Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 20:36:57 Player: Demise Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (292) 1460 Value Destroyed (8988) 8988 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (1145) 1145 TOTAL SCORE: 20853 Bonus ------- High Alert Combat Kills 612 Follower Combat Kills 185 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Friendly Fire -2052 Cogmind --------- Core Integrity 0/1150 Matter 256/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Powered Armor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Fusion Compressor High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Armor Integrity Analyzer Improved Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Compact HERF Cannon Kinetic Spear > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Improved Matter Compressor Zionite Metafield Generator Advanced Target Analyzer Improved Weapon Shielding Zionite Weapon Casing Experimental Thermal Shield Heart of Steel GOLEM Unit Autogun Heavy Gauss Cannon Self-destruct Interrupter [Rating: 119] Favorites ----------- Power Zionite Light DM Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Heavy Assault Rifle Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 9 | . . . 2 . . . 2 2 . . . . . 1 . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 320 | 7 18 2 27 3 1 7 34 27 1 7 7 55 10 23 2 2 . 2 36 13 11 6 7 12 Power 25 | 1 5 . 3 . . 2 1 1 . . . 2 . 1 . . . . 1 2 2 2 . 2 Engine 10 | 1 2 . 3 . . 1 1 1 . . . . . . . . . . . 1 . . . . Core 10 | . 3 . . . . 1 . . . . . . . . . . . . 1 1 2 1 . 1 Reactor 5 | . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . 1 Propulsion 46 | 2 2 2 5 1 . 2 7 1 . 2 . 5 . 1 . . . 2 9 . 1 . 1 3 Treads 21 | 2 2 . 5 1 . 1 7 . . 1 . . . 1 . . . 1 . . . . . . Leg 7 | . . . . . . . . . . . . 4 . . . . . . . . . . . 3 Wheel 7 | . . 2 . . . 1 . 1 . 1 . 1 . . . . . 1 . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . 8 . 1 . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 150 | 1 4 . 9 2 1 . 9 14 1 3 6 32 5 13 2 2 . . 23 9 5 3 1 5 Device 52 | . . . . . . . 1 4 . 1 1 12 3 5 1 1 . . 14 4 3 1 1 . Storage 20 | 1 4 . 5 2 1 . 1 2 . . . 3 . . . . . . . . . 1 . . Processor 11 | . . . 1 . . . . 2 . . 4 1 . 1 . . . . 1 . 1 . . . Hackware 14 | . . . . . . . . 3 . . . . . 5 . . . . 3 . . . . 3 Protection 53 | . . . 3 . . . 7 3 1 2 1 16 2 2 1 1 . . 5 5 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 3 7 . 10 . . 3 17 11 . 2 1 16 5 8 . . . . 3 2 3 1 5 2 Energy Gun 15 | 1 . . . . . . . . . . . 7 2 4 . . . . 1 . . . . . Energy Cannon 8 | . 1 . . . . . . . . 1 . . . . . . . . 1 1 1 . 2 1 Ballistic Gun 36 | 2 6 . 4 . . 2 10 5 . . . 6 . 1 . . . . . . . . . . Ballistic Cannon 8 | . . . 5 . . 1 . . . . . . . . . . . . . . . . 1 1 Launcher 15 | . . . . . . . 4 1 . . . 1 2 3 . . . . . 1 1 . 2 . Special Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . 4 . 1 1 2 1 . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . 1 . 2 . . . 1 . . . 4 13 . 1 . . . . . . . 3 1 1 Parts Lost 58 | . 1 2 . . . 5 10 . . . 1 9 . 8 1 . . . 5 2 4 . 5 5 Power 6 | . . . . . . 1 . . . . . 1 . 1 . . . . 1 . 1 . . 1 Propulsion 14 | . . 2 . . . 2 3 . . . . 1 . 1 1 . . . . . 1 . 3 . Utility 23 | . . . . . . . 5 . . . 1 6 . 2 . . . . 1 2 2 . 1 3 Weapon 15 | . 1 . . . . 2 2 . . . . 1 . 4 . . . . 3 . . . 1 1 Highest Loss Streak 5 | . 1 2 . . . 3 3 . . . 1 5 . 3 1 . . . 3 1 3 . 3 4 Average Slot Usage (%) 92 | . 98 98 99 99 100 96 89 89 84 83 82 94 92 87 98 93 93 96 90 96 98 99 84 63 Engine 5 | . 8 14 11 11 11 7 9 7 7 7 7 . . . . . . . . 2 . . . . Core 1 | . 5 . . . . 3 . . . . . . . . . . . . 2 2 4 5 5 3 Reactor 1 | . . . . . . . . . . . . 5 7 5 6 6 6 6 2 . . . . 2 Treads 8 | . 28 19 17 22 22 14 17 . . . . . . 1 6 6 6 8 . . . . . . Leg 2 | . . . . . . . . . . . . 8 . 9 11 6 6 6 1 . . . . . Wheel 2 | . . 7 4 . . 4 . 6 7 6 7 1 7 1 . . . . 1 . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 14 23 23 23 13 7 Device 7 | . . . . . . . 8 6 7 7 7 15 28 15 12 13 13 13 10 9 5 8 3 3 Storage 23 | . 26 28 38 43 44 44 27 15 15 15 15 14 15 16 20 20 20 20 17 17 17 17 17 10 Processor 3 | . . . . . . . . 7 7 7 9 12 . . 6 6 6 6 5 2 1 5 5 3 Hackware 9 | . . . . . . . . 21 23 17 12 2 . 19 20 20 20 20 21 23 20 17 17 18 Protection 5 | . . . 4 . . . 9 7 7 12 14 14 16 1 . . . . 1 4 10 7 10 2 Energy Gun 1 | . . . . . . . . . . . . 11 14 6 . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . 5 13 13 13 13 5 4 4 3 . 1 Ballistic Gun 6 | . 27 28 14 . . 9 17 7 . . . 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . 6 22 22 12 . . . . . . . . . . . . . . . . . 2 Naked Turns 57 | . . . . . . . . . . . . . . . . . . . . . . . . 57 Heaviest Build 107 | 12 43 43 84 84 84 84 81 82 81 82 82 95 92 107 107 107 107 107 107 94 91 88 91 103 Greatest Support 100 | 40 40 40 40 40 40 40 40 28 28 28 28 56 28 60 60 30 30 50 100 100 100 100 100 50 Greatest Overweight (x) 28 | . 