Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.21 @ 01:06:50 Player: Pyrox Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (284) 1420 Value Destroyed (11674) 11674 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 18990 Bonus ------- Follower Combat Kills 539 Met Imprinter 300 Was Imprinted 300 Friendly Fire -183 Cogmind --------- Core Integrity 0/1000 Matter 80/300 Energy 365/365 System Corruption 5% Temperature Cool (9) Movement Hovering (720) Ox8 Location -5/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor Neutrino Core Micro Fission Core > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (7) ------ Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Generic] Target Analyzer Hacking Suite > --- WEAPON (5) ------- Backup Laser III > --- INVENTORY (20) --- Backup Power III Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Advanced Heat Sink Medium Matter Pod (100) Medium Matter Pod (100) Large Matter Pod (150) Improved Medium Armor Plating Wave Gun Autogun Autogun Enhanced Coil Gun Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System 0b10 Decoder Chip [Generic] Targeting Computer Target Analyzer Energy Filter > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Ion Cannon Ion Cannon Enhanced Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Fission Core Fusion Compressor Neutrino Core Armored Treads Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Matter Pod Medium Matter Pod Large Matter Pod Hacking Suite Heavy Laser Phase Cannon Autogun Remote Datajack [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 2 . 2 . . . . 2 2 Power 2 | . . . 1 . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . 1 . . 1 . 1 . . . . 1 1 Weapon 3 | . . . . 1 . 1 . . . . . 1 Parts Attached 183 | 7 5 5 18 25 18 30 . . . . 39 36 Power 40 | 1 2 1 2 4 3 5 . . . . 12 10 Engine 28 | 1 2 1 2 2 2 5 . . . . 8 5 Core 12 | . . . . 2 1 . . . . . 4 5 Reactor . | . . . . . . . . . . . . . Propulsion 53 | 2 1 2 7 7 5 9 . . . . 12 8 Treads 41 | . . . 4 6 5 9 . . . . 12 5 Leg 2 | 2 . . . . . . . . . . . . Wheel 6 | . 1 2 2 1 . . . . . . . . Hover 4 | . . . 1 . . . . . . . . 3 Flight . | . . . . . . . . . . . . . Utility 28 | 2 1 . 2 7 4 4 . . . . 3 5 Device 15 | . . . . 2 4 3 . . . . 2 4 Storage 4 | . 1 . 1 2 . . . . . . . . Processor 4 | 1 . . . 1 . 1 . . . . 1 . Hackware 1 | . . . . . . . . . . . . 1 Protection 4 | 1 . . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 1 2 7 7 6 12 . . . . 12 13 Energy Gun 24 | 2 1 1 1 3 3 3 . . . . 3 7 Energy Cannon 13 | . . . 1 . . 3 . . . . 5 4 Ballistic Gun 12 | . . . 3 4 . 2 . . . . 1 2 Ballistic Cannon 6 | . . . . . 2 3 . . . . 1 . Launcher 3 | . . . . . 1 1 . . . . 1 . Special Weapon 3 | . . . 2 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 Parts Lost 62 | . . 4 7 9 1 . . . . . 17 24 Power 17 | . . 1 1 3 . . . . . . 7 5 Propulsion 18 | . . 1 3 4 . . . . . . 3 7 Utility 6 | . . . . 1 1 . . . . . . 4 Weapon 21 | . . 2 3 1 . . . . . . 7 8 Highest Loss Streak 8 | . . 3 6 8 1 . . . . . 5 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 99 74 89 99 99 100 100 100 100 97 89 Engine 10 | . 12 12 3 7 9 12 14 14 14 14 6 5 Core 4 | . . . . 3 6 1 . . . . 11 10 Treads 18 | . . . 11 16 25 20 21 21 21 21 17 11 Device 12 | . . . . 3 13 14 14 14 14 14 12 13 Storage 7 | . 10 12 14 14 10 7 7 7 7 7 6 5 Processor 13 | . 