Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.09 @ 17:25:15 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3421) 3421 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3375) 3375 TOTAL SCORE: 10866 Bonus ------- High Alert Combat Kills 441 Follower Combat Kills 657 Delivered SUBCON Basin 2000 Registered with UFD 300 Friendly Fire -23 Cogmind --------- Core Integrity 342/850 Matter 300/300 Energy 200/200 System Corruption 3% Temperature Cool (0) Movement Walking (118) Location -6/Extension Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (5) --- Overtuned Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Scrap Suit High-capacity Storage Unit Seismic Detector Advanced Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (3) ------- Greatsword Power Sword > --- INVENTORY (20) --- Heavy Deuterium Engine Deep Structural Scanner Advanced Melee Analysis Suite Microactuators Microactuators Improved Actuator Array Improved Actuator Array Layered Medium Armor Plating Hacking Suite Authchip [Device] Overtuned Beamcaster Rocket Array Remote Datajack CPS Tube (2) Multitool Power Sword Power Sword Falx Heavy Pick Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Advanced Melee Analysis Suite Layered Medium Armor Plating Tech Extrapolator > --- WEAPON ----------- Makeshift Axe Power Sword Falx > --- INVENTORY -------- Heavy Deuterium Engine Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite Microactuators Microactuators Improved Actuator Array Improved Actuator Array Hacking Suite Authchip [Device] Overtuned Beamcaster Overtuned Beamcaster Improved Datajack Remote Datajack Multitool Great Maul Scythe Deploy-a-Sentry [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Slots Evolved 8 | . . . . . . 8 . Power . | . . . . . . . . Propulsion 3 | . . . . . . 3 . Utility 4 | . . . . . . 4 . Weapon 1 | . . . . . . 1 . Parts Attached 67 | 7 7 2 14 1 5 30 1 Power 8 | 1 . 1 1 . . 5 . Engine 6 | 1 . 1 1 . . 3 . Core 1 | . . . . . . 1 . Reactor 1 | . . . . . . 1 . Propulsion 17 | 2 2 . 4 . 1 8 . Treads 9 | 2 2 . 4 . 1 . . Leg 8 | . . . . . . 8 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 2 1 1 1 3 10 . Device 9 | 1 1 1 . . 1 5 . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . . 2 . Hackware 2 | . . . . . 1 1 . Protection 5 | . . . 1 1 1 2 . Artifact . | . . . . . . . . Weapon 22 | 2 3 . 8 . 1 7 1 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon 6 | . 2 . 4 . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon 2 | . 1 . . . . . 1 Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon 5 | . . . 1 . . 4 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 8 | . . . 3 . . 5 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . 2 . Utility 3 | . . . . . . 3 . Weapon 2 | . . . 2 . . . . Highest Loss Streak 2 | . . . 2 . . 2 . To Critical Strikes . | . . . . . . . . Average Backups 15 | 3 13 18 18 8 15 16 19 Power . | . 1 1 . . . . 1 Propulsion 2 | 1 4 7 4 . 2 . . Utility 6 | . 2 5 5 4 9 9 9 Weapon 4 | . 4 5 6 2 1 3 6 Tool/Special . | . . . . . . . . Unused Backups 24 | . 1 1 4 1 5 3 9 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 14 | . 1 . 2 1 4 1 5 Weapon 4 | . . 1 . . . 1 2 Tool/Special 3 | . . . . . . 1 2 Average Slot Usage (%) 96 | . 100 100 99 100 93 89 86 Engine 12 | . 14 14 13 14 14 3 . Treads 23 | . 28 28 28 28 28 . . Leg 5 | . . . . . . 32 33 Device 11 | . 14 14 12 13 7 11 13 Storage 12 | . 14 14 14 14 13 6 6 Processor 1 | . . . . . . 7 6 Protection 2 | . . . 1 . 6 3 6 Ballistic Cannon 14 | . 23 28 22 14 7 . . Slashing Weapon 8 | . . . 3 13 14 13 12 Peak Build Rating 71 | 7 9 13 29 29 25 71 70 Average Rating 23 | 5 7 10 14 16 18 64 68 On Entrance 20 | . 