Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.01 @ 20:58:25

Player: viper

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (326)     1630
Value Destroyed (14246)    14246
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (1993)               1993
              TOTAL SCORE: 24149

 Bonus
-------
High Alert Combat Kills    398
Follower Combat Kills      225
Entered DSFs               500
Hacked Protovariant        500
Scanned by Researcher      500
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             0/1300
Matter                     630/800
Energy                     410/410
System Corruption          9%
Temperature                Critical (552)
Movement                   Walking (180) Ox1
Location                   -3/Testing

 Parts 
-------
>              --- POWER (4) --------
         Light Antimatter Reactor
         Heavy Antimatter Reactor
>              --- PROPULSION (4) ---
               Myomer Leg
               Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY (10) -----
         Large Storage Unit
  Experimental Matter Compressor
      Improved Trap Scanner
  Experimental Optical Array
      Advanced Targeting Computer
      Advanced Melee Analysis Suite
      Improved Thermal Defense Suite
      Improved Hacking Suite
               System Mapper
>              --- WEAPON (4) -------
               Nova Cannon
               Coil Gun
               KE Penetrator
               KE Penetrator
>              --- INVENTORY (15) ---
               Flexi-carbon Leg
               Matter Neutralizer
               Coil Gun
               Mass Driver
               Ionic Axe

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
          Heavy Antimatter Reactor
           Mini Fusion Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Biometal Leg
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
          Large Matter Pod
   Experimental Matter Compressor
       Improved Trap Scanner
       Advanced Targeting Computer
                Recoil Nullifier
       Improved Power Shielding
       Improved Powered Armor
       Improved Hacking Suite
>               --- WEAPON -----------
                KE Penetrator
                Omega Cannon
                Ionic Axe
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Quantum Reactor
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
       Advanced Heat Sink
       Advanced Heat Sink
     Long-range Sensor Array
       Advanced Melee Analysis Suite
                Core Analyzer
                Dispersion Rifle
                Dispersion Rifle
       Advanced Plasma Rifle
                HERF Cannon
         Cooled Proton Cannon
                Matter Neutralizer
                Coil Gun
                Mass Driver
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
[Rating: 151]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Targeting Computer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Core Shielding
Weapon                     Autogun
  Energy Gun               Dispersion Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Impact Weapon            Impact Mace
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Slots Evolved              15   | .   1   2   2   2   2   2   .   2   2   .   
  Power                    3    | .   .   .   1   .   .   .   .   .   2   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   .   1   2   2   .   2   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             202  | 7   12  16  7   24  42  2   2   38  9   43  
  Power                    25   | 1   1   5   1   5   4   .   .   3   2   3   
    Engine                 16   | 1   1   5   1   4   4   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   .   .   .   1   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   2   1   3   
  Propulsion               66   | 2   7   6   5   5   15  .   2   11  6   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    66   | 2   7   6   5   5   15  .   2   11  6   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 2   3   1   .   8   6   2   .   13  1   15  
    Device                 23   | .   .   .   .   4   4   2   .   7   .   6   
    Storage                10   | 1   1   1   .   3   1   .   .   1   .   2   
    Processor              7    | 1   1   .   .   .   1   .   .   2   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   
    Protection             9    | .   1   .   .   1   .   .   .   3   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   1   4   1   6   17  .   .   11  .   18  
    Energy Gun             6    | .   .   .   .   .   .   .   .   3   .   3   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   1   .   4   
    Ballistic Gun          34   | 2   1   4   1   6   14  .   .   .   .   6   
    Ballistic Cannon       12   | .   .   .   .   .   2   .   .   7   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   2   .   3   1   .   .   2   .   8   
Parts Lost                 53   | .   1   .   1   2   22  .   .   17  .   10  
  Power                    7    | .   .   .   .   .   3   .   .   2   .   2   
  Propulsion               13   | .   .   .   1   1   5   .   .   4   .   2   
  Utility                  19   | .   1   .   .   1   4   .   .   7   .   6   
  Weapon                   14   | .   .   .   .   .   10  .   .   4   .   .   
