Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.18 @ 10:09:59 Player: Morgweiler Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (319) 1595 Value Destroyed (14127) 14127 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (4664) 4664 TOTAL SCORE: 28526 Bonus ------- High Alert Combat Kills 379 Entered Garrisons 1600 Used RIF Installer 3000 Friendly Fire -315 Cogmind --------- Core Integrity 0/1300 Matter 197/300 Energy 91/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Cooled Cesium-ion Thruster Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well Small Matter Pod Improved Armor Integrity Analyzer Launcher Loader Launcher Loader > --- WEAPON ----------- Quantum Rifle Proton Cannon High-powered Shotgun Improved Proton Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Improved Treads Improved Treads Improved Hover Unit Cooled Cesium-ion Thruster Coolant Injector Heavy Disruptor Cannon Autogun High-powered Shotgun Improved Datajack [Rating: 112] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Experimental Power Shielding Weapon Autogun Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Slots Evolved 15 | . 1 2 . 2 2 . . . 2 . . . . . 2 . . . 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 1 . . 1 . . . 1 . . . . . . . . . . . . Utility 8 | . . 1 . 1 1 . . . 1 . . . . . 2 . . . 1 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Parts Attached 267 | 7 4 10 1 22 16 5 6 1 26 21 10 5 24 5 12 11 21 22 23 6 9 Power 39 | 1 . 2 . 3 1 2 1 1 3 4 2 . 4 . 1 2 5 3 2 . 2 Engine 20 | 1 . 1 . 3 1 2 1 1 3 3 1 . 2 . 1 . . . . . . Core 16 | . . 1 . . . . . . . 1 1 . 2 . . 2 5 1 2 . 1 Reactor 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 Propulsion 92 | 2 1 6 . 11 7 . 4 . 12 5 5 . 8 2 3 1 5 8 6 3 3 Treads 79 | . . 4 . 11 7 . 4 . 12 4 5 . 8 2 3 . 5 8 4 . 2 Leg 12 | 2 1 2 . . . . . . . 1 . . . . . 1 . . 2 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . 1 Utility 56 | 2 1 1 1 3 3 1 1 . 7 1 2 3 5 . 6 1 8 3 6 1 . Device 36 | . . . 1 1 2 . 1 . 4 1 1 3 4 . 5 1 6 3 3 . . Storage 10 | 1 1 . . 1 . 1 . . 1 . 1 . . . 1 . . . 2 1 . Processor 6 | 1 . . . . 1 . . . 2 . . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . 1 . 1 . . . . . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 1 . 5 5 2 . . 4 11 1 2 7 3 2 7 3 8 9 2 4 Energy Gun 20 | 1 . 1 . 2 3 . . . . 5 . 2 . . . . 1 3 . . 2 Energy Cannon 11 | . . . . . 1 . . . . 1 . . 5 1 . . . 2 1 . . Ballistic Gun 30 | 1 2 . . 1 . 1 . . 4 3 . . . 1 . 6 1 1 6 1 2 Ballistic Cannon 8 | . . . . 1 1 1 . . . 1 1 . 1 . . . 1 1 . . . Launcher 11 | . . . . 1 . . . . . 1 . . 1 1 2 1 . 1 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 1 . . . 1 . . . 2 . . . . . . . 1 Parts Lost 104 | . . . . 8 . . . . 3 14 . 4 . 2 10 10 3 8 16 . 26 Power 15 | . . . . 2 . . . . 1 4 . . . . 1 2 . . 2 . 3 Propulsion 38 | . . . . 3 . . . . 1 7 . 2 . 2 3 3 . 3 6 . 8 Utility 30 | . . . . . . . . . 1 2 . 2 . . 4 3 2 5 4 . 7 Weapon 21 | . . . . 3 . . . . . 1 . . . . 2 2 1 . 4 . 8 Highest Loss Streak 26 | . . . . 7 . . . . 1 6 . 2 . 2 4 5 2 3 15 . 26 Average Slot Usage (%) 89 | . 98 99 100 89 99 100 100 100 96 74 85 96 98 98 86 56 78 86 58 82 58 Engine 6 | . 12 7 . 6 14 14 14 14 11 7 6 6 5 6 5 1 . . . . . Core 3 | . . 2 10 . . . . . . . 5 6 6 6 3 5 11 3 5 9 6 Treads 28 | . . 35 40 32 34 35 35 35 35 19 28 33 36 35 26 8 26 25 13 1 . Leg 2 | . 35 4 . . . . . . . . . . . . . 3 . . 1 19 14 Device 12 | . . . 4 7 8 7 11 14 11 9 13 24 18 18 23 14 16 24 14 13 8 Storage 8 | . 12 10 10 16 11 10 9 7 6 6 5 6 6 6 8 11 10 5 6 16 14 Processor 8 | . 12 10 10 8 8 14 14 14 17 16 12 6 6 6 3 . 2 5 3 4 4 Protection 2 | . . 9 5 . 7 3 . . . . . . 5 6 2 . . 2 . . . Energy Gun 2 | . 2 2 10 3 5 . . . . 2 10 6 1 . . . . 4 1 . . Energy Cannon 1 | . . . . . . . . . . . . . 8 4 . . . 1 . 4 1 Ballistic Gun 5 | . 22 17 10 2 . 2 7 7 8 6 . . . 1 4 6 7 1 6 3 2 Ballistic Cannon 3 | . . . . 5 6 11 7 7 3 . 1 6 1 6 3 . 2 1 . . . Launcher 1 | . . . . 4 1 . . . . . . . . . 1 3 . 