Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 22:15:50 Player: CrossedViper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (341) 1705 Value Destroyed (14226) 14226 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (8585) 8585 TOTAL SCORE: 35216 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3121 Follower Combat Kills 4875 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1711 Cogmind --------- Core Integrity 0/1600 Matter 194/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Machine Analyzer Spectral Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Network Advanced Coolant Injector Advanced Kinecellerator Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Improved Quantum Reactor DM-Quantum Reactor > --- PROPULSION ------- Hovering Combat-Supercomposite Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Machine Analyzer Spectral Analyzer Experimental Signal Interpreter Long-range Terrain Scanner Advanced Transmission Jammer Zionite Shade Armor Graphene Brace Advanced Force Field > --- WEAPON ----------- Chain Missile Launcher Hpw. Charged Gamma Construct/C > --- INVENTORY -------- Coolant Network Advanced Coolant Injector Matter Compressor Experimental Optical Array Recoil Nullifier Precision Energy Filter Advanced Kinecellerator Makeshift Transmission Jammer Advanced Phase Shifter Experimental Cloaking Device Antimissile System Advanced Hacking Suite System Mapper Improved System Shield Heavy Shock Bomb Launcher [Rating: 200] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Heavy Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . 2 . . 4 . . . . . . 2 . . . . 2 . . 2 . . 2 2 Power 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . Utility 10 | . . . 2 . 2 . . . . . . . . . 1 . . . . 1 . . . . . 2 2 Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Parts Attached 197 | 6 7 1 7 3 23 14 4 3 9 13 8 4 . 2 14 1 1 6 1 19 . 3 16 14 . 7 11 Power 25 | 1 1 . . 1 2 1 . 1 . 3 . 1 . . 1 . . . 1 7 . . . 3 . 1 1 Engine 8 | 1 1 . . 1 1 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . Core 9 | . . . . . 1 . . . . 1 . . . . 1 . . . 1 5 . . . . . . . Reactor 8 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . 3 . 1 1 Propulsion 25 | 2 2 . 3 . 7 2 . . 3 4 . 1 . . . . . . . . . . . . . 1 . Treads 20 | 2 2 . 3 . 7 2 . . 2 . . 1 . . . . . . . . . . . . . 1 . Leg 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 91 | 1 2 1 2 1 8 4 1 1 2 4 5 . . 1 11 1 1 4 . 10 . 3 13 7 . 3 5 Device 46 | . . 1 . 1 1 2 1 1 2 2 3 . . 1 5 . 1 3 . 7 . 1 4 4 . 3 3 Storage 4 | 1 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Processor 14 | . 1 . 1 . 1 . . . . . . . . . 2 1 . 1 . 1 . 1 5 . . . . Hackware 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Protection 24 | . . . 1 . 6 2 . . . 1 1 . . . 1 . . . . 2 . 1 4 3 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 2 . 2 1 6 7 3 1 4 2 3 2 . 1 2 . . 2 . 2 . . 3 4 . 2 5 Energy Gun 21 | . . . 1 . 4 4 1 1 . . 2 . . . . . . 1 . . . . . 4 . . 3 Energy Cannon 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Ballistic Gun 11 | 2 2 . 1 1 2 . . . 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Launcher 7 | . . . . . . 1 . . . . 1 1 . . 1 . . . . . . . . . . 1 2 Special Weapon 5 | . . . . . . . . . . . . . . 1 . . . . . 2 . . 2 . . . . Impact Weapon 7 | . . . . . . 2 2 . 1 2 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . 1 4 . . . . . . . 1 1 . . 5 1 . . . 8 4 . 2 4 Corrupted Parts 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . 4 . . . . . . . . . . . . . . 3 . . . Parts Lost 76 | . . . 3 2 15 5 1 . 9 7 2 . . 1 . 1 . 1 . 2 . . 3 1 . 3 20 Power 12 | . . . . 1 1 . . . 2 2 . . . 1 . . . 1 . 1 . . . . . . 3 Propulsion 16 | . . . 1 . 4 1 . . 4 1 . . . . . . . . . . . . . . . . 5 Utility 27 | . . . . . 6 3 1 . 1 1 1 . . . . 1 . . . 1 . . 2 . . 1 9 Weapon 21 | . . . 2 1 4 1 . . 2 3 1 . . . . . . . . . . . 1 1 . 2 3 Highest Loss Streak 19 | . . . 2 2 6 4 1 . 6 3 2 . . 1 . 1 . 1 . 2 . . 1 1 . 2 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 64 | . 97 100 84 99 95 85 78 75 66 69 53 59 53 52 52 55 58 57 51 51 52 50 46 55 61 56 56 Engine 5 | . 14 14 11 10 7 9 9 9 1 . 5 12 13 6 1 . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . 4 7 11 11 9 4 4 5 . . . . . . Reactor 2 | . . . . . . . . . 2 5 . . . . . . . 1 5 4 . 4 4 11 14 13 10 Treads 8 | . 27 28 21 22 17 18 18 20 7 . 5 9 6 1 2 5 5 2 . . 5 5 3 . 3 2 . Leg 1 | . . . . . . . . . 2 8 . . . 4 1 . . 2 3 2 . . . 1 . 1 . Device 14 | . . 8 11 21 17 15 18 17 25 21 13 13 13 13 14 13 11 11 11 15 15 15 6 9 9 14 19 Storage 6 | . 14 14 11 11 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 3 | . 12 5 1 . 8 9 . . . . . . . . 5 . 5 5 5 5 5 5 12 14 14 13 11 Protection 4 | . . . 5 11 15 8 17 6 . 1 1 6 6 5 . 5 5 5 5 3 5 4 3 3 4 1 2 Energy Gun 2 | . . . . 11 7 15 4 7 1 . 5 2 . . 2 5 5 4 . . . . . 1 6 1 1 Energy Cannon 1 | . . . . . . . . . . . 1 4 1 2 4 . 3 5 5 4 . 2 2 4 1 3 2 Ballistic Gun 4 | . 28 28 21 10 10 . . . 9 . 3 . . . . . . . . . 5 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . 2 10 . 1 4 3 . 5 1 . . . . 1 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 11 33 34 35 35 57 57 45 51 51 60 84 93 85 93 91 91 91 116 116 114 93 102 107 115 114 116 131 Greatest Support 243 | 40 40 40 40 40 43 43 40 57 57 60 43 55 53 53 119 119 119 135 140 140 100 100 150 183 183 243 228 Greatest Overweight (x) 4 | . . . . . 1 1 1 . 3 4 3 3 1 1 1 . . 1 1 1 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . 1 . 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 9 12 15 12 15 15 15 8 13 15 15 13 19 19 20 18 19 20 20 20 19 20 20 20 20 18 18 Average Carried 14 | 3 7 10 13 10 12 13 8 6 9 14 11 12 16 18 17 18 17 17 18 18 17 18 19 19 18 16 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 11 11 9 13 14 7 5 12 15 7 12 19 19 18 18 17 20 20 17 19 19 20 20 17 16 5 Scrap Engine Consumption 270 | . . . . . . . 13 3 28 23 12 7 11 8 28 1 7 20 4 23 3 8 17 19 3 21 11 Constructs Created 16 | . . . . . . . 1 2 4 3 1 . . . 1 . . . . 2 . . 1 . . 1 . Constructs Modified 94 | . . . . . . . . 1 5 7 5 3 5 4 14 . 4 6 2 8 . 3 3 8 5 5 6 Class Distribution -------------------- 49% | Construct 29% | Mutant 13% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Commander-Mutant | -3/Armory Commander-Mutant | -3/Lab Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Matter Collected 6288 | 248 211 200 397 83 595 65 110 60 554 661 455 208 40 162 349 87 64 84 10 187 . 117 498 195 . 530 118 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15603 | 56 451 240 1039 49 1706 468 532 60 874 1093 506 398 . 703 1049 88 . 113 352 2296 . 349 1129 35 . 1257 760 Parts 725 | 1 28 25 76 3 101 8 6 4 23 40 15 12 . 18 35 5 . 9 21 111 . 15 58 2 . 73 36 Haulers Intercepted 18 | . 2 . 3 . 5 1 . . . 1 . . . . 1 . . . . 1 . . 3 . . . 1 Recyclers Shooed 7 | . . 1 . . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . . . . 5 4 4 24 . 18 5 . 18 . . . . . . . . Prevented 18 | . . . . . . . . . . . 5 8 . 5 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 253 | . 10 9 16 3 22 9 4 1 23 20 8 7 . 15 9 2 . . 6 43 . 4 16 1 . 14 11 Melee 6 | . . . . . . 2 2 . 1 . . . . . . . . . . . . . . . . . 1 Guns 83 | . 10 9 16 3 21 2 . 1 14 . 5 . . . . 2 . . . . . . . . . . . Cannons 95 | . . . . . . . . . 1 19 1 4 . 5 7 . . . 6 23 . 4 9 1 . 13 2 AOE 50 | . . . . . 1 . . . . . 2 2 . 9 2 . . . . 20 . . 7 . . 1 6 Classes Destroyed 25 | 1 4 2 4 . 3 2 . 1 2 . 1 . . 3 . . . 1 1 . . . . . . . . Worker 12 | . . . 1 . 3 . . 1 . 2 . . . . 1 . . . . 1 . . 2 . . 1 . Builder 14 | . . 1 1 . 3 . . . . 3 . . . . 1 . . . . 1 . . 1 . . 3 . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 3 . 5 1 . . . 1 . . . . 1 . . . . 1 . . 3 . . . 1 Recycler 20 | 1 . 1 3 . 1 . 5 . . 1 . . . . 2 . . . . 3 . . 1 . . 2 . Mechanic 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Operator 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 11 | . 1 . 2 . 3 . . . . . . . . . . . . . . 2 . . 1 . . . 2 Swarmer 57 | . 3 9 4 3 . . . . 9 2 4 . . 4 . 1 . . . 14 . . 3 1 . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 97 | . 7 . 9 . 15 6 . . 2 13 3 6 . 2 6 . . . 2 13 . 3 4 . . 3 3 Brawler 6 | . . . . . . 1 . . . 1 . . . 4 . . . . . . . . . . . . . Duelist 7 | . . . 1 . . . . . . . . . . 3 . 1 . . . 2 . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 29 | . . . 2 . 4 1 4 . 7 1 . 1 . . 1 . . . 1 4 . 1 . . . . 2 Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Programmer 43 | . . . . . . . . 1 1 3 1 . . . 3 . . . 2 9 . . 8 . . 10 5 Heavy 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 11 | 1 3 3 7 3 6 4 3 1 3 5 7 4 . 5 6 1 . . 2 11 . 3 8 1 . 5 4 Combat Bots Only 10 | . 3 3 5 3 6 4 1 1 3 3 7 4 . 5 5 1 . . 2 10 . 3 6 1 . 4 4 Max Kills in Single Turn 5 | 1 1 2 1 1 3 1 1 1 2 2 1 1 . 5 2 1 . 1 1 4 . 1 3 1 . 2 3 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . . . . . 1 1 . 5 2 . . . . 3 . . 2 . . 1 3 Melee 1 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Damage Taken 30486 | . 253 166 765 177 2414 948 259 60 2138 2384 770 395 . 775 961 184 140 985 211 2335 59 417 2700 383 . 2866 7741 Core 3868 | . 64 42 137 25 310 51 27 . 255 118 119 18 . 30 58 . . 136 . 294 . 48 335 . . 183 1618 Absorbed by Shields 946 | . . . . . . . . . . . . . . . . . . . . . . . . 263 . . 683 Redirected to Shielding 245 | . . . 12 4 70 . 18 . 32 . . . . . . . . . . . . . 109 . . . . Regen/Repaired (Parts) 7834 | . 107 . . . 47 . . . 318 381 373 251 24 235 670 . 209 693 207 1096 . 46 1183 491 138 243 1122 Core Remaining (%) 65 | 100 . 57 . 59 . . 29 . . . . . . 36 . . . . 80 . . 70 . . 74 87 . Volleys Fired 964 | 9 38 21 74 9 106 20 8 3 42 67 46 17 1 34 39 6 7 27 36 101 . 21 71 25 1 103 32 Largest 3 | 2 2 2 2 2 2 2 1 2 3 2 2 1 1 1 2 2 2 2 1 1 . 1 3 1 2 2 1 Hottest 219 | 40 46 46 73 73 121 122 60 115 115 127 128 106 106 131 190 190 190 190 165 165 . 88 219 75 113 160 160 Shots Fired 1382 | 18 76 42 146 17 200 40 8 6 85 113 70 15 1 34 50 8 10 39 36 101 . 21 80 22 2 110 32 Gun 732 | 18 76 42 146 17 200 40 8 6 75 3 44 . . . 11 6 3 12 . 3 . . . 8 1 13 . Cannon 597 | . . . . . . . . . 10 110 19 11 1 31 34 2 7 27 36 84 . 21 65 14 1 96 28 Launcher 21 | . . . . . . . . . . . 7 4 . . 5 . . . . . . . . . . 1 4 Special 32 | . . . . . . . . . . . . . . 3 . . . . . 14 . . 15 . . . . Kinetic 723 | 18 76 42 140 8 126 . . . 55 110 37 9 1 15 11 8 3 12 . . . 1 51 . . . . Thermal 344 | . . . 6 9 34 40 8 6 30 3 26 2 . . 32 . 7 14 . 81 . 20 12 14 . . . Explosive 37 | . . . . . . . . . . . . . . 3 . . . . . 14 . . 15 . . 1 4 Electromagnetic 95 | . . . . . 40 . . . . . 7 4 . 16 7 . . . . 3 . . 2 . . 2 14 Phasic 183 | . . . . . . . . . . . . . . . . . . 13 36 3 . . . 8 2 107 14 Robot Hit Streak 24 | 4 13 6 8 3 21 10 2 4 24 10 7 7 . 5 4 3 3 5 3 7 . 10 12 3 2 11 6 Robot Miss Streak 9 | 1 3 5 3 4 4 1 5 1 9 5 4 1 . 3 4 3 1 6 3 4 . 1 5 4 . 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Secondary Targets 16 | . 2 2 1 1 7 1 . . 1 . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 950 | 13 50 22 91 7 155 38 19 5 98 81 45 12 . 22 24 4 7 17 9 67 . 18 45 6 2 69 24 Core Hits 614 | 2 22 13 35 3 73 9 3 2 89 70 22 11 . 24 24 2 1 6 7 72 . 8 41 3 . 36 36 Critical Kills 8 | . 1 . 1 . . 1 . . . . . . . 1 2 . . . . . . . 1 . . 1 . Critical Parts Destroyed 21 | . 1 . 1 . 1 2 2 1 8 . 1 . . . 1 . . 2 . . . . . . . 1 . Critical Strikes 62 | . 2 . 3 2 1 7 2 1 12 3 3 . . 3 3 . 1 2 3 8 . . 2 . . 3 1 Burn 10 | . . . 1 2 . 4 . . 1 . 2 . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 14 | . 2 . 2 . 1 . . . . . . . . 1 3 . 1 2 . . . . . . . 2 . Blast 4 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Smash 17 | . . . . . . 3 2 1 10 . 1 . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . . . . Intensify 12 | . . . . . . . . . . . . . . . . . . . 3 7 . . . . . 1 1 Melee Attacks 65 | . . . . . . 13 17 1 30 3 1 . . . . . . . . . . . . . . . . Impact 65 | . . . . . . 13 17 1 30 3 1 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 2 6 1 1 . 1 . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42814 | 134 651 326 1500 94 3080 1086 1194 176 2458 3670 1435 743 . 1944 2068 88 373 948 495 7703 . 699 4864 193 81 3243 3568 Guns 8612 | 125 651 324 1394 94 2564 431 61 87 1241 18 721 . . . 114 88 68 219 . 17 . . . 22 38 335 . Cannons 18127 | . . . . . . . . . 157 3190 260 390 . 759 1068 . 305 729 495 3443 . 699 2411 171 43 2459 1548 Explosions 12209 | . . . 100 . 507 . . . . 380 366 353 . 1080 886 . . . . 3955 . . 2174 . . 422 1986 Melee 3097 | . . . . . . 648 1133 89 1060 79 88 . . . . . . . . . . . . . . . . Ramming 97 | 9 . 2 6 . 9 7 . . . 3 . . . . . . . . . . . . . . . 27 34 Kinetic 11903 | 125 651 324 1353 31 1425 . . . 935 3190 549 330 . 325 114 88 68 219 . . . . 2176 . . . . Thermal 9441 | . . . 141 63 849 431 61 87 463 18 432 60 . . 1342 . 305 234 . 3914 . 699 171 171 . . . Explosive 9150 | . . . . . . . . . . 207 . . . 1080 . . . . . 3281 . . 2174 . . 422 1986 Electromagnetic 3388 | . . . . . 797 . . . . 173 366 353 . 434 612 . . . . 55 . . 64 . . 63 471 Impact 3097 | . . . . . . 648 1133 89 1060 79 88 . . . . . . . . . . . . . . . . Slashing 672 | . . . . . . . . . . . . . . 105 . . . . . 288 . . 279 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 5066 | . . . . . . . . . . . . . . . . . . 495 495 165 . . . 22 81 2731 1077 Highest Corruption 41 | . . . . . . . . . 4 10 11 11 11 . 4 4 4 4 . 4 4 4 20 23 23 15 41 Average Corruption 7 | . . . . . . . . . 4 6 11 11 11 . 3 4 4 4 . 2 4 4 9 20 23 7 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 403 | . . . . . . . . . 56 35 76 43 2 . 37 7 18 2 . 8 3 6 25 35 19 19 12 Message Errors 85 | . . . . . . . . . 12 5 14 8 2 . 9 3 5 . . 4 . . 5 5 5 6 2 Matter Fused 109 | . . . . . . . . . 13 10 25 11 . . 12 2 4 . . 2 . 2 6 6 7 7 2 Heat Flow Errors 49 | . . . . . . . . . 13 7 9 4 . . 3 1 1 . . . . 1 2 7 1 . . Energy Discharges 46 | . . . . . . . . . 5 2 9 6 . . 3 . 3 . . 2 1 2 3 4 2 3 1 Parts Rejected 9 | . . . . . . . . . . 2 1 . . . . . . . . . . 1 . 2 . . 3 Parts Fused 5 | . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . 1 1 . . Data Loss (minor) 51 | . . . . . . . . . 10 2 6 7 . . 6 . 4 2 . . 1 . 4 4 2 2 1 Data Loss (major) 17 | . . . . . . . . . . 3 7 3 . . 1 . . . . . 1 . . . 1 . 1 Misfires 5 | . . . . . . . . . 1 . 3 . . . 1 . . . . . . . . . . . . Alerts 7 | . . . . . . . . . 2 . . 1 . . 1 1 1 . . . . . . . . 1 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . 2 Weapon Failures 11 | . . . . . . . . . . 3 2 2 . . . . . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2761 | . . . 60 . 53 266 430 89 398 20 134 33 . 89 77 . . . 15 447 . 28 266 . . 44 312 Projectiles 1040 | . . . . . . . . . . 20 42 33 . 89 77 . . . 15 229 . 28 205 . . 42 260 Explosions 450 | . . . 60 . 53 . . . . . 4 . . . . . . . . 218 . . 61 . . 2 52 Melee 1271 | . . . . . . 266 430 89 398 . 88 . . . . . . . . . . . . . . . . Knockbacks 46 | . . . . . . 1 6 . . 28 . . . 1 . . . . . . . . 10 . . . . Impact 6 | . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . . 27 . . . 1 . . . . . . . . 10 . . . . Secondary 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 646 | . . . 39 . 143 . . . . 21 . 14 . . 70 . . . . . . . 75 . . 136 148 Shots 17 | . . . 1 . 4 . . . . 1 . 2 . . 3 . . . . . . . 1 . . 2 3 Rammed 19 | 4 1 2 2 . 4 1 . . . 1 . . . . . . . . . . . . . . . 1 3 Targets Rammed 20 | 4 1 2 2 . 4 1 . . . 1 . . . . . . . . . . . . . . . 2 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 499 | . 28 . 20 18 87 303 50 160 191 248 269 393 52 318 499 224 192 376 338 394 . 237 337 297 136 219 200 Average Temperature 96 | . 7 . 7 7 23 122 21 78 74 73 80 148 26 118 151 98 94 110 135 147 . 84 90 101 71 38 63 Received Heat Transfer 5013 | . 135 . 222 . 846 531 81 . 519 597 202 204 . 45 180 18 12 95 51 371 . 118 257 66 . 153 310 Effects 14 | . . . . . . . . . . 1 . 1 . 1 6 . . . . . . . . 3 . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . 2 . Short Circuit 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . 3 Combat Hostiles 5 | . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . 2 Parts Fried 31 | . . . . . 5 2 8 . 8 1 2 . . 1 2 . . . . . . . . . . . 2 Impact Corruptions 41 | . . . . . . 6 10 3 13 . 9 . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 2 . . 2 . . . . . . . . . . . . . 1 . . . . Combat Hostiles 4 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . Parts Melted 25 | . . . . . 3 6 . . 9 . 