Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.06 @ 14:12:23 Player: BoomBlip Result: Destroyed by AF-S1C(z) with Makeshift Axe Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (1338) 1338 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 5621 Bonus ------- Follower Combat Kills 211 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Deuterium Engine Improved Core Shielding Heavy Riot Gun Beamcaster Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Trap Scanner Advanced Targeting Computer System Guard > --- WEAPON ----------- Beam Rifle Ion Burst Cannon Coil Gun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Huge Wheel Improved Heat Sink Large Storage Unit Improved Core Shielding Improved Propulsion Shielding Improved Hacking Suite Heavy EM Pulse Gun Beamcaster Particle Cannon Barrage Gun Heavy Battle Rifle Long-range Missile Launcher [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor System Guard Protection Improved Propulsion Shielding Weapon Ion Burst Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Slots Evolved 8 | . . . 2 2 . . 4 . . . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . . 1 1 . . 3 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 48 | . 4 . 8 3 4 . 8 8 8 5 Power 11 | . 1 . 1 1 . . 3 3 2 . Engine 7 | . . . 1 1 . . 1 2 2 . Core 4 | . 1 . . . . . 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 7 | . . . 4 1 . . . 1 . 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 7 | . . . 4 1 . . . 1 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | . 2 . 1 1 1 . 4 4 2 2 Device 7 | . 1 . . . . . 2 3 1 . Storage 2 | . 1 . . . 1 . . . . . Processor 2 | . . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 6 | . . . 1 1 . . 2 1 . 1 Artifact . | . . . . . . . . . . . Weapon 13 | . 1 . 2 . 3 . 1 . 4 2 Energy Gun 3 | . 1 . 1 . . . . . 1 . Energy Cannon 3 | . . . . . 2 . . . . 1 Ballistic Gun 5 | . . . 1 . . . 1 . 2 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . Parts Lost 24 | . . . . . 1 . . 3 5 15 Power 5 | . . . . . . . . 1 2 2 Propulsion 4 | . . . . . . . . . . 4 Utility 10 | . . . . . . . . 2 2 6 Weapon 5 | . . . . . 1 . . . 1 3 Highest Loss Streak 15 | . . . . . 1 . . 2 3 15 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 87 100 92 100 100 100 88 95 96 96 Engine 8 | . 11 . 8 9 9 9 5 6 6 12 Core 5 | . 2 14 11 9 9 9 6 5 5 . Leg 3 | . 28 28 8 . . . . . . . Wheel 17 | . . . 13 27 27 27 20 20 20 19 Device 15 | . 2 14 11 9 9 9 9 11 20 25 Storage 7 | . 14 14 11 9 9 9 6 6 6 5 Processor 4 | . . . . . . . . . 1 12 Protection 9 | . . . 6 18 18 18 18 24 14 . Energy Gun 6 | . 28 28 14 9 . . . . 3 5 Energy Cannon 4 | . . . . . 6 9 6 6 6 5 Ballistic Gun 7 | . . . 7 9 9 9 13 13 5 5 Peak Build Rating 56 | . 12 11 19 24 29 29 47 49 55 56 Average Rating 38 | . 7 11 16 23 26 29 39 43 49 53 On Entrance 26 | 6 6 11 11 19 24 29 29 47 49 55 Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 89 | 13 19 19 35 39 54 54 89 89 87 62 Greatest Support 48 | 20 20 20 32 48 48 48 48 48 42 42 Greatest Overweight (x) 7 | . . . 1 . 1 1 1 1 2 7 Average Overweight (x) . | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | . 10 10 10 10 15 15 15 15 15 15 Average Capacity 13 | . 9 10 10 10 13 15 15 15 15 14 Most Carried 15 | . 10 9 10 10 13 14 15 15 15 15 Average Carried 12 | . 8 9 9 8 11 13 14 13 14 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 5 Final Carried 15 | 6 9 9 10 10 13 14 15 15 14 5 Class Distribution -------------------- 32% | Mutant 29% | Scavenger-Gunner 21% | Scavenger-Tank 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Matter Collected 1009 | 200 40 . 