Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 20:04:33 Player: welikiq Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (5545) 5545 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 11877 Bonus ------- High Alert Combat Kills 977 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Advanced Thermal Shield Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Cooled Plasma Cannon Heavy Phase Cannon Advanced Datajack > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Particle Charger Layered Medium Armor Plating Advanced Thermal Shield Relay Coupler [NC] Advanced Field Recycling Unit Variable Charge Gun Improved EM Pulse Cannon Heavy Plasma Cannon [Rating: 93] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 5 | . . 1 . 1 1 1 1 Utility 5 | . . 1 1 . 1 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 126 | 8 7 8 9 60 9 17 8 Power 18 | 1 1 . 1 9 2 2 2 Engine 11 | 1 1 . 1 5 1 1 1 Core 6 | . . . . 4 1 1 . Reactor 1 | . . . . . . . 1 Propulsion 28 | 2 . 4 2 14 1 4 1 Treads 1 | . . . . . 1 . . Leg 27 | 2 . 4 2 14 . 4 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 3 2 2 2 18 3 7 1 Device 19 | 2 1 1 2 7 . 5 1 Storage 4 | 1 . . . 2 1 . . Processor 11 | . 1 1 . 6 2 1 . Hackware . | . . . . . . . . Protection 4 | . . . . 3 . 1 . Artifact . | . . . . . . . . Weapon 42 | 2 4 2 4 19 3 4 4 Energy Gun 17 | 1 . 1 2 11 . . 2 Energy Cannon 11 | . 1 . 1 3 2 3 1 Ballistic Gun 6 | 1 . 1 1 3 . . . Ballistic Cannon 2 | . 1 . . 1 . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . 1 1 1 . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . 1 Unidentified Prototypes 14 | . . . 1 9 1 3 . Parts Lost 49 | . . 1 2 18 . . 28 Power 9 | . . . . 4 . . 5 Propulsion 15 | . . . . 6 . . 9 Utility 14 | . . 1 1 5 . . 7 Weapon 11 | . . . 1 3 . . 7 Highest Loss Streak 14 | . . 1 1 6 . . 14 To Critical Strikes . | . . . . . . . . Average Backups 10 | . 4 7 5 12 10 11 9 Power 1 | . . 1 . 1 1 1 1 Propulsion 3 | . . 2 3 4 2 2 2 Utility 3 | . 1 1 . 4 4 5 4 Weapon 1 | . 1 1 1 1 . 1 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . 6 2 . 1 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 7 | . . . . 4 2 . 1 Weapon 1 | . . . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 91 91 97 99 98 79 Engine 10 | . 14 11 18 12 6 5 4 Core 2 | . . . . 1 5 5 2 Leg 29 | . 28 32 27 29 32 35 22 Device 13 | . 14 13 19 14 10 9 11 Storage 7 | . 14 11 9 7 6 5 4 Processor 5 | . . . . 3 8 14 15 Protection 2 | . . . . 3 6 2 . Energy Gun 7 | . 8 3 11 12 . . 2 Energy Cannon 8 | . 4 . 3 6 19 16 9 Ballistic Gun 3 | . 13 7 1 2 . . . Peak Build Rating 93 | 7 7 19 28 54 62 83 93 Average Rating 45 | 5 7 16 23 47 57 70 72 On Entrance 31 | . 7 7 17 28 48 60 81 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 82 | 13 16 18 26 75 71 82 77 Greatest Support 136 | 20 20 51 51 68 80 113 136 Greatest Overweight (x) 14 | 1 . . . 1 . . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 8 13 15 15 13 Most Carried 15 | 1 7 8 7 15 13 15 15 Average Carried 10 | . 4 7 5 12 10 11 9 Final Capacity 15 | 8 8 8 8 15 15 15 5 Final Carried 15 | 1 6 7 6 14 12 15 3 Class Distribution -------------------- 27% | Mutant 26% | Scavenger-Skirmisher 20% | Tank 13% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3102 | 194 101 427 150 1473 104 414 239 Remotely . | . . . . . . . . Salvage Created 5953 | 113 188 275 432 3536 248 593 568 Parts 263 | 5 4 18 19 148 8 25 36 Haulers Intercepted 6 | . . . 1 5 . . . Recyclers Shooed 3 | . 1 1 . 1 . . . Parts Field Recycled 1 | . . . . . . 1 . Retrieved Matter 22 | . . . . . . 22 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 99 | . 1 10 5 60 3 10 10 Guns 47 | . 1 3 4 37 . . 2 Cannons 44 | . . 7 1 18 3 7 8 AOE 2 | . . . . . . 