12 12 10 7 8 13 14 14 14 14 18 14 Energy Gun 6 | . 25 20 1 7 10 11 . . . . 8 10 Energy Cannon 8 | . . . 7 2 . 4 14 14 14 14 9 9 Ballistic Gun 2 | . . . 10 12 . 4 . . . . 2 2 Ballistic Cannon 7 | . . . . . 11 7 14 14 14 14 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 95 | 8 11 12 31 65 69 80 80 80 80 80 88 95 Greatest Support 93 | 20 20 16 43 60 68 71 71 71 71 71 93 82 Greatest Overweight (x) 22 | . 1 1 1 8 1 2 1 1 1 1 22 8 Average Overweight (x) . | . . . . 1 . . 1 1 1 1 . 1 Largest Inventory Capacity 20 | 5 5 5 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 5 7 11 20 20 20 20 20 20 20 20 Most Carried 20 | 5 5 4 10 10 20 20 20 20 20 20 20 20 Average Carried 17 | 3 4 2 5 7 16 19 19 19 20 19 19 18 Final Capacity 20 | 5 5 5 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 4 3 8 10 20 19 20 20 20 20 20 18 Class Distribution -------------------- 54% | Hacker-Gunner 32% | Scavenger-Gunner 9% | Hacker-Mutant 3% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Matter Collected 6542 | 270 139 83 228 775 733 1157 75 223 . 60 1488 1311 Remotely . | . . . . . . . . . . . . . Salvage Created 13054 | 42 109 174 862 1089 2116 2864 36 285 . 127 3327 2023 Parts 613 | 2 9 . 54 55 110 135 1 7 . 4 145 91 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 12 | . . . 1 . . 3 . . . . 6 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 237 | 1 2 11 17 21 41 48 1 6 . 2 57 30 Guns 101 | 1 2 11 9 17 15 28 . . . . 8 10 Cannons 110 | . . . 7 3 18 19 1 5 . 2 41 14 AOE 12 | . . . . . 3 . . . . . 7 2 Classes Destroyed 17 | 1 1 1 4 2 3 4 . . . . 1 . Worker 11 | . . . . . 3 3 . . . . 3 2 Builder 5 | . . . . 1 . 1 . . . . 2 1 Tunneler 3 | . . . . . . 1 . . . . 1 1 Hauler 1 | . . . . . 1 . . . . . . . Recycler 13 | . . . 1 . 1 7 . . . . 4 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 28 | . 1 . 2 2 2 7 . . . . 7 7 Swarmer 27 | . . . 2 4 2 9 . . . 2 5 3 Grunt 100 | 1 2 . 7 12 22 23 . 4 . . 22 7 Brawler 3 | . . . . . 1 . . 1 . . 1 . Duelist 6 | . . . 1 . . 3 . . . . . 2 Sentry 43 | . . . 7 4 14 5 . 1 . . 8 4 Hunter 15 | . . . . 1 2 1 . . . . 8 3 Programmer 31 | . . . . . . 7 1 . . . 12 11 Behemoth 1 | . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . 1 . . Assembled 11 | . . 11 . . . . . . . . . . Best Kill Streak 8 | 1 3 7 4 5 7 8 1 3 . 1 8 5 Combat Bots Only 7 | 1 2 7 3 5 5 6 1 3 . 1 5 4 Max Kills in Single Turn 6 | 1 1 1 2 2 3 2 1 2 . 1 6 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . 2 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1497 | 8 9 72 101 154 125 250 8 17 . 21 520 212 Missed 451 | 1 4 23 41 27 30 85 2 6 . 9 174 49 Damage Taken 11500 | 45 43 490 483 1242 915 1716 56 59 . 87 3313 3051 Core 2141 | 13 . 116 96 231 105 196 . 14 . 8 349 1013 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 65 | . . 21 14 30 . . . . . . . . Ignored by Resistances 6539 | 30 26 298 302 705 558 1046 34 41 . 56 2026 1417 Regen/Repaired (Parts) 1204 | . . . 62 . 105 464 . . 23 . 492 58 Core Remaining (%) 63 | 94 . 48 76 . 38 . . . . 68 58 . Volleys Fired 604 | 5 7 27 62 75 75 119 2 7 . 5 135 85 Largest 5 | 2 2 2 2 3 3 4 4 4 . 4 4 5 Hottest 334 | 90 90 90 98 135 165 240 231 231 . 231 271 334 Shots Fired 1829 | 10 14 51 93 192 219 460 10 30 . 20 436 294 Gun 1097 | 10 14 51 59 176 126 327 . . . . 163 171 Cannon 703 | . . . 