  Highest Loss Streak      6    | .   1   .   1   1   6   .   .   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  100 99  98  94  94  97  99  95  
  Engine                   9    | .   12  9   16  13  11  11  11  2   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   9   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   4   9   11  
  Leg                      25   | .   25  39  33  27  24  22  22  19  18  17  
  Device                   8    | .   .   .   .   1   8   27  27  22  18  14  
  Storage                  11   | .   12  10  8   12  11  5   5   9   9   11  
  Processor                10   | .   12  10  8   7   12  11  11  14  13  6   
  Protection               6    | .   12  10  8   6   3   .   .   3   3   6   
  Energy Gun               1    | .   .   .   .   .   .   .   .   5   .   2   
  Ballistic Gun            17   | .   24  19  25  27  21  5   5   2   .   5   
  Ballistic Cannon         3    | .   .   .   .   .   2   11  11  10  18  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             186  | 18  29  95  106 117 123 124 124 155 175 186 
  Greatest Support         103  | 20  20  52  58  58  80  75  76  81  94  103 
  Greatest Overweight (x)  9    | 5   9   2   2   2   3   1   2   3   3   2   
  Average Overweight (x)   1    | .   1   .   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 10  15  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   14  19  25  25  25  25  25  25  25  20  
  Most Carried             25   | 5   12  15  17  25  25  10  11  25  25  25  
  Average Carried          19   | 2   9   14  12  23  22  9   10  17  24  17  
  Final Capacity           25   | 10  15  25  25  25  25  25  25  25  25  15  
  Final Carried            25   | 5   12  14  17  24  11  9   11  25  25  5   

 Class Distribution 
--------------------
 57% | Hacker-Gunner
 21% | Hacker-Mutant
 10% | Scavenger-Gunner
  6% | Generator-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -5/DSF
 Scavenger-Gunner | -4/Factory
 Generator-Gunner | -3/Research
 Generator-Gunner | -3/Testing

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  
Matter Collected           12125 | 200  541  1227 585  2322 3103 .    40   1577 484  2046 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16312 | .    503  1638 888  2925 4268 .    .    2286 681  3123 
  Parts                    813   | .    42   97   51   164  172  .    .    105  34   148  
Haulers Intercepted        9     | .    1    4    .    2    1    .    .    .    .    1    
Recyclers Shooed           7     | .    .    .    .    .    6    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Combat Hostiles Destroyed  257  | .   11  26  11  57  56  .   .   46  10  40  
  Guns                     180  | .   11  26  11  57  42  .   .   16  .   17  
  Cannons                  72   | .   .   .   .   .   13  .   .   27  10  22  
  AOE                      4    | .   .   .   .   .   1   .   .   3   .   .   
Classes Destroyed          17   | .   4   5   3   2   2   .   .   .   .   1   
  Worker                   13   | .   .   3   2   3   2   .   .   .   .   3   
  Builder                  9    | .   .   .   1   1   4   .   .   3   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   4   .   2   1   .   .   .   .   1   
  Recycler                 16   | .   .   3   3   .   9   .   .   1   .   .   
  Operator                 6    | .   .   2   1   2   1   .   .   .   .   .   
  Watcher                  26   | .   3   4   4   4   4   .   .   5   1   1   
  Swarmer                  37   | .   4   4   2   9   6   .   .   12  .   .   
  Grunt                    127  | .   7   14  4   31  29  .   .   20  .   22  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   1   1   .   .   .   .   .   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   8   
  Sentry                   25   | .   .   7   2   2   5   .   .   4   3   2   
  Specialist               3    | .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   23   | .   .   .   3   6   7   .   .   .   5   2   
  Programmer               37   | .   .   .   .   7   4   .   .   10  2   14  
  Heavy                    2    | .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           16   | .   9   8   8   8   7   .   .   14  2   16  
  Combat Bots Only         11   | .   8   4   2   7   7   .   .   11  2   11  
Max Kills in Single Turn   5    | .   2   2   2   2   5   .   .   3   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  
Damage Taken               11891 | .    315  607  343  1232 3374 .    11   2324 335  3350 
  Core                     2086  | .    19   71   43   70   341  .    .    172  34   1336 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  338   | .    4    14   9    13   24   .    .    102  79   93   
  Regen/Repaired (Parts)   1172  | .    78   176  .    390  365  .    .    .    .    163  
Core Remaining (%)         87    | 100  92   82   92   90   59   .    100  85   .    .    