1 14 8 2 2 7 7 3 2 27 2 3 3 28 3 3 3 3 26 . . . 1 5 Average Overweight (x) 1 | . . 1 2 1 2 4 1 1 2 2 2 1 3 1 1 3 3 2 1 . . . . . Largest Inventory Capacity 28 | 6 16 16 28 28 28 28 28 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 5 15 16 24 27 28 28 22 18 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 28 | 6 16 16 28 28 28 28 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 20 | 3 12 15 24 27 27 27 21 17 20 19 19 18 20 19 19 20 20 20 19 19 19 19 19 14 Final Capacity 28 | 6 16 16 28 28 28 28 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 28 | 5 16 16 28 28 28 28 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 1 Class Distribution -------------------- 42% | Hacker-Mutant 30% | Hauler-Mutant 11% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 7470 | 424 505 126 592 272 . 705 1590 345 . 80 58 610 150 460 35 20 . 10 299 305 125 380 229 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11780 | 259 882 192 855 227 . 648 3101 475 71 . . 566 541 1215 194 67 . . 638 317 400 333 302 497 Parts 643 | 38 64 15 78 19 . 45 144 21 2 . . 25 22 61 2 2 . . 34 23 19 1 11 17 Haulers Intercepted 15 | . 2 . 4 . . . 6 2 . . . . . . . . . . . . . . . 1 Recyclers Shooed 7 | 1 . . . . . . 6 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . . 6 . . 2 . 4 . 5 2 1 10 . Prevented 42 | . . . . . . . . . . . . . 16 . . . . . . 12 14 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 190 | . 16 2 18 8 . 16 53 3 . . . 7 8 19 1 1 . . 8 6 6 . 12 6 Melee 9 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . 4 2 Guns 95 | . 16 2 14 . . 4 41 3 . . . 7 3 5 . . . . . . . . . . Cannons 51 | . . . 4 8 . 12 . . . . . . . 7 1 1 . . 7 2 3 . 3 3 AOE 24 | . . . . . . . 10 . . . . . 2 5 . . . . . 2 . . 5 . Classes Destroyed 22 | 3 7 1 1 . . 1 1 1 1 . . 3 . . 1 . . . . 2 . . . . Worker 27 | 4 3 1 2 3 . 4 3 1 . . . . . 5 . . . . . . . . . 1 Builder 10 | . 1 1 1 . . . 1 1 . . . . . 3 . . . . 2 . . . . . Tunneler 17 | 9 3 . . . . 4 . . . . . . . 1 . . . . . . . . . . Hauler 15 | . 2 . 4 . . . 6 2 . . . . . . . . . . . . . . . 1 Recycler 13 | 1 . 2 1 1 . 3 4 1 . . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 2 . . . . . 2 . . . . . . . . . . . 1 . . . . . Watcher 15 | . 2 . 3 . . . 3 1 . . . . . 2 . . . . 4 . . . . . Swarmer 48 | . 6 . 10 6 . 8 9 . . . . . . 1 . . . . 1 . . . 5 2 Grunt 83 | . 10 1 4 . . 7 32 2 . . . . 8 8 . . . . 2 3 1 . 2 3 Brawler 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Duelist 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Sentry 23 | . . . 4 2 . . 10 . . . . . . 2 . 1 . . 1 . 1 . 1 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . . 2 . . . . . . 6 . . . . . . 3 . . . Programmer 11 | . . . . . . . . 1 . . . . . 1 . . . . 4 1 . . 4 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Enhanced Grunt 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 4 5 2 5 3 . 4 8 2 . . . 3 6 8 1 1 . . 3 5 2 . 6 3 Combat Bots Only 7 | . 4 1 4 3 . 4 7 2 . . . 3 6 5 1 1 . . 2 5 2 . 6 3 Max Kills in Single Turn 3 | 1 2 1 2 2 . 2 3 1 1 . . 2 1 3 1 1 . . 1 1 1 . 2 1 Gunslinging 1 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . 1 1 . . . . . 1 . . 2 . Melee 1 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Damage Taken 16884 | . 596 192 464 175 . 936 3464 123 . . . 2571 350 2394 62 33 . . 1124 812 731 . 922 1935 Core 3240 | . 74 . 78 8 . 146 297 . . . . 272 44 309 . . . . 225 207 103 . 305 1172 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 55 | 100 . 70 . . . 42 46 . . . . . 54 . . . . 63 . . . . 13 . Volleys Fired 856 | 52 83 10 55 15 . 63 223 13 . 1 . 67 14 74 27 8 . 9 57 17 24 . 22 22 Largest 2 | 2 2 2 2 2 . 2 2 2 . 1 . 2 2 2 2 2 . 2 2 1 1 . 1 1 Hottest 120 | 40 46 46 100 88 . 88 100 46 . 75 . 120 120 120 50 50 . 50 94 94 94 . 94 94 Shots Fired 1501 | 104 163 20 107 30 . 124 426 25 . 1 . 115 19 122 52 16 . 18 74 17 24 . 22 22 Gun 1045 | 104 163 20 82 . . 48 413 25 . . . 113 11 65 . . . . 1 . . . . . Cannon 407 | . . . 22 30 . 76 . . . 1 . . . 49 52 16 . 18 73 13 22 . 13 22 Launcher 43 | . . . . . . . 10 . . . . 2 8 8 . . . . . 4 2 . 9 . Special 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . Kinetic 1016 | 104 163 20 104 30 . 124 413 25 . . . 22 . . . . . . . . . . 6 5 Thermal 214 | . . . 3 . . . 3 . . . . 8 . 49 52 16 . 18 65 . . . . . Explosive 17 | . . . . . . . 2 . . . . . . . . . . . . 4 2 . 9 . Electromagnetic 94 | . . . . . . . 8 . . 1 . 2 8 8 . . . . 8 13 22 . 7 17 Phasic 160 | . . . . . . . . . . . . 83 11 65 . . . . 1 . . . . . Robot Hit Streak 21 | 8 15 6 16 12 . 12 21 14 . . . 10 13 11 9 5 . . 14 6 8 . 6 7 Robot Miss Streak 10 | 3 4 2 10 7 . 8 4 1 . . . 5 1 7 1 . . . 3 1 1 . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 . 2 . . 2 3 . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . Shots Hit Robots 1013 | 67 114 13 60 24 . 