Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 16:39:17 Player: acra Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1152) 1152 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 20 Met Data Miner 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Reinforced Deuterium Engine Improved Carbon-fiber Leg Heat Sink Cooling System Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Active Sensor Suite Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Beam Cannon Long-range Missile Launcher > --- INVENTORY -------- Ion Engine Reinforced Deuterium Engine Improved Carbon-fiber Leg Heat Sink Cooling System Makeshift Hacking Suite High-powered Shock Rifle High-powered Shock Rifle [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Battery Device Active Sensor Suite Storage Small Battery Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 6 | . . 2 2 . 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 61 | 6 8 13 14 5 10 . 1 . 4 Power 11 | 1 . 4 3 . 3 . . . . Engine 9 | 1 . 4 3 . 1 . . . . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 3 2 4 3 1 . . . . Treads 2 | . . . 2 . . . . . . Leg 10 | 2 3 2 2 1 . . . . . Wheel 3 | . . . . 2 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 5 6 1 5 . . . 1 Device 13 | . 2 3 4 . 4 . . . . Storage 3 | 1 . 1 . 1 . . . . . Processor 2 | . . 1 . . 1 . . . . Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 14 | 2 3 2 1 1 1 . 1 . 3 Energy Gun 5 | . . . 1 . 1 . . . 3 Energy Cannon 6 | . 3 2 . 1 . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . . Parts Lost 21 | . . 2 4 . . . . . 15 Power 3 | . . 1 1 . . . . . 1 Propulsion 4 | . . . 1 . . . . . 3 Utility 10 | . . 1 2 . . . . . 7 Weapon 4 | . . . . . . . . . 4 Highest Loss Streak 15 | . . 1 3 . . . . . 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 94 99 96 84 85 86 86 86 48 Engine 4 | . 14 10 9 7 2 . . . . Core 2 | . . . . . 3 6 6 6 4 Treads 9 | . . . . 15 13 13 13 13 7 Leg 6 | . 28 22 16 . . . . . . Wheel 4 | . . . . 6 6 6 6 6 4 Device 15 | . 8 10 17 7 19 20 20 20 10 Storage 14 | . 14 22 18 15 13 13 13 13 6 Processor 6 | . . 11 9 7 6 6 6 6 3 Energy Gun 4 | . . . 5 7 6 6 2 . 1 Energy Cannon 14 | . 21 22 12 15 13 13 13 13 4 Peak Build Rating 70 | 6 7 13 44 50 64 64 64 64 70 Average Rating 43 | 5 6 12 16 47 58 64 64 64 35 On Entrance 37 | . 6 7 13 44 48 64 64 64 64 Naked Turns 38 | . . . . . . . . . 38 Heaviest Build 41 | 11 15 17 31 39 41 34 37 37 37 Greatest Support 40 | 20 20 20 40 40 40 12 12 12 12 Greatest Overweight (x) 10 | 1 . . 1 3 4 2 3 3 10 Average Overweight (x) 1 | . . . . 2 2 2 2 3 3 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 8 Most Carried 10 | 3 8 8 8 9 10 10 10 10 10 Average Carried 8 | 2 6 7 7 7 9 10 10 10 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 3 8 8 8 9 10 10 10 10 5 Class Distribution -------------------- 67% | Scavenger-Skirmisher 19% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 993 | 169 221 130 140 . 177 109 47 . . Remotely . | . . . . . . . . . . Salvage Created 1366 | . 261 479 292 . 177 . 87 . 70 Parts 90 | . 18 37 20 . 9 . 5 . 1 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 8 . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 28 | . 8 6 6 . 3 . 4 . 1 Guns 4 | . 3 . . . . . . . 1 Cannons 18 | . 5 6 4 . 2 . 1 . . AOE 3 | . . . . . . . 3 . . Classes Destroyed 9 | . 3 4 1 . 1 . . . . Worker 1 | . . 1 . . . . . . . Hauler 2 | . . 2 . . . . . . . Operator 2 | . . 1 . . 1 . . . . Watcher 5 | . 1 3 1 . . . . . . Swarmer 9 | . 3 1 2 . . . 3 . . Grunt 9 | . 5 3 . . . . . . 1 Sentry 6 | . . 2 3 . 1 . . . . Programmer 3 | . . . . . 2 . 1 . . Heavy 1 | . . . 1 . . . . . . Best Kill Streak 4 | . 3 4 2 . 1 . 3 . 1 Combat Bots Only 3 | . 3 2 2 . 1 . 3 . 1 Max Kills in Single Turn 3 | . 1 1 1 . 1 . 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 248 | . 43 32 43 8 43 . . . 79 Missed 66 | . 13 3 10 4 20 . . . 16 Damage Taken 3829 | . 303 296 641 60 237 . 40 . 2252 Core 1158 | . 40 57 168 . 26 . 20 . 847 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 84 85 69 100 . . . . . Volleys Fired 114 | . 30 33 21 1 15 . 5 . 9 Largest 3 | . 2 2 2 3 3 . 3 . 2 Hottest 180 | . 120 128 128 176 180 . 163 . 120 Shots Fired 231 | . 59 65 42 3 36 . 11 . 15 Gun 42 | . 18 . 11 1 7 . . . 5 Cannon 188 | . 41 65 31 2 29 . 10 . 10 Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 18 | . 18 . . . . . . . . Thermal 204 | . 41 65 42 3 33 . 10 . 10 Explosive 1 | . . . . . . . 1 . . Electromagnetic 8 | . . . . . 3 . . . 5 Robot Hit Streak 15 | . 4 11 15 2 8 . 5 . 4 Robot Miss Streak 4 | . 3 4 4 1 3 . 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 129 | . 30 31 30 2 23 . 6 . 7 Core Hits 57 | . 12 14 13 1 6 . 5 . 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . Burn 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2687 | . 