2 . . . 3 . . . . 1 . 1 . . . . . Heat Transferred 8444 | . . . 235 333 1362 1369 111 148 1914 50 1150 37 . . 990 . 185 110 . 450 . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 6 . . . . . . . . . 2 . . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Peak Influence 2788 | 5 206 155 287 146 383 304 136 594 1367 1143 . . . . 664 . . . . 1596 558 600 1480 2788 . 488 544 Initial 717 | . 3 19 60 96 56 75 11 550 314 717 . . . . 275 . . . . 646 558 387 315 697 . . 202 Average 445 | 1 76 32 140 104 197 111 31 550 735 884 . . . . 421 . . . . 1026 555 440 849 1468 . 269 273 Maximum Alert Level 5 | . 1 . 1 . 1 1 . 2 4 4 . . . . 2 . . . . 4 2 2 4 5 . 2 2 Low Security (%) 37 | 100 98 100 84 100 52 78 100 . . . . . . . 2 . . . . . . . . . . 17 11 Level 1 18 | . 1 . 15 . 47 21 . . 4 . . . . . 46 . . . . . . 54 16 . . 63 80 Level 2 18 | . . . . . . . . 100 43 6 . . . . 51 . . . . 7 100 45 20 9 . 18 8 Level 3 17 | . . . . . . . . . 36 91 . . . . . . . . . 67 . . 32 15 . . . Level 4 6 | . . . . . . . . . 15 1 . . . . . . . . . 25 . . 30 47 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 . 3 . 6 5 . 1 . 12 . . . 1 4 . . . . 8 . 1 8 6 . 4 3 Investigation 12 | . 2 . 1 . 1 2 . . . 3 . . . . . . . . . . . . 1 2 . . . Extermination 14 | . . . . . . . . 1 . 3 . . . . 3 . . . . 1 . . 2 1 . 2 1 Reinforcement 19 | . . . 2 . 3 . . . . 3 . . . . 1 . . . . 3 . . 2 2 . 1 2 Assault 9 | . . . . . . . . . . 3 . . . 1 . . . . . 3 . . . 1 . 1 . Garrison 10 | . . . . . 2 3 . . . . . . . . . . . . . 1 . 1 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 6 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Distress Signals 17 | . . . 2 . 2 2 . . . 1 . . . . . . . 1 . 3 . . 2 4 . . . Communications Jammed 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 34 Distress Signals 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 34 Times Spotted 579 | . 17 9 27 3 36 11 4 1 29 80 8 7 . 23 26 5 1 54 9 59 6 12 41 51 . 28 32 Peak Tracking Total 18 | . 3 3 6 3 4 5 1 1 5 18 5 4 . 7 7 3 1 15 4 10 6 5 8 9 . 5 14 Tactical Retreats 28 | . 1 . . . 4 . . . . 8 . . . . . . . 2 . 6 1 . . . . 2 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Traps Triggered 23 | . . . . . 1 . . . 4 5 . . . . . . . . . 5 . . 4 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . 2 . . . . 1 1 . . . . . . 7 . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Machines Disabled 43 | . . . 5 . 3 1 . . 1 8 . . . 1 1 . . 1 . 7 . . 3 8 . 4 . Max in Single Turn 6 | . . . 2 . 1 1 . . 1 6 . . . 1 1 . . 1 . 4 . . 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Machines Accessed 51 | . 8 . 3 . 5 5 12 2 2 5 . . . . 3 1 . 1 . . . . 2 1 . . 1 Terminals 26 | . 5 . 2 . 3 4 4 1 2 3 . . . . . . . . . . . . 1 1 . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . . 1 8 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . . 1 . . . 1 Total Hacks 128 | . 19 . 15 . 15 11 34 3 2 13 . . . . 9 1 . 1 . . . . 2 2 . . 1 Successful 72 | . 15 . 10 . 5 5 18 2 2 6 . . . . 6 1 . 1 . . . . . 1 . . . Failed 55 | . 3 . 5 . 10 6 16 1 . 7 . . . . 3 . . . . . . . 2 1 . . 1 Catastrophic 6 | . . . . . 3 . 1 . . 2 . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 187 | . 13 . 14 . 8 6 21 2 . 4 . . . . 14 . . . . 28 . 14 19 18 . 17 9 Terminals 77 | . 13 . 13 . 11 9 15 2 2 9 . . . . . . . . . . . . 1 2 . . . Fabricators 10 | . . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . . Repair Stations 8 | . 4 . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 23 | . 2 . . . . 2 19 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 1 . . . . . . 2 . . . . . . . 1 . . . 1 Terminal Hacks 30 | . 6 . 5 . 2 4 5 . 2 3 . . . . . 1 . 1 . . . . . 1 . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 2 . . 1 . . . . . . 1 . 1 . . . . . 1 . . . Branch Access Points 4 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Unlock Access 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 5 . 4 . . 1 10 1 . 3 . . . . . . . . . . . . . . . . . Terminals 9 | . 3 . 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . Botnet 8 | . 3 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . . 1 8 . . . . . . . . . . . . . . . . . . . . Tunnel 11 | . 2 . . . . 1 8 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . 2 . 4 3 6 2 . 4 . . . . 1 . . . . . . . 2 1 . . 1 Full Trace Events 6 | . . . . . 1 1 2 . . 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 100 | . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . Total Robot Build Rating 30 | . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . Part Schematics Acquired 46 | . . . 16 . . . 1 . . . . . 16 . . . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 78 | . 52 . . . 26 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Machine Destruction 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . 5 . . . Allies Hacked 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Total Allies 56 | . . . . . . . . . 2 . . . 4 . 9 . . . . 3 1 4 7 21 . 3 2 Largest Group 21 | . . . . . . . . . 2 . . . 4 4 6 2 2 2 . 2 1 3 5 21 11 5 2 Highest-Rated Group 1463 | . . . . . . . . . 92 . . . 152 152 255 170 170 170 . 206 46 117 494 1463 703 368 55 Highest-Rated Ally 269 | . . . . . . . . . 46 . . . 39 39 85 85 85 85 . 103 46 39 269 103 103 122 32 Zionite Dispatches 18 | . . . . . . . . . . . . . . . 2 . . . . 2 . 2 4 4 . 2 2 Heavy 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 2 1 1 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . 1 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 504 | . . . . . . . . . 12 . . . . 32 75 10 6 23 . 4 8 12 53 251 . 18 . Total Damage 22426 | . . . . . . . . . 368 . . . . 873 2015 593 354 1250 . 225 279 201 4791 10661 . 816 . Kills 119 | . . . . . . . . . 4 . . . . 8 15 5 1 7 . . . 2 20 52 . 5 . Allies Corrupted 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 1 . . . . . . 1 2 1 . . 1 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decoded 0b10 Intel 17 | . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Items 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Machines 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . . 2 . . . . 5 . 2 2 2 . 3 1 Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Turns Passed 29076 | 101 977 1074 921 239 1320 613 1925 393 2485 1235 1949 1034 3903 957 1661 393 880 1586 687 1017 76 339 808 600 404 869 630 Spaces Moved 12709 | 43 488 627 414 131 469 209 460 222 611 967 395 286 1157 245 708 305 278 881 497 855 96 241 749 396 61 442 476 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8018 | 30 488 627 414 131 469 209 460 222 377 24 327 286 1157 49 348 305 278 523 . 57 96 241 629 . 42 229 . Legs 2400 | . . . . . . . . . 234 156 . . . 196 182 . . 353 429 313 . . 120 128 . 213 76 Wheels 565 | . . . . . . . . . . 319 . . . . . . . . . 246 . . . . . . . Hover 1707 | . . . . . . . . . . 462 68 . . . 178 . . 5 68 239 . . . 268 19 . 400 Flight 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 170 170 156 156 56 100 261 264 222 124 124 124 75 75 59 75 75 75 75 88 143 92 Average Speed 161 | 126 160 160 160 160 190 229 224 156 254 102 292 276 264 230 170 124 158 147 77 83 75 89 75 111 138 152 100 Slowest Speed 458 | 160 160 160 160 160 240 250 250 156 330 320 458 458 264 264 222 124 167 172 172 172 75 172 172 138 161 165 143 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 76 96 45 34 49 30 89 6 60 36 59 52 88 54 22 60 49 81 61 33 67 10 35 46 6 18 19 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 25 | . 2 2 . . . 1 8 . . . 1 1 1 . . . 1 . . 8 . . . . . . . Known Exits Taken 14 | . 1 . 1 . 1 . . 1 . 1 1 . . . 1 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 . 1 . 1 1 . . . . 1 1 1 . . 1 1 . . . . . . . . . Scrap Searched 16 | . . 1 . 2 . . . . . . 2 5 2 1 . 1 1 . 1 . . . . . . . . Spaces Dug 65 | . . . . . . . . . . 2 . . . . 3 . . 2 11 25 . 1 2 8 . 11 . Terrain Destroyed 661 | . . . 15 . 20 . . . 1 35 1 4 . 35 15 . 2 7 27 174 . 3 187 10 . 40 85 Melee 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Projectile 179 | . . . . . . . . . 1 18 1 4 . 4 9 . 2 7 27 21 . 3 40 10 . 29 3 AOE 480 | . . . 15 . 20 . . . . 15 . . . 31 6 . . . . 153 . . 147 . . 11 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Res Arm Lab Res Acc Total 19958 | 71 621 655 529 144 692 275 1318 263 1423 1104 1132 513 2006 605 1114 311 709 1135 762 1090 99 351 932 539 381 579 605 Wait 5578 | . 59 . 23 . 63 6 806 32 681 20 674 197 840 323 334 . 422 186 225 102 2 81 76 18 317 17 74 Move 12684 | 43 487 626 413 130 468 208 459 221 610 966 394 285 1156 244 707 304 277 880 496 855 95 240 748 395 60 441 476 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 10 16 4 6 1 17 4 5 1 11 10 2 6 8 . 6 . 1 18 2 2 2 2 8 6 . 3 2 Fast Attach 94 | . . . 1 . 10 10 2 1 3 7 1 2 . . 7 1 . 1 . 13 . 2 10 10 . 4 9 Attach 81 | 6 3 1 4 3 9 3 2 2 6 5 7 2 . 1 7 . . 2 1 5 . . 5 2 . 3 2 Detach 24 | . . . . . . 2 3 . 3 2 2 1 . 1 2 . . 1 . 3 . . 1 . . 1 2 Swap 23 | . 4 . 2 . 4 1 . . . 1 . . . 1 1 . 1 3 . 1 . 1 1 2 . . . Drop 156 | . 13 1 4 1 9 7 16 2 4 13 5 3 1 1 9 . 1 17 2 8 . 4 12 10 3 5 5 Fire 964 | 9 38 21 74 9 106 20 8 3 42 67 46 17 1 34 39 6 7 27 36 101 . 21 71 25 1 103 32 Melee 65 | . . . . . . 13 17 1 30 3 1 . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | 3 1 2 2 . 4 1 . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis 13 | . . . . . . . . . 5 8 . . . . . . . . . . . . . . . . . Rewire 101 | . . . . . . . . . 28 . . . . . 2 . . . . . . . . 71 . . . Trap 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp / Gar) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 11 | -11/Junkyard | Discovered new exit (range 16) 102 | -11/Junkyard | Entered Materials 147 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 3) 512 | -10/Materials | Discovered new exit (range 8) 931 | -10/Materials | Discovered new exit (range 13) 951 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Repaired Lgt. Treads 1060 | -10/Materials | Repaired Lgt. Treads 1079 | -10/Materials | Entered Mines 1091 | -10/Mines | Learned Materials terminal intel 1145 | -10/Mines | Learned location of Zion (-6) 1236 | -10/Mines | Found a hidden stash of uninstalled traps 1571 | -10/Mines | Learned location of Recycling (-8) 2120 | -10/Mines | Discovered new exit (range 7) 2153 | -10/Mines | Entered Materials 2153 | -9/Materials | Evolved 2 slots: Utility x2 2154 | -9/Materials | Loaded intel: 12 terminal locations 2325 | -9/Materials | Identified exit to Mines 2739 | -9/Materials | Discovered new exit (range 7) 3074 | -9/Materials | Entered Mines 3078 | -9/Mines | Identified exit to Exiles 3241 | -9/Mines | Build established: Scavenger-Mutant 3287 | -9/Mines | Discovered new exit (range 9) 3313 | -9/Mines | Entered Materials 3313 | -8/Materials | Evolved 2 slots: Utility x2 3722 | -8/Materials | Lost 4 parts (1n2u1w) 3781 | -8/Materials | Lost 3 parts (1p1n1u) 3873 | -8/Materials | Repaired Core Shielding 3941 | -8/Materials | Discovered