Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 19:03:42 Player: beans Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (125) 625 Value Destroyed (4110) 4110 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (50) 50 TOTAL SCORE: 12065 Bonus ------- Pacifist 200 High Alert Combat Kills 6 Friendly Fire -156 Cogmind --------- Core Integrity 0/1450 Matter 64/300 Energy 81/100 System Corruption 15% Temperature Cool (0) Movement Core (250) Ox4 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Advanced Salvage Targeting Computer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Enhanced Nova Cannon Enhanced Hardcell Cannon Advanced Remote Datajack Fire Trap Peak State ------------ > --- POWER ------------ Neutrino Core Fusion Reactor > --- PROPULSION ------- Spiked Heavy Treads Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- Gravity Neutralizer Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Transmission Jammer Experimental Core Shielding Advanced Thermal Shield Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Hypervelocity Mass Driver Heavy Missile Launcher > --- INVENTORY -------- Cooled Cesium-ion Thruster Diametric Drive Diametric Drive Integrated Dissipator [Rating: 131] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Spiked Heavy Treads Treads Spiked Heavy Treads Leg Improved Titanium Leg Hover Unit Cooled Linear Gravjet Flight Unit Biomechanical Wings Utility Advanced Salvage Targeting Computer Device Advanced Transmission Jammer Storage Advanced Matter Compressor Processor Advanced Salvage Targeting Computer Hackware Advanced Hacking Suite Protection Experimental Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . . . 2 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 7 | . . . . . 2 2 . . . . . 2 1 Utility 6 | . . . 1 2 . . 2 . . . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 114 | . 7 19 11 . 12 15 12 3 8 2 5 1 19 Power 16 | . 1 2 1 . . 5 1 . 2 1 1 . 2 Engine 4 | . 1 2 . . . . . . 1 . . . . Core 6 | . . . 1 . . 3 1 . 1 . . . . Reactor 6 | . . . . . . 2 . . . 1 1 . 2 Propulsion 31 | . 2 2 2 . 7 4 2 . 5 . 2 . 5 Treads 5 | . 2 . . . . . . . 3 . . . . Leg 5 | . . 2 2 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 20 | . . . . . 7 4 2 . 2 . 2 . 3 Utility 23 | . 1 4 2 . 3 4 3 1 . 1 1 . 3 Device 17 | . . 4 2 . 1 4 2 1 . . 1 . 2 Storage 1 | . . . . . . . . . . . . . 1 Processor 2 | . . . . . 2 . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 2 | . 1 . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | . 3 11 6 . 2 2 6 2 1 . 1 1 9 Energy Gun 19 | . 2 9 4 . . 1 . 2 . . . . 1 Energy Cannon 7 | . 1 . 2 . . . 1 . . . . 1 2 Ballistic Gun 9 | . . 2 . . . 1 1 . . . . . 5 Ballistic Cannon 5 | . . . . . 2 . 1 . 1 . . . 1 Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon 2 | . . . . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 1 . 1 3 2 . . 1 1 1 2 Corrupted Parts 1 | . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . 2 . . . . Parts Lost 46 | . . 1 . . . 8 6 3 3 . 9 2 14 Power 10 | . . . . . . 4 . 1 1 . 2 . 2 Propulsion 15 | . . . . . . 2 3 1 1 . 3 1 4 Utility 11 | . . 1 . . . . 2 . 1 . 2 . 5 Weapon 10 | . . . . . . 2 1 1 . . 2 1 3 Highest Loss Streak 5 | . . 1 . . . 5 2 2 3 . 4 2 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | . 1 3 5 4 4 4 4 4 4 4 3 3 3 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . 3 1 . . . 1 3 . . . Utility . | . . . . . . 1 1 1 . . . 1 . Weapon 2 | . 1 3 5 1 1 2 2 3 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 4 | . 1 . . 1 . . 1 . . . . . 1 Power 1 | . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . . 1 . . . . . . Weapon 2 | . 1 . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 65 96 90 84 72 69 81 70 70 70 62 31 23 Engine 3 | . 11 11 9 7 4 2 . . 1 2 . . . Core 3 | . . . 7 7 2 2 10 6 2 5 . . . Treads 4 | . 25 4 . . . . . . 10 15 . . . Leg 4 | . . 17 18 15 . . . . . . . . . Flight 10 | . . . . . 25 26 27 22 7 . 13 8 4 Device 14 | . . 18 19 23 11 11 19 16 19 17 11 . 2 Processor 6 | . . . . . 6 11 10 10 10 10 10 9 6 Hackware 2 | . . . . . . . 3 5 5 5 5 4 . Protection 1 | . 10 1 . . . . . . . 2 5 4 . Energy Gun 11 | . 8 41 32 30 13 . 1 1 5 4 4 . . Ballistic Cannon 2 | . . . . . 6 8 . 1 5 3 3 3 . Peak Build Rating 131 | . 8 25 41 42 61 84 101 101 130 128 131 57 57 Average Rating 65 | . 5 18 33 41 48 65 84 89 111 114 83 48 36 On Entrance 54 | . . 8 22 41 42 47 76 101 89 130 128 43 35 Naked Turns 14 | . 14 . . . . . . . . . . . . Heaviest Build 55 | . 12 22 32 25 25 38 53 42 55 55 48 13 39 Greatest Support 225 | 3 40 40 40 40 24 48 46 42 225 225 32 13 28 Greatest Overweight (x) 6 | . . 6 . . 1 1 1 1 1 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 1 3 5 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 27% | Sprinter 22% | Gunner 20% | Mutant 13% | Derelict-Mutant 6% | Scavenger-Mutant 4% | Scavenger-Sprinter 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Scavenger-Mutant | -4/Factory Sprinter | -4/Upper Caves Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 3313 | 191 . 400 205 . 404 459 285 114 217 54 634 88 262 Remotely . | . . . . . . . . . . . . . . Salvage Created 5245 | . . 1451 367 63 333 435 560 68 151 184 680 284 669 Parts 249 | . . 88 17 4 13 11 25 1 6 7 34 8 35 Haulers Intercepted 16 | . . 5 3 . 2 4 1 . . . . 1 . Recyclers Shooed 5 | . . 2 . . 1 . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 1 6 7 23 . . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 77 | . . 25 4 1 3 3 5 . 5 . 16 2 13 Guns 37 | . . 25 4 1 2 . 1 . 1 . 1 . 2 Cannons 29 | . . . . . 1 3 3 . 4 . 7 2 9 AOE 11 | . . . . . . . 1 . . . 8 . 2 Classes Destroyed 14 | . . 8 2 . 1 . 1 1 . . 1 . . Worker 16 | . . 10 . . 1 . 4 . . . . 1 . Builder 6 | . . 3 . . . 1 1 . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 16 | . . 5 3 . 2 4 1 . . . . 1 . Recycler 3 | . . 2 . . 1 . . . . . . . . Watcher 6 | . . 4 . . 1 . 1 . . . . . . Swarmer 31 | . . 10 . . 2 . . . 5 . 9 . 5 Grunt 24 | . . 10 3 . . 2 2 . . . 4 1 2 Brawler 1 | . . . . . . . . . . . 1 . . Duelist 2 | . . . 1 . . . 1 . . . . . . Sentry 7 | . . 5 . 1 . . . . . . . 1 . Hunter 4 | . . . . . . . 2 . . . . . 2 Programmer 8 | . . . . . 1 1 . . . . 2 . 4 Samaritan 3 | . . . . . . . . 2 1 . . . . Best Kill Streak 13 | . . 13 3 1 2 3 4 . 5 . 4 4 6 Combat Bots Only 5 | . . 4 3 1 1 2 2 . 5 . 4 2 5 Max Kills in Single Turn 4 | . . 2 1 1 1 1 2 1 1 . 4 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . . . 4 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 583 | . . 