26 16 83 132 10 30 . 20 263 123 Launcher 21 | . . . . . 10 1 . . . . 10 . Special 8 | . . . 8 . . . . . . . . . Kinetic 636 | . . . 26 139 88 178 5 14 . 10 123 53 Thermal 926 | 5 7 46 67 31 . 281 5 16 . 10 248 210 Explosive 21 | . . . . . 10 1 . . . . 10 . Electromagnetic 246 | 5 7 5 . 22 121 . . . . . 55 31 Robot Hit Streak 59 | 9 10 21 15 38 35 43 26 19 . 21 47 59 Robot Miss Streak 5 | . 1 3 1 1 2 5 . 1 . 1 2 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 11 | . . 4 . 5 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . Shots Hit Robots 1386 | 9 11 42 75 157 173 330 5 19 . 11 334 220 Core Hits 578 | 2 6 21 28 49 81 139 2 8 . 6 150 86 Critical Kills 9 | . . . . 1 . 4 . 1 . . 1 2 Critical Parts Destroyed 5 | . . . . . . 2 . . . . . 3 Critical Strikes 98 | . 1 . 4 3 5 43 1 3 . . 22 16 Burn 54 | . 1 . 4 1 . 35 . . . . 7 6 Meltdown 4 | . . . . 1 . . . 1 . . 1 1 Destroy 10 | . . . . . . 6 . . . . . 4 Blast 13 | . . . . . 1 2 1 2 . . 7 . Corrupt 17 | . . . . 1 4 . . . . . 7 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 31243 | 112 151 469 1239 2589 4448 5862 142 562 . 338 9687 5644 Guns 14625 | 112 151 469 658 2239 2295 3760 . . . . 2327 2614 Cannons 13482 | . . . 500 300 1520 2064 142 562 . 338 5644 2412 Explosions 3037 | . . . . 50 615 38 . . . . 1716 618 Melee . | . . . . . . . . . . . . . Ramming 22 | . . . 4 . 18 . . . . . . . Kinetic 8945 | . . . 278 1612 1575 2085 61 270 . 143 2189 732 Thermal 16552 | 51 63 424 957 567 127 3739 81 292 . 195 5672 4384 Explosive 1396 | . . . . . 488 38 . . . . 870 . Electromagnetic 4328 | 61 88 45 . 410 2240 . . . . . 956 528 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . 2 . 1 2 1 1 1 1 . 6 5 Average Corruption 1 | . . 2 . 1 1 1 1 1 1 . 3 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 264 | . . 8 . 8 23 43 22 25 . . 116 19 Message Errors 68 | . . 3 . 2 6 9 7 7 . . 28 6 Matter Fused 63 | . . 1 . 3 5 13 6 6 . . 27 2 Heat Flow Errors 26 | . . 1 . . 2 4 1 2 . . 16 . Energy Discharges 28 | . . 1 . . 2 5 2 3 . . 13 2 Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 3 | . . . . . . 1 . . . . 2 . Data Loss (minor) 27 | . . 1 . 2 1 4 2 2 . . 10 5 Data Loss (major) 14 | . . . . . 2 3 2 2 . . 3 2 Misfires 21 | . . 1 . . 3 2 2 2 . . 9 2 Alerts 7 | . . . . . 1 1 . 1 . . 4 . Weapon Failures 6 | . . . . 1 1 . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 330 | . . . 10 . 3 22 . . . . 164 131 Projectiles 143 | . . . 10 . . 22 . . . . 70 41 Explosions 187 | . . . . . 3 . . . . . 94 90 Melee . | . . . . . . . . . . . . . Knockbacks 37 | . . . . . 10 17 . 2 . . 8 . Impact . | . . . . . . . . . . . . . Kinetic 35 | . . . . . 10 15 . 2 . . 8 . Secondary 2 | . . . . . . 2 . . . . . . Self-Inflicted Damage 160 | . . . 2 18 28 . . . . . 18 94 Shots 6 | . . . . 1 2 . . . . . 1 2 Rammed 4 | . . . 1 . 1 1 . . . . . 1 Targets Rammed 4 | . . . 1 . 1 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 815 | 168 198 309 87 815 216 252 244 248 . 84 623 779 Average Temperature 133 | 91 95 99 27 250 37 73 82 97 . 51 122 235 Received Heat Transfer 4505 | 42 45 260 351 1044 639 699 . 54 . 30 954 387 Effects 121 | . . . . 37 . 1 . . . . 19 64 Shutdowns 40 | . . . . 9 . . . . . . 7 24 Energy Bleed 14 | . . . . 4 . 1 . . . . 4 5 Interference 14 | . . . . 1 . . . . . . 6 7 Matter Decay 9 | . . . . 