Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 00:38:34 Player: Copyrite Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2382) 2382 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 4832 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 100/100 System Corruption 11% Temperature Cool (26) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Targeting Computer > --- WEAPON (3) ------- Assault Cannon Assault Cannon Heavy Flail > --- INVENTORY (15) --- Improved Ion Engine Armored Treads Improved Terrain Scanner Relay Coupler [NC] (28) Relay Coupler [Duelist] (28) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (20) Relay Coupler [Heavy] (12) Improved Field Recycling Unit (49) Assault Cannon Datajack Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Targeting Computer > --- WEAPON ----------- Assault Cannon Assault Cannon Heavy Flail > --- INVENTORY -------- Improved Ion Engine Armored Treads Improved Terrain Scanner Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Heavy] Improved Field Recycling Unit Assault Cannon Datajack Improved Datajack Plasma Cutter [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 67 | 5 7 14 29 12 Power 8 | 1 . 1 3 3 Engine 7 | 1 . 1 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . 4 8 3 Treads 8 | 2 . 2 4 . Leg 3 | . . . . 3 Wheel 6 | . . 2 4 . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 6 9 1 Device 8 | . . 1 7 . Storage 3 | 1 1 . 1 . Processor 4 | . 1 2 . 1 Hackware 2 | . . 2 . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 23 | 1 5 3 9 5 Energy Gun 3 | 1 2 . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 3 2 2 . Ballistic Cannon 9 | . . . 6 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 3 | . . 1 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 10 | . . . 10 . Parts Lost 19 | . 1 4 6 8 Power 4 | . . 1 . 3 Propulsion 5 | . . . 3 2 Utility 4 | . . 2 . 2 Weapon 6 | . 1 1 3 1 Highest Loss Streak 4 | . 1 1 3 4 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 87 99 94 87 Engine 9 | . 14 11 8 5 Treads 17 | . 28 21 13 12 Leg 2 | . . . . 11 Wheel 4 | . . . 10 . Device 8 | . . 5 12 7 Storage 10 | . 14 11 9 9 Processor 12 | . 8 21 10 10 Hackware 1 | . . 5 1 . Energy Gun 1 | . 12 . . . Ballistic Gun 5 | . 8 19 . . Ballistic Cannon 13 | . . . 22 17 Impact Weapon 3 | . . 2 3 8 Naked Turns . | . . . . . Heaviest Build 53 | 12 17 24 53 46 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 7 9 10 13 15 Most Carried 15 | 7 10 10 15 15 Average Carried 11 | 4 8 9 11 13 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 7 9 6 15 13 Class Distribution -------------------- 67% | Mutant 29% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1968 | 244 88 339 708 589 Remotely . | . . . . . Salvage Created 2277 | . 274 644 897 462 Parts 144 | . 22 44 53 25 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled 12 | . . . 12 . Retrieved Matter 197 | . . . 197 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 56 | . 8 10 18 20 Melee 4 | . . 1 2 1 Guns 17 | . 7 8 2 . Cannons 26 | . . . 14 12 AOE 5 | . 1 . . 4 Classes Destroyed 10 | . 4 3 3 . Worker 6 | . 1 2 3 . Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 4 | . . 1 3 . Operator 5 | . 1 2 2 . Watcher 3 | . . 1 2 . Swarmer 15 | . 3 . 3 9 Grunt 25 | . 5 6 7 7 Duelist 5 | . . . 1 4 Sentry 11 | . . 4 7 . Best Kill Streak 4 | . 4 4 4 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 373 | . 33 79 96 165 Missed 95 | . 8 15 23 49 Damage Taken 3889 | . 267 858 1323 1441 Core 816 | . 46 215 371 184 Absorbed by Shields 61 | . . . . 61 Core Remaining (%) 75 | 100 81 46 . . Volleys Fired 164 | . 31 49 51 33 Largest 3 | . 2 2 3 2 Hottest 132 | . 80 46 132 88 Shots Fired 330 | . 47 95 127 61 Gun 147 | . 47 95 5 . Cannon 178 | . . . 122 56 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 298 | . 20 95 127 56 Thermal 14 | . 14 . . . Explosive 5 | . . . . 5 Electromagnetic 13 | . 13 . . . Robot Hit Streak 23 | . 6 23 8 19 Robot Miss Streak 5 | . 2 5 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 226 | . 29 68 85 44 Core Hits 102 | . 17 26 34 25 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . 3 1 2 Critical Strikes 11 | . 1 4 3 3 Destroy 1 | . . 1 . . Blast 3 | . . . 2 1 Corrupt 1 | . 1 . . . Smash 6 | . . 3 1 2 Melee Attacks 36 | . . 5 13 18 Impact 36 | . . 5 13 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . 1 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5595 | 2 377 953 2442 1821 Guns 1205 | . 335 812 58 . Cannons 2682 | . . . 1874 808 Explosions 703 | . 42 . 113 548 Melee 969 | . . 141 363 465 Ramming 36 | 2 . . 34 . Kinetic 3667 | . 115 812 1932 808 Thermal 142 | . 142 . . . Explosive 661 | . . . 113 548 Electromagnetic 120 | . 120 . . . Impact 969 | . . 141 363 465 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 11 11 Average Corruption 10 | . . . 10 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 83 | . . . 58 25 Message Errors 16 | . . . 9 7 Matter Fused 26 | . . . 22 4 Heat Flow Errors 13 | . . . 9 4 Energy Discharges 7 | . . . 4 3 Parts Rejected 3 | . . . 