Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:11:19 Player: Anja Psicher Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (133) 665 Value Destroyed (5333) 5333 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1691) 1691 TOTAL SCORE: 14549 Bonus ------- High Alert Combat Kills 449 Follower Combat Kills 75 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -33 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Heavy Dispersion Rifle Heavy Linear Accelerator Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Antigrav System Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Coolant Network Large Storage Unit Weight Redist. System Hacking Suite Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Burst Accelerated Coil Construct/G Heavy Pick > --- INVENTORY -------- Light Fission Core Aerolev Unit Aerolev Unit Advanced Power Amplifier Improved Heat Sink Improved Light Armor Plating Layered Light Armor Plating Hardlight Generator Relay Coupler [Grunt] Relay Coupler [Sentry] Splice Drone Bay Magnetic Acceleration Cannon Mini Grenade Launcher Heavy Rocket Launcher Improved Datajack [Rating: 124] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Constructs Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Slots Evolved 14 | . . . 2 2 . . . . 4 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 . . . . 3 . . . . . . Utility 8 | . . . 1 1 . . . . 1 . . 2 1 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 217 | 9 5 10 22 19 34 3 28 4 13 5 16 16 3 14 16 Power 10 | 1 . . 1 2 . . 2 . . . 1 . 1 1 1 Engine 2 | 1 . . . . . . 1 . . . . . . . . Core 7 | . . . 1 2 . . 1 . . . 1 . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 66 | 4 2 . 12 8 7 2 4 . 6 3 7 4 1 . 6 Treads 21 | 2 2 . 2 4 7 2 2 . . . . . . . . Leg 13 | 2 . . 8 3 . . . . . . . . . . . Wheel 3 | . . . 2 1 . . . . . . . . . . . Hover 28 | . . . . . . . 1 . 6 3 7 4 1 . 6 Flight 1 | . . . . . . . 1 . . . . . . . . Utility 47 | 2 3 7 2 3 5 . 3 1 3 1 2 4 1 9 1 Device 20 | 1 . 3 1 . 3 . 1 1 2 . 1 . 1 5 1 Storage 7 | 1 2 2 . . . . 1 . . . 1 . . . . Processor 2 | . . . . 1 . . . . . . . . . 1 . Hackware 4 | . . . . . . . . . . 1 . 1 . 2 . Protection 14 | . 1 2 1 2 2 . 1 . 1 . . 3 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 94 | 2 . 3 7 6 22 1 19 3 4 1 6 8 . 4 8 Energy Gun 37 | 2 . 3 4 4 12 . 10 . . . . . . 1 1 Energy Cannon 8 | . . . . . . . 1 3 . . 3 1 . . . Ballistic Gun 4 | . . . 2 . 1 1 . . . . . . . . . Ballistic Cannon 11 | . . . . . . . 1 . 2 . 2 3 . 1 2 Launcher 23 | . . . 1 2 5 . 5 . 2 1 1 3 . . 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 4 . 2 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . 1 1 Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 12 | . . 1 . . . . 8 . . 1 . . . 2 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . . . . . Parts Lost 37 | . . . 3 2 1 . 1 . . . 1 1 . . 28 Power 6 | . . . . . . . 1 . . . . . . . 5 Propulsion 15 | . . . 2 1 . . . . . . 1 . . . 11 Utility 10 | . . . 1 1 . . . . . . . . . . 8 Weapon 6 | . . . . . 1 . . . . . . 1 . . 4 Highest Loss Streak 15 | . . . 1 1 1 . 1 . . . 1 1 . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 96 94 99 100 99 84 92 93 91 93 89 95 36 Engine 4 | . 