Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 19:36:44 Player: beter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (855) 855 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 5749 Bonus ------- Follower Combat Kills 707 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -363 Cogmind --------- Core Integrity 699/850 Matter 269/300 Energy 290/290 System Corruption 35% Temperature Cool (0) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Coolant Injector Visual Processing Unit Advanced ECM Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Nuclear Core Carbon-fiber Leg High-capacity Matter Pod (200) Plasma Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Visual Processing Unit Advanced ECM Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Thermic Laser Proton Missile Launcher > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg High-capacity Matter Pod Plasma Rifle CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 64 | 6 8 6 8 1 4 14 11 6 Power 7 | 1 . . 1 . . 2 3 . Engine 4 | 1 . . 1 . . 1 1 . Core 3 | . . . . . . 1 2 . Reactor . | . . . . . . . . . Propulsion 22 | 2 2 1 5 . . 7 2 3 Treads . | . . . . . . . . . Leg 16 | . 2 1 1 . . 7 2 3 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 4 . . . . . Utility 13 | 1 2 . 2 1 2 1 4 . Device 8 | . 1 . . . 2 1 4 . Storage 3 | 1 1 . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 4 5 . . 2 4 2 3 Energy Gun 7 | 1 2 . . . . 2 2 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 8 | 1 1 2 . . 2 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 3 | . 1 2 . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Corrupted Parts 9 | . . . . . . 4 1 4 System Corruption 57 | . . . . . . 23 2 32 Parts Lost 10 | . 1 . . . . 4 2 3 Power 1 | . . . . . . 1 . . Propulsion 6 | . 1 . . . . 2 2 1 Utility 2 | . . . . . . . . 2 Weapon 1 | . . . . . . 1 . . Highest Loss Streak 2 | . 1 . . . . 2 1 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 91 99 95 96 100 95 78 89 Engine 7 | . 14 14 11 11 11 1 2 6 Core 4 | . . . . . . 8 9 6 Leg 18 | . 15 28 28 . . 28 17 21 Flight 7 | . . . 2 33 33 1 . . Device 19 | . 9 14 11 11 17 22 26 29 Storage 4 | . 14 14 15 . . . . . Processor 6 | . . . 4 11 11 11 6 6 Energy Gun 3 | . 9 . . . . 6 5 9 Ballistic Gun 15 | . 10 23 22 22 22 14 . 3 Special Melee Weapon 1 | . 4 4 . . . . . . Peak Build Rating 64 | 6 11 10 18 18 37 44 58 64 Average Rating 29 | 4 8 9 12 17 27 40 47 57 On Entrance 21 | . 6 11 10 17 18 37 35 58 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 14 21 20 24 11 14 27 34 38 Greatest Support 75 | 20 20 20 30 15 15 50 45 75 Greatest Overweight (x) 3 | . 1 . 3 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 Average Capacity 6 | 6 8 10 9 5 5 5 5 5 Most Carried 10 | 6 10 10 10 5 5 5 5 5 Average Carried 6 | 3 8 9 8 4 5 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 Final Carried 10 | 6 10 10 4 5 5 3 4 5 Class Distribution -------------------- 54% | Mutant 41% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1480 | 260 190 334 114 30 50 298 120 84 Remotely . | . . . . . . . . . Salvage Created 1041 | . 150 145 105 . . 379 98 164 Parts 46 | . 9 9 7 . . 7 5 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . Prevented 22 | . . . . . . 22 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 18 | . 4 3 2 . . 5 1 3 Guns 14 | . 4 3 2 . . 2 1 2 Cannons 3 | . . . . . . 3 . . Classes Destroyed 8 | . 1 1 2 . . 1 1 2 Tunneler 1 | . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 1 | . . . . . . . . 1 Grunt 12 | . 4 3 1 . . 3 1 . Brawler 3 | . . . 1 . . 2 . . Hunter 2 | . . . . . . . . 2 Mutant 1 | . . . . . . 1 . . Best Kill Streak 4 | . 4 3 2 . . 2 1 2 Combat Bots Only 4 | . 4 3 2 . . 2 1 2 Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 249 | . 25 12 11 2 . 84 66 49 Missed 99 | . 9 5 3 1 . 40 20 21 Damage Taken 2177 | . 227 94 139 15 . 705 551 446 Core 299 | . 46 15 . . . 87 92 59 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 75 . . . 78 . . Volleys Fired 71 | . 15 7 10 . . 21 12 6 Largest 3 | . 2 2 2 . . 2 1 3 Hottest 193 | . 70 40 40 . . 144 85 193 Shots Fired 131 | . 25 13 20 . . 45 12 16 Gun 122 | . 25 13 20 . . 39 12 13 Cannon 6 | . . . . . . 6 . . Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 85 | . 15 13 20 . . 30 . 7 Thermal 29 | . 10 . . . . 1 12 6 Explosive . | . . . . . . . . . Electromagnetic 17 | . . . . . . 