Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 18:51:14 Player: Shadow Pussy wanter Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (5027) 5027 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 11854 Bonus ------- High Alert Combat Kills 509 Follower Combat Kills 338 Cogmind --------- Core Integrity 0/1150 Matter 170/300 Energy 170/170 System Corruption 14% Temperature Cool (518) Movement Treading (175) Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads Heavy Siege Treads Antigrav System > --- UTILITY (10) ----- Advanced Thermal Generator Large Storage Unit Triangulator Improved Target Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Power Shielding Improved Heavy Armor Plating Advanced Reclamation Unit > --- WEAPON (4) ------- Coil Gun KE Penetrator Lance > --- INVENTORY (10) --- Micro Fission Core Light Antimatter Reactor Myomer Leg Field Propulsion Array Plasma Rifle Gauss Cannon Smartbomb Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Siege Treads Antigrav System > --- UTILITY ---------- Advanced Thermal Generator Large Storage Unit Triangulator Improved Target Analyzer Improved Weapon Cycler Improved Transmission Jammer Improved Power Shielding Improved Heavy Armor Plating Advanced Reclamation Unit > --- WEAPON ----------- Force Rifle Coil Gun KE Penetrator Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Myomer Leg Field Propulsion Array Plasma Rifle Gauss Cannon Smartbomb Launcher Mini Smartbomb Launcher [Rating: 108] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 8 | . . 2 . . . . 2 . . 2 2 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 181 | 8 1 19 9 28 . 21 3 21 . 36 35 Power 17 | 1 . 1 . 3 . 4 . 1 . 3 4 Engine 5 | 1 . . . 2 . 1 . . . 1 . Core 10 | . . 1 . 1 . 3 . 1 . 2 2 Reactor 2 | . . . . . . . . . . . 2 Propulsion 46 | 2 . 1 1 14 . 4 . 9 . 6 9 Treads 19 | . . . . 12 . . . . . 3 4 Leg 25 | 2 . 1 1 2 . 4 . 9 . 3 3 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . 1 Utility 45 | 2 1 3 1 4 . 5 2 3 . 14 10 Device 19 | 1 1 . . 2 . 1 . 1 . 7 6 Storage 7 | 1 . . 1 1 . 1 . . . 3 . Processor 10 | . . 3 . 1 . 2 2 . . 1 1 Hackware 2 | . . . . . . . . 1 . . 1 Protection 7 | . . . . . . 1 . 1 . 3 2 Artifact . | . . . . . . . . . . . . Weapon 73 | 3 . 14 7 7 . 8 1 8 . 13 12 Energy Gun 13 | 1 . . 1 2 . 1 . 2 . 5 1 Energy Cannon 4 | . . . . 1 . . . 2 . 1 . Ballistic Gun 27 | 2 . 8 3 1 . 4 1 4 . 2 2 Ballistic Cannon 10 | . . . . 1 . . . . . 2 7 Launcher 13 | . . 6 3 1 . 3 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon 5 | . . . . . . . . . . 3 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 1 1 Parts Lost 49 | . . 2 3 7 . . 3 7 1 6 20 Power 3 | . . . . 1 . . . . 1 . 1 Propulsion 13 | . . 1 2 1 . . 2 2 . . 5 Utility 12 | . . 1 . . . . . 1 . 3 7 Weapon 21 | . . . 1 5 . . 1 4 . 3 7 Highest Loss Streak 7 | . . 1 1 4 . . 2 7 1 2 6 Average Slot Usage (%) 84 | . 100 91 98 97 7 87 87 85 50 72 75 Engine 1 | . 14 6 . 1 . 1 . . . 1 . Core 4 | . . 4 9 5 . 5 5 5 3 3 4 Treads 7 | . . . . 23 . . . . . 10 8 Leg 11 | . 28 22 16 5 . 27 21 21 13 1 1 Device 9 | . 14 5 . 5 . 4 . 