14 14 6 . . . . 9 6 6 2 . . . . Core 4 | . . . 4 9 9 9 8 . . . 3 5 10 5 1 Treads 16 | . 27 28 6 13 27 27 26 27 . . . . . . . Leg 2 | . . . 15 10 . . . . . . . . . . . Hover 8 | . . . . . . . . . 39 40 39 34 31 28 7 Device 9 | . 9 8 12 10 9 9 9 8 12 13 13 11 10 18 5 Storage 8 | . 14 14 11 9 9 9 9 9 6 6 6 5 5 4 1 Processor 4 | . . . . 7 9 9 9 9 6 5 . . . . . Hackware 1 | . . . . . . . . . . . 6 10 10 14 9 Protection 5 | . 4 5 7 7 9 9 9 . . . . 4 5 4 . Energy Gun 16 | . 28 27 23 22 24 18 14 11 6 6 . . . 1 2 Energy Cannon 2 | . . . . . . . 1 10 9 6 10 10 5 2 . Ballistic Gun 1 | . . . 8 . . 8 2 . . . . . 5 4 . Ballistic Cannon 1 | . . . . . . . 5 . 2 . 5 3 . . . Naked Turns 24 | . . . . . . . . . . . . . . . 24 Heaviest Build 72 | 15 17 52 58 67 66 65 70 63 67 65 72 54 57 67 66 Greatest Support 70 | 40 40 40 40 60 60 60 60 60 48 49 54 60 70 70 70 Greatest Overweight (x) 23 | . . 1 3 4 1 1 23 1 1 1 1 . . . 2 Average Overweight (x) . | . . . 1 1 . 1 1 . 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 20 20 20 20 20 15 15 15 15 Average Capacity 17 | 6 8 15 20 20 20 20 20 20 20 20 19 15 15 15 9 Most Carried 20 | 4 8 12 18 20 20 20 20 20 18 19 20 15 15 15 15 Average Carried 15 | 2 5 9 12 19 19 20 19 17 13 16 19 12 14 13 7 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 15 15 15 15 5 Final Carried 20 | 4 8 11 18 20 20 20 19 19 15 19 14 15 15 14 5 Scrap Engine Consumption 32 | . . . . . . . . 11 . 1 9 2 1 . 8 Constructs Created 5 | . . . . . . . . 1 . . . . . . 4 Constructs Modified 5 | . . . . . . . . 1 . . 1 2 . . 1 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Gunner 20% | Gunner 7% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -8/Recycling Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Matter Collected 3363 | 242 88 143 291 309 609 . 217 134 122 339 321 135 22 215 176 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5696 | 72 198 249 535 510 983 50 256 314 235 1382 474 160 22 46 210 Parts 254 | 8 14 9 22 27 55 3 34 17 6 5 17 25 4 2 6 Haulers Intercepted 3 | . . . . 1 . . . . . . 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Combat Hostiles Destroyed 107 | . 6 5 12 12 24 1 11 3 4 6 9 9 . . 5 Melee 4 | . . . . . 3 . . . . . 1 . . . . Guns 49 | . 5 5 10 6 17 1 1 . 2 2 . . . . . Cannons 5 | . . . . . . . 1 3 1 . . . . . . AOE 44 | . 1 . 1 6 4 . 9 . . 3 6 9 . . 5 Classes Destroyed 17 | 1 4 . 2 5 2 . . . 1 1 1 . . . . Worker 4 | . . . . 1 . . 1 . . . . . 2 . . Builder 4 | . . . . 1 . . 2 . . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 3 | . . . . 1 . . . . . . 2 . . . . Recycler 3 | . . . 1 . . . . 2 . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 7 | . 1 . 1 . . . 1 . . . 1 2 . 1 . Swarmer 25 | . 4 . 2 . 3 . 4 . . . 3 9 . . . Cutter 1 | . . . . . . . . . . . 1 . . . . Grunt 41 | . 2 5 7 9 9 . 6 . . . 2 . . . 1 Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 23 | . . . 3 1 10 1 1 3 2 . 1 . . . 1 Specialist 3 | . . . . . . . . . 2 . . . . . 1 Hunter 4 | . . . . 2 . . . . . . 2 . . . . Programmer 3 | . . . . . 1 . . . . . . . . . 2 Compactor 6 | . . . . . . . . . . 6 . . . . . Best Kill Streak 9 | 3 4 2 2 7 7 1 9 2 2 4 5 5 2 1 5 Combat Bots Only 7 | . 