Volleys Fired              696   | .    43   100  46   135  178  .    .    89   14   91   
  Largest                  4     | .    2    2    3    4    4    .    .    4    4    4    
  Hottest                  325   | .    40   46   69   96   124  .    .    281  244  325  
Shots Fired                2304  | .    86   200  138  528  689  .    .    305  56   302  
  Gun                      1848  | .    86   200  138  528  600  .    .    126  .    170  
  Cannon                   456   | .    .    .    .    .    89   .    .    179  56   132  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2123  | .    86   200  138  528  689  .    .    220  56   206  
  Thermal                  179   | .    .    .    .    .    .    .    .    83   .    96   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         56    | .    56   38   38   27   39   .    .    53   55   26   
  Robot Miss Streak        3     | .    2    2    2    3    3    .    .    2    1    3    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    .    1    
  Secondary Targets        24    | .    6    3    2    10   3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    .    .    
Shots Hit Robots           1690  | .    79   156  105  385  508  .    .    213  34   210  
  Core Hits                713   | .    25   64   44   161  211  .    .    105  14   89   
  Critical Kills           57    | .    .    .    .    .    1    .    .    13   11   32   
  Critical Parts Destroyed 65    | .    .    1    1    2    .    .    .    26   9    26   
  Critical Strikes         146   | .    .    1    1    2    7    .    .    50   27   58   
    Burn                   2     | .    .    .    .    .    .    .    .    2    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    2    
    Destroy                127   | .    .    1    1    2    1    .    .    39   27   56   
    Blast                  15    | .    .    .    .    .    6    .    .    9    .    .    
Melee Attacks              4     | .    .    .    .    .    1    .    .    .    .    3    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32071 | .    819  2444 1452 5992 9021 .    .    5942 630  5771 
  Guns                     23225 | .    819  2372 1452 5974 6745 .    .    2513 .    3350 
  Cannons                  7810  | .    .    .    .    .    1858 .    .    3120 524  2308 
  Explosions               893   | .    .    72   .    .    417  .    .    298  106  .    
  Melee                    84    | .    .    .    .    .    .    .    .    .    .    84   
  Ramming                  59    | .    .    .    .    18   1    .    .    11   .    29   
  Kinetic                  27050 | .    819  2372 1452 5974 8603 .    .    3874 524  3432 
  Thermal                  4412  | .    .    72   .    .    417  .    .    1697 .    2226 
  Explosive                404   | .    .    .    .    .    .    .    .    298  106  .    
  Electromagnetic          62    | .    .    .    .    .    .    .    .    62   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 84    | .    .    .    .    .    .    .    .    .    .    84   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    2    .    1    1    .    .    1    1    9    
  Average Corruption       2     | .    .    1    .    1    1    .    .    1    1    4    
  Corruption Purged        2     | .    .    .    .    1    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    .    15   .    9    2    .    .    8    2    38   
    Message Errors         21    | .    .    7    .    2    2    .    .    2    .    8    
    Matter Fused           17    | .    .    3    .    1    .    .    .    2    1    10   
    Heat Flow Errors       6     | .    .    2    .    1    .    .    .    2    .    1    
    Energy Discharges      6     | .    .    2    .    .    .    .    .    .    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    1    .    4    .    .    .    2    .    6    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357   | .    .    .    .    .    128  .    .    49   .    180  
  Projectiles              262   | .    .    .    .    .    33   .    .    49   .    180  
  Explosions               95    | .    .    .    .    .    95   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 64    | .    .    .    .    .    21   .    .    27   1    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  59    | .    .    .    .    .    18   .    .    26   1    14   
  Secondary                5     | .    .    .    .    .    3    .    .    1    .    1    
Self-Inflicted Damage      111   | .    .    39   .    .    23   .    .    .    49   .    
