Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 07:20:52 Player: Ginko Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1174) 1174 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3024 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Field Laser > --- INVENTORY (5) ---- Heat Sink Small Storage Unit Structural Scanner Terrain Scan Processor Seismic Detector Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Particle Gun Field Laser Minigun > --- INVENTORY -------- Light Ion Engine Heat Sink Small Storage Unit Huge Storage Unit Structural Scanner Signal Interpreter Terrain Scan Processor Seismic Detector Light Cannon Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 2 . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 39 | 9 7 12 11 Power 7 | 3 . 4 . Engine 7 | 3 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 3 4 Treads 2 | 2 . . . Leg 3 | . . 3 . Wheel . | . . . . Hover 1 | . . . 1 Flight 3 | . . . 3 Utility 7 | 2 4 . 1 Device 1 | . 1 . . Storage 4 | 2 2 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 3 5 6 Energy Gun 7 | 1 . 3 3 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 4 | . 2 . 2 Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 22 | . 1 9 12 Power 5 | . 1 2 2 Propulsion 8 | . . 4 4 Utility 1 | . . . 1 Weapon 8 | . . 3 5 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 70 | . 93 61 59 Engine 8 | . 9 7 8 Treads 10 | . 28 5 . Leg 4 | . . 7 3 Flight 2 | . . . 8 Storage 10 | . 14 11 7 Processor 10 | . 10 11 11 Energy Gun 9 | . . 12 13 Ballistic Gun 6 | . 14 2 3 Ballistic Cannon 2 | . 4 1 2 Launcher 2 | . 9 . . Naked Turns . | . . . . Heaviest Build 88 | 12 88 30 30 Greatest Support 40 | 40 40 40 10 Greatest Overweight (x) 8 | . 2 8 5 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 9 | 7 11 10 8 Most Carried 10 | 3 9 10 10 Average Carried 6 | 1 5 9 8 Final Capacity 10 | 8 10 10 5 Final Carried 9 | 2 9 9 5 Class Distribution -------------------- 94% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 932 | 158 116 480 178 Remotely . | . . . . Salvage Created 1256 | . 165 740 351 Parts 79 | 2 21 42 14 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 36 | . 8 18 10 Guns 23 | . 5 9 9 Cannons 6 | . 1 4 1 AOE 4 | . 2 2 . Classes Destroyed 8 | 1 4 2 1 Worker 2 | . . 2 . Builder 4 | . 1 3 . Tunneler 1 | 1 . . . Watcher 3 | . 1 2 . Swarmer 13 | . 7 2 4 Grunt 15 | . 1 10 4 Duelist 1 | . . . 1 Sentry 7 | . . 6 1 Best Kill Streak 9 | 1 5 9 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3232 | . 708 1154 1370 Core 1040 | . 164 322 554 Absorbed by Shields . | . . . . Core Remaining (%) 51 | 100 34 19 . Volleys Fired 138 | . 29 71 38 Largest 3 | . 2 2 3 Hottest 153 | . 55 121 153 Shots Fired 229 | . 52 111 66 Gun 173 | . 29 88 56 Cannon 42 | . 18 14 10 Launcher 14 | . 5 9 . Special . | . . . . Kinetic 74 | . 47 2 25 Thermal 141 | . . 100 41 Explosive 14 | . 5 9 . Electromagnetic . | . . . . Robot Hit Streak 12 | . 3 6 12 Robot Miss Streak 9 | . 6 4 9 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 130 | . 19 61 50 Core Hits 92 | 1 11 45 35 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 6 . Burn 5 | . . 5 . Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2931 | 3 336 1683 909 Guns 1613 | . 182 727 704 Cannons 440 | . 54 186 200 Explosions 862 | . 100 762 . Melee . | . . . . Ramming 16 | 3 . 8 5 Kinetic 624 | . 236 23 365 Thermal 1429 | . . 890 539 Explosive 862 | . 100 762 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 4 . 1 Matter Fused 1 | . 1 . . Energy Discharges 3 | . 2 . 1 Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 81 | . 4 77 . Projectiles . | . . . . Explosions 81 | . 4 77 . Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 91 | . 15 75 1 Shots 5 | . 1 4 . Rammed 9 | 1 . . 8 Targets Rammed 12 | 2 . 2 8 Kicked 1 | . . 1 . Crushed 2 | 1 . 1 . Highest Temperature 552 | . . 363 552 Average Temperature 105 | . . 75 172 Received Heat Transfer 927 | . 6 381 540 Effects 6 | . . 1 5 Shutdowns 1 | . . 1 . Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 3 | . . 3 . Combat Hostiles 3 | . . 3 . Parts Melted 8 | . . 6 2 Heat Transferred 3411 | . . 2328 1083 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 386 | 5 173 386 300 Initial 154 | . 3 68 154 Average 136 | . 109 204 173 Maximum Alert Level 1 | . . 