Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:20:53

Player: june

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (45)      225
Value Destroyed (1285)     1285
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1700)               1700
              TOTAL SCORE: 7710

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (65)
Movement                   Hovering (110) Ox1
Location                   -6/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gravmag System
>          --- UTILITY (4) ------
           Coolant Injector
>          --- WEAPON (3) -------
           Plasma Cannon
           Minigun
>          --- INVENTORY (5) ----
           Machine Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
           Hacking Suite
           Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
           Pulse Rifle
           Thermic Laser
  Improved Datajack
>          --- INVENTORY --------
           Nuclear Core
           VTOL Module
           Coolant Injector
           EM Disruption Field
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Datajack
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Minigun
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 6   11  8   17  25  12  3   .   8   26  7   .   16  
  Power                    19   | 1   1   2   4   1   1   .   .   1   3   3   .   2   
    Engine                 8    | 1   1   .   2   .   .   .   .   .   2   2   .   .   
    Core                   11   | .   .   2   2   1   1   .   .   1   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   2   1   6   10  4   .   .   5   9   2   .   8   
    Treads                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   2   3   4   .   .   .   .   .   .   2   
    Wheel                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   1   .   .   .   .   .   .   .   5   
    Flight                 23   | .   .   .   4   2   .   .   .   5   9   2   .   1   
  Utility                  29   | 1   8   2   2   4   2   2   .   .   6   .   .   2   
    Device                 13   | .   2   2   1   .   .   1   .   .   6   .   .   1   
    Storage                7    | 1   5   .   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   1   1   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   2   1   1   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   3   5   10  5   1   .   2   8   2   .   4   
    Energy Gun             22   | 1   .   2   3   6   2   1   .   1   4   1   .   1   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
    Ballistic Gun          13   | 1   .   1   1   3   1   .   .   .   4   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   1   1   .   .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 45   | .   .   2   1   8   1   4   .   2   15  .   .   12  
  Power                    8    | .   .   1   .   1   1   1   .   .   2   .   .   2   
  Propulsion               22   | .   .   1   .   3   .   2   .   1   9   .   .   6   
  Utility                  4    | .   .   .   .   .   .   .   .   .   2   .   .   2   
  Weapon                   11   | .   .   .   1   4   .   1   .   1   2   .   .   2   
  Highest Loss Streak      14   | .   .   2   1   7   1   4   .   2   14  .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  98  95  76  93  67  .   48  54  45  46  39  
  Engine                   3    | .   14  2   10  .   .   .   .   .   3   .   .   .   
  Core                     6    | .   .   11  7   8   8   4   .   .   2   4   6   2   
  Treads                   7    | .   27  26  2   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   .   .   8   8   27  19  .   .   .   .   .   2   
  Wheel                    1    | .   .   .   .   5   2   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   2   .   .   .   .   .   .   .   17  
  Flight                   6    | .   .   .   11  3   .   .   .   17  20  18  20  2   
  Device                   7    | .   14  14  11  3   .   2   .   7   3   8   6   7   
  Storage                  5    | .   11  14  .   9   .   .   .   .   .   .   .   .   
  Processor                2    | .   1   .   10  7   .   .   .   .   .   .   .   .   
  Hackware                 7    | .   .   .   .   6   22  23  .   23  15  6   6   .   
  Protection               1    | .   .   .   .   .   6   3   .   .   .   .   .   .   