  Shots                    3     | .    .    1    .    .    1    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    1    1    .    .    1    .    2    
  Kicked                   5     | .    .    .    .    1    1    .    .    1    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        769   | .    21   263  118  345  19   .    .    209  509  769  
  Average Temperature      131   | .    10   44   28   93   6    .    .    108  109  249  
  Received Heat Transfer   3732  | .    252  396  108  519  975  .    9    694  36   743  
  Effects                  151   | .    .    1    .    8    .    .    .    .    4    138  
    Shutdowns              64    | .    .    .    .    .    .    .    .    .    4    60   
    Energy Bleed           12    | .    .    1    .    1    .    .    .    .    .    10   
    Interference           31    | .    .    .    .    7    .    .    .    .    .    24   
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          8     | .    .    .    .    .    .    .    .    .    .    8    
    Damage (minor)         9     | .    .    .    .    .    .    .    .    .    .    9    
    Damage (major)         20    | .    .    .    .    .    .    .    .    .    .    20   
    Damage (core)          6     | .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             13    | .    .    .    .    .    .    .    .    2    .    11   
  Heat Transferred         6028  | .    .    50   .    .    300  .    .    2775 .    2903 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Peak Influence             622  | .   232 355 363 355 465 59  31  265 430 622 
  Initial                  181  | .   .   .   46  59  30  59  31  12  13  181 
  Average                  135  | .   46  143 186 105 115 59  31  116 207 317 
Maximum Alert Level        2    | .   1   1   1   1   2   .   .   1   2   2   
  Low Security (%)         75   | 100 87  71  62  84  86  100 100 80  39  30  
  Level 1                  20   | .   12  28  37  15  12  .   .   20  52  34  
  Level 2                  4    | .   .   .   .   .   1   .   .   .   8   35  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          87   | .   1   3   4   26  22  .   1   12  4   14  
  Investigation            34   | .   1   1   4   8   10  .   .   4   3   3   
  Extermination            22   | .   .   .   .   9   4   .   .   5   1   3   
  Reinforcement            24   | .   .   2   .   7   4   .   1   3   .   7   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 5    | .   .   .   .   2   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   1   
Haulers Reinforced         3    | .   .   .   .   3   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Distress Signals           17   | .   2   3   4   1   2   .   .   2   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              329  | .   18  32  17  71  68  .   2   56  11  54  
  Peak Tracking Total      7    | .   6   4   3   5   6   .   2   7   2   7   
  Tactical Retreats        10   | .   .   .   .   2   3   .   .   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Traps Triggered            8    | .   .   3   .   3   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   6   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Machines Disabled          22   | .   .   3   2   .   5   .   .   4   1   7   
  Max in Single Turn       5    | .   .   3   1   .   5   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Machines Accessed          55   | .   8   8   5   10  13  1   .   3   3   4   
  Terminals                32   | .   7   6   4   4   5   1   .   1   1   3   
  Fabricators              3    | .   .   .   .   1   2   .   .   .   .   .   
  Repair Stations          12   | .   1   2   .   3   3   .   .   1   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   1   1   3   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                207  | .   29  23  25  29  59  1   .   9   11  21  
  Successful               163  | .   25  20  20  24  47  1   .   5   4   17  
  Failed                   44   | .   4   3   5   5   12  .   .   4   7   4   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   5   4   2   .   2   .   .   .   .   .   
  Terminals                109  | .   26  17  20  10  16  1   .   2   3   14  
  Fabricators              5    | .   .   .   .   2   3   .   .   .   .   .   
