Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.19 @ 00:24:36 Player: darki Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (3692) 3692 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (563) 563 TOTAL SCORE: 8270 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 260/260 System Corruption 6% Temperature Cool (458) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Improved Cryofiber Web High-capacity Storage Unit Microactuators Improved Transmission Jammer > --- WEAPON (6) ------- Compact Ion Cannon Heavy Flak Cannon Antimatter Cannon Flail Power Maul > --- INVENTORY (12) --- Medium Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Armored Leg Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Improved Heat Sink Compact Battery (300) Improved Hardlight Generator Remote Shield Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Microactuators Improved Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Compact Ion Cannon Heavy Flak Cannon Antimatter Cannon Flail Power Maul > --- INVENTORY -------- Medium Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Armored Leg Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Improved Heat Sink Compact Battery Improved Hardlight Generator Remote Shield Power Maul [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 2 | . . 1 . . 1 . . Propulsion . | . . . . . . . . Utility 2 | . . . . 1 . . 1 Weapon 4 | . . 1 . 1 1 . 1 Parts Attached 135 | 7 2 3 2 14 3 25 79 Power 27 | 1 . 1 1 1 1 4 18 Engine 18 | 1 . 1 1 1 . . 14 Core 9 | . . . . . 1 4 4 Reactor . | . . . . . . . . Propulsion 19 | 2 . . . 3 . 3 11 Treads 13 | . . . . 3 . 3 7 Leg 5 | 2 . . . . . . 3 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 . 1 . 4 . 2 14 Device 14 | . . . . 3 . 1 10 Storage 6 | 2 . 1 . . . . 3 Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 66 | 2 2 1 1 6 2 16 36 Energy Gun 21 | 1 . 1 1 2 . 7 9 Energy Cannon 6 | . . . . . 1 3 2 Ballistic Gun 25 | 1 2 . . 4 . 6 12 Ballistic Cannon 6 | . . . . . 1 . 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon 5 | . . . . . . . 5 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 8 Parts Lost 56 | . . . 1 3 . 14 38 Power 18 | . . . 1 . . 5 12 Propulsion 9 | . . . . 1 . 2 6 Utility 7 | . . . . . . 2 5 Weapon 22 | . . . . 2 . 5 15 Highest Loss Streak 11 | . . . 1 2 . 10 11 Average Slot Usage (%) 86 | . 98 100 99 99 99 80 79 Engine 10 | . 14 22 21 18 15 5 8 Core 4 | . . . . . 7 9 4 Treads 7 | . . . . 8 15 15 5 Leg 7 | . 28 22 22 9 . . 4 Device 9 | . . . . 9 15 7 12 Storage 11 | . 28 22 22 13 7 7 9 Energy Gun 5 | . 1 11 11 8 7 4 5 Energy Cannon 2 | . . . . . 6 4 1 Ballistic Gun 16 | . 25 22 22 27 16 20 10 Ballistic Cannon 2 | . . . . . 6 2 3 Impact Weapon 1 | . . . . . . . 3 Piercing Weapon 2 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 93 | 14 15 50 53 65 81 82 93 Greatest Support 56 | 20 20 20 20 44 44 44 56 Greatest Overweight (x) 18 | 2 . 2 2 18 1 1 18 Average Overweight (x) 1 | . . 1 2 1 1 . 1 Largest Inventory Capacity 14 | 8 8 14 14 14 12 12 12 Average Capacity 11 | 5 8 12 14 12 12 12 12 Most Carried 14 | 4 8 13 14 14 12 12 12 Average Carried 9 | 1 5 7 12 11 10 7 9 Final Capacity 14 | 8 8 14 14 12 12 12 12 Final Carried 13 | 4 8 13 13 11 12 5 12 Class Distribution -------------------- 21% | Scavenger-Gunner 15% | Scavenger-Mutant 15% | Mutant 15% | Scavenger-Tank 14% | Gunner 12% | Scavenger-Executioner 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 3081 | 285 82 109 73 196 121 498 1717 Remotely . | . . . . . . . . Salvage Created 3649 | 76 99 161 150 465 . 718 1980 Parts 182 | 4 12 14 7 26 . 32 87 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 78 | . 4 5 3 11 . 18 37 Melee 9 | . . . . . . . 9 Guns 56 | . 4 5 3 11 . 13 20 Cannons 10 | . . . . . . 