95 317 30 2 . . 80 11 60 12 3 . . 45 16 18 5 19 22 Core Hits 542 | 27 52 6 46 25 . 74 127 11 1 . . 32 13 43 4 1 . . 16 15 9 4 25 11 Critical Hits 15 | . 1 . . . . . 3 1 . . . 3 1 . . . . . . 1 1 . 1 3 Critical Kills 10 | . 1 . . . . . 1 1 . . . 2 1 . . . . . . . 1 . 1 2 Critical Parts Destroyed 4 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 Melee Attacks 118 | . . . . . . . 3 27 5 10 18 11 4 . . . . . 6 9 2 5 9 9 Impact 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Slashing 74 | . . . . . . . . 26 5 10 18 11 4 . . . . . . . . . . . Piercing 40 | . . . . . . . . . . . . . . . . . . . 6 9 2 5 9 9 Sneak Attacks 19 | . . . . . . . . 5 1 . . 10 . . . . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29754 | 505 1209 199 1113 360 . 1654 6008 1201 283 . . 4186 940 3870 584 58 . . 2602 1056 1035 561 1508 822 Guns 11794 | 505 1209 199 746 . . 522 4734 300 . . . 2457 99 1023 . . . . . . . . . . Cannons 8117 | . . . 367 360 . 1132 . . . . . . . 1312 584 58 . . 2418 346 692 . 299 549 Explosions 5453 | . . . . . . . 1260 . . . . 153 650 1535 . . . . . 466 343 . 1046 . Melee 4323 | . . . . . . . . 901 283 . . 1576 191 . . . . . 151 244 . 561 163 253 Ramming 67 | . . . . . . . 14 . . . . . . . . . . . 33 . . . . 20 Kinetic 10624 | 505 1209 199 1113 360 . 1654 4734 300 . . . 279 . . . . . . . . . . 152 119 Thermal 4508 | . . . . . . . 133 . . . . 198 . 1445 584 58 . . 2090 . . . . . Explosive 2925 | . . . . . . . 261 . . . . . . 809 . . . . . 466 343 . 1046 . Electromagnetic 4205 | . . . . . . . 866 . . . . 153 650 593 . . . . 328 346 692 . 147 430 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2951 | . . . . . . . . 901 283 . . 1576 191 . . . . . . . . . . . Piercing 1372 | . . . . . . . . . . . . . . . . . . . 151 244 . 561 163 253 Phasic 3102 | . . . . . . . . . . . . 1980 99 1023 . . . . . . . . . . Highest Corruption 4 | . 4 4 1 1 1 1 1 . . . . . . 1 2 2 2 2 2 2 . . 2 2 Average Corruption 1 | . 4 4 1 1 1 1 1 . . . . . . 1 1 2 2 2 1 1 . . 1 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Effects 110 | . 28 17 4 5 3 5 2 . . . . . . 3 4 14 3 3 14 3 . . 2 . Message Errors 39 | . 5 5 2 2 1 2 1 . . . . . . 2 3 6 1 1 6 1 . . 1 . Matter Fused 13 | . 7 6 . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 17 | . 7 3 . . . . . . . . . . . . . 3 2 1 . 1 . . . . Energy Discharges 14 | . 2 . 1 1 1 1 . . . . . . . 1 1 3 . 1 1 . . . 1 . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . 2 3 1 2 1 2 . . . . . . . . . 2 . . 4 . . . . . Targeting Errors 7 | . 3 . . . . . 1 . . . . . . . . . . . 2 1 . . . . Weapon Failures 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1887 | . . . . . . . . 371 117 . . 540 . 221 114 . . . 342 . 32 32 85 33 Projectiles 587 | . . . . . . . . . . . . . . 76 114 . . . 342 . 27 . . 28 Explosions 235 | . . . . . . . . . . . . . . 145 . . . . . . 5 . 85 . Melee 1065 | . . . . . . . . 371 117 . . 540 . . . . . . . . . 32 . 5 Knockbacks 50 | . . . 4 13 . 31 . . . . . . . . . . . . 1 . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 43 | . . . 4 12 . 26 . . . . . . . . . . . . . . . . . 1 Secondary 6 | . . . . 1 . 5 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 509 | . . . . . . . 63 . . . . . 17 388 . . . . 16 . . . 16 9 Shots 13 | . . . . . . . 4 . . . . . 1 7 . . . . . . . . 1 . Rammed 5 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 Targets Rammed 7 | . . . . . . . 3 . . . . . . . . . . . 2 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Highest Temperature 446 | . 256 252 36 36 . 359 12 8 . 36 . 301 . 9 4 230 136 119 . 446 320 . . 256 Average Temperature 94 | . 83 107 9 12 . 95 4 4 . 23 . 94 . 5 4 108 64 74 . 236 108 . . 91 Received Heat Transfer 4036 | . 210 9 123 18 . 342 1476 54 . . . 552 183 324 40 18 . . 234 147 36 . 57 213 Effects 9 | . . . . . . . . . . . . . . . . . . . . 8 1 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 1 . . . . . 2 2 . . . . 2 1 3 . . 1 Combat Hostiles 10 | . . . . . . . 1 . . . . . 2 2 . . . . . 1 3 . . 1 Parts Fried 33 | . . . . . . . 5 . . . . . 5 3 . . . . 5 2 8 . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . Heat Transferred 2709 | . . . . . . . 200 . . . . 259 . 875 325 25 . . 1025 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1118 | 70 248 75 374 177 . 140 1118 524 . . . . . 1018 . . . . 541 . . . . 265 Initial 499 | . 45 47 4 102 . . 37 499 . . . . . 100 . . . . . . . . . 25 Average 214 | 36 122 34 221 57 . 51 334 358 . . . . . 436 . . . . 139 . . . . 130 Maximum Alert Level 4 | . 1 . 1 . . . 4 2 . . . . . 3 . . . . 2 . . . . 1 Low Security (%) 60 | 100 95 100 33 100 . 100 42 1 . . . . . 6 . . . . 86 . . . . 80 Level 1 24 | . 4 . 66 . . . 26 73 . . . . . 52 . . . . . . . . . 19 Level 2 10 | . . . . . . . 20 24 . . . . . 23 . . . . 13 . . . . . Level 3 3 | . . . . . . . 7 . . . . . . 17 . . . . . . . . . . Level 4 . | . . . . . . . 