Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 15:01:05

Player: winnking222

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (667)      667
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1947

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     230/300
Energy                     45/100
System Corruption          0%
Temperature                Critical (523)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (2) ------
            Signal Interpreter
            Core Shielding
>           --- WEAPON (2) -------
   Advanced Beam Cannon
  Makeshift Shrapnel Gun
>           --- INVENTORY (5) ----
            Assault Rifle
      Heavy Assault Rifle

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
  Experimental Sensor Array
               Core Shielding
>              --- WEAPON -----------
      Advanced Beam Cannon
     Makeshift Shrapnel Gun
>              --- INVENTORY --------
               Signal Interpreter
      Improved Medium Laser
               Assault Rifle
         Heavy Assault Rifle
               Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Grenade Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   2   4   21  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   .   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   1   3   
    Device                 2    | .   1   1   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   1   2   11  
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          7    | 2   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 12   | .   .   .   12  
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   91  99  67  
  Engine                   11   | .   14  14  8   
  Leg                      23   | .   28  28  16  
  Device                   16   | .   6   20  14  
  Storage                  4    | .   14  7   .   
  Protection               1    | .   .   .   4   
  Energy Gun               2    | .   .   .   5   
  Ballistic Gun            4    | .   25  .   5   
  Launcher                 9    | .   .   13  6   
  Special Weapon           7    | .   .   13  1   
Peak Build Rating          22   | 6   7   15  22  
  Average Rating           12   | 5   6   10  16  
  On Entrance              7    | .   6   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 12  13  15  15  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         6    | 7   8   6   5   
  Most Carried             6    | 5   2   6   5   
  Average Carried          3    | 1   1   4   3   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            5    | 1   2   5   2   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           775  | 217 12  81  465 
  Remotely                 .    | .   .   .   .   
Salvage Created            657  | .   32  .   625 
  Parts                    43   | .   3   .   40  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  17   | .   1   .   16  
  Guns                     9    | .   1   .   8   
  Cannons                  4    | .   .   .   4   
  AOE                      4    | .   .   .   4   
Classes Destroyed          7    | .   1   .   6   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   .   .   2   
  Hauler                   1    | .   .   .   1   
  Watcher                  3    | .   .   .   3   
  Swarmer                  2    | .   .   .   2   
  Grunt                    9    | .   1   .   8   
  Sentry                   6    | .   .   .   6   
Best Kill Streak           5    | .   1   .   5   
  Combat Bots Only         4    | .   1   .   4   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        148  | .    57   .    91   
  Missed                   49   | .    17   .    32   
Damage Taken               1478 | .    329  .    1149 
  Core                     515  | .    110  .    405  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  23   | .    .    .    23   
Core Remaining (%)         78   | 100  .    56   .    
Volleys Fired              64   | .    9    1    54   
  Largest                  2    | .    2    1    2    
  Hottest                  156  | .    40   20   156  
Shots Fired                111  | .    10   1    100  
  Gun                      67   | .    10   1    56   
  Cannon                   18   | .    .    .    18   
  Launcher                 22   | .    .    .    22   
  Special                  4    | .    .    .    4    
  Kinetic                  40   | .    10   1    29   
  Thermal                  49   | .    .    .    49   
  Explosive                22   | .    .    .    22   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    3    4    8    
  Robot Miss Streak        8    | .    3    .    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           64   | .    4    1    59   
  Core Hits                48   | .    2    2    44   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Burn                   1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1530 | .    37   27   1466 
  Guns                     786  | .    37   8    741  
  Cannons                  185  | .    .    .    185  
  Explosions               514  | .    .    .    514  
  Melee                    .    | .    .    .    .    
  Ramming                  21   | .    .    19   2    
  Kinetic                  446  | .    37   8    401  
  Thermal                  549  | .    .    .    549  
  Explosive                514  | .    .    .    514  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            70   | .    .    .    70   
  Projectiles              .    | .    .    .    .    
  Explosions               70   | .    .    .    70   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      249  | .    .    .    249  
  Shots                    10   | .    .    .    10   
  Rammed                   1    | .    .    .    1    
Targets Rammed             7    | .    .    5    2    
  Kicked                   6    | .    .    5    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        636  | .    6    .    636  
  Average Temperature      276  | .    6    .    280  
  Received Heat Transfer   324  | .    30   .    294  
  Effects                  27   | .    .    .    27   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           6    | .    .    .    6    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         9    | .    .    .    9    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1197 | .    .    .    1197 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             385  | .   35  13  385 
  Initial                  13   | .   .   13  .   
  Average                  70   | .   5   5   181 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         81   | 100 100 100 49  
  Level 1                  18   | .   .   .   50  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   11  .   29  
  Peak Tracking Total      8    | .   8   .   6   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   .   .   4   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          7    | .   .   .   7   
  Terminals                6    | .   .   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   .   .   15  
  Successful               9    | .   .   .   9   
  Failed                   6    | .   .   .   6   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                13   | .   .   .   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   .   7   
  Record                   1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Reprogram Traps          1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              3    | .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   .   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2212 | 169  180  1034 829  
Spaces Moved               1276 | 45   133  666  432  
  Core                     143  | 18   .    .    125  
  Treads                   .    | .    .    .    .    
  Legs                     1133 | 27   133  666  307  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   
  Average Speed            125  | 92   120  120  137  
  Slowest Speed            250  | 120  120  120  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 5    25   95   49   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          136  | .    .    .    136  
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      134  | .    .    .    134  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1771 | 171 145 900 555 
  Wait                     357  | 116 .   211 30  
  Move                     1273 | 44  132 665 432 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 5   2   8   11  
  Fast Attach              4    | 2   .   .   2   
  Attach                   16   | 4   1   1   10  
  Detach                   1    | .   .   1   .   
  Swap                     13   | .   1   3   9   
  Drop                     10   | .   .   5   5   
  Fire                     64   | .   9   1   54  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     6    | .   .   5   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  170 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Entered Mines
  359 | -10/Mines     | Discovered new exit (range 3)
  362 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  375 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  739 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  871 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  874 | -10/Mines     | Found Prototype Device
  876 | -10/Mines     | Identified Exp. Sensor Array
 1347 | -10/Mines     | Found DCF Scrap (10 items)
 1368 | -10/Mines     | Discovered new exit (range 7)
 1384 | -10/Mines     | Entered Materials
 1384 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1726 | -9/Materials  | Lost 4 parts (1p1u2w)
 1789 | -9/Materials  | Discovered new exit (range 15)
 2063 | -9/Materials  | Identified exit to Materials
 2143 | -9/Materials  | Core integrity fell below 50%
 2177 | -9/Materials  | Core integrity fell below 20%
 2213 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Imp. Ion Engine destroyed.
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: Aluminum Leg damaged (-31).
Imp. Medium Laser destroyed.
K-01 Serf collects debris.
Aluminum Leg broken.
Overheating: Short circuit.
Y-45 Defender destroyed.
Overheating: Energy bleed (-8).
Overheating: Matter decay (-35).
Overheating: Core damaged (-40).
Overheating: Energy bleed (-13).
Overheating: Energy bleed (-9).
Aluminum Leg broken.
Overheating: Short circuit.
Broken Aluminum Leg destroyed. <x2>
Overheating: Broken Aluminum Leg damaged (-24).
Overheating: Broken Aluminum Leg damaged (-21).
Overheating: Core Shielding damaged (-3).

