Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 21:26:16 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1943) 1943 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 6501 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 86 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 64/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Large Storage Unit Particle Charger Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Focal Shield EM Shield > --- WEAPON ----------- Railgun Long-range Missile Launcher Scythe > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Recoil Stabilizer Particle Charger Heavy Reflective Plating Shock Rifle Phase Cannon Hypervelocity Gauss Rifle [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Cooled VTOL Module Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Thermal Converter Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 . . . 2 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 58 | 1 1 9 6 3 8 . . 9 . 21 Power 8 | . . 1 2 . 1 . . 2 . 2 Engine 8 | . . 1 2 . 1 . . 2 . 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 18 | . . 5 4 2 4 . . . . 3 Treads 6 | . . 4 . . 2 . . . . . Leg . | . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . Hover 4 | . . . . . 1 . . . . 3 Flight 7 | . . . 4 2 1 . . . . . Utility 14 | 1 . 1 . 1 . . . 4 . 7 Device 6 | . . 1 . . . . . 2 . 3 Storage 2 | 1 . . . . . . . . . 1 Processor 1 | . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . 1 . . . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 18 | . 1 2 . . 3 . . 3 . 9 Energy Gun 5 | . . 1 . . 1 . . 1 . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 6 | . . 1 . . 1 . . 1 . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 2 . . 1 . 2 Parts Lost 40 | . 5 . . 2 4 1 1 15 . 12 Power 4 | . 1 . . . 1 . . 2 . . Propulsion 13 | . 1 . . 1 3 . . 4 . 4 Utility 8 | . . . . . . 1 . 5 . 2 Weapon 15 | . 3 . . 1 . . 1 4 . 6 Highest Loss Streak 15 | . 4 . . 1 3 1 1 15 . 7 Average Slot Usage (%) 80 | . 97 84 100 99 81 76 72 88 6 63 Engine 8 | . 12 11 11 9 6 7 7 11 . 8 Treads 9 | . . 18 20 . 11 15 15 11 . . Leg 2 | . 28 1 . . . . . . . . Wheel 1 | . . 9 9 . . . . . . . Hover 4 | . . . . . 5 7 7 5 . 10 Flight 5 | . . . 2 36 11 7 7 4 . . Device 5 | . . 3 11 9 7 . . 8 . 8 Storage 14 | . 28 22 22 18 15 15 15 11 . 2 Processor 2 | . . . . . . . . 5 6 6 Protection 5 | . . . . 8 7 7 7 8 . 6 Energy Gun 6 | . 11 9 11 9 1 7 7 10 . 2 Ballistic Gun 5 | . 13 9 11 9 6 . . . . 4 Launcher 2 | . 1 . . . 7 7 3 . . 3 Slashing Weapon 1 | . . . . . . . . 5 . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 16 17 16 21 28 38 38 37 51 . 70 Greatest Support 50 | 20 20 44 44 28 50 50 50 50 3 50 Greatest Overweight (x) 3 | . . . 2 1 2 . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 4 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 4 7 Most Carried 10 | 7 8 6 8 8 7 8 8 8 4 10 Average Carried 6 | 6 7 4 7 7 5 7 8 7 3 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 4 4 Final Carried 8 | 7 7 5 8 7 7 8 8 4 4 4 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Matter Collected 1071 | 212 14 . 136 . 184 141 . . . 384 Remotely . | . . . . . . . . . . . Salvage Created 1439 | 67 111 . 50 . 429 157 38 136 . 451 Parts 64 | 5 13 . 3 . 12 7 1 5 . 18 Haulers Intercepted 2 | . . . . . 1 . . . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 5 1 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 40 | . 8 . 1 . 13 4 1 4 . 9 Guns 12 | . 6 . 1 . 1 1 1 1 . 1 Cannons 2 | . . . . . . . . . . 2 AOE 25 | . 2 . . . 12 3 . 2 . 