Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 19:30:15 Player: Boatmurdered Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (48) 240 Value Destroyed (1103) 1103 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2303 Bonus ------- None Cogmind --------- Core Integrity 179/400 Matter 172/300 Energy 100/100 System Corruption 4% Temperature Critical (520) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved Targeting Computer Light Armor Plating Heavy EM Pulse Gun Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads High-capacity Battery Improved Targeting Computer Light Armor Plating Heavy EM Pulse Gun Beam Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 7 6 13 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 6 | 2 . 4 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 2 3 Device 3 | 1 2 . Storage 2 | 1 . 1 Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 10 | 2 3 5 Energy Gun 6 | . 2 4 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . . 1 System Corruption 4 | . . 4 Parts Lost 5 | . 2 3 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . 2 . Weapon . | . . . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 7 | 4 7 8 Power 2 | 1 3 2 Propulsion . | . . 1 Utility 2 | 2 3 2 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 19 | 1 8 10 Power 7 | . 5 2 Propulsion 2 | . . 2 Utility 9 | 1 2 6 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 94 | . 99 86 Engine 12 | . 14 10 Treads 25 | . 28 21 Device 10 | . 13 4 Storage 12 | . 14 11 Processor 2 | . . 6 Protection 3 | . . 10 Energy Gun 8 | . 5 16 Ballistic Gun 12 | . 17 2 Launcher 4 | . 5 3 Peak Build Rating 17 | 8 12 17 Average Rating 10 | 6 8 14 On Entrance 6 | . 8 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 29 | 15 19 29 Greatest Support 63 | 40 40 63 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 8 10 Average Capacity 8 | 7 8 9 Most Carried 10 | 8 8 10 Average Carried 7 | 5 7 8 Final Capacity 10 | 8 8 10 Final Carried 9 | 8 7 9 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1138 | 508 288 342 Remotely . | . . . Salvage Created 1634 | 241 523 870 Parts 105 | 27 35 43 Haulers Intercepted 2 | . . 2 Recyclers Shooed 3 | 1 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 31 | . 14 17 Guns 26 | . 12 14 AOE 5 | . 2 3 Classes Destroyed 8 | 3 3 2 Worker 3 | 2 1 . Tunneler 6 | 6 . . Hauler 2 | . . 2 Recycler 3 | 1 . 2 Watcher 3 | . 2 1 Swarmer 7 | . 3 4 Grunt 21 | . 11 10 Sentry 3 | . . 3 Best Kill Streak 5 | 3 5 5 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 135 | . 66 69 Missed 28 | . 16 12 Hits 107 | . 50 57 Projectile 107 | . 50 57 Critical Strikes 1 | . . 1 Damage Taken 1523 | . 592 931 Core 295 | . 74 221 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 70 . Volleys Fired 124 | 21 53 50 Largest 2 | 2 2 2 Hottest 112 | 40 75 112 Shots Fired 224 | 42 92 90 Gun 215 | 42 88 85 Cannon . | . . . Launcher 9 | . 4 5 Special . | . . . Kinetic 133 | 42 70 21 Thermal 23 | . . 23 Explosive 9 | . 4 5 Electromagnetic 59 | . 18 41 Robot Hit Streak 12 | 7 10 12 Robot Miss Streak 4 | 4 4 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 145 | 24 59 62 Core Hits 70 | 10 30 30 Critical Kills . | . . . Critical Parts Destroyed 1 | 1 . . Critical Strikes 2 | 1 . 1 Destroy 1 | 1 . . Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2680 | 303 1066 1311 Guns 2010 | 303 772 935 Cannons . | . . . Explosions 670 | . 294 376 Melee . | . . . Ramming . | . . . Kinetic 1109 | 303 547 259 Thermal 421 | . 28 393 Explosive 491 | . 266 225 Electromagnetic 659 | . 225 434 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . . 7 Message Errors 3 | . . 3 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Misfires 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 10 | . 10 . Projectiles . | . . . Explosions 10 | . 10 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 145 | . 34 111 Shots 4 | . 1 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 520 | . 85 520 Average Temperature 123 | . 37 148 Received Heat Transfer 567 | . 246 321 Effects 5 | . . 5 Shutdowns 1 | . . 1 Short Circuit 1 | . . 1 Damage (minor) 1 | . . 1 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 1 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 842 | . 50 792 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 1 3 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 94 Level 1 1 | . . 5 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 239 | 15 154 239 Initial 61 | . . 61 Average 52 | 2 44 86 Influence Increases 1014 | 45 443 526 Destroy 0b10 Robot/C 620 | . 280 340 Destroy 0b10 Robot/NC 85 | 45 15 25 Destroy Leader 130 | . 54 76 Successful Hack 38 | . 38 . Disable Machine 45 | . 