3 . Data Loss (minor) 12 | . . . 7 5 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . 2 . Alerts 2 | . . . 1 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 609 | . . 112 277 220 Projectiles 21 | . . . 11 10 Explosions 98 | . . . 73 25 Melee 490 | . . 112 193 185 Knockbacks 27 | . . . 14 13 Impact 5 | . . . 1 4 Kinetic 19 | . . . 13 6 Secondary 3 | . . . . 3 Self-Inflicted Damage 86 | . . . 86 . Shots 1 | . . . 1 . Rammed 4 | 1 . . 3 . Targets Rammed 5 | 1 . . 4 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 594 | . 88 19 594 268 Average Temperature 86 | . 28 3 128 43 Received Heat Transfer 1440 | . 96 405 459 480 Effects 11 | . . . 11 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 3 | . . . 3 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . . 4 4 4 Impact Corruptions 19 | . . 4 7 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 275 | . 275 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 595 | . 231 228 485 595 Initial 104 | . . 33 90 104 Average 186 | . 107 137 164 364 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 55 | 100 78 66 61 9 Level 1 32 | . 21 33 34 39 Level 2 12 | . . . 4 50 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 2 4 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 7 | . 2 2 3 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . . 6 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 13 21 31 33 Peak Tracking Total 9 | . 4 5 5 9 Tactical Retreats 11 | . 1 2 4 4 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . 1 . 3 2 Max in Single Turn 1 | . 1 . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 4 5 3 . Terminals 11 | . 4 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 12 12 4 . Successful 13 | . 4 7 2 . Failed 15 | . 8 5 2 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 23 | . 11 10 2 . Terminals 27 | . 12 12 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 2 1 . Alert Level 2 | . . 2 . . Unreport Threat 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 8 | . 3 5 . . Terminals 8 | . 3 5 . . Assimilate 1 | . 1 . . . Botnet 7 | . 2 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 5 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3488 | 101 482 684 1526 695 Spaces Moved 1810 | 57 235 316 876 326 Core 5 | 5 . . . . Treads 1112 | 52 235 302 369 154 Legs 172 | . . . . 172 Wheels 521 | . . 14 507 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 100 93 130 Average Speed 146 | 151 160 157 133 160 Slowest Speed 245 | 160 160 160 245 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 58 42 63 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 1 4 3 Terrain Destroyed 80 | . 2 1 48 29 Melee 8 | . . 1 4 3 Projectile 21 | . . . 21 . AOE 51 | . 2 . 23 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2282 | 69 298 404 1103 408 Wait 117 | . 12 4 91 10 Move 1808 | 57 234 315 876 326 Hop . | . . . . . Pick Up 51 | 7 8 7 23 6 Fast Attach 22 | 5 3 2 11 1 Attach 16 | . 1 5 5 5 Detach 1 | . . . 1 . Swap 29 | . 3 7 13 6 Drop 34 | . 6 10 15 3 Fire 164 | . 31 49 51 33 Melee 36 | . . 5 13 18 Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x2 928 | -9/Materials | Discovered new exit (range 8) 939 | -9/Materials | Identified exit to Storage 1173 | -9/Materials | Discovered new exit (range 6) 1180 | -9/Materials | Identified exit to Mines 1231 | -9/Materials | Core integrity fell below 50% 1260 | -9/Materials | Discovered new exit (range 8) 1265 | -9/Materials | Identified exit to Materials 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1353 | -8/Materials | System corruption reached 10% 1558 | -8/Materials | Discovered new exit (range 6) 1614 | -8/Materials | Core integrity fell below 50% 1642 | -8/Materials | Build established: Gunner 1842 | -8/Materials | Lost 3 parts (1n2w) 2668 | -8/Materials | Build established: Mutant 2763 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | Identified exit to Garrison 2794 | -8/Materials | Entered Garrison 2854 | -8/Garrison | Triggered checkpoint 2959 | -8/Garrison | Core integrity fell below 20% 2992 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3105 | -8/Garrison | Garrison Relay disabled 3164 | -8/Garrison | Triggered checkpoint 3192 | -8/Garrison | Triggered checkpoint 3236 | -8/Garrison | Triggered checkpoint 3360 | -8/Garrison | Discovered new exit (range 15) 3454 | -8/Garrison | Triggered checkpoint 3489 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System corrupted: Energy discharge (-57). EXIT=FOUND System corrupted: Heat flow error (+215). The unstable cave ceiling collapses. System corrupted: Matter fused (-6). UD0:#FW6JZ9PILBR3%M/EWXSLJO:#KYRB Acquired 22 matter. System corrupted: Energy discharge (-54). Garrison Door breached. Destroyed Flight Unit. System corrupted: Heat flow error (+120). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. S-10 Pest destroyed. Critical hit (Destroy). Lgt. Nuclear Core destroyed. S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest destroyed. 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