Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 07:44:43 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (172) 860 Value Destroyed (5649) 5649 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (2592) 2592 TOTAL SCORE: 15521 Bonus ------- High Alert Combat Kills 761 Follower Combat Kills 1057 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -126 Cogmind --------- Core Integrity 766/1000 Matter 227/300 Energy 1150/1150 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Armored Huge Wheel > --- UTILITY (9) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Precision Assault Rifle > --- INVENTORY (20) --- Micro Fission Core Armored Huge Wheel Experimental Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Zionite Weapon Casing Hardened Medium Armor Plating Reactive Plating Dynamic Insulation System Chainsword Peak State ------------ > --- POWER ------------ F-cell Engine Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Zionite Weapon Casing Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Heavy Laser Coil Gun > --- INVENTORY -------- Micro Fission Core Light Treads Armored Huge Wheel Experimental Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Zionite Weapon Casing Zionite Light Carapace Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Advanced Shield Generator Dynamic Insulation System Zionite Phaser-S Precision Assault Rifle Proton Missile Launcher Chainsword [Rating: 86] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Reactive Plating Weapon Plasma Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 7 | . . 1 1 1 . . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 226 | 2 8 8 50 15 2 . 1 18 41 3 8 3 8 59 Power 10 | . . . 4 . . . . 1 2 . 1 . . 2 Engine 8 | . . . 3 . . . . 1 2 . 1 . . 1 Core 1 | . . . 1 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 29 | 2 1 2 14 2 . . . 1 2 . . . . 5 Treads 23 | 1 . 2 11 2 . . . 1 2 . . . . 4 Leg . | . . . . . . . . . . . . . . . Wheel 6 | 1 1 . 3 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 117 | . 5 3 12 6 2 . 1 12 28 3 3 2 6 34 Device 62 | . . . 4 2 2 . . 9 17 2 3 . 4 19 Storage 9 | . 4 2 1 1 . . . . . . . . . 1 Processor 4 | . 1 . . 1 . . . . 2 . . . . . Hackware 2 | . . . . . . . . . . . . . . 2 Protection 40 | . . 1 7 2 . . 1 3 9 1 . 2 2 12 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | . 2 3 20 7 . . . 4 9 . 4 1 2 18 Energy Gun 15 | . . 1 6 1 . . . . . . 2 1 . 4 Energy Cannon 9 | . 1 1 3 1 . . . . 2 . . . . 1 Ballistic Gun 18 | . 1 1 6 . . . . 1 3 . . . . 6 Ballistic Cannon 4 | . . . 1 1 . . . 1 1 . . . . . Launcher 6 | . . . 1 . . . . 1 . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 17 | . . . 2 4 . . . 1 3 . 2 . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 1 . . . 1 2 . 2 . . 5 Parts Lost 26 | . . 2 6 . . . . . 1 . . . . 17 Power 4 | . . . 2 . . . . . . . . . . 2 Propulsion 8 | . . 2 1 . . . . . 1 . . . . 4 Utility 6 | . . . 1 . . . . . . . . . . 5 Weapon 8 | . . . 2 . . . . . . . . . . 6 Highest Loss Streak 8 | . . 1 2 . . . . . 1 . . . . 8 Average Slot Usage (%) 94 | . 99 96 97 92 92 92 92 91 92 93 93 93 93 93 Engine 9 | . 14 11 6 7 7 7 7 9 12 12 12 12 12 7 Treads 14 | . 14 21 17 15 15 15 15 14 11 12 12 12 12 10 Wheel 7 | . 14 9 8 7 7 7 7 7 6 6 6 6 6 5 Device 9 | . . . 7 6 15 15 15 14 9 12 11 12 11 9 Storage 16 | . 26 29 18 15 15 15 15 14 12 12 12 12 12 11 Processor 8 | . 1 . . 7 7 7 7 7 18 18 18 18 18 16 Protection 3 | . . 2 9 7 . . . . 2 . . . . 4 Energy Gun 5 | . . . 7 4 7 7 7 7 . . 