Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 21:31:03 Player: Torako Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (23) 115 Value Destroyed (783) 783 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6338 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Heart of Steel Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- System Shield Heart of Steel > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Coolant Injector Energy Well [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 64 | 6 2 8 1 1 9 20 6 4 . 4 3 Power 9 | 1 . . . . 1 3 3 . . . 1 Engine 5 | 1 . . . . 1 2 1 . . . . Core 1 | . . . . . . 1 . . . . . Reactor 3 | . . . . . . . 2 . . . 1 Propulsion 16 | 2 . 3 . . 3 7 . . . . 1 Treads . | . . . . . . . . . . . . Leg 6 | . . 3 . . 3 . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . Flight 6 | . . . . . . 5 . . . . 1 Utility 23 | 1 . 4 1 . 3 5 2 4 . 2 1 Device 11 | . . . . . . 3 1 4 . 2 1 Storage 4 | 1 . 1 1 . 1 . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 6 | . . 2 . . 2 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 16 | 2 2 1 . 1 2 5 1 . . 2 . Energy Gun 8 | 1 2 1 . 1 1 2 . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 3 . . . . . Launcher 2 | . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 1 1 1 . 4 . Parts Lost 26 | . . 4 . 1 11 1 . . 1 . 8 Power 4 | . . . . . 2 . . . . . 2 Propulsion 13 | . . 2 . . 5 1 . . 1 . 4 Utility 3 | . . 1 . . 1 . . . . . 1 Weapon 6 | . . 1 . 1 3 . . . . . 1 Highest Loss Streak 9 | . . 3 . 1 9 1 . . 1 . 6 Average Slot Usage (%) 73 | . 85 94 99 100 84 36 73 72 60 60 15 Engine 7 | . 14 14 14 14 8 . 5 . . . . Reactor 1 | . . . . . . . 1 13 6 6 2 Leg 14 | . . 19 28 28 26 . . . . . . Wheel 2 | . 28 7 . . . . . . . . . Flight 7 | . . . . . . 6 33 33 26 26 4 Device 4 | . . . . . . 14 13 12 13 13 3 Storage 6 | . 14 4 2 14 15 . . . . . . Processor 3 | . . 8 14 14 2 . . . . . . Hackware 2 | . . . . . . 6 6 6 6 6 1 Protection 4 | . . 9 10 . 7 . . . . . . Energy Gun 12 | . 16 28 28 28 16 . . . . . . Energy Cannon 2 | . . . . . 7 . . . . . . Slashing Weapon 1 | . . . . . . . 2 6 6 6 2 Naked Turns 110 | . . . . . 28 13 . . . . 69 Heaviest Build 87 | 9 13 20 41 41 87 24 31 29 29 17 25 Greatest Support 53 | 20 20 20 20 20 53 31 31 31 31 24 24 Greatest Overweight (x) 8 | . . . 2 2 2 1 . . . . 8 Average Overweight (x) . | . . . . 2 1 . . . . . . Largest Inventory Capacity 20 | 6 6 10 12 12 20 4 4 4 4 4 4 Average Capacity 8 | 5 6 5 5 12 17 4 4 4 4 4 4 Most Carried 19 | 4 6 7 7 7 19 4 4 4 4 4 4 Average Carried 6 | 1 5 4 4 6 14 2 3 3 4 4 3 Final Capacity 12 | 6 6 4 12 12 4 4 4 4 4 4 4 Final Carried 7 | 4 6 4 7 6 4 3 4 4 4 4 4 Class Distribution -------------------- 50% | Mutant 23% | Sprinter 13% | Hauler-Skirmisher 7% | Hauler-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 986 | 220 12 264 . 15 84 105 . 51 139 54 42 Remotely . | . . . . . . . . . . . . Salvage Created 892 | . 33 280 . 152 300 65 . . 62 . . Parts 46 | . 4 11 . 5 13 11 . . 2 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 2 . 3 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 21 | . 2 7 . 3 7 2 . . . . . Guns 13 | . 2 7 . 2 2 . . . . . . Cannons 7 | . . . . . 5 2 . . . . . Classes Destroyed 8 | . 1 2 . 1 1 3 . . . . . Worker 1 | . . . . . . 1 . . . . . Builder 1 | . . . . . . 1 . . . . . Swarmer 8 | . 2 3 . . 3 . . . . . . Grunt 7 | . . 2 . 2 3 . . . . . . Brawler 1 | . . . . 1 . . . . . . . Sentry 2 | . . 2 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . 2 . . . . . Best Kill Streak 4 | . 2 2 . 