 Map 
-----
+----------------------------------------------------+
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|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ?????????????????????????????????????????# |
|         ???????????????##################????????# |
|         ???????????????#         #      #####????? |
|         ???????????????#         + """  #   ###### |
|         ???????????????#         # """  + T        |
|         ???????????????#         # """  #   ###### |
|         ???????????????#         #      ####### ## |
|         ???????????????#   g     #      #?#   ]    |
|         ?????????#????##         ########?#      " |
|         ????????##  ??## @       #????????#     "" |
|         ????????#     ##s############    ?# """ "" |
|         ????????#      =% =%  !%         ?# """    |
|         ????????+      Y!* =   !![       ?# """    |
|         ????????#               *%=      ?#        |
|         ????????#     ##/#########+##    ?#        |
|         ????????######?   ????????????????######## |
|         ??????????????#  "???????????????????????? |
|         ??????????????#  ""??????????????????????? |
|         ??????????????#  ""??????????????????????? |
|         ??????????????#     ?????????????????????? |
|         ??????????????#    ??????????????????????? |
|         ??????????????#  !!??????????????????????? |
|         ??????????????#  !!??????????????????????? |
|         ??????????????#  !!??????????????????????? |
|         ???????????????    ??????????????????????? |
|         ???????????????  ? ??????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
 Mak. Shrapnel Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructActiveBooster
  Manual?         0
Play Time         00:23:36
  Cumulative      5.8 hours
  Start           2025.02.16 @ 14:13:19
  End             2025.02.16 @ 15:01:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ef36e90-9208-42be-8632-856a68e03168