11 12 13 9 Energy Cannon 6 | . 13 10 5 7 7 7 7 7 10 6 . . . . Ballistic Gun 5 | . 14 11 12 3 . . . 1 3 6 2 . . 2 Slashing Weapon 2 | . . . . 4 7 7 7 1 3 6 4 6 1 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 125 | 12 44 65 83 105 90 90 96 106 114 105 105 118 111 125 Greatest Support 48 | 20 10 40 40 28 28 28 28 28 28 28 28 28 28 48 Greatest Overweight (x) 6 | 1 4 6 6 3 3 3 3 3 4 3 3 4 3 4 Average Overweight (x) 3 | . 1 5 3 2 3 3 3 3 3 3 3 3 3 3 Largest Inventory Capacity 20 | 6 16 18 18 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 17 18 18 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 18 18 20 20 20 20 20 20 19 20 20 20 20 Average Carried 18 | 5 8 15 17 18 20 20 19 19 19 19 19 20 20 19 Final Capacity 20 | 6 16 18 18 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 11 18 18 20 20 20 20 20 19 19 20 20 20 12 Class Distribution -------------------- 19% | Mutant 18% | Messiah-Assassin 14% | Hauler-Assassin 13% | Messiah-Skirmisher 9% | Messiah-Mutant 8% | Tank 6% | Scavenger-Tank 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Assassin | -7/Lower Caves Hauler-Assassin | -7/Lower Caves Hauler-Assassin | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Assassin | -6/Lower Caves Messiah-Assassin | -6/Lower Caves Messiah-Assassin | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3817 | 227 162 280 1067 134 53 17 . 287 492 30 106 . 105 857 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7871 | 107 225 769 2661 242 . 121 . 269 521 . 55 . 153 2748 Parts 386 | 2 15 46 156 9 . 1 . 6 38 . 2 . 5 106 Haulers Intercepted 11 | . 1 1 4 3 . . . . 1 . . . . 1 Recyclers Shooed 3 | 1 . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 2 1 . 20 . . 2 . . . Prevented 12 | . . . . . . . . 4 . . . . 8 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 124 | . 5 13 48 1 . . . 5 9 . 2 . 2 39 Guns 59 | . . 3 27 . . . . 3 2 . . . . 24 Cannons 35 | . 5 8 13 1 . . . 1 5 . 2 . . . AOE 24 | . . 1 8 . . . . . 2 . . . . 13 Classes Destroyed 15 | 2 4 3 4 . . . . . 1 . . . . 1 Worker 11 | . . . 4 . . . . . 3 . . . . 4 Builder 7 | . . . 3 . . . . . . . . . . 4 Tunneler 3 | 1 . . 1 . . . . . . . . . . 1 Hauler 11 | . 1 1 4 3 . . . . 1 . . . . 1 Recycler 8 | 1 . 1 4 . . . . . . . . . . 2 Operator 2 | . . 1 1 . . . . . . . . . . . Watcher 6 | . 2 3 . . . . . . . . . . . 1 Swarmer 33 | . 3 1 11 . . . . 1 4 . 2 . . 11 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 58 | . 2 9 23 . . . . 2 . . . . 2 20 Brawler 3 | . . 1 1 . . . . 1 . . . . . . Duelist 3 | . . . 2 . . . . 1 . . . . . . Sentry 16 | . . 2 10 1 . . . . 2 . . . . 1 Hunter 6 | . . . 1 . . . . . 2 . . . . 3 Programmer 4 | . . . . . . . . . 1 . . . . 3 Best Kill Streak 19 | 2 2 4 13 2 . . . 2 4 . 2 . 2 19 Combat Bots Only 15 | . 2 3 5 1 . . . 2 4 . 2 . 2 15 Max Kills in Single Turn 6 | 1 1 1 2 1 . . . 1 3 . 1 . 1 6 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 4 | . . 1 2 . . . . . 1 . . . . 4 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7625 | . 187 541 1934 74 64 . . 278 1095 . 110 . 43 3299 Core 697 | . 23 82 269 4 . . . 29 56 . . . . 234 Absorbed by Shields 503 | . . . . . . . . . . . . . . 503 Core Remaining (%) 84 | 100 90 79 51 . . . . 95 . . . . 93 . Volleys Fired 345 | 7 15 53 109 8 . . . 22 31 . 4 . 5 91 Largest 3 | 2 2 2 3 3 . . . 3 3 . 3 . 1 3 Hottest 215 | 70 91 91 149 160 . . . 183 183 . 148 . 39 215 Shots Fired 868 | 14 30 106 319 24 . . . 49 68 . 9 . 5 244 Gun 633 | 14 15 53 249 16 . . . 27 24 . 6 . . 229 Cannon 211 | . 