Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 18:32:07

Player: Gyred

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1028)     1028
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4168

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     13/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (6)
Movement                   Hovering (60)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
       Light Fission Core
>            --- PROPULSION (4) ---
             Gravmag Array
>            --- UTILITY (8) ------
    Improved Trap Scanner
             Terrain Scan Processor
             Targeting Computer
             Armor Integrity Analyzer
             Hacking Suite
>            --- WEAPON (2) -------
             Coil Gun
>            --- INVENTORY (5) ----
  Subdweller Power Source
    Improved Reaction Control System

 Peak State 
------------
>            --- POWER ------------
       Light Fission Core
>            --- PROPULSION -------
             Gravmag Array
>            --- UTILITY ----------
    Improved Trap Scanner
             Terrain Scanner
             Terrain Scan Processor
             Targeting Computer
             Armor Integrity Analyzer
             Hacking Suite
>            --- WEAPON -----------
             Coil Gun
       Light Cannon
>            --- INVENTORY --------
  Subdweller Power Source
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              8    | .   .   .   .   8   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  6    | .   .   .   .   6   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 7   19  2   7   28  
  Power                    8    | 1   2   1   1   3   
    Engine                 5    | 1   2   1   1   .   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   6   .   .   4   
    Treads                 10   | 2   6   .   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   5   .   2   11  
    Device                 7    | .   3   .   1   3   
    Storage                2    | 1   1   .   .   .   
    Processor              8    | .   1   .   1   6   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 3   6   1   4   10  
    Energy Gun             4    | 1   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   2   .   .   2   
    Ballistic Cannon       9    | .   3   1   2   3   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 22   | .   3   .   .   19  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  8    | .   1   .   .   7   
  Weapon                   8    | .   2   .   .   6   
  Highest Loss Streak      7    | .   3   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 99  55  
  Engine                   11   | .   14  14  14  .   
  Treads                   22   | .   27  28  28  5   
  Device                   5    | .   7   .   3   8   
  Storage                  9    | .   7   14  14  2   
  Processor                13   | .   12  14  10  19  
  Ballistic Gun            5    | .   14  .   .   2   
  Ballistic Cannon         16   | .   11  26  24  6   
  Slashing Weapon          1    | .   .   .   3   .   
Peak Build Rating          37   | 6   11  12  17  37  
  Average Rating           14   | 5   8   11  14  24  
  On Entrance              8    | .   6   11  12  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 14  31  31  34  39  
  Greatest Support         92   | 40  46  46  46  92  
  Greatest Overweight (x)  1    | 1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         11   | 7   9   15  15  8   
  Most Carried             15   | 5   11  12  15  12  
  Average Carried          8    | 2   6   10  13  4   
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            13   | 5   10  12  13  2   

 Class Distribution 
--------------------
 86% | Mutant
  8% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling
  Scout | -6/Factory

 Resources                      | -11 -10 -10 -8  -6  
-----------                Run  | Yrd Mat Sub Rec Fac 
Matter Collected           1392 | 196 547 116 344 189 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1262 | .   658 68  287 249 
  Parts                    92   | .   60  8   15  9   
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  25   | .   16  3   1   5   
  Melee                    1    | .   .   .   .   1   
  Guns                     12   | .   12  .   .   .   
  Cannons                  11   | .   4   3   1   3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          13   | .   7   1   1   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  5    | .   2   .   3   .   
  Tunneler                 3    | .   3   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 4    | .   1   .   3   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   2    | .   .   2   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   6   3   .   .   
  Grunt                    13   | .   10  .   .   3   
  Sentry                   1    | .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           4    | .   3   3   4   3   
  Combat Bots Only         3    | .   3   3   1   3   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        278  | .    65   72   4    137  
  Missed                   98   | .    17   32   .    49   
Damage Taken               3047 | .    512  320  60   2155 
  Core                     1026 | .    120  46   .    860  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  57   | .    .    .    .    57   
Core Remaining (%)         66   | 100  .    .    33   .    
Volleys Fired              142  | .    58   19   23   42   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    100  70   79   100  
Shots Fired                268  | .    113  35   45   75   
  Gun                      109  | .    96   .    .    13   
  Cannon                   155  | .    15   35   45   60   
  Launcher                 .    | .    .    .    .    .    
  Special                  4    | .    2    .    .    2    
  Kinetic                  257  | .    111  35   45   66   
  Thermal                  9    | .    2    .    .    7    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         11   | .    7    5    8    11   
  Robot Miss Streak        4    | .    4    4    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
  Autonomous               7    | .    .    .    .    7    
Shots Hit Robots           165  | .    64   17   26   58   
  Core Hits                74   | .    36   7    8    23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    1    2    1    2    
    Blast                  6    | .    1    2    1    2    
Melee Attacks              10   | .    .    .    4    6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 10   | .    .    .    4    6    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3125 | .    1007 295  561  1262 
  Guns                     890  | .    773  .    .    117  
  Cannons                  1816 | .    211  295  536  774  
  Explosions               251  | .    .    .    .    251  
  Melee                    115  | .    .    .    .    115  
  Ramming                  53   | .    23   .    25   5    
  Kinetic                  2646 | .    984  295  536  831  
  Thermal                  43   | .    .    .    .    43   
  Explosive                251  | .    .    .    .    251  
  Electromagnetic          17   | .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    
  Slashing                 115  | .    .    .    .    115  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Fused            1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            158  | .    .    8    57   93   
  Projectiles              65   | .    .    8    57   .    
  Explosions               93   | .    .    .    .    93   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 24   | .    3    3    8    10   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  24   | .    3    3    8    10   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      363  | .    .    .    .    363  
  Shots                    4    | .    .    .    .    4    
  Rammed                   12   | .    5    .    4    3    
Targets Rammed             14   | .    7    .    4    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    
Highest Temperature        283  | .    36   1    90   283  
  Average Temperature      39   | .    9    1    30   83   
  Received Heat Transfer   546  | .    189  120  18   219  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Peak Influence             191  | .   155 .   111 191 
  Initial                  106  | .   .   .   106 50  
  Average                  46   | .   50  .   31  73  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -6  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   27  10  1   14  
  Peak Tracking Total      6    | .   3   6   1   5   
  Tactical Retreats        5    | .   1   3   .   1   

