Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 10:33:02

Player: TheSlyFawkes

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (493)      493
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 2338

 Bonus
-------
High Alert Combat Kills    75

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     77/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           ECM Suite
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Signal Interpreter
           Propulsion Shielding
>          --- WEAPON -----------
     Light Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Weight Redist. System
           ECM Suite
      Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Propulsion Shielding
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   7   10  9   
  Power                    6    | 1   1   3   1   
    Engine                 5    | 1   1   3   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   4   4   4   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 12   | .   4   4   4   
  Utility                  6    | 1   1   2   2   
    Device                 2    | .   .   .   2   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   1   1   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 14   | .   1   .   13  
  Power                    2    | .   .   .   2   
  Propulsion               8    | .   1   .   7   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      9    | .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     74   | .   68  90  59  
  Engine                   4    | .   .   10  5   
  Flight                   28   | .   26  33  22  
  Storage                  6    | .   14  .   .   
  Processor                6    | .   .   14  9   
  Protection               10   | .   11  11  5   
  Ballistic Gun            11   | .   14  11  6   
  Launcher                 4    | .   .   9   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             11   | 11  10  11  11  
  Greatest Support         32   | 32  32  13  17  
  Greatest Overweight (x)  3    | .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         6    | 7   8   5   5   
  Most Carried             8    | 6   8   7   5   
  Average Carried          6    | 3   7   4   3   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            8    | 6   8   5   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           676  | 203 183 .   290 
  Remotely                 .    | .   .   .   .   
Salvage Created            403  | .   183 .   220 
  Parts                    50   | .   24  .   26  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  21   | .   6   .   15  
  Guns                     8    | .   6   .   2   
  AOE                      13   | .   .   .   13  
Classes Destroyed          7    | .   3   .   4   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  15   | .   6   .   9   
  Grunt                    5    | .   .   .   5   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           12   | .   3   .   12  
  Combat Bots Only         10   | .   3   .   10  
Max Kills in Single Turn   4    | .   1   .   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        205  | .    34   12   159  
  Missed                   93   | .    11   8    74   
Damage Taken               1486 | .    214  60   1212 
  Core                     651  | .    99   .    552  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    7    8    35   
Core Remaining (%)         86   | 100  60   100  .    
Volleys Fired              74   | .    60   .    14   
  Largest                  2    | .    1    .    2    
  Hottest                  60   | .    20   .    60   
Shots Fired                81   | .    60   .    21   
  Gun                      65   | .    60   .    5    
  Cannon                   .    | .    .    .    .    
  Launcher                 16   | .    .    .    16   
  Special                  .    | .    .    .    .    
  Kinetic                  65   | .    60   .    5    
  Thermal                  .    | .    .    .    .    
  Explosive                16   | .    .    .    16   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    6    .    6    
  Robot Miss Streak        3    | .    3    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           43   | .    31   .    12   
  Core Hits                43   | .    14   .    29   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1486 | .    260  .    1226 
  Guns                     322  | .    260  .    62   
  Cannons                  .    | .    .    .    .    
  Explosions               1143 | .    .    .    1143 
  Melee                    .    | .    .    .    .    
  Ramming                  21   | .    .    .    21   
  Kinetic                  322  | .    260  .    62   
  Thermal                  .    | .    .    .    .    
  Explosive                1143 | .    .    .    1143 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            30   | .    .    .    30   
  Projectiles              .    | .    .    .    .    
  Explosions               30   | .    .    .    30   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    10   
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        12   | .    1    .    12   
  Average Temperature      4    | .    1    .    5    
  Received Heat Transfer   444  | .    30   27   387  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             893  | .   288 245 893 
  Initial                  63   | .   .   63  39  
  Average                  193  | .   154 157 417 
Maximum Alert Level        3    | .   1   1   3   
  Low Security (%)         57   | 100 64  47  45  