3 . 19 16 Storage 7 | . 14 11 11 15 . 2 5 . . 4 11 Processor 12 | . . 19 24 7 7 19 25 26 13 . 4 Hackware 1 | . . . . . . . . 5 3 . 2 Protection 2 | . . . . . . . 5 . 3 7 2 Energy Gun 4 | . . . 7 8 . 1 . 2 6 6 5 Energy Cannon 1 | . . . . 2 . . . 8 . . . Ballistic Gun 8 | . 28 11 25 5 . 10 21 8 6 5 1 Ballistic Cannon 3 | . . . . 7 . . . . . 4 9 Launcher 3 | . . 11 2 3 . 11 . . . . . Naked Turns 26 | . . . . . . . . . 21 5 . Heaviest Build 82 | 11 11 15 25 44 . 36 30 34 24 82 81 Greatest Support 145 | 20 20 20 20 92 3 69 69 63 61 140 145 Greatest Overweight (x) 6 | . . 1 6 1 . . . . . 1 1 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 8 8 8 8 8 4 4 16 16 Average Capacity 8 | 5 6 6 6 8 4 5 7 4 4 8 13 Most Carried 16 | 5 6 6 6 8 6 8 8 4 4 9 16 Average Carried 6 | 3 5 5 5 6 4 4 7 3 3 5 11 Final Capacity 16 | 6 6 6 8 8 4 8 4 4 4 16 10 Final Carried 10 | 5 6 6 6 6 4 8 4 4 4 9 10 Class Distribution -------------------- 29% | Scavenger-Gunner 22% | Mutant 21% | Gunner 14% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Gunner | -6/Factory Skirmisher | -6/Extension Mutant | -6/Cetus Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Matter Collected 3825 | 336 13 297 123 710 . 201 101 462 . 895 687 Remotely . | . . . . . . . . . . . . Salvage Created 4717 | 150 13 490 298 613 . 273 40 326 . 1495 1019 Parts 273 | 6 4 44 23 25 . 18 . 20 . 82 51 Haulers Intercepted 3 | . . . . . . 2 . . . 1 . Recyclers Shooed 8 | . 1 . 1 1 . . . 1 . 3 1 Parts Field Recycled 38 | . . . . 19 . . . . . 11 8 Retrieved Matter 417 | . . . . 212 . . . . . 86 119 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Combat Hostiles Destroyed 97 | . . 15 14 14 . 6 1 7 . 23 17 Melee 7 | . . . . 1 . . . . . 2 4 Guns 38 | . . 5 5 6 . 3 1 1 . 12 5 Cannons 24 | . . . . 1 . . . 6 . 9 8 AOE 27 | . . 10 9 5 . 3 . . . . . Classes Destroyed 14 | 3 1 5 . 2 . 2 . . . 1 . Worker 13 | 2 . . . 2 . 2 . . . 5 2 Builder 8 | . . 2 . 1 . . . . . 3 2 Tunneler 2 | 1 . 1 . . . . . . . . . Hauler 3 | . . . . . . 2 . . . 1 . Recycler 5 | 1 . . . 1 . . . . . 2 1 Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . . . . . . . 1 1 Watcher 5 | . 1 2 . 1 . . . . . 1 . Swarmer 21 | . . 4 6 . . . . 3 . 8 . Grunt 43 | . . 10 7 7 . 3 1 2 . 6 7 Duelist 2 | . . . . . . 1 . . . 1 . Sentry 12 | . . 1 1 3 . 1 . 2 . 3 1 Hunter 7 | . . . . 2 . . . . . 1 4 Programmer 12 | . . . . 2 . 1 . . . 4 5 Best Kill Streak 9 | 2 1 6 8 7 . 4 1 4 . 9 8 Combat Bots Only 8 | . . 6 8 4 . 3 1 4 . 4 4 Max Kills in Single Turn 5 | 1 1 4 3 2 . 3 1 1 . 3 5 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 4 | . . 4 3 2 . 2 . . . . . Melee 1 | . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Damage Taken 13960 | . . 422 542 1561 . 619 717 1431 229 2900 5539 Core 2566 | . . 60 54 152 . 55 213 163 201 470 1198 Absorbed by Shields 58 | . . . . . . . . 58 . . . Core Remaining (%) 75 | 100 100 85 90 . . 70 . . 32 53 . Volleys Fired 212 | 14 1 21 15 37 . 9 8 16 . 47 44 Largest 4 | 2 2 2 4 4 . 4 4 4 . 4 4 Hottest 255 | 40 40 60 139 255 . 117 103 236 . 209 251 Shots Fired 660 | 28 2 42 54 126 . 27 31 35 . 