1 2 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 17 40 45 53 89 110 104 100 72 103 59 67 81 81 64 73 73 80 97 118 121 121 Greatest Support 185 | 20 30 80 80 80 121 121 121 118 178 146 170 170 168 166 146 94 185 185 133 121 121 Greatest Overweight (x) 18 | 5 1 1 . 2 1 . . . . 18 1 . 1 . . 3 2 . 3 2 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 12 12 12 20 20 20 20 12 20 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 13 | 7 10 12 12 19 17 15 14 12 12 12 11 12 12 12 12 12 12 12 12 12 10 Most Carried 15 | 3 9 10 8 9 12 14 15 12 15 12 11 4 12 8 6 7 12 12 11 12 12 Average Carried 8 | 1 6 8 7 6 9 12 12 11 9 8 7 3 9 6 5 6 9 9 9 11 9 Final Capacity 20 | 8 12 12 12 20 12 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 14 | 3 9 7 7 8 11 14 11 12 9 10 3 4 7 6 5 7 12 10 10 12 4 Class Distribution -------------------- 64% | Hacker-Mutant 31% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Matter Collected 7981 | 188 208 305 . 449 176 633 309 188 750 746 142 451 416 300 501 318 633 607 300 284 77 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13168 | . 247 701 . 1297 198 653 390 249 1184 975 306 631 1373 849 815 366 815 1023 648 128 320 Parts 608 | . 28 40 . 69 11 28 22 19 48 28 11 20 70 37 34 25 32 47 23 6 10 Haulers Intercepted 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . 3 . . . . . . . . . . . . Parts Field Recycled 13 | . . . . . . . . . . . . . . . 1 3 9 . . . . Retrieved Matter 204 | . . . . . . . . . . . . . . . . 13 191 . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Combat Hostiles Destroyed 270 | . 6 14 . 22 4 20 9 9 20 22 5 15 17 22 15 15 15 20 10 1 9 Melee 5 | . . . . 1 . . . . . . . . . . . 3 . . . . 1 Guns 108 | . 6 14 . 11 1 2 3 4 13 18 1 4 3 . 3 3 5 7 9 . 1 Cannons 102 | . . . . 7 3 18 6 5 7 2 1 10 5 16 6 . 8 6 . . 2 AOE 40 | . . . . 3 . . . . . 1 . 1 2 6 6 9 2 3 1 1 5 Classes Destroyed 17 | . 4 2 . 6 . 1 1 . . . . 1 . . . 2 . . . . . Worker 6 | . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . Builder 10 | . . . . 2 1 . 1 . . . . . 1 . 4 . . . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Recycler 7 | . 1 . . . . . . . 2 . . . 1 . 2 . 1 . . . . Mechanic 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . Watcher 20 | . 3 2 . 3 . 1 1 . 1 . . . 5 . 2 . 1 . . 1 . Swarmer 62 | . 4 . . 2 . 5 2 6 6 5 . . 2 9 . 6 3 6 . . 6 Grunt 121 | . 2 7 . 10 3 13 3 2 12 11 . 8 7 7 10 3 5 9 6 . 3 Brawler 15 | . . 2 . . . . 1 . . 1 2 1 . 5 1 1 . . 1 . . Duelist 5 | . . . . . . . 1 . . 1 2 . . . . 1 . . . . . Sentry 38 | . . 5 . 8 1 1 2 . 1 4 1 3 4 . . . 3 3 1 1 . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hunter 9 | . . . . 2 . . . . . . . 1 . 1 1 2 . . 2 . . Programmer 17 | . . . . . . 1 . 1 1 . . 2 4 . 3 . 4 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Best Kill Streak 10 | . 5 3 . 5 4 7 3 3 5 4 2 7 4 10 6 9 4 5 3 4 8 Combat Bots Only 10 | . 2 3 . 3 3 7 3 3 5 4 2 7 4 10 6 9 4 5 3 1 8 Max Kills in Single Turn 3 | . 1 1 . 3 1 2 1 1 2 1 1 1 1 3 3 3 3 1 1 2 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . . 1 . 1 1 3 2 3 2 1 1 1 2 Melee 1 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Damage Taken 22272 | . 105 372 . 1857 229 520 187 295 812 2220 376 1157 692 1177 1119 1442 1253 2257 2609 . 3593 Core 3361 | . 20 16 . 102 6 79 22 27 22 377 77 98 27 90 112 209 197 185 384 . 1311 Absorbed by Shields 17 | . . . . . . . . . . 17 . . . . . . . . . . . Core Remaining (%) 70 | 100 92 . 96 81 . . . 80 . . . . . 18 . . . 29 66 . . Volleys Fired 850 | . 22 58 . 86 11 46 23 18 63 90 16 53 62 36 50 22 57 67 48 2 20 Largest 4 | . 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 4 4 Hottest 237 | . 60 60 . 88 88 108 71 71 71 116 130 126 155 122 76 82 108 150 147 186 237 Shots Fired 1620 | . 44 116 . 131 22 92 46 36 126 157 32 106 111 73 92 40 113 133 98 8 44 Gun 960 | . 44 116 . 92 11 13 23 18 95 127 26 53 14 . 50 19 73 72 95 2 17 Cannon 567 | . . . . 32 11 79 23 18 31 20 6 53 95 71 30 . 40 50 . 2 6 Launcher 93 | . . . . 7 . . . . . 10 . . 