3 2 2 6 7 1 7 1 2 4 5 4 . . 5 Max Kills in Single Turn 4 | 1 2 1 1 4 2 1 4 1 1 1 2 3 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 4 2 . 3 . . 1 2 3 . . 3 Melee 1 | . . . . . 1 . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Hostile Shots Fired 688 | . 12 28 89 35 102 4 29 2 54 . 63 45 8 20 197 Missed 229 | . 3 5 31 14 21 . 8 1 19 . 22 20 7 10 68 Damage Taken 9038 | . 77 345 686 320 1317 49 362 15 489 . 621 578 21 140 4018 Core 1951 | . 10 28 163 . 137 . 43 . 101 . 120 30 . . 1319 Absorbed by Shields 60 | . . . 28 . . . . . . . . . . 32 . Ignored by Resistances 73 | . . . . 18 32 6 17 . . . . . . . . Regen/Repaired (Parts) 328 | . . . . . . . . . 11 . 99 218 . . . Core Remaining (%) 83 | 100 . 84 59 . . . . 67 . . 74 97 100 . . Volleys Fired 320 | 7 11 19 51 20 53 3 16 6 14 16 17 12 . 3 72 Largest 3 | 2 2 2 3 3 3 3 3 3 3 3 3 3 . 3 3 Hottest 197 | 80 80 105 170 186 195 144 144 182 182 158 197 197 . 177 181 Shots Fired 680 | 14 22 38 136 49 123 9 26 14 34 46 51 27 . 7 84 Gun 478 | 14 22 38 133 44 113 9 11 7 11 16 5 . . 3 52 Cannon 123 | . . . . . . . 5 7 21 16 41 22 . 4 7 Launcher 79 | . . . 3 5 10 . 10 . 2 14 5 5 . . 25 Special . | . . . . . . . . . . . . . . . . Kinetic 86 | . . . 31 . 3 3 7 4 7 . 12 6 . 4 9 Thermal 463 | . . 22 102 44 110 6 9 10 25 32 34 16 . 3 50 Explosive 79 | . . . 3 5 10 . 10 . 2 14 5 5 . . 25 Electromagnetic 52 | 14 22 16 . . . . . . . . . . . . . Robot Hit Streak 24 | 3 4 6 20 6 15 15 10 7 16 14 16 24 . 3 11 Robot Miss Streak 10 | 2 2 2 10 2 3 2 2 1 3 2 3 6 . 3 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . 1 2 . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 419 | 7 13 25 83 29 91 7 17 8 23 37 32 18 2 7 20 Core Hits 275 | 3 10 15 28 29 48 2 23 7 14 25 21 22 2 3 23 Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 23 | 1 1 1 6 2 4 . . . 1 1 . 2 . 2 2 Burn 13 | . . 1 6 2 4 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . Destroy 2 | . . . . . . . . . . . . . . . 2 Blast 3 | . . . . . . . . . 1 . . 1 . 1 . Corrupt 2 | 1 1 . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . 1 . 1 . Melee Attacks 44 | . . . . . 13 . 4 . . . . 7 4 6 10 Impact . | . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 13 . 4 . . . . . . . . Piercing 18 | . . . . . . . . . . . . 7 4 5 2 Sneak Attacks 8 | . . . . . . . . . . . . . 2 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13612 | 94 312 433 1304 1221 1979 110 1213 184 565 2240 1227 1099 132 149 1350 Guns 4606 | 94 182 329 1218 454 1308 110 101 60 210 374 26 . . 24 116 Cannons 1930 | . . . . . . . 78 124 355 247 702 290 . 73 61 Explosions 6396 | . 130 93 86 737 535 . 992 . . 1619 448 767 . . 989 Melee 442 | . . . . . 136 . 40 . . . . 42 132 52 40 Ramming 238 | . . 11 . 30 . . 2 . . . 51 . . . 144 Kinetic 1142 | . . . 257 . 47 34 94 42 93 . 280 143 . 65 87 Thermal 5319 | . 130 297 961 454 1261 76 85 142 472 621 448 250 . 32 90 Explosive 6070 | . . . 86 737 535 . 992 . . 1619 448 664 . . 989 Electromagnetic 401 | 94 182 125 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 176 | . . . . . 136 . 40 . . . . . . . . Piercing 266 | . . . . . . . . . . . . 42 132 52 40 Highest Corruption 39 | . . 5 . . . . . 