Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.14 @ 22:21:45 Player: Analote Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1552) 1552 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 3672 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 497/550 Matter 300/300 Energy 85/140 System Corruption 1% Temperature Cool (114) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Improved Treads > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Utility Shielding > --- WEAPON (3) ------- Small Laser Beam Rifle Light EM Pulse Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Heat Sink Relay Coupler [Duelist] (28) Small Laser Light EM Pulse Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Utility Shielding > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Heat Sink Light Armor Plating Relay Coupler [Duelist] Small Laser Light Assault Rifle Light Assault Rifle [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Utility Shielding Device Improved Heat Sink Storage Medium Storage Unit Protection Utility Shielding Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . 1 . . Weapon 1 | . . . 1 Parts Attached 24 | 7 2 6 9 Power 6 | 1 1 1 3 Engine 3 | 1 . 1 1 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 1 . 1 Device 1 | . . . 1 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | 2 . . . Artifact . | . . . . Weapon 10 | 2 . 3 5 Energy Gun 4 | 1 . . 3 Energy Cannon 3 | . . 2 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 Average Slot Usage (%) 99 | . 100 99 98 Engine 5 | . 8 . 10 Core 6 | . 3 9 4 Treads 33 | . 25 39 32 Device 1 | . . . 4 Storage 10 | . 12 10 8 Protection 19 | . 25 20 11 Energy Gun 6 | . 12 2 5 Energy Cannon 10 | . . 12 17 Ballistic Gun 5 | . 12 4 . Naked Turns . | . . . . Heaviest Build 37 | 9 19 28 37 Greatest Support 83 | 40 40 83 83 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 7 | 4 8 8 8 Most Carried 8 | 2 2 8 8 Average Carried 3 | . . 4 5 Final Capacity 8 | 4 8 8 8 Final Carried 8 | 1 2 8 6 Class Distribution -------------------- 74% | Hacker-Mutant 25% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 524 | 156 154 74 140 Remotely . | . . . . Salvage Created 1793 | . 239 613 941 Parts 121 | . 15 45 61 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | . 6 13 26 Guns 12 | . 6 3 3 Cannons 25 | . . 8 17 AOE 7 | . . 1 6 Classes Destroyed 11 | . 2 5 4 Worker 4 | . . 1 3 Builder 1 | . . . 1 Hauler 2 | . . 2 . Operator 1 | . . 1 . Watcher 3 | . . 3 . Swarmer 20 | . 2 7 11 Grunt 13 | . 4 3 6 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 8 | . . 3 5 Hunter 2 | . . . 2 Best Kill Streak 11 | . 2 5 11 Combat Bots Only 8 | . 2 2 8 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . 1 . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1096 | . 157 206 733 Core 97 | . 22 22 53 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 91 94 . Volleys Fired 100 | . 20 37 43 Largest 3 | . 2 2 3 Hottest 168 | . 60 112 168 Shots Fired 224 | . 40 74 110 Gun 100 | . 40 30 30 Cannon 119 | . . 44 75 Launcher 5 | . . . 5 Special . | . . . . Kinetic 44 | . 20 24 . Thermal 56 | . 20 6 30 Explosive 5 | . . . 5 Electromagnetic 119 | . . 44 75 Robot Hit Streak 83 | . 15 27 83 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 181 | . 32 60 89 Core Hits 94 | . 15 27 52 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3625 | . 302 1124 2199 Guns 796 | . 302 216 278 Cannons 2019 | . . 767 1252 Explosions 810 | . . 141 669 Melee . | . . . . Ramming . | . . . . Kinetic 278 | . 114 164 . Thermal 820 | . 188 193 439 Explosive 508 | . . . 508 Electromagnetic 2019 | . . 767 1252 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 11 | . . 11 . Message Errors 1 | . . 1 . Heat Flow Errors 5 | . . 5 . Energy Discharges 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 34 | . . 19 15 Projectiles 25 | . . 10 15 Explosions 9 | . . 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 463 | . 193 276 463 Average Temperature 104 | . 65 69 155 Received Heat Transfer 609 | . 129 102 378 Effects 8 | . . . 8 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 10 | . . 7 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1567 | . 425 275 867 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 2 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 893 | . 