15 53 66 8 . . . 19 44 . 3 . . 3 Launcher 24 | . . . 4 . . . . 3 . . . . 5 12 Special . | . . . . . . . . . . . . . . . Kinetic 366 | 7 15 53 156 8 . . . 16 24 . 4 . . 83 Thermal 249 | 7 15 19 51 8 . . . 15 27 . 4 . . 103 Explosive 4 | . . . 4 . . . . . . . . . . . Electromagnetic 247 | . . 34 108 8 . . . 18 17 . . . 5 57 Phasic 2 | . . . . . . . . . . . 1 . . 1 Robot Hit Streak 29 | 4 8 11 29 10 . . . 6 18 . 8 . . 29 Robot Miss Streak 5 | 3 2 2 3 1 . . . 5 3 . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 10 | . . . 1 . . . . . . . . . . 9 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 Shots Hit Robots 575 | 8 18 65 209 16 . 2 . 27 37 . 4 . . 189 Core Hits 294 | 4 10 26 109 5 . 1 . 10 18 . 2 . 6 103 Critical Hits 14 | . . . 3 . . . . . 1 . 1 . . 9 Critical Kills 8 | . . . 2 . . . . . 1 . . . . 5 Critical Parts Destroyed 6 | . . . 1 . . . . . . . 1 . . 4 Melee Attacks 91 | . . . 11 28 3 2 . 1 8 7 8 . 3 20 Impact 6 | . . . 6 . . . . . . . . . . . Slashing 85 | . . . 5 28 3 2 . 1 8 7 8 . 3 20 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16121 | 93 332 1350 4442 442 . 190 . 954 1410 . 97 . 361 6450 Guns 8228 | 93 86 337 2484 172 . . . 414 220 . 20 . . 4402 Cannons 3368 | . 246 950 991 151 . . . 255 642 . 77 . . 56 Explosions 3792 | . . 63 967 . . . . 285 377 . . . 361 1739 Melee 718 | . . . . 119 . 190 . . 156 . . . . 253 Ramming 15 | . . . . . . . . . 15 . . . . . Kinetic 3573 | 32 86 337 1260 69 . . . 250 220 . 20 . . 1299 Thermal 5911 | 61 246 350 1227 151 . . . 337 658 . 77 . . 2804 Explosive 517 | . . . 517 . . . . . . . . . . . Electromagnetic 5354 | . . 663 1438 103 . . . 367 361 . . . 361 2061 Impact . | . . . . . . . . . . . . . . . Slashing 718 | . . . . 119 . 190 . . 156 . . . . 253 Piercing . | . . . . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . . . . . 33 Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 253 | . . . 63 . . 71 . 23 6 . . . 11 79 Projectiles . | . . . . . . . . . . . . . . . Explosions 170 | . . . 63 . . . . 23 . . . . 11 73 Melee 83 | . . . . . . 71 . . 6 . . . . 6 Knockbacks 2 | . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage 410 | . . 37 129 . . . . 39 7 . . . . 198 Shots 12 | . . 1 4 . . . . 1 . . . . . 6 Rammed 1 | . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 349 | 110 196 252 349 295 . . . 312 308 . 78 . 20 221 Average Temperature 89 | 49 57 84 104 134 . . . 129 97 . 25 . 7 60 Received Heat Transfer 2116 | . 51 216 765 . 18 . . 66 96 . . . 21 883 Effects 2 | . . . 2 . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . . 1 . . . . 2 1 Combat Hostiles 5 | . . 1 . . . . . 1 . . . . 2 1 Parts Fried 19 | . . 5 5 . . . . . . . . . 2 7 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 13 | 1 . 1 3 1 . . . 1 . . 1 . . 5 Heat Transferred 8795 | 185 444 618 1995 300 . . . 550 800 . 150 . . 3753 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . 1 6 . . . . 1 1 . . . . 12 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1076 | 10 179 279 755 452 . . . . 524 . . . . 1076 Average Influence 267 | 6 53 139 433 266 . . . . 205 . . . . 266 Maximum Alert Level 3 | . . 1 3 2 . . . . 2 . . . . 3 Low Security (%) 50 | 100 100 81 18 32 . . . . 63 . . . . 62 Level 1 22 | . . 18 18 48 . . . . 25 . . . . 11 Level 2 22 | . . . 54 18 . . . . 11 . . . . 12 Level 3 4 | . . . 7 . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 4 5 1 . . . . 5 . . . . 15 Investigation 6 | . 1 1 2 . . . . . 1 . . . . 1 Extermination 4 | . . . . 1 . . . . 