  Repair Stations          50   | .   3   6   .   13  13  .   .   4   4   7   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              42   | .   .   .   5   3   27  .   .   3   4   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             69   | .   17  11  14  7   8   1   .   .   1   10  
  Record                   8    | .   3   2   .   2   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   1   1   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   1   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   1   1   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   2   .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  7    | .   1   2   2   .   1   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             6    | .   2   1   2   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         4    | .   .   2   1   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      3    | .   2   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   
  Assault Status           3    | .   2   .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   1   .   .   .   .   1   
  Zone Layout              10   | .   2   1   3   1   1   .   .   .   1   1   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   2   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   1   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       38   | .   3   6   .   11  8   .   .   2   1   7   
  Scan Component           22   | .   2   3   .   6   4   .   .   2   1   4   
  Repair                   16   | .   1   3   .   5   4   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 40   | .   .   .   5   3   27  .   .   3   2   .   
  Insert Component         21   | .   .   .   3   2   13  .   .   2   1   .   
  Analyze                  19   | .   .   .   2   1   14  .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   3   1   .   2   .   .   .   .   .   
  Terminals                11   | .   5   3   1   .   2   .   .   .   .   .   
    Track                  6    | .   2   2   .   .   2   .   .   .   .   .   
    Botnet                 5    | .   3   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   7   5   5   7   13  .   .   3   3   4   
  Full Trace Events        32   | .   2   2   4   7   8   .   .   3   3   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   1   1   .   .   .   .   6   
  Robots Built             3    | .   .   .   .   3   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   134 .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   12  .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   2   2   12  .   .   1   .   16  
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   31  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             16   | .   1   3   .   5   4   .   .   .   .   3   
  Time                     535  | .   26  89  .   156 96  .   .   .   .   168 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   .   2   1   11  .   .   1   1   .   
  Part Schematics Acquired 15   | .   .   .   2   1   11  .   .   1   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Total Allies               6    | .   .   .   .   6   .   .   .   .   .   .   
  Largest Group            6    | .   .   .   .   6   1   .   .   .   .   .   
  Highest-Rated Group      183  | .   .   .   .   183 27  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  27  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   35  .   .   .   .   .   .   
  Total Damage             756  | .   .   .   .   756 .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   7   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Tes 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  
Turns Passed               16300 | 75   1594 1492 609  4375 3237 27   140  2500 399  1852 
Spaces Moved               6446  | 59   689  746  215  1698 1256 14   68   891  151  659  
  Core                     95    | 23   72   .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6351  | 36   617  746  215  1698 1256 14   68   891  151  659  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  190  187  190  192  192  190  187  112  