195 302 893 Initial 91 | . . . 91 Average 189 | . 41 97 525 Maximum Alert Level 3 | . . 1 3 Low Security (%) 70 | 100 100 85 9 Level 1 10 | . . 14 17 Level 2 11 | . . . 43 Level 3 7 | . . . 28 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 1 7 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 10 20 41 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 1 6 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . . 4 2 Terminals 5 | . . 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . . 7 2 Successful 6 | . . 4 2 Failed 3 | . . 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 12 | . . 10 2 Terminals 8 | . . 7 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . . 4 2 Terminals 5 | . . 4 1 Assimilate 1 | . . . 1 Botnet 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Tunnel 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1870 | 65 559 757 489 Spaces Moved 912 | 35 312 393 172 Core 6 | 6 . . . Treads 906 | 29 312 393 172 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 145 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 57 41 17 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . . 1 Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . 7 36 Melee . | . . . . Projectile . | . . . . AOE 43 | . . 7 36 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1132 | 49 335 450 298 Wait 72 | . . 7 65 Move 909 | 34 311 392 172 Hop . | . . . . Pick Up 23 | 8 2 8 5 Fast Attach . | . . . . Attach 13 | 7 1 2 3 Detach . | . . . . Swap 11 | . 1 4 6 Drop 4 | . . . 4 Fire 100 | . 20 37 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 604 | -10/Materials | Identified exit to Materials 604 | -10/Materials | Discovered exit to Materials (range 14) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x2 1365 | -9/Materials | Identified exit to Materials 1365 | -9/Materials | Discovered exit to Materials (range 5) 1382 | -9/Materials | Entered another Materials area 1382 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1410 | -8/Materials | Garrison activated, responded to threat 1695 | -8/Materials | Destroyed 8 combat bots 1782 | -8/Materials | First assault squad dispatched 1871 | -8/Materials | Self-destructed Last Messages --------------- 01837_ R-06 Scavenger collects Heat Sink. 01840_ Lgt. Nuclear Core destroyed. 01840_ K-01 Serf collects debris. 01841_ R-06 Scavenger collects Lgt. Treads. 01842_ Y-45 Defender destroyed. 01843_ K-01 Serf collects debris. 01848_ Acquired Beam Rifle. 01851_ K-01 Serf collects debris. 01851_ Y-45 Defender destroyed. 01854_ Lgt. Treads destroyed. 01856_ Y-45 Defender destroyed. 01857_ C-30 ARC bursts open, deploying its payload. 01857_ G-50 Soldier unfolds itself. 01857_ B-36 Bruiser unfolds itself. 01857_ G-47 Trooper unfolds itself. 01857_ I-25 Savior unfolds itself. 01867_ Lgt. Treads destroyed. 01868_ System corrupted by crushing effect (+1). [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????# ????# #?????????????????????????? | | ?????????????# ????# #?????????????????????????? | | ?????????#####+##### ##????????????????????????? | | ?????????# ## ##????????????????????????? | | ?????????# """ ## %%###???????????????????????? | | ?????????# """ # ##???????????????????????? | | ?????????# """ # " ##???????????????????????? | | ?????????# + T %#######+##???????????????? | | ?????????# " # % #???????????????? | | ?????????# T # ###### #???????????????? | | ?????????# " #######????# #???????????????? | | ?????????# #??????????# #???????????????? | | ?????????##########??????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????+ #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ???????????### ?????????????##%[%##??????????????? | | ???????????# *%=########### i= #######????????? | | ???????????# !!! !!g g ????? | | ???????????+ [%* [b= gu ???? | | ???????????# =! @l w ????? | | ???????????# ########+##????? | | ???????????# #################??????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Just Browsing Quantum Hacking Challenges ------------ None Game ------ Seed RocketPortableSuperbattery Manual? 0 Play Time 00:16:56 Cumulative 10.9 hours Start 2021.02.14 @ 18:32:03 End 2021.02.14 @ 22:21:45 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 0 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c65b756-a32b-4642-bd07-24ec3deaf968