Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 03:35:36 Player: Runagate Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1975) 1975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 8603 Bonus ------- Follower Combat Kills 153 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 50/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Large Storage Unit Nova Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Seismic Detector Improved Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating Advanced Trap Extractor > --- WEAPON ----------- Heavy Laser Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Neutrino Core Neutrino Core Neutrino Core Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Heat Sink Large Storage Unit Medium Matter Pod Hardened Medium Armor Plating Flak Gun [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Ion Burst Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . Utility 10 | . . . . . . 5 1 2 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 74 | 7 4 7 15 2 2 20 8 3 6 Power 16 | 1 1 . 4 . 1 2 5 1 1 Engine 9 | 1 . . 4 . 1 1 2 . . Core 6 | . 1 . . . . 1 3 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 21 | 2 2 3 5 . . 7 1 . 1 Treads 6 | . . . . . . 6 . . . Leg 14 | 2 2 3 5 . . 1 1 . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 19 | 2 1 1 2 1 . 7 1 2 2 Device 9 | 1 . . 1 1 . 2 1 2 1 Storage 4 | 1 1 1 1 . . . . . . Processor 2 | . . . . . . 2 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . 3 . . 1 Artifact . | . . . . . . . . . . Weapon 18 | 2 . 3 4 1 1 4 1 . 2 Energy Gun 4 | 1 . . 1 1 . . 1 . . Energy Cannon 3 | . . . 1 . . . . . 2 Ballistic Gun 8 | 1 . 2 2 . 1 2 . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 29 | . . 1 8 1 . 3 12 . 4 Power 5 | . . . 2 . . . 2 . 1 Propulsion 8 | . . . 2 . . 1 4 . 1 Utility 6 | . . . . 1 . 2 2 . 1 Weapon 10 | . . 1 4 . . . 4 . 1 Highest Loss Streak 12 | . . 1 3 1 . 3 12 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 8 8 12 15 15 11 13 2 2 Power 3 | . 1 1 2 4 4 4 3 . . Propulsion 3 | 1 4 3 3 4 4 4 5 1 . Utility 4 | . 2 3 5 7 7 3 3 1 1 Weapon . | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . 2 . . 1 1 . 4 . . Power 3 | . . . . . 1 . 2 . . Propulsion 2 | . 2 . . . . . . . . Utility 3 | . . . . 1 . . 2 . . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 100 98 95 96 100 91 83 3 10 Engine 7 | . 10 . 9 11 11 3 6 . . Core 1 | . 3 11 1 . . 2 2 . . Treads 3 | . . . . . . 12 20 . . Leg 23 | . 28 33 32 33 33 12 . . . Device 10 | . 14 11 11 7 11 14 14 1 . Storage 8 | . 14 11 11 11 11 6 4 . . Processor 2 | . . . . . . 12 10 . . Protection 1 | . . . . . . 5 4 . 3 Energy Gun 6 | . 14 4 3 11 11 2 3 . . Energy Cannon 6 | . . . 6 11 11 2 . . 2 Ballistic Gun 9 | . 14 19 17 11 11 4 1 . . Ballistic Cannon 2 | . . . . . . 9 9 . . Peak Build Rating 67 | 7 12 17 21 22 24 44 67 23 28 Average Rating 24 | 5 10 16 17 20 22 38 49 4 11 On Entrance 14 | . 7 12 17 20 22 24 44 2 . Naked Turns 262 | . . . . . . . 70 136 56 Heaviest Build 94 | 15 20 31 39 40 44 70 94 18 20 Greatest Support 80 | 20 26 39 39 39 39 80 80 20 20 Greatest Overweight (x) 4 | . . . 1 1 1 3 4 . 2 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 5 5 Average Capacity 13 | 6 9 11 15 15 15 15 14 5 5 Most Carried 15 | 5 10 9 15 15 15 15 15 5 3 Average Carried 12 | 3 9 8 12 15 15 11 13 2 2 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 5 Final Carried 15 | 5 10 8 15 15 15 15 5 2 3 Class Distribution -------------------- 38% | Commander-Gunner 20% | Gunner 20% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Matter Collected 1832 | 227 237 57 491 38 10 453 262 18 39 Remotely . | . . . . . . . . . . Salvage Created 2105 | 30 249 134 900 283 . 