2 . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 5 . . . . . 14 5 . . . . . 7 . . . . 8 . . . . 2 Investigation 21 | . 3 . . . . . 10 2 . . . . . 2 . . . . 4 . . . . . Extermination 5 | . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . . Reinforcement 13 | . 2 . . . . . 3 1 . . . . . 3 . . . . 2 . . . . 2 Assault 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 15 | . 2 . 3 . . . 5 1 . . . . . 3 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 30 3 26 8 . 18 89 11 3 . . 16 15 31 1 1 . . 33 11 8 . 16 28 Peak Tracking Total 16 | . 5 2 4 3 . 4 9 3 3 . . 6 6 7 1 1 . . 5 9 3 . 5 16 Tactical Retreats 41 | . 1 . 2 . . 2 19 1 2 . . 1 3 2 . . . . 5 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 2 . 1 . . . 2 . . . . . . 3 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . 2 . . 1 . 2 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 32 | . 1 . . . . . 4 . . . 1 2 . 20 1 1 . . 2 . . . . . Max in Single Turn 6 | . 1 . . . . . 2 . . . 1 1 . 6 1 1 . . 1 . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 85 | . 8 1 7 . 1 . 16 12 . 1 . . . 9 1 2 4 . 16 . 1 4 . 2 Terminals 44 | . 6 1 5 . . . 10 5 . . . . . 6 . . . . 9 . . . . 2 Fabricators 7 | . . . . . . . . 2 . . . . . 2 . . . . 3 . . . . . Repair Stations 6 | . . . . . . . 1 2 . . . . . 1 . . . . 2 . . . . . Recycling Units 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . Total Hacks 322 | . 29 4 33 . 1 . 59 38 . 1 . . . 43 1 7 25 . 58 . 1 17 . 5 Successful 221 | . 15 2 22 . 1 . 34 29 . 1 . . . 28 1 7 25 . 35 . 1 17 . 3 Failed 100 | . 13 2 11 . . . 25 9 . . . . . 15 . . . . 23 . . . . 2 Catastrophic 17 | . 2 . . . . . 3 . . . . . . 4 . . . . 8 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 179 | . 24 4 23 . . . 33 18 . . 1 . . 34 . . . . 37 . . . . 5 Terminals 177 | . 18 4 22 . . . 42 16 . . . . . 35 . . . . 35 . . . . 5 Fabricators 28 | . . . . . . . . 5 . . . . . 6 . . . . 17 . . . . . Repair Stations 18 | . . . . . . . 5 7 . . . . . 2 . . . . 4 . . . . . Recycling Units 24 | . 11 . 4 . . . 5 4 . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 7 . . . 6 5 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . Terminal Hacks 108 | . 3 2 10 . 1 . 13 5 . 1 . . . 13 1 7 25 . 8 . 1 17 . 1 Record 23 | . . . . . 1 . . . . . . . . . . 6 11 . . . . 5 . . Part Schematic 13 | . . 1 1 . . . . 1 . . . . . 1 . . 4 . 1 . . 4 . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . Robot Analysis 12 | . 1 1 4 . . . 2 . . . . . . . . . . . . . . 4 . . Prototype ID Bank 11 | . . . 2 . . . 1 1 . . . . . . . . 3 . . . . 4 . . Open Door 4 | . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . Level Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . . . . . 2 1 . . . . . 1 . . . . 1 . . . . . Terminal Index 6 | . 1 . 1 . . . 1 1 . . . . . 1 . . . . 1 . . . . . Fabricator Index 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 9 | . . . . . . . 4 . . . . . . 5 . . . . . . . . . . Locate Traps 5 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . 5 . . . . . 5 . . . . 11 . . . . . Load Schematic 9 | . . . . . . . . 2 . . . . . 2 . . . . 5 . . . . . Build 12 | . . . . . . . . 3 . . . . . 3 . . . . 6 . . . . . Repair Station Hacks 14 | . . . . . . . 2 6 . . . . . 2 . . . . 4 . . . . . Scan Component 7 | . . . . . . . 1 3 . . . . . 1 . . . . 2 . . . . . Repair 7 | . . . . . . . 1 3 . . . . . 1 . . . . 2 . . . . . Recycling Unit Hacks 6 | . 3 . 1 . . . 1 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 5 . . . 6 3 . . . . . . . . . . . . . . . . Insert Component 7 | . . . 2 . . . 3 2 . . . . . . . . . . . . . . . . Analyze 7 | . . . 3 . . . 3 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . Unauthorized Hacks 55 | . 9 . 6 . . . 11 8 . . . . . 8 . . . . 11 . . . . 2 Terminals 45 | . 5 . 5 . . . 11 6 . . . . . 8 . . . . 8 . . . . 2 Track 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Assimilate 6 | . . . 1 . . . 2 2 . . . . . 1 . . . . . . . . . . Botnet 32 | . 5 . 3 . . . 6 4 . . . . . 5 . . . . 7 . . . . 2 Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Operators 4 | . . . 1 . . . 1 . . . . . . 2 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 4 . 1 . . . . 2 . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Mask 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 56 | . 7 1 7 . . . 14 8 . . . . . 7 . . . . 10 . . . . 2 Full Trace Events 19 | . 2 1 1 . . . 8 2 . . . . . 1 . . . . 4 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 1 3 . . . 3 2 . . . . . 1 . . 4 . 1 . . 4 . . Parts Built 12 | . . . . . . . . 2 . . . . . 2 . . . . 8 . . . . . Matter 1964 | . . . . . . . . 438 . . . . . 446 . . . . 1080 . . . . . Time 579 | . . . . . . . . 219 . . . . . 95 . . . . 265 . . . . . Total Part Build Rating 66 | . . . . . . . . 6 . . . . . 13 . . . . 47 . . . . . Parts Repaired 7 | . . . . . . . 1 3 . . . . . 1 . . . . 