checkpoint
 1890 | -7/Garrison   | Triggered checkpoint
 2154 | -7/Garrison   | Lost 10 parts (4p2n1u3w)
 2186 | -7/Garrison   | Triggered checkpoint
 2260 | -7/Garrison   | Discovered new exit (range 8)
 2272 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2320 | -7/Garrison   | Triggered checkpoint
 2364 | -7/Garrison   | Garrison Relay disabled
 2500 | -7/Garrison   | Build established: Scavenger-Gunner
 2582 | -7/Garrison   | Triggered checkpoint
 2661 | -7/Garrison   | Garrison Relay disabled
 2723 | -7/Garrison   | Discovered new exit (range 8)
 2737 | -7/Garrison   | Entered Factory
 2737 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2760 | -6/Factory    | Found Prototype Processor
 2760 | -6/Factory    | Identified Exp. Signal Interpreter
 3208 | -6/Factory    | Build established: Scavenger-Executioner
 3325 | -6/Factory    | Garrison activated, responded to threat
 3437 | -6/Factory    | First assault squad dispatched
 3459 | -6/Factory    | Garrison activated, responded to threat
 3530 | -6/Factory    | Lost 11 parts (3p3n2u3w)
 3531 | -6/Factory    | Destroyed 7 combat bots
 3688 | -6/Factory    | Core integrity fell below 50%
 3723 | -6/Factory    | Garrison activated, responded to threat
 3773 | -6/Factory    | Lost 6 parts (2p1n1u2w)
 3966 | -6/Factory    | Lost 8 parts (2p1n5w)
 4178 | -6/Factory    | Lost 3 parts (1n2w)
 4479 | -6/Factory    | Build established: Scavenger-Mutant
 4571 | -6/Factory    | Lost 4 parts (1p2u1w)
 4919 | -6/Factory    | Core integrity fell below 20%
 5054 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05012_ Power failure averted by Imp. Cryofiber Web. <x2>
05012_ Core heat damage averted by Imp. Cryofiber Web.
05013_ Power failure averted by Imp. Cryofiber Web. <x2>
05013_ Overheating: Matter decay (-46).
05014_ Power failure averted by Imp. Cryofiber Web. <x4>
05019_ U-05 Engineer repairs door.
05020_ U-05 Engineer builds a Wall.
05021_ Power failure averted by Imp. Cryofiber Web. <x5>
05029_ U-05 Engineer builds a Wall.
05033_ U-05 Engineer lays Concrete.
05034_ U-05 Engineer builds a Wall.
05043_ System corrupted: Matter fused (-7).
05043_ System corrupted: Antimatter Cannon jammed.
05046_ Overheating: System interference.
05046_ Imp. Cryofiber Web temporarily disabled.
05046_ Antimatter Cannon temporarily disabled.
05046_ Imp. Cryofiber Web temporarily disabled.
05051_ Overheating: Matter decay (-50).
05051_ Hpw. Shock Rifle destroyed.
05053_ Power failure, Lgt. Angular Momentum Engine shutdown.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#####?#####???????????????????? |
| ???????????????????#   ###############???????????? |
| ############???????#     @[+[=    """"???????????? |
|           =#???????#   ###Y#=     ""T"???????????? |
| ########" "######??##+##?# #      ^     #????????? |
| ???????## ##=   #??     ?# #            #????????? |
| ????????# ##   !#    """ # #            #????????? |
| ????????# ##    #  ! """ # #     ^     !#????????? |
| ???????## ## !  #    """ # #      ^     #????????? |
| ???????#   #   !# =      # #   """""""  #????????? |
| ???????#   + "" #    """ # #   """""""  #????????? |
| ???????#   # "T #    """ # # ^ """"""???#????????? |
| ???????## ## "" #    ????# #   """???????????????? |
| ????????# ##    #  ! ????# #     ????????????????? |
| ?##+##### ################ #######+######????????? |
|                            #??#         ?????????? |
| ?######################### #??#       #??????????? |
| ?????????????????????????# #??#       #??????????? |
| ?????????????????????????# #??#       #??????????? |
| ????????????????????????## ##?#       #??????????? |
| ????????????????????????#   ###       #??????????? |
| ????????????????????????#             #??????????? |
| ????????????????????????#   ###       #??????????? |
| ????????????????????????#####?#       #??????????? |
| ??????????????????????????????#       #??????????? |
| ??????????????????????????????#       #??????????? |
| ??????????????????????????????#       #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          45
Energy Capacity            620
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    12
Base Temperature (-)       150
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              HypercooledCooledAutocannon
  Manual?         0
Play Time         00:58:20
  Cumulative      46.6 hours
  Start           2020.01.18 @ 23:30:02
  End             2020.01.19 @ 00:24:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2852b98b-e548-4011-8c37-e854bb589b8e