  Energy Gun               8    | .   14  14  21  10  1   3   .   .   1   .   .   2   
  Energy Cannon            1    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  14  10  5   7   3   .   .   .   5   6   1   
  Special Melee Weapon     2    | .   .   .   .   4   5   4   .   .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 10  30  24  28  21  29  19  1   9   31  11  10  37  
  Greatest Support         57   | 20  40  40  40  22  57  57  3   24  36  12  12  40  
  Greatest Overweight (x)  10   | 2   .   1   6   4   .   .   .   .   10  .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  10  8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   9   10  5   7   5   5   5   5   5   5   5   5   
  Most Carried             10   | 8   10  10  9   8   6   5   5   5   5   5   5   5   
  Average Carried          5    | 4   5   9   5   7   4   4   5   4   4   4   4   3   
  Final Capacity           10   | 8   10  10  5   8   5   5   5   5   5   5   5   5   
  Final Carried            10   | 5   10  10  5   7   5   5   5   2   5   5   5   1   

 Class Distribution 
--------------------
 46% | Mutant
 23% | Hacker-Mutant
 13% | Sprinter
  4% | Scavenger-Gunner
  3% | Scavenger-Sprinter
  3% | Hacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/DSF
    Hacker-Mutant | -6/Factory
         Sprinter | -6/Garrison
         Sprinter | -6/Factory
           Mutant | -6/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Matter Collected           1530 | 226 164 172 178 276 160 .   .   .   72  26  .   256 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1599 | 60  224 393 234 328 160 .   .   .   72  26  .   102 
  Parts                    80   | 4   12  16  17  12  8   .   .   .   2   2   .   7   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       18   | .   .   .   .   .   .   .   .   .   8   .   .   10  
  Retrieved Matter         492  | .   .   .   .   .   .   .   .   .   232 .   .   260 
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Combat Hostiles Destroyed  29   | .   5   6   5   6   .   .   .   .   3   1   .   3   
  Guns                     26   | .   5   6   5   5   .   .   .   .   3   1   .   1   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          11   | 1   4   1   2   .   1   .   .   .   .   .   .   2   
  Worker                   3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   1   .   .   .   .   .   .   .   
  Swarmer                  10   | .   3   .   3   .   .   .   .   .   3   1   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    11   | .   2   4   1   4   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   2   1   2   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 3   6   2   3   2   1   .   .   .   2   1   .   2   
  Combat Bots Only         5    | .   5   2   3   2   .   .   .   .   2   1   .   2   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   .   .   .   2   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  DSF  
Hostile Shots Fired        556  | .    38   54   49   79   36   5    .    10   203  .    .    82   
  Missed                   211  | .    10   13   23   20   16   1    .    4    96   .    .    28   
Damage Taken               5205 | .    240  612  330  977  153  144  .    161  1347 .    42   1199 
  Core                     1517 | .    67   98   48   317  16   78   .    35   568  .    .    290  
  Absorbed by Shields      108  | .    .    .    .    .    .    .    .    .    .    .    .    108  
Core Remaining (%)         69   | 100  .    34   88   42   .    .    .    81   .    .    .    .    
Volleys Fired              158  | 4    16   31   21   36   17   1    .    .    15   6    .    11   
  Largest                  3    | 2    2    2    3    3    3    2    .    .    3    2    .    3    
  Hottest                  193  | 60   60   65   137  193  153  83   .    .    148  91   .    185  
Shots Fired                297  | 8    32   54   57   72   23   2    .    .    24   7    .    18   
  Gun                      280  | 8    32   54   57   72   13   2    .    .    24   7    .    11   
  Cannon                   17   | .    .    .    .    .    10   .    .    .    .    .    .    7    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  131  | 4    16   31   20   27   10   1    .    .    10   6    .    6    
  Thermal                  155  | 4    16   23   37   45   3    .    .    .    14   1    .    12   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    10   1    .    .    .    .    .    .    
  Robot Hit Streak         13   | 2    10   12   11   10   11   3    .    .    13   2    .    10   
  Robot Miss Streak        4    | 1    3    1    4    3    3    .    .    .    4    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    4    1    1    2    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  2    | .    1    1    1    1    .    .    .    .    2    .    .    .    
Shots Hit Robots           219  | 4    25   42   33   50   22   3    .    .    27   2    .    11   
  Core Hits                75   | 4    12   13   11   15   6    .    .    .    6    2    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    3    4    1    .    .    .    .    .    .    .    