6 . . . . . . 1 2 Short Circuit 11 | . . . . 5 . . . . . . 1 5 Damage (minor) 4 | . . . . 1 . . . . . . . 3 Damage (major) 24 | . . . . 10 . . . . . . . 14 Damage (core) 5 | . . . . 1 . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 5 . . . . . . 1 Combat Hostiles 6 | . . . . . 5 . . . . . . 1 Parts Fried 25 | . . . . 3 13 . . . . . 7 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 8 | . . . 1 1 . 1 . 1 . . 1 3 Combat Hostiles 8 | . . . 1 1 . 1 . 1 . . 1 3 Parts Melted 80 | 2 . . 3 2 . 32 . . . . 16 25 Heat Transferred 32502 | 148 259 1116 2334 1123 150 11174 111 444 . 296 8581 6766 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 1 3 . . . . . 3 2 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Peak Influence 351 | 20 66 33 190 329 351 267 . . . . 317 267 Initial 18 | . 9 18 . . . . . . . . . 18 Average 57 | 10 23 4 80 107 90 43 . . . . 49 59 Maximum Alert Level 1 | . . . . 1 1 1 . . . . 1 1 Low Security (%) 96 | 100 100 100 100 90 85 99 . . . . 96 98 Level 1 3 | . . . . 9 14 . . . . . 3 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 69 | . . . 2 5 9 19 . . . . 24 10 Investigation 16 | . . . 1 1 1 7 . . . . 5 1 Extermination 27 | . . . . . . 8 . . . . 14 5 Reinforcement 15 | . . . 1 . 5 4 . . . . 4 1 Assault . | . . . . . . . . . . . . . Garrison 11 | . . . . 4 3 . . . . . 1 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 1 . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Distress Signals 18 | . . 1 4 4 3 2 . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 338 | 1 3 20 31 31 48 73 4 6 . 7 74 40 Peak Tracking Total 13 | 1 3 13 7 6 6 4 2 3 . 3 6 3 Tactical Retreats 15 | . . 1 4 2 1 4 1 . . 1 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Traps Triggered 17 | . . . 1 1 5 4 . . . . 5 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . 1 . 1 . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Disabled 20 | . . . . . 3 2 . . . . 12 3 Max in Single Turn 5 | . . . . . 1 1 . . . . 5 2 Garrison Access 3 | . . . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Accessed 53 | . 3 . 2 2 10 22 2 1 . 1 6 4 Terminals 29 | . 2 . . 1 8 13 . . . 1 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 12 | . . . 1 . 2 5 . . . . 3 1 Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 3 | . . . . 1 . 1 . . . . 1 . Garrison Access 4 | . . . . . . 3 . . . . . 1 Total Hacks 133 | . 9 . 7 10 22 51 6 1 . 3 18 6 Successful 102 | . 9 . 7 10 16 33 6 1 . 3 13 4 Failed 31 | . . . . . 6 18 . . . . 5 2 Catastrophic 2 | . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . . . . . . . . . . . 5 14 Terminals 58 | . 5 . . 3 17 25 . . . 3 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 43 | . . . 4 . 5 19 . . . . 13 2 Recycling Units 7 | . 4 . 3 . . . . . . . . . Scanalyzers 11 | . . . . 7 . 2 . . . . 2 . Garrison Access 7 | . . . . . . 5 . . . . . 2 Terminal Hacks 47 | . 5 . . 3 12 13 6 1 . 3 2 2 Record 12 | . . . . 1 . 3 5 . . 3 . . Open Door 8 | . . . . . 6 . 1 1 . . . . Open DSF 9 | . . . . . . 5 . . . . 2 2 Branch Access Points 2 | . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 3 | . . . . 1 1 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 3 | . 1 . . 1 1 . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 34 | . . . 4 . 4 15 . . . . 9 2 Scan Component 20 | . . . 2 . 2 9 . . . . 6 1 Repair 14 | . . . 