6 Classes Destroyed 10 | 1 1 . 1 . 6 . . 1 . . Worker 1 | . . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 2 | . . . . . 1 . . . . 1 Recycler 2 | 1 . . . . . . . . . 1 Watcher 1 | . . . . . 1 . . . . . Swarmer 8 | . 8 . . . . . . . . . Grunt 26 | . . . 1 . 10 4 1 3 . 7 Brawler 2 | . . . . . 2 . . . . . Sentry 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 1 . 2 Best Kill Streak 10 | 1 3 . 1 . 10 4 1 3 . 6 Combat Bots Only 9 | . 3 . 1 . 9 4 1 3 . 5 Max Kills in Single Turn 3 | 1 2 . 1 . 3 3 1 3 . 3 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . 1 . . . 3 3 . 2 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Damage Taken 4876 | . 529 . 118 182 270 188 62 1652 . 1875 Core 1051 | . 88 . 8 61 5 18 15 539 . 317 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 64 . 98 88 . . 94 . . . Volleys Fired 99 | 2 21 . 3 1 21 3 6 15 . 27 Largest 3 | 2 2 . 2 2 1 1 1 2 . 3 Hottest 168 | 60 60 . 60 60 69 69 69 138 . 168 Shots Fired 139 | 4 37 . 6 2 21 3 6 22 . 38 Gun 99 | 4 35 . 6 2 5 2 5 22 . 18 Cannon 8 | . . . . . . . . . . 8 Launcher 32 | . 2 . . . 16 1 1 . . 12 Special . | . . . . . . . . . . . Kinetic 40 | 2 21 . 3 1 . . . 8 . 5 Thermal 34 | . . . . . 5 2 5 14 . 8 Explosive 32 | . 2 . . . 16 1 1 . . 12 Electromagnetic 33 | 2 14 . 3 1 . . . . . 13 Robot Hit Streak 16 | 3 3 . 4 2 16 6 9 3 . 5 Robot Miss Streak 4 | 1 3 . 2 . 1 . 1 2 . 4 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 2 | . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 82 | 3 17 . 4 2 17 3 5 7 . 24 Core Hits 89 | 2 10 . 2 . 37 6 3 7 . 22 Critical Hits 2 | . . . . 1 . . . . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Melee Attacks 18 | . . . . . . . . 1 . 17 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . 1 . 17 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5563 | 35 257 . 54 30 1786 265 155 1102 . 1879 Guns 860 | 35 144 . 54 30 74 37 74 129 . 283 Cannons 166 | . . . . . . . . . . 166 Explosions 4390 | . 107 . . . 1712 228 81 937 . 1325 Melee 141 | . . . . . . . . 36 . 105 Ramming 6 | . 6 . . . . . . . . . Kinetic 206 | 7 82 . 26 15 . . . 18 . 58 Thermal 1885 | . 70 . . . 490 37 74 1048 . 166 Explosive 2967 | . 37 . . . 1296 228 81 . . 1325 Electromagnetic 358 | 28 62 . 28 15 . . . . . 225 Impact . | . . . . . . . . . . . Slashing 141 | . . . . . . . . 36 . 105 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 1 . . . 1 1 5 Average Corruption 2 | . . . . 1 . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . . . . . . . . 11 Message Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 454 | . 13 . . . 211 . 8 183 . 39 Projectiles . | . . . . . . . . . . . Explosions 454 | . 13 . . . 211 . 8 183 . 39 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 439 | . 37 . . . 62 . . 265 . 75 Shots 10 | . 1 . . . 2 . . 4 . 3 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 285 | 20 52 . 1 285 48 33 78 171 . 270 Average Temperature 88 | 15 18 . 1 90 26 20 45 85 . 139 Received Heat Transfer 1215 | . 150 . 21 90 87 99 36 234 . 498 Effects 6 | . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 3 | . . . . . 2 . . 1 . . Heat Transferred 1777 | . 50 . . . 448 74 148 872 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Peak Influence 501 | 5 251 89 147 112 501 . . 280 94 447 Average Influence 121 | 4 109 89 42 64 171 . . 139 94 186 Maximum Alert Level 2 | . 1 . . . 2 . . 1 . 2 Low Security (%) 75 | 100 85 100 100 100 54 . . 82 100 41 Level 1 21 | . 14 . . . 26 . . 17 . 52 Level 2 3 | . . . . . 19 . . . . 5 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 . 