Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:22:10 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (941) 941 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3016 Bonus ------- None Cogmind --------- Core Integrity 381/550 Matter 242/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Visual Processing Unit Power Shielding > --- WEAPON (2) ------- Light Assault Rifle Heavy Hammer > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Improved Flight Unit Heat Sink Small Storage Unit Visual Processing Unit Sensor Array Improved Terrain Scanner ECM Suite Power Shielding Utility Shielding Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Sensor Array Shield Generator > --- WEAPON ----------- Shock Rifle Autogun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Improved Flight Unit Heat Sink Small Storage Unit Visual Processing Unit Sensor Array ECM Suite Power Shielding Power Shielding Utility Shielding Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Heavy Hammer Heavy Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 45 | 7 17 8 3 10 Power 7 | 1 3 1 . 2 Engine 7 | 1 3 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 8 4 2 . Treads 2 | . 2 . . . Leg 8 | . 2 4 2 . Wheel 6 | 2 4 . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 3 1 1 3 Device 5 | 1 1 . 1 2 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 12 | 2 3 2 . 5 Energy Gun 4 | 1 1 . . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 2 1 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 2 . 1 9 Power 3 | . 1 . . 2 Propulsion 3 | . . . . 3 Utility 3 | . . . 1 2 Weapon 3 | . 1 . . 2 Highest Loss Streak 6 | . 1 . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 93 99 94 Engine 13 | . 14 11 11 15 Treads 6 | . 8 11 . . Leg 14 | . 2 15 32 25 Wheel 6 | . 15 . . . Device 7 | . 8 . 7 10 Storage 11 | . 14 11 11 9 Processor 7 | . 4 11 11 9 Protection 4 | . . 11 3 6 Energy Gun 6 | . 12 . . 4 Energy Cannon 2 | . . 4 11 . Ballistic Gun 14 | . 15 17 11 12 Naked Turns . | . . . . . Heaviest Build 97 | 13 90 92 92 97 Greatest Support 40 | 32 40 40 30 30 Greatest Overweight (x) 29 | 1 29 4 4 3 Average Overweight (x) 2 | . 2 2 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 8 25 25 25 25 Average Carried 22 | 3 21 24 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 25 25 24 23 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 894 | 264 325 87 58 160 Remotely 393 | 137 256 . . . Salvage Created 1268 | 57 399 259 206 347 Parts 86 | 4 38 12 9 23 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 31 | . 13 5 5 8 Guns 23 | . 12 2 1 8 Cannons 7 | . . 3 4 . AOE 1 | . 1 . . . Classes Destroyed 7 | 1 5 . . 1 Hauler 2 | . 1 1 . . Recycler 1 | 1 . . . . Operator 2 | . 1 . . 1 Watcher 3 | . 3 . . . Swarmer 12 | . 9 . . 3 Grunt 16 | . 4 5 5 2 Sentry 3 | . . . . 3 Best Kill Streak 4 | 1 3 3 3 4 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 241 | . 79 28 43 91 Missed 69 | . 22 13 13 21 Damage Taken 1927 | . 568 168 302 889 Core 303 | . 107 10 17 169 Absorbed by Shields 166 | . . . 60 106 Redirected to Shielding 31 | . . . . 31 Core Remaining (%) 83 | 100 57 . 93 . Volleys Fired 164 | 2 52 32 24 54 Largest 2 | 1 2 2 2 2 Hottest 85 | 20 70 80 80 85 Shots Fired 308 | 2 104 64 48 90 Gun 264 | 2 104 44 24 90 Cannon 44 | . . 20 24 . Launcher . | . . . . . Special . | . . . . . Kinetic 186 | 2 52 44 24 64 Thermal 83 | . 29 20 24 10 Explosive . | . . . . . Electromagnetic 39 | . 23 . . 16 Robot Hit Streak 14 | 2 7 14 14 10 Robot Miss Streak 6 | . 5 6 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 3 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 188 | 2 59 33 34 60 Core Hits 73 | 2 24 16 10 21 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2460 | 25 807 390 470 768 Guns 1849 | 25 758 181 119 766 Cannons 545 | . . 209 336 . Explosions 36 | . 36 . . . Melee . | . . . . . Ramming 30 | . 13 . 15 2 Kinetic 1139 | 25 336 181 119 478 Thermal 910 | . 275 209 336 90 Explosive . | . . . . . Electromagnetic 381 | . 183 . . 198 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . 1 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 4 . . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 5 | . . . 5 . Projectiles 5 | . . . 5 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 28 | . 28 . . . Shots 1 | . 1 . . . Rammed 1 | . 1 . . . Targets Rammed 5 | . 1 . 3 1 Kicked 4 | . . . 3 1 Crushed . | . . . . . Highest Temperature 285 | . 120 285 209 123 Average Temperature 69 | . 37 115 91 34 Received Heat Transfer 792 | . 132 96 158 406 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 2196 | . 827 444 703 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 262 | 5 244 144 185 262 Initial 72 | . 3 33 55 72 Average 96 | 2 92 61 136 132 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 85 | 100 81 100 100 70 Level 1 14 | . 18 . . 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 2 . 