2 . 2 6 . . . . 3 1 Recycling Unit Hacks 7 | . 4 . 3 . . . . . . . . . Recycle Component 4 | . 1 . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 11 | . . . . 7 . 2 . . . . 2 . Insert Component 6 | . . . . 4 . 1 . . . . 1 . Analyze 5 | . . . . 3 . 1 . . . . 1 . Garrison Access Hacks 3 | . . . . . . 3 . . . . . . Seal Access 3 | . . . . . . 3 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . . . 1 2 3 15 . . . . 4 2 Full Trace Events 15 | . . . 1 2 2 7 . . . . 2 1 Feedback Events 3 | . . . . 1 . 1 . . . . 1 . Corruption 3 | . . . . 1 . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . 3 . 1 . . 15 . 1 12 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 14 | . . . 2 . 2 6 . . . . 3 1 Time 419 | . . . 52 . 82 162 . . . . 79 44 Parts Recycled 4 | . 1 . 3 . . . . . . . . . Recycled Matter 34 | . 34 . . . . . . . . . . . Retrieved Matter 34 | . 34 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 3 . 1 . . . . 1 . Part Schematics Acquired 5 | . . . . 3 . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 3 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total Allies 19 | . . . . . 10 . 2 . 4 . 3 . Largest Group 10 | . . . . . 10 10 2 . 4 4 3 . Highest-Rated Group 173 | . . . . . 173 173 51 . 158 158 93 . Highest-Rated Ally 41 | . . . . . 29 29 31 . 41 41 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 83 | . . . . . 2 27 3 . . 19 32 . Total Damage 1651 | . . . . . 32 388 132 . . 514 585 . Kills 18 | . . . . . 1 3 1 . . 7 6 . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 254 | . . . . . . . . . . . 180 74 Traps 48 | . . . . . . . . . . . 44 4 Emergency Access 27 | . . . . . . . . . . . 16 11 Items 140 | . . . . . . . . . . . 95 45 Machines 29 | . . . . . . . . . . . 19 10 Patrols 4 | . . . . . . . . . . . 2 2 Guards 6 | . . . . . . . . . . . 4 2 Zionite Intel Received 3 | . . . . . . . . . . . . 3 Component Schematics 1 | . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Turns Passed 35306 | 295 374 429 1609 1231 3216 7500 2450 3157 2350 2890 7118 2687 Spaces Moved 15369 | 230 289 369 983 567 1233 3583 1014 1298 972 1191 2809 831 Core 81 | 23 . . 30 22 . . . . . . 6 . Treads 13601 | . . . 458 351 1233 3583 1014 1298 972 1191 2803 698 Legs 431 | 207 224 . . . . . . . . . . . Wheels 906 | . 65 369 278 194 . . . . . . . . Hover 350 | . . . 217 . . . . . . . . 133 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 130 158 153 241 241 241 241 160 160 Average Speed 213 | 113 111 93 141 170 232 195 241 241 241 241 231 280 Slowest Speed 1150 | 120 120 100 240 450 243 330 241 241 241 241 1150 720 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 59 | 10 23 52 45 24 92 72 88 96 91 90 62 24 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . . . . . . . . . . . . 8 Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . . 3 10 3 5 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 293 | . . . 5 5 101 9 1 2 . 3 114 53 Melee . | . . . . . . . . . . . . . Projectile 46 | . . . 5 1 8 2 1 2 . 3 6 18 AOE 247 | . . . . 4 93 7 . . . . 108 35 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total 16600 | 253 326 402 1090 692 1425 3789 1016 1312 981 1201 3122 991 Wait 186 | . 20 . . 8 36 17 . . 8 . 73 24 Move 15357 | 229 288 368 982 566 1232 3582 1013 1297 971 1190 2808 831 Hop . | . . . . . . . . . . . . . Pick Up 161 | 9 2 2 18 13 31 24 1 4 1 3 42 11 Fast Attach 42 | 6 2 . 