2 2 12 21 . 11 3 4 21 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1130 | . 42 107 . 72 11 91 46 36 126 129 6 53 15 36 80 19 104 59 82 2 14 Thermal 214 | . . 9 . 40 . 1 . . . 18 . 34 36 21 . . . 40 13 . 2 Explosive 44 | . . . . . . . . . . . . . 2 2 12 21 . . . 2 5 Electromagnetic 232 | . 2 . . 19 11 . . . . 10 26 19 58 14 . . 9 34 3 4 23 Robot Hit Streak 52 | . 30 35 . 47 15 44 31 27 37 52 18 20 31 27 32 13 49 28 47 7 27 Robot Miss Streak 3 | . 1 1 . 1 1 2 2 1 1 1 1 2 1 1 1 2 1 2 3 1 3 Penetration Max 1 | . . . . . . 1 . . 1 1 . . . . . . . . . . . Secondary Targets 9 | . . . . 3 . . . . 1 3 . . . . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 1 . . . . . . . 1 1 . . Shots Hit Robots 1399 | . 36 98 . 116 20 67 39 29 115 147 29 92 96 60 84 29 103 118 82 7 32 Core Hits 704 | . 17 41 . 56 12 54 19 15 50 72 9 33 40 35 50 36 39 40 39 8 39 Critical Hits 59 | . 1 . . . 1 6 4 1 9 6 1 13 . 1 . . 3 9 4 . . Critical Kills 16 | . . . . . . 3 1 1 4 . 1 4 . . . . . 1 1 . . Critical Parts Destroyed 37 | . 1 . . . 1 3 3 . 5 6 . 9 . 1 . . 2 4 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35096 | . 367 1012 . 2137 376 1886 909 603 2366 3038 733 2588 2676 2027 3176 1560 2807 3049 1568 391 1827 Guns 14083 | . 367 1012 . 964 135 151 354 264 1621 2417 478 875 266 . 761 232 1088 1271 1421 38 368 Cannons 13499 | . . . . 639 241 1735 555 339 745 453 169 1497 2225 1562 896 . 1080 1105 . 85 173 Explosions 7348 | . . . . 495 . . . . . 168 86 216 185 465 1519 1264 639 673 147 268 1223 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 166 | . . . . 39 . . . . . . . . . . . 64 . . . . 63 Kinetic 20130 | . 343 912 . 991 241 1864 909 603 2366 2389 169 1497 387 717 1657 232 2068 1203 1229 38 315 Thermal 4809 | . . 100 . 581 . 22 . . . 481 86 762 941 584 . . 148 797 192 . 115 Explosive 4576 | . . . . . . . . . . . . . . 427 1519 1264 491 . . 146 729 Electromagnetic 5415 | . 24 . . 526 135 . . . . 168 478 329 1348 299 . . 100 1049 147 207 605 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 1 2 2 4 5 6 . 1 4 6 . . 15 Average Corruption 3 | . . . . . . . . . 1 1 2 3 4 5 . 1 2 4 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . . . . . . . 4 4 17 40 16 . 2 13 29 . . 6 Message Errors 25 | . . . . . . . . . . 1 1 4 7 3 . 1 3 4 . . 1 Matter Fused 21 | . . . . . . . . . . . . 6 9 1 . . 2 2 . . 1 Heat Flow Errors 22 | . . . . . . . . . . . 1 3 9 3 . . 1 5 . . . Energy Discharges 11 | . . . . . . . . . . 1 . 1 3 . . . 1 4 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . . . 2 1 1 4 1 . . 2 . . . . Data Loss (major) 4 | . . . . . . . . . . . . . 2 2 . . . . . . . Misfires 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Targeting Errors 28 | . . . . . . . . . . . 1 2 3 5 . . 4 11 . . 2 Weapon Failures 5 | . . . . . . . . . . . . . 2 . . 1 . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 662 | . . . . 71 8 30 4 4 1 . 5 106 59 29 53 . 89 55 . 32 116 Projectiles 261 | . . . . 21 8 30 4 4 1 . 5 32 59 29 11 . 25 . . 32 . Explosions 401 | . . . . 50 . . . . . . . 74 . . 42 . 64 55 . . 116 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 76 | . . . . 3 1 11 3 2 3 7 3 14 3 6 10 . 7 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 73 | . . . . 3 1 11 3 2 3 7 3 12 3 6 9 . 7 3 . . . Secondary 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . Self-Inflicted Damage 941 | . . . . 113 . . . . . 70 31 37 . 71 230 213 42 112 . . 22 Shots 43 | . . . . 5 . . . . . 7 1 1 . 3 6 9 1 9 . . 1 Rammed 31 | . . . . 8 . . . . . . . . . . . 16 . . . . 7 Targets Rammed 38 | . . . . 9 . . . . . . . . . . . 19 . . . . 10 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . 3 Crushed 4 | . . . . 1 . . . . . . . . . . . 3 . . . . . Highest Temperature 267 | . 18 106 . 229 267 138 30 43 39 225 213 146 230 194 . 4 65 180 17 51 111 Average Temperature 46 | . 9 20 . 73 114 36 9 13 8 55 34 60 67 61 . 4 12 63 7 27 53 Received Heat Transfer 7311 | . 75 213 . 990 168 324 24 117 462 1155 54 522 279 468 174 210 369 795 681 . 