82 52 65 9 52 217 214 78 Remotely . | . . . . . . . . . . . Salvage Created 1425 | . 154 . 154 55 154 203 40 335 284 46 Parts 68 | . 7 . 7 5 7 17 . 11 6 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 13 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 30 | . 2 . 1 1 3 4 1 7 10 1 Guns 12 | . 2 . 1 1 . . . 4 3 1 Cannons 14 | . . . . . 3 4 . 3 4 . AOE 3 | . . . . . . . . . 3 . Classes Destroyed 8 | . 2 . 2 1 . . . 2 . 1 Worker 1 | . . . 1 . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Swarmer 5 | . . . . . . . . 1 4 . Grunt 12 | . 2 . 1 . . . . 3 6 . Sentry 9 | . . . . 1 3 4 1 . . . Tinkerer 1 | . . . . . . . . . . 1 Thug 1 | . . . . . . . . 1 . . Butcher 2 | . . . . . . . . 2 . . Best Kill Streak 6 | . 2 . 2 1 2 4 1 6 4 1 Combat Bots Only 6 | . 1 . 1 1 2 4 1 6 4 1 Max Kills in Single Turn 2 | . 1 . 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Hostile Shots Fired 422 | . 13 . 16 4 14 4 72 81 51 167 Missed 160 | . 5 . 8 2 1 2 32 26 22 62 Damage Taken 3683 | . 71 . 129 24 151 23 194 808 426 1857 Core 916 | . 8 . 12 . 23 . 13 23 14 823 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 236 | . . . . . . 7 13 74 38 104 Ignored by Resistances 1236 | . 24 . 37 6 41 6 118 337 175 492 Core Remaining (%) 97 | 100 . 96 97 . . 95 . . . . Volleys Fired 98 | . 12 . 10 2 16 4 8 13 19 14 Largest 3 | . 2 . 2 2 2 2 3 3 3 3 Hottest 224 | . 80 . 80 68 123 123 146 146 186 224 Shots Fired 221 | . 22 . 20 4 22 8 24 39 50 32 Gun 147 | . 22 . 20 4 12 4 16 26 24 19 Cannon 64 | . . . . . 7 4 8 13 19 13 Launcher 7 | . . . . . . . . . 7 . Special 3 | . . . . . 3 . . . . . Kinetic 91 | . . . 6 2 10 4 16 26 17 10 Thermal 99 | . 12 . 4 . 10 4 8 13 26 22 Explosive 7 | . . . . . . . . . 7 . Electromagnetic 24 | . 10 . 10 2 2 . . . . . Robot Hit Streak 21 | . 21 . 7 3 6 7 8 8 8 7 Robot Miss Streak 6 | . . . 3 . 2 2 2 2 6 1 Penetration Max 2 | . . . . . . . . . 2 . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 128 | . 21 . 13 3 6 4 16 27 33 5 Core Hits 71 | . 8 . 5 2 3 4 2 19 21 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . Corrupt 1 | . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4131 | . 249 . 266 42 157 126 388 869 1823 211 Guns 1252 | . 249 . 190 42 31 . 154 282 245 59 Cannons 1802 | . . . . . 126 126 234 587 626 103 Explosions 994 | . . . 76 . . . . . 918 . Melee . | . . . . . . . . . . . Ramming 83 | . . . . . . . . . 34 49 Kinetic 749 | . . . 51 14 31 . 154 282 173 44 Thermal 2119 | . 121 . 109 . 126 126 234 587 698 118 Explosive 918 | . . . . . . . . . 918 . Electromagnetic 262 | . 128 . 106 28 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 . . . 9 Average Corruption 1 | . . . . . 1 1 . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . 1 . . . 1 Message Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 89 | . . . . . . . . 4 85 . Projectiles 22 | . . . . . . . . 4 18 . Explosions 67 | . . . . . . . . . 67 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 32 . . . . . 80 22 Shots 3 | . . . 1 . . . . . 2 . Rammed 15 | . . . . . . . . . 1 14 Targets Rammed 15 | . . . . . . . . . 1 14 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 231 | . 231 . 6 21 66 42 168 207 30 15 Average Temperature 63 | . 123 . 3 12 22 24 97 71 9 10 Received Heat Transfer 842 | . 51 . 63 27 63 9 96 147 186 200 Effects 2 | . 2 . . . . . . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 7 | . . . . . . . 3 3 . 1 Heat Transferred 2756 | . 