2 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 22 14 7 15 Peak Tracking Total 6 | . 5 4 3 6 Tactical Retreats 5 | . 3 . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 6 3 . 1 Terminals 10 | . 6 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 20 9 . 3 Successful 16 | . 10 6 . . Failed 16 | . 10 3 . 3 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 32 | . 20 9 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 10 6 . . Record 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 2 . . . Locate Traps 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used . | . . . . . Hacking Detections 8 | . 5 2 . 1 Full Trace Events 5 | . 3 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2824 | 69 1167 673 262 653 Spaces Moved 946 | 48 529 170 51 148 Core 6 | 5 1 . . . Treads 202 | . 103 99 . . Legs 291 | . 21 71 51 148 Wheels 447 | 43 404 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 260 330 260 Average Speed 231 | 97 178 316 335 328 Slowest Speed 1500 | 100 1500 400 400 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 79 20 16 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1307 | 65 657 254 95 236 Wait 55 | . 4 29 11 11 Move 942 | 47 528 169 50 148 Hop . | . . . . . Pick Up 61 | 9 33 8 2 9 Fast Attach 15 | 6 7 2 . . Attach 26 | 1 7 5 3 10 Detach . | . . . . . Swap 4 | . 3 1 . . Drop 35 | . 22 8 2 3 Fire 164 | 2 52 32 24 54 Melee . | . . . . . Ram 1 | . 1 . . . Kick 4 | . . . 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 473 | -10/Materials | Identified exit to Mines 597 | -10/Materials | Discovered new exit (range 5) 1163 | -10/Materials | Discovered new exit (range 17) 1237 | -10/Materials | Entered another Materials area 1237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Discovered new exit (range 16) 1385 | -9/Materials | Build established: Scavenger-Mutant 1707 | -9/Materials | Identified exit to Mines 1707 | -9/Materials | Identified exit to Storage 1910 | -9/Materials | Entered Mines 1923 | -9/Mines | Build established: Mutant 1934 | -9/Mines | Discovered new exit (range 13) 1967 | -9/Mines | Met a Derelict bent on vengeance 2172 | -9/Mines | Entered Materials 2172 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2360 | -8/Materials | Build established: Scavenger-Mutant 2628 | -8/Materials | Garrison activated, responded to threat 2798 | -8/Materials | Garrison activated, responded to threat 2825 | -8/Materials | Self-destructed Last Messages --------------- 02646_ K-01 Serf collects debris. 02674_ Dropped Autogun. 02691_ R-06 Scavenger collects Autogun. 02692_ Acquired Imp. Terrain Scanner. 02769_ U-05 Engineer builds a Door. 02772_ Lgt. Ion Engine destroyed. 02778_ Aluminum Leg destroyed. 02780_ Ion Engine destroyed. 02789_ G-47 Trooper destroyed. 02789_ Switching to secondary target: G-47 Trooper. 02791_ Particle Gun destroyed. 02793_ Aluminum Leg destroyed. 02798_ G-47 Trooper calls for garrison reinforcements. 02798_ ALERT: Activating Garrison Access M001. 02810_ R-06 Scavenger collects Particle Gun. 02812_ Critical hit (Burn: +37). 02822_ Aluminum Leg destroyed. 02823_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #########???????????##########???????????????????? | | # #??##???????# #???????????????????? | | # #### ######## """ #???????????????????? | | # ## ## """ #???????????????????? | | ##### ## ## """ #???????????????????? | | ##### ## "" ## #???????????????????? | | ] # ## "" ## """ #???????????????????? | | + ## """ T" ## """ #???????????????????? | | # ## """ "" ## """ #???????????????????? | | # ## """% "" ## #???????????????????? | | ##### ## ######+####???????????????????? | | ???# ###+########## #????????????????????? | | ???# % ^ #????????????????????? | | ???# ^ w #????????????????????? | | ???# % #????????????????????? | | ???# ###+########## #????????????????????? | | ???####### ### ##????????????????????? | | ?????????# """" " #?# %#?????????????????????? | | ?????????# """" T #?# u#?????????????????????? | | ?????????# """" " #?# #?????????????????????? | | ?????????# #?# #??????????###????????? | | ?????????#############?# ###### ??????? | | ???????????????????????#r ??????? | | ???????????????????????# ##### ??????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????+ + ???????????????????? | | ?????????????????????? #r% # "??????????????????? | | ????????????????????? #! # ?????????????????? | | ????????????????????? ?#% #? ????????????????? | | ????????????????????##?#= #?? #???????????????? | | ???????????????????????# #???##???????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ?????^??????????????? | | ??????????????????????? ###????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugDecoyCloak Manual? 0 Play Time 00:41:23 Cumulative 13.0 hours Start 2024.04.08 @ 18:09:57 End 2024.04.09 @ 15:22:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce7142ba-bc79-4354-b976-7fba437d1ea4