231 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . 1 3 . 7 . . . . 4 . . . Combat Hostiles 15 | . . . . . . . . . . 1 3 . 7 . . . . 4 . . . Parts Fried 24 | . . . . . . . . . . 1 2 . 11 . . . . 8 1 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . 2 . 1 . . . . . 3 . . 6 . . . . 3 . . . Heat Transferred 7755 | . . 225 . 1265 . 37 . . . 1010 100 1166 1431 790 . . 100 1198 296 . 137 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . 4 . . . . . 1 1 1 2 1 . . . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Peak Influence 895 | . 119 207 18 298 159 895 421 401 265 378 302 459 345 511 403 564 328 406 270 126 284 Initial 348 | . . . 18 4 37 85 348 176 156 . 147 162 178 20 199 187 219 14 157 . 72 Average 211 | . 37 98 18 92 97 546 330 307 111 204 200 353 127 363 237 491 160 251 179 82 137 Maximum Alert Level 3 | . . 1 . 1 . 3 2 2 1 1 1 2 1 2 2 2 1 2 1 . 1 Low Security (%) 56 | 100 100 85 100 96 100 7 16 9 93 47 59 7 74 21 52 6 44 35 61 100 72 Level 1 29 | . . 14 . 3 . 32 45 83 6 52 40 46 25 12 45 9 55 53 38 . 27 Level 2 11 | . . . . . . 23 38 7 . . . 46 . 66 1 83 . 11 . . . Level 3 2 | . . . . . . 36 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 . 4 . . 2 . 7 . 2 . 4 . 6 . 4 . . . . Investigation 2 | . . . . . . . . . 2 . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 1 . . . 2 . 1 . 1 . . . . Reinforcement 10 | . . 1 . 4 . . . . 1 . . . 1 . 2 . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 13 | . . . . . . . 2 . 3 . 2 . 1 . 3 . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Distress Signals 6 | . . . . 2 . . . . 1 . . . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 9 22 . 43 4 21 14 9 26 24 5 17 24 22 18 15 20 25 15 2 16 Peak Tracking Total 8 | . 4 4 . 5 3 5 3 3 4 5 2 7 3 8 4 7 4 7 8 2 8 Tactical Retreats 33 | . . 2 . 5 . 2 3 1 4 2 . 5 2 . . . . 5 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Traps Triggered 11 | . . . . . . . . . 2 3 . . 3 . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . . . 2 . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Machines Disabled 25 | . . . . 6 2 3 1 . . . 1 . 5 . . . 4 . 1 1 1 Max in Single Turn 4 | . . . . 2 1 1 1 . . . 1 . 4 . . . 4 . 1 1 1 Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Machines Accessed 47 | . 4 7 1 3 2 . 3 . 6 . 2 . 10 . 2 . 3 . 1 3 . Terminals 20 | . 4 5 . 2 1 . . . 1 . . . 5 . . . 1 . 1 . . Fabricators 3 | . . . . . . . . . 1 . . . 1 . . . 1 . . . . Repair Stations 5 | . . . . 1 . . 1 . . . 1 . 1 . . . . . . 1 . Recycling Units 6 | . . 1 . . . . . . 2 . . . 2 . . . . . . 1 . Scanalyzers 4 | . . 1 . . . . 1 . 1 . . . . . 1 . . . . . . Garrison Access 8 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Total Hacks 103 | . 9 22 1 6 3 . 8 . 15 . 4 . 13 . 11 . 3 . 4 4 . Successful 84 | . 8 16 1 6 3 . 7 . 11 . 4 . 10 . 11 . 3 . 1 3 . Failed 19 | . 1 6 . . . . 1 . 4 . . . 3 . . . . . 3 1 . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . . . . . . . . . Terminals 41 | . 9 14 . 4 1 . . . 2 . . . 6 . . . 1 . 4 . . Fabricators 5 | . . . . . . . . . 3 . . . 1 . . . 1 . . . . Repair Stations 9 | . . . . 2 . . 1 . . . 2 . 2 . . . . . . 2 . Recycling Units 13 | . . 2 . . . . . . 7 . . . 3 . . . . . . 1 . Scanalyzers 24 | . . 6 . . . . 6 . 2 . . . . . 10 . . . . . . Garrison Access 10 | . . . . . 2 . 1 . 1 . 2 . 1 . 1 . 1 . . 1 . Terminal Hacks 29 | . 8 8 1 4 1 . . . 1 . . . 4 . . . 1 . 1 . . Record 2 | . . . . 2 . . . . . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 1 . . . 2 . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . 2 . 1 . . . . . . . . 1 . . . 1 . 1 . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . 2 . . . . . . 2 . 2 . . . . . . 2 . Scan Component 4 | . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . Repair 4 | . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . Recycling Unit Hacks 12 | . . 2 . . . . . . 7 . . . 3 . . . . . . . . Recycle Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . Process 5 | . . 