8 4 1 7 . . . . 3 11 Attach 62 | 1 . 4 4 12 3 9 . . . . 19 10 Detach 3 | . . . . 1 1 . . . . . 1 . Swap 79 | . 3 1 6 9 14 14 . . . . 17 15 Drop 87 | 3 4 . 6 4 19 16 . 4 1 3 24 3 Fire 604 | 5 7 27 62 75 75 119 2 7 . 5 135 85 Melee . | . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . 1 1 . . . . . 1 Escape Stasis 8 | . . . . . 8 . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 119 | -11/Scrapyard | Identified exit to Materials 119 | -11/Scrapyard | Discovered exit to Materials (range 8) 296 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered exit to Mines (range 15) 316 | -10/Materials | Build established: Hacker-Mutant 670 | -10/Materials | Entered Mines 698 | -10/Mines | Assembled infested the area 756 | -10/Mines | Lost 3 parts (1p1n1w) 797 | -10/Mines | Destroyed 7 combat bots 845 | -10/Mines | Core integrity fell below 50% 905 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1024 | -10/Mines | Identified exit to Materials 1024 | -10/Mines | Discovered exit to Materials (range 13) 1051 | -10/Mines | Discovered exit to Materials (range 16) 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1314 | -9/Materials | Lost 6 parts (3n3w) 1401 | -9/Materials | Identified exit to Mines 1401 | -9/Materials | Discovered exit to Mines (range 15) 1798 | -9/Materials | Repaired Core Shielding 1828 | -9/Materials | Repaired Lgt. Armor Plating 2425 | -9/Materials | Identified exit to Materials 2425 | -9/Materials | Discovered exit to Materials (range 16) 2708 | -9/Materials | Entered another Materials area 2708 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2996 | -8/Materials | Garrison activated, responded to threat 3143 | -8/Materials | Lost 8 parts (2p4n1u1w) 3371 | -8/Materials | Garrison activated, responded to threat 3550 | -8/Materials | Identified exit to Storage 3550 | -8/Materials | Discovered exit to Storage (range 3) 3803 | -8/Materials | Build established: Hacker-Gunner 3939 | -8/Materials | Entered Storage 5153 | -8/Storage | Core integrity fell below 50% 5193 | -8/Storage | Garrison activated, responded to threat 5653 | -8/Storage | Repaired Lgt. Deuterium Engine 5730 | -8/Storage | Repaired Imp. Cooling System 6472 | -8/Storage | Identified exit to Factory 6472 | -8/Storage | Discovered exit to Factory (range 16) 6566 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6865 | -8/Storage | Build established: Commander-Gunner 7155 | -8/Storage | Entered Factory 7155 | -7/Factory | Accompanied by 10 allies 7155 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7923 | -7/Factory | Identified exit to Factory 7923 | -7/Factory | Discovered exit to Factory (range 5) 8101 | -7/Factory | Lost 3 allies 8356 | -7/Factory | Build established: Scavenger-Gunner 9047 | -7/Factory | Repaired Assault Cannon? 