2 . Classes Destroyed 14 | 2 3 2 2 5 . . . Worker 8 | . . . 1 4 1 1 1 Builder 2 | . . . . 1 . . 1 Tunneler 2 | 2 . . . . . . . Hauler 6 | . . . 1 5 . . . Recycler 5 | 1 1 . . 3 . . . Operator 1 | . 1 . . . . . . Watcher 12 | . 2 1 2 5 2 . . Swarmer 12 | . . 3 . 5 . . 4 Grunt 48 | . 1 6 5 29 2 2 3 Brawler 5 | . . 1 . 4 . . . Duelist 3 | . . . . 3 . . . Sentry 6 | . . . . 3 . 2 1 Hunter 8 | . . . . 6 . 2 . Programmer 17 | . . . . 10 1 4 2 Best Kill Streak 8 | 2 1 3 4 8 2 5 7 Combat Bots Only 8 | . 1 3 2 8 2 5 6 Max Kills in Single Turn 3 | 1 1 1 2 2 1 3 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 778 | . 1 41 42 378 26 37 253 Missed 216 | . . 17 14 91 6 18 70 Hits 562 | . 1 24 28 287 20 19 183 Melee 15 | . . 1 . 14 . . . Projectile 547 | . 1 23 28 273 20 19 183 Critical Strikes 15 | . . . . 8 1 . 6 Part Disruptions 2 | . . . 1 . . . 1 Damage Taken 9114 | . 10 361 414 4278 364 418 3269 Core 1798 | . . 36 101 485 . 13 1163 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 96 | . . . . 96 . . . Regen/Repaired (Parts) 266 | . . . . 111 155 . . Core Remaining (%) 85 | 100 100 91 81 30 100 98 . Volleys Fired 345 | 9 26 32 26 179 17 20 36 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 285 | 60 80 86 116 240 140 264 285 Shots Fired 817 | 18 52 57 41 489 45 42 73 Gun 453 | 18 43 25 34 312 . . 21 Cannon 344 | . 9 32 7 163 44 37 52 Launcher . | . . . . . . . . Special 20 | . . . . 14 1 5 . Kinetic 110 | 9 26 47 . 28 . . . Thermal 602 | . 9 10 20 435 30 35 63 Explosive . | . . . . . . . . Electromagnetic 85 | 9 17 . 21 12 14 2 10 Robot Hit Streak 19 | 4 3 4 8 19 13 10 13 Robot Miss Streak 9 | 1 4 4 2 9 4 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 496 | 10 21 23 34 312 27 25 44 Core Hits 248 | 4 6 12 22 161 9 13 21 Critical Kills 4 | . . . . 3 . 1 . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 9 | 1 . . 1 6 . 1 . Burn 4 | . . . 1 3 . . . Meltdown 4 | . . . . 3 . 1 . Destroy 1 | 1 . . . . . . . Melee Attacks 12 | . 7 . 3 . . . 2 Impact 1 | . 1 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . 4 . 3 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12664 | 130 242 432 679 7687 781 1285 1428 Guns 6023 | 130 203 157 505 4746 . . 282 Cannons 5824 | . 34 259 87 2751 723 895 1075 Explosions 642 | . . . 87 144 . 351 60 Melee . | . . . . . . . . Ramming 175 | . 5 16 . 46 58 39 11 Kinetic 781 | 64 66 341 . 310 . . . Thermal 10618 | . 34 75 304 7122 554 1221 1308 Explosive . | . . . . . . . . Electromagnetic 1090 | 66 137 . 375 209 169 25 109 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 2 1 . 13 . 1 9 Average Corruption 6 | . 2 1 . 7 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 133 | . . 4 . 122 . . 7 Message Errors 33 | . . 1 . 31 . . 1 Matter Fused 26 | . . . . 25 . . 1 Heat Flow Errors 12 | . . . . 11 . . 1 Energy Discharges 18 | . . 3 . 14 . . 1 Parts Rejected 1 | . . . . 1 . . . Parts Fused 3 | . . . . 3 . . . Data Loss (minor) 13 | . . . . 12 . . 1 Data Loss (major) 7 | . . . . 6 . . 1 Misfires 7 | . . . . 6 . . 1 Alerts 5 | . . . . 5 . . . Weapon Failures 8 | . . . . 8 . . . Overload Shots 8 | . . . . . . 4 4 Overflow Damage 270 | . 7 . 4 56 51 41 111 Projectiles 215 | . 7 . . 41 51 36 80 Explosions 50 | . . . 4 15 . . 31 Melee 5 | . . . . . . 5 . Knockbacks 6 | . 1 2 . 1 . 2 . Impact 4 | . 1 . . 1 . 2 . Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 291 | . . . 53 84 . 88 66 Shots 5 | . . . 1 2 . 1 1 Rammed . | . . . . . . . . Targets Rammed 20 | 1 2 4 . 6 3 3 1 Kicked 20 | 1 2 4 . 6 3 3 1 Crushed . | . . . . . . . . Highest Temperature 550 | . 72 147 272 516 389 477 550 Average Temperature 134 | . 24 67 111 127 132 175 185 Received Heat Transfer 1953 | . 6 78 81 1395 162 9 222 Effects 31 | . . . 