 Traps                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            5    | .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -6  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          5    | .   .   1   .   4   
  Max in Single Turn       4    | .   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          19   | .   8   .   8   3   
  Terminals                16   | .   7   .   6   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                49   | .   17  .   22  10  
  Successful               30   | .   10  .   16  4   
  Failed                   19   | .   7   .   6   6   
    Catastrophic           4    | .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   10  .   7   3   
  Terminals                46   | .   16  .   20  10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   6   .   10  2   
  Record                   3    | .   1   .   2   .   
  Part Schematic           1    | .   .   .   1   .   
  Robot Analysis           3    | .   3   .   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          2    | .   2   .   .   .   
  Dispatch Records         2    | .   .   .   1   1   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   
  Report Inventory         3    | .   1   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   4   2   
  Terminals                9    | .   3   .   4   2   
    Botnet                 9    | .   3   .   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   7   .   6   3   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -6  
--------                   Run  | Yrd Mat Sub Rec Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               4848 | 93   1593 143  1962 1057 
Spaces Moved               2691 | 50   821  53   1104 663  
  Core                     262  | 3    .    .    .    259  
  Treads                   2161 | 47   821  53   1104 136  
  Legs                     .    | .    .    .    .    .    
  Wheels                   1    | .    .    .    .    1    
  Hover                    267  | .    .    .    .    267  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   
  Average Speed            139  | 155  160  160  160  76   
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 3    88   5    92   19   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 4    | .    .    .    4    .    
Terrain Destroyed          50   | .    .    .    11   39   
  Melee                    4    | .    .    .    4    .    
  Projectile               8    | .    .    .    7    1    
  AOE                      38   | .    .    .    .    38   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      3481 | 62   974  75   1245 1125 
  Wait                     525  | .    54   .    98   373  
  Move                     2687 | 49   820  52   1103 663  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  22   | 6    10   2    2    2    
  Fast Attach              30   | 5    12   .    2    11   
  Attach                   18   | 1    2    .    .    15   
  Detach                   4    | .    .    .    1    3    
  Swap                     15   | 1    5    2    5    2    
  Drop                     14   | .    6    .    3    5    
  Fire                     142  | .    58   19   23   42   
  Melee                    10   | .    .    .    4    6    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    14   | .    7    .    4    3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Recycling
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 13)
  564 | -10/Materials | Discovered new exit (range 16)
  740 | -10/Materials | Discovered new exit (range 16)
  996 | -10/Materials | Lost 3 parts (1u2w)
 1050 | -10/Materials | Discovered new exit (range 12)
 1171 | -10/Materials | Discovered new exit (range 15)
 1687 | -10/Materials | Entered Subcaves
 1710 | -10/Subcaves  | Core integrity fell below 50%
 1758 | -10/Subcaves  | Discovered new exit (range 15)
 1830 | -10/Subcaves  | Entered Recycling
 1971 | -8/Recycling  | Discovered new exit (range 16)
 3792 | -8/Recycling  | Entered Factory
 3792 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x6
 3966 | -6/Factory    | Lost 7 parts (1p1n4u1w)
 4169 | -6/Factory    | Lost 4 parts (2n2w)
 4187 | -6/Factory    | Core integrity fell below 50%
 4210 | -6/Factory    | Core integrity fell below 20%
 4240 | -6/Factory    | Lost 5 parts (1n2u2w)
 4593 | -6/Factory    | Build established: Scout
 4843 | -6/Factory    | Discovered new exit (range 16)
 4849 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
04749_ System corrupted: Heat flow error (+196).
04774_ System corrupted: Energy discharge (-59).
04779_ ALERT: Cargo convoy en route, clear
  transfer corridor.
04792_ System corrupted: Energy discharge (-40).
04792_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 7X.
04825_ Triggered Blade Trap.
04825_ Massive razor-sharp blades shoot up from
  within the floor.
04829_ Slug penetrates U-05 Engineer.
04835_ Acquired Imp. Reaction Control System.
04839_ Terrain Scanner destroyed.
04843_ EXIT=FOUND
04844_ Lgt. Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#     #??????????????????? |
| ????????????????????????       k#????????????????? |
| ????????????????????????           ??????????????? |
| ???????????????????????               ???????????? |
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| ??????????????????????#    Y           ??????????? |
| ??????????????????????#                ??????????? |
| ??????????????????????#               ???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Weapon Shielding           66
Evasion (%)                53
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Targeting Computer | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableDisruptionStick
  Manual?         0
Play Time         00:50:14
  Cumulative      33.2 hours
  Start           2025.01.26 @ 17:41:43
  End             2025.01.26 @ 18:32:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          30
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d933d1b4-1540-4842-b938-984cbe2d1002