1 3 3 3 . . . 39 Average Corruption 5 | . . 5 . . . . . 1 2 3 3 . . . 17 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 66 | . . 27 . . . . . 2 4 6 13 . . . 14 Message Errors 14 | . . 7 . . . . . . 2 . 1 . . . 4 Matter Fused 21 | . . 11 . . . . . . 1 2 4 . . . 3 Heat Flow Errors 6 | . . 2 . . . . . . . . 2 . . . 2 Energy Discharges 5 | . . 1 . . . . . . . 3 1 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 4 | . . 2 . . . . . . . . 1 . . . 1 Data Loss (minor) 9 | . . 3 . . . . . 1 1 . 2 . . . 2 Data Loss (major) 5 | . . 1 . . . . . . . 1 2 . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 197 | . . . . 7 5 . 5 . . . 21 90 . 49 20 Projectiles 26 | . . . . . . . 5 . . . . 21 . . . Explosions 40 | . . . . . . . . . . . . 20 . . 20 Melee 131 | . . . . 7 5 . . . . . 21 49 . 49 . Knockbacks 6 | . . . . 1 . . 3 . . . . 2 . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 5 | . . . . . . . 3 . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 806 | . . 30 . . 137 . 28 . 107 . 59 141 . . 304 Shots 20 | . . 1 . . 4 . 2 . 3 . 2 2 . . 6 Rammed 7 | . . 3 . 2 1 . . . . . 1 . . . . Targets Rammed 9 | . . 3 . 2 2 . 1 . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . . . . . . . Highest Temperature 433 | 72 72 278 241 303 411 99 72 96 174 96 229 324 291 138 433 Average Temperature 84 | 34 32 108 83 95 130 44 28 35 66 38 56 99 114 66 40 Received Heat Transfer 2230 | . . 174 289 153 558 18 171 9 54 . 87 9 12 . 696 Effects 12 | . . 2 4 2 4 . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . Interference 10 | . . . 4 2 4 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . . . . . . 1 . . . . Robots Melted 5 | . . . 1 . . . . . 1 1 2 . . . . Combat Hostiles 5 | . . . 1 . . . . . 1 1 2 . . . . Parts Melted 25 | . . 1 2 6 7 . . . 5 2 2 . . . . Heat Transferred 14587 | . 50 657 2754 1221 3367 185 222 259 1369 2109 1436 816 . 50 92 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Peak Influence 1599 | 15 212 219 149 404 1599 854 347 103 394 186 315 844 347 298 511 Initial 779 | . 9 82 . 62 190 779 276 83 71 137 130 137 168 181 156 Average 350 | 3 138 66 77 191 848 820 196 55 198 165 228 471 244 233 338 Maximum Alert Level 4 | . 1 1 . 2 4 3 1 . 1 . 1 3 1 1 2 Low Security (%) 47 | 100 53 88 100 49 1 . 57 100 62 100 42 6 21 21 5 Level 1 23 | . 46 11 . 42 8 . 42 . 38 . 57 52 78 78 55 Level 2 10 | . . . . 7 29 1 . . . . . 23 . . 38 Level 3 12 | . . . . . 34 98 . . . . . 17 . . . Level 4 6 | . . . . . 26 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 2 2 . 3 3 . 4 . 2 7 1 1 4 Investigation 5 | . . . . 1 . . . . . . 1 2 . . 1 Extermination 2 | . . . . . . . . . . . . 1 . . 1 Reinforcement 16 | . 1 . 2 1 . . 3 . 1 . 1 3 1 1 2 Assault 5 | . . . . . . 3 . . 1 . . 1 . . . Garrison 2 | . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Distress Signals 10 | . 2 1 3 3 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 214 | . 8 9 24 22 24 4 16 2 5 6 14 24 11 5 40 Peak Tracking Total 14 | . 4 2 3 6 3 2 4 1 2 3 6 6 7 4 14 Tactical Retreats 34 | . 1 3 2 2 1 . . . 1 . 1 6 4 2 11 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Traps Triggered 13 | . . . . . 7 . 1 . 1 . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Machines Disabled 22 | . . 1 . . 7 . 3 . 3 . . 6 . . 2 Max in Single Turn 4 | . . 1 . . 1 . 1 . 1 . . 4 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Machines Accessed 32 | . 1 1 1 4 2 . 5 3 . . 6 6 . 1 2 Terminals 24 | . 1 . 1 2 2 . 5 3 . . 2 5 . 1 2 Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 2 | . . . . . . . . . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 76 | . 4 1 2 9 4 . 15 6 . . 11 18 . 3 3 Successful 42 | . 2 1 1 4 . . 10 1 . . 8 12 . 1 2 Failed 34 | . 2 . 1 5 4 . 5 5 . . 3 6 . 2 1 Catastrophic 7 | . . . . 1 . . . 1 . . 1 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 30 | . 3 . 2 . . . 12 . . . 1 8 . 3 1 Terminals 56 | . 4 . 2 5 4 . 15 6 . . 2 12 . 3 3 Fabricators 5 | . . . . . . . . . . . 5 . . . . Repair Stations 10 | . . . . . . . . . . . 4 6 . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . Terminal Hacks 21 | . 1 1 . 2 . . 6 1 . . 1 6 . 1 2 Record 1 | . . . . . . . . . . . . . . . 1 Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . . . . . 2 . . . . 3 . . . Investigation Status 1 | . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . 1 . . 2 . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . . . . . . . 4 6 . . . Scan Component 5 | . . . . . . . . . . . 2 3 . . . Repair 5 | . . . . . . . . . . . 2 3 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . 4 . . . . . . . . Terminals 6 | . 1 . 1 . . . 4 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Botnet 5 | . 1 . . . . . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 1 4 2 . 3 3 . . 4 5 . 1 2 Full Trace Events 6 | . . . . 1 1 . . 1 . . 1 2 . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . Parts Repaired 5 | . . . . . . . . . . . 2 3 . . . Time 290 | . . . . . . . . . . . 136 154 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Used RIF Installer 2 | . . . . . 2 . . . . . . . . . . Hotswap 1 | . . . . . 1 . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 1 2 Non-combat . | . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . 1 2 Robot Hacks Applied 3 | . . . . . . . . . . . . . . 1 2 disable_weapons 1 | . . . . . . . . . . . . . . 1 . streamctrl_high 2 | . . . . . . . . . . . . . . . 2 Relay Couplers Released 9 | . . . . . 7 . . . 2 . . . . . . Machine Destruction 6 | . . . . . 4 . . . 2 . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Total Allies 10 | . . 2 1 . . . . . . 1 . . . . 6 Largest Group 5 | . . 2 1 . . . . . . 1 . . . . 5 Highest-Rated Group 232 | . . 39 10 . . . . . . 31 . . . . 232 Highest-Rated Ally 64 | . . 31 10 . . . . . . 31 . . . . 64 Total Orders 1 | . . 1 . . . . . . . . . . . . . RETURN 1 | . . 1 . . . . . . . . . . . . . Ally Attacks 50 | . . 15 . . . . . . . 8 . . . . 27 Total Damage 1329 | . . 211 . . . . . . . 127 . . . . 991 Kills 6 | . . 3 . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . 2 . . . . . . . . . . . . . Drone Recoveries 2 | . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Turns Passed 10777 | 144 322 1358 1058 564 2459 408 798 776 350 288 789 534 126 179 624 Spaces Moved 6056 | 79 170 625 327 265 885 158 274 371 317 244 607 787 248 282 417 Core 70 | 8 . . . . . . 1 . . . . . . . 