Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 19:03:15 Player: Assis Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1007) 1007 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-83) -83 TOTAL SCORE: 5519 Bonus ------- Friendly Fire -83 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Transport Network Coupler Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Makeshift ECM Suite Hacking Suite Heavy Mace Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Improved Core Shielding Heart of Steel > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Improved Trap Scanner Makeshift ECM Suite [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Visual Processing Unit Protection Improved Core Shielding Weapon Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 7 | . . 2 2 . 1 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 49 | 7 3 7 8 2 7 5 . 7 3 Power 11 | 1 . 2 4 . 2 1 . 1 . Engine 6 | 1 . 2 2 . . . . 1 . Core 5 | . . . 2 . 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 6 | 2 . 2 . 1 . . . 1 . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . 2 . 1 . . . 1 . Utility 18 | 2 1 2 2 . 1 3 . 4 3 Device 9 | 2 1 1 . . . 2 . 2 1 Storage . | . . . . . . . . . . Processor 8 | . . 1 2 . 1 1 . 1 2 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 14 | 2 2 1 2 1 4 1 . 1 . Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . Ballistic Gun 7 | 2 2 1 2 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 1 . . 1 . Parts Lost 20 | . . . 2 . . 2 1 10 5 Power 3 | . . . 1 . . . . 2 . Propulsion 3 | . . . . . . 1 . 2 . Utility 12 | . . . . . . 1 1 5 5 Weapon 2 | . . . 1 . . . . 1 . Highest Loss Streak 10 | . . . 1 . . 1 1 10 3 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . 3 3 4 5 4 4 4 4 3 Power . | . . . 1 3 2 1 . . . Propulsion . | . . . . . . . . . . Utility 2 | . 2 2 1 2 1 2 4 4 2 Weapon . | . 1 1 . . 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . 1 . 1 . . 1 . . 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . 1 . 1 . . 1 . . 3 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 73 | . 100 96 98 96 84 79 71 35 38 Engine 3 | . 14 11 1 . . . . . . Core 3 | . . . 6 9 7 6 6 . . Treads 4 | . 28 3 . . . . . . . Flight 8 | . . 18 18 18 15 13 6 1 . Device 21 | . 28 30 27 27 23 25 24 8 8 Processor 20 | . . 11 26 27 29 26 26 22 23 Ballistic Gun 8 | . 28 21 17 11 . . . . . Impact Weapon 1 | . . . . . 5 6 6 . . Peak Build Rating 52 | 9 11 21 30 29 32 37 34 44 52 Average Rating 27 | 5 10 18 26 27 27 32 33 31 46 On Entrance 22 | . 9 11 21 28 26 28 30 31 43 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 20 | 11 13 16 17 13 20 15 13 20 16 Greatest Support 40 | 40 40 40 16 16 15 18 14 20 3 Greatest Overweight (x) 5 | . . 2 1 . 1 1 . 3 5 Average Overweight (x) . | . . . . . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 4 5 5 Average Carried 4 | . 4 3 4 5 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 5 5 4 5 4 Class Distribution -------------------- 52% | Mutant 28% | Scavenger-Scout 15% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Storage Scavenger-Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 1620 | 330 84 162 455 50 90 152 . 88 209 Remotely . | . . . . . . . . . . Salvage Created 1358 | 94 84 219 504 118 148 191 . . . Parts 68 | 7 6 17 26 5 5 2 . . . Haulers Intercepted 5 | . . 1 1 . 2 1 . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 24 | . 2 9 9 2 1 1 . . . Guns 20 | . 2 9 9 . . . . . . AOE 3 | . . . . 2 1 . . . . Classes Destroyed 9 | 2 2 3 2 . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 5 | 2 . . . . . 3 . . . Hauler 5 | . . 1 1 . 2 1 . . . Recycler 1 | 1 . . . . . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 7 | . . 7 . . . . . . . Grunt 14 | . 2 1 9 2 . . . . . Sentry 3 | . . 1 . . 1 1 . . . Best Kill Streak 5 | 3 2 4 5 3 1 2 . . . Combat Bots Only 4 | . 2 4 4 2 1 1 . . . Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 444 | . 17 24 36 19 13 43 17 127 148 Missed 197 | . 4 8 11 13 9 29 11 62 50 Hits 247 | . 13 16 25 6 4 14 6 65 98 Projectile 247 | . 13 16 25 6 4 14 6 65 98 Critical Strikes 8 | . . . 1 . . . . . 7 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 4368 | . 165 140 401 97 56 204 123 1026 2156 Core 1893 | . . 36 127 20 . 81 64 565 1000 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 58 | . . . . . . . . . 58 Core Remaining (%) 80 | 100 100 91 . 73 100 . . 16 . Volleys Fired 87 | 10 8 20 37 6 1 . . 5 . Largest 2 | 2 2 2 2 2 2 . . 1 . Hottest 99 | 40 46 46 48 48 99 . . 40 . Shots Fired 163 | 20 16 40 72 8 2 . . 5 . Gun 152 | 20 16 40 72 4 . . . . . Cannon 6 | . . . . . 1 . . 5 . Launcher 5 | . . . . 4 1 . . . . Special . | . . . . . . . . . . Kinetic 157 | 20 16 40 72 4 . . . 5 . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . 4 2 . . . . Robot Hit Streak 11 | 5 8 9 11 . . . . 1 . Robot Miss Streak 10 | 1 2 5 4 6 . . . 10 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 127 | 14 12 27 61 . 3 9 . 1 . Core Hits 75 | 4 8 14 36 6 3 . . . 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Critical Strikes 2 | . . . . . . 2 . . . Smash 2 | . . . . . . 2 . . . Melee Attacks 16 | . . . . . 5 10 . . 1 Impact 16 | . . . . . 5 10 . . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 2 5 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3334 | 196 216 400 912 309 384 755 . 105 57 Guns 1735 | 196 216 400 912 11 . . . . . Cannons 99 | . . . . . . . . 99 . Explosions 357 | . . . . 298 59 . . . . Melee 1080 | . . . . . 325 755 . . . Ramming 63 | . . . . . . . . 6 57 Kinetic 1834 | 196 216 400 912 11 . . . 99 . Thermal . | . . . . . . . . . . Explosive 37 | . . . . . 37 . . . . Electromagnetic 320 | . . . . 298 22 . . . . Impact 1080 | . . . . . 325 755 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 9 Average Corruption 2 | . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . 6 3 Message Errors 2 | . . . . . . . . 2 . Matter Fused 2 | . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 563 | . . . . . 47 513 . 3 . Projectiles 3 | . . . . . . . . 3 . Explosions . | . . . . . . . . . . Melee 560 | . . . . . 47 513 . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . 2 23 Shots . | . . . . . . . . . . Rammed 42 | . . . . . . . . 4 38 Targets Rammed 42 | . . . . . . . . 4 38 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 221 | . 11 . 17 14 24 . . . 221 Average Temperature 16 | . 4 . 6 6 12 . . . 121 Received Heat Transfer 740 | . 96 27 243 45 20 66 18 36 189 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 3 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 8 | . . . . 2 1 5 . . . Impact Corruptions 15 | . . . . . 1 14 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 160 | 10 50 160 99 95 115 102 . . . Initial 44 | . . . 44 37 42 11 . . . Average 28 | 1 5 86 58 29 49 17 . . . Influence Increases 1450 | 15 55 217 245 124 142 232 165 255 . Destroy 0b10 Robot/C 480 | . 40 180 180 40 20 20 . . . Destroy 0b10 Robot/NC 75 | 15 5 5 15 5 10 20 . . . Destroy Leader 102 | . 10 32 34 . 14 12 . . . Successful Hack 4 | . . . . 4 . . . . . Disable Machine 30 | . . . . . 30 . . . . Destroy Structure 24 | . . . 1 . 23 . . . . Partial Spotted 90 | . . . 15 30 . 45 . . . Lose Combat Pursuer 645 | . . . . 