275 . 175 . 150 150 275 700 935 96 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Peak Influence 281 | . 65 21 281 146 179 145 51 . . . Initial 100 | . . 21 6 100 52 58 51 . . . Average 68 | . 25 21 144 116 101 90 18 . . . Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 94 | . 100 100 75 100 100 100 100 . . . Level 1 5 | . . . 24 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . 2 . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Distress Signals 3 | . . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 3 . 15 1 3 2 1 16 12 22 Peak Tracking Total 16 | . 2 . 4 1 2 1 1 8 4 16 Tactical Retreats 8 | . . . 2 . . . . 2 2 2 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Traps Triggered 2 | . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Machines Disabled 3 | . . . . . 1 . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Machines Accessed 6 | . 2 . 1 . 1 1 1 . . . Terminals 6 | . 2 . 1 . 1 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 13 | . 5 . 3 . 1 2 2 . . . Successful 7 | . 3 . 1 . 1 1 1 . . . Failed 6 | . 2 . 2 . . 1 1 . . . Catastrophic 3 | . . . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 5 . 3 . 2 2 2 . . 19 Terminals 13 | . 5 . 3 . 1 2 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 . 1 1 1 . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 2 . 1 . . 1 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Total Allies 5 | . . 3 . . . . . 2 . . Largest Group 3 | . . 3 3 . . . . 2 1 . Highest-Rated Group 56 | . . 40 40 . . . . 56 31 . Highest-Rated Ally 31 | . . 16 16 . . . . 31 31 . Total Orders 4 | . . . . . . . 4 . . . EXPLORE 3 | . . . . . . . 3 . . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 54 | . . . 43 . . . . 9 2 . Total Damage 467 | . . . 338 . . . . 129 . . Kills 9 | . . . 5 . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 Drone Launches 3 | . . . . . . . 3 . . . Drone Recoveries 2 | . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Turns Passed 3939 | . 218 236 382 46 170 244 438 526 363 1316 Spaces Moved 2950 | 1 144 197 269 36 98 199 243 403 247 1113 Core 3 | . . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 421 | 1 144 197 79 . . . . . . . Wheels 2526 | . . . 190 36 98 199 243 403 247 1110 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 100 100 100 115 115 108 108 50 Average Speed 113 | 120 120 120 123 100 109 115 115 113 113 109 Slowest Speed 400 | 120 120 120 190 100 115 115 115 115 123 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 2 32 53 30 5 20 41 13 53 46 68 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . . 7 3 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 108 | . . . 5 . 2 . . . 101 . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 2 . . . 2 . AOE 104 | . . . 5 . . . . . 99 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Low Low Zio Total 3314 | . 166 196 301 41 133 204 385 437 276 1175 Wait 142 | . . . . . 7 . 113 . . 22 Move 2940 | . 143 196 268 35 97 198 242 402 246 1113 Hop . | . . . . . . . . . . . Pick Up 31 | . 4 . 5 1 6 1 6 4 1 3 Fast Attach 17 | . 2 . 5 . . . 4 2 3 1 Attach 12 | . . . . 2 1 . 1 4 2 2 Detach . | . . . . . . . . . . . Swap 19 | . 2 . 3 1 3 . 3 2 3 2 Drop 33 | . 3 . 10 . 3 . 8 4 1 4 Fire 98 | . 12 . 10 2 16 4 8 13 19 14 Melee . | . . . . . . . . . . . Ram 15 | . . . . . . . . . 1 14 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . . 1 . 