61 Treads 2702 | 8 161 625 89 132 885 158 273 371 . . . . . . . Legs 345 | 63 9 . 231 42 . . . . . . . . . . . Wheels 98 | . . . 7 91 . . . . . . . . . . . Hover 2841 | . . . . . . . . . 317 244 607 787 248 282 356 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 120 160 115 160 163 243 166 166 90 90 31 31 36 40 33 Average Speed 141 | 116 157 199 251 166 238 244 248 194 90 90 86 33 36 40 75 Slowest Speed 1200 | 160 160 240 260 240 243 246 1200 246 90 96 91 36 40 40 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 9 | . . . . . . . . . . . . . . . 9 Exploration Rate (%) 36 | 5 38 87 32 28 91 15 46 61 8 78 14 28 10 11 32 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 . 1 . . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 242 | . . . . . 16 . 7 . . . 4 8 2 3 202 Terrain Destroyed 823 | . 10 10 13 31 138 . 60 . 18 100 44 55 2 4 338 Melee 11 | . . . . . . . 1 . . . . 4 2 3 1 Projectile 62 | . . . . . . . . . . 3 4 3 . 1 51 AOE 750 | . 10 10 13 31 138 . 59 . 18 97 40 48 . . 286 Terrain Rammed 24 | . . . . . . . . . . . . . . . 24 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Rec Fac Was Fac Fac Fac Res Arm Total 7590 | 113 200 695 450 349 1120 173 360 417 353 271 833 1009 275 330 642 Wait 713 | 15 12 27 37 18 97 8 9 25 2 . 160 185 6 18 94 Move 6037 | 78 169 624 326 265 884 157 273 370 317 243 606 786 247 281 411 Hop . | . . . . . . . . . . . . . . . . Pick Up 69 | 2 2 4 8 8 8 . 7 3 2 3 17 3 1 1 . Fast Attach 62 | 9 1 4 4 5 5 1 12 4 2 4 2 2 1 3 3 Attach 42 | . . . 5 6 4 . 2 . 4 . 2 3 1 5 10 Detach 27 | 2 1 1 2 4 2 . 2 1 1 2 . . . 3 6 Swap 113 | . 4 6 13 8 25 2 14 . 7 1 12 11 1 6 3 Drop 102 | . . 7 4 13 17 2 20 8 4 2 16 . 1 4 4 Fire 320 | 7 11 19 51 20 53 3 16 6 14 16 17 12 . 3 72 Melee 44 | . . . . . 13 . 4 . . . . 7 4 6 10 Ram 24 | . . . . . . . . . . . 1 . . . 23 Kick . | . . . . . . . . . . . . . . . . Crush 8 | . . 3 . 2 2 . 1 . . . . . . . . Escape Stasis 29 | . . . . . 10 . . . . . . . 13 . 6 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Entered Mines 507 | -10/Mines | Found the Drone Emporium 516 | -10/Mines | Found Prototype Device 516 | -10/Mines | Identified Splice Drone Bay 700 | -10/Mines | Discovered new exit (range 4) 753 | -10/Mines | Discovered new exit (range 10) 1194 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1460 | -10/Mines | Assembled infested the area 1825 | -10/Mines | Entered Materials 1825 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2191 | -9/Materials | Build established: Scavenger-Tank 2840 | -9/Materials | Discovered new exit (range 3) 2883 | -9/Materials | Entered another Materials area 2883 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -8/Materials | Discovered new exit (range 6) 3447 | -8/Materials | Identified exit to Garrison 3447 | -8/Materials | Entered Garrison 3514 | -8/Garrison | Build established: Scavenger-Mutant 3634 | -8/Garrison | Triggered checkpoint 3654 | -8/Garrison | Triggered checkpoint 3715 | -8/Garrison | Destroyed 7 combat bots 3846 | -8/Garrison | Build established: Scavenger-Gunner 4393 | -8/Garrison | Phase Generator disabled 4472 | -8/Garrison | Discovered new exit (range 10) 4548 | -8/Garrison | Triggered checkpoint 