Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.21 @ 01:34:59

Player: Occam

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (426)      426
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1761

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             380/400
Matter                     280/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (155) Ox5
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
                Seismic Detector
>               --- WEAPON (2) -------
                Particle Gun
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
         Cooled Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Huge Storage Unit
          Small Matter Pod (50)
                Targeting Computer
                EM Shotgun
                EM Shotgun
                EM Shotgun
                EM Shotgun
                Plasma Flamer
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
                Decoy Drone Bay
>               --- WEAPON -----------
                Particle Gun
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
         Cooled Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Huge Storage Unit
          Small Matter Pod
                Signal Interpreter
                EM Shotgun
                EM Shotgun
                EM Shotgun
                Plasma Flamer
          Heavy Hammer
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 6   2   2   6   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   1   4   
    Device                 4    | .   1   .   3   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 2    | .   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   92  88  84  
  Engine                   12   | .   14  14  11  
  Treads                   12   | .   14  14  11  
  Wheel                    12   | .   14  14  11  
  Device                   9    | .   6   3   18  
  Storage                  12   | .   14  14  11  
  Energy Gun               3    | .   .   .   9   
  Ballistic Gun            22   | .   28  28  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             68   | 14  20  49  68  
  Greatest Support         10   | 10  10  10  10  
  Greatest Overweight (x)  6    | 1   1   4   6   
  Average Overweight (x)   2    | .   1   3   5   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         14   | 7   8   17  20  
  Most Carried             20   | 3   9   14  20  
  Average Carried          11   | 1   6   12  15  
  Final Capacity           20   | 8   10  20  20  
  Final Carried            18   | 3   9   14  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           649  | 194 247 125 83  
  Remotely                 .    | .   .   .   .   
Salvage Created            601  | .   322 150 129 
  Parts                    49   | .   29  7   13  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  18   | .   8   4   6   
  Guns                     18   | .   8   4   6   
Classes Destroyed          5    | .   4   .   1   
  Hauler                   2    | .   2   .   .   
  Watcher                  3    | .   2   .   1   
  Swarmer                  12   | .   6   1   5   
  Grunt                    5    | .   2   3   .   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         3    | .   3   2   3   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               468  | .   191 138 139 
  Core                     63   | .   23  20  20  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 100 .   82  .   
Volleys Fired              49   | .   23  13  13  
  Largest                  2    | .   2   2   2   
  Hottest                  85   | .   40  40  85  
Shots Fired                98   | .   46  26  26  
  Gun                      98   | .   46  26  26  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  88   | .   46  26  16  
  Thermal                  10   | .   .   .   10  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   16  14  10  
  Robot Miss Streak        4    | .   1   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           70   | .   32  19  19  
  Core Hits                33   | .   17  9   7   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   
  Critical Strikes         1    | .   .   .   1   
    Destroy                1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1014 | .   434 284 296 
  Guns                     1014 | .   434 284 296 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  927  | .   434 284 209 
  Thermal                  87   | .   .   .   87  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        30   | .   3   2   30  
  Average Temperature      9    | .   2   2   12  
  Received Heat Transfer   105  | .   60  45  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         185  | .   .   .   185 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             293  | .   165 179 293 
  Initial                  58   | .   .   54  58  
  Average                  127  | .   70  135 194 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         81   | 100 100 100 47  
  Level 1                  18   | .   .   .   52  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   11  6   12  
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   5   1   1   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   17  1   3   
  Successful               12   | .   11  1   .   
  Failed                   9    | .   6   .   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   16  .   3   
  Terminals                19   | .   16  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   1   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   1   
  Highest-Rated Group      40   | .   .   40  16  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               29   | .   .   17  12  
  Total Damage             279  | .   .   146 133 
  Kills                    6    | .   .   3   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             16   | .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1448 | 40  546 355 507 
Spaces Moved               985  | 31  470 223 261 
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   982  | 28  470 223 261 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  95  140 
  Average Speed            120  | 91  95  128 164 
  Slowest Speed            170  | 100 95  140 170 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 3   79  44  20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1140 | 39  523 265 313 
  Wait                     52   | .   20  23  9   
  Move                     982  | 30  469 222 261 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 3   8   4   9   
  Fast Attach              6    | 6   .   .   .   
  Attach                   7    | .   1   1   5   
  Detach                   2    | .   .   1   1   
  Swap                     3    | .   1   1   1   
  Drop                     3    | .   1   .   2   
  Fire                     49   | .   23  13  13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   12   | .   .   .   12  
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   41 | -11/Scrapyard | Entered Materials
   62 | -10/Materials | Identified exit to Mines
  186 | -10/Materials | Discovered new exit (range 7)
  300 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 7)
  587 | -10/Materials | Entered Mines
  622 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  655 | -10/Mines     | Found the Drone Emporium
  665 | -10/Mines     | Found Prototype Device
  736 | -10/Mines     | Learned Materials emergency access door positions
  747 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  882 | -10/Mines     | Discovered new exit (range 14)
  942 | -10/Mines     | Entered Materials
  942 | -9/Materials  | Accompanied by 1 ally
  942 | -9/Materials  | Evolved 2 slots: Utility x2
 1020 | -9/Materials  | Identified Decoy Drone Bay
 1369 | -9/Materials  | Discovered new exit (range 14)
 1430 | -9/Materials  | Identified exit to Materials
 1449 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01435_ Attempting to rewire Decoy Drone.
01435_ Decoy Drone cannot be rewired.
01436_ Attempting to rewire Decoy Drone.
01436_ Decoy Drone cannot be rewired.
01437_ Attempting to rewire Decoy Drone.
01437_ Decoy Drone cannot be rewired.
01439_ Attempting to rewire Decoy Drone.
01439_ Decoy Drone cannot be rewired.
01440_ Attempting to rewire Decoy Drone.
01440_ Decoy Drone cannot be rewired.
01441_ Attempting to rewire Decoy Drone.
01441_ Decoy Drone cannot be rewired.
01442_ Attempting to rewire Decoy Drone.
01442_ Decoy Drone cannot be rewired.
01443_ Attempting to rewire Decoy Drone.
01443_ Decoy Drone cannot be rewired.
01446_ Attempting to rewire Decoy Drone.
01446_ Decoy Drone cannot be rewired.
01447_ Attempting to rewire Decoy Drone.
01447_ Decoy Drone cannot be rewired.