1 . . . . . . 3 . . . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Matter 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 23 | . . 6 . . . . 6 . 1 . . . . . 10 . . . . . . Insert Component 12 | . . 3 . . . . 3 . 1 . . . . . 5 . . . . . . Analyze 11 | . . 3 . . . . 3 . . . . . . . 5 . . . . . . Garrison Access Hacks 10 | . . . . . 2 . 1 . 1 . 2 . 1 . 1 . 1 . . 1 . Unlock Access 8 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Coupler Status 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 5 . 3 2 . 2 . 4 . 1 . 7 . 1 . 3 . 1 3 . Full Trace Events 2 | . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . . . 2 . 1 . . . 2 . 5 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . Matter 278 | . . . . . . . . . . . . . . . . . 278 . . . . Time 139 | . . . . . . . . . . . . . . . . . 139 . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . 18 . . . . Parts Repaired 4 | . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . Time 105 | . . . . 38 . . . . . . 13 . 38 . . . . . . 16 . Parts Recycled 2 | . . . . . . . . . 2 . . . . . . . . . . . . Recycled Matter 438 | . . 187 . . . . . . 250 . . . 1 . . . . . . . . Retrieved Matter 271 | . . . . . . . . . 270 . . . 1 . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . Parts Scanalyzed 12 | . . 3 . . . . 3 . 1 . . . . . 5 . . . . . . Part Schematics Acquired 10 | . . 3 . . . . 2 . . . . . . . 5 . . . . . . Parts Damaged 2 | . . 2 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Used RIF Installer 6 | . . . . . . 1 . 1 . . . 1 . 1 . 1 . 1 . . . Signal Jammer 1 | . . . . . . . . . . . . . . 1 . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . . . . . . . . . . . . . Machine Destruction 13 | . . . . . . 13 . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches 103 | . . . 2 53 9 . . . 12 . . 27 . . . . . . . . . Drone Recoveries 93 | . . . . 50 8 . . . 12 . . 23 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Turns Passed 15080 | 58 492 938 302 1332 348 989 624 438 1213 913 358 866 1644 510 783 546 1208 661 441 226 190 Spaces Moved 7071 | 35 293 451 178 506 152 516 322 236 593 346 166 396 822 243 373 213 593 249 163 155 70 Core 20 | 8 . . . . . . . . . 5 . . . . . . . . . . 7 Treads 6419 | . . 400 178 506 152 516 322 236 593 336 166 396 822 243 373 212 593 249 123 . 3 Legs 632 | 27 293 51 . . . . . . . 5 . . . . . 1 . . 40 155 60 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 159 159 159 161 159 160 160 160 160 161 161 165 162 160 150 116 50 Average Speed 162 | 130 140 156 160 181 162 159 160 161 160 171 166 160 160 161 163 197 163 160 168 124 143 Slowest Speed 950 | 300 150 160 160 200 185 159 161 161 163 950 180 160 180 162 166 210 210 162 210 180 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 66 39 42 44 4 66 9 41 19 53 4 50 29 49 10 41 16 40 5 5 23 Regions Visited 21 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 19 | . . . . . . . . . . . . . 7 . . 12 . . . . . Terrain Destroyed 355 | . . . . 64 3 . 2 . 3 6 6 14 32 11 34 101 27 1 . 28 23 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 28 | . . . . 3 3 . 2 . 3 3 1 6 3 1 1 . 2 . . . . AOE 327 | . . . . 61 . . . . . 3 5 8 29 10 33 101 25 1 . 28 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Total 9088 | 44 331 576 195 781 226 597 388 262 740 508 214 521 1024 288 460 279 735 378 251 180 110 Wait 663 | . 7 48 15 148 35 24 32 8 39 31 18 67 82 3 19 9 32 17 13 15 1 Move 7039 | 34 292 450 177 505 151 512 321 234 592 344 165 392 821 241 372 211 592 247 162 154 70 Hop 1 | . . . . . . . . . . . . 1 . . . . . . . . . Pick Up 103 | 3 5 3 1 5 7 3 2 1 8 6 1 2 18 1 4 1 15 10 5 2 . Fast Attach 95 | 7 1 2 . 7 1 . . . 5 9 5 1 5 2 5 6 12 5 12 4 6 Attach 29 | . . . . 4 1 . . . 4 1 1 1 2 . 3 . 2 . 6 1 3 Detach 6 | . . . . 1 . . . . . . . . . . . . 4 . . 1 . Swap 143 | . 3 8 1 11 14 5 6 1 17 11 4 3 17 3 4 5 7 17 5 1 . Drop 101 | . 1 7 1 5 6 2 4 . 12 7 4 1 17 2 3 . 14 15 . . . Fire 850 | . 22 58 . 