3 4 3 . . . . . Combat Bots Only 4 | . 2 2 . 3 4 2 . . . . . Max Kills in Single Turn 2 | . 1 1 . 1 1 2 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Damage Taken 3708 | . 40 542 . 104 1230 158 63 . 40 . 1531 Core 1339 | . . 110 . 35 300 42 6 . . . 846 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 42 45 94 . . . . . Volleys Fired 57 | . 3 22 . 9 15 8 . . . . . Largest 3 | . 2 2 . 2 3 2 . . . . . Hottest 153 | . 60 90 . 90 153 96 . . . . . Shots Fired 115 | . 6 44 . 17 32 16 . . . . . Gun 84 | . 6 44 . 17 17 . . . . . . Cannon 31 | . . . . . 15 16 . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 19 | . 3 . . . . 16 . . . . . Thermal 3 | . 3 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 93 | . . 44 . 17 32 . . . . . . Robot Hit Streak 26 | . 6 26 . 12 10 2 . . . . . Robot Miss Streak 4 | . . 4 . 3 3 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 90 | . 6 36 . 16 23 8 . . 1 . . Core Hits 48 | . 3 17 . 6 17 4 . . 1 . . Critical Hits 3 | . . . . . . 3 . . . . . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . Melee Attacks 13 | . . . . . . . 1 5 4 . 3 Impact . | . . . . . . . . . . . . Slashing 13 | . . . . . . . 1 5 4 . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1686 | . 58 435 . 230 509 324 . . 130 . . Guns 909 | . 58 435 . 203 213 . . . . . . Cannons 572 | . . . . . 248 324 . . . . . Explosions 75 | . . . . 27 48 . . . . . . Melee 130 | . . . . . . . . . 130 . . Ramming . | . . . . . . . . . . . . Kinetic 347 | . 23 . . . . 324 . . . . . Thermal 110 | . 35 . . 27 48 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1099 | . . 435 . 203 461 . . . . . . Impact . | . . . . . . . . . . . . Slashing 130 | . . . . . . . . . 130 . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . . . . 2 Average Corruption 2 | . . . . . 5 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . . . . 2 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 13 | . . . . . 3 10 . . . . . Projectiles 10 | . . . . . . 10 . . . . . Explosions 3 | . . . . . 3 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 282 | . 40 269 . 206 282 5 199 . . . . Average Temperature 116 | . 21 119 . 126 105 5 124 . . . . Received Heat Transfer 642 | . . 174 . 54 387 . 6 . 21 . . Effects 4 | . . 3 . . 1 . . . . . . Energy Bleed 3 | . . 2 . . 1 . . . . . . Interference 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 8 | . . 4 . 1 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 175 | . 75 . . 50 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 225 | . 73 163 . 60 225 134 83 . . . . Average Influence 45 | . 33 75 . 47 36 41 40 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 . 100 97 100 100 . . . . Level 1 1 | . . . . . 2 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 4 1 . . . . . Investigation 3 | . 1 . . . 2 . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 1 | . . . . . 1 . . . . . . Assault 1 | . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 78 | . 3 8 . 3 38 7 3 . 4 . 12 Peak Tracking Total 15 | . 3 3 . 2 15 4 2 . 4 . 8 Tactical Retreats 7 | . . 1 . . 3 1 . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 9 | . 1 . 2 . 3 1 1 1 . . . Terminals 5 | . 1 . . . 2 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 27 | . 5 . 9 . 8 3 1 1 . . . Successful 15 | . 3 . 9 . 1 1 . 1 . . . Failed 12 | . 2 . . . 7 2 1 . . . . Catastrophic 2 | . . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 4 . 1 . 4 2 1 . . . . Terminals 14 | . 5 . . . 5 3 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 15 | . 3 . 