Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 09:05:42 Player: ZarZap Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1994) 1994 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5611 Bonus ------- High Alert Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (3) ------- (None) > --- INVENTORY (40) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Treads Carbon-fiber Leg Improved Titanium Leg Datajack Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Lightpack 2.0 Signal Interpreter Component Analysis Suite > --- WEAPON ----------- Shock Rifle AWS/Gauss > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Improved Treads Carbon-fiber Leg Improved Titanium Leg Shock Rifle Beam Cannon Minigun Datajack Hammer [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon AWS/Gauss Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun AWS/Gauss Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 49 | 6 11 11 3 1 3 6 8 Power 9 | 1 2 3 1 . . 1 1 Engine 8 | 1 2 3 1 . . . 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 3 4 . . 2 4 2 Treads 6 | . . . . . . 4 2 Leg 9 | . 3 4 . . 2 . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 1 . 1 1 . 1 1 Device 2 | . 1 . . . . . 1 Storage 3 | 1 . . . 1 . 1 . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 5 4 1 . 1 . 4 Energy Gun 7 | 2 . 2 1 . . . 2 Energy Cannon 3 | . 1 1 . . . . 1 Ballistic Gun 4 | . 2 . . . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 2 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Corrupted Parts 1 | . . 1 . . . . . System Corruption 1 | . . 1 . . . . . Parts Lost 24 | . 4 6 1 . 2 . 11 Power 2 | . . 1 . . . . 1 Propulsion 11 | . 2 4 . . 1 . 4 Utility 3 | . . . 1 . . . 2 Weapon 8 | . 2 1 . . 1 . 4 Highest Loss Streak 10 | . 2 3 1 . 2 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 73 | . 86 91 75 76 63 69 52 Engine 8 | . 14 10 11 11 11 2 4 Core 1 | . . . . . . 6 . Treads 11 | . . . . . . 31 22 Leg 14 | . 13 36 22 22 18 2 . Wheel 1 | . 10 . . . . . . Device 3 | . 6 11 6 . . . 2 Storage 10 | . 14 11 11 10 11 9 7 Processor 5 | . . . 3 11 11 9 4 Energy Gun 8 | . 11 12 15 22 2 . 2 Ballistic Gun 5 | . 10 6 . . 9 9 5 Peak Build Rating 70 | 6 7 10 8 13 26 60 70 Average Rating 29 | 4 6 9 7 10 23 58 53 On Entrance 15 | . 6 7 6 8 13 26 60 Naked Turns . | . . . . . . . . Heaviest Build 29 | 14 15 17 15 19 25 20 29 Greatest Support 97 | 20 20 40 20 20 25 92 97 Greatest Overweight (x) 8 | . 1 . . . 8 6 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 10 10 40 40 Average Capacity 21 | 6 8 8 8 8 10 39 40 Most Carried 13 | 2 7 8 7 10 10 10 13 Average Carried 8 | . 4 7 6 7 8 9 10 Final Capacity 40 | 8 8 8 8 10 10 40 40 Final Carried 10 | 2 7 8 6 10 8 10 9 Class Distribution -------------------- 39% | Hauler-Mutant 37% | Mutant 20% | Scavenger-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 793 | 180 273 129 15 . 50 56 90 Remotely . | . . . . . . . . Salvage Created 2637 | . 395 647 69 . 59 900 567 Parts 131 | . 19 37 8 . 1 52 14 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . 9 11 3 . 1 15 12 Melee 1 | . . 1 . . . . . Guns 43 | . 3 9 3 . 1 15 12 Cannons 1 | . 1 . . . . . . AOE 5 | . 5 . . . . . . Classes Destroyed 13 | . 3 4 . . 1 3 2 Worker 2 | . . 1 . . . 1 . Builder 2 | . . 1 1 . . . . Tunneler 1 | . . . . . . 1 . Hauler 2 | . . . . . . 1 1 Recycler 2 | . 2 . . . . . . Watcher 4 | . . 3 . . . 1 . Swarmer 6 | . 3 . 3 . . . . Grunt 26 | . 6 7 . . . 7 6 Brawler 2 | . . . . . . 1 1 Sentry 10 | . . 4 . . . 6 . Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . . . 1 Assembled 4 | . . . . . . . 4 Best Kill Streak 5 | . 4 3 4 . 1 5 4 Combat Bots Only 5 | . 4 3 3 . 1 5 4 Max Kills in Single Turn 3 | . 3 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . . . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 319 | . 84 70 18 . 12 19 116 Missed 80 | . 23 17 6 . 3 6 25 Damage Taken 3995 | . 678 737 97 . 149 222 2112 Core 1084 | . 177 139 . . 49 14 705 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 29 . . . 53 97 . Volleys Fired 121 | . 36 55 6 . 5 . 19 Largest 3 | . 2 2 2 . 2 . 3 Hottest 125 | . 90 100 85 . 85 . 125 Shots Fired 307 | . 64 100 12 . 15 50 66 Gun 290 | . 60 90 12 . 15 50 63 Cannon 14 | . 1 10 . . . . 3 Launcher 3 | . 3 . . . . . . Special . | . . . . . . . . Kinetic 160 | . 30 27 . . 7 50 46 Thermal 79 | . 29 38 6 . 3 . 3 Explosive 3 | . 3 . . . . . . Electromagnetic 65 | . 2 35 6 . 5 . 17 Robot Hit Streak 19 | . 10 10 15 . 9 19 12 Robot Miss Streak 6 | . 6 5 3 . 3 2 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 1 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Autonomous 89 | . . . . . 7 50 32 Shots Hit Robots 224 | . 36 74 9 . 13 44 48 Core Hits 108 | . 20 33 4 . 3 23 25 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 7 | . 3 . . . . 2 2 Burn 3 | . 3 . . . . . . Destroy 3 | . . . . . . 2 1 Corrupt 1 | . . . . . . . 1 Melee Attacks 4 | . . 4 . . . . . Impact 4 | . . 4 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4895 | . 738 1003 130 . 237 1394 1393 Guns 4191 | . 416 789 123 . 218 1367 1278 Cannons 193 | . 18 157 . . . . 18 Explosions 390 | . 304 . . . . . 86 Melee 57 | . . 57 . . . . . Ramming 64 | . . . 7 . 19 27 11 Kinetic 2890 | . 193 104 . . 134 1367 1092 Thermal 688 | . 231 373 54 . 12 . 18 Explosive 390 | . 304 . . . . . 86 Electromagnetic 806 | . 10 469 69 . 72 . 186 Impact 57 | . . 57 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 2 1 1 1 1 . 8 Average Corruption 1 | . 2 1 1 1 1 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . 3 3 3 1 1 . 5 Message Errors 4 | . . . 1 . . . 3 Matter Fused 6 | . 2 1 . 1 . . 2 Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . 6 9 . . . . 8 Projectiles 13 | . . 5 . . . . 8 Explosions 6 | . 6 . . . . . . Melee 4 | . . 4 . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . 11 . . . . . 1 Shots 2 | . 2 . . . . . . Rammed 6 | . . . . . . 2 4 Targets Rammed 11 | . . . 2 . 1 4 4 Kicked 4 | . . . 2 . 1 1 . Crushed 1 | . . . . . . 1 . Highest Temperature 370 | . 370 287 90 . 53 3 169 Average Temperature 82 | . 129 68 45 . 30 3 40 Received Heat Transfer 1338 | . 342 351 . . . 99 546 Effects 2 | . 1 1 . . . . . Shutdowns 1 | . 1 . . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 8 | . 2 6 . . . . . Heat Transferred 1908 | . 888 833 125 . 25 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 460 | . 284 375 179 . 31 370 460 Initial 168 | . . 119 114 . . 11 168 Average 193 | . 144 215 142 . 25 181 278 Maximum Alert Level 2 | . 1 1 . . . 1 2 Low Security (%) 49 | 100 78 43 100 . 100 49 11 Level 1 47 | . 21 56 . . . 50 77 Level 2 2 | . . . . . . . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 2 . . . 1 4 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 2 2 . . . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 15 19 3 . 1 16 34 Peak Tracking Total 8 | . 5 4 3 . 1 5 8 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 6 1 . . . . . Successful 3 | . 2 1 . . . . . Failed 4 | . 4 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 7 | . 6 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3255 | 45 366 586 176 574 123 771 614 Spaces Moved 2125 | 43 225 314 127 469 76 476 395 Core 151 | 2 . . . . 3 1 145 Treads 652 | . . . . . . 402 250 Legs 1174 | . 118 314 127 469 73 73 . Wheels 148 | 41 107 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 100 Average Speed 129 | 78 103 120 120 120 138 154 137 Slowest Speed 450 | 80 190 120 120 120 450 350 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 34 41 27 78 25 37 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 87 | . 