14 . 3 Robot Hit Streak 18 | . 9 4 4 . . 12 18 3 Robot Miss Streak 11 | . 2 1 2 . . 11 3 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 100 | . 27 10 11 . . 34 12 6 Core Hits 64 | . 10 6 5 . . 31 6 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Burn 1 | . . . . . . . 1 . Melee Attacks 18 | . 10 1 . . . 1 6 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 7 | . . . . . . 1 6 . Sneak Attacks 8 | . 6 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2153 | . 231 142 143 . . 946 309 382 Guns 1440 | . 231 142 143 . . 591 144 189 Cannons 174 | . . . . . . 174 . . Explosions 374 | . . . . . . 181 . 193 Melee 165 | . . . . . . . 165 . Ramming . | . . . . . . . . . Kinetic 996 | . 131 142 143 . . 464 . 116 Thermal 520 | . 100 . . . . 203 144 73 Explosive . | . . . . . . . . . Electromagnetic 472 | . . . . . . 279 . 193 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 165 | . . . . . . . 165 . Highest Corruption 35 | . . . . . . 23 2 35 Average Corruption 8 | . . . . . . 8 2 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . . 26 2 7 Message Errors 6 | . . . . . . 4 1 1 Matter Fused 11 | . . . . . . 7 1 3 Energy Discharges 4 | . . . . . . 2 . 2 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . 7 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . . . . . 41 . . Projectiles . | . . . . . . . . . Explosions 41 | . . . . . . 41 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . . 42 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 128 | . . . . . . 52 13 128 Average Temperature 36 | . . . . . . 21 10 63 Received Heat Transfer 705 | . 132 54 30 9 . 210 243 27 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . . . 2 1 Heat Transferred 1170 | . 296 . . . . 200 500 174 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 289 | . 139 145 122 107 . . 289 102 Initial 178 | . . 54 . 47 . . 178 62 Average 104 | . 83 88 47 88 . . 187 67 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 87 | 100 100 100 100 100 . . 54 100 Level 1 12 | . . . . . . . 45 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . 1 . . . . 1 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 7 5 7 3 . 18 5 12 Peak Tracking Total 14 | . 4 4 6 3 . 4 3 14 Tactical Retreats 3 | . 1 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 9 | . 3 . 3 . . . 3 . Terminals 6 | . 3 . 3 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 26 | . 10 . 10 . . . 6 . Successful 14 | . 7 . 4 . . . 3 . Failed 11 | . 2 . 6 . . . 3 . Catastrophic 3 | . . . 2 . . . 1 . Database Lockouts 1 | . 1 . . . . . . . Manual 7 | . . . . . . . 4 3 Terminals 20 | . 10 . 10 . . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . 7 . 4 . . . . . Record 4 | . 4 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . Alert Level 2 | . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . 2 . . . 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . 4 1 . . . . . . Non-combat 4 | . 3 1 . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 8 | . 7 1 . . . . . . parse_system 7 | . 6 1 . . . . . . no_distress 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 6 | . . 1 . . 4 . 1 . Largest Group 4 | . . 1 . . 4 4 3 1 Highest-Rated Group 150 | . . 31 . . 150 150 103 39 Highest-Rated Ally 39 | . . 31 . . 39 39 39 39 Zionite Dispatches 1 | . . . . . . . 1 . Offense Resupply 1 | . . . . . . . 1 . Total Orders 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 89 | . . 9 . . . 65 12 3 Total Damage 2318 | . . 84 . . . 1874 330 30 Kills 18 | . . 1 . . . 13 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 3269 | 55 255 553 232 62 622 796 497 197 Spaces Moved 2775 | 51 165 196 182 169 1098 551 229 134 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs 1309 | . 86 196 134 . . 530 229 134 Wheels 128 | 49 79 . . . . . . . Hover . | . . . . . . . . . Flight 1336 | . . . 48 169 1098 21 . . Fastest Speed 34 | 50 80 120 34 34 34 34 120 120 Average Speed 77 | 78 108 120 98 34 34 116 121 120 Slowest Speed 250 | 80 190 120 250 34 34 120 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 30 50 20 56 71 76 7 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 2 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 3745 | 62 213 500 217 172 1348 658 421 154 Wait 747 | . . 286 2 2 237 64 156 . Move 2767 | 50 164 195 181 168 1097 550 228 134 Hop . | . . . . . . . . . Pick Up 24 | 6 7 1 2 1 3 1 3 . Fast Attach 43 | 6 5 2 5 1 3 9 8 4 Attach 7 | . 