70 31 3 44 38 43 16 27 . 84 18 209 Missed 223 | . . 15 10 1 25 19 16 8 10 . 36 7 76 Hits 360 | . . 55 21 2 19 19 27 8 17 . 48 11 133 Melee 2 | . . . 2 . . . . . . . . . . Projectile 358 | . . 55 19 2 19 19 27 8 17 . 48 11 133 Critical Strikes 13 | . . 1 4 . . . 3 . . . 1 . 4 Actively Blocked 1 | . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 7593 | . . 661 377 113 264 932 585 128 261 . 964 242 3066 Core 2112 | . . 176 54 . 98 95 45 . 30 . 124 33 1457 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 150 | . . . . . . . . . . . 77 21 52 Core Remaining (%) 89 | 100 100 56 90 100 88 90 . . . . 82 97 . Volleys Fired 338 | . 6 75 26 3 25 24 47 10 12 21 38 9 42 Largest 4 | . 2 4 4 4 4 2 2 1 2 1 3 1 4 Hottest 255 | . 112 242 255 244 244 96 110 55 149 94 244 110 240 Shots Fired 750 | . 10 274 102 12 63 48 54 10 21 21 54 9 72 Gun 515 | . 8 274 85 12 31 11 14 7 9 12 20 . 32 Cannon 226 | . 2 . 17 . 32 37 38 3 12 9 27 9 40 Launcher 6 | . . . . . . . 2 . . . 4 . . Special 3 | . . . . . . . . . . . 3 . . Kinetic 244 | . . 26 . . 32 45 24 10 12 9 27 6 53 Thermal 471 | . 10 248 102 12 31 3 2 . 9 12 20 3 19 Explosive 6 | . . . . . . . 2 . . . 4 . . Electromagnetic 26 | . . . . . . . 26 . . . . . . Robot Hit Streak 16 | . 2 7 16 4 8 7 7 1 4 9 8 3 8 Robot Miss Streak 11 | . 2 6 4 2 10 11 4 3 2 1 3 1 2 Penetration Max 1 | . . . . . . 1 . . . . 1 1 . Secondary Targets 6 | . . 3 1 . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . 1 Shots Hit Robots 430 | . 2 139 53 8 38 38 35 4 10 19 29 6 49 Core Hits 271 | . . 108 18 3 25 35 21 3 6 3 23 4 22 Critical Kills 13 | . . . . . . . 1 . . 1 7 4 . Critical Parts Destroyed 11 | . . . . . . 1 1 . . 2 7 . . Critical Strikes 45 | . . 8 6 . . 1 2 . 2 6 15 4 1 Burn 14 | . . 8 6 . . . . . . . . . . Destroy 28 | . . . . . . 1 2 . . 6 15 4 . Blast 3 | . . . . . . . . . 2 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11696 | . 48 2125 978 160 827 1034 1954 101 333 574 1279 178 2105 Guns 4801 | . 14 2125 817 160 220 62 120 14 87 426 223 . 533 Cannons 4861 | . 34 . 161 . 607 868 986 87 246 148 393 178 1153 Explosions 2032 | . . . . . . 104 848 . . . 663 . 417 Melee . | . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . 2 Kinetic 4408 | . . 175 . . 607 910 463 101 246 148 393 95 1270 Thermal 5098 | . 48 1950 978 160 220 31 476 . 87 426 223 83 416 Explosive 1545 | . . . . . . 93 372 . . . 663 . 417 Electromagnetic 643 | . . . . . . . 643 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 1 1 3 3 7 . 15 Average Corruption 3 | . . . . . . . 1 1 1 3 6 . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 51 | . . . . . . . 2 2 6 10 23 . 8 Message Errors 13 | . . . . . . . 1 . 2 1 6 . 3 Matter Fused 12 | . . . . . . . . . 1 3 7 . 1 Heat Flow Errors 6 | . . . . . . . . . . 1 5 . . Energy Discharges 3 | . . . . . . . . . . 2 . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . . . 1 1 . 3 2 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . . 1 . 1 . . Alerts 2 | . . . . . . . . . 2 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 389 | . . . . . 3 120 124 . 32 . 20 . 90 Projectiles 144 | . . . . . 3 . 24 . 32 . . . 85 Explosions 245 | . . . . . . 120 100 . . . 20 . 5 Melee . | . . . . . . . . . . . . . . Knockbacks 28 | . . . . . 7 7 . . 2 . 