1 11 1 4 14 Shutdowns 6 | . . . . 3 1 . 2 Energy Bleed 4 | . . . . 3 . . 1 Interference 8 | . . . 1 . . 3 4 Matter Decay 3 | . . . . 3 . . . Short Circuit 3 | . . . . 1 . 1 1 Damage (minor) 1 | . . . . 1 . . . Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 9 | 2 1 . 3 1 1 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 7 | . . . . 6 . 1 . Combat Hostiles 6 | . . . . 5 . 1 . Parts Melted 50 | . . . 1 35 3 8 3 Heat Transferred 17342 | . 74 185 642 12730 770 1182 1759 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 1 3 . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 4 | . . . . 4 2 1 1 Low Security (%) 46 | 100 100 100 100 25 . 81 27 Level 1 21 | . . . . 18 43 18 72 Level 2 19 | . . . . 29 56 . . Level 3 9 | . . . . 20 . . . Level 4 2 | . . . . 5 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1301 | 10 29 175 82 1301 635 354 354 Initial 635 | . . . 66 16 635 186 166 Average 309 | . 3 62 40 484 451 113 238 Influence Increases 3947 | 15 104 335 198 2051 125 499 620 Destroy 0b10 Robot/C 1980 | . 20 200 100 1200 60 200 200 Destroy 0b10 Robot/NC 180 | 15 20 5 20 90 15 5 10 Destroy Leader 466 | . 4 32 26 310 14 50 30 Successful Hack 132 | . . 7 2 49 14 . 60 Disable Machine 270 | . 45 30 15 75 15 90 . Anti-Garrison Action 300 | . . . . 150 . . 150 Destroy Structure 244 | . . 1 5 27 7 154 50 Partial Spotted 75 | . . 15 15 30 . . 15 Lose Combat Pursuer 300 | . 15 45 15 120 . . 105 Influence Decreases 3809 | 15 104 176 319 791 1043 538 823 Entered New Map 1147 | . . . 93 22 663 194 175 Time Decay 2192 | 15 104 166 206 609 380 344 368 Lost Part 470 | . . 10 20 160 . . 280 Squads Dispatched 43 | . . 1 2 27 2 3 8 Investigation 11 | . . 1 2 5 . 1 2 Extermination 12 | . . . . 8 1 2 1 Reinforcement 6 | . . . . 2 1 . 3 Assault 8 | . . . . 6 . . 2 Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 1 1 1 1 . 1 Communications Jammed 4 | . . . . . . . 4 Distress Signals 4 | . . . . . . . 4 Times Spotted 161 | . 10 14 10 83 10 13 21 Peak Tracking Total 11 | . 2 3 5 7 3 5 11 Tactical Retreats 13 | . 1 2 1 5 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 1 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 20 | . 3 2 1 6 1 6 1 Max in Single Turn 2 | . 1 1 1 1 1 2 1 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 29 | . 2 1 1 14 3 4 4 Terminals 14 | . 2 1 . 6 . 2 3 Fabricators 4 | . . . . 3 . 1 . Repair Stations 4 | . . . . 2 2 . . Recycling Units 3 | . . . . 2 . 1 . Scanalyzers 4 | . . . 1 1 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 87 | . 4 4 5 42 8 9 15 Successful 43 | . 1 4 4 16 6 5 7 Failed 43 | . 3 . 1 26 2 4 7 Catastrophic 8 | . 1 . . 4 . 3 . Database Lockouts 1 | . . . . . . . 1 Manual 6 | . . . . 3 . 3 . Terminals 41 | . 4 4 . 18 . 5 10 Fabricators 9 | . . . . 8 . 1 . Repair Stations 15 | . . . . 8 7 . . Recycling Units 9 | . . . . 6 . 3 . Scanalyzers 13 | . . . 5 2 1 . 5 Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 1 4 . 10 . 2 5 Record 8 | . . 2 . 2 . 1 3 Part Schematic 1 | . . . . 1 . . . Open DSF 1 | . . . . 1 . . . Alert Level 7 | . 1 . . 5 . 1 . Locate Traps 2 | . . . . 1 . . 1 Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 8 | . . . . 3 5 . . Scan Component 5 | . . . . 2 3 . . Repair 3 | . . . . 1 2 . . Recycling Unit Hacks 4 | . . . . 1 . 3 . Process 1 | . . . . . . 1 . Retrieve Matter 2 | . . . . . . 2 . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 7 | . . . 4 . 1 . 2 Retrieve Study 7 | . . . 4 . 1 . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 2 1 1 12 3 1 4 Full Trace Events 10 | . 1 . 1 5 . 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 84 | . . . . 84 . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . . 4 . 1 . 