    Burn                   7    | .    .    .    3    4    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              24   | .    .    .    .    4    8    1    .    .    11   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    .    2    7    .    .    .    9    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3214 | 54   233  572  529  735  407  24   .    .    316  35   .    309  
  Guns                     2804 | 54   233  572  520  735  118  24   .    .    312  35   .    201  
  Cannons                  325  | .    .    .    .    .    223  .    .    .    .    .    .    102  
  Explosions               66   | .    .    .    .    .    66   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    9    .    .    .    .    .    4    .    .    6    
  Kinetic                  1287 | 8    100  389  159  263  84   23   .    .    172  17   .    72   
  Thermal                  1684 | 46   133  183  361  472  100  .    .    .    140  18   .    231  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          224  | .    .    .    .    .    223  1    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    2    9    9    11   .    .    .    .    
  Average Corruption       6    | .    .    .    .    .    2    7    9    9    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    1    3    .    1    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    1    1    .    1    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    14   .    .    .    .    .    .    .    
  Projectiles              14   | .    .    .    .    .    14   .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    .    2    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
Targets Rammed             5    | .    .    .    3    .    .    .    .    .    1    .    .    1    
  Kicked                   3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        933  | 20   110  235  430  933  314  267  .    .    512  20   .    56   
  Average Temperature      149  | 13   54   101  160  233  95   119  .    .    167  10   .    30   
  Received Heat Transfer   1188 | .    36   219  111  477  42   .    .    .    96   .    .    207  
  Effects                  37   | .    .    1    6    24   1    1    .    .    4    .    .    .    
    Shutdowns              5    | .    .    .    2    2    .    .    .    .    1    .    .    .    
    Energy Bleed           3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           12   | .    .    1    3    6    .    1    .    .    1    .    .    .    
    Matter Decay           4    | .    .    .    .    3    1    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    1    1    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (major)         8    | .    .    .    .    8    .    .    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    1    2    .    .    .    .    .    .    .    .    
  Heat Transferred         4337 | 100  300  425  1147 1406 74   .    .    .    348  37   .    500  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Peak Influence             407  | 15  185 90  407 171 41  15  10  7   146 286 153 192 
  Initial                  171  | .   9   .   35  171 6   8   10  7   .   104 149 107 
  Average                  84   | 4   49  45  146 96  22  6   10  3   68  259 149 116 
Maximum Alert Level        2    | .   .   .   2   .   .   .   .   .   .   1   .   .   
  Low Security (%)         90   | 100 100 100 74  100 100 100 100 100 100 15  100 100 
  Level 1                  9    | .   .   .   23  .   .   .   .   .   .   84  .   .   
  Level 2                  .    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   1   .   1   .   .   1   1   .   1   2   
  Investigation            3    | .   .   1   .   .   .   .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   .   .   .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   9   6   19  8   3   5   .   2   22  .   .   20  
  Peak Tracking Total      12   | .   5   2   8   4   2   5   .   4   9   .   .   12  
  Tactical Retreats        15   | .   .   .   3   1   1   .   .   .   4   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Traps Triggered            10   | .   .   .   .   .   2   .   .   .   2   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Machines Disabled          3    | .   .   1   .   .   1   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Machines Accessed          23   | .   5   1   4   2   1   .   1   .   5   2   2   .   
  Terminals                15   | .   3   .   3   2   .   .   1   .   3   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                70   | .   14  1   12  6   4   .   1   .   27  2   3   .   
  Successful               49   | .   9   1   9   3   3   .   1   .   20  2   1   .   
  Failed                   20   | .   5   .   3   3   1   .   .   .   6   .   2   .   
    Catastrophic           4    | .   1   .   1   1   .   .   .   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                52   | .   12  .   7   6   .   .   1   .   23  2   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          6    | .   2   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             37   | .   7   1   5   3   .   .   1   .   17  2   1   .   
  Record                   12   | .   2   .   .   .   .   .   .   .   10  .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   1   1   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   4   2   1   .   .   .   3   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   31  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          17   | .   .   .   .   .   17  .   .   .   .   .   .   .   