1 1 Low Security (%) 73 | 100 100 51 57 Level 1 26 | . . 48 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 7 | . 1 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 16 32 15 Peak Tracking Total 8 | . 5 8 5 Tactical Retreats 6 | . 2 4 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 7 4 3 Successful 7 | . 4 3 . Failed 7 | . 3 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 3 4 3 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Record 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Reinforcement Status 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3052 | 579 734 1106 633 Spaces Moved 1449 | 367 374 426 282 Core 163 | 22 . 41 100 Treads 875 | 345 374 156 . Legs 290 | . . 229 61 Wheels . | . . . . Hover 73 | . . . 73 Flight 48 | . . . 48 Fastest Speed 50 | 50 160 120 50 Average Speed 179 | 153 169 210 177 Slowest Speed 450 | 160 320 450 370 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 23 46 39 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 95 | . 37 58 . Melee . | . . . . Projectile . | . . . . AOE 95 | . 37 58 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1660 | 379 418 521 342 Wait 5 | . . 5 . Move 1446 | 366 373 425 282 Hop . | . . . . Pick Up 11 | . 7 3 1 Fast Attach 27 | 7 1 10 9 Attach 3 | 1 . 2 . Detach 2 | 2 . . . Swap 9 | 1 6 . 2 Drop 7 | . 2 3 2 Fire 138 | . 29 71 38 Melee . | . . . . Ram 8 | . . . 8 Kick 1 | . . 1 . Crush 3 | 2 . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 13) 580 | -11/Junkyard | Entered Materials 581 | -10/Materials | Build established: Mutant 1031 | -10/Materials | Discovered new exit (range 16) 1186 | -10/Materials | Core integrity fell below 50% 1314 | -10/Materials | Entered another Materials area 1314 | -9/Materials | Evolved 2 slots: Power x2 1606 | -9/Materials | Lost 3 parts (2n1w) 2000 | -9/Materials | Core integrity fell below 50% 2328 | -9/Materials | Core integrity fell below 20% 2397 | -9/Materials | Discovered new exit (range 7) 2420 | -9/Materials | Entered another Materials area 2420 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2876 | -8/Materials | Core integrity fell below 50% 2911 | -8/Materials | Lost 4 parts (1p1n2w) 2918 | -8/Materials | Core integrity fell below 20% 3053 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired 46 matter. K-01 Serf collects debris. Acquired 24 matter. K-01 Serf collects debris. Acquired Flak Cannon. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Lgt. Cannon severed. U-05 Engineer lays Concrete. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Cesium-ion Thruster destroyed. Penetrated by Slug. Knocked back. Penetrated by Slug. U-05 Engineer builds a Wall. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ^^#???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????+ % ###+##########??????????? | | ???????????# # % Y ???????? | | ???????????# ; @ H =???????? | | ???????????# ! # % % u ???????? | | ?????????????????????# ###Y####;#####??????????? | | ?????????????????????# #???g ??????????????????? | | ?????????????????????# #???? #????????????????? | | ?????????????????????#] ^#??????#????????????????? | | ????????############## # = #????????????????? | | ????????# + + #????????????????? | | ????????# """"" ##### # #????????????????? | | ????????? """"" #???# #???????????????????????? | | ????????# """"" #???# #???????????????????????? | | ????????# """"" #???# #???????????????????????? | | ????????# """"" #???# +???????????????????????? | | ????????# """"" ##### #???????????????????????? | | ????????# """"" + #???????????????????????? | | ????????# ##### #???????????????????????? | | ????????#####+##############?????????????????????? | | ???????????# #????????#+#??????????? | | ???????????# #????????# #??????????? | | ???????????# ########## #??????????? | | ???????????# #??????????? | | ???????????# ################### #??????????? | | ???????#!! ##+#?????????????????# #??????????? | | ???????#!! #????????????????????# #??????????? | | ???????#!! #????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Challenges ------------ None Game ------ Seed CloakCentriumBlaster Manual? 0 Play Time 00:54:51 Cumulative 3.1 hours Start 2023.03.03 @ 06:15:47 End 2023.03.03 @ 07:20:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 37745217-1096-4554-84c7-a28611c78cbb