2 . 10 Impact . | . . . . . . . . . . . . . . Kinetic 25 | . . . . . 7 6 . . 1 . 2 . 9 Secondary 3 | . . . . . . 1 . . 1 . . . 1 Self-Inflicted Damage 699 | . . . . . . 549 28 . . . 39 . 83 Shots 11 | . . . . . . 6 2 . . . 2 . 1 Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 634 | . 153 577 519 45 63 87 4 15 256 368 634 1 420 Average Temperature 130 | . 54 135 132 30 38 27 3 9 132 107 210 1 182 Received Heat Transfer 732 | . . 162 225 . . 45 78 9 . . 87 45 81 Effects 26 | . . 11 2 . . . . . . 2 11 . . Shutdowns 6 | . . 2 . . . . . . . 2 2 . . Energy Bleed 4 | . . 4 . . . . . . . . . . . Interference 8 | . . 3 . . . . . . . . 5 . . Matter Decay 4 | . . 1 1 . . . . . . . 2 . . Damage (minor) 2 | . . . 1 . . . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . . 1 . . Damage (core) 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 26 | . . 6 7 . 2 4 3 . . . 1 . 3 Heat Transferred 9461 | . 111 4663 2488 296 407 87 262 . 111 444 259 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Maximum Alert Level 2 | . . 2 1 . . . . . . . . . 1 Low Security (%) 83 | 100 100 40 66 100 100 100 100 . . . . 100 82 Level 1 14 | . . 46 33 . . . . . . . . . 17 Level 2 2 | . . 13 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 457 | . . 457 230 58 50 182 167 . . . . 171 223 Initial 178 | . . . 178 58 4 . 59 . . . . 57 90 Average 109 | . . 238 172 12 10 81 78 . . . . 88 166 Influence Increases 3206 | . . 730 180 30 150 451 382 60 110 10 480 154 469 Destroy 0b10 Robot/C 1540 | . . 500 80 20 60 60 100 . 100 . 320 40 260 Destroy 0b10 Robot/NC 250 | . . 120 20 . 25 25 35 . . 10 . 10 5 Destroy Leader 314 | . . 108 16 10 36 28 24 . 10 . 40 12 30 Successful Hack 14 | . . . . . 14 . . . . . . . . Disable Machine 255 | . . . . . . 150 90 . . . . . 15 Destroy Structure 383 | . . 2 4 . . 158 118 . . . . 2 99 Partial Spotted 30 | . . . . . . . 15 . . . . . 15 Lose Combat Pursuer 420 | . . . 60 . 15 30 . 60 . . 120 90 45 Influence Decreases 3017 | . . 306 476 148 160 329 393 141 140 10 395 78 441 Entered New Map 532 | . . . 246 70 6 . 63 42 6 . . 28 71 Time Decay 1995 | . . 296 230 78 154 249 270 69 104 10 275 30 230 Lost Part 450 | . . 10 . . . 80 60 30 30 . 80 20 140 Lost Ally 40 | . . . . . . . . . . . 40 . . Squads Dispatched 18 | . . . 5 1 2 4 4 . . . 1 . 1 Investigation . | . . . . . . . . . . . . . . Extermination 7 | . . . . 1 1 2 2 . . . . . 1 Reinforcement 6 | . . . 1 . 1 2 2 . . . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 4 | . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . 1 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 11 | . . 7 2 . 1 . 1 . . . . . . Communications Jammed 18 | . . . . . . . 7 . . . 11 . . Distress Signals 7 | . . . . . . . 7 . . . . . . Times Spotted 193 | . 3 33 19 9 16 20 18 5 5 . 33 12 20 Peak Tracking Total 11 | . 2 6 5 3 5 7 4 2 5 . 9 11 7 Tactical Retreats 12 | . . . 1 . 1 1 . 3 . . 3 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 4 | . . . . 2 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 17 | . . . . . . 10 6 . . . . . 1 Max in Single Turn 6 | . . . . . . 6 4 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 11 | . . . . . 1 . . 1 1 7 . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 50 | . . . . . 1 . . 