1 4 3 . . 2 . 2 Investigation 5 | . 1 . 1 3 . . . . . . Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 7 | . 1 . . 1 3 . . 1 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Distress Signals 7 | . 2 . . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 17 . 8 9 15 4 1 15 6 17 Peak Tracking Total 10 | . 8 . 4 6 4 4 1 10 6 5 Tactical Retreats 4 | . 1 . . 1 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Traps Triggered 4 | . 1 . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Machines Disabled 21 | . 1 . . . 4 . . 9 . 7 Max in Single Turn 6 | . 1 . . . 3 . . 6 . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Machines Accessed 7 | . 1 . 3 3 . . . . . . Terminals 6 | . 1 . 2 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . 2 . 6 7 . . . . . . Successful 7 | . 1 . 3 3 . . . . . . Failed 8 | . 1 . 3 4 . . . . . . Catastrophic 4 | . 1 . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 2 2 . . . . . . Terminals 14 | . 2 . 5 7 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . 2 2 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 2 3 . . . . . . Full Trace Events 3 | . . . 1 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . Highest-Rated Group 99 | . . . 99 99 . . . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . 17 . . . . . . . Total Damage 395 | . . . 395 . . . . . . . Kills 7 | . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Turns Passed 3009 | 37 261 52 506 182 278 527 110 354 75 627 Spaces Moved 2138 | 22 169 23 306 275 165 342 65 220 118 433 Core 183 | . . . . . . . . 49 118 16 Treads 995 | . . 23 289 . 105 342 65 171 . . Legs 191 | 22 169 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 423 | . . . . . 6 . . . . 417 Flight 346 | . . . 17 275 54 . . . . . Fastest Speed 14 | 120 120 145 94 14 79 152 152 50 50 50 Average Speed 117 | 120 120 148 142 57 131 152 152 134 50 105 Slowest Speed 240 | 120 120 160 182 91 170 152 152 172 50 240 Overloaded Moves 320 | . . . . 266 54 . . . . . Propulsion Burnouts 4 | . . . . 1 3 . . . . . Robots Hopped 3 | . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 43 2 42 32 7 58 13 8 81 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . . . Scrap Searched 2 | . . . . . . 2 . . . . Spaces Dug 16 | . . . . . . . . . . 16 Terrain Destroyed 278 | . 3 . . . 76 11 16 70 . 102 Melee 16 | . . . . . . . . . . 16 Projectile 3 | . . . . . . . . . . 3 AOE 259 | . 3 . . . 76 11 16 70 . 83 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Total 2485 | 30 194 41 373 291 204 347 70 255 134 546 Wait 66 | . . . 31 14 5 . . 2 11 3 Move 2123 | 21 168 22 305 268 164 341 64 220 117 433 Hop 3 | . . . . 3 . . . . . . Pick Up 73 | 4 2 7 15 2 6 2 . 7 3 25 Fast Attach . | . . . . . . . . . . . Attach 43 | 1 1 6 . 3 5 . . 7 . 20 Detach 7 | . . . . . . . . . . 7 Swap 16 | . . 3 6 . 3 . . 2 . 2 Drop 36 | 2 1 3 13 . . 1 . 1 3 12 Fire 99 | 2 21 . 3 1 21 3 6 15 . 27 Melee 18 | . . . . . . . . 1 . 17 Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Identified exit to Materials 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Discovered new exit (range 9) 325 | -9/Materials | Lost 4 parts (1p1n2w) 351 | -9/Materials | Entered Storage 354 | -9/Storage | Build established: Mutant 425 | -9/Storage | Met 01-MTF 542 | -9/Storage | Found Prototype Launcher 786 | -9/Storage | Discovered new exit (range 15) 857 | -9/Storage | Entered Materials 857 | -8/Materials | Accompanied by 1 ally 857 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 862 | -8/Materials | 01-MTF left 1037 | -8/Materials | Discovered new exit (range 16) 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1039 | -7/Factory | Identified Gui. Missile Launcher 1117 | -7/Factory | Lost 3 parts (3n) 1285 | -7/Factory | Discovered new exit (range 16) 1304 | -7/Factory | Destroyed 9 combat bots 1317 | -7/Factory | Entered Lower Caves 1364 | -7/Lower Caves | Identified exit to Lower Caves 1844 | -7/Lower Caves | Entered another Lower Caves area 1929 | -7/Lower Caves | Discovered new exit (range 14) 1954 | -7/Lower Caves | Entered Factory 1954 | -6/Factory | Evolved 2 slots: Utility x2 2283 | -6/Factory | Core integrity fell below 50% 2308 | -6/Factory | Sucked down chute 2308 | -6/Factory | Entered Waste 2314 | -6/Waste | Lost 15 parts (2p4n5u4w) 2327 | -6/Waste | Spotted C-40 Crusher 2328 | -6/Waste | Spotted C-40 Crusher 2333 | -6/Waste | Spotted C-40 Crusher 2335 | -6/Waste | Spotted C-40 Crusher 2335 | -6/Waste | Spotted C-40 Crusher 2373 | -6/Waste | Discovered new exit (range 20) 2376 | -6/Waste | Spotted C-40 Crusher 2383 | -6/Waste | Entered Factory 2412 | -6/Factory | Found Hvy. Reflective Plating 2527 | -6/Factory | Found Hvy. Reflective Plating 2909 | -6/Factory | Spotted B-75 Beast 3002 | -6/Factory | Core integrity fell below 20% 3010 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02999_ System corrupted: Imp. Ion Engine rejected. 02999_ HV Slug penetrates Y-54 Guardian. 02999_ HV Slug penetrates G-67 Veteran. 02999_ G-50 Soldier suffers critical hit. 02999_ Destroyed Adv. Heat Sink. 02999_ Gravmag System destroyed. 03000_ K-01 Serf collects debris. 03002_ Dropped Phase Cannon. 03003_ Dropped Recoil Stabilizer. 03003_ Dropped Hvy. Reflective Plating. 03003_ K-01 Serf collects debris. 03004_ The unstable cave ceiling collapses. 03006_ Dropped EM Shield. 03007_ Dropped Focal Shield. 03007_ Dropped Imp. Utility Shielding. 03008_ Dropped Imp. Heat Sink. 03008_ Shock Rifle destroyed. 03008_ Dropped Angular Momentum Engine. 03009_ The unstable cave ceiling collapses. 03009_ Dropped Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##+##?????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#!#??????????????????????? | | #??????????????????????##!##?????????????????????? | | #???????????????????####!@]#?????????????????????? | | #?????????????###???# gYg#?????????????????????? | | ?????????????? #???# ## *g####??????????????????? | | ######??????## ##### ###+ ####???????????????? | | ! #??????# ## ! #???????????????? | | ! #??????# ## # ##???????????????? | | ###????# ## #???????????????? | | [[[ #"###### # # #???????????????? | | [[ #= ! [" [[ " #???????????????? | | [[ # # [[ " #???????????????? | | " """ " [[ # """"?????????????? | | ###+## """ # ####????????????? | | / """ # # #######?????????? | | ## !# # #?????????? | | ######### #?????????? | | "" #???????# "! ##! """ !#?????????? | | "" #??????? ######## """ #?????????? | | %" ####????# # """ #?????????? | | #???## # #?????????? | | ###### " + """#?????????? | | # """#?????????? | | # "#?????????? | | ####"###"#### "F"#?????????? | | # #?###"#"##??# """#?????????? | | "#???# ##???# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Utility Shielding 66 Thermal Conversion 30 Evasion (%) 67 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Whoosh! Challenges ------------ None Game ------ Seed TitaniumIonicFemtoactuators Manual? 0 Play Time 00:33:17 Cumulative 58.1 hours Start 2020.06.03 @ 20:24:50 End 2020.06.04 @ 21:26:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ef8c395-fe0e-4232-9ac0-ce910b03f886