493 600 516 34 456 . 401 . 187 Guns 395 | . 88 . 130 . 78 . . . 99 Cannons 2012 | . 405 600 378 34 378 . 129 . 88 Explosions 272 | . . . . . . . 272 . . Melee . | . . . . . . . . . . Ramming 8 | . . . 8 . . . . . . Kinetic 88 | . 88 . . . . . . . . Thermal 2159 | . 405 600 508 34 395 . 129 . 88 Explosive 272 | . . . . . . . 272 . . Electromagnetic 160 | . . . . . 61 . . . 99 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . 1 2 2 2 2 39 Average Corruption 3 | . . . . 1 1 2 2 2 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . 2 1 6 5 2 6 Message Errors 5 | . . . . . . 1 1 1 2 Matter Fused 6 | . . . . 1 . 3 2 . . Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 3 | . . . . 1 . 1 . . 1 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 4 | . 4 . . . . . . . . Projectiles 4 | . 4 . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . 41 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 456 | . 324 456 5 102 9 . 211 . 142 Average Temperature 127 | . 145 134 3 53 6 . 116 . 51 Received Heat Transfer 432 | . 117 60 72 . 30 . . . 153 Effects 9 | . 6 3 . . . . . . . Interference 5 | . 5 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . Damage (major) 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 2 . 1 . . . . Combat Hostiles 3 | . . . 2 . 1 . . . . Parts Melted 16 | . 1 5 7 . 2 . 1 . . Heat Transferred 4440 | . 851 1184 1184 74 740 . 222 . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 421 | . 286 421 308 140 132 . . . . Initial 140 | . . 120 95 140 12 . . . . Average 113 | . 141 262 218 107 21 . . . . Maximum Alert Level 2 | . 1 2 1 . . . . . . Low Security (%) 78 | 100 65 27 51 100 100 . . . . Level 1 20 | . 34 67 48 . . . . . . Level 2 . | . . 4 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 2 4 . 3 . . . 1 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . 1 2 1 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses 1 | . . . . . 1 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 5 | . 1 3 . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . 15 16 9 5 5 . 5 . 7 Peak Tracking Total 8 | . 5 6 4 4 3 . 4 . 8 Tactical Retreats 5 | . 2 1 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 3 | . 1 1 . . 1 . . . . Max in Single Turn 1 | . 1 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 18 | . 2 3 1 2 4 . 2 4 . Terminals 9 | . 2 2 1 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 59 | . 3 5 3 6 7 . 2 33 . Successful 44 | . 1 1 2 4 1 . 2 33 . Failed 15 | . 2 4 1 2 6 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 2 5 . 4 3 . . . . Terminals 17 | . 3 2 3 6 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 3 . . 1 . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 43 | . 1 1 2 4 . . 2 33 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 7 | . . . . . . . . 7 . Robot Analysis 4 | . . 1 . 3 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . . . . . . 2 . . Alert Level 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 3 1 2 3 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . . . . . 2 . 1 Largest Group 2 | . . . . . . . 2 2 1 Highest-Rated Group 96 | . . . . . . . 56 56 96 Highest-Rated Ally 96 | . . . . . . . 31 31 96 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . 8 . 5 Total Damage 328 | . . . . . . . 95 . 233 Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 4 | . . 1 . 3 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 3977 | 70 364 430 348 526 1102 451 422 130 134 Spaces Moved 2077 | 51 172 230 171 328 316 369 315 97 28 Core 7 | 6 . . . . . . . . 1 Treads 35 | . . . 4 4 27 . . . . Legs 616 | 45 172 230 167 2 . . . . . Wheels 1419 | . . . . 322 289 369 315 97 27 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 120 120 120 135 120 Average Speed 125 | 114 120 120 132 125 126 120 127 135 148 Slowest Speed 550 | 120 120 120 250 190 170 120 135 135 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 34 21 19 12 13 70 55 75 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 19 | . . . . . . . 19 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 19 | . . . . . . . 19 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 3235 | 59 277 320 250 439 988 377 324 96 105 Wait 914 | . 46 31 34 92 636 7 4 . 64 Move 2068 | 50 171 229 170 327 315 368 314 96 28 Hop . | . . . . . . . . . . Pick Up 29 | 3 11 5 2 3 4 1 . . . Fast Attach 18 | 6 1 4 4 1 2 . . . . Attach 16 | . 2 3 4 2 2 . . . 3 Detach 7 | . 2 1 2 1 1 . . . . Swap 27 | . 5 6 6 2 6 . 1 . 1 Drop 33 | . 9 8 6 2 7 1 . . . Fire 114 | . 30 33 21 1 15 . 5 . 