7 9 12 29 15 25 68 Naked Turns . | . . . . . . . . Heaviest Build 72 | 13 50 56 63 50 58 72 72 Greatest Support 98 | 40 40 40 40 40 40 98 91 Greatest Overweight (x) 1 | 1 1 1 1 1 1 . . Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 19 20 20 Most Carried 20 | 5 18 20 20 20 20 20 20 Average Carried 17 | 3 13 18 19 12 16 17 20 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 5 18 19 20 15 20 20 20 Class Distribution -------------------- 80% | Mutant 7% | Gladiator 4% | Derelict-Mutant 3% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gladiator | -6/Factory Gladiator | -6/Extension Resources | -11 -10 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Matter Collected 2663 | 179 463 227 781 165 96 579 173 Remotely 83 | . . 83 . . . . . Salvage Created 4580 | 66 518 131 293 252 . 2922 398 Parts 204 | 9 44 6 23 11 . 101 10 Haulers Intercepted 4 | . 1 . . . . 3 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 34 | . . . 34 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Combat Hostiles Destroyed 84 | . 14 4 16 1 . 39 10 Melee 34 | . . . . . . 30 4 Guns 6 | . 5 . 1 . . . . Cannons 26 | . 9 4 12 1 . . . AOE 9 | . . . 3 . . . 6 Classes Destroyed 17 | 1 7 . 1 2 . 4 2 Worker 6 | . 2 . . . . 4 . Builder 3 | . . . . 1 . 2 . Tunneler 4 | 3 . . . . . 1 . Hauler 4 | . 1 . . . . 3 . Recycler 7 | . 2 . . 1 . 4 . Operator 3 | . 3 . . . . . . Watcher 2 | . 1 . . . . 1 . Swarmer 29 | . 9 . 6 . . 14 . Grunt 29 | . 5 4 . . . 13 7 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 7 | . . . . 1 . 5 1 Demolisher 1 | . . . . . . . 1 Hunter 3 | . . . . . . 3 . Programmer 3 | . . . . . . 3 . Subdweller 10 | . . . 10 . . . . Scrapoid 1 | . . . . . . 1 . Best Kill Streak 8 | 1 3 2 3 1 . 8 6 Combat Bots Only 7 | . 3 2 3 1 . 7 6 Max Kills in Single Turn 3 | 1 1 1 3 1 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . 3 Melee 2 | . . . . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Hostile Shots Fired 544 | . 56 16 69 2 . 377 24 Missed 190 | . 26 5 17 1 . 133 8 Damage Taken 5181 | . 269 138 1028 15 59 3188 484 Core 680 | . 28 15 114 15 . 384 124 Absorbed by Shields 20 | . . . . . . . 20 Regen/Repaired (Parts) 825 | . . . . . . 795 30 Core Remaining (%) 65 | 100 . . . . 31 . . Volleys Fired 146 | 10 52 16 50 1 . 5 12 Largest 2 | 2 2 2 2 2 . 1 1 Hottest 130 | 70 130 60 113 60 . 100 45 Shots Fired 268 | 19 101 32 97 2 . 5 12 Gun 47 | 19 20 . 3 . . 5 . Cannon 203 | . 76 32 93 2 . . . Launcher 4 | . . . 1 . . . 3 Special 14 | . 5 . . . . . 9 Kinetic 224 | 10 90 32 90 2 . . . Thermal 32 | 9 11 . 7 . . 5 . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 6 9 4 21 4 . 8 12 Robot Miss Streak 6 | 2 6 4 1 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 278 | 13 44 18 55 7 . 125 16 Core Hits 137 | 3 24 6 22 3 . 45 34 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 9 | . . . . . . 9 . Critical Strikes 27 | 1 2 . 1 . . 23 . Burn 2 | 1 . . . . . 1 . Blast 3 | . 2 . 1 . . . . Smash 12 | . . . . . . 12 . Sever 10 | . . . . . . 10 . Melee Attacks 241 | . . . 28 8 . 189 16 Impact 54 | . . . . . . 54 . Slashing 187 | . . . 28 8 . 135 16 Piercing . | . . . . . . . . Sneak Attacks 23 | . . . . 3 . 20 . Combat Hostiles 2 | . . . . . . 2 . Follow-up Attacks 36 | . . . . . . 35 1 Damage Inflicted 10470 | 159 854 333 1331 427 . 6179 1187 Guns 430 | 159 117 . 40 . . 114 . Cannons 2245 | . 725 333 1153 34 . . . Explosions 878 | . . . 138 . . . 740 Melee 6905 | . . . . 393 . 6065 447 Ramming 12 | . 12 . . . . . . Kinetic 2467 | 86 830 333 1184 34 . . . Thermal 346 | 73 12 . 147 . . 114 . Explosive 740 | . . . . . . . 740 Electromagnetic . | . . . . . . . . Impact 1873 | . . . . . . 