219 233 18 39 Parts 136 | 3 16 7 61 13 . 13 17 3 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Combat Hostiles Destroyed 49 | . 7 3 22 4 . 7 6 . . Guns 29 | . 7 3 15 . . 2 2 . . Cannons 20 | . . . 7 4 . 5 4 . . Classes Destroyed 12 | 1 2 1 4 1 . 3 . . . Worker 3 | . . . 2 . . . . 1 . Tunneler 1 | 1 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . Operator 3 | . . . 1 . . . 1 . 1 Watcher 2 | . . . 1 . . . 1 . . Swarmer 13 | . 3 . 9 . . 1 . . . Grunt 16 | . 4 2 8 . . . 2 . . Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . Sentry 11 | . . 1 5 3 . 2 . . . Hunter 3 | . . . . . . 1 2 . . Programmer 3 | . . . . . . 1 2 . . Best Kill Streak 6 | 1 4 3 6 2 . 2 3 1 1 Combat Bots Only 6 | . 4 3 6 2 . 2 3 . . Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Hostile Shots Fired 645 | . 28 12 142 12 . 96 169 72 114 Missed 226 | . 5 6 36 4 . 43 49 32 51 Hits 419 | . 23 6 106 8 . 53 120 40 63 Melee 2 | . . . . 2 . . . . . Projectile 417 | . 23 6 106 6 . 53 120 40 63 Critical Strikes 17 | . . . . . . 2 7 2 6 Damage Taken 7374 | . 268 68 1249 147 . 791 2502 777 1572 Core 3137 | . 48 12 166 13 . 65 845 679 1309 Absorbed by Shields 179 | . . . . . . 179 . . . Redirected to Shielding 56 | . . . . . . . . . 56 Core Remaining (%) 63 | 100 80 . . . 52 92 15 40 . Volleys Fired 189 | 1 17 19 90 7 . 24 26 . 5 Largest 3 | 2 2 3 3 3 . 3 3 . 1 Hottest 179 | 60 60 80 173 179 . 144 157 . 113 Shots Fired 427 | 2 34 40 199 21 . 71 55 . 5 Gun 295 | 2 34 31 167 14 . 24 23 . . Cannon 110 | . . . 19 7 . 47 32 . 5 Launcher . | . . . . . . . . . . Special 22 | . . 9 13 . . . . . . Kinetic 309 | 1 17 23 154 7 . 64 43 . . Thermal 92 | . . 9 45 14 . 7 12 . 5 Explosive . | . . . . . . . . . . Electromagnetic 26 | 1 17 8 . . . . . . . Robot Hit Streak 18 | 1 14 5 14 6 . 18 11 . 2 Robot Miss Streak 5 | . 2 3 4 4 . 2 5 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 281 | 1 26 14 129 12 . 51 45 . 3 Core Hits 115 | 1 13 7 39 6 . 17 29 1 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . . . 4 2 . . Burn 1 | . . . . . . 1 . . . Blast 5 | . . . . . . 3 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5083 | 13 335 171 1670 327 . 1227 1178 30 132 Guns 2511 | 13 335 171 1186 98 . 241 467 . . Cannons 2375 | . . . 401 205 . 977 672 . 120 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 131 | . . . 17 24 . 9 39 30 12 Kinetic 3582 | . 173 134 1086 46 . 1175 968 . . Thermal 1158 | . . . 567 257 . 43 171 . 120 Explosive . | . . . . . . . . . . Electromagnetic 212 | 13 162 37 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 9 8 13 Average Corruption 2 | . . . . . . 1 2 7 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . 2 5 3 4 Message Errors 2 | . . . . . . . 1 1 . Matter Fused 5 | . . . . . . 1 1 1 2 Energy Discharges 2 | . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . . . . . . . 45 . . Projectiles 45 | . . . . . . . 45 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . 1 . 2 4 1 1 Impact 4 | . . . . 1 . 1 . 1 1 Kinetic 4 | . . . . . . 1 3 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 36 | . . . . . . . 18 13 5 Shots . | . . . . . . . . . . Rammed 16 | . . . . . . . 6 6 4 Targets Rammed 20 | . . . 1 2 . 