2 Parts Repaired 3 | . . . . 1 2 . . Time 98 | . . . . 22 76 . . Parts Recycled . | . . . . . . . . Recycled Matter 40 | . . . . . . 40 . Retrieved Matter 40 | . . . . . . 40 . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 18 | . 3 . 2 7 1 4 1 Non-combat 17 | . 3 . 2 7 1 4 . Combat 1 | . . . . . . . 1 Robot Hacks Applied 20 | . 3 . 2 9 1 4 1 parse_system 3 | . 1 . . 1 . . 1 no_distress 3 | . . . . 2 . 1 . find_chute 9 | . . . . 5 1 3 . find_recycling 4 | . 1 . 2 1 . . . check_alert 1 | . 1 . . . . . . Relay Couplers Released 5 | . . . . 3 . . 2 Machine Destruction 5 | . . . . 3 . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 8232 | 39 909 555 420 3600 882 969 858 Optics 2082 | . . . . . 255 969 858 Sensors 6813 | . 10 549 420 3531 859 829 615 Terrain 918 | . . . . . . 358 560 Seismic 1056 | 39 899 118 . . . . . T.N.C. 68 | . . . . 68 . . . Jamming 1458 | . . . . 506 . 253 699 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 8750 | 118 910 555 446 4008 886 969 858 Spaces Moved 4691 | 68 509 293 233 2143 535 567 343 Core 10 | 7 . . . . . . 3 Treads . | . . . . . . . . Legs 4681 | 61 509 293 233 2143 535 567 340 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 115 115 122 120 117 Average Speed 126 | 115 120 128 122 126 122 120 147 Slowest Speed 750 | 120 120 130 130 193 122 121 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 66 18 19 43 12 13 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . 2 1 . 8 Terrain Destroyed 133 | . . . 4 21 7 77 24 Melee . | . . . . . . . . Projectile 42 | . . . . 12 7 7 16 AOE 91 | . . . 4 9 . 70 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6769 | 85 747 414 345 3012 727 810 629 Wait 1361 | . 185 71 66 527 140 172 200 Move 4684 | 67 508 292 232 2142 534 566 343 Hop . | . . . . . . . . Pick Up 52 | . 7 2 2 26 4 5 6 Fast Attach 28 | 7 . . 1 12 2 2 4 Attach 46 | . . 3 4 16 4 4 15 Detach 2 | . . . . . . 2 . Swap 163 | 1 10 6 11 78 17 28 12 Drop 51 | . 2 4 . 26 6 8 5 Fire 345 | 9 26 32 26 179 17 20 36 Melee 12 | . 7 . 3 . . . 2 Ram . | . . . . . . . . Kick 20 | 1 2 4 . 6 3 3 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [Upp]) -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Identified exit to Mines 1010 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1571 | -9/Materials | Discovered new exit (range 8) 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1863 | -8/Materials | Discovered new exit (range 15) 2030 | -8/Materials | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2934 | -7/Factory | Garrison activated, responded to threat 2996 | -7/Factory | Build established: Skirmisher 3230 | -7/Factory | First assault squad dispatched 3766 | -7/Factory | Build established: Tank 4062 | -7/Factory | System corruption reached 10% 4361 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4925 | -7/Factory | Garrison activated, responded to threat 5005 | -7/Factory | Lost 3 parts (1p1n1u) 5199 | -7/Factory | Core integrity fell below 50% 5238 | -7/Factory | Lost 3 parts (1p1u1w) 5265 | -7/Factory | Garrison activated, responded to threat 5916 | -7/Factory | Discovered new exit (range 9) 6004 | -7/Factory | Destroyed 8 combat bots 6006 | -7/Factory | Lost 6 parts (1p2n1u2w) 6036 | -7/Factory | Identified exit to Factory 6038 | -7/Factory | Entered another Factory area 6038 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6307 | -6/Factory | Build established: Scavenger-Skirmisher 6413 | -6/Factory | Repaired Carbon-fiber Leg 6727 | -6/Factory | Repaired Carbon-fiber Leg 6803 | -6/Factory | Discovered new exit (range 9) 6850 | -6/Factory | Identified exit to Factory 6924 | -6/Factory | Entered another Factory area 6924 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7479 | -5/Factory | Discovered new exit (range 17) 7878 | -5/Factory | Discovered new exit (range 14) 7892 | -5/Factory | Identified exit to Factory 7893 | -5/Factory | Entered another Factory area 7893 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8235 | -4/Factory | Central database locked down 8258 | -4/Factory | Spotted B-86 Titan 8279 | -4/Factory | Spotted B-86 Titan 8446 | -4/Factory | Lost 14 parts (1p7n2u4w) 8693 | -4/Factory | Core integrity fell below 50% 8740 | -4/Factory | Core integrity fell below 20% 8751 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08691_ U-05 Engineer builds a Wall. 08694_ Imp. Sensor Array destroyed. 08695_ U-05 Engineer lays Concrete. 08697_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08698_ Disruptor Cannon destroyed. 08709_ U-05 Engineer builds a Wall. 08711_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08719_ System corrupted: Component data lost. 08728_ Transmission Jammer destroyed. 08733_ U-05 Engineer builds a Door. 08734_ U-05 Engineer lays Concrete. 08736_ U-05 Engineer builds a Wall. 08736_ M-36 Artificer repairs P-70 Sage. 08738_ M-36 Artificer fits Backup Power VII on P-70 Sage. 08739_ System corrupted: Energy discharge (-26). 08740_ M-36 Artificer repairs P-70 Sage Imp. Heat Sink. 08740_ U-05 Engineer lays Concrete. 08742_ M-36 Artificer repairs P-70 Sage Tesla Rifle. 08742_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # !/ ######## """ """ #?????????????????????? | | # ######## # ???????????????????? | | # ######## """ """ # ???????????????????? | | # ######## """ """ # ??? ????????????????? | | # ######## """ """ # ? ????????????????? | | # ######## ##????##??????????????? | | #####+############ """ ##?####?#?????????????? | | ## """ ####??#???????????????? | | ## """ ?#####?#?#????????????? | | ## ####?#?###????????????? | | ####################?"???????????? | | # """" ##???####### ???????????? | | ######### # """" ######??#?##????????????? | | # # # """" ###########? ??????????? | | #*= # # """" ####?#####? ?"??????????? | | !#!! # + ###??####?#?????????????? | | !=#[%[ # # #####?##?## ""?? ???????? | | %[/%=** # # ####?#??#?#?"""? ???????? | | |!#!%= # #! ####?####?# ""?"????????? | | =%#%[ # # ######????# ?""?????????? | | %*#== # #####/#####?######?# ? ?????????? | | *=#| # ##### ###?########??#?#?#?#??????? | | !%#! # ##### ##########??#?####?????????? | | # # ##### # ! ! !######?#?##????????? | | # # ##### # p ######??#?##???????? | | ######### + p@ #####??#???????????? | | ######?##+#+####### #########?##?#???#?????????? | | #?#### ?? ! # "#=?? ?? ? ?????????????? | | ##?###? ? # ## ?# ?? ????????????? | | ##?### """"""""" # ## ?# ? ? ??????????? | | #?##?# # ## """# ? ??????? | | #?#?#? 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"?? # ###### ## + | | #??#### "?"??" %"" # # ## ### | | #???#??????? + %"" / | # ####+########+# | | #??##???? # """ # %= ########### ## """" | | #??#?#?? # ^ #!=!!########### ## ""S"" | | #?#??## ! ?# """ # # """T""" # ## "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 11% | -7/Factory Carbon-fiber Leg | 27% | -6/Factory Carbon-fiber Leg | 31% | -6/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Datajack | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Thunder Leg | -4/Factory | Hacked Variable Charge Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Hydra Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed SmallLightningRail Manual? 0 Play Time 02:38:14 Cumulative 14.5 hours Start 2025.10.28 @ 17:11:48 End 2025.10.28 @ 20:04:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 44% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9c51b73-e46a-4cfc-9293-72303c47a542