1 . 2 . . 3 1 . Detach 3 | . 2 . 1 . . . . . Swap 14 | . 2 4 1 . 1 2 2 2 Drop 46 | . 7 4 13 . 7 7 5 3 Fire 71 | . 15 7 10 . . 21 12 6 Melee 18 | . 10 1 . . . 1 6 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 7) 249 | -10/Materials | Central database locked down 311 | -10/Materials | Entered Mines 312 | -10/Mines | Met a Derelict testing a Signal Generator 603 | -10/Mines | Build established: Mutant 851 | -10/Mines | Discovered new exit (range 10) 864 | -10/Mines | Entered Materials 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1095 | -9/Materials | Discovered new exit (range 5) 1096 | -9/Materials | Entered Mines 1100 | -9/Mines | Learned 4 Materials zone layouts 1115 | -9/Mines | Found a hidden stash of uninstalled traps 1119 | -9/Mines | Learned location of Storage (-7) 1135 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1155 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1158 | -9/Mines | Entered Zion 1245 | -7/Zion | Learned location of Data Miner (-6) 1392 | -7/Zion | Given the Hacking Drone Bay 1393 | -7/Zion | Found Prototype Device 1393 | -7/Zion | Identified Hacking Drone Bay 1410 | -7/Zion | Met Imprinter 1415 | -7/Zion | Imprinted 1417 | -7/Zion | Declared Zion's savior 1525 | -7/Zion | Learned location of Warlord (-5) 1668 | -7/Zion | Found CR-A16's Pointy Stick 1715 | -7/Zion | Discovered new exit (range 9) 1780 | -7/Zion | Entered Proximity Caves 1780 | -6/Proximity Caves | Accompanied by 4 allies 1863 | -6/Proximity Caves | Spotted B-75 Beast 1892 | -6/Proximity Caves | Allies destroyed B-75 Beast 2371 | -6/Proximity Caves | Build established: Scavenger-Mutant 2536 | -6/Proximity Caves | Discovered new exit (range 14) 2542 | -6/Proximity Caves | System corruption reached 10% 2547 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2576 | -6/Proximity Caves | Entered Factory 2576 | -6/Factory | Accompanied by 2 allies 2576 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2587 | -6/Factory | Zion Offense Resupply teleported in 3016 | -6/Factory | Identified exit to Garrison 3073 | -6/Factory | Entered Garrison 3073 | -6/Garrison | Accompanied by 2 allies 3208 | -6/Garrison | System corruption reached 10% 3216 | -6/Garrison | System corruption reached 30% 3261 | -6/Garrison | Triggered checkpoint 3267 | -6/Garrison | Triggered checkpoint 3270 | -6/Garrison | Self-destructed Last Messages --------------- 03215_ Acquired Corrupted Gauss Rifle. 03215_ Integrated Corrupted Gauss Rifle (+10). 03218_ Acquired 15 matter. 03238_ :V B7LYKZXJ&GKKASRYBGR2LJ,W WXUJYAFYBW| 03253_ System corrupted: Matter fused (-8). 03261_ Slug penetrates Wall. 03261_ S-27 Virus destroyed. 03261_ Beams of light sweep through the air. An alarm sounds. 03264_ Slug penetrates Wall. 03264_ Slug penetrates Reinforced Barrier. 03267_ Slug penetrates G-50 Soldier. 03267_ Hacking Drone Bay destroyed. 03267_ Beams of light sweep through the air. An alarm sounds. 03268_ System corrupted: FCS attempts to trigger Gauss Rifle. 03268_ System corrupted: Gauss Rifle misfires. 03268_ Slug penetrates Wall. 03268_ >> Lost connection to Hacking Drone. 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Y#??????????????? | | #?????????????# #???????? #???###??????????????? | | #????#####????# #???????? #????????????????????? | | #????#! !#????# #???????? #????????????????????? | | #????#! !#????# #???????? #????????????????????? | | ####### ####### ######### #????????????????????? | | # #????????????????????? | | ## #????????????????????? | | ?# ########### #############????????????????????? | | ?# #?????????# #????????????????????????????????? | | ?# ##????????# #????????????????????????????????? | | ?# #????????# #????????????????????????????????? | | ?# #????????# #????????????????????????????????? | | ?# #????????# ????????????????????????????????? | | ?# #????????###????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# ##???????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 27 Energy Capacity 380 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed ScanReactionGuard Manual? 0 Play Time 00:58:22 Cumulative 5.4 hours Start 2024.08.18 @ 08:16:47 End 2024.08.19 @ 19:36:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d1834b2-dd56-41f3-9839-04184a27650f