163 152 Gun 414 | 28 2 28 47 70 . 17 31 15 . 111 65 Cannon 207 | . . . . 48 . . . 20 . 52 87 Launcher 39 | . . 14 7 8 . 10 . . . . . Special . | . . . . . . . . . . . . Kinetic 445 | 28 2 28 37 71 . 16 31 11 . 107 114 Thermal 161 | . . . 10 47 . . . 24 . 49 31 Explosive 39 | . . 14 7 8 . 10 . . . . . Electromagnetic 15 | . . . . . . 1 . . . 7 7 Robot Hit Streak 17 | 3 1 17 10 16 . 6 7 11 . 14 10 Robot Miss Streak 6 | 3 . 2 4 4 . 2 6 2 . 4 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 2 | . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 Shots Hit Robots 456 | 14 1 24 27 95 . 18 25 28 . 121 103 Core Hits 298 | 7 1 30 25 49 . 24 10 21 . 84 47 Critical Hits 18 | . . . . 1 . 2 1 . . 3 11 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 15 | . . . . 1 . 2 1 . . 2 9 Melee Attacks 24 | . . . . 2 . . . . . 12 10 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . 2 . . . . . . . Piercing 22 | . . . . . . . . . . 12 10 Sneak Attacks 8 | . . . . . . . . . . 6 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 14449 | 153 23 1125 1180 2233 . 1147 518 784 . 3958 3328 Guns 5259 | 153 15 222 319 832 . 258 407 260 . 1832 961 Cannons 3889 | . . . . 829 . . . 506 . 1140 1414 Explosions 3759 | . . 901 861 430 . 889 . . . 275 403 Melee 1346 | . . . . 108 . . . . . 711 527 Ramming 196 | . 8 2 . 34 . . 111 18 . . 23 Kinetic 6585 | 153 15 222 289 1002 . 238 407 210 . 2223 1826 Thermal 2842 | . . . 30 659 . . . 556 . 744 853 Explosive 3262 | . . 901 861 430 . 866 . . . 204 . Electromagnetic 218 | . . . . . . 43 . . . 76 99 Impact . | . . . . . . . . . . . . Slashing 108 | . . . . 108 . . . . . . . Piercing 1238 | . . . . . . . . . . 711 527 Highest Corruption 14 | . . . . 5 5 6 2 2 2 5 14 Average Corruption 4 | . . . . 3 5 5 2 2 2 2 9 Corruption Purged . | . . . . . . . . . . . . Effects 122 | . . . . 22 2 31 1 5 1 20 40 Message Errors 27 | . . . . 3 . 9 . 1 . 5 9 Matter Fused 24 | . . . . 7 2 7 . . . 5 3 Heat Flow Errors 10 | . . . . 3 . 3 1 1 . 1 1 Energy Discharges 12 | . . . . 1 . 3 . 2 . 2 4 Parts Rejected 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 14 | . . . . 3 . 3 . . 1 1 6 Data Loss (major) 2 | . . . . . . 1 . . . . 1 Misfires 6 | . . . . 1 . 3 . . . 1 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 20 | . . . . 4 . . . 1 . 5 10 Weapon Failures 2 | . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 352 | . . . . 40 . 87 . 13 . 108 104 Projectiles 97 | . . . . 38 . . . 13 . . 46 Explosions 165 | . . . . 2 . 87 . . . 18 58 Melee 90 | . . . . . . . . . . 90 . Knockbacks 64 | . 1 . . 18 . . . . . 23 22 Impact 1 | . 1 . . . . . . . . . . Kinetic 57 | . . . . 16 . . . . . 19 22 Secondary 6 | . . . . 2 . . . . . 4 . Self-Inflicted Damage 301 | . . 31 . 25 . 137 24 7 . 77 . Shots 7 | . . 1 . 1 . 4 . . . 1 . Rammed 21 | . . 1 . 4 . . 10 1 . . 5 Targets Rammed 39 | . 1 1 . 5 . . 25 2 . . 5 Kicked 17 | . 1 . . . . . 15 1 . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 722 | . . 9 344 495 . 211 111 294 . 722 717 Average Temperature 154 | . . 4 132 171 . 61 30 114 . 