2 . . . . . Time 449 | . . . . . . . 19 162 . . . . . 80 . . . . 188 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 3 . 5 . . . 9 2 . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . . 3 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . 3 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 6 | . . . 1 . . . 1 2 . . 2 . . . . . . . . . . . . . Largest Group 2 | . . . 1 1 1 1 1 2 1 . 2 2 . . . . . . . . . . . . Highest-Rated Group 188 | . . . 10 10 10 10 26 52 26 . 188 188 . . . . . . . . . . . . Highest-Rated Ally 94 | . . . 10 10 10 10 26 26 26 . 94 94 . . . . . . . . . . . . Total Orders 6 | . . . . 2 . . 2 2 . . . . . . . . . . . . . . . . STAY 3 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . . . 53 . . . . . . . . . . . . Total Damage 1294 | . . . . . . . . . . . . 1294 . . . . . . . . . . . . Kills 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 12 | . 1 1 4 . . . 2 . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 15 | . . 1 . 3 . . . . . . . . . . 1 2 . 2 . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 27800 | 393 1701 837 1303 1562 328 1434 3600 1631 556 897 1142 2870 438 1699 1012 1154 175 891 2124 526 454 141 557 375 Spaces Moved 15339 | 149 816 520 586 739 162 674 1410 1011 373 650 888 1453 278 736 503 511 84 456 1483 489 544 161 390 273 Core 191 | 2 . 4 . . . . . . . 1 . . . 8 . . . . 12 . . . . 164 Treads 4540 | 147 816 315 372 739 162 328 1374 90 . . . . . . . . . 197 . . . . . . Legs 2728 | . . . . . . . . . . . . 910 . 555 503 511 84 160 . . . . . 5 Wheels 5140 | . . 201 214 . . 346 36 921 373 649 888 543 278 173 . . . 99 419 . . . . . Hover 2740 | . . . . . . . . . . . . . . . . . . . 1052 489 544 161 390 104 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 160 100 100 180 200 150 150 110 120 120 120 110 130 130 170 210 210 130 34 68 68 68 68 50 Average Speed 148 | 158 172 153 165 199 200 181 187 124 120 121 120 172 130 176 178 210 210 188 94 68 68 68 122 97 Slowest Speed 1450 | 160 180 750 200 200 200 240 230 220 120 1400 120 290 130 1450 210 210 210 220 1350 68 68 68 146 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 62 | 4 98 96 46 98 53 97 85 28 65 88 85 81 42 20 62 60 70 77 42 61 66 60 56 11 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 11 | . . 1 . . . . . . . . 3 . . . . 2 1 . . . . 3 1 . Known Exits Taken 16 | . 1 . 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . . . . . 1 . . . . . . . 1 1 1 . . Scrap Searched 26 | . . 1 . 1 . 1 . . 2 3 3 . 1 . 2 3 . 4 . 3 1 . 1 . Spaces Dug 152 | . . . 3 . . . 5 16 3 10 6 7 6 19 31 9 . 15 11 4 . . 6 1 Terrain Destroyed 498 | . . . 3 . . . 83 16 3 10 6 17 8 109 36 14 . 17 26 46 7 . 95 2 Melee 52 | . . . . . . . 3 16 3 10 6 1 . . . . . . 5 4 . . 3 1 Projectile 165 | . . . 3 . . . 3 . . . . 16 8 42 36 14 . 17 21 . . . 4 1 AOE 281 | . . . . . . . 77 . . . . . . 67 . . . . . 42 7 . 88 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 18739 | 222 973 538 818 800 168 765 1931 1321 472 733 931 1708 324 1015 566 576 83 470 2123 647 599 185 429 342 Wait 1660 | . 23 3 83 27 1 12 207 206 92 58 6 23 19 157 32 56 . . 507 115 11 2 . 20 Move 15311 | 148 815 519 585 738 161 673 1409 1010 372 649 887 1452 277 735 498 510 83 455 1482 488 543 160 389 273 Hop 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Pick Up 190 | 9 17 2 36 7 2 6 22 15 1 1 3 32 . 11 2 . . 1 12 2 4 3 1 1 Fast Attach 122 | 7 7 2 6 2 . 2 6 7 . 5 7 32 . 6 . . . 2 14 1 3 5 1 7 Attach 68 | . 3 . 3 . . 5 9 6 . 1 1 11 . 8 . . . . 8 2 5 1 2 3 Detach 51 | 1 3 . 3 . . 1 2 4 . 2 4 12 . 6 . . . . 8 . 2 1 . 2 Swap 133 | . 8 . 18 1 1 . 19 14 1 1 . 12 10 9 2 2 . . 14 10 3 1 5 2 Drop 221 | 5 14 2 29 10 3 3 28 19 1 5 5 56 . 9 3 . . 3 13 3 2 7 . 1 Fire 856 | 52 83 10 55 15 . 63 223 13 . 1 . 67 14 74 27 8 . 9 57 17 24 . 22 22 Melee 118 | . . . . . . . 3 27 5 10 18 11 4 . . . . . 6 9 2 5 9 9 Ram 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 394 | -11/Scrapyard | Entered Materials 414 | -10/Materials | Build established: Mutant 791 | -10/Materials | Central database locked down 805 | -10/Materials | Discovered new exit (range 9) 892 | -10/Materials | Identified exit to Mines 898 | -10/Materials | Discovered new exit (range 16) 1361 | -10/Materials | Discovered new exit (range 13) 1644 | -10/Materials | Discovered new exit (range 10) 2095 | -10/Materials | Entered Mines 2139 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2143 | -10/Mines | Found Prototype Device 2236 | -10/Mines | Found a hidden stash of uninstalled traps 2421 | -10/Mines | Learned location of Storage (-7) 2513 | -10/Mines | Assembled infested the area 2596 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2854 | -10/Mines | Learned 2 Materials zone layouts 2883 | -10/Mines | Discovered new exit (range 15) 2932 | -10/Mines | Entered Materials 2932 | -9/Materials | Evolved 2 slots: Utility x2 2933 | -9/Materials | Identified exit to Mines 3242 | -9/Materials | Discovered new exit (range 4) 3286 | -9/Materials | Build established: Hauler-Mutant 3337 | -9/Materials | Identified exit to Materials 3982 | -9/Materials | Identified Exp. Sensor Array 4235 | -9/Materials | Entered Mines 4235 | -9/Mines | Accompanied by 1 ally 4434 | -9/Mines | Learned location of 1 exit from Materials 4494 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4496 | -9/Mines | Discovered new exit (range 5) 4608 | -9/Mines | Learned 4 Materials zone layouts 4640 | -9/Mines | Discovered exit to Materials (range 14) 5203 | -9/Mines | Discovered exit to Materials (range 5) 5405 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5797 | -9/Mines | Entered Exiles 5797 | -9/Exiles | Found Exiles lab abandoned 5797 | -9/Exiles | Accompanied by 1 ally 6108 | -9/Exiles | Discovered new exit (range 10) 6125 | -9/Exiles | Entered Mines 6125 | -8/Mines | Accompanied by 1 ally 6202 | -8/Mines | Discovered exit to Materials (range 8) 6424 | -8/Mines | Discovered exit to Materials (range 7) 6642 | -8/Mines | Lost 3 parts (2n1w) 7418 | -8/Mines | Core integrity fell below 50% 7559 | -8/Mines | Entered Materials 7559 | -8/Materials | Accompanied by 1 ally 7559 | -8/Materials | Evolved 2 slots: Utility x2 7560 | -8/Materials | Identified exit to Factory 7853 | -8/Materials | Build established: Scavenger-Mutant 8209 | -8/Materials | Build established: Hauler-Mutant 8213 | -8/Materials | Repaired Hvy. Armor Plating 10731 | -8/Materials | Build established: Scavenger-Mutant 10759 | -8/Materials | First assault squad dispatched 10824 | -8/Materials | Destroyed 7 combat bots 11024 | -8/Materials | Core integrity fell below 50% 11035 | -8/Materials | Lost 3 parts (1n2u) 11159 | -8/Materials | Entered Factory 11159 | -7/Factory | Evolved 2 slots: Utility x2 11160 | -7/Factory | Identified exit to Storage 11387 | -7/Factory | Found Launcher Loader 11455 | -7/Factory | Repaired Hvy. Assault Rifle 11509 | -7/Factory | Repaired Launcher Loader 11516 | -7/Factory | Build established: Hacker-Mutant 11996 | -7/Factory | Identified exit to Lower Caves 12331 | -7/Factory | Fabricated Hacking Suite (x1) 12531 | -7/Factory | Discovered new exit (range 15) 12548 | -7/Factory | Identified exit to Factory 12560 | -7/Factory | Fabricated Hacking Suite? 12637 | -7/Factory | Repaired Exp. Sensor Array 12790 | -7/Factory | Entered Lower Caves 12790 | -7/Lower Caves | Accompanied by 1 ally 13226 | -7/Lower Caves | Discovered new exit (range 10) 13235 | -7/Lower Caves | Identified exit to Lower Caves 13346 | -7/Lower Caves | Entered another Lower Caves area 13347 | -7/Lower Caves | Encountered a Warlord checkpoint 13348 | -7/Lower Caves | Discovered exit to Factory (range 11) 14219 | -7/Lower Caves | Discovered new exit (range 13) 14231 | -7/Lower Caves | Identified exit to Zion 14243 | -7/Lower Caves | Entered Zion 14291 | -7/Zion | Discovered new exit (range 15) 14308 | -7/Zion | Identified exit to Proximity Caves 14343 | -7/Zion | Given A8's code to call for help 14495 | -7/Zion | Learned location of Armory (-3) 14587 | -7/Zion | Learned location of Recycling (-7) 14645 | -7/Zion | Learned location of Quarantine (-2) 14711 | -7/Zion | Discovered new exit (range 3) 14711 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15004 | -7/Zion | Found Prototype Processor 15004 | -7/Zion | Identified Exp. Signal Interpreter 15013 | -7/Zion | Found Prototype Processor 15013 | -7/Zion | Identified Exp. Terrain Scan Processor 15020 | -7/Zion | Found Prototype Processor 15020 | -7/Zion | Identified Spectral Analyzer 15023 | -7/Zion | Found Prototype Hackware 15309 | -7/Zion | Build established: Hauler-Mutant 15366 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15371 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15377 | -7/Zion | Identified exit to Deep Caves 15385 | -7/Zion | Entered Deep Caves 15385 | -7/Deep Caves | Accompanied by 2 allies 15577 | -7/Deep Caves | Attacked by Z-Imprinter 15588 | -7/Deep Caves | Allies destroyed Z-Imprinter 15608 | -7/Deep Caves | Found Prototype Protection 15608 | -7/Deep Caves | Identified Zio. Weapon Casing 15631 | -7/Deep Caves | Found Prototype Device 15631 | -7/Deep Caves | Identified Zio. Metafield Generator 15817 | -7/Deep Caves | Found Zio. Weapon Casing 15828 | -7/Deep Caves | Found Zio. Weapon Casing 15830 | -7/Deep Caves | Lost 5 parts (1p3u1w) 15861 | -7/Deep Caves | Found Zio. Weapon Casing 15905 | -7/Deep Caves | Found Zio. Weapon Casing 15907 | -7/Deep Caves | Found Zio. Weapon Casing 16059 | -7/Deep Caves | Found Zio. Weapon Casing 16304 | -7/Deep Caves | Found Zio. Weapon Casing 16325 | -7/Deep Caves | Found Prototype Device 16325 | -7/Deep Caves | Identified Exp. Thermal Shield 16405 | -7/Deep Caves | Z-Facility disabled 16544 | -7/Deep Caves | Build established: Scavenger-Mutant 17128 | -7/Deep Caves | Discovered new exit (range 6) 17218 | -7/Deep Caves | Spotted as-82140 17332 | -7/Deep Caves | Destroyed as-82140 17346 | -7/Deep Caves | Found GOLEM Unit 17357 | -7/Deep Caves | Lost 4 parts (1n3u) 17473 | -7/Deep Caves | Exposed GOLEM chamber 17478 | -7/Deep Caves | Found GOLEM Unit 18255 | -7/Deep Caves | Entered Proximity Caves 18617 | -6/Proximity Caves | Discovered exit to Factory (range 14) 18632 | -6/Proximity Caves | Build established: Hauler-Mutant 18693 | -6/Proximity Caves | Entered Factory 18693 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18705 | -6/Factory | Identified Exp. Hacking Suite 18993 | -6/Factory | Build established: Hacker-Mutant 19284 | -6/Factory | Found Launcher Loader 19635 | -6/Factory | Lost 3 parts (1p2w) 19744 | -6/Factory | Build established: Hacker-Golem 19764 | -6/Factory | Fabricated Imp. System Shield (x1) 19976 | -6/Factory | Fabricated Com. HERF Cannon? 19992 | -6/Factory | Local fabrication network quarantined 20108 | -6/Factory | Discovered new exit (range 6) 20153 | -6/Factory | Identified exit to Factory 20159 | -6/Factory | Found Hvy. Reactive Plating 20183 | -6/Factory | Repaired Exp. Sensor Array 20266 | -6/Factory | Identified exit to Lower Caves 20266 | -6/Factory | Identified exit to Extension 20392 | -6/Factory | Entered Lower Caves 20458 | -6/Lower Caves | Build established: Hacker-Mutant 20814 | -6/Lower Caves | Found Prototype Device 21055 | -6/Lower Caves | Learned Factory stockpile data 21162 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 21238 | -6/Lower Caves | Discovered new exit (range 15) 21301 | -6/Lower Caves | Identified exit to Lower Caves 21404 | -6/Lower Caves | Entered another Lower Caves area 22074 | -6/Lower Caves | Learned Extension terminal intel 22074 | -6/Lower Caves | Learned Armory trap positions 22226 | -6/Lower Caves | Encountered a Warlord checkpoint 22305 | -6/Lower Caves | Discovered new exit (range 12) 22326 | -6/Lower Caves | Identified exit to Data Miner 22334 | -6/Lower Caves | Learned location of Extension (-6) 22450 | -6/Lower Caves | Learned 4 Factory zone layouts 22455 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22558 | -6/Lower Caves | Entered Data Miner 22558 | -6/Data Miner | Discovered new exit (range 6) 22598 | -6/Data Miner | Met Data Miner 22638 | -6/Data Miner | Learned location of Section 7 (-2) 22638 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22672 | -6/Data Miner | Received God Mode back door access code from Data Miner 22731 | -6/Data Miner | Identified exit to Proximity Caves 22733 | -6/Data Miner | Entered Proximity Caves 23131 | -5/Proximity Caves | Learned Factory garrison access intel 23371 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23529 | -5/Proximity Caves | Learned Factory emergency access door positions 23558 | -5/Proximity Caves | Discovered exit to Factory (range 9) 23624 | -5/Proximity Caves | Entered Factory 23624 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23625 | -5/Factory | Identified exit to Factory 23628 | -5/Factory | Loaded intel: 4 garrison access locations 23906 | -5/Factory | Discovered new exit (range 3) 23909 | -5/Factory | Identified exit to Upper Caves 23920 | -5/Factory | Discovered exit to Factory (range 14) 23974 | -5/Factory | Incoming investigation squad redirected 24341 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 24404 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 24464 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 24505 | -5/Factory | Incoming investigation squad redirected 24561 | -5/Factory | Lost 3 parts (1p1u1w) 24605 | -5/Factory | Repaired Exp. Thermal Shield 24659 | -5/Factory | Incoming assault squad redirected 24718 | -5/Factory | Incoming assault squad redirected 25205 | -5/Factory | Fabricated Kinetic Spear (x1) 25259 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 25457 | -5/Factory | Local fabrication network quarantined 25479 | -5/Factory | Repaired Exp. Sensor Array 25748 | -5/Factory | Entered Upper Caves 25801 | -5/Upper Caves | Learned Factory terminal intel 25955 | -5/Upper Caves | Spotted B-75 Beast 25992 | -5/Upper Caves | Destroyed B-75 Beast 26095 | -5/Upper Caves | Learned Factory stockpile data 26266 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 26272 | -5/Upper Caves | Discovered new exit (range 3) 26274 | -5/Upper Caves | Entered another Upper Caves area 26324 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26445 | -5/Upper Caves | Learned Factory emergency access door positions 26563 | -5/Upper Caves | Core integrity fell below 50% 26578 | -5/Upper Caves | Lost 3 parts (1n2u) 26690 | -5/Upper Caves | Learned location of 1 exit from Factory 26722 | -5/Upper Caves | Discovered new exit (range 9) 26728 | -5/Upper Caves | Entered Zhirov 26728 | -5/Zhirov | Discovered new exit (range 3) 26743 | -5/Zhirov | Met Zhirov 26756 | -5/Zhirov | Learned location of Testing (-3) 26756 | -5/Zhirov | Learned location of Command (-1) 26762 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26773 | -5/Zhirov | Found Alien Artifact 26773 | -5/Zhirov | Identified Integrated Dissipator 26773 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26785 | -5/Zhirov | Found Alien Artifact 26869 | -5/Zhirov | Entered Proximity Caves 26950 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27013 | -4/Proximity Caves | Lost 3 parts (3n) 27025 | -4/Proximity Caves | Spotted B-86 Titan 27061 | -4/Proximity Caves | Identified Transdimensional Reconstructor 27061 | -4/Proximity Caves | Warped through subspace 27115 | -4/Proximity Caves | Learned Research terminal intel 27129 | -4/Proximity Caves | Core integrity fell below 20% 27420 | -4/Proximity Caves | Discovered exit to Factory (range 5) 27426 | -4/Proximity Caves | Entered Factory 27426 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 27427 | -4/Factory | Identified exit to Research 27430 | -4/Factory | Loaded intel: 20 terminal locations 27706 | -4/Factory | Released all parts (16) 27729 | -4/Factory | Found Imp. Powered Armor 27736 | -4/Factory | Lost 4 parts (1p2u1w) 27785 | -4/Factory | Core integrity fell below 50% 27799 | -4/Factory | Core integrity fell below 20% 27801 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 27776_ K-01 Serf destroyed. 27777_ C-30 ARC bursts open, deploying its payload. 27777_ S-27 Virus unfolds itself. 27778_ K-01 Serf collects debris. 27797_ Drone sends a signal. 27798_ Penetrated by Slug. 27798_ Slug penetrates Wall. 27798_ Penetrated by Slug. 27798_ Assembly Bed disabled. 27798_ Slug penetrates Wall. 27798_ Slug penetrates Assembly Bed. 27798_ Penetrated by Slug. 27799_ Slug penetrates Wall. 27799_ Penetrated by Slug. 27799_ U-05 Engineer builds a Door. 27800_ K-01 Serf destroyed. 27801_ Dropped GOLEM Unit. 27801_ Penetrated by Slug. 27801_ Slug penetrates Wall. 27801_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# # # """"""""" # #?????""? | | ??# # """ # """"""""" # #?????T"? | | ??# # """"" + """"""""" # #?????""? | | ??# # """"" # """"""""" # #?????""? | | ??# #??? # # #???????? | | ??# #? ! # # #???????? | | ??# # # # #???????? | | ??# ############## * + #???????? | | ??# #????????????# ] # #???????? | | ??# ############## # #???????? | | ??# # # *! # #####+### | | ??# # ! #+######+#### % | | ??# # ]! # ?????#%= | | ??# # !! # ^ | | ??# # # ###### | | ??# # """ ??# ?????###### | | ??+ + """"" ??# #####################+### | | ??# # """"" ????#= ; #???# # | | ??# # ????#%* # #???# # | | ??# # ??#= # #???# # | | ??# # ?# + || #???# # | | ??# # ?# # || ##### # | | ### #####+######## # || / + ! # | | # Y Yh h u# ##### ] # | | # h + s #???# # | | + k @ ; s #???# # | | # ; ;#??########## | | # h # """ ##???????????? | | # g # "" #????????????? | | # # " "" #????????????? | | ############+########## ### """" #????????????? | | #?????????????????????#g#?# """" #????????????? | | #?????????????????????# #?# """" #????????????? | | #?????????????????????# #?# #????????????? | | #?????????????????????#g??#########????????????? | | #+#?????????????????????# ???????????????????????? | | ? ??????????????????????# #??????????????????????? | | ? ??????????????????????# #??????????????????????? | | ? ??????????????????????# #??????????????????????? | | # #?????????????????????# #??????????????????????? | | +?????????????????????# #??????????????????????? | | # #?????????????????????#=#?##########???????????? | | # ??????+??????????????##!#?# #???????????? | | # #???????????????????##!=### #???????????? | | # #???????????????????#!!=%!# #???????????? | | # #####################!=]!]#% #???????????? | | # !!**[*%&! #???????????? | | # ##########=!!/[#[ #???????????? | | # #????????# =!! # #???????????? | | # #????????## ! ## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 34 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: TH 30 Resistance: EM 15 Core Shielding 20 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 58 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Med. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Imp. System Shield | -7/Factory | Hacked Powered Armor | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Signal Interpreter | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -6/Factory Com. HERF Cannon | x1 | -6/Factory | Preloaded Cmb. Gravmag System | x2 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Kinetic Spear | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumLayeredPerforator Manual? 0 Play Time 03:20:21 Cumulative 345.1 hours Start 2021.06.29 @ 14:41:56 End 2021.06.29 @ 20:36:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45923b71-6c0b-4af7-94ed-0255aec2d9c3