1873 . Slashing 5032 | . . . . 393 . 4192 447 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 2 3 Average Corruption 1 | . . . . . 4 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . 9 15 4 Message Errors 5 | . . . . . 2 2 1 Matter Fused 11 | . . . . . 3 7 1 Heat Flow Errors 4 | . . . . . 1 2 1 Energy Discharges 3 | . . . . . 1 1 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 1346 | . 38 8 19 172 . 1104 5 Projectiles 65 | . 38 8 19 . . . . Explosions . | . . . . . . . . Melee 1281 | . . . . 172 . 1104 5 Knockbacks 34 | . 12 6 10 . . 6 . Impact 6 | . . . . . . 6 . Kinetic 28 | . 12 6 10 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 259 | 54 60 42 259 15 129 256 75 Average Temperature 45 | 22 19 18 145 10 65 105 45 Received Heat Transfer 1261 | . 36 78 431 . . 636 80 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 11 | . . . . . . 11 . Combat Hostiles 8 | . . . . . . 8 . Parts Fried 19 | . . . . . . 19 . Impact Corruptions 24 | . . . . . . 24 . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 1 | . . . . . . 1 . Heat Transferred 818 | 296 37 . 185 . . 300 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Maximum Alert Level 3 | . . . . . . 3 2 Low Security (%) 71 | 100 100 100 . 100 . 33 . Level 1 4 | . . . . . . 11 4 Level 2 16 | . . . . . . 32 95 Level 3 8 | . . . . . . 23 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 960 | 5 77 50 . 79 . 960 673 Initial 403 | . . 7 . 16 . . 403 Average 192 | . 30 4 . 13 . 444 529 Influence Increases 3387 | 15 441 100 160 272 . 1701 698 Destroy 0b10 Robot/C 1840 | . 280 80 120 20 . 940 400 Destroy 0b10 Robot/NC 160 | 15 45 . . 15 . 85 . Destroy Leader 374 | . 54 20 10 . . 240 50 Allied During Kill 186 | . . . . . . 55 131 Successful Hack 129 | . 24 . . 24 . 60 21 Select Force Hacks 210 | . . . . 210 . . . Disable Machine 30 | . 15 . . . . . 15 Destroy Structure 68 | . 8 . . 3 . 21 36 Lose Combat Pursuer 390 | . 15 . 30 . . 300 45 Influence Decreases 2335 | 15 421 107 124 288 . 876 504 Time Decay 1745 | 15 421 107 104 288 . 596 214 Lost Part 70 | . . . 20 . . 50 . Lost Ally 220 | . . . . . . 80 140 Purge Threat 300 | . . . . . . 150 150 Squads Dispatched 31 | . 3 1 . . . 23 4 Investigation 13 | . 1 1 . . . 8 3 Extermination 3 | . . . . . . 3 . Reinforcement 8 | . 2 . . . . 6 . Assault 4 | . . . . . . 3 1 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Distress Signals 4 | . 2 . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 27 5 20 1 . 75 30 Peak Tracking Total 9 | . 4 3 4 1 . 7 9 Tactical Retreats 18 | . 1 . 1 . . 14 2 Traps | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Traps Triggered 8 | . 1 . . . 1 4 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . 1 . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Machines Disabled 3 | . 1 1 . . . . 1 Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Machines Accessed 51 | . 7 1 3 13 2 18 7 Terminals 26 | . 6 . . 6 . 7 7 Fabricators 5 | . . . . . . 5 . Repair Stations 4 | . . . . . . 4 . Recycling Units 9 | . 1 . . 7 . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 115 | . 25 1 7 25 8 36 13 Successful 67 | . 13 1 7 17 8 16 5 Failed 48 | . 12 . . 8 . 20 8 Catastrophic 8 | . . . . 1 . 6 1 Database Lockouts . | . . . . . . . . Manual 73 | . 22 . . 24 . 25 2 Terminals 69 | . 23 . . 15 . 18 13 Fabricators 8 | . . . . . . 8 . Repair Stations 7 | . . . . . . 7 . Recycling Units 13 | . 2 . . 10 . 1 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 4 1 7 2 8 3 5 Record 9 | . . . 5 . 4 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 6 | . 2 . . . 4 . . Open Door 6 | . . 1 1 . . . 4 Branch Access Points 1 | . . . . . . 1 . Terminal Index 2 | . 