new exit (range 3) 4416 | -8/Materials | Garrison activated, responded to threat 4452 | -8/Materials | Discovered new exit (range 15) 4498 | -8/Materials | Core integrity fell below 50% 4571 | -8/Materials | Lost 6 parts (2n2u2w) 4596 | -8/Materials | Identified exit to Storage 4633 | -8/Materials | Entered Storage 4822 | -8/Storage | Garrison activated, responded to threat 5012 | -8/Storage | Lost 4 parts (1n2u1w) 5236 | -8/Storage | Used back door to open Recycling access 5236 | -8/Storage | Discovered new exit (range 4) 5246 | -8/Storage | Entered Recycling 5263 | -8/Recycling | Found Scrap Engine 5305 | -8/Recycling | Build established: Mutant 7113 | -8/Recycling | Discovered new exit (range 16) 7171 | -8/Recycling | Entered Factory 7171 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 7412 | -6/Factory | Identified exit to Garrison 7521 | -6/Factory | Search patrols dispatched 7564 | -6/Factory | Entered Garrison 7624 | -6/Garrison | Triggered checkpoint 7688 | -6/Garrison | Garrison Relay disabled 7857 | -6/Garrison | Lost 6 parts (1p3n2w) 8129 | -6/Garrison | Build established: Scavenger-Mutant 8476 | -6/Garrison | Triggered checkpoint 8576 | -6/Garrison | Triggered checkpoint 8998 | -6/Garrison | Triggered checkpoint 8998 | -6/Garrison | Garrison Relay disabled 9095 | -6/Garrison | Discovered new exit (range 12) 9111 | -6/Garrison | Discovered new exit (range 11) 9111 | -6/Garrison | Discovered new exit (range 81) 9111 | -6/Garrison | Discovered new exit (range 88) 9198 | -6/Garrison | Triggered checkpoint 9352 | -6/Garrison | Triggered checkpoint 9893 | -6/Garrison | Spotted B-75 Beast 10012 | -6/Garrison | Build established: Construct 10049 | -6/Garrison | Entered Factory 10399 | -6/Factory | First assault squad dispatched 10955 | -6/Factory | Lost 3 parts (1n1u1w) 11113 | -6/Factory | Spotted B-75 Beast 11191 | -6/Factory | Identified exit to Lower Caves 11267 | -6/Factory | Cargo convoy interrupted 11282 | -6/Factory | System corruption reached 10% 11284 | -6/Factory | Entered Lower Caves 11371 | -6/Lower Caves | Met a Warlord Commander 11372 | -6/Lower Caves | Learned location of Warlord (-5) 11378 | -6/Lower Caves | Found Encrypted Comm Array 12273 | -6/Lower Caves | Spotted B-75 Beast 12515 | -6/Lower Caves | Identified exit to Lower Caves 12572 | -6/Lower Caves | Core integrity fell below 50% 12650 | -6/Lower Caves | Destroyed 7 combat bots 13233 | -6/Lower Caves | Entered another Lower Caves area 13810 | -6/Lower Caves | Learned Factory stockpile data 14137 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14228 | -6/Lower Caves | Discovered new exit (range 15) 14267 | -6/Lower Caves | Entered Zion 14373 | -6/Zion | System corruption cleaned by Quarantine Array 15142 | -6/Zion | Found Prototype Special Weapon 15145 | -6/Zion | Found Prototype Special Weapon 15149 | -6/Zion | Found Prototype Special Weapon 15153 | -6/Zion | Found Prototype Special Weapon 15531 | -6/Zion | Given the Hacking Drone Bay 15542 | -6/Zion | Found Prototype Device 17660 | -6/Zion | Imprinted 17663 | -6/Zion | Declared Zion's savior 18133 | -6/Zion | Discovered new exit (range 12) 18170 | -6/Zion | Entered Proximity Caves 18170 | -5/Proximity Caves | Accompanied by 4 allies 18273 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18384 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18386 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 18458 | -5/Proximity Caves | Spotter reported a threat 18586 | -5/Proximity Caves | Spotted B-75 Beast 18602 | -5/Proximity Caves | Destroyed B-75 Beast 19092 | -5/Proximity Caves | Discovered new exit (range 15) 19127 | -5/Proximity Caves | Entered Factory 19127 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 19128 | -5/Factory | Identified exit to Upper Caves 19363 | -5/Factory | Fabricated G-50 Soldier (x3) 19413 | -5/Factory | Fabricated G-50 Soldier (x3) 19765 | -5/Factory | Retrieved Zion intel report: Trap Installations 19766 | -5/Factory | Zion Hacking Resupply teleported in 19788 | -5/Factory | Identified exit to Garrison 19947 | -5/Factory | Retrieved Zion intel report: Main Access 19947 | -5/Factory | Identified exit to Factory 19948 | -5/Factory | Zion Heavy squad teleported in 20274 | -5/Factory | Identified Hacking Drone Bay 20478 | -5/Factory | Terminal network hard line cut 20788 | -5/Factory | Entered Upper Caves 20788 | -5/Upper Caves | Accompanied by 2 allies 20837 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21131 | -5/Upper Caves | Identified exit to Upper Caves 21181 | -5/Upper Caves | Entered another Upper Caves area 21181 | -5/Upper Caves | Accompanied by 2 allies 21485 | -5/Upper Caves | Spotted B-75 Beast 21497 | -5/Upper Caves | Allies destroyed B-75 Beast 22041 | -5/Upper Caves | Discovered new exit (range 5) 22061 | -5/Upper Caves | Entered Warlord 22061 | -5/Warlord | Accompanied by 2 allies 22117 | -5/Warlord | System corruption cleaned by Quarantine Array 22758 | -5/Warlord | Visited the Vortex Lab 22760 | -5/Warlord | Warlord's base attacked by MAIN.C 22772 | -5/Warlord | Found Prototype Piercing Weapon 22775 | -5/Warlord | Found Prototype Piercing Weapon 22864 | -5/Warlord | Rebuked by Warlord 22900 | -5/Warlord | Found Prototype Reactor 22904 | -5/Warlord | Found Prototype Device 22916 | -5/Warlord | Found Prototype Hackware 23066 | -5/Warlord | Identified Exp. Cloaking Device 23110 | -5/Warlord | Warlord forces counterattacked 23147 | -5/Warlord | Spotted Striker 23148 | -5/Warlord | Spotted Striker 23148 | -5/Warlord | Spotted Executioner 23184 | -5/Warlord | Found Prototype Device 23209 | -5/Warlord | Spotted Executioner 23229 | -5/Warlord | Found Prototype Processor 23243 | -5/Warlord | Found Prototype Device 23260 | -5/Warlord | Spotted Executioner 23262 | -5/Warlord | Identified Exp. Core Analyzer 23266 | -5/Warlord | Spotted Striker 23274 | -5/Warlord | Spotted Striker 23435 | -5/Warlord | Warlord base infiltrated, sounded retreat 23560 | -5/Warlord | Spotted Executioner 23571 | -5/Warlord | Spotted Executioner 23573 | -5/Warlord | Found Prototype Launcher 23575 | -5/Warlord | Spotted Executioner 23603 | -5/Warlord | Discovered new exit (range 9) 23641 | -5/Warlord | Found Prototype Ballistic Cannon 23641 | -5/Warlord | Identified Hvy. Autocannon 23647 | -5/Warlord | Entered Proximity Caves 23748 | -4/Proximity Caves | Spotter reported a threat 23754 | -4/Proximity Caves | Spotter reported a threat 23951 | -4/Proximity Caves | Spotter reported a threat 24089 | -4/Proximity Caves | Spotted B-86 Titan 24151 | -4/Proximity Caves | Spotter reported a threat 24292 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24320 | -4/Proximity Caves | Discovered exit to Factory (range 14) 24334 | -4/Proximity Caves | Entered Factory 24334 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24342 | -4/Factory | Zion Thermal Resupply teleported in 24584 | -4/Factory | Search patrols dispatched 24789 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 24834 | -4/Factory | Search patrols dispatched 24842 | -4/Factory | Retrieved Zion intel report: Emergency Access 25049 | -4/Factory | Garrison activated, responded to threat 25084 | -4/Factory | First assault squad dispatched 25182 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 25183 | -4/Factory | Zion Heavy squad teleported in 25210 | -4/Factory | Destroyed 10 combat bots 25273 | -4/Factory | Retrieved Zion intel report: Component Schematics 25315 | -4/Factory | Spotted B-86 Titan 25348 | -4/Factory | Retrieved Zion intel report: Trap Installations 25351 | -4/Factory | Sucked down chute 25351 | -4/Factory | Entered Waste 25352 | -4/Waste | Met a frightened Derelict 25362 | -4/Waste | Spotted C-40 Crusher 25378 | -4/Waste | Spotted C-40 Crusher 25384 | -4/Waste | Spotted C-40 Crusher 25385 | -4/Waste | Spotted C-40 Crusher 25394 | -4/Waste | Build established: Mutant 25397 | -4/Waste | Spotted C-40 Crusher 25402 | -4/Waste | Spotted C-40 Crusher 25419 | -4/Waste | Discovered new exit (range 10) 25427 | -4/Waste | Entered Factory 25548 | -4/Factory | Zion Kinetic Resupply teleported in 25582 | -4/Factory | Garrison activated, responded to threat 25681 | -4/Factory | Retrieved Zion intel report: Guard Positions 25735 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 25736 | -4/Factory | Zion Fire squad teleported in 25747 | -4/Factory | Discovered new exit (range 10) 25765 | -4/Factory | Identified exit to Research 25766 | -4/Factory | Entered Research 25766 | -3/Research | Accompanied by 1 ally 25766 | -3/Research | Evolved 2 slots: Propulsion x2 25782 | -3/Research | Zion Experimental squad teleported in 25853 | -3/Research | Found Prototype Processor 25853 | -3/Research | Identified Spectral Analyzer 25857 | -3/Research | Found Spectral Analyzer 25868 | -3/Research | Found Prototype Processor 25868 | -3/Research | Identified Exp. Signal Interpreter 26058 | -3/Research | Retrieved Zion intel report: Active Terminals 26103 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26104 | -3/Research | Zion Thermal Resupply teleported in 26154 | -3/Research | Found Prototype Protection 26154 | -3/Research | Identified Zio. Weapon Casing 26222 | -3/Research | Spotted B-86 Titan 26280 | -3/Research | Destroyed B-86 Titan 26330 | -3/Research | System corruption reached 10% 26352 | -3/Research | Garrison activated, responded to threat 26385 | -3/Research | Zion Light squad teleported in 26454 | -3/Research | Discovered new exit (range 6) 26457 | -3/Research | Identified exit to Armory 26507 | -3/Research | Identified Adv. Kinecellerator (x2) 26518 | -3/Research | Zion Heavy squad teleported in 26574 | -3/Research | Entered Armory 26574 | -3/Armory | Accompanied by 5 allies 26643 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 26667 | -3/Armory | Zion Heavy squad teleported in 26678 | -3/Armory | Zion Light squad teleported in 26782 | -3/Armory | Retrieved Zion intel report: Unaware Analyses 26940 | -3/Armory | Build established: Commander-Mutant 27024 | -3/Armory | Retrieved Zion intel report: Prototype Stockpiles 27025 | -3/Armory | Zion Fire squad teleported in 27030 | -3/Armory | Zion Recon squad teleported in 27074 | -3/Armory | First assault squad dispatched 27094 | -3/Armory | Discovered new exit (range 13) 27110 | -3/Armory | High security lockdown imminent 27133 | -3/Armory | Discovered new exit (range 2) 27134 | -3/Armory | Identified exit to Lab 27174 | -3/Armory | Entered Lab 27174 | -3/Lab | Accompanied by 11 allies 27174 | -3/Lab | Discovered new exit (range 9) 27181 | -3/Lab | Identified exit to Research 27578 | -3/Lab | Entered Research 27578 | -2/Research | Accompanied by 5 allies 27578 | -2/Research | Evolved 2 slots: Utility x2 27620 | -2/Research | Retrieved Zion intel report: Active Terminals 27632 | -2/Research | Spotted B-90 Cyclops 27646 | -2/Research | Allies destroyed B-90 Cyclops 