Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 19:23:09 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (120) 120 Prototype IDs (10) 200 Alien Tech Used (3) 600 Bonus (4585) 4585 TOTAL SCORE: 10805 Bonus ------- Pacifist 4085 Scanned by Researcher 500 Cogmind --------- Core Integrity 1207/1300 Matter 16/300 Energy 240/240 System Corruption 5% Temperature Cool (0) Movement Flying (40) Location -3/Quarantine Parts ------- > --- POWER (3) -------- Nuclear Core > --- PROPULSION (7) --- Nuclear Pulse Array > --- UTILITY (9) ------ Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Micro-nuke Launcher > --- INVENTORY (4) ---- Enhanced Nuclear Core Advanced Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Gravmag Array Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Stasis Generator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Enhanced Nuclear Core Advanced Heat Sink Micro-nuke Launcher [Rating: 101] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Xenon Bombardment Thruster Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Experimental Heat Sink Processor Visual Processing Unit Hackware Hacking Suite Artifact Stasis Generator Weapon Mini Grenade Launcher Energy Gun Phase Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 2 | . . . . 1 . 1 . . . Propulsion 5 | . . 1 1 . 1 1 . 1 . Utility 7 | . . 1 1 1 1 . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 30 | 1 3 . 5 5 . 2 8 1 5 Power 4 | . . . . 2 . . 1 . 1 Engine 1 | . . . . 1 . . . . . Core 3 | . . . . 1 . . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 7 | . . . 2 2 . 1 1 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight 6 | . . . 2 2 . 1 . 1 . Utility 9 | . . . 2 1 . 1 4 . 1 Device 1 | . . . . . . 1 . . . Storage . | . . . . . . . . . . Processor 3 | . . . 2 1 . . . . . Hackware 4 | . . . . . . . 4 . . Protection . | . . . . . . . . . . Artifact 1 | . . . . . . . . . 1 Weapon 10 | 1 3 . 1 . . . 2 . 3 Energy Gun 1 | . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 . . . 1 . 2 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . 1 . . 3 Parts Lost 11 | . . 1 1 . . . 5 . 4 Power 1 | . . . . . . . 1 . . Propulsion 6 | . . . . . . . 3 . 3 Utility 1 | . . . . . . . . . 1 Weapon 3 | . . 1 1 . . . 1 . . Highest Loss Streak 5 | . . 1 1 . . . 5 . 2 Average Slot Usage (%) 48 | . 18 19 25 63 66 61 47 54 58 Engine 2 | . . . . 7 6 5 . . . Core 3 | . . . . 1 6 5 5 4 7 Hover 1 | . . . . . . . 3 4 3 Flight 13 | . . . . 24 26 26 12 11 10 Processor 13 | . . . 9 20 20 17 15 14 14 Hackware 6 | . . . . . . . 9 19 16 Ballistic Gun 2 | . 14 11 7 . . . . . . Launcher 2 | . . . 9 7 6 5 . . 1 Special Weapon 1 | . 4 8 . . . . . . . Naked Turns 1 | . 1 . . . . . . . . Heaviest Build 26 | 1 2 2 2 12 12 12 18 7 26 Greatest Support 28 | 3 3 3 12 26 26 28 28 27 27 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 2 2 3 3 4 4 4 4 Average Carried 2 | . 1 1 1 . 3 3 3 4 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 2 1 3 3 4 4 4 2 Class Distribution -------------------- 34% | Hacker-Mutant 34% | Sprinter 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 270 | 173 . . . . . . 97 . . Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 1334 | . 65 72 169 54 37 24 230 . 683 Core 365 | . 44 39 110 35 . . 44 . 93 Absorbed by Shields 24 | . . . . . . . . . 24 Core Remaining (%) 92 | 100 82 90 80 95 100 100 96 . . Volleys Fired 9 | . 2 . . . 2 1 2 . 2 Largest 2 | . 1 . . . 1 1 2 . 1 Hottest 118 | . 100 . . . 30 30 118 . 49 Shots Fired 10 | . 2 . . . 2 1 3 . 2 Gun 1 | . . . . . . . 1 . . Cannon . | . . . . . . . . . . Launcher 7 | . . . . . 2 1 2 . 2 Special 2 | . 2 . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 3 | . 2 . . . . . 1 . . Explosive 7 | . . . . . 2 1 2 . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak 1 | . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits 2 | . . . . . . . . . 2 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 302 | . . . . . . . . . 302 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 302 | . . . . . . . . . 302 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 302 | . . . . . . . . . 302 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 2 . . . 1 . . 5 Average Corruption 2 | . . 2 . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . . . . . . 54 . 45 Projectiles . | . . . . . . . . . . Explosions 99 | . . . . . . . 54 . 45 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 234 | . . . . . . . 186 . 48 Shots 5 | . . . . . . . 3 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 46 | . 24 . . 20 14 . 46 . . Average Temperature 12 | . 15 . . 9 7 . 22 . . Received Heat Transfer 162 | . 36 . 90 24 12 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 257 | . 29 61 110 165 106 112 257 164 221 Average Influence 119 | . 16 25 61 81 91 96 200 154 178 Maximum Alert Level 1 | . . . . . . . 1 . 1 Low Security (%) 77 | 100 100 100 100 100 100 100 16 100 69 Level 1 22 | . . . . . . . 83 . 30 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 1 . . . 3 Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . 1 . . . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 3 | . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 3 5 8 7 5 . 8 3 14 Peak Tracking Total 11 | . 2 5 8 6 4 . 5 3 11 Tactical Retreats 4 | . . . . . . . 4 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 6 | . 2 1 . . . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 12 | . . . . . . . 7 . 5 Max in Single Turn 7 | . . . . . . . 