1 . . . . 2 Reinforcement 12 | . . 3 3 . . . . . 1 . . . . 5 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . 2 . . . . 5 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 14 | . . 3 3 1 . . . . 2 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 252 | . 11 29 67 6 3 . . 21 22 . 3 . 4 86 Peak Tracking Total 11 | . 3 4 7 3 3 . . 6 4 . 3 . 4 11 Tactical Retreats 24 | . 1 5 1 1 . . . 2 . . 1 . 1 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 1 1 2 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 24 | . . 2 6 . . . . . 8 . . . . 8 Max in Single Turn 7 | . . 1 1 . . . . . 7 . . . . 2 Garrison Access 3 | . . . 1 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 46 | . 9 5 12 7 2 . 1 . 4 . 1 4 . 1 Terminals 24 | . 7 4 9 4 . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . 1 2 . . . . 2 . . . . . Total Hacks 139 | . 20 17 36 19 8 . 5 . 5 . 1 26 . 2 Successful 93 | . 13 8 19 11 8 . 5 . 2 . 1 26 . . Failed 45 | . 7 9 16 8 . . . . 3 . . . . 2 Catastrophic 7 | . . 1 4 . . . . . 2 . . . . . Database Lockouts 4 | . . . 4 . . . . . . . . . . . Manual 100 | . 13 12 27 12 . . . . 22 . . . . 14 Terminals 78 | . 16 16 31 15 . . . . . . . . . . Fabricators 4 | . . . . 2 . . . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 8 | . 4 . 2 . . . . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . 1 2 . . . . 3 . . . . . Terminal Hacks 62 | . 6 4 8 4 8 . 5 . . . 1 26 . . Record 19 | . 1 . . . 7 . . . . . . 11 . . Part Schematic 16 | . 2 2 . . . . 5 . . . . 7 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Prototype ID Bank 7 | . 1 1 2 . . . . . . . . 3 . . Open Door 2 | . . . . . 1 . . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . 2 . . . . . Retrieve Components 4 | . 1 . 1 . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . . . . . . Seal Access 3 | . . . 1 2 . . . . . . . . . . Unauthorized Hacks 55 | . 15 9 20 11 . . . . . . . . . . Terminals 21 | . 6 4 8 3 . . . . . . . . . . Track 12 | . 4 2 5 1 . . . . . . . . . . Botnet 9 | . 2 2 3 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 30 | . 8 4 10 4 . . . . 3 . . . . 1 Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . 2 2 . . . . 5 . 10 . . 7 . 12 Parts Built 1 | . . . . 1 . . . . . . . . . . Matter 102 | . . . . 102 . . . . . . . . . . Time 25 | . . . . 25 . . . . . . . . . . Total Part Build Rating 1 | . . . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 18 | . 3 . 10 . . . . . 5 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 15 | . . . . . . . 8 . 2 . . . 1 4 Largest Group 8 | . . . . . . . 8 8 2 1 1 . 1 4 Highest-Rated Group 248 | . . . . . . . 248 248 170 85 85 . 94 237 Highest-Rated Ally 94 | . . . . . . . 40 40 85 85 85 . 94 94 Zionite Dispatches 3 | . . . . . . . . . 1 . . . . 2 Heavy 1 | . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . 2 GOTO 1 | . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . 1 Ally Attacks 155 | . . . . . . . . 81 22 . 1 . 13 38 Total Damage 4772 | . . . . . . . . 1627 1689 . 33 . 328 1095 Kills 38 | . . . . . . . . 15 11 . . . 2 10 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . 2 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . 4 . . . . 2 Component Stockpiles 2 | . . . . . . . . . 1 . . . . 1 Prototype Schematics 2 | . . . . . . . . . 1 . . . . 1 Trap Installations 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 12844 | 52 705 934 2176 1555 610 526 1138 1144 1251 507 479 109 508 1150 Spaces Moved 7807 | 29 601 472 1029 1089 459 398 838 643 747 319 329 81 330 443 Core . | . . . . . . . . . . . . . . . Treads 438 | . . 