3 7 AOE 2 | . . . . . . 2 . Classes Destroyed 13 | 2 3 1 1 . . 1 5 Worker 7 | 1 . . . . . . 6 Builder 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 2 | 1 . . . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 1 | . 1 . . . . . . Swarmer 29 | . 3 3 . 3 . 9 11 Saboteur 1 | . . . . . . . 1 Grunt 27 | . 1 . 2 4 . 6 14 Brawler 4 | . . . 1 1 . 1 1 Duelist 3 | . . . . . . 1 2 Sentry 12 | . . 2 . 3 . 1 6 Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | 2 3 4 3 4 . 3 7 Combat Bots Only 7 | . 3 4 3 4 . 3 7 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 7625 | . 107 281 108 457 . 2083 4589 Core 1356 | . 20 84 22 70 . 307 853 Absorbed by Shields 749 | . . . . . . 213 536 Core Remaining (%) 81 | 100 92 . 73 87 . 56 . Volleys Fired 194 | 5 12 12 8 23 . 47 87 Largest 6 | 2 2 3 3 4 . 5 6 Hottest 288 | 60 40 80 96 152 . 260 288 Shots Fired 591 | 9 23 36 24 84 . 160 255 Gun 502 | 9 23 36 24 84 . 132 194 Cannon 89 | . . . . . . 28 61 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 409 | 5 23 24 16 66 . 108 167 Thermal 102 | 4 . . 8 18 . 19 53 Explosive . | . . . . . . . . Electromagnetic 80 | . . 12 . . . 33 35 Robot Hit Streak 23 | 3 9 5 8 8 . 17 23 Robot Miss Streak 8 | 3 3 2 4 5 . 4 8 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 1 . 5 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 Shots Hit Robots 428 | 3 16 20 15 56 . 85 233 Core Hits 240 | 2 7 7 6 21 . 41 156 Critical Hits 4 | . . . . 1 . 1 2 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 57 | . . . . . . . 57 Impact 20 | . . . . . . . 20 Slashing . | . . . . . . . . Piercing 37 | . . . . . . . 37 Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . . . 7 Damage Inflicted 8462 | 70 226 169 189 617 . 1522 5669 Guns 4883 | 70 225 169 189 613 . 1085 2532 Cannons 1674 | . . . . . . 337 1337 Explosions 284 | . . . . . . 100 184 Melee 1616 | . . . . . . . 1616 Ramming 5 | . 1 . . 4 . . . Kinetic 4427 | 58 225 124 132 541 . 734 2613 Thermal 1490 | 12 . . 57 72 . 381 968 Explosive . | . . . . . . . . Electromagnetic 924 | . . 45 . . . 407 472 Impact 671 | . . . . . . . 671 Slashing . | . . . . . . . . Piercing 945 | . . . . . . . 945 Highest Corruption 6 | . . . 3 . . . 6 Average Corruption 4 | . . . 3 . . . 4 Corruption Purged . | . . . . . . . . Effects 47 | . . . 1 . . . 46 Message Errors 6 | . . . . . . . 6 Matter Fused 12 | . . . 1 . . . 11 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 5 | . . . . . . . 5 Targeting Errors 8 | . . . . . . . 8 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 188 | . . . . . . 3 185 Projectiles 16 | . . . . . . 3 13 Explosions 40 | . . . . . . . 40 Melee 132 | . . . . . . . 132 Knockbacks 15 | . . . . . . . 15 Impact 2 | . . . . . . . 2 Kinetic 11 | . . . . . . . 11 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 150 | . . . . . . . 150 Shots 2 | . . . . . . . 2 Rammed 2 | . . . . 2 . . . Targets Rammed 3 | . 1 . . 2 . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 700 | . . 149 309 369 . 535 700 Average Temperature 178 | . . 63 158 183 . 193 186 Received Heat Transfer 1683 | . 42 54 48 153 . 250 1136 Effects 51 | . . . . 2 . 22 27 Shutdowns 13 | . . . . . . 10 3 Energy Bleed 6 | . . . . . . 3 3 Interference 14 | . . . . 2 . 6 6 Matter Decay 7 | . . . . . . 3 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 1 2 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2494 | 25 . . 148 185 . 508 1628 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 646 | 10 161 227 148 352 82 646 542 Average Influence 284 | 1 63 138 135 175 68 374 370 Maximum Alert Level 2 | . . 1 . 1 . 2 2 Low Security (%) 36 | 100 100 85 100 79 100 25 . Level 1 41 | . . 14 . 20 . 34 68 Level 2 22 | . . . . . . 