  Retrieved Matter         17   | .   .   .   .   .   17  .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              16   | .   .   .   .   2   6   1   .   .   7   .   .   .   
  Non-combat               14   | .   .   .   .   1   6   .   .   .   7   .   .   .   
  Combat                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Robot Hacks Applied        21   | .   .   .   .   2   8   1   .   .   10  .   .   .   
  parse_system             4    | .   .   .   .   1   1   1   .   .   1   .   .   .   
  no_distress              7    | .   .   .   .   1   5   .   .   .   1   .   .   .   
  find_chute               6    | .   .   .   .   .   1   .   .   .   5   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_dsf                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_recycling           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Total Allies               3    | .   .   2   .   .   .   1   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  14  .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  14  .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   7   .   .   .   10  .   .   .   .   .   .   
  Total Damage             272  | .   .   82  .   .   .   190 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Turns Passed               3631 | 79  401 583 324 520 562 95  3   30  391 323 73  247 
Spaces Moved               4060 | 51  196 294 362 406 436 107 5   41  733 934 247 248 
  Core                     212  | 22  .   .   1   28  .   57  5   22  47  .   .   30  
  Treads                   495  | .   190 294 11  .   .   .   .   .   .   .   .   .   
  Legs                     787  | 29  6   .   61  193 436 50  .   .   .   .   .   12  
  Wheels                   73   | .   .   .   .   73  .   .   .   .   .   .   .   .   
  Hover                    172  | .   .   .   .   .   .   .   .   .   .   .   .   172 
  Flight                   2321 | .   .   .   289 112 .   .   .   19  686 934 247 34  
  Fastest Speed            24   | 50  120 160 32  29  110 50  50  31  24  29  29  29  
  Average Speed            68   | 101 158 161 60  88  111 78  50  42  38  29  29  55  
  Slowest Speed            550  | 150 160 240 355 250 112 112 50  50  550 35  29  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 5   35  57  31  29  9   81  .   40  14  89  7   91  
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Gar Fac DSF 
Total                      4671 | 71  255 356 427 504 495 115 4   51  823 978 248 344 
  Wait                     92   | .   16  5   .   10  7   .   .   .   9   10  .   35  
  Move                     4047 | 50  195 293 361 405 436 106 4   40  733 930 246 248 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Pick Up                  101  | 11  12  9   10  16  6   3   .   2   11  9   1   11  
  Fast Attach              31   | .   1   1   4   1   2   .   .   4   8   7   .   3   
  Attach                   70   | 6   2   1   5   14  3   2   .   4   16  5   .   12  
  Detach                   20   | .   .   .   1   5   .   .   .   .   11  2   .   1   
  Swap                     43   | .   8   6   8   10  7   1   .   .   2   .   .   1   
  Drop                     64   | .   5   10  14  3   9   1   .   1   6   8   1   6   
  Fire                     158  | 4   16  31  21  36  17  1   .   .   15  6   .   11  
  Melee                    24   | .   .   .   .   4   8   1   .   .   11  .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Kick                     3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   .   .   .   .   15  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Garrison (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF (discovered 1 exit: [*Gar])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 13)
  312 | -10/Materials | Build established: Mutant
  481 | -10/Materials | Entered Mines
  646 | -10/Mines     | Met a Derelict shopkeep closing up shop
  971 | -10/Mines     | Discovered new exit (range 4)
 1013 | -10/Mines     | Core integrity fell below 50%
 1064 | -10/Mines     | Entered Materials
 1064 | -9/Materials  | Accompanied by 1 ally
 1064 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1322 | -9/Materials  | Discovered new exit (range 5)
 1388 | -9/Materials  | Entered another Materials area