1 . . 1 . . . Unreport Threat 2 | . . . . . . 1 1 Locate Traps 1 | . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . Release Object 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 33 | . 8 . . 15 . 10 . Terminals 18 | . 8 . . 8 . 2 . Assimilate 1 | . 1 . . . . . . Botnet 6 | . 2 . . 2 . 2 . Skim 11 | . 5 . . 6 . . . Fabricators 4 | . . . . . . 4 . Prioritize 1 | . . . . . . 1 . Fabnet 3 | . . . . . . 3 . Repair Stations 4 | . . . . . . 4 . Patch 3 | . . . . . . 3 . Recycling Units 7 | . . . . 7 . . . Tunnel 7 | . . . . 7 . . . Scrapoids 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 6 . . 5 . 13 6 Full Trace Events 9 | . 1 . . 1 . 4 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . 14 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 42 | . . . . . . 42 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 279 | . 279 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Total Allies 14 | . . . . . . 5 9 Largest Group 8 | . . . . . . 4 8 Highest-Rated Group 400 | . . . . . . 112 400 Highest-Rated Ally 159 | . . . . . . 28 159 Total Orders . | . . . . . . . . Ally Attacks 160 | . . . . . . 84 76 Total Damage 2676 | . . . . . . 1133 1543 Kills 22 | . . . . . . 10 12 Allies Corrupted . | . . . . . . . . Allies Melted 2 | . . . . . . . 2 Intel | -11 -10 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Active Infowar (turns) 15384 | 100 1526 1168 5814 2068 2400 1930 378 Structural 33 | . . . . . . 33 . Seismic 15384 | 100 1526 1168 5814 2068 2400 1930 378 Robot Analysis Total 6 | . 2 . . . 4 . . Derelict Logs Recovered 5 | . . 2 2 . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Turns Passed 19232 | 192 1526 1169 6461 2073 4483 2877 451 Spaces Moved 8279 | 95 552 463 2372 763 1743 2008 283 Core 5 | 5 . . . . . . . Treads 5983 | 90 552 463 2372 763 1743 . . Legs 2291 | . . . . . . 2008 283 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 250 165 105 115 Average Speed 207 | 155 219 240 245 250 253 111 117 Slowest Speed 255 | 160 240 240 250 250 255 118 118 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 68 | 6 86 94 89 95 87 52 39 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 10 | . . . 2 8 . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 7 | . . 1 1 . 5 . . Spaces Dug 58 | . 2 . 32 3 . 17 4 Terrain Destroyed 110 | . 5 . 32 3 . 17 53 Melee 30 | . . . 6 3 . 17 4 Projectile 7 | . 5 . 2 . . . . AOE 73 | . . . 24 . . . 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Ext Total 9712 | 117 751 491 2863 919 1817 2394 360 Wait 810 | 1 127 2 340 129 15 155 41 Move 8272 | 94 551 462 2371 762 1742 2007 283 Hop . | . . . . . . . . Pick Up 79 | 5 10 4 5 12 27 16 . Fast Attach 22 | 7 1 . 3 . 1 10 . Attach 17 | . . . 4 . . 13 . Detach 15 | . 1 . 3 . 1 10 . Swap 97 | . 7 3 40 4 7 30 6 Drop 68 | . 1 4 19 3 23 18 . Fire 146 | 10 52 16 50 1 . 5 12 Melee 180 | . . . 28 8 . 130 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . . 4 Trap 1 | . . . . . 1 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 13) 193 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 878 | -10/Materials | Discovered new exit (range 12) 1026 | -10/Materials | Discovered new exit (range 15) 1135 | -10/Materials | Discovered new exit (range 15) 1719 | -10/Materials | Entered Mines 1723 | -10/Mines | Met a Derelict bent on vengeance 1979 | -10/Mines | Learned Materials garrison access intel 1988 | -10/Mines | Discovered new exit (range 16) 2028 | -10/Mines | Met a Derelict shopkeep closing up shop 2345 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2373 | -10/Mines | Discovered new exit (range 5) 2874 | -10/Mines | Discovered new exit (range 6) 2888 | -10/Mines | Entered Subcaves 2889 | -10/Subcaves | Approached by a straggling Scientist 2894 | -10/Subcaves | Learned location of Zion (-7) 2894 | -10/Subcaves | Met a Zionite searching for "candidates" 3001 | -10/Subcaves | Identified exit to Recycling 3027 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3094 | -10/Subcaves | Visited Clippyterm 3102 | -10/Subcaves | Learned location of Deep Caves (-7) 3151 | -10/Subcaves | Ambushed by Subdweller buried in earth 3152 | -10/Subcaves | Core integrity fell below 50% 3301 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 3309 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3435 | -10/Subcaves | Identified exit to Materials 3628 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3806 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 4498 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4668 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4687 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 6795 | -10/Subcaves | Discovered exit to Materials (range 12) 9062 | -10/Subcaves | Found SUBCON Basin 9349 | -10/Subcaves | Entered Recycling 9669 | -8/Recycling | Scanned before Scraplab entrance 9706 | -8/Recycling | Entered Scraplab 9825 | -8/Recycling | Discovered new exit (range 15) 11155 | -8/Recycling | Identified exit to Scraptown 11200 | -8/Recycling | Learned Storage emergency access door positions 11297 | -8/Recycling | Learned location of 1 exit from Extension 11342 | -8/Recycling | Learned Factory emergency access door positions 11399 | -8/Recycling | Learned 2 Storage zone layouts 11422 | -8/Recycling | Entered Scraptown 12086 | -8/Scraptown | Discovered new exit (range 13) 12119 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 12127 | -8/Scraptown | Learned Factory emergency access door positions 12201 | -8/Scraptown | Visited SPCMW 12242 | -8/Scraptown | Visited TADAMA 12267 | -8/Scraptown | Visited Comm Corps 12303 | -8/Scraptown | Visited Supply Room 12382 | -8/Scraptown | Visited The Evicted 12413 | -8/Scraptown | Visited Awakened 12451 | -8/Scraptown | Visited UFD Registry 12451 | -8/Scraptown | Registered with UFD as "Gunhead" 12627 | -8/Scraptown | Guru changed UFD alias to "Steamslider" 13040 | -8/Scraptown | Visited Curators Association 13162 | -8/Scraptown | Visited Abandonware Association 13193 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 13198 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 13252 | -8/Scraptown | Visited Supply Room 13290 | -8/Scraptown | Visited Junk Repository 13336 | -8/Scraptown | Visited Analyses Database 13394 | -8/Scraptown | Visited Research Penetration Think Tank 13456 | -8/Scraptown | Visited Scrap Suit Storage 13501 | -8/Scraptown | Visited Modified Component R&D 13782 | -8/Scraptown | Warned about trapping Scraptown 13900 | -8/Scraptown | Found Siege Articulator 14202 | -8/Scraptown | Discovered new exit (range 5) 14217 | -8/Scraptown | System corruption cleaned by C-Scrubber 14268 | -8/Scraptown | Found Scrap Suit 15373 | -8/Scraptown | Build established: Derelict-Mutant 15486 | -8/Scraptown | Found Deploy-a-Sentry 15905 | -8/Scraptown | Entered Factory 15905 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 15906 | -6/Factory | Identified exit to Lower Caves 16006 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 17052 | -6/Factory | Destroyed 7 combat bots 17117 | -6/Factory | Build established: Mutant 17242 | -6/Factory | Scrapoid reinforcements arrived 17248 | -6/Factory | Found Scrap Suit 17535 | -6/Factory | Garrison activated, responded to threat 17604 | -6/Factory | Lost 3 allies 17651 | -6/Factory | Build established: Gladiator 17655 | -6/Factory | First assault squad dispatched 17889 | -6/Factory | Fabricated Deep Structural Scanner? 