7 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 13 | . 2 2 1 2 . 2 1 1 2 Terminals 13 | . 2 2 1 2 . 2 1 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 4 3 5 4 . 3 4 2 6 Successful 17 | . 2 2 4 1 . . 4 1 3 Failed 14 | . 2 1 1 3 . 3 . 1 3 Catastrophic 3 | . . 1 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 3 2 2 . . 1 1 . 1 Terminals 31 | . 4 3 5 4 . 3 4 2 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 2 2 4 1 . . 4 1 3 Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . 1 . . . . 1 . 1 Open Door 1 | . . . . . . . . 1 . Level Access Points 4 | . 1 . 1 . . . 1 . 1 Branch Access Points 2 | . . 1 . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 1 1 2 . 2 1 1 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 731 | 12 59 50 56 105 29 80 159 65 116 Spaces Moved 1631 | 20 92 98 105 308 90 260 372 166 120 Core 296 | 20 92 98 86 . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1335 | . . . 19 308 90 260 372 166 120 Fastest Speed 28 | 50 50 50 32 28 28 28 28 37 37 Average Speed 36 | 50 50 50 46 30 28 28 37 38 37 Slowest Speed 50 | 50 50 50 50 32 28 30 40 40 37 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . 1 5 3 4 . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 16 | 3 24 19 21 15 3 16 18 8 36 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 34 | . 2 . . . 9 8 15 . . Terrain Destroyed 120 | . 2 . . . 16 8 81 . 13 Melee . | . . . . . . . . . . Projectile 2 | . 2 . . . . . . . . AOE 118 | . . . . . 16 8 81 . 13 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 1715 | 21 96 98 108 310 88 260 385 165 184 Wait . | . . . . . . . . . . Move 1599 | 19 91 97 102 298 85 253 371 163 120 Hop 9 | . . . 1 4 1 2 . 1 . Pick Up 7 | 1 . 1 . 3 . 1 1 . . Fast Attach 24 | 1 3 . 4 4 . 2 6 1 3 Attach 6 | . . . 1 1 . . 1 . 3 Detach 2 | . . . . . . . 1 . 1 Swap 1 | . . . . . . . 1 . . Drop 6 | . . . . . . 1 2 . 3 Fire 9 | . 2 . . . 2 1 2 . 2 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . 49 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 13 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Identified exit to Materials 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 116 | -9/Materials | Discovered new exit (range 10) 118 | -9/Materials | Identified exit to Mines 118 | -9/Materials | Identified exit to Storage 122 | -9/Materials | Entered another Materials area 122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 151 | -8/Materials | Identified exit to Factory 178 | -8/Materials | Entered Factory 178 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 280 | -7/Factory | Discovered new exit (range 12) 283 | -7/Factory | Identified exit to Factory 283 | -7/Factory | Entered another Factory area 283 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 307 | -6/Factory | Discovered new exit (range 19) 312 | -6/Factory | Identified exit to Factory 312 | -6/Factory | Entered another Factory area 312 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 391 | -5/Factory | Discovered new exit (range 7) 392 | -5/Factory | Identified exit to Factory 392 | -5/Factory | Entered another Factory area 392 | -4/Factory | Evolved 2 slots: Utility x2 449 | -4/Factory | Lost 5 parts (1p3n1w) 493 | -4/Factory | Identified exit to Research 521 | -4/Factory | Spotted B-86 Titan 551 | -4/Factory | Entered Research 551 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 615 | -3/Research | Discovered new exit (range 7) 616 | -3/Research | Identified exit to Quarantine 616 | -3/Research | Entered Quarantine 630 | -3/Quarantine | Found Alien Slashing Weapon 630 | -3/Quarantine | Identified Sigix Broadsword 644 | -3/Quarantine | Found Alien Artifact 644 | -3/Quarantine | Identified Stasis Generator 675 | -3/Quarantine | Identified exit to Research 688 | -3/Quarantine | Found Alien Artifact 688 | -3/Quarantine | Identified Terrabomb 688 | -3/Quarantine | Used Terrabomb 690 | -3/Quarantine | Scanned by Researcher 732 | -3/Quarantine | Self-destructed Last Messages --------------- 00725_ C-55 Analyst is analyzing... 00727_ Held in stasis. 00727_ C-55 Analyst is analyzing... 00727_ Held in stasis. 00728_ Critical hit. 00728_ Xenon Bombardment Thruster destroyed. 00728_ Gravmag Array destroyed. 00728_ Held in stasis. 00728_ C-55 Analyst is analyzing... 00729_ Dropped Enh. Nuclear Core. 00729_ Held in stasis. 00729_ C-55 Analyst is analyzing... 00731_ Held in stasis. 00731_ C-55 Analyst is analyzing... 00731_ Held in stasis. 00731_ C-55 Analyst is analyzing... 00732_ Held in stasis. 00732_ C-55 Analyst is analyzing... 00732_ Held in stasis. 00732_ C-55 Analyst is analyzing... Map ----- +----------------------------------------------------+ | ??????????????????# ^ #????? | | ??????????????????#"" !! " #????? | | ??????????????????#"" !! 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" ????????????????????? | | ??????????????????????#### ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 26 Energy Capacity 440 Matter Stores 263 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 64 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Stasis Generator Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorReactiveShotgun Manual? 0 Play Time 00:20:12 Cumulative 120.5 hours Start 2020.06.07 @ 19:06:24 End 2020.06.07 @ 19:23:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 280 Adventurer 8 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0 Lore% 77 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 733456b1-5d8d-434f-84d4-af5b85c60b0c