57 311 . . . . . . . . . . 70 Legs 7 | 7 . . . . . . . . . . . . . . Wheels 7362 | 22 601 415 718 1089 459 398 838 643 747 319 329 81 330 373 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 90 | 90 90 110 120 120 130 130 130 130 130 130 130 130 130 130 Average Speed 131 | 97 96 141 154 124 130 130 130 130 131 130 130 130 130 145 Slowest Speed 220 | 120 120 180 220 130 130 130 130 130 140 130 130 140 130 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 93 49 92 28 64 64 89 78 25 60 52 69 52 12 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 11 | . . . . . 3 . 1 . 6 . . 1 . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 18 | . . . . . 2 1 4 3 . 2 6 . . . Spaces Dug 74 | . . . 9 24 3 . . 1 6 7 9 . 3 12 Terrain Destroyed 198 | . . 3 58 24 3 . . 15 25 7 9 . 3 51 Melee 73 | . . . 9 24 3 . . 1 6 7 8 . 3 12 Projectile 14 | . . . 1 . . . . 3 . . 1 . . 9 AOE 111 | . . 3 48 . . . . 11 19 . . . . 30 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 9547 | 40 702 646 1412 1224 466 403 886 901 930 397 359 83 394 704 Wait 886 | . 64 92 147 59 3 4 46 214 81 69 . . 49 58 Move 7793 | 28 600 471 1028 1088 458 397 837 642 746 318 328 80 329 443 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | 1 6 14 23 8 . . 1 1 9 . 4 . . 10 Fast Attach 40 | 1 4 1 11 3 . . . 3 6 . 3 . . 8 Attach 36 | 1 . 5 9 2 . . . 1 3 . . . . 15 Detach 12 | . 2 2 2 1 . . . . . . 1 . . 4 Swap 151 | . 4 2 30 10 2 . 1 15 32 3 5 3 8 36 Drop 97 | 2 7 6 42 9 . . 1 2 13 . 6 . . 9 Fire 345 | 7 15 53 109 8 . . . 22 31 . 4 . 5 91 Melee 91 | . . . 11 28 3 2 . 1 8 7 8 . 3 20 Ram 1 | . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 8 . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 53 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 10) 501 | -10/Materials | Discovered new exit (range 16) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Discovered new exit (range 16) 1670 | -9/Materials | Discovered new exit (range 4) 1692 | -9/Materials | Entered another Materials area 1692 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2603 | -8/Materials | Discovered new exit (range 16) 2628 | -8/Materials | Central database locked down 3188 | -8/Materials | Build established: Scavenger-Tank 3213 | -8/Materials | Discovered new exit (range 15) 3547 | -8/Materials | Build established: Tank 3868 | -8/Materials | Entered Factory 3868 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3965 | -7/Factory | Discovered new exit (range 4) 3969 | -7/Factory | Identified exit to Lower Caves 4051 | -7/Factory | Discovered new exit (range 16) 4073 | -7/Factory | Identified exit to Factory 4229 | -7/Factory | Build established: Mutant 4655 | -7/Factory | Fabricated Hcp. Storage Unit? 4776 | -7/Factory | Local fabrication network quarantined 4978 | -7/Factory | Identified exit to Storage 5021 | -7/Factory | Build established: Hauler-Mutant 5423 | -7/Factory | Entered Lower Caves 5472 | -7/Lower Caves | Learned location of Extension (-4) 5731 | -7/Lower Caves | Build established: Hauler-Assassin 5830 | -7/Lower Caves | Learned location of Armory (-3) 5830 | -7/Lower Caves | Learned 8 Research zone layouts 5830 | -7/Lower Caves | Learned Armory trap positions 5830 | -7/Lower Caves | Learned Extension emergency access door positions 6018 | -7/Lower Caves | Discovered new exit (range 13) 6031 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6032 | -7/Lower Caves | Identified