18448 | -6/Factory | Found Prototype Launcher 18448 | -6/Factory | Identified Rocket Array 18492 | -6/Factory | Identified exit to Extension 18782 | -6/Factory | Entered Extension 18783 | -6/Extension | Identified exit to Factory 18910 | -6/Extension | Core integrity fell below 50% 18954 | -6/Extension | Rescued a captive Derelict 18955 | -6/Extension | Rescued a captive Derelict 19007 | -6/Extension | Rescued a captive Derelict 19007 | -6/Extension | Rescued a captive Derelict 19079 | -6/Extension | Rescued A7 19098 | -6/Extension | Rescued a captive Derelict 19132 | -6/Extension | First assault squad dispatched 19180 | -6/Extension | Spotted B-75 Beast 19223 | -6/Extension | Spotted B-75 Beast 19232 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 19233 | -6/Extension | Self-destructed Last Messages --------------- 19224_ A7 Prototype Reactor blown off. 19224_ A7 Tesla Rifle blown off. 19224_ E-15 Imp destroyed. 19224_ HV Slug penetrates G-67 Veteran. 19224_ G-67 Veteran suffers critical hit (Destroy). 19224_ G-67 Veteran destroyed. 19225_ G-50 Soldier knocked back. 19226_ 44-GD4(g) destroyed. 19226_ HM-EAI(h) destroyed. 19228_ WN-6UE(g) destroyed. 19229_ HV Slug penetrates B-75 Beast. 19229_ B-75 Beast suffers critical hit (Destroy). 19229_ Destroyed Mni. Grenade Launcher. 19229_ Power Sword follow-up attack on D-53 Grenadier. 19229_ D-53 Grenadier destroyed. 19230_ R7-VMY(h) destroyed. 19230_ A7 suffers critical hit (Meltdown). 19230_ A7: "I've done al##MISSION::FAILED##" 19232_ Acquired data core, extracted ID and sensor data for unrecognized location. Map ----- +----------------------------------------------------+ | ?????#"" #???###### #??????????????????????????? | | ?????#T #??? ##%##?????????????????????????? | | ?????### ## # %%#####?????????????????????? | | ???????# / ! + [% %%%#?????????????????????? | | ???????# #* ! #%%[%## #?????????????????????? | | ######## # ! ####### #?????????????????????? | | + #?????# #?????????????????????? | | ##########/#########?????# #?????????????????????? | | *!* #???#%=T#????????????# #?????????????????????? | | #???## ##????????????# #?????????????????????? | | #???? #?????????????#R#?????????????????????? | | #????###????????????## #?????????????????????? | | #####???????????????????## #?????????????????????? | | ????????????????????????## #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????????### #?????????????????????? | | ???????????????????????# ;%##????????????????????? | | ???????????????????????#%*[ #????????????????????? | | ???????????????????????# = !##???????????????????? | | ??????????????????????## *% ##??????????????????? | | ??????????????????????# !%[* ##?????????????????? | | ????????????????????### %!! [#;#?????????????????? | | ????????????????????# **% % ## ### ???????????? | | ????????????????????## =[Y%g "" ???????????? | | ????????????????????# %%[@*b[[ " "??????????? | | ????????????????????### / g%% #????????? | | ??????????????????????## ==* % #????????? | | ???????????????????????# % #????????? | | ??????????????????????? ????????? | | ?????????????????????? g ?????????? | | ????????????????????? BB g ?????????? | | ???????????????????? BB =A BB ?????????? | | ??????????????????? A % !%| BB ??????????? | | ???????????????????##### *= ??????????? | | ???????????????????????# % ???????????? | | ???????????????????????# ???????????? | | ???????????????????????# ?????????????? | | ???????????????????????# ???????????????? | | ???????????????????????######T#??????????????????? | | ????????????????????????????????