1 1 46 . . 1 Successful 50 | . . . . . 1 . . 1 1 46 . . 1 Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 48 | . . . . . . . . 1 1 46 . . . Record 34 | . . . . . . . . . . 34 . . . Part Schematic 4 | . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . 1 1 . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . 1 Build 2 | . . . . . 1 . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . Parts Built 4 | . . . . . 2 . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 192 | . . . . . 53 . . . . . . . 139 Total Part Build Rating 30 | . . . . . 12 . . . . . . . 18 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Total Allies 2 | . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . 2 . . Highest-Rated Group 89 | . . . . . . . . . . . 89 . . Highest-Rated Ally 47 | . . . . . . . . . . . 47 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . . Total Damage 17 | . . . . . . . . . . . 17 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 1603 | . . . . . 2 444 473 102 . 81 300 . 201 Sensors 604 | . . . . . . 444 160 . . . . . . Jamming 1131 | . . . . . 2 . 445 102 . 81 300 . 201 Robot Analysis Total 4 | . . . . . . . . . . 4 . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 6515 | 30 242 723 493 364 503 599 583 177 918 631 696 74 482 Spaces Moved 6362 | 55 147 290 266 237 527 709 532 466 873 322 1189 167 582 Core 150 | 55 25 1 . . . . . . . . . . 69 Treads 827 | . 122 60 . . . . . . 323 322 . . . Legs 767 | . . 229 266 237 . . . . . . . . 35 Wheels . | . . . . . . . . . . . . . . Hover 51 | . . . . . . . . . . . . . 51 Flight 4567 | . . . . . 527 709 532 466 550 . 1189 167 427 Fastest Speed 18 | 50 50 120 120 130 31 21 18 21 21 160 23 29 34 Average Speed 65 | 50 141 129 129 130 31 38 51 23 74 160 46 29 51 Slowest Speed 350 | 50 160 350 130 130 103 100 106 105 160 160 109 35 250 Overloaded Moves 46 | . . . . . . . . 46 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . 6 1 1 . . 2 3 . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 31 28 26 11 12 14 11 59 86 62 94 10 19 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 5 | . . . . . . . . 1 3 . 1 . . Spaces Dug 5 | . . . . . . . . . 2 . 1 . 2 Terrain Destroyed 295 | . . . 4 . . 112 68 1 6 . 73 1 30 Melee . | . . . . . . . . . . . . . . Projectile 32 | . . . 4 . . . 2 1 6 . 5 1 13 AOE 263 | . . . . . . 112 66 . . . 68 . 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Total 8134 | 56 172 457 349 288 819 976 782 519 1122 417 1293 180 704 Wait 1078 | . . 45 35 39 207 218 177 35 211 64 22 2 23 Move 6327 | 54 146 289 265 236 526 698 529 463 872 321 1185 161 582 Hop 9 | . . . . . . 4 1 1 . . 1 2 . Pick Up 74 | 2 11 13 . 5 9 7 4 1 7 1 6 1 7 Fast Attach 65 | . . 1 12 . 2 11 8 4 5 4 3 . 15 Attach 75 | . 6 9 . . 11 8 3 1 5 1 16 3 12 Detach 35 | . . . . . 7 2 1 1 . . 13 2 9 Swap 30 | . 1 13 1 . 5 1 6 . 2 . 1 . . Drop 88 | . 2 12 10 5 14 3 6 3 8 5 8 . 12 Fire 338 | . 