  Average Speed            198   | 102  206  147  222  214  196  192  196  218  222  181  
  Slowest Speed            500   | 300  500  260  260  262  330  192  263  330  330  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       38    | 4    98   75   21   41   31   1    81   22   4    48   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    6    .    .    1    .    .    
Terrain Destroyed          150   | .    .    10   .    .    47   .    .    41   43   9    
  Melee                    1     | .    .    .    .    .    1    .    .    .    .    .    
  Projectile               57    | .    .    .    .    .    23   .    .    25   .    9    
  AOE                      92    | .    .    10   .    .    23   .    .    16   43   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Tes  
Total                      8599 | 70   782  980  269  2224 1678 15   74   1229 181  1097 
  Wait                     1090 | .    26   106  .    339  190  .    5    169  .    255  
  Move                     6436 | 58   688  745  214  1697 1255 13   67   890  150  659  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | 5    7    4    2    15   5    .    .    30   2    15   
  Fast Attach              42   | 7    1    7    .    5    6    .    .    6    .    10   
  Attach                   74   | .    2    3    3    5    23   2    .    18   3    15   
  Detach                   4    | .    .    .    .    .    .    .    .    3    .    1    
  Swap                     86   | .    9    6    4    14   13   .    2    14   6    18   
  Drop                     68   | .    6    9    .    13   6    .    .    9    6    19   
  Fire                     696  | .    43   100  46   135  178  .    .    89   14   91   
  Melee                    4    | .    .    .    .    .    1    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    1    1    .    .    1    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/Testing

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Identified exit to Materials
     4 | -11/Scrapyard | Discovered exit to Materials (range 16)
    76 | -11/Scrapyard | Entered Materials
    76 | -10/Materials | Evolved 1 slot: Utility x1
   139 | -10/Materials | Identified exit to Mines
   300 | -10/Materials | Destroyed 8 combat bots
   315 | -10/Materials | Build established: Hacker-Mutant
   626 | -10/Materials | Identified exit to Materials
   626 | -10/Materials | Discovered exit to Materials (range 9)
   796 | -10/Materials | Discovered exit to Materials (range 14)
  1003 | -10/Materials | Discovered exit to Materials (range 15)
  1240 | -10/Materials | Repaired Assault Rifle
  1670 | -10/Materials | Entered another Materials area
  1670 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1923 | -9/Materials  | Identified exit to Mines
  1923 | -9/Materials  | Discovered exit to Mines (range 12)
  2367 | -9/Materials  | Identified exit to Materials
  2367 | -9/Materials  | Discovered exit to Materials (range 6)
  2464 | -9/Materials  | Repaired Autogun
  2497 | -9/Materials  | Repaired Autogun
  2578 | -9/Materials  | Repaired Cld. Ion Engine
  3162 | -9/Materials  | Entered another Materials area
  3162 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  3466 | -8/Materials  | Build established: Hacker-Gunner
  3713 | -8/Materials  | Identified exit to Factory
  3713 | -8/Materials  | Discovered exit to Factory (range 8)
  3771 | -8/Materials  | Entered Factory
  3771 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  5200 | -7/Factory    | Destroyed 7 combat bots
  5417 | -7/Factory    | Identified exit to Lower Caves
  5417 | -7/Factory    | Discovered exit to Lower Caves (range 2)
  5617 | -7/Factory    | Repaired Autogun
  5678 | -7/Factory    | Repaired Enh. Autogun
  5712 | -7/Factory    | Repaired Autogun
  5864 | -7/Factory    | Repaired Carbon-fiber Leg
  5878 | -7/Factory    | Repaired Core Shielding
  5986 | -7/Factory    | Garrison activated, responded to threat
  6646 | -7/Factory    | Fabricated L-41 Fighter?
  6656 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  8024 | -7/Factory    | Identified exit to Factory
  8024 | -7/Factory    | Discovered exit to Factory (range 12)