 Map 
-----
+----------------------------------------------------+
|                     ????#   ########  *#??#  !???? |
|                     ????#   ########   #??#   ???? |
|                     ???##   ##     #   #???   ???? |
|                     ???#     #     #   #???   ???? |
|                     ???#     #     #  |#???#/#???? |
|                     ???#     +     #+###???# #??## |
|                     ???#     ####### #?????# ####  |
|                     ???#     #     # #######    %  |
|                     ???### ###  """#% %*%==        |
|                     ?????# #?#  """#=#######       |
|                     ?????# ###  """#%#???#####+##  |
|                     ?????#   +  """#=#???#  !   ## |
|                     ?????# ###  """#%#???#      #  |
|                     ????## ###     # #???#  !   #  |
|                     ????#   #####+## #???# !    #  |
|                     ????#            #???# !    #  |
|                     ????#   ##########???#      #  |
|                     ????## ##????????????########  |
|                     ?????#n#????????????????????## |
|                     ?????#n########??????????????? |
|                     ?????#n#       ??????????????? |
|                     ?????#n#   """ ??????????????? |
|                     ???###n#  """""??????????????? |
|                     ???#nnn#  """"" #????????????? |
|                     ???#nnnnn """"" #????????????? |
|                     ???#n@n#   """  #????????????? |
|                     ???#!  #        #????????????? |
|                     ???#  n#        #????????????? |
|                     ???# < # !      #????????????? |
|                     ???#   ##########????????????? |
|                     ???#####?????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleSlugAirjet
  Manual?         0
Play Time         00:14:57
  Cumulative      71.1 hours
  Start           2023.01.21 @ 01:07:45
  End             2023.01.21 @ 01:34:59
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          74
  Rogue           0
  Adventurer      74
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          43
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: bcc85d6d-a872-4ac9-a05e-602e718366e9