9 . 1 1 . 1 . . . Record 9 | . 1 . 8 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 1 1 . . . . Full Trace Events 3 | . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 3362 | 59 107 500 326 65 957 478 122 189 117 271 171 Spaces Moved 3641 | 60 106 378 248 21 462 421 342 468 260 647 228 Core 438 | 5 . . . . 57 216 . . . . 160 Treads . | . . . . . . . . . . . . Legs 930 | . . 256 248 21 405 . . . . . . Wheels 283 | 55 106 122 . . . . . . . . . Hover 81 | . . . . . . 81 . . . . . Flight 1909 | . . . . . . 124 342 468 260 647 68 Fastest Speed 28 | 50 80 80 120 180 50 28 28 28 28 31 31 Average Speed 67 | 77 80 107 129 180 154 49 28 28 30 31 66 Slowest Speed 450 | 80 80 120 180 180 180 120 28 28 31 31 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 3 1 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 24 79 61 13 38 12 14 61 49 78 49 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . 2 . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . 3 . . . . . 1 2 4 1 Spaces Dug 12 | . . . . . . . 1 5 3 . 3 Terrain Destroyed 24 | . . . . 3 4 5 1 5 3 . 3 Melee 12 | . . . . . . . 1 5 3 . 3 Projectile 5 | . . . . . . 5 . . . . . AOE 7 | . . . . 3 4 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 4392 | 69 123 430 254 32 680 672 367 515 290 716 244 Wait 529 | . 5 13 . . 169 208 7 35 26 62 4 Move 3614 | 59 105 377 247 20 461 414 339 459 259 646 228 Hop 8 | . . . . . . 3 1 4 . . . Pick Up 44 | 4 4 4 4 1 17 6 3 1 . . . Fast Attach 43 | 6 2 3 1 . 5 12 5 3 . 4 2 Attach 20 | . . 4 . 1 4 8 1 1 . . 1 Detach 17 | . . 1 . . 3 6 3 1 . . 3 Swap 1 | . . 1 . . . . . . . . . Drop 46 | . 4 5 2 1 6 7 7 6 1 4 3 Fire 57 | . 3 22 . 9 15 8 . . . . . Melee 13 | . . . . . . . 1 5 4 . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Entered Mines 339 | -10/Mines | Lost 3 parts (2n1w) 368 | -10/Mines | Build established: Mutant 423 | -10/Mines | Discovered new exit (range 13) 627 | -10/Mines | Learned location of Storage (-7) 653 | -10/Mines | Learned Materials stockpile data 662 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 662 | -10/Mines | Discovered new exit (range 5) 667 | -10/Mines | Entered Exiles 696 | -10/Exiles | Met 8R-AWN 718 | -10/Exiles | Met EX-HEX 754 | -10/Exiles | Met EX-BIN 774 | -10/Exiles | Aligned with FarCom system 775 | -10/Exiles | Given EX-Vault access code 804 | -10/Exiles | Opened EX-Vault 816 | -10/Exiles | Found Superbattery 843 | -10/Exiles | Warned to stay clear of 0b10 Research branches 879 | -10/Exiles | Met EX-DEC 970 | -10/Exiles | Discovered new exit (range 14) 993 | -10/Exiles | Left Exiles lab with Superbattery 993 | -10/Exiles | Entered Mines 1007 | -9/Mines | Core integrity fell below 50% 1044 | -9/Mines | Discovered new exit (range 7) 1058 | -9/Mines | Entered Materials 1058 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1588 | -8/Materials | Build established: Hauler-Skirmisher 2007 | -8/Materials | Core integrity fell below 50% 2010 | -8/Materials | Discovered new exit (range 10) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2018 | -7/Factory | Lost 9 parts (2p4n1u2w) 2279 | -7/Factory | Build established: Mutant 2472 | -7/Factory | Discovered new exit (range 9) 2493 | -7/Factory | Entered another Factory area 2493 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2611 | -6/Factory | Discovered new exit (range 16) 2615 | -6/Factory | Entered Lower Caves 2694 | -6/Lower Caves | Build established: Sprinter 2727 | -6/Lower Caves | Found Prototype Device 2727 | -6/Lower Caves | Identified Heart of Steel 