188 159 Received Heat Transfer 2610 | . . 177 198 375 . 135 270 429 27 513 486 Effects 48 | . . . 3 6 . . . . . 25 14 Shutdowns 10 | . . . 1 1 . . . . . 6 2 Energy Bleed 5 | . . . . 2 . . . . . 2 1 Interference 16 | . . . . 2 . . . . . 9 5 Matter Decay 3 | . . . 1 1 . . . . . . 1 Short Circuit 6 | . . . 1 . . . . . . 5 . Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 . Damage (core) 6 | . . . . . . . . . . 2 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 4 | . . . . 3 . . . . . 1 . Heat Transferred 4777 | . . . 74 1417 . . . 862 . 1308 1116 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Peak Influence 954 | 20 65 510 532 279 89 397 251 392 163 652 954 Initial 277 | . 13 27 132 146 59 62 143 95 148 85 277 Average 267 | 8 50 226 255 153 79 192 153 229 151 298 545 Maximum Alert Level 3 | . . 2 2 1 . 1 1 1 . 2 3 Low Security (%) 47 | 100 100 53 13 86 100 46 70 39 100 42 2 Level 1 35 | . . 29 84 13 . 53 29 60 . 22 42 Level 2 11 | . . 16 2 . . . . . . 34 21 Level 3 6 | . . . . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . 2 1 2 7 . 1 1 4 . 8 14 Investigation 9 | . . 1 . 1 . 1 . 1 . 2 3 Extermination 6 | . . . . 2 . . . . . 2 2 Reinforcement 20 | . 2 . 2 4 . . 1 3 . 4 4 Assault 2 | . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . 1 . 2 1 Haulers Reinforced 3 | . . . . 1 . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Distress Signals 13 | . 1 3 2 2 . . 3 1 . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 219 | . 5 23 21 22 4 10 25 21 5 36 47 Peak Tracking Total 17 | . 3 4 10 6 4 3 9 9 5 6 17 Tactical Retreats 22 | . 1 . 1 1 . 2 6 2 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Traps Triggered 8 | . . . 1 4 . . . . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Machines Disabled 21 | . . 1 2 . . 2 . 1 . 5 10 Max in Single Turn 4 | . . 1 1 . . 1 . . . 2 4 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Machines Accessed 41 | . . 3 2 4 . 6 3 14 . 3 6 Terminals 29 | . . 3 1 2 . 1 2 13 . 3 4 Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 5 | . . . . 1 . 2 1 . . . 1 Recycling Units 4 | . . . 1 . . 1 . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 116 | . . 9 3 9 . 20 10 41 . 7 17 Successful 50 | . . 4 1 3 . 12 5 13 . 2 10 Failed 66 | . . 5 2 6 . 8 5 28 . 5 7 Catastrophic 15 | . . 3 2 1 . 1 . 7 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . . 4 2 2 . 1 2 12 . . 1 Terminals 80 | . . 9 2 4 . 3 7 37 . 7 11 Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 14 | . . . . 4 . 4 3 . . . 3 Recycling Units 18 | . . . 1 . . 10 . 4 . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 29 | . . 4 . . . 2 4 12 . 2 5 Record 7 | . . . . . . 1 . 4 . . 2 Robot Analysis 3 | . . . . . . 1 . . . 1 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 5 | . . . . . . . 1 4 . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . 1 1 . . . Alert Level 1 | . . . . . . . . . . . 1 Transport Status 1 | . . . . . . . . 1 . . . Investigation Status 3 | . . 1 . . . . 1 1 . . . Reinforcement Status 1 | . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . 1 . 1 . . . . . Network Status 2 | . . . . 