  8146 | -7/Factory    | Entered another Factory area
  8146 | -6/Factory    | Accompanied by 1 ally
  8146 | -6/Factory    | Evolved 2 slots: Utility x2
  9022 | -6/Factory    | Cargo convoy interrupted
  9095 | -6/Factory    | Repaired Autogun
  9129 | -6/Factory    | Repaired Autogun
  9313 | -6/Factory    | Lost 3 parts (1p2w)
  9489 | -6/Factory    | Repaired Autogun
  9881 | -6/Factory    | Repaired Autogun
 10060 | -6/Factory    | Identified exit to Lower Caves
 10060 | -6/Factory    | Discovered exit to Lower Caves (range 12)
 10139 | -6/Factory    | Crushed by falling debris
 10183 | -6/Factory    | Lost 3 parts (1p2n)
 11062 | -6/Factory    | Garrison activated, responded to threat
 11080 | -6/Factory    | Fabricated Autogun (x2)
 11143 | -6/Factory    | Lost 5 parts (1p1n3w)
 11162 | -6/Factory    | Destroyed 7 combat bots
 11329 | -6/Factory    | Lost 6 parts (2n2u2w)
 11364 | -6/Factory    | Identified exit to Factory
 11364 | -6/Factory    | Discovered exit to Factory (range 8)
 11383 | -6/Factory    | Entered another Factory area
 11383 | -5/Factory    | Evolved 2 slots: Utility x2
 11407 | -5/Factory    | Identified exit to DSF
 11410 | -5/Factory    | Entered DSF
 11411 | -5/DSF        | Joined Warlord attack on 0b10 via DSF
 11433 | -5/DSF        | Additional patrols routed to DSF
 11521 | -5/DSF        | Identified exit to Factory
 11521 | -5/DSF        | Discovered exit to Factory (range 16)
 11550 | -5/DSF        | Entered Factory
 11550 | -4/Factory    | Evolved 2 slots: Utility x2
 12023 | -4/Factory    | Destroyed 10 combat bots
 12024 | -4/Factory    | Lost 4 parts (1p1n2u)
 12323 | -4/Factory    | Build established: Scavenger-Gunner
 12588 | -4/Factory    | Lost 3 parts (1p1n1w)
 12630 | -4/Factory    | Destroyed 11 combat bots
 13504 | -4/Factory    | Build established: Hacker-Gunner
 13630 | -4/Factory    | Spotted B-86 Titan
 14018 | -4/Factory    | Found Imp. Powered Armor
 14021 | -4/Factory    | Found Imp. Powered Armor
 14033 | -4/Factory    | Identified exit to Research
 14033 | -4/Factory    | Discovered exit to Research (range 10)
 14050 | -4/Factory    | Entered Research
 14050 | -3/Research   | Evolved 2 slots: Power x2
 14354 | -3/Research   | Identified exit to Testing
 14354 | -3/Research   | Discovered exit to Testing (range 15)
 14368 | -3/Research   | Build established: Generator-Gunner
 14449 | -3/Research   | Entered Testing
 14618 | -3/Testing    | Repaired Imp. Power Shielding
 14682 | -3/Testing    | Repaired Antimatter Reactor
 14751 | -3/Testing    | Repaired Biometal Leg
 14829 | -3/Testing    | Scanned by Researcher
 14859 | -3/Testing    | Destroyed 11 combat bots
 15052 | -3/Testing    | Destroyed 8 combat bots
 15327 | -3/Testing    | Core integrity fell below 50%
 15396 | -3/Testing    | Protovariant out of control (PD-GO0GLT3O4X)
 15396 | -3/Testing    | Unleashed a protovariant (PD-GO0GLT3O4X)
 15530 | -3/Testing    | Found Prototype Ballistic Cannon
 15538 | -3/Testing    | Identified Omega Cannon
 15836 | -3/Testing    | Found Prototype Hackware
 15836 | -3/Testing    | Identified System Mapper
 16116 | -3/Testing    | Found Unknown Device
 16118 | -3/Testing    | Identified Launcher Loader
 16270 | -3/Testing    | Core integrity fell below 20%
 16302 | -3/Testing    | Core destroyed

 Last Messages 
---------------
16294_ G-67 Veteran destroyed.
16294_ Slug penetrates Wall.
16296_ Power failure, Hvy. Antimatter Reactor shutdown.
16296_ Overheating: System interference.
16296_ Imp. Thermal Defense Suite temporarily disabled.
16297_ Power failure, Mni. Fusion Reactor shutdown.
16297_ Slug penetrates G-67 Veteran. <x2>
16297_ G-67 Veteran destroyed.
16298_ Power failure, Lgt. Antimatter Reactor shutdown.
16298_ Q4O=9%Q3LQR:BW>PBAO#EDF 
16298_ Flexi-carbon Leg destroyed.
16299_ Biometal Leg broken.
16299_ Overheating: Short circuit.
16300_ Overheating: System interference.
16300_ Adv. Targeting Computer temporarily disabled.
16301_ Slug penetrates G-67 Veteran.
16301_ Slug penetrates Wall.
16301_ Slug penetrates G-67 Veteran. <x2>
16301_ Mni. Fusion Reactor destroyed.
16302_ Overheating: Core damaged (-195).