4878 | -8/Garrison | Triggered checkpoint 5002 | -8/Garrison | Discovered new exit (range 9) 5328 | -8/Garrison | Triggered checkpoint 5468 | -8/Garrison | Triggered checkpoint 5548 | -8/Garrison | Installed Relay Interface Framework 5611 | -8/Garrison | Discovered new exit (range 5) 5705 | -8/Garrison | Triggered checkpoint 5799 | -8/Garrison | Expanded RIF knowledge: Hotswap 5820 | -8/Garrison | Garrison Relay disabled 5906 | -8/Garrison | Entered Materials 6231 | -8/Materials | Discovered new exit (range 16) 6306 | -8/Materials | First assault squad dispatched 6314 | -8/Materials | Entered Storage 6351 | -8/Storage | Identified exit to Recycling 6594 | -8/Storage | Destroyed 7 combat bots 7084 | -8/Storage | Learned location of Armory (-3) 7104 | -8/Storage | Used back door to open Recycling access 7112 | -8/Storage | Entered Recycling 7123 | -8/Recycling | Found Scrap Engine 7846 | -8/Recycling | Discovered new exit (range 16) 7888 | -8/Recycling | Entered Factory 7888 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 8026 | -6/Factory | Build established: Gunner 8238 | -6/Factory | Sucked down chute 8238 | -6/Factory | Entered Waste 8239 | -6/Waste | Met a frightened Derelict 8245 | -6/Waste | Spotted C-40 Crusher 8257 | -6/Waste | Destroyed C-40 Crusher 8284 | -6/Waste | Spotted C-40 Crusher 8296 | -6/Waste | Spotted C-40 Crusher 8318 | -6/Waste | Spotted C-40 Crusher 8333 | -6/Waste | Destroyed C-40 Crusher 8336 | -6/Waste | Destroyed C-40 Crusher 8346 | -6/Waste | Destroyed C-40 Crusher 8352 | -6/Waste | Spotted C-40 Crusher 8362 | -6/Waste | Destroyed C-40 Crusher 8425 | -6/Waste | Spotted C-40 Crusher 8441 | -6/Waste | Destroyed C-40 Crusher 8498 | -6/Waste | Discovered new exit (range 11) 8512 | -6/Waste | Found Prototype Hackware 8512 | -6/Waste | Identified Exp. Hacking Suite 8526 | -6/Waste | Entered Factory 8794 | -6/Factory | Fabricated Plasma Rifle? 9113 | -6/Factory | Repaired Broken Imp. Linear Gravjet 9167 | -6/Factory | Repaired Imp. Gravmag System 9215 | -6/Factory | Discovered new exit (range 15) 9315 | -6/Factory | Entered another Factory area 9315 | -5/Factory | Evolved 2 slots: Utility x2 9452 | -5/Factory | Repaired Imp. Gravmag System 9497 | -5/Factory | Repaired Hvy. Rocket Launcher 9558 | -5/Factory | Repaired Aerolev Unit 9615 | -5/Factory | First assault squad dispatched 9756 | -5/Factory | Identified exit to Factory 9786 | -5/Factory | Spotted B-75 Beast 9849 | -5/Factory | Entered another Factory area 9849 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9972 | -4/Factory | Discovered new exit (range 7) 9975 | -4/Factory | Entered Research 9975 | -3/Research | Evolved 2 slots: Utility x2 10068 | -3/Research | Build established: Hacker-Mutant 10108 | -3/Research | Discovered new exit (range 16) 10154 | -3/Research | Entered Armory 10229 | -3/Armory | P-80 Master assimilated allied Warden 8a 10231 | -3/Armory | Spotted B-86 Titan 10291 | -3/Armory | Lost 15 parts (3p7n3u2w) 10404 | -3/Armory | Search patrols dispatched 10451 | -3/Armory | Lost 4 parts (1p2u1w) 10456 | -3/Armory | Crushed by falling debris 10457 | -3/Armory | Core integrity fell below 50% 10458 | -3/Armory | Crushed by falling debris 10458 | -3/Armory | System corruption reached 10% 10489 | -3/Armory | Crushed by falling debris 10509 | -3/Armory | Crushed by falling debris 10540 | -3/Armory | Lost 9 parts (1p4n3u1w) 10664 | -3/Armory | Crushed by falling debris 10667 | -3/Armory | Crushed by falling debris 10720 | -3/Armory | Build established: Mutant 10747 | -3/Armory | Crushed by falling debris 10754 | -3/Armory | Crushed by falling debris 10756 | -3/Armory | Crushed by falling debris 10760 | -3/Armory | Core integrity fell below 20% 10762 | -3/Armory | System corruption reached 30% 10778 | -3/Armory | Core destroyed Last Messages --------------- 10761_ Destabilizing: Core damaged (-39). 10761_ Destabilizing: System corrupted (+1). 10762_ Slammed into Wall. 10762_ Destabilizing: System corrupted (+2). 10763_ Slammed into Wall. 10765_ Destabilizing: System corrupted (+2). 10766_ Slammed into Wall. 10766_ Destabilizing: System corrupted (+1). 10767_ Slammed into Wall. 10767_ Destabilizing: System corrupted (+1). 10768_ Slammed into Wall. 10768_ Destabilizing: System corrupted (+2). 10769_ Slammed into Wall. 10770_ Destabilizing: System corrupted (+1). 10771_ Slammed into Wall. 10775_ Destabilizing: Core damaged (-52). 10776_ Slammed into Wall. 10777_ Destabilizing: Core damaged (-26). 10778_ Slammed into Wall. 10778_ Destabilizing: Core damaged (-26). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????######## | | ????????????????????????????????############# ## | | ????????????????????????#####???### ######? | | ????????????????????????#@# #???## #########?????? | | ??????????######????????### ##?#####?????????????? | | ??????????# #??????????###### ##??????????????? | | ?????????? ????????????## ##???????????????? | | ?????????? ?????????????#####????????????????? | | ??????????# ??????????????????????????????????? | | ??????????#" #??????????????????????????????????? | | ??????????#" #??????????????????????????????????? | | ??????????#"!%#??????????????????????????????????? | | ???????????"!%"##????????????????????????????????? | | ??????????##*!"# ????????????????????????????????? | | ??????????# # ????????????????????????????????? | | ?????????## ##??????????????????????????????? | | ????????## ??????????????????????????????? | | ????????# #???????????##########?????????? | | ??????### # #"############# #?????????? | | ??????# %[ ! " / #?????????? | | ??????## # %% ! ] ######### #?????????? | | ??????## % % #???????# """" #?????????? | | ??????# #####???????# """" #?????????? | | ??????# # #????######## """" #?????????? | | ??????## #????# # """" #?????????? | | ???????# ####### # #?????????? | | ???????# # """ #?????????? | | ???????## T " """ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 35 Energy Capacity 312 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 36 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicFactorySuite Manual? 0 Play Time 02:24:00 Cumulative 66.3 hours Start 2024.03.25 @ 22:43:01 End 2024.04.08 @ 14:11:19 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 62 Adventurer 1 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0648d237-e7b1-45c7-91af-5f660934a36e