1 . 1 . . . . . Repair Station Hacks 9 | . . . . 2 . 3 1 . . . 3 Scan Component 6 | . . . . 1 . 2 1 . . . 2 Repair 3 | . . . . 1 . 1 . . . . 1 Recycling Unit Hacks 9 | . . . 1 . . 5 . 1 . . 2 Recycle Component 2 | . . . . . . 1 . 1 . . . Process 2 | . . . . . . 1 . . . . 1 Report Inventory 2 | . . . 1 . . . . . . . 1 Retrieve Matter 3 | . . . . . . 3 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Jam 1 | . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 34 | . . 3 1 3 . 5 2 11 . 3 6 Full Trace Events 5 | . . 1 . . . . . 1 . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 1 . . . . 1 Time 104 | . . . . 26 . 22 . . . . 56 Parts Recycled 2 | . . . . . . 1 . 1 . . . Recycled Matter 25 | . . . . . . 25 . . . . . Retrieved Matter 25 | . . . . . . 25 . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Total Allies 6 | . . . . . . . . 6 . . . Largest Group 3 | . . . . . . . . 3 . . . Highest-Rated Group 156 | . . . . . . . . 156 . . . Highest-Rated Ally 156 | . . . . . . . . 156 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . 48 . . . Total Damage 1232 | . . . . . . . . 1232 . . . Kills 10 | . . . . . . . . 10 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Robot Analysis Total 3 | . . . . . . 1 . . . 1 1 Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Turns Passed 7903 | 190 161 441 438 1379 66 1077 548 716 40 1379 1468 Spaces Moved 4716 | 116 104 276 242 706 99 692 426 503 57 689 806 Core 372 | 7 . . 1 . 99 . 159 54 43 9 . Treads 1713 | . . . . 536 . . . . . 594 583 Legs 2438 | 109 104 276 241 170 . 692 267 449 14 86 30 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 193 | . . . . . . . . . . . 193 Fastest Speed 40 | 50 120 120 120 126 50 125 50 50 50 50 40 Average Speed 130 | 115 120 120 156 150 50 126 98 114 67 156 135 Slowest Speed 350 | 120 120 150 350 180 50 127 127 125 120 180 175 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 6 26 33 30 24 64 18 14 76 23 22 23 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 420 | . . 99 34 32 . 56 . 4 . 91 104 Melee . | . . . . . . . . . . . . Projectile 81 | . . . . . . . . 4 . 52 25 AOE 339 | . . 99 34 32 . 56 . . . 39 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Ext Cet Fac Fac Total 5956 | 142 140 341 273 938 121 872 535 609 60 861 1064 Wait 609 | . 22 15 . 131 9 131 58 56 . 49 138 Move 4701 | 115 103 275 241 706 98 691 425 502 56 688 801 Hop 2 | . . . . . . . . . . . 2 Pick Up 88 | 5 6 4 5 12 . 11 1 10 . 18 16 Fast Attach 79 | 7 1 3 1 7 . 14 2 8 . 23 13 Attach 68 | . . 2 3 13 . 7 1 10 . 12 20 Detach 18 | . . 1 . 3 1 3 2 . 2 1 5 Swap 34 | 1 . 14 5 8 . . . 3 . 1 2 Drop 82 | . 6 5 3 12 13 6 13 2 2 12 8 Fire 212 | 14 1 21 15 37 . 9 8 16 . 47 44 Melee 22 | . . . . 2 . . . . . 10 10 Ram 1 | . . . . . . . 1 . . . . Kick 28 | . 1 1 . . . . 24 2 . . . Crush 10 | . . . . 5 . . . . . . 5 Escape Stasis 2 | . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 191 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x2 446 | -9/Materials | Identified exit to Mines 744 | -9/Materials | Identified exit to Materials 793 | -9/Materials | Entered another Materials area 793 | -8/Materials | Evolved 2 slots: Weapon x2 1048 | -8/Materials | Build established: Scavenger-Gunner 1204 | -8/Materials | Discovered new exit (range 15) 1211 | -8/Materials | Destroyed 8 combat bots 1230 | -8/Materials | Identified exit to Factory 1231 | -8/Materials | Entered Factory 1231 | -7/Factory | Evolved 2 slots: Propulsion x2 1658 | -7/Factory | Lost 4 parts (1p1n2w) 2061 | -7/Factory | Repaired Lgt. Treads 2082 | -7/Factory | Build established: Gunner 2610 | -7/Factory | Sucked down chute 2610 | -7/Factory | Entered Waste 2624 | -7/Waste | Spotted C-40 Crusher 2630 | -7/Waste | Spotted C-40 Crusher 2631 | -7/Waste | Spotted C-40 Crusher 2634 | -7/Waste | Spotted C-40 Crusher 2668 | -7/Waste | Discovered new exit (range 15) 2675 | -7/Waste | Identified exit to Factory 2676 | -7/Waste | Entered Factory 2738 | -7/Factory | Build established: Mutant 2962 | -7/Factory | Repaired Mic. Nuclear Core 3638 | -7/Factory | Discovered new exit (range 10) 3721 | -7/Factory | Identified exit to Factory 3753 | -7/Factory | Entered another Factory area 3753 | -6/Factory | Evolved 2 slots: Utility x2 4053 | -6/Factory | Build established: Gunner 4299 | -6/Factory | Discovered new exit (range 6) 4301 | -6/Factory | Identified exit to Extension 4301 | -6/Factory | Entered Extension 4435 | -6/Extension | Rescued A7 4586 | -6/Extension | Spotted B-75 Beast 4637 | -6/Extension | Spotted B-75 Beast 4668 | -6/Extension | Allies destroyed B-75 Beast 4698 | -6/Extension | Rescued a captive Derelict 4698 | -6/Extension | Rescued a captive Derelict 4712 | -6/Extension | Rescued a captive Derelict 4739 | -6/Extension | Build established: Skirmisher 4867 | -6/Extension | Rescued a captive Derelict 4867 | -6/Extension | Rescued a captive Derelict 4919 | -6/Extension | Lost 7 parts (2n1u4w) 4990 | -6/Extension | Discovered new exit (range 10) 4991 | -6/Extension | Discovered new exit (range 6) 5006 | -6/Extension | Identified exit to Cetus 5010 | -6/Extension | Identified exit to Factory 5017 | -6/Extension | Entered Cetus 5031 | -6/Cetus | Spotted Cetus Guard 5031 | -6/Cetus | Spotted Cetus Guard 5031 | -6/Cetus | Spotted Cetus Guard 5031 | -6/Cetus | Spotted Cetus Guard 5036 | -6/Cetus | Released all parts (12) 5039 | -6/Cetus | Core integrity fell below 50% 5049 | -6/Cetus | Discovered exit to Factory (range 16) 5057 | -6/Cetus | Entered Factory 5057 | -5/Factory | Evolved 2 slots: Utility x2 5465 | -5/Factory | Build established: Gunner 5824 | -5/Factory | Build established: Tank 6428 | -5/Factory | Discovered new exit (range 4) 6436 | -5/Factory | Entered another Factory area 6436 | -4/Factory | Evolved 2 slots: Utility x2 6477 | -4/Factory | Build established: Scavenger-Gunner 6509 | -4/Factory | Repaired Hvy. Treads 6829 | -4/Factory | Garrison activated, responded to threat 6894 | -4/Factory | Found Prototype Launcher 7128 | -4/Factory | Lost 3 parts (2u1w) 7186 | -4/Factory | First assault squad dispatched 7341 | -4/Factory | Lost 6 parts (3n2u1w) 7378 | -4/Factory | Lost 4 parts (2n2u) 7467 | -4/Factory | System corruption reached 10% 7798 | -4/Factory | Identified exit to Upper Caves 7899 | -4/Factory | Core integrity fell below 50% 7901 | -4/Factory | Core integrity fell below 20% 7905 | -4/Factory | Core destroyed Last Messages --------------- 07889_ System corrupted: Heat flow error (+152). 