45 45 135 165 255 . Influence Decreases 1450 | 15 55 110 263 118 212 155 172 349 1 Entered New Map 241 | . . . 63 52 53 14 39 19 1 Time Decay 1059 | 15 55 110 180 66 159 121 123 230 . Lost Part 150 | . . . 20 . . 20 10 100 . Squads Dispatched 9 | . . 1 1 2 3 2 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . . 1 1 2 2 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 4 | . . . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 2 12 15 11 15 11 7 20 18 Peak Tracking Total 15 | . 2 5 5 6 9 5 9 12 15 Tactical Retreats 16 | . . . . 2 2 4 3 5 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 2 | . . . . . 2 . . . . Max in Single Turn 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 11 | . . 1 . 2 3 3 . 2 . Terminals 7 | . . 1 . 2 2 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . . 2 . 3 5 4 . 2 . Successful 6 | . . . . 2 2 . . 2 . Failed 10 | . . 2 . 1 3 4 . . . Catastrophic 6 | . . 1 . . 2 3 . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . 2 . . 1 3 . . . Terminals 10 | . . 2 . 3 2 3 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . 2 . . . 2 . Open Door 4 | . . . . 2 . . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Retrieve Study 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . 1 . . 2 3 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Active Infowar (turns) 3334 | 58 482 309 371 198 340 368 269 482 457 Optics 2482 | . . . 368 198 340 368 269 482 457 Sensors 444 | . . . . . . . . 39 405 Terrain 2306 | 53 474 309 371 198 340 368 193 . . Structural 744 | . 9 . 22 . 2 364 269 78 . Seismic 2015 | 58 481 309 371 198 340 258 . . . T.N.C. 1244 | . . . . . 337 368 269 78 192 Machine Analysis 1600 | . . . 347 198 340 368 269 78 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 3521 | 150 482 309 371 198 340 368 269 482 552 Spaces Moved 4071 | 71 277 290 265 296 790 898 545 412 227 Core 387 | 3 . . . . . . . 157 227 Treads 366 | 68 277 21 . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3318 | . . 269 265 296 790 898 545 255 . Fastest Speed 34 | 50 160 37 37 34 34 34 40 37 50 Average Speed 62 | 155 160 48 37 35 34 34 40 88 206 Slowest Speed 300 | 160 160 180 107 37 109 110 40 200 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . 1 7 1 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 22 26 22 39 15 27 74 52 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 26 | . . . . . 25 . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 25 | . . . . . 25 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total 4834 | 87 299 417 468 379 843 943 595 522 281 Wait 487 | . 1 94 140 72 18 11 50 92 9 Move 4044 | 70 276 289 264 293 775 895 544 411 227 Hop 9 | . . . . 1 7 1 . . . Pick Up 25 | . 6 1 7 . 2 7 . 1 1 Fast Attach 27 | 7 . 2 1 2 5 3 . 6 1 Attach 18 | . . 3 5 . 2 3 1 1 3 Detach 13 | . . 3 2 . 4 1 . 1 2 Swap 20 | . 5 3 6 2 2 2 . . . Drop 31 | . 3 2 6 3 7 10 . . . Fire 87 | 10 8 20 37 6 1 . . 5 . Melee 16 | . . . . . 5 10 . . 1 Ram 41 | . . . . . . . . 4 37 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Utility x2 905 | -9/Materials | Discovered new exit (range 15) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Utility x2 1305 | -8/Materials | Build established: Scavenger-Scout 1310 | -8/Materials | Discovered new exit (range 7) 1313 | -8/Materials | Entered Storage 1505 | -8/Storage | Discovered new exit (range 18) 1511 | -8/Storage | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1758 | -7/Factory | Discovered new exit (range 15) 1822 | -7/Factory | Assembled infested ambush trap array 1837 | -7/Factory | Garrison activated, responded to threat 1851 | -7/Factory | Entered another Factory area 1851 