 1388 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1515 | -8/Materials  | Lost 7 parts (1p2n4w)
 1687 | -8/Materials  | Core integrity fell below 50%
 1847 | -8/Materials  | Discovered new exit (range 6)
 1908 | -8/Materials  | Entered Factory
 1908 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2395 | -7/Factory    | Build established: Hacker-Mutant
 2470 | -7/Factory    | Sucked down chute
 2470 | -7/Factory    | Entered Waste
 2471 | -7/Waste      | Met a frightened Derelict
 2485 | -7/Waste      | EMP discharged
 2509 | -7/Waste      | Spotted C-40 Crusher
 2509 | -7/Waste      | Spotted C-40 Crusher
 2521 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2527 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2530 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2533 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2539 | -7/Waste      | Spotted C-40 Crusher
 2546 | -7/Waste      | Spotted C-40 Crusher
 2548 | -7/Waste      | Spotted C-40 Crusher
 2559 | -7/Waste      | Discovered new exit (range 10)
 2564 | -7/Waste      | Lost 4 parts (1p2n1w)
 2565 | -7/Waste      | Entered Factory
 2567 | -7/Factory    | Identified exit to DSF
 2568 | -7/Factory    | Entered DSF
 2585 | -7/DSF        | System corruption reached 10%
 2589 | -7/DSF        | Additional patrols routed to DSF
 2589 | -7/DSF        | Discovered new exit (range 11)
 2598 | -7/DSF        | Entered Factory
 2598 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2633 | -6/Factory    | Central database locked down
 2651 | -6/Factory    | Fabricated VTOL Module (x2)
 2954 | -6/Factory    | Core integrity fell below 50%
 2958 | -6/Factory    | Lost 14 parts (2p8n2u2w)
 2989 | -6/Factory    | Identified exit to Garrison
 2989 | -6/Factory    | Entered Garrison
 2989 | -6/Garrison   | Discovered recently destroyed garrison
 3002 | -6/Garrison   | Garrison Relay disabled
 3054 | -6/Garrison   | Discovered new exit (range 5)
 3162 | -6/Garrison   | Discovered new exit (range 12)
 3164 | -6/Garrison   | Installed Relay Interface Framework
 3211 | -6/Garrison   | Discovered new exit (range 3)
 3300 | -6/Garrison   | Discovered new exit (range 15)
 3306 | -6/Garrison   | Build established: Sprinter
 3312 | -6/Garrison   | Entered Factory
 3379 | -6/Factory    | Identified exit to DSF
 3385 | -6/Factory    | Entered DSF
 3411 | -6/DSF        | Additional patrols routed to DSF
 3421 | -6/DSF        | Core integrity fell below 20%
 3439 | -6/DSF        | Lost 6 parts (1p3n1u1w)
 3481 | -6/DSF        | Discovered new exit (range 16)
 3632 | -6/DSF        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
L-41 Fighter unfolds itself.
G-50 Soldier unfolds itself. <x3>
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Acquired 185 matter.
Imp. Field Recycling Unit destroyed.
Acquired Plasma Cannon. <x2>
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Imp. Medium Armor Plating severed.
C-17 Slicer destroyed.
Acquired 1 matter.
Imp. Gravmag System destroyed.
L-41 Fighter destroyed.
Plasma Cannon severed.
Imp. Gravmag System destroyed.
Neutrino Core destroyed.
C-17 Slicer destroyed.
Imp. Gravmag System severed.

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ?????##!                          |
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|                  ??????#]@  ##===#!!!##     ##!!!# |
|                  ??????#    #?===#?!!#?#   #?#!!!# |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          31
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             225
Resistance: EM             25
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          14
Authchip Count             2

 Item Schematics 
-----------------
 VTOL Module | -9/Materials | Scanalyzed
  Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 VTOL Module | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
GoHome()
Just What I Needed
Maximum Efficiency
Oops
Serviceable Loadout
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SurveybotFlakShield
  Manual?         0
Play Time         01:49:08
  Cumulative      5.7 hours
  Start           2024.04.03 @ 14:03:33
  End             2024.04.03 @ 18:20:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a81bdcf-1d71-4ac1-b05c-ed8aed6a038d