86 11 46 23 18 63 90 16 53 62 36 50 22 57 67 48 2 20 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . 4 Kick 15 | . . . . . . . . . . . . . . . . 9 . . . . 6 Crush 19 | . . . . 9 . . . . . . . . . . . 10 . . . . . Escape Stasis 15 | . . . . . . . . . . 9 . . . . . 6 . . . . . Rewire 5 | . . . . . . 5 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -6/Factory -6/Garrison -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory -5/Garrison -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Propulsion x1 245 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Discovered exit to Mines (range 11) 302 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Discovered exit to Mines (range 6) 503 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered exit to Materials (range 13) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -9/Materials | Identified exit to Mines 1143 | -9/Materials | Discovered exit to Mines (range 16) 1448 | -9/Materials | Discovered exit to Mines (range 10) 1489 | -9/Materials | Entered Mines 1556 | -9/Mines | Met a Derelict bent on vengeance 1652 | -9/Mines | Found the Drone Emporium 1667 | -9/Mines | Found Prototype Device 1668 | -9/Mines | Identified Sensor Drone Bay 1725 | -9/Mines | Identified exit to Materials 1725 | -9/Mines | Discovered exit to Materials (range 10) 1791 | -9/Mines | Entered Materials 1791 | -8/Materials | Accompanied by 2 allies 1791 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2010 | -8/Materials | Lost 7 parts (2p3n2w) 2985 | -8/Materials | Repaired Arm. Treads 3012 | -8/Materials | Build established: Scavenger-Mutant 3014 | -8/Materials | Identified exit to Factory 3014 | -8/Materials | Discovered exit to Factory (range 15) 3123 | -8/Materials | Entered Factory 3123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3469 | -7/Factory | Identified exit to Garrison 3471 | -7/Factory | Entered Garrison 3482 | -7/Garrison | Build established: Hacker-Mutant 3658 | -7/Garrison | Destroyed 7 combat bots 3660 | -7/Garrison | Triggered checkpoint 3705 | -7/Garrison | Identified exit to Factory 3705 | -7/Garrison | Discovered exit to Factory (range 8) 3730 | -7/Garrison | Triggered checkpoint 3783 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3862 | -7/Garrison | Garrison Relay disabled 3956 | -7/Garrison | Triggered checkpoint 3996 | -7/Garrison | Triggered checkpoint 4068 | -7/Garrison | Triggered checkpoint 4136 | -7/Garrison | Triggered checkpoint 4175 | -7/Garrison | Garrison Relay disabled 4211 | -7/Garrison | Discovered exit to Factory (range 12) 4228 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4333 | -7/Garrison | Discovered exit to Factory (range 8) 4357 | -7/Garrison | Triggered checkpoint 4397 | -7/Garrison | Garrison Relay disabled 4454 | -7/Garrison | Installed Relay Interface Framework 4460 | -7/Garrison | Entered Factory 4742 | -7/Factory | Identified exit to Lower Caves 4742 | -7/Factory | Discovered exit to Lower Caves (range 12) 4940 | -7/Factory | Garrison activated, responded to threat 5082 | -7/Factory | Identified exit to Garrison 5084 | -7/Factory | Entered Garrison 5136 | -7/Garrison | Triggered checkpoint 5150 | -7/Garrison | Triggered checkpoint 5269 | -7/Garrison | Identified exit to Factory 5269 | -7/Garrison | Discovered exit to Factory (range 8) 5288 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5338 | -7/Garrison | Triggered checkpoint 5522 | -7/Garrison | Entered Factory 5522 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6497 | -6/Factory | Garrison activated, responded to threat 6730 | -6/Factory | Identified exit to Garrison 6735 | -6/Factory | Entered Garrison 6786 | -6/Garrison | Triggered checkpoint 6942 | -6/Garrison | Triggered checkpoint 7120 | -6/Garrison | Lost 3 parts (1p2n) 7195 | -6/Garrison | Lost 6 parts (2p3n1w) 7288 | -6/Garrison | Triggered checkpoint 7336 | -6/Garrison | Triggered checkpoint 7437 | -6/Garrison | Identified exit to Factory 7437 | -6/Garrison | Discovered exit to Factory (range 21) 7569 | -6/Garrison | Build established: Scavenger-Mutant 7648 | -6/Garrison | Entered Factory 7827 | -6/Factory | Garrison activated, responded to threat 7863 | -6/Factory | Core integrity fell below 50% 7922 | -6/Factory | Repaired Hcp. Storage Unit 8005 | -6/Factory | Identified exit to Garrison 8006 | -6/Factory | Entered Garrison 8044 | -6/Garrison | Triggered checkpoint 8055 | -6/Garrison | Build established: Hacker-Mutant 8136 | -6/Garrison | Destroyed 7 combat bots 8234 | -6/Garrison | Triggered checkpoint 8379 | -6/Garrison | Build established: Scavenger-Mutant 8436 | -6/Garrison | Triggered checkpoint 8536 | -6/Garrison | Triggered checkpoint 8606 | -6/Garrison | Identified exit to Factory 8606 | -6/Garrison | Discovered exit to Factory (range 10) 8728 | -6/Garrison | Triggered checkpoint 8834 | -6/Garrison | Build established: Hacker-Mutant 8864 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 8872 | -6/Garrison | Entered Factory 9887 | -6/Factory | Repaired Lgt. Deuterium Engine 10481 | -6/Factory | Garrison activated, responded to threat 10514 | -6/Factory | Identified exit to Garrison 10516 | -6/Factory | Entered Garrison 10619 | -6/Garrison | Destroyed 7 combat bots 10624 | -6/Garrison | Triggered checkpoint 10682 | -6/Garrison | Core integrity fell below 20% 10707 | -6/Garrison | Destroyed 10 combat bots 10738 | -6/Garrison | Triggered checkpoint 10832 | -6/Garrison | Identified exit to Factory 10832 | -6/Garrison | Discovered exit to Factory (range 10) 10866 | -6/Garrison | Triggered checkpoint 10992 | -6/Garrison | Discovered exit to Factory (range 10) 11018 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 11026 | -6/Garrison | Entered Factory 11026 | -5/Factory | Evolved 2 slots: Utility x2 11080 | -5/Factory | Build established: Scavenger-Mutant 11284 | -5/Factory | Garrison activated, responded to threat 11351 | -5/Factory | Lost 3 parts (2n1u) 11588 | -5/Factory | Lost 4 parts (1p1n1u1w) 11735 | -5/Factory | Lost 3 parts (2u1w) 11807 | -5/Factory | Identified exit to Garrison 11809 | -5/Factory | Entered Garrison 11856 | -5/Garrison | Spotted B-75 Beast 11883 | -5/Garrison | Destroyed B-75 Beast 11897 | -5/Garrison | Triggered checkpoint 11928 | -5/Garrison | Destroyed 9 combat bots 11948 | -5/Garrison | Lost 5 parts (2p1n1u1w) 12015 | -5/Garrison | Lost 4 parts (2n1u1w) 12220 | -5/Garrison | Triggered checkpoint 12300 | -5/Garrison | Identified exit to Factory 12300 | -5/Garrison | Discovered exit to Factory (range 15) 12342 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 12355 | -5/Garrison | Entered Factory 13399 | -5/Factory | Garrison activated, responded to threat 13475 | -5/Factory | Fabricated Quantum Reactor (x2) 13526 | -5/Factory | Core integrity fell below 50% 13561 | -5/Factory | Identified exit to Garrison 13563 | -5/Factory | Entered Garrison 13696 | -5/Garrison | Triggered checkpoint 13840 | -5/Garrison | Spotted B-75 Beast 13860 | -5/Garrison | Triggered checkpoint 13861 | -5/Garrison | Destroyed B-75 Beast 13932 | -5/Garrison | Triggered checkpoint 13940 | -5/Garrison | Triggered checkpoint 13962 | -5/Garrison | Triggered checkpoint 13988 | -5/Garrison | Lost 3 parts (1n2u) 14078 | -5/Garrison | Identified exit to Factory 14078 | -5/Garrison | Discovered exit to Factory (range 8) 14090 | -5/Garrison | Triggered checkpoint 14216 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 14224 | -5/Garrison | Entered Factory 14224 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14375 | -4/Factory | Spotted B-86 Titan 14543 | -4/Factory | Lost 15 parts (2p5n4u4w) 14599 | -4/Factory | Found Launcher Loader 14602 | -4/Factory | Found Launcher Loader 14619 | -4/Factory | Identified exit to Research 14619 | -4/Factory | Discovered exit to Research (range 12) 14665 | -4/Factory | Entered Research 14665 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14798 | -3/Research | Build established: Scavenger-Gunner 14864 | -3/Research | Repaired Imp. Proton Missile Launcher 14890 | -3/Research | Identified exit to Garrison 14891 | -3/Research | Entered Garrison 14920 | -3/Garrison | Triggered checkpoint 14951 | -3/Garrison | Triggered checkpoint 14951 | -3/Garrison | Triggered checkpoint 14964 | -3/Garrison | Spotted B-86 Titan 14969 | -3/Garrison | Triggered checkpoint 14995 | -3/Garrison | Destroyed 8 combat bots 15036 | -3/Garrison | System corruption reached 10% 15050 | -3/Garrison | Core integrity fell below 50% 15067 | -3/Garrison | Core integrity fell below 20% 15081 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15071_ S-43 Plague knocked back. 15071_ Slug penetrates Wall. 15071_ Acquired Imp. Treads. 15074_ Imp. Treads destroyed. 15075_ Critical hit. 15075_ Lgt. Antimatter Reactor destroyed. 15076_ B-86 Titan activates siege mode. 15076_ Slammed into S-43 Plague. 15076_ Destabilizing: System interference. 15076_ Imp. Armor Integrity Analyzer temporarily disabled. 15077_ The unstable cave ceiling collapses. 15077_ Slammed into S-43 Plague. 15077_ S-43 Plague destroyed. 15077_ Destabilizing: Core damaged (-39). 15078_ Acquired 37 matter. 15078_ Acquired Xenon Bombardment Thruster. 15079_ Xenon Bombardment Thruster destroyed. 15080_ Slammed into S-43 Plague. 15081_ The unstable cave ceiling collapses. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????????? # ??????????????????? | | ???????????????????????## # ???????????????? | | ??????????????????????? ?????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ?????????????? | | ???????????????????????? ??????????????? | | ??????????????????????### # #??????????????? | | ??????????????????????? # # ???????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????### BB ??????????????????? | | ??????????????????????# BB#???????????????????? | | ???????????????????????# % #???????????????????? | | ???????????????# ###### #???????????????????? | | ???????????????# s s@ #???????????????????? | | ???????????????# ######; ##???????????????????? | | ??????????????????????#[;= #????????????????????? | | ?????????????????????## !! #????????????????????? | | ######################;/= #????????????????????? | | [ = #????????????????????? | | p #????????????????????? | | #????????????????????? | | ################ #####;#;###????????????????????? | | ???????????????# ###? " #??????????????????????? | | ???????????????# ####" #??????????????????????? | | ???????????????# #?? #??????????????????????? | | ???????????????# #??####??????????????????????? | | ???????????????# ###????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #"#????????????????????????????? | | ???????????????# "#????????????????????????????? | | ???????????????# "#????????????????????????????? | | ???????????????# "#????????????????????????????? | | ???????????????# #"#????????????????????????????? | | ???????????????# ###????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 65 Energy Generation 45 Energy Capacity 1380 Matter Stores 300 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Point Defense Rating 80 Evasion (%) 40 Targeting Accuracy 21 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 15 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hpw. Shotgun | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Imp. Core Analyzer | -6/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Scanalyzed Imp. Hover Unit | -5/Factory | Scanalyzed Enh. Nuclear Core | -5/Factory | Scanalyzed Imp. Datajack | -5/Factory | Scanalyzed Hvy. Rocket Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Infiltrator Knowing Is Half The Battle Release The Drones! Respectable Loadout Sniper Challenges ------------ None Game ------ Seed ImprovedTargetingFilter Manual? 0 Play Time 02:51:18 Cumulative 17.8 hours Start 2020.09.18 @ 00:44:27 End 2020.09.18 @ 10:09:59 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 5 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33887b47-252e-4679-b382-fbbce39a812c