1 6 6 4 Kicked 4 | . . . 1 2 . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 309 | . 102 86 240 206 . 21 309 . 60 Average Temperature 71 | . 49 49 88 64 . 8 105 . 29 Received Heat Transfer 1187 | . 111 36 408 18 . 142 304 84 84 Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 2 1 . . 1 . . Heat Transferred 2020 | . . . 993 398 . 185 333 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 88 100 . 100 100 100 100 Level 1 2 | . . . 11 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 209 | 5 120 46 209 78 . 89 52 70 90 Initial 78 | . . 44 . 78 . . 11 25 36 Average 37 | . 30 20 132 10 . 28 8 18 11 Influence Increases 1782 | 5 191 92 649 87 . 295 241 95 127 Destroy 0b10 Robot/C 1040 | . 140 60 440 80 . 200 120 . . Destroy 0b10 Robot/NC 60 | 5 . . 25 5 . 5 10 5 5 Destroy Leader 244 | . 30 10 112 . . 60 32 . . Allied During Kill 22 | . . . . . . 22 . . . Successful Hack 52 | . 21 7 24 . . . . . . Disable Machine 45 | . . . 15 . . . 15 . 15 Destroy Structure 19 | . . . 3 2 . 8 4 . 2 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 285 | . . 15 30 . . . 60 90 90 Influence Decreases 1702 | 5 84 199 448 288 . 272 212 77 117 Entered New Map 259 | . . 63 . 123 . . 12 27 34 Time Decay 1196 | 5 84 126 368 164 . 213 103 50 83 Lost Part 216 | . . 10 80 1 . 28 97 . . Lost Ally 31 | . . . . . . 31 . . . Squads Dispatched 16 | . . . 2 . . 6 3 2 3 Investigation 1 | . . . . . . . 1 . . Extermination 4 | . . . . . . 2 1 . 1 Reinforcement 11 | . . . 2 . . 4 1 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Distress Signals 8 | . 1 1 1 . . 1 . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 13 6 33 4 . 14 17 12 23 Peak Tracking Total 14 | . 5 4 4 2 . 3 5 6 14 Tactical Retreats 10 | . . 1 2 . . . 2 3 2 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Traps Triggered 9 | . . . 2 . . 1 2 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Disabled 3 | . . . 1 . . . 1 . 1 Max in Single Turn 1 | . . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Accessed 15 | . 4 2 3 2 2 1 1 . . Terminals 11 | . 3 2 3 2 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 9 3 5 5 5 1 1 . . Successful 13 | . 3 1 3 1 5 . . . . Failed 16 | . 6 2 2 4 . 1 1 . . Catastrophic 5 | . 2 . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 3 2 3 . . . 1 . . Terminals 22 | . 8 3 5 5 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 3 1 1 1 5 . . . . Record 5 | . . . . . 5 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . Terminals 2 | . . . 2 . . . . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 2 1 1 . 1 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 13 | . . . . 13 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Total Allies 13 | . . . . 13 . . . . . Largest Group 13 | . . . . 13 13 13 . . . Highest-Rated Group 161 | . . . . 161 161 161 . . . Highest-Rated Ally 27 | . . . . 27 27 27 . . . Total Orders 2 | . . . . . . 2 . . . STAY 1 | . . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . . Ally Attacks 41 | . . . . . . 41 . . . Total Damage 409 | . . . . . . 409 . . . Kills 4 | . . . . . . 4 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Active Infowar (turns) 2854 | 13 397 326 646 . . 763 699 10 . Terrain 225 | . . . . . . 225 . . . Seismic 2844 | 13 397 326 646 . . 763 699 . . ECM 10 | . . . . . . . . 10 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Turns Passed 6891 | 108 397 326 919 1101 1901 815 779 171 374 Spaces Moved 3883 | 75 256 196 420 553 985 382 374 265 377 Core 568 | 6 . . . . . . 