2802 | -6/Lower Caves | Discovered new exit (range 7) 2804 | -6/Lower Caves | Entered another Lower Caves area 2919 | -6/Lower Caves | Discovered new exit (range 6) 2921 | -6/Lower Caves | Entered Zion 2947 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2953 | -6/Zion | Learned Factory emergency access door positions 2954 | -6/Zion | Learned location of Warlord (-4) 2962 | -6/Zion | Found Prototype Device 2962 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2985 | -6/Zion | Received a hallucinogenic algorithm 3015 | -6/Zion | Found Prototype Device 3015 | -6/Zion | Identified Phasing AFG 3066 | -6/Zion | Rebuked by Imprinter 3138 | -6/Zion | Found Prototype Launcher 3138 | -6/Zion | Identified Rocket Array 3177 | -6/Zion | Discovered new exit (range 8) 3192 | -6/Zion | Entered Proximity Caves 3258 | -5/Proximity Caves | Core integrity fell below 50% 3271 | -5/Proximity Caves | Core integrity fell below 20% 3288 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 3363 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- S-27 Virus destroyed. VTOL Module fries itself beyond repair. Lgt. Nuclear Core self-destruct mechanism malfunctions. Lgt. Nuclear Core fries itself beyond repair. P-70 Sage resets S-27 Virus, system corruption cleaned. Power Sword destroyed. Autogun fries itself beyond repair. Dropped Coolant Injector. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. P-70 Sage hacks 3I-LK8(r), rebooting. 3I-LK8(r) destroyed. 4F-O6R(r) collects Med. Storage Unit. 4F-O6R(r) suffers critical hit. 4F-O6R(r) destroyed. Cold Fusion Reactor destroyed. Penetrated by Slug. P-70 Sage resets S-27 Virus, system corruption cleaned. P-70 Sage hacks 47-2ST(S), rebooting. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????###???????????????????????????????????????? | | #??#### ##??????????????????????????????????????? | | #### ##?????????????????????????????????????? | | ## ?????????????????????????????????????? | | ## ??????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | #?????????????????????????????????????????? | | #??????????????????????????????????????????? | | ####???????????????????????????????????????? | | ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #### ##?###???????????????????#??????????????? | | ???# #?## ##???????????#????? #??????????????? | | ???# ### ##????????? ##### ##?????????????? | | ???#### ##???????? #?????????????? | | #?????# ##??????? #?????????????? | | #?????# ##????## p #??????????????? | | #?????## ##???# #???????????????? | | #??????# #####@ #???????????????? | | ##????# ## ## #??????????????? | | #????####### ###???????????????????? | | #??????????## #######?????????????????????? | | ##???????????## ##???????????????????????????? | | #?????????????#### ##????????????????????????????? | | #????????????????###?????????????????????????????? | | ###########??????????????????????????????????????? | | ## ##?????????????????????????????????????? | | ##????????????????????????????????????? | | #????????????????????????????????????? | | ## #????????????????????????????????????? | | ?# #### #????????????????????????????????????? | | ?###??#######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 29 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 5 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataIntegrityWings Manual? 0 Play Time 00:44:17 Cumulative 150.8 hours Start 2020.03.16 @ 20:48:47 End 2020.03.16 @ 21:31:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 368ef4bc-ff88-4bb3-b5c5-c581451eb7c8