  Level 1                  34   | .   35  52  5   
  Level 2                  2    | .   .   .   16  
  Level 3                  5    | .   .   .   32  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   1   4   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   .   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              97   | .   23  12  62  
  Peak Tracking Total      22   | .   7   8   22  
  Tactical Retreats        10   | .   2   3   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          17   | .   10  5   2   
  Terminals                15   | .   8   5   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                47   | .   31  10  6   
  Successful               27   | .   18  6   3   
  Failed                   20   | .   13  4   3   
    Catastrophic           4    | .   1   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   31   | .   19  9   3   
  Terminals                42   | .   26  10  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   8   1   1   
  Record                   5    | .   4   1   .   
  Locate Traps             3    | .   2   .   1   
  Investigation Status     1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         17   | .   10  5   2   
  Terminals                15   | .   8   5   2   
    Assimilate             3    | .   1   2   .   
    Botnet                 10   | .   5   3   2   
    Disrupt                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Mask                   2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   9   4   2   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               2    | .   1   1   .   
  Largest Group            1    | .   1   1   .   
  Highest-Rated Group      10   | .   10  10  .   
  Highest-Rated Ally       10   | .   10  10  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1494 | 61  694 486 253 
Spaces Moved               1911 | 46  914 468 483 
  Core                     31   | 1   1   .   29  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   58   | 45  13  .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1822 | .   900 468 454 
  Fastest Speed            31   | 50  37  34  31  
  Average Speed            38   | 98  38  34  35  
  Slowest Speed            200  | 100 200 34  112 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            38   | .   22  5   11  
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       53   | 3   97  51  64  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          71   | .   .   .   71  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      71   | .   .   .   71  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2570 | 58   1191 790  531  
  Wait                     541  | .    210  307  24   
  Move                     1837 | 45   873  458  461  
  Hop                      33   | .    18   4    11   
  Pick Up                  23   | 6    8    4    5    
  Fast Attach              18   | 6    5    3    4    
  Attach                   10   | .    1    5    4    
  Detach                   4    | .    3    .    1    
  Swap                     5    | 1    1    2    1    
  Drop                     21   | .    12   7    2    
  Fire                     74   | .    60   .    14   
  Melee                    .    | .    .    .    .    
  Ram                      4    | .    .    .    4    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 8)
  273 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 6)
  673 | -10/Materials | Discovered new exit (range 11)
  736 | -10/Materials | Discovered new exit (range 16)
  756 | -10/Materials | Entered another Materials area
  756 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1223 | -9/Materials  | Discovered new exit (range 7)
 1238 | -9/Materials  | Identified exit to Materials
 1242 | -9/Materials  | Entered another Materials area
 1242 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1403 | -8/Materials  | Destroyed 10 combat bots
 1434 | -8/Materials  | Core integrity fell below 50%
 1463 | -8/Materials  | Lost 9 parts (1p5n1u2w)
 1468 | -8/Materials  | Discovered new exit (range 8)
 1493 | -8/Materials  | Core integrity fell below 20%
 1495 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
S-10 Pest destroyed.
K-01 Serf collects debris.
Acquired Imp. Carbon-fiber Leg.
Acquired Gauss Cannon.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris. <x2>
S-10 Pest destroyed.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
K-01 Serf collects debris.
S-10 Pest destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris.
Acquired Flight Unit.
Knocked back.
Hpw. Shotgun destroyed.
Flight Unit destroyed.
Imp. Flight Unit destroyed.
Knocked back.

 Map 
-----
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| ??????????????????????????            ???????????? |
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| ????????????????#         # Yg#  " " #???????????? |
| ????????????????#         +  g/  "Y" #???????????? |
| ????????????????#         #  g#  """ #???????????? |
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| ??????????????????????????????##!     ########???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Propulsion Shielding       33
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoPlasmaTube
  Manual?         0
Play Time         00:27:10
  Cumulative      35.8 hours
  Start           2024.03.04 @ 10:06:12
  End             2024.03.04 @ 10:33:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           55
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f188a701-6205-4cb1-91d1-d57e8833729f