9261 | -7/Factory | Identified exit to Lower Caves 9261 | -7/Factory | Discovered exit to Lower Caves (range 10) 10834 | -7/Factory | Discovered exit to Factory (range 7) 11082 | -7/Factory | Discovered exit to Factory (range 13) 11208 | -7/Factory | Repaired Beam Rifle 11454 | -7/Factory | Repaired Adv. Treads 11510 | -7/Factory | Repaired Imp. Ion Engine 11585 | -7/Factory | Repaired Imp. Cooling System 11760 | -7/Factory | Repaired Hvy. Assault Rifle 13097 | -7/Factory | Build established: Hacker-Gunner 14655 | -7/Factory | Entered Lower Caves 15462 | -7/Lower Caves | A Commander dispatched an escort 15505 | -7/Lower Caves | Learned location of 1 exit from Factory 15505 | -7/Lower Caves | Learned Factory stockpile data 16028 | -7/Lower Caves | Identified exit to Lower Caves 16028 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 16183 | -7/Lower Caves | Encountered a Warlord checkpoint 17066 | -7/Lower Caves | Learned Factory stockpile data 17105 | -7/Lower Caves | Entered another Lower Caves area 17105 | -7/Lower Caves | Accompanied by 1 ally 17106 | -7/Lower Caves | Commander's escort returned to base 17110 | -7/Lower Caves | Discovered exit to Factory (range 12) 19386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19421 | -7/Lower Caves | Learned Factory garrison access intel 19488 | -7/Lower Caves | Identified exit to Zion 19488 | -7/Lower Caves | Discovered exit to Zion (range 13) 20262 | -7/Lower Caves | Entered Zion 20380 | -7/Zion | System corruption cleaned by Quarantine Array 20911 | -7/Zion | Given A8's code to call for help 21658 | -7/Zion | Imprinted 21660 | -7/Zion | Declared Zion's savior 22347 | -7/Zion | Identified exit to Proximity Caves 22347 | -7/Zion | Discovered exit to Proximity Caves (range 14) 22612 | -7/Zion | Entered Proximity Caves 22612 | -6/Proximity Caves | Accompanied by 4 allies 23186 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23480 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23725 | -6/Proximity Caves | Spotted B-75 Beast 24461 | -6/Proximity Caves | Discovered exit to Factory (range 5) 25502 | -6/Proximity Caves | Entered Factory 25502 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 25503 | -6/Factory | Identified exit to Factory 25505 | -6/Factory | Loaded intel: 3 garrison access locations 25625 | -6/Factory | Spotted B-75 Beast 25693 | -6/Factory | Destroyed B-75 Beast 25717 | -6/Factory | Lost 5 parts (4p1w) 27521 | -6/Factory | Garrison activated, responded to threat 27822 | -6/Factory | Discovered exit to Factory (range 9) 28319 | -6/Factory | Build established: Scavenger-Gunner 28417 | -6/Factory | Allied Derelicts emerged from ambush trap array 28632 | -6/Factory | Repaired Arm. Treads 30502 | -6/Factory | Terminal network hard line cut 31902 | -6/Factory | Repaired Mic. Nuclear Core 31923 | -6/Factory | Repaired Arm. Treads 32620 | -6/Factory | Entered another Factory area 32620 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 32621 | -5/Factory | Identified exit to Extension 32957 | -5/Factory | Repaired Hvy. Laser 33346 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 33865 | -5/Factory | Core integrity fell below 50% 34127 | -5/Factory | Build established: Hacker-Gunner 34228 | -5/Factory | Retrieved Zion intel report: Component Schematics 34301 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 34492 | -5/Factory | Lost 3 parts (1p1u1w) 34564 | -5/Factory | Core integrity fell below 20% 34581 | -5/Factory | Garrison activated, responded to threat 34615 | -5/Factory | Lost 8 parts (2p2n1u3w) 34668 | -5/Factory | Lost 3 parts (1p1n1u) 35251 | -5/Factory | Lost 3 parts (1n2w) 35307 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 35282_ U-05 Engineer lays Concrete. 35283_ K-01 Serf collects debris. 