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2205 | -6/Factory | Discovered new exit (range 16) 2219 | -6/Factory | Entered Lower Caves 2276 | -6/Lower Caves | Encountered a Warlord checkpoint 2297 | -6/Lower Caves | Build established: Scout 2352 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2481 | -6/Lower Caves | Discovered new exit (range 12) 2488 | -6/Lower Caves | Entered another Lower Caves area 2518 | -6/Lower Caves | Found DCF Scrap (13 items) 2523 | -6/Lower Caves | Attracted the attention of an 0b10 base 2567 | -6/Lower Caves | Core integrity fell below 50% 2608 | -6/Lower Caves | Core integrity fell below 20% 2638 | -6/Lower Caves | Found Prototype Device 2638 | -6/Lower Caves | Identified Heart of Steel 2643 | -6/Lower Caves | Lost 10 parts (2p2n5u1w) 2887 | -6/Lower Caves | Build established: Mutant 2950 | -6/Lower Caves | Discovered new exit (range 8) 2970 | -6/Lower Caves | Entered Factory 2970 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3494 | -5/Factory | Core integrity fell below 50% 3502 | -5/Factory | Core integrity fell below 20% 3522 | -5/Factory | Core destroyed Last Messages --------------- 03490_ Penetrated by Slug. 03491_ K-01 Serf collects debris. 03491_ Penetrated by Slug. 03493_ C-30 ARC bursts open, deploying its payload. 03493_ H-66 Slayer unfolds itself. 03493_ Penetrated by Slug. 03494_ Broken Enh. Optical Array destroyed. 03494_ Broken Adv. Terrain Scan Processor destroyed. 03495_ System corrupted: Matter fused (-6). 03496_ Penetrated by Slug. 03496_ Slug penetrates Wall. 03500_ Penetrated by Slug. 03507_ Slammed into S-27 Virus. 03507_ Destabilizing: System interference. 03507_ Adv. Target Analyzer temporarily disabled. 03508_ Slammed into S-27 Virus. 03510_ Slammed into G-50 Soldier. 03510_ Destabilizing: System corrupted (+2). 03511_ Slammed into G-50 Soldier. 03513_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | #????# #??????????????????????????????? | | #????# ##############?????????????????? | | #????# # #?????????????????? | | ########????# # | #?????????????????? | | ??##????????# # #?????????????????? | | ?""#????????# # #?????????????????? | | "Y"#????????# # #?????????????????? | | " "########?# # #?????????????????? | | #?# + #?????????????????? | | #?# # #?????????????????? | | #?# # #?????????????????? | | #?##### # ! #?????????????????? | | """ """ ! #?????# # #?????????????????? | | """ """ #?????# # #?????????????????? | | """ """ #?????# ####/#########?????????????????? | | ??????# #??#%#??#######????????????????? | | """ """ ??????## #??#%#? #????????????????? | | """ """ ?##### ??#%# !!/#????????????????? | | """ ""? ##%# !/ #????????????????? | | ? gg" !/ #????????????????? | | """ ""? ##Y########??????????????????? | | """ "?"???##### ?# s #?????????????????????? | | ""?????????????###??# """s#?????????????????????? | | ??????????????????# """ #?????????????????????? | | "???????????????????# """s#?????????????????????? | | "???????????????????# s@ #?????????????????????? | | "???????????????????# s ]#?????????????????????? | | ???????????????????########?????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Core Shielding 30 Evasion (%) 73 Target Analysis 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Deuterium Engine | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force Resistances Are Futile Challenges ------------ None Game ------ Seed LatentSpikedBrace Manual? 0 Play Time 00:57:01 Cumulative 24.4 hours Start 2026.01.27 @ 17:58:02 End 2026.01.27 @ 19:03:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c55eedc-eb38-46c6-9118-e13def5f9604