 Map 
-----
+----------------------------------------------------+
|     #???????????????????#       # = """"  #??????? |
|     #???????????????????#       #   """"  #??????? |
|     #???????????????????####    #   """"  #??????? |
| ### #??????????????????????#    #   """"  #??????? |
| ??# #????######????????????#    #         #??????? |
| ??# #????#"! "#????????????#    +       ! #??????? |
| ??# ####""  *"#????????????#    #         #??????? |
| ###"#!##]   ""#????????????#    ######+#######???? |
| %*%!!%##""  !"#????????????#    # =!==!      #???? |
| [[=!!%#??#" ""#????????????#    # ! !!]      ###?? |
| !!==%!#??#   ##????????????#    # =""" """   ""#?? |
| """" *####+#"###############    #  """ """   ""#?? |
| "     #                         #  """ """   T"#?? |
| " """ +  !%                     #            ""#?? |
| " " " #   %                     +  """ """   ""#?? |
| " " " #                *[       #  """ """   ###?? |
|       #+##+############;;########  """ """   #???? |
|       #        #????#[  !    #??#            #???? |
|       #  """   #????#[ !"""  #??#            #???? |
|       #  """   #????#   """  #??#            #???? |
| #######  """   #????#   """  #??##############???? |
| ??????#        #????#  gg    #???????????????????? |
| ??????#  """   #????# """    #???????????????????? |
| ??????#  """   #????# """S"" #???????????????????? |
| ??????#  """   #????#["["" " #???????????????????? |
| ??????#        #????#=*%!@=g=#???????????????????? |
| ??????##########????##########???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          100
Energy Generation          73
Energy Capacity            705
Matter Stores              950
Matter Capacity            950
Sight Range                23
Robot Scan Range           18
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             400
Resistance: KI             35
Resistance: TH             60
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            66
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          52

 Item Schematics 
-----------------
                 Assault Rifle | -8/Materials | Scanalyzed
              Weapon Shielding | -8/Materials | Scanalyzed
             Imp. Aluminum Leg | -7/Factory   | Scanalyzed
         Imp. Particle Charger | -7/Factory   | Hacked
                       Autogun | -6/Factory   | Scanalyzed
              Carbon-fiber Leg | -6/Factory   | Scanalyzed
              Coolant Injector | -6/Factory   | Scanalyzed
           Imp. Cooling System | -6/Factory   | Scanalyzed
                 Core Analyzer | -6/Factory   | Scanalyzed
         Hvy. Deuterium Engine | -6/Factory   | Scanalyzed
              Flexi-carbon Leg | -6/Factory   | Scanalyzed
                  Gauss Cannon | -6/Factory   | Scanalyzed
                   Gauss Rifle | -6/Factory   | Scanalyzed
            Hvy. Assault Rifle | -6/Factory   | Scanalyzed
              Deuterium Engine | -6/Factory   | Scanalyzed
       Exp. Targeting Computer | -6/Factory   | Hacked
       Lgt. Antimatter Reactor | -4/Factory   | Scanalyzed
              Exp. Energy Well | -3/Testing   | Archive
               Adv. Myomer Leg | -3/Testing   | Archive
            Exp. Optical Array | -3/Testing   | Archive
              Imp. Energy Well | -3/Testing   | Archive
              Adv. Energy Well | -3/Testing   | Archive
            Hvy. Gatling Laser | -3/Testing   | Archive
     Exp. Field Recycling Unit | -3/Testing   | Archive
         Cld. Impulse Thruster | -3/Testing   | Archive
               Diametric Drive | -3/Testing   | Archive
   Exp. Terrain Scan Processor | -3/Testing   | Archive
           Exp. Core Shielding | -3/Testing   | Archive
      Adv. EM Disruption Field | -3/Testing   | Archive
 Centrium Medium Armor Plating | -3/Testing   | Archive
        Imp. Matter Compressor | -3/Testing   | Archive
         Com. Particle Reactor | -3/Testing   | Archive
            Exp. System Shield | -3/Testing   | Archive

 Robot Schematics 
------------------
   L-41 Fighter | -7/Factory | Hacked
  W-25 Informer | -6/Factory | Hacked
       E-15 Imp | -3/Testing | Archive
  A-15 Conveyor | -3/Testing | Archive
 L-61 Swordsman | -3/Testing | Archive
 R-10 Processor | -3/Testing | Archive
    S-43 Plague | -3/Testing | Archive
 A-27 Freighter | -3/Testing | Archive

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory 
      Autogun | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevCooledWand
  Manual?         0
Play Time         02:05:51
  Cumulative      1044.2 hours
  Start           2022.03.31 @ 17:04:24
  End             2022.04.01 @ 20:58:25
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          767
  Rogue           62
  Adventurer      0
  Explorer        705
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          78
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34ce4328-56cf-4a1a-b587-40adf3d368b9