6 75 26 3 25 24 47 10 12 21 38 9 42 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 31 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Weapon x2 672 | -9/Materials | Build established: Gunner 816 | -9/Materials | Discovered new exit (range 11) 972 | -9/Materials | Discovered new exit (range 15) 996 | -9/Materials | Entered another Materials area 996 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1038 | -8/Materials | Garrison activated, responded to threat 1149 | -8/Materials | Met 7R-MNS 1468 | -8/Materials | Garrison activated, responded to threat 1470 | -8/Materials | Discovered new exit (range 15) 1489 | -8/Materials | Entered Factory 1489 | -7/Factory | Evolved 2 slots: Utility x2 1490 | -7/Factory | Caught up to 7R-MNS 1840 | -7/Factory | Discovered new exit (range 13) 1853 | -7/Factory | Entered another Factory area 1853 | -6/Factory | Evolved 2 slots: Propulsion x2 1854 | -6/Factory | Caught up to 7R-MNS 1920 | -6/Factory | Fabricated Adv. Salvage Targeting Computer? 2157 | -6/Factory | Discovered new exit (range 14) 2167 | -6/Factory | Build established: Sprinter 2229 | -6/Factory | Spotted B-75 Beast 2351 | -6/Factory | Discovered new exit (range 3) 2355 | -6/Factory | Identified exit to Factory 2356 | -6/Factory | Entered another Factory area 2356 | -5/Factory | Evolved 2 slots: Propulsion x2 2357 | -5/Factory | Caught up to 7R-MNS 2746 | -5/Factory | Lost 5 parts (2p2n1w) 2898 | -5/Factory | Discovered new exit (range 16) 2948 | -5/Factory | Identified exit to Factory 2955 | -5/Factory | Entered another Factory area 2955 | -4/Factory | Evolved 2 slots: Utility x2 2956 | -4/Factory | Caught up to 7R-MNS 3109 | -4/Factory | Discovered new exit (range 15) 3534 | -4/Factory | 7R-MNS successfully reached the Upper Caves 3535 | -4/Factory | Identified exit to Upper Caves 3538 | -4/Factory | Entered Upper Caves 3543 | -4/Upper Caves | Encountered a Warlord checkpoint 3543 | -4/Upper Caves | Learned Research trap positions 3617 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3704 | -4/Upper Caves | Entered an active Warlord outpost 3713 | -4/Upper Caves | Discovered new exit (range 7) 3715 | -4/Upper Caves | Identified exit to Upper Caves 3715 | -4/Upper Caves | Entered another Upper Caves area 3760 | -4/Upper Caves | Lost 3 parts (1p1n1u) 3774 | -4/Upper Caves | Discovered new exit (range 16) 3777 | -4/Upper Caves | Identified exit to Research 3844 | -4/Upper Caves | Learned location of 1 exit from Research 4281 | -4/Upper Caves | Build established: Mutant 4363 | -4/Upper Caves | Discovered new exit (range 12) 4411 | -4/Upper Caves | Identified exit to Zhirov 4633 | -4/Upper Caves | Entered Zhirov 4635 | -4/Zhirov | Discovered new exit (range 3) 4731 | -4/Zhirov | Build established: Derelict-Mutant 4765 | -4/Zhirov | Found Alien Artifact 5031 | -4/Zhirov | Learned location of Quarantine (-3) 5031 | -4/Zhirov | Learned location of Testing (-2) 5031 | -4/Zhirov | Learned location of Command (-1) 5248 | -4/Zhirov | Identified exit to Proximity Caves 5264 | -4/Zhirov | Entered Proximity Caves 5325 | -3/Proximity Caves | Spotted B-86 Titan 5415 | -3/Proximity Caves | Identified Integrated Dissipator 5415 | -3/Proximity Caves | Installed Integrated Dissipator, increased core heat dissipation (+20) 5768 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5811 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 5956 | -3/Proximity Caves | Discovered exit to Research (range 13) 5960 | -3/Proximity Caves | Entered Research 5960 | -3/Research | Evolved 2 slots: Propulsion x2 5961 | -3/Research | Identified exit to Quarantine 5962 | -3/Research | Loaded intel: 66 trap records 6019 | -3/Research | Discovered new exit (range 15) 6034 | -3/Research | Identified exit to Research 6034 | -3/Research | Entered another Research area 6034 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6106 | -2/Research | Lost 4 parts (1n3u) 6278 | -2/Research | Lost 3 parts (1p2n) 6297 | -2/Research | Fabricated Adv. Phase Shifter? 