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 9) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 735 | -9/Materials | Discovered new exit (range 17) 737 | -9/Materials | Build established: Scavenger-Mutant 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Utility x2 978 | -8/Materials | Garrison activated, responded to threat 1143 | -8/Materials | Discovered new exit (range 17) 1187 | -8/Materials | Lost 3 parts (1p1n1u) 1197 | -8/Materials | Found Prototype Device 1197 | -8/Materials | Identified Active Sensor Suite 1199 | -8/Materials | Identified exit to Factory 1213 | -8/Materials | Entered Factory 1213 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1522 | -7/Factory | Build established: Scavenger-Skirmisher 1714 | -7/Factory | Discovered new exit (range 18) 1737 | -7/Factory | Identified exit to Factory 1739 | -7/Factory | Entered another Factory area 1739 | -6/Factory | Evolved 2 slots: Utility x2 2825 | -6/Factory | Discovered new exit (range 14) 2840 | -6/Factory | Identified exit to Lower Caves 2841 | -6/Factory | Entered Lower Caves 3270 | -6/Lower Caves | Discovered new exit (range 12) 3288 | -6/Lower Caves | Identified exit to Lower Caves 3292 | -6/Lower Caves | Entered another Lower Caves area 3316 | -6/Lower Caves | A Commander dispatched an escort 3702 | -6/Lower Caves | Discovered new exit (range 3) 3705 | -6/Lower Caves | Identified exit to Data Miner 3714 | -6/Lower Caves | Entered Data Miner 3714 | -6/Data Miner | Accompanied by 2 allies 3714 | -6/Data Miner | Discovered new exit (range 6) 3715 | -6/Data Miner | Commander's escort returned to base 3715 | -6/Data Miner | Commander's escort returned to base 3732 | -6/Data Miner | Met Data Miner 3770 | -6/Data Miner | Learned location of Section 7 (-2) 3770 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3794 | -6/Data Miner | Received God Mode back door access code from Data Miner 3843 | -6/Data Miner | Identified exit to Proximity Caves 3844 | -6/Data Miner | Entered Proximity Caves 3883 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3905 | -5/Proximity Caves | System corruption reached 10% 3933 | -5/Proximity Caves | System corruption reached 30% 3946 | -5/Proximity Caves | Core integrity fell below 50% 3956 | -5/Proximity Caves | Escorted by Enhanced Grunt 3966 | -5/Proximity Caves | Core integrity fell below 20% 3971 | -5/Proximity Caves | Lost 15 parts (1p3n7u4w) 3978 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- Knocked back. System corrupted: Substantial component data lost. Arm. Wheel destroyed. System corrupted by crushing effect (+3). Arm. Treads destroyed. Mic. Nuclear Core destroyed. System corrupted by crushing effect (+2). Med. Storage Unit destroyed. System corrupted by crushing effect (+5). :ZKBUGTT,EETELEFRBM6YT Enhanced Grunt: "Protecting LRC-V3." Slug penetrates Enhanced Grunt. Enhanced Grunt suffers critical hit (Smash). Enhanced Grunt system corrupted by crushing effect. Enhanced Grunt critical meltdown. System corrupted: Component data lost. The unstable cave ceiling collapses. B-60 Warrior crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? #???###???????????????????????????? | | ???????????? #?? ???????????????????????????? | | ??????????# ## ???????????????????????????? | | ??????????# ???????????????????????????? | | ???????? ## ???????????????????????????? | | ??????? ? ???????????????????????????? | | ???????? ? ???????????????????????????? | | ???????# ? ???????????????????????????? | | ???????# ? ####???????????????????????? | | ???????# ?# ????????????????????????? | | ???????? ?# ????????????????????????? | | ?????????? ## #????????????????????????? | | ???????????? # #?????????#??????????????? | | ????????????? ##?????? ##?????????????? | | ??????????????? ##???? ######????????? | | ????????????????? #### #????????? | | ??????????????????#; #????????? | | ???????????????????# ?????????? | | ???????????????????# g ????????????????? | | ????????????###//### blY#???????????????????????? | | ?????????? + + ###b##??????????????????????? | | ## # # #?##@#??????????????????????? | | ? ????#"""""?# #??###??????????????????????? | | ?????# ######## #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# ### ###???????????????????????????? | | ???????????????# ######????????????????????????? | | ???????????????# ## ##???????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #### #??????????????????????? | | ??????????????###??## ##??????????????????????? | | ?????????????????### #???????????????????????? | | ????????????????## #???????????????????????? | | ???????????????## ###???????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# ##?????????????????????????? | | ???????????????########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedGodScrap Manual? 0 Play Time 00:37:32 Cumulative 32.5 hours Start 2025.01.11 @ 15:42:40 End 2025.01.11 @ 16:39:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 38 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51d3d516-06ee-40b1-8fdd-6f30a4e6315a