129 252 181 Treads 488 | . . . . . . 204 243 . 41 Legs 2672 | 69 256 196 420 553 985 178 2 13 . Wheels . | . . . . . . . . . . Hover 155 | . . . . . . . . . 155 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 50 50 50 Average Speed 144 | 114 120 120 124 149 190 164 175 53 89 Slowest Speed 480 | 120 120 120 190 190 190 410 480 120 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 45 14 62 96 80 10 13 12 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . . . . . 8 2 . 1 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . 8 2 . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Res Total 4776 | 92 316 238 639 807 1018 510 455 295 406 Wait 333 | 3 27 8 97 53 27 78 21 11 8 Move 3875 | 74 255 195 419 552 984 381 374 264 377 Hop . | . . . . . . . . . . Pick Up 38 | 7 7 2 9 1 2 2 6 2 . Fast Attach 25 | 5 . . 4 1 . 3 1 2 9 Attach 26 | 2 . 3 5 . . 7 3 5 1 Detach 6 | . . . 1 . . 1 . 2 2 Swap 46 | . 4 6 11 1 2 12 10 . . Drop 28 | . 6 2 2 2 3 1 9 3 . Fire 189 | 1 17 19 90 7 . 24 26 . 5 Melee . | . . . . . . . . . . Ram 15 | . . . . . . . 5 6 4 Kick 4 | . . . 1 2 . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 188 | . . . . 188 . . . . . Trap . | . . . . . . . . . . Miscellaneous 3 | . . 3 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 603 | -9/Materials | Discovered new exit (range 9) 832 | -9/Materials | Entered Storage 862 | -9/Storage | Build established: Gunner 1221 | -9/Storage | Lost 3 parts (1p1n1w) 1748 | -9/Storage | Used back door to open Recycling access 1748 | -9/Storage | Discovered new exit (range 4) 1751 | -9/Storage | Entered Recycling 2145 | -9/Recycling | Discovered new exit (range 15) 2659 | -9/Recycling | Build established: Commander-Gunner 2767 | -9/Recycling | Scanned before Scraplab entrance 2796 | -9/Recycling | Entered Scraplab 2822 | -9/Recycling | Discovered new exit (range 3) 2852 | -9/Recycling | Entered Scraptown 2852 | -9/Scraptown | Accompanied by 13 allies 3226 | -9/Scraptown | Discovered new exit (range 13) 3331 | -9/Scraptown | Visited Symbiants 3356 | -9/Scraptown | Visited Comm Corps 3447 | -9/Scraptown | Visited The Evicted 3660 | -9/Scraptown | Visited TADAMA 3739 | -9/Scraptown | Visited CPS Storage 3766 | -9/Scraptown | Visited UFD Registry 3766 | -9/Scraptown | Registered with UFD as "Metalparser" 3817 | -9/Scraptown | Visited Abandonware Association 3884 | -9/Scraptown | Visited LU-1G1's Boring Crew 3984 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4017 | -9/Scraptown | Visited Scrap Suit Storage 4043 | -9/Scraptown | Visited Supply Room 4109 | -9/Scraptown | Visited Botcube Research 4376 | -9/Scraptown | Visited Chapter 10 4466 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4593 | -9/Scraptown | Met Optimus 4593 | -9/Scraptown | Accepted into 0bPrime 4717 | -9/Scraptown | Discovered new exit (range 3) 4753 | -9/Scraptown | Entered Factory 4753 | -6/Factory | Accompanied by 13 allies 4753 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5005 | -6/Factory | Lost 5 allies 5070 | -6/Factory | Lost 4 allies 5078 | -6/Factory | Lost 3 parts (1n2u) 5341 | -6/Factory | Build established: Scavenger-Gunner 5474 | -6/Factory | Discovered new exit (range 8) 5568 | -6/Factory | Entered another Factory area 5568 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6277 | -5/Factory | Released all parts (5) 6284 | -5/Factory | Core integrity fell