6449 | -2/Research | Core integrity fell below 50% 6470 | -2/Research | Core integrity fell below 20% 6484 | -2/Research | System corruption reached 10% 6489 | -2/Research | Lost 4 parts (1p1u2w) 6516 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Dropped KE Penetrator. System corrupted: Component data lost. Dropped Biometal Leg. Adv. Transmission Jammer destroyed. P-80 Master destroyed. Slammed into P-80 Master. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Gamma Rifle. Door malfunctions. System corrupted: Matter fused (-9). P-80 Master knocked back. Destroyed Gamma Rifle. P-80 Master knocked back. P-80 Master resets P-80 Master, system corruption cleaned. P-80 Master destroyed. FXQONWX|UUIVBM=P>VUX%AIPWX=COIDGEPGAX,I8 Destroyed Imp. Antigrav System. P-80 Master knocked back. P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ""????????????????? | | ???????????????????????# ""????????????????? | | ???????????????????????# """???????????????? | | ???????????????????????# !! ? #??????????### | | ???????????????????????# !! #??????????# | | ???????????????????????# ! """ ############ | | ???????????????????????# """ # # | | ???????????????????????# """ #! # | | ????????????????????????? ??# # | | ??????????????????????????? ????# # | | ????????????????????#########/##?#### !# | | ????????????????????# # !%!# [ # #[% | | ????????????????????# # %% " ?# [*/%= | | ????????????????????# = @# % +????# #== | | ????????????######### %;%%! #????# # | | ???????????? # ; | #????# """"" # | | ???????????? # ; #????# = """""[ # | | ???????????#"" # #g #????# """"" # | | ???????????#"" # # #????# # | | ???????????#"T # # #????# # | | ######?????#"" # ] # #????# # | | = #?????#"" # # ################# | | #?????? # [# t#* = #??????# | | """ #???????? ?####### # !##?????# | | """ ###########+########?# # ] ######## | | """ # ### # | | + =* ^ ^ # # | | # [%*= ^ # # | | """ #! =[[[% # + | | """ #+############# """"" # %# ### | | """ # ! # ""Y"" # # #?# | | # ! # ########## #?# | | # =!# ### | | ###### *!+%= ### | | ?????# """"" |#! ### | | ?????# """"" # #?# | | ?????# """"" # ###+######+###########?### | | ?????############### # # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Resistance: TH 30 Core Shielding 40 Phase Shifting 5 Evasion (%) 73 Recoil Reduction 12 Salvage Targeting 3 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Salvage Targeting Computer | x2 | -6/Factory | Preloaded Adv. Phase Shifter | x2 | -2/Research | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityGyrokineticShifter Manual? 0 Play Time 01:18:40 Cumulative 183.6 hours Start 2025.10.11 @ 17:44:46 End 2025.10.11 @ 19:03:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 553 Rogue 552 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc38bc99-ebbf-486f-9728-e9072fd1f044