exit to Lower Caves 6033 | -7/Lower Caves | Entered another Lower Caves area 6034 | -7/Lower Caves | Encountered a Warlord checkpoint 6475 | -7/Lower Caves | Discovered new exit (range 13) 6488 | -7/Lower Caves | Identified exit to Zion 6559 | -7/Lower Caves | Entered Zion 6653 | -7/Zion | Received a hallucinogenic algorithm 6666 | -7/Zion | Discovered new exit (range 17) 6850 | -7/Zion | Given A8's code to call for help 6902 | -7/Zion | Gained Derelict followers 6984 | -7/Zion | Learned Factory trap positions 7193 | -7/Zion | Learned 12 Factory zone layouts 7260 | -7/Zion | Imprinted 7262 | -7/Zion | Declared Zion's savior 7555 | -7/Zion | Build established: Messiah-Assassin 7649 | -7/Zion | Identified exit to Proximity Caves 7697 | -7/Zion | Entered Proximity Caves 7697 | -6/Proximity Caves | Accompanied by 8 allies 8154 | -6/Proximity Caves | Build established: Messiah-Skirmisher 8448 | -6/Proximity Caves | Found Alien Artifact 8448 | -6/Proximity Caves | Identified Core Expander 8448 | -6/Proximity Caves | Installed Core Expander, added new Power slot 8599 | -6/Proximity Caves | Learned 8 Factory zone layouts 8652 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8841 | -6/Proximity Caves | Entered Factory 8841 | -6/Factory | Accompanied by 1 ally 8841 | -6/Factory | Evolved 2 slots: Utility x2 8842 | -6/Factory | Identified exit to Factory 8843 | -6/Factory | Identified exit to Lower Caves 8844 | -6/Factory | Loaded intel: 78 trap records 9204 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9512 | -6/Factory | Retrieved Zion intel report: Trap Installations 9826 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9859 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9860 | -6/Factory | Zion Heavy squad teleported in 9937 | -6/Factory | Garrison activated, responded to threat 10092 | -6/Factory | Entered Lower Caves 10092 | -6/Lower Caves | Accompanied by 1 ally 10400 | -6/Lower Caves | Build established: Messiah-Assassin 10561 | -6/Lower Caves | Discovered new exit (range 12) 10574 | -6/Lower Caves | Identified exit to Lower Caves 10599 | -6/Lower Caves | Entered another Lower Caves area 10599 | -6/Lower Caves | Accompanied by 1 ally 10671 | -6/Lower Caves | Discovered exit to Factory (range 12) 11011 | -6/Lower Caves | Learned Factory terminal intel 11068 | -6/Lower Caves | Discovered new exit (range 7) 11074 | -6/Lower Caves | Identified exit to Data Miner 11078 | -6/Lower Caves | Entered Data Miner 11078 | -6/Data Miner | Discovered new exit (range 6) 11084 | -6/Data Miner | Identified exit to Proximity Caves 11103 | -6/Data Miner | Met Data Miner 11129 | -6/Data Miner | Learned location of Section 7 (-2) 11129 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11151 | -6/Data Miner | Received God Mode back door access code from Data Miner 11187 | -6/Data Miner | Entered Proximity Caves 11458 | -5/Proximity Caves | Escorted by Enhanced Grunt 11501 | -5/Proximity Caves | Build established: Messiah-Mutant 11609 | -5/Proximity Caves | Discovered exit to Factory (range 20) 11695 | -5/Proximity Caves | Entered Factory 11695 | -5/Factory | Accompanied by 1 ally 11695 | -5/Factory | Evolved 2 slots: Utility x2 11696 | -5/Factory | Identified exit to Upper Caves 11697 | -5/Factory | Loaded intel: 20 terminal locations 11878 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11879 | -5/Factory | Zion Hacking Resupply teleported in 12412 | -5/Factory | Garrison activated, responded to threat 12446 