27872 | -2/Research | Build established: Mutant 27974 | -2/Research | Retrieved Zion intel report: Trap Installations 27975 | -2/Research | Zion Heavy Resupply teleported in 27978 | -2/Research | P-80 Master assimilated allied XW-OKN(A) 28197 | -2/Research | System corruption reached 10% 28199 | -2/Research | Identified Chain Missile Launcher 28239 | -2/Research | Retrieved Zion intel report: Unaware Analyses 28240 | -2/Research | Zion Heavy squad teleported in 28328 | -2/Research | First assault squad dispatched 28413 | -2/Research | Discovered new exit (range 17) 28414 | -2/Research | Spotted B-90 Cyclops 28446 | -2/Research | Identified exit to Access 28447 | -2/Research | Entered Access 28447 | -1/Access | Evolved 2 slots: Utility x2 28565 | -1/Access | Zion Zionite Resupply teleported in 28579 | -1/Access | Found Prototype Protection 28579 | -1/Access | Identified Zio. Shade Armor 28754 | -1/Access | Retrieved Zion intel report: Active Terminals 28755 | -1/Access | Zion Hacking Resupply teleported in 28804 | -1/Access | Found Antimissile System 28931 | -1/Access | Spotted B-99 Colossus 28931 | -1/Access | Spotted B-99 Colossus 28936 | -1/Access | System corruption reached 10% 29019 | -1/Access | System corruption reached 30% 29060 | -1/Access | Core integrity fell below 50% 29073 | -1/Access | Core integrity fell below 20% 29077 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 29067_ Hovering Combat-Supercomposite Exoskeleton destroyed. 29068_ U-05 Engineer builds a Wall. 29070_ Penetrated by Slug. 29070_ Slug penetrates Sealed Heavy Doors. 29070_ Penetrated by Slug. 29070_ U-05 Engineer lays Concrete. 29070_ Hcp. Storage Unit destroyed. 29070_ U-05 Engineer builds a Wall. 29072_ Penetrated by Slug. 29072_ U-05 Engineer lays Concrete. 29074_ U-05 Engineer builds a Wall. 29074_ U-05 Engineer lays Concrete. 29075_ U-05 Engineer builds a Wall. 29075_ U-05 Engineer lays Concrete. 29075_ P-80 Master resets U-05 Engineer, system corruption cleaned. 29075_ U-05 Engineer lays Concrete. 29075_ Penetrated by Slug. 29075_ Slug penetrates Sealed Heavy Doors. 29076_ Penetrated by Slug. 29076_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????#?#?# # ######### | | ????????????????????# " # #????###? | | ?????????????#???#??# """ # #????# ? | | ??????????????#?????# """ / #????# | | ???????????#??#?????# " # ##???# | | ????????????????????# # #????# | | ????????????????????# / #????# ! | | ? ####?????#??????##+##############+##+#????# | | ??#?????????#%######???? ? ???# | | ############%# ]#?????? ?# | | # #??????? #### | | [% + #??? ??? # | | # !!# ?? ??? # | | k # ! #??? ? ? # | | | ###??#??????? # | | u ###???##????########### | | ## # # ??? #??????#??????## | | ??#?# #??? #??????#???#?### | | ?????# #??? #?????? ???????# | | ? ??????# #?? ##?#???????????## | | ?################?# ### #???????????????# | | ??? # # # # # # #????????????#??# | | ?? # # # #??#?????????##?# | | ?" # #u pp]!# #??????#? ?????##### | | """ # g =%!!!!"?????"????#???????????# | | ?""" u p ! !!%@"??????????????????????? | | ??" #u g g =u= !!!"??????? ????"?????????? | | ? #u%! h ;#+#### #?????#????????????? | | ?? # = #??????????????????? | | ?? ## gg ; "" #??#???#???????????# | | ######## BB; # " #? #?????#????????????? | | + BB###?# """ #?? #???????#???#??????# | | # #???# """ ! #?? #??????? ?????#??? | | # #???# " #??? #?????????????????? | | " " ?# !#???# [#??? #?????????????????# | | " " ?# %"???# #????##??????#?????????#? | | ""G""??# #???###########???????????????????????? | | ??#% %#?????????????????????????T?#??????#??? | | ???#% #???????????????????????????#?????????? | | ###????# #????????????????? ???????????????????? | | ???????# ##?????????????????????#???? ?? ??????? | | #####??#% #???????????????? ????????? ? ?? ????? | | #### #???????????????????????????????????#?? | | # #?#????????????? ?????????????????????? | | # %#???????????? ?????????????????"?????#? | | # #??????????????????????#??????"""???#?? | | # #??????????????????????# ????"""??????? | | / #???????????????? ?? ??# ?????"???????? | | # #??????????????????????# ????????????? | | #####????????????????""?? ?# ########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 100 Energy Generation 73 Energy Capacity 1048 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 60 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 12 Authchip Count 6 Item Schematics ----------------- Datajack | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Hacking Suite | -8/Recycling | Hacked Phase Shifter | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Energy Well | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Adv. Target Analyzer | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel EM Disruption Field | -4/Factory | Z-intel Nuclear Pulse Array | -4/Factory | Z-intel Triangulator | -4/Factory | Z-intel Chainsword | -4/Factory | Z-intel Adv. Terrain Scanner | -4/Factory | Z-intel Force Lance | -4/Factory | Z-intel Imp. Targeting Computer | -4/Factory | Z-intel Com. Battery | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingDisposableWarhead Manual? 0 Play Time 03:11:53 Cumulative 693.2 hours Start 2023.03.11 @ 18:54:24 End 2023.03.11 @ 22:15:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 444 Adventurer 0 Explorer 7 Win Type - Total 51 Types 19/5/18/2/0/1/4/1/1 Lore% 88 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fe87746-e725-4f86-b880-b880ecb15a5f