39 31 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 1 . 3 . . 12 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 2 1 . . . . 2 Assault 2 | . . . . . . . 2 Garrison 8 | . . . . 3 . . 5 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 7 | . . 1 . 4 . . 2 Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 123 | . 7 7 3 21 . 31 54 Peak Tracking Total 9 | . 3 5 3 8 . 9 6 Tactical Retreats 17 | . . . . 2 . 10 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 8 | . . . . . . 1 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 6 | . . . . 1 . 3 2 Max in Single Turn 2 | . . . . 1 . 1 2 Garrison Access 1 | . . . . . . . 1 Garrison Relay 3 | . . . . . . 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 4 | . 1 . . . 1 . 2 Terminals . | . . . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 6 | . 2 . . . 1 . 3 Successful 4 | . 2 . . . 1 . 1 Failed 2 | . . . . . . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 2 . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 17 | . . . . . . 14 3 Machine Destruction 17 | . . . . . . 14 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 29 | . . . . 29 . . . Total Damage 392 | . . . . 392 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 6 | . . . . . . . 6 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 5053 | 163 270 277 184 594 232 1016 2317 Spaces Moved 2353 | 153 168 134 85 248 136 456 973 Core 93 | 89 . . . 1 . . 3 Treads 1143 | . . . . 149 136 456 402 Legs 1020 | 64 168 134 85 98 . . 471 Wheels 97 | . . . . . . . 97 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 165 165 145 110 Average Speed 162 | 84 120 170 180 189 165 164 172 Slowest Speed 950 | 150 120 180 180 950 165 165 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 6 25 13 24 24 4 48 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 29 | . . . . . . 4 25 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 22 | . . . . . . 4 18 Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 3086 | 174 213 156 98 325 145 628 1347 Wait 214 | 6 25 2 1 10 . 83 87 Move 2343 | 152 167 133 84 247 135 452 973 Hop . | . . . . . . . . Pick Up 76 | 4 4 6 2 12 4 7 37 Fast Attach 64 | 7 2 . . 3 1 7 44 Attach 60 | . . 2 1 8 2 17 30 Detach 19 | . 1 . . 4 1 4 9 Swap 11 | . . 1 1 3 . 1 5 Drop 50 | . 1 . 1 13 2 8 25 Fire 194 | 5 12 12 8 23 . 47 87 Melee 47 | . . . . . . . 47 Ram . | . . . . . . . . Kick 2 | . 1 . . 1 . . . Crush 1 | . . . . 1 . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 387 | -10/Materials | Repaired Assault Rifle 407 | -10/Materials | Discovered new exit (range 3) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 656 | -9/Materials | Discovered new exit (range 8) 711 | -9/Materials | Entered Mines 731 | -9/Mines | Build established: Gunner 796 | -9/Mines | Discovered new exit (range 16) 817 | -9/Mines | Learned 4 Materials zone layouts 842 | -9/Mines | Discovered new exit (range 10) 862 | -9/Mines | Learned location of 1 exit from Materials 889 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 895 | -9/Mines | Entered Materials 895 | -8/Materials | Accompanied by 3 allies 895 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 896 | -8/Materials | Identified exit to Factory 975 | -8/Materials | Garrison activated, responded to threat 1205 | -8/Materials | Build established: Scavenger-Gunner 1489 | -8/Materials | Entered Factory 1489 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1720 | -7/Factory | Identified exit to Garrison 1721 | -7/Factory | Entered Garrison 1751 | -7/Garrison | Build established: Scavenger-Tank 1768 | -7/Garrison | Triggered checkpoint 1814 | -7/Garrison | Garrison Relay disabled 1842 | -7/Garrison | Triggered checkpoint 1890 | -7/Garrison | Triggered checkpoint 2154 | -7/Garrison | Lost 10 parts (4p2n1u3w) 2186 | -7/Garrison | Triggered checkpoint 2260 | -7/Garrison | Discovered new exit (range 8) 2272 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2320 | -7/Garrison | Triggered checkpoint 2364 | -7/Garrison | Garrison Relay disabled 2500 | -7/Garrison | Build established: Scavenger-Gunner 2582 | -7/Garrison | Triggered checkpoint 2661 | -7/Garrison | Garrison Relay disabled 2723 | -7/Garrison | Discovered new exit (range 8) 2737 | -7/Garrison | Entered Factory 2737 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2760 | -6/Factory | Found Prototype Processor 2760 | -6/Factory | Identified Exp. Signal Interpreter 3208 | -6/Factory | Build established: Scavenger-Executioner 3325 | -6/Factory | Garrison activated, responded to threat 3437 | -6/Factory | First assault squad dispatched 3459 | -6/Factory | Garrison activated, responded to threat 3530 | -6/Factory | Lost 11 parts (3p3n2u3w) 3531 | -6/Factory | Destroyed 7 combat bots 3688 | -6/Factory | Core integrity fell below 50% 3723 | -6/Factory | Garrison activated, responded to threat 3773 | -6/Factory | Lost 6 parts (2p1n1u2w) 3966 | -6/Factory | Lost 8 parts (2p1n5w) 4178 | -6/Factory | Lost 3 parts (1n2w) 4479 | -6/Factory | Build established: Scavenger-Mutant 4571 | -6/Factory | Lost 4 parts (1p2u1w) 4919 | -6/Factory | Core integrity fell below 20% 5054 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05012_ Power failure averted by Imp. Cryofiber Web. 05012_ Core heat damage averted by Imp. Cryofiber Web. 05013_ Power failure averted by Imp. Cryofiber Web. 05013_ Overheating: Matter decay (-46). 05014_ Power failure averted by Imp. Cryofiber Web. 05019_ U-05 Engineer repairs door. 05020_ U-05 Engineer builds a Wall. 05021_ Power failure averted by Imp. Cryofiber Web. 05029_ U-05 Engineer builds a Wall. 05033_ U-05 Engineer lays Concrete. 05034_ U-05 Engineer builds a Wall. 05043_ System corrupted: Matter fused (-7). 05043_ System corrupted: Antimatter Cannon jammed. 05046_ Overheating: System interference. 05046_ Imp. Cryofiber Web temporarily disabled. 05046_ Antimatter Cannon temporarily disabled. 05046_ Imp. Cryofiber Web temporarily disabled. 05051_ Overheating: Matter decay (-50). 05051_ Hpw. Shock Rifle destroyed. 05053_ Power failure, Lgt. Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?#####???????????????????? | | ???????????????????# ###############???????????? | | ############???????# @[+[= """"???????????? | | =#???????# ###Y#= ""T"???????????? | | ########" "######??##+##?# # ^ #????????? | | ???????## ##= #?? ?# # #????????? | | ????????# ## !# """ # # #????????? | | ????????# ## # ! """ # # ^ !#????????? | | ???????## ## ! # """ # # ^ #????????? | | ???????# # !# = # # """"""" #????????? | | ???????# + "" # """ # # """"""" #????????? | | ???????# # "T # """ # # ^ """"""???#????????? | | ???????## ## "" # ????# # """???????????????? | | ????????# ## # ! ????# # ????????????????? | | ?##+##### ################ #######+######????????? | | #??# ?????????? | | ?######################### #??# #??????????? | | ?????????????????????????# #??# #??????????? | | ?????????????????????????# #??# #??????????? | | ????????????????????????## ##?# #??????????? | | ????????????????????????# ### #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# ### #??????????? | | ????????????????????????#####?# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 45 Energy Capacity 620 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed HypercooledCooledAutocannon Manual? 0 Play Time 00:58:20 Cumulative 46.6 hours Start 2020.01.18 @ 23:30:02 End 2020.01.19 @ 00:24:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2852b98b-e548-4011-8c37-e854bb589b8e