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12447 | -5/Factory | Zion Light squad teleported in 12595 | -5/Factory | First assault squad dispatched 12596 | -5/Factory | Found Prototype Protection 12596 | -5/Factory | Identified Zio. Weapon Casing 12605 | -5/Factory | Destroyed 11 combat bots 12653 | -5/Factory | Lost 3 parts (2n1u) 12656 | -5/Factory | Found Zio. Weapon Casing 12740 | -5/Factory | Garrison activated, responded to threat 12799 | -5/Factory | Destroyed 15 combat bots 12823 | -5/Factory | Lost 8 parts (1p1n3u3w) 12845 | -5/Factory | Self-destructed Last Messages --------------- 12803_ G-50 Soldier IFF system glitched. 12806_ W-25 Informer sends out distress signal. 12812_ Slug penetrates G-67 Veteran. 12812_ G-67 Veteran suffers critical hit. 12812_ Destroyed Flexi-carbon Leg. 12818_ Slug penetrates G-67 Veteran. 12821_ G-67 Veteran destroyed. 12821_ Switching to secondary target: G-50 Soldier. 12821_ Slug penetrates G-50 Soldier. 12821_ Slug penetrates Wall. 12825_ K-01 Serf collects debris. 12827_ Proton Missile Launcher destroyed. 12828_ K-01 Serf collects debris. 12833_ Slug penetrates Wall. 12836_ Slug penetrates K-01 Serf. 12839_ Slug penetrates I-47 Archangel. 12841_ Arm. Treads destroyed. 12842_ Coil Gun destroyed. 12843_ Adv. Shield Generator destroyed. 12844_ F-cell Engine destroyed. Map ----- +----------------------------------------------------+ | "" " ?# # ""=%! ###+######## | | "" T # + * # ? ##? | | "" " # # # ?[ ??###? | | ? # # ! ^ # [? ###? | | # #=%! # [ ??### | | ? ###?#### # * + ? ###? | | ??##?#### # [ # "" "" ??#? | | #####?## # % # ""???????# | | ??####?############# *% = # ???"? ???? | | ? #?########??################## ##? ?????????? | | ?############ """" """" # [##??????#?????? | | ? ??###?####### """ """ +*%=###????#??????? | | ####?#??##??#?# #[ ##?#??????????? | | ?? ###### ! # #??#????#?????? | | "?"""" #???## # ##########?#??? | | ?"?"?"" ?#?#?# ! """ """ """ # ==#! ""G"" ?? | | ???""?" ####?# """ """ """ #=[[#=* "" "" # | | ?????"? ?#?##?# """ """ """ #![!#%!= ! "= | | ???? ??##??# #[[=# =%%[% "! | | ?????#? ??######################=*[#! %%= "# | | ????#??#?###?#??#?#########?# =#!!/#%=!= "# | | ???? ###?? ??"?""?"""""" ###%%#%=[+=%= #? | | ????????#????"""""?"""""" ##!%!#[% #% =% #? | | ??????#??????"?"?" """""" ######[ %# = #? | | ????????????"""""" """""" #==!% [==# #? | | ?????????? @#=%%%! %[# #? | | ?????????? %g%!%!! %%# #? | | ?????????? i !#k%!###################? | | ???????????############g###g! ###????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# = #??????????????????? | | ?????????????????????# % #??????????????????? | | ?????????????????????#! ######??????????????????? | | ?????????????????????# % ????????????????????????? | | ???????????????????? % ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? [% ??????????????????????????? | | ????????????????? % ###??????????????????????????? | | ????????????????# " ?????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 1725 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 625 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Scatter Rocket Array | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Tri-rail Accelerator | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterAerolevCapacitor Manual? 0 Play Time 03:25:54 Cumulative 679.7 hours Start 2020.02.24 @ 11:45:09 End 2020.02.25 @ 07:44:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f6486fd2-978a-42ca-9cad-7cf52286bfb4