07890_ Slug penetrates Wall. 07890_ U-05 Engineer destroyed. 07890_ Slug penetrates G-67 Veteran. 07891_ Overheating: Energy bleed (-34). 07892_ Slug penetrates Wall. 07893_ Power failure, Mic. Fission Core shutdown. 07895_ Slug penetrates Wall. 07897_ Overheating: System interference. 07897_ Coil Gun temporarily disabled. 07897_ Force Rifle temporarily disabled. 07899_ Power failure, Mic. Fission Core shutdown. 07899_ Overheating: Core damaged (-230). 07900_ Overheating: Force Rifle damaged (-7). 07901_ Overheating: Core damaged (-138). 07902_ Overheating: Matter decay (-30). 07903_ Force Rifle destroyed. 07903_ Reclaimed 20 matter. 07904_ Overheating: Core damaged (-115). 07905_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | # #############?????????????? | | """ +?? """ """ ## #???????????????? | | G" #????"" """ ##""" "#???????????????? | | """ # """ """ ##""" "#???????????????? | | # ##""" "#???????????????? | | [!! # """ """ ## T#???????????????? | | [!! #????"" """ ##""" "#???????????????? | | !!! # """ """ ##""" "#???????????????? | | # ##""" "#???????????????? | | ######## """ """ ## #???????????????? | | ????????????"" """ ##+###+####???????????????? | | ????????????"" """ #???????????????? | | ?????????? #???????????????? | | ?????????? """ """ #???????????????? | | ????????? """ """ ##########??????? | | ????????? """ """ # = #??????? | | ?????????? # #??????? | | ???????????""" # #??????? | | ?????????? """ " # """#??????? | | ?????# """ T + """#??????? | | ?????# " # """#??????? | | ?????# # ""#??????? | | ?????# # ""#??????? | | ?????# ################ # #??????? | | ?????# ????# ! g ##########??????? | | ?????????????# ! @# #???????????????? | | ?????????????# /[ #???????????????? | | ?????????????# ! =gg! #???????????????? | | ?????????????# ! *# #???????????????? | | ???????????############## #???????????????? | | "??????????????????#########+#########??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# !! #??????????? | | ????????????????????# """ !!! """ """ #??????????? | | ????????????????????# """ !!! """ """ #??????????? | | ????????????????????# """ """ """ #??????????? | | ????????????????????# #??????????? | | ????????????????????###################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 21 Energy Capacity 170 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: TH 25 Power Shielding 66 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Maybe Next Time I'll Detach My Launcher Prison Break Challenges ------------ None Game ------ Seed EtherialThermalPropulsion Manual? 0 Play Time 01:50:31 Cumulative 17.9 hours Start 2020.12.23 @ 16:15:27 End 2020.12.23 @ 18:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec941fbc-4e92-4d2c-9262-3cf06eacd554