35283_ U-05 Engineer lays Concrete. 35285_ K-01 Serf collects debris. 35285_ U-05 Engineer lays Concrete. 35286_ K-01 Serf collects debris. 35291_ System corrupted: Energy discharge (-91). 35291_ K-01 Serf collects debris. 35297_ Penetrated by Slug. 35297_ K-01 Serf destroyed. 35300_ Slug penetrates Wall. 35300_ K-01 Serf collects debris. 35300_ R-10 Processor collects Wheel. 35302_ Penetrated by Slug. 35302_ Critical hit (Destroy). 35302_ Backup Laser III destroyed. 35304_ R-10 Processor collects Unknown Engine. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #????# ###+#######+##?????????????????? | | #+#+######### # #?????????????????? | | # ""#?????????????????? | | # "" ""#????????????????## | | # """ ""#????????????????# | | # """ G#?###########????# | | # "" ""#?# #????# | | #####??# "" ""#?# ###### | | #??????# ""#?# # ## | | #??????# #?# / ## | | ######## ### # ## | | + + + !% # ## | | ######## ### # ## | | #??????##############?# # ## | | ###### ##########????????????########### ## | | #????# ## #?????????????????????# ## | | #####????# ## #?###???????????####### *%% | | ?????????# ## +? ?????? % % % | | ?????????# ## #?# #??????????######## = | | ?????????# #" ### #?????????????????# ## | | ?????????# # # #??????????##?????#######? | | ?######### " # #?#?????? #????????????? | | ##/ ## " ;; ##;???? #????????????? | | + # #! #?? #????????????? | | ## """ + #% # #????????????? | | ?# """ # /R= @/ [[ #????????????? | | ?# """ ## " ##+## # [= #????????????? | | ?# ## # #?? [= Y #????????????? | | ?########" * ## ##???? #???????????? | | ????????####" ! ## #???????#####???????????? | | ????????# """ "##### #???????????????????????? | | ????????# "Y" ! ##???# #???????????????????????? | | ????????# " " !!#????# #???????????????????????? | | ????????# #????# #???????????????????????? | | ????????# !#????# #???????????????????????? | | ????????#########????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????!?????# #?????!?????????????????? | | ?????????????????????# ????????????????????????? | | ???????????????!!????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 49 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Targeting Computer | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Flexi-carbon Leg | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Imp. Medium Treads | -6/Factory | Scanalyzed Arm. Leg | -5/Factory | Z-intel Lance | -5/Factory | Z-intel Med. Reflective Plating | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Force Booster | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Flail | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Thermic Laser | -5/Factory | Z-intel Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Decoder Ring Everything Is Under Control First Step to Greatness GoHome() Hey, That's Mine! I Survived The Infestation I'm Back, Baby! It's Just You Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Storm Trooper The More The Merrier The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ArcThermalFirepult Manual? 0 Play Time 04:28:02 Cumulative 4.4 hours Start 2024.03.31 @ 02:18:08 End 2024.04.21 @ 01:06:50 Sessions 10 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 58x45 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2657d982-b2b9-4857-ae5c-7cfb52787d52