Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.15 @ 22:26:02

Player: Three_crows

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (440)      440
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2330

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             302/550
Matter                     291/300
Energy                     92/100
System Corruption          0%
Temperature                Danger (498)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           ECM Suite
>          --- WEAPON (2) -------
     Small Laser
>          --- INVENTORY (8) ----
           Heat Sink
  Advanced Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Heat Sink
          Small Storage Unit
  High-capacity Battery
                ECM Suite
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Heat Sink
       Advanced Targeting Computer
          Small Laser
                Particle Gun
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 6   1   .   5   7   
  Power                    4    | 1   .   .   2   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   2   1   
    Device                 2    | .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   2   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   .   1   13  
  Power                    3    | .   .   .   .   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      13   | .   .   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   90  100 96  97  
  Engine                   13   | .   14  14  14  9   
  Core                     5    | .   .   .   7   8   
  Leg                      24   | .   28  28  22  25  
  Device                   6    | .   .   .   5   17  
  Storage                  22   | .   19  28  22  18  
  Processor                1    | .   .   .   1   .   
  Energy Gun               6    | .   14  14  4   .   
  Ballistic Gun            16   | .   14  14  17  17  
Peak Build Rating          14   | 6   7   7   11  14  
  Average Rating           9    | 4   6   7   10  12  
  On Entrance              6    | .   6   7   7   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  18  18  24  25  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  3    | 3   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 2   4   7   8   7   
  Average Carried          5    | .   2   6   6   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            7    | 2   3   7   7   2   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           472  | 105 .   170 153 44  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            651  | .   .   244 311 96  
  Parts                    37   | .   .   16  16  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  17   | .   .   9   6   2   
  Guns                     17   | .   .   9   6   2   
Classes Destroyed          4    | .   .   2   2   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  9    | .   .   9   .   .   
  Grunt                    5    | .   .   .   4   1   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           7    | .   .   7   2   1   
  Combat Bots Only         6    | .   .   6   2   1   
Max Kills in Single Turn   2    | .   .   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        156  | .    .    23   28   105  
  Missed                   32   | .    .    5    8    19   
Damage Taken               1380 | .    .    108  196  1076 
  Core                     319  | .    .    33   38   248  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   400  | .    .    36   57   307  
Core Remaining (%)         92   | 100  .    86   90   .    
Volleys Fired              54   | .    .    12   23   19   
  Largest                  2    | .    .    2    2    2    
  Hottest                  85   | .    .    60   60   85   
Shots Fired                103  | .    .    24   45   34   
  Gun                      103  | .    .    24   45   34   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  69   | .    .    12   31   26   
  Thermal                  8    | .    .    .    .    8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          26   | .    .    12   14   .    
  Robot Hit Streak         22   | .    .    4    14   22   
  Robot Miss Streak        3    | .    .    3    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           83   | .    .    14   38   31   
  Core Hits                33   | .    .    10   15   8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           942  | .    .    176  442  324  
  Guns                     942  | .    .    176  442  324  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  633  | .    .    99   309  225  
  Thermal                  99   | .    .    .    .    99   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          210  | .    .    77   133  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        489  | .    .    .    87   489  
  Average Temperature      87   | .    .    .    37   221  
  Received Heat Transfer   939  | .    .    .    138  801  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         235  | .    .    .    .    235  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             255  | .   .   230 255 85  
  Initial                  75   | .   .   .   75  25  
  Average                  86   | .   .   123 111 41  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         84   | 100 100 68  80  100 
  Level 1                  15   | .   .   31  19  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   2   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   .   10  9   15  
  Peak Tracking Total      8    | .   .   3   3   8   
  Tactical Retreats        4    | .   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   
  Successful               1    | .   .   .   1   .   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1258 | 68  71  231 631 257 
Spaces Moved               677  | 42  57  158 267 153 
  Core                     14   | 14  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     663  | 28  57  158 267 153 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 
  Average Speed            148  | 138 120 120 190 120 
  Slowest Speed            200  | 200 120 120 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 4   16  41  30  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      828  | 49  59  175 350 195 
  Wait                     60   | .   .   2   44  14  
  Move                     673  | 41  56  157 266 153 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 2   2   4   7   2   
  Fast Attach              6    | 6   .   .   .   .   
  Attach                   12   | .   1   .   4   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   .   .   1   .   
  Drop                     5    | .   .   .   5   .   
  Fire                     54   | .   .   12  23  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 12)
  140 | -10/Materials | Entered Mines
  184 | -10/Mines     | Met a Derelict bent on vengeance
  304 | -10/Mines     | Build established: Mutant
  319 | -10/Mines     | Learned Materials stockpile data
  358 | -10/Mines     | Discovered new exit (range 10)
  371 | -10/Mines     | Entered Materials
  371 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  372 | -9/Materials  | Discovered new exit (range 7)
  978 | -9/Materials  | Discovered new exit (range 11)
 1002 | -9/Materials  | Entered another Materials area
 1002 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1259 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Assault Rifle destroyed.
Critical hit (Burn: +37).
Heat Sink destroyed.
Critical hit (Burn: +37).
Lgt. Nuclear Core destroyed.
Aluminum Leg destroyed. <x2>
Critical hit (Burn: +37).
Ion Engine destroyed.
Lgt. Ion Engine destroyed.
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed. <x2>
Lgt. Assault Rifle destroyed.
Lgt. Nuclear Core melted.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Particle Gun destroyed.
Hcp. Battery destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????# #?????????????????#   ###+# |
| ?????????????????????# #?????????????????+         |
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| ?????????????????????#            !!        ###### |
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| ???????????????????????????#                 ????? |
| ???????????????????????????#                 ????? |
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| ?????????????????#        ##*!%#?????  ???  ?????? |
| ?????????????????#        ## !!##????  ????##????? |
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| ?????????????????###########   #?????????????????? |
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| ???????????????????????????    +?????????????????? |
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| ???????????????????????????    #?????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              InertialDataChainsaw
  Manual?         0
Play Time         00:13:59
  Cumulative      8.6 hours
  Start           2024.10.15 @ 22:14:32
  End             2024.10.15 @ 22:26:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           0
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad05b896-abfc-4180-b84f-01de563cd278