6 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / Min) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Identified exit to Mines 219 | -10/Materials | Entered Mines 258 | -10/Mines | Learned Materials garrison access intel 312 | -10/Mines | Build established: Mutant 410 | -10/Mines | Discovered new exit (range 9) 413 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 455 | -10/Mines | Entered Materials 455 | -9/Materials | Accompanied by 3 allies 455 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 684 | -9/Materials | Discovered new exit (range 5) 778 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered new exit (range 9) 837 | -9/Materials | Entered another Materials area 837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -8/Materials | Loaded intel: 1 garrison access location 863 | -8/Materials | Discovered new exit (range 5) 883 | -8/Materials | Entered Storage 1050 | -8/Storage | Used back door to open Recycling access 1050 | -8/Storage | Discovered new exit (range 4) 1053 | -8/Storage | Entered Recycling 1054 | -8/Recycling | Met a Zionite searching for Scraptown 1054 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 1266 | -8/Recycling | Discovered new exit (range 15) 1297 | -8/Recycling | Entered Factory 1297 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 1719 | -6/Factory | Build established: Tank 1725 | -6/Factory | Discovered new exit (range 7) 1735 | -6/Factory | Entered Lower Caves 1739 | -6/Lower Caves | Attacked by a faux Warlord 1882 | -6/Lower Caves | Encountered a Warlord checkpoint 2211 | -6/Lower Caves | Discovered new exit (range 9) 2248 | -6/Lower Caves | Build established: Scavenger-Tank 2261 | -6/Lower Caves | Entered another Lower Caves area 2261 | -6/Lower Caves | Accompanied by 1 ally 2605 | -6/Lower Caves | Lost 3 parts (2p1u) 2615 | -6/Lower Caves | Discovered new exit (range 10) 2624 | -6/Lower Caves | Entered Zion 2658 | -6/Zion | System corruption cleaned by Quarantine Array 2707 | -6/Zion | Received a visual enhancement algorithm 3004 | -6/Zion | Build established: Scavenger-Gunner 3310 | -6/Zion | Given A8's code to call for help 3784 | -6/Zion | Attacked by Zionites 3836 | -6/Zion | Destroyed Imprinter 3856 | -6/Zion | Extracted access codes from Imprinter's data core 3923 | -6/Zion | Core integrity fell below 50% 3935 | -6/Zion | Released all parts (1) 3938 | -6/Zion | Core integrity fell below 20% 3940 | -6/Zion | Destroyed by AF-S1C(z) with Makeshift Axe Last Messages --------------- 03920_ Adv. Targeting Computer destroyed. 03920_ System corrupted by crushing effect (+4). 03921_ Imp. Heat Sink severed. 03922_ Critical hit (Smash). 03922_ Adv. Heat Sink destroyed. 03922_ System corrupted by crushing effect (+3). 03928_ Connecting with Deep Containment System... 03928_ Slammed into WI-8R6(z). 03935_ Dropped Imp. Hacking Suite. 03935_ Released Lrg. Storage Unit. 03935_ Slammed into BT-BEZ(z). 03936_ Slammed into D0-MX0(z). 03937_ Slammed into 9H-YK2(z). 03937_ Destabilizing: Core damaged (-42). 03938_ Connecting with Deep Containment System... 03938_ Transmitting encrypted signal... >>\\WCHL Transmitting encrypted signal... 03938_ Slammed into AF-S1C(z). 03938_ 0E-6BP(z) destroyed. 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""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearPoweredPod Manual? 0 Play Time 00:40:59 Cumulative 110.8 hours Start 2025.03.06 @ 12:50:35 End 2025.03.06 @ 14:12:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 164 Rogue 150 Adventurer 12 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a124fd7d-a440-4af4-88d8-be92e4d77ee8