17 . . . 5 33 32 Melee . | . . . . . . . . Projectile 50 | . . . . . 5 33 12 AOE 37 | . 17 . . . . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2409 | 50 294 421 138 480 85 510 431 Wait 56 | . 13 30 . . . 13 . Move 2118 | 42 224 313 126 468 75 475 395 Hop . | . . . . . . . . Pick Up 31 | 2 8 4 . 5 . 8 4 Fast Attach 19 | 6 2 3 1 1 2 4 . Attach 15 | . 4 2 2 . 1 1 5 Detach . | . . . . . . . . Swap 15 | . 5 6 . . . 1 3 Drop 15 | . 2 4 1 2 1 4 1 Fire 121 | . 36 55 6 . 5 . 19 Melee 4 | . . 4 . . . . . Ram 1 | . . . . . . . 1 Kick 4 | . . . 2 . 1 1 . Crush 6 | . . . . . . 3 3 Escape Stasis . | . . . . . . . . Rewire 4 | . . . . 4 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 326 | -10/Materials | Core integrity fell below 50% 394 | -10/Materials | Discovered new exit (range 16) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x2 634 | -9/Materials | Build established: Scavenger-Mutant 945 | -9/Materials | Discovered new exit (range 14) 998 | -9/Materials | Entered Mines 1002 | -9/Mines | Lost 3 parts (1p2n) 1015 | -9/Mines | Met a Derelict bent on vengeance 1168 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1169 | -9/Mines | Discovered new exit (range 5) 1173 | -9/Mines | Identified exit to Exiles 1174 | -9/Mines | Entered Exiles 1204 | -9/Exiles | Met 8R-AWN 1224 | -9/Exiles | Met EX-HEX 1271 | -9/Exiles | Build established: Mutant 1292 | -9/Exiles | Met EX-BIN 1305 | -9/Exiles | Aligned with FarCom system 1306 | -9/Exiles | Given EX-Vault access code 1335 | -9/Exiles | Opened EX-Vault 1342 | -9/Exiles | Found Prototype Energy Cannon 1346 | -9/Exiles | Found Prototype Ballistic Gun 1371 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1404 | -9/Exiles | Met EX-DEC 1445 | -9/Exiles | Visited The Gauntlet 1612 | -9/Exiles | Found Prototype Storage 1730 | -9/Exiles | Discovered new exit (range 15) 1746 | -9/Exiles | Identified exit to Mines 1748 | -9/Exiles | Stole two prototypes: AWS/Gauss, Lightpack 2.0 1748 | -9/Exiles | Entered Mines 1762 | -8/Mines | Identified AWS/Gauss 1863 | -8/Mines | Discovered new exit (range 8) 1870 | -8/Mines | Identified exit to Materials 1871 | -8/Mines | Entered Materials 1871 | -8/Materials | Evolved 2 slots: Utility x2 1872 | -8/Materials | Identified Lightpack 2.0 1890 | -8/Materials | Discovered new exit (range 14) 2173 | -8/Materials | Build established: Hauler-Mutant 2619 | -8/Materials | Discovered new exit (range 14) 2640 | -8/Materials | Identified exit to Factory 2642 | -8/Materials | Entered Factory 2642 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2644 | -7/Factory | FarCom data flow suspended 2957 | -7/Factory | AWS/Gauss suddenly broke down 3038 | -7/Factory | Assembled infested ambush trap array 3111 | -7/Factory | Core integrity fell below 50% 3141 | -7/Factory | Lost 10 parts (1p4n2u3w) 3206 | -7/Factory | Core integrity fell below 20% 3256 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03114_ K-01 Serf collects debris. 03125_ U-05 Engineer lays Concrete. 03127_ U-05 Engineer builds a Wall. 03128_ U-05 Engineer lays Concrete. 03129_ U-05 Engineer builds a Wall. 03131_ U-05 Engineer lays Concrete. 03133_ U-05 Engineer builds a Wall. 03134_ Acquired 8 matter. 03137_ U-05 Engineer builds a Wall. 03142_ ALERT: Rogue bot located, Programmers report to Factory Zone 3M. 03165_ 7FD:M5:MGUKFC5C4 VBW 03191_ Assembly Bed disabled. 03196_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03199_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 03222_ GZ9I3|AF &8R|D05SKZBEMYYX9RM926YJJ|L 03241_ System corrupted: Matter fused (-10). 03250_ Slammed into W-25 Informer. 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