15 30 Destroy Structure 66 | . 26 40 Lose Combat Pursuer 30 | . 15 15 Influence Decreases 775 | 45 297 433 Entered New Map 85 | . . 85 Time Decay 650 | 45 287 318 Lost Part 40 | . 10 30 Squads Dispatched 8 | . 5 3 Investigation 6 | . 5 1 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 24 19 Peak Tracking Total 6 | . 6 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 9 2 Terminals 9 | . 8 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 38 | . 33 5 Successful 22 | . 20 2 Failed 16 | . 13 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 32 | . 29 3 Terminals 33 | . 30 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 11 | . 11 . Record 1 | . 1 . Part Schematic 1 | . 1 . Robot Analysis 3 | . 3 . Prototype ID Bank 1 | . 1 . Terminal Index 1 | . 1 . Recycling Unit Index 1 | . 1 . Alert Level 1 | . 1 . Recall Investigation 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 8 . Terminals 6 | . 6 . Botnet 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 1 | . 1 . Mask 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 8 2 Full Trace Events 5 | . 4 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . 1 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1790 | 202 1317 271 Terrain 324 | . 53 271 Seismic 1466 | 202 1264 . Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2352 | 279 1358 715 Spaces Moved 956 | 123 553 280 Core 4 | 4 . . Treads 952 | 119 553 280 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 165 | 156 160 181 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 6 79 30 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 63 | . 25 38 Melee . | . . . Projectile . | . . . AOE 63 | . 25 38 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1503 | 165 943 395 Wait 345 | 5 310 30 Move 954 | 122 552 280 Hop . | . . . Pick Up 28 | 9 10 9 Fast Attach 14 | 7 2 5 Attach 3 | . 2 1 Detach . | . . . Swap 12 | . 2 10 Drop 23 | 1 12 10 Fire 124 | 21 53 50 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 280 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 9) 809 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Discovered new exit (range 8) 1638 | -10/Materials | Entered another Materials area 1638 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2115 | -9/Materials | Discovered new exit (range 16) 2350 | -9/Materials | Core integrity fell below 50% 2353 | -9/Materials | Self-destructed Last Messages --------------- 02298_ Switching to secondary target: G-34 Mercenary. 02299_ Extracted 2 energy. 02305_ G-34 Mercenary destroyed. 02306_ Extracted 2 energy. 02329_ G-34 Mercenary destroyed. 02330_ Extracted 2 energy. 02331_ System corrupted: Heat flow error (+285). 02332_ Electrolysis Chamber disabled. 02333_ Extracted 2 energy. 02334_ Imp. Treads broken. 02334_ Overheating: Short circuit. 02336_ Power failure, Imp. Ion Engine shutdown. 02341_ W-16 Scout sends out distress signal. 02342_ Imp. Ion Engine destroyed. 02349_ Overheating: Core damaged (-76). 02350_ Overheating: Core damaged (-40). 02350_ G-34 Mercenary destroyed. 02351_ Overheating: Hrd. Light Armor Plating damaged (-44). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????##???????????????????????????????? | | ???????????? ??????????????????????????????? | | ??????#????? ??????????????????????????????? | | ??????? ? ??????????????????????????????? | | ??????# ??????????????????????????????? | | ??????# """ ??????#########??????????????? | | ??????# " """ ??????# T ! #??????????????? | | ??????# " """ ####??#= #??####????????? | | ???????? # ####%[@ !###"""#????????? | | ???# = ## # #[% "" ##"|||"##??????? | | ? % ! #*!""" #"" ""#??????? | | ? " %;= """ # #??????? | | ? % [#! # < #??????? | | ??# ## # """ # #??????? | | ?? # ## """ #? #??????? | | ??? ??# """ ## ## """ !#? #???????? | | ?????????"R" ?# ## #?# #????????? | | ???????? " " !! ?# ###+####+### #????????? | | ????????? ! ?# #????????? | | ???????? """ ?# ########## | | ?????????""" ?# ! # ==[ # | | ???????????" ?# !! """ =# == # | | ??????????? ??# !! """ # =[ # | | ???????????####??# !! """ =#* ! [# | | ????????????????? ""T"" =+ % # | | ????????????????? """"" #% [ # | | ?????????????????#????#######+##### # # | | ??????????????????????????????????# # """ # | | ??????????????????????????????????# # # | | ??????????????????????????????????# ####### ## | | ??????????????????????????????????# #??????##? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Armchair Analyst Challenges ------------ None Game ------ Seed ExpertThermalRipper Manual? 0 Play Time 00:39:58 Cumulative 9.0 hours Start 2026.07.20 @ 18:13:34 End 2026.07.20 @ 19:30:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e84a4150-0a74-4ab1-a34b-29d6b83b5362