below 50% 6307 | -5/Factory | Lost 12 parts (2p4n2u4w) 6341 | -5/Factory | Discovered new exit (range 12) 6346 | -5/Factory | Core integrity fell below 20% 6347 | -5/Factory | Entered another Factory area 6347 | -4/Factory | Evolved 2 slots: Utility x2 6409 | -4/Factory | Released all parts (4) 6496 | -4/Factory | Core integrity fell below 50% 6516 | -4/Factory | Discovered new exit (range 5) 6518 | -4/Factory | Entered Research 6518 | -3/Research | Evolved 2 slots: Utility x2 6558 | -3/Research | Build established: Mutant 6840 | -3/Research | Lost 4 parts (1p1n1u1w) 6847 | -3/Research | Core integrity fell below 50% 6847 | -3/Research | System corruption reached 10% 6886 | -3/Research | Spotted B-86 Titan 6887 | -3/Research | Core integrity fell below 20% 6892 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06809_ Gravmag System destroyed. 06818_ Slammed into T-07 Excavator. 06818_ T-07 Excavator knocked back. 06818_ Destabilizing: Core damaged (-65). 06829_ System corrupted: Matter fused (-7). 06839_ Slammed into P-80 Master. 06840_ Destabilizing: System corrupted (+1). 06848_ System corrupted: Imp. Propulsion Shielding rejected. 06853_ Fabricator disabled. 06857_ P-80 Master resets U-05 Engineer, system corruption cleaned. 06866_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06867_ Slammed into K-01 Serf. 06872_ ALERT: Security rotation in progress. 06872_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 06875_ W-44 Eye sends out distress signal. 06890_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? #####+#### ??????????????? | | ????????????????????? ???????????????? | | ?????????????????????? ???????????????? | | ????????????????????? ????????????????? | | ???????????????????? "" ?????????????????? | | ???????????????????#""" #?????????????????? | | ???????????????????#"F #?????????????????? | | ???????????????????#""" #?????????????????? | | ???????????????????# ""u ##????????????????? | | ???????????????????# ;##???????????????? | | ???????????????????# % +???????????????? | | ?????????????????### #?????????????????? | | ?????????????????#BB!! @ #???????????????????? | | ?????????????????#BB!! #???????????????????? | | ????????????#######;!! #???????????????????? | | ????????????# #???????????????????? | | ????????????# ! ###?????????????????? | | ????????????# / = ??????????? | | ????????????# ;### ##### ?????????? | | ?????? ?????# us [ ##?? #???????????????????? | | ?????? ?????# s s #??? #???????????????????? | | ######+###### p """"" s #???? ???????????????????? | | / ""T""s #????#???????????????????? | | #????????????????????????? | | *#????????????????????????? | | #????????????????????????? | | ###/##################????????????????????????? | | # #???????????????????????????????? | | # ! ! ##??????????????????????????????? | | # #??????????????????????????????? | | # ** #???????????????????????????????? | | # ** #???????????????????????????????? | | # ** #???????????????????????????????? | | ####+#########????????????????????????????????? | | #????????????????????????????????? | | #############????????????????????? | | # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedAbsorptionCorpse Manual? 0 Play Time 00:39:46 Cumulative 60.7 hours Start 2025.09.14 @ 02:57:25 End 2025.09.14 @ 03:35:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 115 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79d15bd3-28d6-4a69-86d3-e67abf72eb19